Finite State Machines
Finite State Machines
Finite State Machines
ECE 443
Finite State Machines FSMs are sequential machines with "random" next-state logic Used to implement functions that are realized by carrying out a sequence of steps -- commonly used as a controller in a large system The state transitions within an FSM are more complicated than for regular sequential logic such as a shift register An FSM is specied using ve entities: symbolic states, input signals, output signals, next-state function and output function Mealy vs Moore output Mealy Mealy output outputs logic state_reg Moore Moore output outputs logic
q state reg.
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A node represents a unique state An arc represents a transition from one state to another Is labeled with the condition that causes the transition Moore outputs are shown inside the bubble Mealy outputs are shown on the arcs Only asserted outputs are listed
Consider a memory controller that sits between a processor and a memory unit Commands include mem, rw and burst mem is asserted when a memory access is requested rw when 1 indicates a read, when 0 indicates a write burst is a special read operation in which 4 consecutive reads occur Two control signals oe (output enable) and we (write enable) One Mealy output we_me ECE UNM 2 (11/8/10)
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Finite State Machines The controller is initially in the idle state, waiting for mem to be asserted
Once mem is asserted, the FSM inspects the rw signal and moves to either the read1 or write state on rising edge of clk The logic expressions are given on the arcs They are checked on the rising edge of the clock For example, if mem is asserted and rw is 1, a transition is made to read1 and the output signal oe is asserted
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Finite State Machines Algorithmic State Machine (ASM) chart Flowchart-like diagram with transitions controlled by the rising edge of clk More descriptive and better for complex description than state diagrams state_name state box
moore <= val decision box F boolean cond. mealy <= val conditional output box
Each state box has only one exit and is usually followed by a decision box Conditional output boxes can only follow decision boxes and list the Mealy outputs that are asserted when we are in this state and the Boolean condition(s) is true EVERYTHING that follows a state box (to the next state) is next-state combo. logic! ECE UNM 4 (11/8/10)
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Conversion process is trivial for the left example For right example, a decision box is added to accommodate the conditional transition to state s1 when a is true. A conditional output box is added to handle the Mealy output that depends on both state_reg=s0 and a=1
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The same general structure is apparent for either state diagrams or ASMs The biggest difference is in how the decisions and conditional outputs are expressed When we code this in VHDL, you must view the decision and conditional output logic following a state (up to the next state(s)) as combinational next-state logic ECE UNM 6 (11/8/10)
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Finite State Machines Basic rules: For a given input combination, there is one unique exit path from the current ASM block The exit path of an ASM block must always lead to a state box. The state box can be the state box of the current ASM block or a state box of another ASM block. Incorrect ASM charts:
There are two exit paths (on the left) if a and b are both 1 and NO exit path (on the right) when a is 0 ECE UNM 8 (11/8/10)
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Finite State Machines How do we interpret the ASM chart At the rising edge of clk, the FSM enters a new state (a new ASM block) During the clock period, the FSM performs several operations It activates Moore output signals asserted in this new state It evaluates various Boolean expressions of the decision boxes and activates the Mealy output signals accordingly At the next rising edge of clk (the end of the current clock period), the results of Boolean expression are examined simultaneously An exit path is determined and the FSM stays or enters a new ASM block Timing analysis of an FSM (similar to regular sequential circuit) Mealy output logic state_next q d state_reg next state state inputs Moore reg. logic output logic clk ECE UNM 9
Mealy outputs
Moore outputs
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Timing Analysis of FSMs Consider a circuit with both a Moore and Mealy output
The timing parameters are Tcq, Tsetup, Thold, Tnext(max) Toutput(mo) (Moore logic) and Toutput(me) (Mealy logic) Similar to the analysis of a regular sequential circuit, the minimum clock period (max clk freq) of a FSM is given by Tc = Tcq + Tnext(max) + Tsetup ECE UNM 10 (11/8/10)
Hardware Design with VHDL Timing Analysis of FSMs Sample timing diagram
ECE 443
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Timing Analysis of FSMs Since the FSM is frequently used in a controller application, the delay of the output signals are important For Moore Tco(mo) = Tcq + Toutput(mo) For Mealy (when change is due to a change in state) Tco(me) = Tcq + Toutput(me) For Mealy (when change is due to a change in input signal(s)) Tco(me) = Toutput(me) Although the difference between a Moore and Mealy output seem subtle, as you can see from the timing diagram, there behaviors can be very different And, in general, it takes fewer states to realize a given function using a Mealy machine (note that both are equivalent in power) But greater care must be exercised
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Mealy vs Moore Consider an edge detection circuit The circuit is designed to detect the rising edge of a slow strobe input, i.e., it generates a "short" (1-clock period or less) output pulse
The input signal may be asserted for a long time (think of a pushbutton) -- the FSM has one state for long duration 0s and one state for long duration 1s The output, on the other hand, responds only to the rising edge and generates a pulse of much shorter duration ECE UNM 13 (11/8/10)
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Mealy vs Moore The left-most design above is a Moore implementation, which additionally includes an edge state
Middle design is a Mealy machine The output p2 goes high in the zero state when strobe becomes 1 (after a small propagation delay), and stays high until the transition to state one on the next rising edge ECE UNM 14 (11/8/10)
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Mealy vs Moore The right-most design includes both types of outputs and adds a third state delay The state diagram asserts p3 in the zero state (as in second version) when strobe goes high and transitions to delay state But since both transitions out of the delay state keep p2 asserted, this has the effect of adding a clock cycle to p2s high state (as in the rst version) Since the assertion is on all outgoing arcs, it is high independent of the input conditions (and can be added inside the bubble as a Moore output) All three designs generate a shot pulse but with subtle differences -- understanding these differences is key to deriving a correct and efcient FSM There are three main differences between Mealy and Moore: Mealy machine uses fewer states -- the input dependency allows several output values to be specied in the same state Mealy machine responds faster -- one clock cycle earlier in systems that use output Mealy machine may be transparent to glitches, i.e., passing them to the output ECE UNM 15 (11/8/10)
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For control system applications, we can divide control signals into two categories, edge sensitive and level sensitive An edge sensitive signal (e.g., the enable signal on a counter) is sampled only on the rising edge of clock Therefore, glitches do NOT matter -- only the setup and hold times must be obeyed Both Mealy and Moore machines can generate output signals that meet this requirement However, Mealy machines are preferred because it responds one clk cycle faster and uses fewer states For a level sensitive control signal, the signal must be asserted for a certain interval of time (e.g., the write enable signal of an SRAM chip) and Moore is preferred While asserted, it MUST remain stable and free of glitches ECE UNM 16 (11/8/10)
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VHDL Description of FSM Coding FSMs is similar to regular sequential logic, e.g., separate the memory elements out and derive the next-state/output logic There are two differences Symbolic states are used in an FSM description -- we use the enumeration VHDL data type for the state registers The next-state logic needs to be constructed according to a state diagram or ASM, as opposed to using regular combinational logic such as a incrementer or shifter There are several coding styles Multi-Segment: Create a VHDL code segment for each block in the block diagram Memory controller example
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Multi-Segment VHDL Description of FSM library ieee; use ieee.std_logic_1164.all; entity mem_ctrl is port( clk, reset: in std_logic; mem, rw, burst: in std_logic; oe, we, we_me: out std_logic ); end mem_ctrl ; architecture mult_seg_arch of mem_ctrl is type mc_state_type is (idle, read1, read2, read3, read4, write); signal state_reg, state_next: mc_state_type; begin
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Multi-Segment VHDL Description of FSM -- state register process(clk, reset) begin if (reset = 1) then state_reg <= idle; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process; -- next-state logic process(state_reg, mem, rw, burst) begin case state_reg is -- When multiple transitions exist out of a state, -- use an if stmt when idle => if (mem = 1) then ECE UNM 20 (11/8/10)
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Multi-Segment VHDL Description of FSM if (rw = 1) state_next else state_next end if; else state_next <= end if;
idle;
when write => state_next <= idle; when read1 => if (burst = 1) then state_next <= read2; else state_next <= idle; end if; ECE UNM 21 (11/8/10)
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Multi-Segment VHDL Description of FSM when read2 => state_next <= read3; when read3 => state_next <= read4; when read4 => state_next <= idle; end case; end process; -- Moore output logic process(state_reg) begin we <= 0; -- default value oe <= 0; -- default value
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Multi-Segment VHDL Description of FSM case state_reg is when idle => when write => we <= 1; when read1 => oe <= 1; when read2 => oe <= 1; when read3 => oe <= 1; when read4 => oe <= 1; end case; end process;
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Multi-Segment VHDL Description of FSM -- Mealy output logic process(state_reg, mem, rw) begin we_me <= 0; -- default value case state_reg is when idle => if (mem = 1) and (rw = 0) then we_me <= 1; end if; when write => when read1 => when read2 => when read3 => when read4 => end case; end process; end mult_seg_arch;
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Two-Segment VHDL Description of FSM Combine next-state/output logic into one process
architecture two_seg_arch of mem_ctrl is type mc_state_type is (idle, read1, read2, read3, read4, write); signal state_reg, state_next: mc_state_type; begin
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Two-Segment VHDL Description of FSM -- state register process(clk, reset) begin if (reset=1) then state_reg <= idle; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process; -- next-state logic and output logic process(state_reg, mem, rw, burst) begin oe <= 0; -- default values we <= 0; we_me <= 0;
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Two-Segment VHDL Description of FSM case state_reg is when idle => if (mem = 1) then if (rw = 1) then state_next <= read1; else state_next <= write; we_me <= 1; end if; else state_next <= idle; end if; when write => state_next <= idle; we <= 1;
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Two-Segment VHDL Description of FSM when read1 => if (burst=1) then state_next <= read2; else state_next <= idle; end if; oe <= 1; when read2 => state_next <= read3; oe <= 1; when read3 => state_next <= read4; oe <= 1;
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Two-Segment VHDL Description of FSM when read4 => state_next <= idle; oe <= 1; end case; end process; end two_seg_arch; State Assignment State assignment is the process of assigning a binary representations to the set of symbolic states Although any arbitrary assignment works for a synchronous FSM, some assignments reduce the complexity of next-state/output logic and allows faster operation Typical assignment strategies: Binary -- requires ceiling(log2n)-bit register Gray -- also minimal size but may reduce complexity of next-state logic One-hot or Almost one-hot (includes "0 ...0") -- requires n-bit register ECE UNM 29 (11/8/10)
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State assignment can be controlled in VHDL either implicitly or explicitly For implicit state assignment, use user attributes which acts as a "directive" to guide the CAD synthesis software The 1076.6 RTL synthesis standard denes an attribute named enum_encoding for specifying the values for an enumeration data type This attribute can be used for specifying state assignment, as shown below
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State Assignment type mc_state_type is (idle, write, read1, read2, read3, read4); attribute enum_encoding: string; attribute enum_encoding of mc_state_type: type is "0000 0100 1000 1001 1010 1011"; This user attribute is very common is should be accepted by most synthesis software Explicit state assignment is accomplished by replacing the symbolic values with actual binary representations architecture state_assign_arch of mem_ctrl is constant idle: std_logic_vector(3 downto 0):="0000"; constant write: std_logic_vector(3 downto 0):="0100"; constant read1: std_logic_vector(3 downto 0):="1000"; constant read2: std_logic_vector(3 downto 0):="1001"; constant read3: std_logic_vector(3 downto 0):="1010"; constant read4: std_logic_vector(3 downto 0):="1011";
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State Assignment signal state_reg, state_next: std_logic_vector(3 downto 0); begin -- state register process(clk, reset) begin if (reset = 1) then state_reg <= idle; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process; -- next-state logic process(state_reg, mem, rw, burst) begin
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State Assignment case state_reg is when idle => if (mem = 1) then if (rw = 1) then state_next <= read1; else state_next <= write; end if; else state_next <= idle; end if; when write => state_next <= idle; when read1 => if (burst = 1) then
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state_next <= read2; else state_next <= idle; end if; when read2 => state_next <= read3; when read3 => state_next <= read4; when read4 => state_next <= idle; -- Need this now to cover other std_logic_vector vals when others => state_next <= idle; end case; end process; ECE UNM 34 (11/8/10)
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State Assignment -- Moore output logic process(state_reg) begin we <= 0; -- default value oe <= 0; -- default value case state_reg is when idle => when write => we <= 1; when read1 => oe <= 1; when read2 => oe <= 1; when read3 => oe <= 1; when read4 => oe <= 1; when others => ECE UNM 35 (11/8/10)
Hardware Design with VHDL State Assignment end case; end process;
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-- Mealy output logic we_me <= 1 when ((state_reg = idle) and (mem = 1) and(rw = 0)) else 0; end state_assign_arch; Moore Output Buffering Output buffering involves adding a D FF to drive the output signal The purpose is to remove glitches (and minimize clock-to-output delay (Tco)) The disadvantage is that the output is delayed by one clock cycle However, for a Moore output, it is possible to obtain a buffered signal without this delay penalty. ECE UNM 36 (11/8/10)
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Moore Output Buffering There are two possible solutions Buffering by clever state assignment A Moore output is shielded from glitches in the input signals, but not from glitches in the state transition and output logic Glitches in the state transition can result from multiple-bit transitions of the state register, e.g., from the "111" to "000" states Even though the state registers are controlled by the same clk, variations in the Tcq of the D FFs can produce glitches Recall that Tco is the sum of Tcq and Toutput One way to reduce the effect on Tco introduced by the output logic is to eliminate it completely by clever state assignment To accomplish this, add bits to the state encoding that specify the behavior of the output signals ECE UNM 37 (11/8/10)
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Moore Output Buffering You will also need to specify state assignment explicitly Consider the memory controller -- we can specify the state of the outputs oe and we in bits q3 and q2 and the actual state in bits q1 and q0.
So, we see that oe and we are given directly by state_reg(3) and state_reg(2) oe <= state_reg(3); -- modify the previous code seg by we <= state_reg(2); -- replacing output logic with these Therefore, the output logic is eliminated and Tco is reduced to Tcq Unfortunately, this scheme is difcult to modify and maintain ECE UNM 38 (11/8/10)
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Look-Ahead Output Circuit A more systematic approach to eliminate the one-clock output buffer delay is to use the state_next signal instead of the state_reg signal
This works because the next output signal is a function of the next state logic Only drawback is that the critical path is likely extended through the next output logic ECE UNM 39 (11/8/10)
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Look-Ahead Output Circuit architecture look_ahead_buffer_arch of mem_ctrl is type mc_state_type is (idle, read1, read2, read3, read4, write); signal state_reg, state_next: mc_state_type; signal oe_next, we_next, oe_buf_reg, we_buf_reg: std_logic; begin -- state register process(clk, reset) begin if (reset = 1) then state_reg <= idle; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process;
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Look-Ahead Output Circuit -- output buffer process(clk, reset) begin if (reset = 1) oe_buf_reg <= we_buf_reg <= elsif (clkevent oe_buf_reg <= we_buf_reg <= end if; end process;
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Look-Ahead Output Circuit when idle => if (mem = 1) then if (rw = 1) then state_next <= read1; else state_next <= write; end if; else state_next <= idle; end if; when write => state_next <= idle; when read1 => if (burst = 1) then state_next <= read2;
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Look-Ahead Output Circuit else state_next <= idle; end if; when read2 => state_next <= read3; when read3 => state_next <= read4; when read4 => state_next <= idle; end case; end process;
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Look-Ahead Output Circuit -- look-ahead output logic process(state_next) begin we_next <= 0; -- default value oe_next <= 0; -- default value case state_next is when idle => when write => we_next <= 1; when read1 => oe_next <= 1; when read2 => oe_next <= 1; when read3 => oe_next <= 1; when read4 => oe_next <= 1; end case; end process; ECE UNM 44 (11/8/10)
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Look-Ahead Output Circuit -- output we <= we_buf_reg; oe <= oe_buf_reg; end look_ahead_buffer_arch; FSM Design Examples Edge detecting circuit (Moore)
The VHDL code for version 1 of edge detection circuit we saw earlier ECE UNM 45 (11/8/10)
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Edge Detection Circuit library ieee; use ieee.std_logic_1164.all; entity edge_detector1 is port( clk, reset: in std_logic; strobe: in std_logic; p1: out std_logic ); end edge_detector1; architecture moore_arch of edge_detector1 is type state_type is (zero, edge, one); signal state_reg, state_next: state_type; begin
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Edge Detection Circuit -- state register process(clk, reset) begin if (reset = 1) then state_reg <= zero; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process; -- next-state logic process(state_reg, strobe) begin case state_reg is when zero=> if (strobe = 1) then state_next <= edge; else ECE UNM 47 (11/8/10)
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state_next <= zero; end if; when edge => if (strobe = 1) then state_next <= one; else state_next <= zero; end if; when one => if (strobe = 1) then state_next <= one; else state_next <= zero; end if; end case; end process; ECE UNM 48 (11/8/10)
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-- Moore output logic p1 <= 1 when state_reg = edge else 0; end moore_arch; If we need to the output to be glitch-free, we can use the clever state assignment shown below or the look-ahead output scheme
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library ieee; use ieee.std_logic_1164.all; entity edge_detector2 is port( clk, reset: in std_logic; strobe: in std_logic; p2: out std_logic ECE UNM 50 (11/8/10)
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); end edge_detector2; architecture mealy_arch of edge_detector2 is type state_type is (zero, one); signal state_reg, state_next: state_type; begin -- state register process(clk, reset) begin if (reset = 1) then state_reg <= zero; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process;
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Edge Detection Circuit -- next-state logic process(state_reg, strobe) begin case state_reg is when zero=> if (strobe = 1) then state_next <= one; else state_next <= zero; end if; when one => if (strobe = 1) then state_next <= one; else state_next <= zero; end if; end case; end process; ECE UNM 52 (11/8/10)
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Edge Detection Circuit -- Mealy output logic p2 <= 1 when (state_reg = zero) and (strobe = 1) else 0; end mealy_arch; An alternative to deriving the edge detection circuit is to treat it as a regular sequential circuit and design it in an ad hoc manner
Output p2 is asserted when the previous value in FF is 0 and the new value is (strobe) is 1 -- this represents an edge Note that the output is a Mealy output (subject to glitches) -- what does the timing diagram look like?
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Edge Detection Circuit architecture direct_arch of edge_detector2 is signal delay_reg: std_logic; begin -- delay register process(clk, reset) begin if (reset = 1) then delay_reg <= 0; elsif (clkevent and clk = 1) then delay_reg <= strobe; end if; end process; -- decoding logic p2 <= (not delay_reg) and strobe; end direct_arch; Text covers an Arbiter circuit ECE UNM 54 (11/8/10)
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DRAM Strobe Signal Generation The address signals of a DRAM are split into two parts, row and column They are sent to the DRAM from the controller in a time-multiplexed manner Two signals, ras_n (active low row access strobe) and cas_n are de-asserted to instruct the DRAM to latch the addresses internally
There are several timing parameters associated with a (simplied) DRAM Tras and Tcas: ras/cas access time -- time required to obtain output data after ras_n/ cas_n are de-asserted
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DRAM Strobe Signal Generation Tpr: precharge time -- the time to recharge the DRAM cell to restore the destroyed original value after a read Trc: read cycle -- minimum elapsed time between two read operations DRAMs are asynchronous (do not have a clk input) Instead the strobe signals have to de-asserted in a proper sequence and be held long enough to allow for decoding, multiplexing and recharging A memory controller is the interface between a DRAM device and a synchronous system Its primary function is to generate the proper strobe signals A full blown read controller should contain registers to store address and data, plus extra control signals to coordinate the address and data bus operations Assume our DRAM card has the following parameters 120 ns DRAM (Trc = 120 ns): Tras = 85 ns, Tcas = 20 ns, Tpr = 35 ns ECE UNM 56 (11/8/10)
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DRAM Strobe Signal Generation Our task is to design an FSM that generates the strobe signals, ras_n and cas_n after the input command signal mem is asserted From the timing diagram ras_n is de-asserted rst for 65 ns (output pattern of FSM is "01" in this interval cas_n is then de-asserted for at least 20 ns (output pattern is "00") The ras_n and cas_n signals are re-asserted for at least 35 ns ("11")
First design uses state to generate the pattern and divides a read cycle into three states, r, c and p ECE UNM 57 (11/8/10)
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DRAM Strobe Signal Generation We also use a Moore machine because it has better control over the width of the intervals (level-sensitive) and the outputs can be easily made glitch-free For this design, clock cycle needs to be at least 65 ns to satisfy the timing constraints Therefore, this is a slow design because read cycle time is 195 ns (3*65 ns) library ieee; use ieee.std_logic_1164.all; entity dram_strobe is port( clk, reset: in std_logic; mem: in std_logic; cas_n, ras_n: out std_logic ); end dram_strobe;
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DRAM Strobe Signal Generation architecture fsm_slow_clk_arch of dram_strobe is type fsm_state_type is (idle, r, c, p); signal state_reg, state_next: fsm_state_type; begin -- state register process(clk, reset) begin if (reset = 1) then state_reg <= idle; elsif (clkevent and clk = 1) then state_reg <= state_next; end if; end process;
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DRAM Strobe Signal Generation -- next-state logic process(state_reg, mem) begin case state_reg is when idle => if (mem = 1) then state_next <= r; else state_next <= idle; end if; when r => state_next <=c; when c => state_next <=p;
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DRAM Strobe Signal Generation when p => state_next <=idle; end case; end process; -- output logic process(state_reg) begin ras_n <= 1; cas_n <= 1; case state_reg is when idle => when r => ras_n <= 0; when c => ras_n <= 0; cas_n <= 0;
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DRAM Strobe Signal Generation when p => end case; end process; end fsm_slow_clk_arch; Since the strobe signals are level-sensitive, we have to ensure that these signals are glitch-free by, e.g., adding a look-ahead output buffer A faster design must use a clock period that is smaller to accommodate the differences in the three intervals For example, if we use a 20 ns clock period then the three output patterns need ceiling(65/20) or 4 states for r ceiling(20/20) or 1 state for c ceiling(35/20) or 2 states for p This reduces the read cycle to 140 ns (7*20 ns) -- down from 195 ns
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DRAM Strobe Signal Generation One way to implement this is to split the r and p states -- make multiple states where one existed originally
The minimum read cycle time for the memory can be achieved using a clock period of 5 ns (largest factor evenly divisible into all three parameters) This would yield 13 states + 4 states + 7 states for r, c and p, respectively A better approach is to use counters in each state as we will see later ECE UNM 63 (11/8/10)
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DRAM Strobe Signal Generation Text covers a Manchester encoding circuit In reality, all sequential circuits, including regular sequential circuits, can be modeled by FSMs Consider a free-running mod-16 binary counter consider earlier Expressed as an FSM, it is an extremely regular structure with 16 states
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DRAM Strobe Signal Generation To add the load operation, need to add 1 control signal and a 4-bit data signal To add load Note: 16 additional transitions are needed here
To add enable Note: Logic expression establish priority with syn_clr highest, followed by load and then enable This becomes extremely tedious, especially for larger counters Therefore, for regular sequential circuits, we do NOT employ this strategy ECE UNM 65 (11/8/10)