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Apple Script Language Guide

Apple Script Language Guide

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0% found this document useful (0 votes)
33 views

Apple Script Language Guide

Apple Script Language Guide

Uploaded by

sraav_bw
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 406

AppleScript Language Guide

English Dialect

Apple Computer, Inc. 1996 Apple Computer, Inc. All rights reserved. No part of this publication or the software described in it may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, electronic, photocopying, recording, or otherwise, without prior written permission of Apple Computer, Inc. Printed in the United States of America. The Apple logo is a trademark of Apple Computer, Inc. Use of the keyboard Apple logo (OptionShift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. No licenses, express or implied, are granted with respect to any of the technology described in this book. Apple retains all intellectual property rights associated with the technology described in this book. This book is intended to assist application developers to develop applications only for Apple Macintosh computers. Apple Computer, Inc. 20525 Mariani Avenue Cupertino, CA 95014 408-996-1010 Apple, the Apple logo, AppleTalk, HyperCard, HyperTalk, LaserWriter, and Macintosh are trademarks of Apple Computer, Inc., registered in the United States and other countries. AppleScript, Finder, Geneva and System 7 are trademarks of Apple Computer, Inc. Adobe Illustrator and PostScript are trademarks of Adobe Systems Incorporated, which may be registered in certain jurisdictions. FrameMaker is a registered trademark of Frame Technology Corporation.

Helvetica and Palatino are registered trademarks of Linotype Company. FileMaker is a registered trademark of Claris Corporation. ITC Zapf Dingbats is a registered trademark of International Typeface Corporation. Microsoft is a registered trademark of Microsoft Corporation. Simultaneously published in the United States and Canada.

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Contents
Figures and Tables xiii xv

Preface

About This Guide

Audience xv Organization of This Guide xvi Sample Applications and Scripts xvii For More Information xviii Getting Started xviii Scripting Additions xviii Other AppleScript Dialects xviii Scriptable Applications xviii Conventions Used in This Guide xix

Part 1

Introducing AppleScript

Chapter 1

AppleScript, Scripts, and Scriptable Applications


What Is AppleScript? 3 What Can You Do With Scripts? 5 Automating Activities 5 Integrating Applications 7 Customizing Applications 7 Who Runs Scripts, and Who Writes Them? Special Features of AppleScript 10 What Applications Are Scriptable? 11

iii

Chapter 2

Overview of AppleScript

13

How Does AppleScript Work? 14 Statements 14 Commands and Objects 17 Dictionaries 18 Values 20 Expressions 21 Operations 21 Variables 22 Script Objects 23 Scripting Additions 23 Dialects 24 Other Features and Language Elements 24 Continuation Characters 25 Comments 26 Identiers 27 Case Sensitivity 28 Abbreviations 29 Compiling Scripts With the Script Editor 30

Part 2

AppleScript Language Reference

31

Chapter 3

Values

33 33

Using Value Class Denitions Literal Expressions 36 Properties 36 Elements 37 Operators 37 Commands Handled 37 Reference Forms 38 Coercions Supported 38

iv

Value Class Denitions Boolean 40 Class 41 Constant 42 Data 43 Date 43 Integer 47 List 48 Number 52 Real 53 Record 54 Reference 57 String 60 Styled Text 64 Text 66 Coercing Values 67

38

Chapter 4

Commands

71

Types of Commands 71 Application Commands 72 AppleScript Commands 73 Scripting Addition Commands 74 User-Dened Commands 76 Using Command Denitions 77 Syntax 78 Parameters 78 Result 79 Examples 79 Errors 79 Using Parameters 80 Parameters That Specify Locations 80 Coercion of Parameters 81 Raw Data in Parameters 81 Using Results 82 Double Angle Brackets in Results and Scripts

83

Command Denitions Close 87 Copy 88 Count 92 Data Size 97 Delete 98 Duplicate 99 Exists 99 Get 100 Launch 103 Make 105 Move 106 Open 107 Print 108 Quit 109 Run 110 Save 112 Set 113

84

Chapter 5

Objects and References

119

Using Object Class Denitions 119 Properties 120 Element Classes 120 Commands Handled 120 Default Value Class Returned 122 References 122 Containers 123 Complete and Partial References 124 Reference Forms 125 Arbitrary Element 126 Every Element 127 Filter 129 ID 130 Index 131 Middle Element 133

vi

Name 134 Property 135 Range 136 Relative 139 Using the Filter Reference Form 140 References to Files and Applications 143 References to Files 144 References to Applications 146 References to Local Applications 147 References to Remote Applications 148

Chapter 6

Expressions

149

Results of Expressions 149 Variables 150 Creating Variables 150 Using Variables 152 The A Reference To Operator 153 Data Sharing 154 Scope of Variables 155 Predened Variables 156 Script Properties 156 Dening Script Properties 157 Using Script Properties 157 Scope of Script Properties 158 AppleScript Properties 158 Text Item Delimiters 158 Reference Expressions 160 Operations 161 Operators That Handle Operands of Various Classes Equal, Is Not Equal To 168 Greater Than, Less Than 172 Starts With, Ends With 173 Contains, Is Contained By 175 Concatenation 177 Operator Precedence 178 Date-Time Arithmetic 180

168

vii

Chapter 7

Control Statements

183

Characteristics of Control Statements 184 Tell Statements 185 Tell (Simple Statement) 188 Tell (Compound Statement) 189 If Statements 190 If (Simple Statement) 192 If (Compound Statement) 193 Repeat Statements 194 Repeat (forever) 197 Repeat (number) Times 198 Repeat While 199 Repeat Until 200 Repeat With (loopVariable) From (startValue) To (stopValue) Repeat With (loopVariable) In (list) 202 Exit 204 Try Statements 204 Kinds of Errors 205 How Errors Are Handled 206 Writing a Try Statement 206 Try 207 Signaling Errors in Scripts 210 Error 210 Considering and Ignoring Statements 213 Considering/Ignoring 214 With Timeout Statements 217 With Timeout 218 With Transaction Statements 219 With Transaction 219

201

Chapter 8

Handlers

221

Using Subroutines 221 Types of Subroutines 223 Scope of Subroutine Calls in Tell Statements 224 Checking the Classes of Subroutine Parameters 225

viii

Recursive Subroutines 225 Saving and Loading Libraries of Subroutines 226 Subroutine Denitions and Calls 228 Subroutines With Labeled Parameters 229 Subroutine Denition, Labeled Parameters 229 Subroutine Call, Labeled Parameters 230 Examples of Subroutines With Labeled Parameters 232 Subroutines With Positional Parameters 235 Subroutine Denition, Positional Parameters 235 Subroutine Call, Positional Parameters 236 Examples of Subroutines With Positional Parameters 238 The Return Statement 239 Return 240 Command Handlers 241 Command Handler Denition 241 Command Handlers for Script Applications 243 Run Handlers 243 Open Handlers 246 Handlers for Stay-Open Script Applications 247 Idle Handlers 248 Quit Handlers 249 Interrupting a Script Applications Handlers 250 Calling a Script Application 251 Scope of Script Variables and Properties 252 Scope of Properties and Variables Declared at the Top Level of a Script 254 Scope of Properties and Variables Declared in a Script Object 258 Scope of Variables Declared in a Handler 263

Chapter 9

Script Objects

265

About Script Objects 265 Dening Script Objects 267 Sending Commands to Script Objects Initializing Script Objects 269 Inheritance and Delegation 271

268

ix

Dening Inheritance 271 How Inheritance Works 272 The Continue Statement 277 Using Continue Statements to Pass Commands to Applications The Parent Property and the Current Application 281 Using the Copy and Set Commands With Script Objects 283

280

Appendix A The Language at a Glance

289

Commands 289 References 294 Operators 296 Control Statements 299 Handlers 301 Script Objects 303 Variable and Property Assignments and Declarations Predened Variables 304 Constants 305 Placeholders 307

303

Appendix B Scriptable Text Editor Dictionary

313

About Text Objects 313 Elements of Text Objects 314 Special Properties of Scriptable Text Editor Text Objects Text Styles 315 AppleScript and Non-Roman Script Systems 317 Scriptable Text Editor Object Class Denitions 318 Application 318 Character 321 Document/Window 323 File 328 Insertion Point 329 Paragraph 331 Selection 334 Text 336

314

Text Item 339 Text Style Info 341 Window 342 Word 342 Scriptable Text Editor Commands Copy 347 Cut 348 Data Size 349 Duplicate 349 Make 350 Move 351 Open 351 Paste 351 Revert 352 Save 353 Select 354 Scriptable Text Editor Errors 355

345

Appendix C Error Messages

357

Operating System Errors 358 Apple Event Errors 359 Apple Event Registry Errors 361 AppleScript Errors 362

Glossary

363

Index

371

xi

Figures and Tables


Chapter 1

AppleScript, Scripts, and Scriptable Applications


Figure 1-1 Figure 1-2 Figure 1-3 Figure 1-4

Changing text style with the mouse and with a script 4 A script that performs a repetitive action 6 A script that copies information from one application to another Different ways to run a script 9

Chapter 2

Overview of AppleScript
Figure 2-1 Figure 2-2

13

How AppleScript works 15 How AppleScript gets the Scriptable Text Editor dictionary

20

Chapter 3

Values
Figure 3-1 Figure 3-2 Table 3-1

33 Value class denition for lists 34 Coercions supported by AppleScript AppleScript value class identiers

69 39

Chapter 4

Commands
Figure 4-1 Figure 4-2 Table 4-1 Table 4-2

71 Command denition for the Move command The Scriptable Text Editor document simple 77 95 85

Standard application commands dened in this chapter AppleScript commands dened in this chapter 86

Chapter 5

Objects and References


Figure 5-1 Figure 5-2 Table 5-1 Table 5-2

119

The Scriptable Text Editors object class denition for paragraph objects 121 The Scriptable Text Editor document simple 137 Reference forms 126 Boolean expressions and tests in Filter references

142

xiii

Chapter 6

Expressions
Table 6-1 Table 6-2

149 AppleScript operators Operator precedence 221 Scope of property and variable declarations at the top level of a script 254 Scope of property and variable declarations at the top level of a script object 258 Scope of variable declarations within a handler 263 265 Relationship between a simple child script and its parent Another child-parent relationship 273 A more complicated child-parent relationship 274 289 273 163 179

Chapter 8

Handlers
Figure 8-1 Figure 8-2 Figure 8-3

Chapter 9

Script Objects
Figure 9-1 Figure 9-2 Figure 9-3

Appendix A

The Language at a Glance


Table A-1 Table A-2 Table A-3 Table A-4 Table A-5 Table A-6 Table A-7 Table A-8 Table A-9 Table A-10 Table A-11

Command syntax 290 Reference form syntax 294 Container notation in references 296 Operators 297 Control statements 300 Handler denitions and calls 302 Script objects 303 Assignments and declarations 304 Predened variables 305 Constants dened by AppleScript 305 Placeholders used in syntax descriptions 313

308

Appendix B

Scriptable Text Editor Dictionary


Figure B-1 Table B-1 Table B-2

Bounds and Position properties of a Scriptable Text Editor window 327 Variations from standard behavior in Scriptable Text Editor versions of standard application commands 345 Other Scriptable Text Editor commands 347

xiv

P R E F A C E

About This Guide


The AppleScript Language Guide: English Dialect is a complete guide to the English dialect of the AppleScript language. AppleScript allows you to create sets of written instructionsknown as scriptsto automate and customize your applications.

Audience
This guide is for anyone who wants to write new scripts or modify existing scripts. Before using this guide, you should read Getting Started With AppleScript to learn what hardware and software you need to use AppleScript; how to install AppleScript; and how to run, record, and edit scripts.

To make best use of this guide, you should already be familiar with at least one of the following:
I

another scripting language (such as HyperTalk, the scripting language for HyperCard, or a scripting language for a specic application) a computer programming language (such as BASIC, Pascal, or C) a macro language (such as a language used to manipulate spreadsheets)

I I

If youre not already familiar with the basics of scripting and programming (such as variables, subroutines, and conditional statements such as If-Then), you may want additional information to help you get started. You can nd a variety of introductory books on scripting and programmingincluding books specically about AppleScriptin many bookstores. Macintosh software developers who want to create scriptable and recordable applications should refer to Inside Macintosh: Interapplication Communication.

xv

P R E F A C E

Organization of This Guide


This guide is divided into two parts:
I

Part 1, Introducing AppleScript, provides an overview of the AppleScript language and the tasks you can perform with it. Part 2, AppleScript Language Reference, provides reference descriptions of all of the features of the AppleScript language. Chapter 1, AppleScript, Scripts, and Scriptable Applications, introduces AppleScript and its capabilities. Chapter 2, Overview of AppleScript, provides an overview of the elements of the AppleScript language. Chapter 3, Values, describes the classes of data that can be stored and manipulated in scripts and the coercions you can use to change a value from one class to another. Chapter 4, Commands, describes the types of commands available in AppleScript, including application commands, AppleScript commands, scripting addition commands, and user-dened commands. It also includes descriptions of all AppleScript commands and standard application commands. Chapter 5, Objects and References, describes objects and their characteristics and explains how to refer to objects in scripts. Chapter 6, Expressions, describes types of expressions in AppleScript, how AppleScript evaluates expressions, and operators you use to manipulate values.

Part 1 contains these chapters:


I

Part 2 contains the following chapters:


I

xvi

P R E F A C E

Chapter 7, Control Statements, describes statements that control when and how other statements are executed. It includes information about Tell, If, and Repeat statements. Chapter 8, Handlers, describes subroutines, command handlers, error handlers, and the scope of variables and properties in handlers and elsewhere in a script. It includes the syntax for dening and calling subroutines and error handlers. Chapter 9, Script Objects, describes how to dene and use script objects. It includes information about object-oriented programming techniques such as using inheritance and delegation to dene groups of related objects.

At the end of the guide are three appendixes, a glossary of AppleScript terms, and an index.
I

Appendix A, The Language at a Glance, is a collection of tables that summarize the features of the AppleScript language. It is especially useful for experienced programmers who want a quick overview of the language. Appendix B, Scriptable Text Editor Dictionary, denes the words in the AppleScript language that are understood by the Scriptable Text Editor sample application. Appendix C, Error Messages, lists the error messages returned by AppleScript.

Sample Applications and Scripts

A sample application, the Scriptable Text Editor, is included with AppleScript. The Scriptable Text Editor is scriptable; that is, it understands scripts written in the AppleScript language. It also supports recording of scripts: when you use the Record button in the Script Editor (the application you use to write and modify scripts), the actions you perform in the Scriptable Text Editor generate AppleScript statements for performing those actions. Scripts for performing tasks in the Scriptable Text Editor are used as examples throughout this guide.

xvii

P R E F A C E

For More Information


Getting Started
See the companion book Getting Started With AppleScript to learn what hardware and software you need to use AppleScript; how to install AppleScript; and how to run, record, and edit scripts.

0
0

Scripting Additions

Scripting additions are les that provide additional commands you can use in scripts. A standard set of scripting additions comes with AppleScript. Scripting additions are also sold commercially, included with applications, and distributed through electronic bulletin boards and user groups. For information about using the scripting additions that come with AppleScript, see the companion book AppleScript Scripting Additions Guide: English Dialect.

Other AppleScript Dialects


A dialect is a version of the AppleScript language that resembles a particular language. This guide describes the English dialect of AppleScript (also called AppleScript English). This dialect uses words taken from the English language and has an English-like syntax. Other dialects can use words from other human languages, such as Japanese, and have a syntax that resembles a specic human language or programming language. For information about a specic dialect, see the version of the AppleScript Language Guide for that dialect.

Scriptable Applications

Not all applications are scriptable. The advertising and packaging for an application usually mention if it is scriptable. The documentation for a scriptable application typically lists the AppleScript words that the application understands.

xviii

P R E F A C E

Conventions Used in This Guide


Words and sample scripts in monospaced font are AppleScript language elements that must be typed exactly as shown. Terms are shown in boldface where they are dened. You can also nd these denitions in the glossary. Here are some additional conventions used in syntax descriptions: language element Plain computer font indicates an element that you must type exactly as shown. If there are special symbols (for example, + or &), you must also type them exactly as shown. placeholder Italic text indicates a placeholder that you must replace with an appropriate value. (In some programming languages, placeholders are called nonterminals.) Brackets indicate that the enclosed language element or elements are optional. Parentheses group together elements. If parentheses are part of the syntax, they are shown in bold. Three ellipsis points (. . .) after a group dened by brackets indicate that you can repeat the group of elements within brackets 0 or more times. Three ellipsis points (. . .) after a group dened by parentheses indicate that you can repeat the group of elements within parentheses one or more times. Vertical bars separate elements in a group from which you must choose a single element. The elements are often grouped within parentheses or brackets.

[optional] (a group) [optional]...

(a group). . .

a!|!b!|!c

xix

P A R T

O N E

Introducing AppleScript

C H A P T E R

Figure 1-0 Listing 1-0 Table 1-0

AppleScript, Scripts, and Scriptable Applications

This chapter introduces the AppleScript scripting language. It answers these questions:
I I I I I I

What is AppleScript? What are scripts? Who runs scripts, and who writes them? How is AppleScript different from other scripting mechanisms? What can you do with scripts? What applications are scriptable?

What Is AppleScript?
AppleScript is a scripting language that allows you to control Macintosh computers without using the keyboard or mouse. AppleScript lets you use series of written instructions, known as scripts, to control applications and the desktop. Figure 1-1 shows the difference between changing the text style of a paragraph with the mouse and performing the same task with a script.

What Is AppleScript?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

Figure 1-1

Changing text style with the mouse and with a script

Changing the style of text with the mouse

Changing the style of text with a script

What Is AppleScript?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

The script shown at the bottom of Figure 1-1 is written in AppleScript English, which is a dialect of the AppleScript scripting language that resembles English. This guide describes AppleScript English and how you can use it to write scripts. Other dialects, such as AppleScript Japanese and AppleScript French, are designed to resemble other human languages. Still others, such as the Programmers Dialect, resemble other programming languages. For information about dialects other than AppleScript English, see the guide for the dialect you want to use. For information about installing dialects, see Getting Started With AppleScript. All AppleScript dialects share many features with other scripting, programming, and macro languages. If youve used any of these languages, youll nd AppleScript dialects very easy to learn and use. AppleScript comes with an application called Script Editor that you can use to create and modify scripts. You can also use Script Editor to translate scripts from one AppleScript dialect to another.

What Can You Do With Scripts?


AppleScript lets you automate, integrate, and customize applications. The following sections provide examples.

Automating Activities
Scripts make it easy to perform repetitive tasks. For example, if you want to change the style of the word AppleScript to bold throughout a document named Introduction, you can write a script that does the job instead of searching for each occurrence of the word, selecting it, and changing it from the Style menu. Figure 1-2 shows the script and what happens when you run it.

What Can You Do With Scripts?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

Figure 1-2

A script that performs a repetitive action

Introduction before running script

Make AppleScript Bold script

Introduction after running script

What Can You Do With Scripts?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

Integrating Applications
Scripts are ideal for performing tasks that involve more than one application. A script can send instructions to one application, get the resulting data, and then pass the data on to one or more additional applications. For example, a script can collect information from a database application and copy it to a spreadsheet application. Figure 1-3 shows a simple script that gets a value from the Count cell of an inventory database and copies it to the Inventory column of a spreadsheet.

In the same way, a script can use one application to perform an action on data from another application. For example, suppose a word-processing application includes a spelling checker and also supports an AppleScript command to check spelling. You can check the spelling of a block of text from any other application by writing a script that sends the AppleScript command and the text to be checked to the word-processing application, which returns the results to the application that runs the script. If an action performed by an application can be controlled by a script, that action can be also performed from the Script Editor or from any other application that can run scripts. Every scriptable application is potentially a toolkit of useful utilities that can be selectively combined with utilities from other scriptable applications to perform highly specialized tasks.

Customizing Applications
Scripts can add new features to applications. To customize an application, you add a script that is triggered by a particular action within the application, such as choosing a menu item or clicking a button. Whether you can add scripts to applications is up to each application, as are the ways you associate scripts with specic actions.

What Can You Do With Scripts?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

Figure 1-3

A script that copies information from one application to another

What Can You Do With Scripts?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

Who Runs Scripts, and Who Writes Them?

To run a script is to cause the actions the script describes to be performed. Everyone who uses a Macintosh computer can run scripts. Figure 1-4 illustrates two ways to run a script.

Figure 1-4

Different ways to run a script

Double-clicking a script applications icon

Clicking the Run button

If the script is a script application on the desktop, you can run it by doubleclicking its icon. You can also run any script by clicking the Run button in the Script Editor window for that script.

Who Runs Scripts, and Who Writes Them?

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

Although everyone can run scripts, not everyone needs to write them. One person who is familiar with a scripting language can create sophisticated scripts that many people can use. For example, management information specialists in a business can write scripts for everyone in the business to use. Scripts are also sold commercially, included with applications, and distributed through electronic bulletin boards and user groups.

Special Features of AppleScript


AppleScript has a number of features that set it apart from both macro programs and scripting languages that control a single program:
I

AppleScript makes it easy to refer to data within applications. Scripts can use familiar names to refer to familiar objects. For example, a script can refer to paragraph, word, and character objects in a word-processing document and to row, column, and cell objects in a spreadsheet. You can control several applications from a single script. Although many applications include built-in scripting or macro languages, most of these languages work for only one application. In contrast, you can use AppleScript to control any of the applications that support it. You dont have to learn a new language for each application. You can write scripts that control applications on more than one computer. A single script can control any number of applications, and the applications can be on any computer on a given network. You can create scripts by recording. The Script Editor application includes a recording mechanism that takes much of the work out of creating scripts. When recording is turned on, you can perform actions in a recordable application and the Script Editor creates corresponding instructions in the AppleScript language. To learn how to turn recording on and off, refer to Getting Started With AppleScript. AppleScript supports multiple dialects, or representations of the AppleScript language that resemble various human languages and programming languages. This guide describes the AppleScript English dialect. You can use Script Editor to convert a script from one dialect to another without changing what happens when you run the script.

10

Special Features of AppleScript

C H A P T E R

AppleScript, Scripts, and Scriptable Applications

What Applications Are Scriptable?

Applications that understand one or more AppleScript commands are called scriptable applications. Not all applications are scriptable. The advertising and packaging for an application usually mention if it is scriptable. The documentation for a scriptable application typically lists the AppleScript words that the application understands. Some scriptable applications are also recordable. For every signicant action you can perform in a recordable application, the Script Editor can record a series of corresponding instructions in the AppleScript language. With recordable applications, you can create a script simply by performing actions in the application. Finally, some scriptable applications are also attachable. An attachable application is one that can be customized by attaching scripts to specic objects in the application, such as buttons and menu items. These scripts are triggered by specic user actions, such as choosing a menu item or clicking a button.

What Applications Are Scriptable?

11

C H A P T E R

Figure 2-0 Listing 2-0 Table 2-0

Overview of AppleScript

AppleScript is a dynamic, object-oriented script language. At its heart is the ability to send commands to objects in many different applications. These objects, which are familiar items such as words or paragraphs in a text-editing application or shapes in a drawing application, respond to commands by performing actions. AppleScript determines dynamicallythat is, whenever necessarywhich objects and commands an application recognizes based on information it obtains from each scriptable application. In addition to manipulating objects in other applications, AppleScript can store and manipulate its own data, called values. Values are simple data structures, such as character strings and real numbers, that can be represented in scripts and manipulated with operators. Values can be obtained from applications or created in scripts. The building blocks of scripts are statements. When you write a script, you compose statements that describe the actions you want to perform. AppleScript includes several kinds of statements that allow you to control when and how statements are executed. These include If statements for conditional execution, Repeat statements for statements that are repeated, and handler denitions for creating user-dened commands. This chapter provides an overview of AppleScript. It includes a summary of how AppleScript works and brief descriptions of the AppleScript language elements. Part 2 of this book, AppleScript Language Reference, describes the elements of the AppleScript language in more detail.

13

C H A P T E R

Overview of AppleScript

How Does AppleScript Work?


AppleScript works by sending messages, called Apple events, to applications. When you write a script, you write one or more groups of instructions called statements. When you run the script, the Script Editor sends these statements to the AppleScript extension, which interprets the statements and sends Apple events to the appropriate applications. Figure 2-1 shows the relationship between the Script Editor, the AppleScript extension, and the application.

The parts that you usethe Script Editor and the applicationare shown to the left of the dotted line in Figure 2-1. The parts that work behind the scenes the AppleScript extension and Apple eventsare shown to the right of the dotted line. Applications respond to Apple events by performing actions, such as changing a text style, getting a value, or opening a document. Applications can also send Apple events back to the AppleScript extension to report results. The AppleScript extension sends the nal results to the Script Editor, where they are displayed in the result window. When you write scripts, you neednt be concerned about Apple events or the AppleScript extension. All you need to know is how to use the AppleScript language to request the actions or results that you want.

Statements
Every script is a series of statements. Statements are structures similar to sentences in human languages that contain instructions for AppleScript to perform. When AppleScript runs a script, it reads the statements in order and carries out their instructions. Some statements cause AppleScript to skip or repeat certain instructions or change the way it performs certain tasks. These statements, which are described in Chapter 7, are called control statements.

14

How Does AppleScript Work?

C H A P T E R

Overview of AppleScript

Figure 2-1
Script Editor Writes, records, and runs scripts

How AppleScript works

1 4

AppleScript statements

(results)

Application Responds to Apple events by performing actions Sends Apple events to AppleScript extension

AppleScript extension Interprets script statements and sends corresponding Apple events Interprets Apple events and sends results back to the Script Editor

3
Apple events (results)

2
Apple events (requests for action)

Statements

15

C H A P T E R

Overview of AppleScript

All statements, including control statements, fall into one of two categories: simple statements or compound statements. Simple statements are statements such as the following that are written on a single line. tell application "Scriptable Text Editor" to print the front window Compound statements are statements that are written on more than one line and contain other statements. All compound statements have two things in common: they can contain any number of statements, and they have the word end (followed, optionally, by the first word of the statement) as their last line. The simple statement of the rst example in this section is equivalent to the following compound statement. tell application "Scriptable Text Editor" print the front window end tell The compound Tell statement includes the lines tell application "Scriptable Text Editor" and end tell, and all statements between these two lines. A compound statement can contain any number of statements. For example, here is a Tell statement that contains two statements: tell application "Scriptable Text Editor" print front window close front window end tell This example illustrates the advantage of using a compound Tell statement: you can add additional statements within a compound statement.
Note

Notice that this example contains the statement print front window instead of print the front window. AppleScript allows you to add or remove the word the anywhere in a script without changing the meaning of the script. You can use the word the to make your statements more English-like and therefore more readable. N

16

Statements

C H A P T E R

Overview of AppleScript

Heres another example of a compound statement: if the number of windows is greater than 0 then print front window end if Statements contained in a compound statement can themselves be compound statements. Heres an example: tell application "Scriptable Text Editor" if the number of windows is greater than 0 then print front window end if end tell

Commands and Objects


Commands are the words or phrases you use in AppleScript statements to request actions or results. Every command is directed at a target, which is the object that responds to the command. The target of a command is usually an application object. Application objects are objects that belong to an application, such as windows, or objects in documents, such as the words and paragraphs in a text document. Each application object has specic information associated with it and can respond to specic commands.

For example, in the Scriptable Text Editor, window objects understand the Print command. The following example shows how to use the Print command to request that the Scriptable Text Editor print the front window. tell application "Scriptable Text Editor" print front window end tell The Print command is contained within a Tell statement. Tell statements specify default targets for the commands they contain. The default target is the object that receives commands if no other object is specied or if the object is

Commands and Objects

17

C H A P T E R

Overview of AppleScript

specied incompletely in the command. In this case, the statement containing the Print statement does not contain enough information to uniquely identify the window object, so AppleScript uses the application name listed in the Tell statement to determine which object receives the Print command. In AppleScript, you use references to identify objects. A reference is a compound name, similar to a pathname or address, that species an object. For example, the following phrase is a reference: front window of application "Scriptable Text Editor" This phrase species a window object that belongs to a specic application. (The application itself is also an object.) AppleScript has different types of references that allow you to specify objects in many different ways. Youll learn more about references in Chapter 5, Objects and References. Objects can contain other objects, called elements. In the previous example, the front window is an element of the Scriptable Text Editor application object. Similarly, in the next example, a word element is contained in a specic paragraph element, which is contained in a specic document. word 1 of paragraph 3 of document "Try This" Every object belongs to an object class, which is simply a name for objects with similar characteristics. Among the characteristics that are the same for the objects in a class are the commands that can act on the objects and the elements they can contain. An example of an object class is the Document object class in the Scriptable Text Editor. Every document created by the Script Editor belongs to the Document object class. The Script Editors denition of the document object class determines which classes of elements, such as paragraphs and words, a document object can contain. The denition also determines which commands, such as the Close command, a document object can respond to.

Dictionaries
To examine a denition of an object class, a command, or some other word supported by an application, you can open that applications dictionary from the Script Editor. A dictionary is a set of denitions for words that are understood by a particular application. Unlike other scripting languages,

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Dictionaries

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Overview of AppleScript

AppleScript does not have a single xed set of denitions for use with all applications. Instead, when you write scripts in AppleScript, you use both denitions provided by AppleScript and denitions provided by individual applications to suit their capabilities. Dictionaries tell you which objects are available in a particular application and which commands you can use to control them. Typically, the documentation for a scriptable application includes a complete list of the words in its dictionary. For example, Appendix B of this book contains a complete list of the words in the Scriptable Text Editor dictionary. In addition, if you are using the Script Editor, you can view the list of commands and objects for a particular application in a Dictionary window. For more information, see Getting Started With AppleScript. To use the words from an applications dictionary in a script, you must indicate which application you want to manipulate. You can do this with a Tell statement that lists the name of the application: tell application "Scriptable Text Editor" print front window close front window end tell AppleScript reads the words in the applications dictionary at the beginning of the Tell statement and uses them to interpret the statements in the Tell statement. For example, AppleScript uses the words in the Scriptable Text Editor dictionary to interpret the Print and Close commands in the Tell statement shown in the example. Another way to use an applications dictionary is to specify the application name completely in a simple statement: print front window of application "Scriptable Text Editor" In this case, AppleScript uses the words in the Scriptable Text Editor dictionary to interpret the words in this statement only. When you use a Tell statement or specify an application name completely in a statement, the AppleScript extension gets the dictionary resource for the application and reads its dictionary of commands, objects, and other words. Every scriptable application has a dictionary resource that denes the commands, objects, and other words script writers can use in scripts to control

Dictionaries

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Overview of AppleScript

the application. Figure 2-2 shows how AppleScript gets the words in the Scriptable Text Editors dictionary.
Figure 2-2 How AppleScript gets the Scriptable Text Editor dictionary
AppleScript extension

Scriptable Text Editor application

Dictionary resource

Commands: cut make print ... Objects: character paragraph window ...

Dictionary of commands and objects

In addition to the terms dened in application dictionaries, the AppleScript English dialect includes its own standard terms. Unlike the terms in application dictionaries, the standard AppleScript terms are always available. You can use these terms (such as If, Tell, and First) anywhere in a script. This manual describes the standard terms provided by the AppleScript English dialect. The words in system and application dictionaries are known as reserved words. When dening new words for your scriptsuch as identiers for variablesyou cannot use reserved words.

Values

2
A value is a simple data structure that can be represented, stored, and manipulated within AppleScript. AppleScript recognizes many types of values, including character strings, real numbers, integers, lists, and dates. Values are fundamentally different from application objects, which can be manipulated from AppleScript, but are contained in applications or their documents. Values can be created in scripts or returned as results of commands sent to applications.

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Values

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Overview of AppleScript

Values are an important means of exchanging data in AppleScript. When you request information about application objects, it is usually returned in the form of values. Similarly, when you provide information with commands, you typically supply it in the form of values. A xed number of specic types of values are recognized by AppleScript. You cannot dene additional types of values, nor can you change the way values are represented. The different types of AppleScript values, called value classes, are described in Chapter 3, Values.

Expressions
An expression is a series of AppleScript words that corresponds to a value. Expressions are used in scripts to represent or derive values. When you run a script, AppleScript converts its expressions into values. This process is known as evaluation.

Two common types of expressions are operations and variables. An operation is an expression that derives a new value from one or two other values. A variable is a named container in which a value is stored. The following sections introduce operations and variables. For more information about these and other types of expressions, see Chapter 6, Expressions.

Operations
The following are examples of AppleScript operations and their values. The value of each operation is listed following the comment characters (--). 3 + 4 (12 > 4) AND (12 = 4) --value: 7 --value: false

Each operation contains an operator. The plus sign (+) in the rst expression, as well as the greater than symbol (>), the equal symbol (=) symbol, and the word AND in the second expression, are operators. Operators transform values or pairs of values into other values. Operators that operate on two values are called binary operators. Operators that operate on a single value are known as unary operators. Chapter 6, Expressions, contains a complete list of the operators AppleScript supports and the rules for using them.

Expressions

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You can use operations within AppleScript statements, such as: tell application "Scriptable Text Editor" delete word 3 + 4 of document "Test" end tell When you run this script, AppleScript evaluates the expression 3 + 4 and uses the result to determine which word to delete.

Variables

2
When AppleScript encounters a variable in a script, it evaluates the variable by getting its value. To create a variable, simply assign it a value: copy "Mitch" to myName The Copy command takes the datathe string "Mitch"and puts it in the variable myName. You can accomplish the same thing with the Set command: set myName to "Mitch" Statements that assign values to variables are known as assignment statements. You can retrieve the value in a variable with a Get command. Run the following script and then display the result: set myName to "Mitch" get myName You see that the value in myName is the value you stored with the Set command. You can change the value of a variable by assigning it a new value. A variable can hold only one value at a time. When you assign a new value to an existing variable, you lose the old value. For example, the result of the Get command in the following script is "Pegi". set myName to "Mitch" set myName to "Pegi" get myName

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Expressions

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Overview of AppleScript

AppleScript does not distinguish uppercase letters from lowercase variables in variable names; the variables myName, myname, and MYNAME all represent the same value.

Script Objects

Script objects are objects you dene and use in scripts. Like application objects, script objects respond to commands and have specic information associated with them. Unlike application objects, script objects are dened in scripts. Script objects are an advanced feature of AppleScript. They allow you to use object-oriented programming techniques to dene new objects and commands. Information contained in script objects can be saved and used by other scripts. For information about dening and using script objects, see Chapter 9, Script Objects. You should be familiar with the concepts in the rest of this guide before attempting to use script objects.

Scripting Additions

Scripting additions are les that provide additional commands or coercions you can use in scripts. A scripting addition le must be located in the Scripting Additions folder (located in the Extensions folder of the System Folder) for AppleScript to recognize the additional commands it provides. Unlike other commands used in AppleScript, scripting addition commands work the same way regardless of the target you specify. For example, the Beep command, which is provided by the General Commands scripting addition, triggers the alert sound no matter which application the command is sent to. A single scripting addition le can contain several commands. For example, the File Commands scripting addition includes the commands Path To, List Folder, List Disks, and Info For. The scripting additions provided by Apple Computer, Inc., are described in the book AppleScript Scripting Additions Guide. Scripting additions are also sold commercially, included with applications, and distributed through electronic bulletin boards and user groups.

Script Objects

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Dialects

2
AppleScript scripts can be displayed in several different dialects, or representations of AppleScript that resemble human languages or programming languages. The dialects available on a given computer are determined by the Dialects folder, a folder in the Scripting Additions folder (which in turn is located in the Extensions folder of the System Folder) that contains one dialect le for each AppleScript dialect installed on your computer. You can select any of the available dialects from the Script Editor. You can tell which dialects are available by examining the pop-up menu in the lowerleft corner of a Script Editor window. You can change the dialect in which a script is displayed by selecting a different dialect from the pop-up menu. The behavior of a script when you run it is not affected by the dialect in which it is displayed. For more information about selecting dialects and formatting options from the Script Editor, see Getting Started With AppleScript.

Other Features and Language Elements

So far, youve been introduced to the key elements of the AppleScript language, including statements, objects, commands, expressions, and script objects. The reference section of this guide discusses these elements in more detail and describes how to use them in scripts. Before you continue to the reference section, however, youll need to know about a few additional elements and features of the AppleScript scripting language that are not described in the reference:
I I I I I I

continuation characters comments identiers case sensitivity abbreviations compiling scripts

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Overview of AppleScript

Continuation Characters

A simple AppleScript statement must normally be on a single line. If a statement is longer than will t on one line, you can extend it by including a continuation character, (Option-L or Option-Return), at the end of one line and continuing the statement on the next. For example, the statement delete word 1 of paragraph 3 of document "Learning AppleScript" can appear on two lines: delete word 1 of paragraph 3 of document "Learning AppleScript" The only place a continuation character does not work is within a string. For example, the following statement causes an error, because AppleScript interprets the two lines as separate statements. --this statement causes an error: delete word 1 of paragraph 3 of document "Fundamentals of Programming"
Note

The characters -- in the example indicate that the rst line is a comment. A comment is text that is ignored by AppleScript when a script is run. Comments are added to help you understand scripts. They are explained in the next section, Comments. N If a string extends beyond the end of the line, you can continue typing without pressing Return (the text never wraps to the next line), or you can break the string into two or more strings and use the concatenation operator (&) to join them: delete word 1 of paragraph 3 of document "Fundamentals " & "of Programming" For more information about the concatenation operator, see Chapter 6, Expressions.

Other Features and Language Elements

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Comments
To explain what a script does, you add comments. A comment is text that remains in a script after compilation but is ignored by AppleScript when the script is executed. There are two kinds of comments:
I

A block comment begins with the characters (* and ends with the characters *). Block comments must be placed between other statements. They cannot be embedded in simple statements. An end-of-line comment begins with the characters -- and ends with the end of the line.

You can nest comments, that is, comments can contain other comments. Here are some sample comments: --end-of-line comments extend to the end of the line; (* Use block comments for comments that occupy more than one line *) copy result to theCount--stores the result in theCount (* The following subroutine, findString, searches for a string in a list of Scriptable Text Editor files *) (* Here are examples of --nested comments (* another comment within a comment *) *) The following block comment causes an error because it is embedded in a statement. --the following block comment is illegal tell application "Scriptable Text Editor" get (* word 1 of *) paragraph 1 of front document end tell

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Other Features and Language Elements

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Overview of AppleScript

Because comments are not executed, you can prevent parts of scripts from being executed by putting them within comments. You can use this trick, known as commenting out, to isolate problems when debugging scripts or temporarily block execution of any parts of script that arent yet nished. Heres an example of commenting out an unnished handler: (* on finish() --under construction end *) If you later remove (* and *), the handler is once again available.

Identiers
An identier is a series of characters that identies a value or other language element. For example, variable names are identiers. In the following statement, the variable name myName identies the value "Fred". set myName to "Fred" Identiers are also used as labels for properties and handlers. Youll learn about these uses later in this guide. An identier must begin with a letter and can contain uppercase letters, lowercase letters, numerals (09), and the underscore character (_). Here are some examples of valid identiers: Yes Agent99 Just_Do_It The following are not valid identiers: C-Back&Forth 999 Why^Not

Other Features and Language Elements

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Overview of AppleScript

Identiers whose rst and last characters are vertical bars (|) can contain any characters. For example, the following are legal identiers: |Back and Forth| |Right*Now!| Identiers whose rst and last characters are vertical bars can contain additional vertical bars if the vertical bars are preceded by backslash (\) characters, as in the identier |This\|Or\|That|. A backslash character in an identier must be preceded by a backslash character, as in the identier |/\\ Up \\/ Down|. AppleScript identiers are not case sensitive. For example, the variable identiers myvariable and MyVariable are equivalent. Identiers cannot be the same as any reserved wordsthat is, words in the system dictionary or words in the dictionary of the application named in the Tell statement. For example, you cannot create a variable whose identier is Yes within a Tell statement to the Scriptable Text Editor, because Yes is a constant from the Scriptable Text Editor dictionary. In this case, AppleScript returns a syntax error if you use Yes as a variable identier.

Case Sensitivity
AppleScript is not case sensitive; when it interprets statements in a script, it does not distinguish uppercase from lowercase letters. This is true for all elements of the language.

The one exception to this rule is string comparisons. Normally, AppleScript does not distinguish uppercase from lowercase letters when comparing strings, but if you want AppleScript to consider case, you can use a special statement called a Considering statement. For more information, see Considering and Ignoring Statements on page 213. Most of the examples in this chapter and throughout this guide are in lowercase letters. Sometimes words are capitalized to improve readability. For example, in the following variable assignment, the N in myName is capitalized to make it easier to see that two words have been combined to form the name of the variable. set myName to "Pegi"

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Overview of AppleScript

After you create the variable myName, you can refer to it by any of these names: MYNAME myname MyName mYName When interpreting strings, such as "Pegi", AppleScript preserves the case of the letters in the string, but does not use it in comparisons. For example, the value of the variable myName dened earlier is always "Pegi", but the value of the expression myName = "PEGI" is true.

Abbreviations

The AppleScript English dialect is designed to be intuitive and easy to understand. To this end, AppleScript English uses familiar words to represent objects and commands and uses statements whose structure is similar to English sentences. For the same reason, it typically uses real words instead of abbreviations. In a few cases, however, AppleScript supports abbreviations for long and frequently used words. One important example is the abbreviation app, which you can use to refer to objects of class application. This is particularly useful in Tell statements. For example, the following two Tell statements are equivalent: tell application "Scriptable Text Editor" print the front window end tell tell app "Scriptable Text Editor" print the front window end tell

Other Features and Language Elements

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Compiling Scripts With the Script Editor


When you create or modify a script and then attempt to run or save it as a compiled script or script application, the Script Editor asks AppleScript to compile the script rst. To compile a script, AppleScript converts the script from the form typed into a Script Editor window (or any script-editing window) to a form that AppleScript can execute. AppleScript also attempts to compile the script when you click the Script Editors Check Syntax button. If AppleScript compiles the script successfully, the Check Syntax button is dimmed and the Script Editor reformats the text of the script according to the preferences set with the AppleScript Formatting command (in the Edit menu). This may cause indentation and spacing to change, but it doesnt affect the meaning of the script. If AppleScript cant compile the script because of syntax errors or other problems, the Script Editor displays a dialog box describing the error or, if you are trying to save the script, allowing you to save the script as a text le only.

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Other Features and Language Elements

P A R T

T W O

AppleScript Language Reference

C H A P T E R

Figure 3-0 Listing 3-0 Table 3-0

Values

Values are data that can be represented, stored, and manipulated in scripts. AppleScript recognizes many types of values, including character strings, real numbers, integers, lists, and dates. Values are different from application objects, which can also be manipulated from AppleScript but are contained in applications or their documents. Each value belongs to a value class, which is a category of values that are represented in the same way and respond to the same operators. To nd out how to represent a particular value, or which operators it responds to, check its value class denition. AppleScript can coerce a value of one class into a value of another. The possible coercions depend on the class of the original value. This chapter describes how to interpret value class denitions, discusses the common characteristics of all value classes, and presents denitions of the value classes supported in AppleScript. It also describes how to coerce values.

Using Value Class Denitions

Value class denitions contain information about values that belong to a particular class. All value classes fall into one of two categories: simple values, such as integers and real numbers, which do not contain other values, or composite values, such as lists and records, which do. Value class denitions for composite values contain more types of information than denitions for simple values. Figure 3-1 shows the denition for the List value class, a composite value. The gure shows seven types of information: examples, properties, elements, operators, commands handled, reference forms, and coercions supported. The sections following the gure explain each type of information. Some denitions end with notes (not shown in Figure 3-1) that provide additional information.

Using Value Class Denitions

33

C H A P T E R

Values

Figure 3-1

Value class denition for lists

List
A value of class List is an ordered collection of values. The values contained in a list are known as items. Each item can belong to any class.
LITERAL EXPRESSIONS

A list appears in a script as a series of expressions contained within braces and separated by commas. For example, { "it's", 2, TRUE } is a list containing a string, an integer, and a Boolean.

PROPERTIES

Class Length Rest Reverse


ELEMENTS

The class identifier for the value. This property is read-only, and its value is always list. An integer containing the number of items in the list. This property is read-only. A list containing all items in the list except the first item. A list containing all items in the list, but in the opposite order.

Item

integer 2. To specify items of a list, use the reference forms listed in "Reference Forms" later in this definition.
OPERATORS

A value contained in the list. Each value contained in a list is an item. You can refer to values by their item numbers. For example, item 2 of {"soup", 2, "nuts"} is the

The operators that can have lists as operands are &, =, , Starts With, Ends With, Contains, Is Contained By.

34

Using Value Class Denitions

C H A P T E R

Values

Figure 3-1

Value class definition for lists (continued)

Using Value Class Denitions

35

C H A P T E R

Values

COMMANDS HANDLED

You can count the items in a list with the Count command. For example, the value of the following statement is 6. count {"a", "b", "c", 1, 2, 3} --result: 6 You can also count elements of a specific class in a list. For example, the value of the following statement is 3. count integers in {"a", "b", "c", 1, 2, 3} --result: 3 Another way to count the items in a list is with a Length property reference: length of {"a", "b", "c", 1, 2, 3} --result: 6
REFERENCE FORMS

Use the following forms to refer to properties of lists and items in lists: Property. For example, class of {"this", "is", "a", "list"} specifies list. Index. For example, item 3 of {"this", "is", "a", "list"} specifies "a".

COERCIONS SUPPORTED

AppleScript supports coercion of a single-item list to any value class to which the item can be coerced if it is not part of a list. AppleScript also supports coercion of an entire list to a string if all items in the list can be coerced to a string. The resulting string concatenates all the items: {5, "George", 11.43, "Bill"} as string --result: "5George11.43Bill"

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Using Value Class Denitions

C H A P T E R

Values

Literal Expressions

A literal expression is an expression that evaluates to itself. The Literal Expressions section of a value class denition shows examples of how values of a particular class are represented in AppleScriptthat is, typical literal expressions for values of that class. For example, in AppleScript and many other programming languages, the literal expression for a string is a series of characters enclosed in quotation marks. The quotation marks are not part of the string value; they are a notation that indicates where the string begins and ends. The actual string value is a data structure stored in AppleScript. The sample value class denition in Figure 3-1 shows literal expressions for list values. As with the quotation marks in a string literal expression, the braces that enclose a list and the commas that separate its items are not part of the actual list value; they are notations that represent the grouping and items of the list.

Properties
A property of a value is a characteristic that is identied by a unique label and has a single value. Simple values have only one property, called Class, that identies the class of the value. Composite values have a Class property, a Length property, and in some cases additional properties. Use the Name reference form to specify properties of values. For example, the following reference species the Class property of an integer. class of 101 --result: integer The following reference species the Length property of a list. length of {"This", "list", "has", 5, "items"} --result: 5 You can optionally use the Get command with the Name reference form to get the value of a property for a specied value. In most cases, you can also use the Set command to set the additional properties listed in the denitions of composite values. If a property cannot be set with the Set command, its denition species that it is read-only.

Using Value Class Denitions

37

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Values

Elements

3
Elements of values are values contained within other values. Composite values have elements; simple values do not. The sample value class denition in Figure 3-1 shows one element, called an item. Use references to refer to elements of composite values. For example, the following reference species the third item in a list:

item 3 of {"To", "be", "great", "is", "to", "be", "misunderstood"} --result: "great" The Reference Forms section of a composite value class denition lists the reference forms you can use to specify elements of composite values.

Operators
You use operators, such as the addition operator (+), the concatenation operator (&), and the equality operator (=), to manipulate values. Values that belong to the same class can be manipulated by the same operators. The Operators section of a value class denition lists the operators that can be used with values of a particular class. For complete descriptions of operators and how to use them in expressions, see Operations, which begins on page 161.

Commands Handled

Commands are requests for action. Simple values cannot respond to commands, but composite values can. For example, lists can respond to the Count command, as shown in the following example. count {"This", "list", "has", 5, "items"} --result: 5 Each composite value class denition includes a Commands Handled section that lists commands to which values of that class can respond.

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Using Value Class Denitions

C H A P T E R

Values

Reference Forms
A reference is a compound name for an object or a value. You can use references to specify values within composite values or properties of simple values. You cannot use references to refer to simple values. The Reference Forms section is included in composite value class denitions only. It lists the reference forms you can use to specify elements of a composite value. For complete descriptions of the AppleScript reference forms, see Chapter 5, Objects and References.

Coercions Supported
AppleScript can change a value of one class into a value of another class. This is called coercion. The Coercions Supported section of a value class denition describes the classes to which values of that class can be coerced.

Because a list consists of one or more values, any value can be added to a list or coerced to a single-value list. The denition in Figure 3-1 also lists the value classes to which individual items in a list can be coerced. For more information about coercions, see Coercing Values, which begins on page 68. For a summary of the coercions provided by AppleScript, see Figure 3-2 on page 70.

Value Class Denitions


This section describes the AppleScript value classes. Table 3-1 summarizes the class identiers recognized by AppleScript. Three identiers in Table 3-1 act only as synonyms for other value classes: Number is a synonym for either Integer or Real, Text is a synonym for String, and Styled Text is a synonym for a string that contains style and font information. You can coerce values using these synonyms, but the class of the resulting value is always the true value class.

Value Class Denitions

39

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Values

Table 3-1 Value class identier

AppleScript value class identiers

Description of corresponding value

Boolean Class Constant Data Date Integer List Number Real Record Reference String Styled Text Text

A logical truth value A class identier A reserved word dened by an application or AppleScript Raw data that cannot be represented in AppleScript, but can be stored in a variable A string that species a day of the week, day of the month, month, year, and time A positive or negative number without a fractional part An ordered collection of values Synonym for class Integer or class Real; a positive or negative number that can be either of class Integer or of class Real A positive or negative number that can have a fractional part A collection of properties A reference to an object An ordered series of characters Synonym for a special string that includes style and font information Synonym for class string

For example, you can use the class identier Text to coerce a date to a string: set x to date "May 14, 1993" as text class of x --result: string Although denitions for value class synonyms are included in the sections that follow, they do not correspond to separate value classes. For more information about coercing values using synonyms, see Coercing Values, which begins on page 68.

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C H A P T E R

Values

Boolean
A value of class Boolean is a logical truth value. The most common Boolean values are the results of comparisons, such as 4 > 3 and WordCount = 5. The two possible Boolean values are true and false.
LITERAL EXPRESSIONS

true false
PROPERTY

Class

The class identier for the object. This property is read-only, and its value is always boolean.

ELEMENTS

None
OPERATORS

The operators that take Boolean values as operands are And, Or, Not, &, =, and !. The = operator returns true if both operands evaluate to the same Boolean value (either true or false); the ! operator returns true if the operands evaluate to different Boolean values. The binary operators And and Or take Boolean expressions as operands and return Boolean values. An And operation, such as (2 > 1) and (4 > 3), has the value true if both its operands are true, and false otherwise. An Or operation, such as (theString = "Yes") or (today = "Tuesday"), has the value true if either of its operands is true. The unary Not operator changes a true value to false or a false value to true.
COERCIONS SUPPORTED

AppleScript supports coercion of a Boolean value to a single-item list.

Value Class Denitions

41

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Values

Class
A value of class Class is a class identier. A class identier is a reserved word that species the class to which an object or value belongs. The Class property of an object contains a class identier value.

LITERAL EXPRESSIONS

string integer real boolean class

PROPERTY

Class

The class identier for the object. This property is read-only, and its value is always class.

ELEMENTS

None

OPERATORS

The operators that take class identier values as operands are &, =, !, and As. The operator As takes a value of one class and coerces it to a value of a class specied by a class identier. For example, "1.5" as real coerces a string into the corresponding real number, 1.5. For more information about coercing values, see Chapter 6, Expressions.

COERCIONS SUPPORTED

AppleScript supports coercion of a class identier to a single-item list.

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C H A P T E R

Values

Constant
A value of class Constant is a reserved word dened by AppleScript or an application in its dictionary. Applications dene sets of values that can be used for parameters of a particular command; for example, the value of the saving parameter of a Close command must be one of the three constants yes, no, and ask.

LITERAL EXPRESSIONS

yes no ask

PROPERTY

Class

The class identier for the object. This property is read-only, and its value is always constant.

ELEMENTS

None

OPERATORS

The operators that take values of class Constant as operands are &, =, !, and As.

COERCIONS HANDLED

AppleScript supports coercion of a constant to a single-item list.

NOTES

Constants are not strings, and they must not be surrounded by quotation marks. You cannot dene your own constants; constants can be dened only by applications and AppleScript.

Value Class Denitions

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Values

Data

3
A value of class Data is data returned by an application (in response to a command) that does not belong to any of the other value classes dened in this section. A value of class Data is raw data that can only be stored in a variable.

PROPERTY

Class

The class identier for the object. This property is read-only, and its value varies depending on the application.

ELEMENTS

None

OPERATORS

The operators that can take values of class Data as operands are = and !.

COERCIONS SUPPORTED

AppleScript supports coercion of a Data value to a single-item list.

Date
A complete Date value species the day of the week, the date (month, day of the month, and year), and the time; if you provide only some of this information, AppleScript lls in the missing pieces with default values. You can get and set properties of a Date value that correspond to different parts of the date and time information. You can specify Date values in many different formats. The format always begins with the word date followed by a string (within quotation marks) containing the date and time information. You can spell out the day of the week, month, or date. You can also use standard three-letter abbreviations for the day and month.

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C H A P T E R

Values

LITERAL EXPRESSIONS

date "12/5/54, 12:06 PM" date "12/05/53, 12:06" date "12/05/54" date "12:06" date "Sunday, December 5, 1954 12:06 pm"

PROPERTIES

Class Weekday

The class identier for the object. This property is read-only, and its value is always date. One of the constants Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday or Mon, Tue, Wed, Thu, Fri, Sat, Sun. One of the constants January, February, March, April, May, June, July, August, September, October, November, December or Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec. An integer specifying the year; for example, 1993. An integer that species the number of seconds since midnight of the date value; for example, 2700 is equivalent to 12:45 AM. A string that consists of the date portion of the date value; for example, "June 3, 1993".

Month

Year Time Date

ELEMENTS

None

Value Class Denitions

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Values

OPERATORS

The operators that take Date values as operands are &, +, , =, !, >, ", <, #, Comes Before, Comes After, and As. In expressions containing >, ", <, #, Comes Before, or Comes After, a later time is greater than an earlier time. The following operations on Date values with the + and operators are supported: date + timeDifference --result: date date - date --result: timeDifference date - timeDifference --result: date where date is a Date value and timeDifference is an Integer value specifying a time difference in seconds. To simplify the notation of time differences, you can also use one or more of these of these constants: minutes hours days weeks 60 60 * minutes 24 * hours 7 * days

Heres an example: date "Apr 15, 1992" + 4 * days + 3 * hours + 2 * minutes For more information about the way AppleScript operators treat Date values, see Date-Time Arithmetic, which begins on page 180.

46

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Values

REFERENCE FORMS

You can refer to properties of a Date value using the Property reference form. weekday of date "May 3, 1993" --result: Monday time of date "May 3, 1993" --result: "12:00 AM" Note that AppleScript lls in a default time property for the date specied in the second example. If you want to specify a time relative to a date, you can do so as follows: date "2:30 am" of date "May 3, 1993" --result: date "May 3, 1993 2:30 AM" date "Sept. 27, 1993" relative to date "3PM" --result: date "September 27, 1993 3:00 PM" In addition to of, you can also use the synonyms relative to or in for this purpose.

COERCIONS SUPPORTED

AppleScript supports coercion of a Date value to a single-item list or a string.

NOTES

Regardless of the format you use when you type a date in a script, AppleScript always displays Date values in the format shown in the following example, which includes the full name of the day of the week and month and no leading zeros for the date. date "Sunday, January 3, 1992 12:05 PM" If you dont specify a complete date, day, and time when typing a Date value, AppleScript lls in information as needed. If you dont specify the date information, AppleScript uses the date when the script is compiled. If you

Value Class Denitions

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Values

dont specify the time information, 12:00 AM (midnight) is the default. If you omit AM or PM, AM is the default; however, if you specify 12:00 without AM or PM, 12:00 PM is the default. If you specify the time using 24-hour time, AppleScript converts it to the equivalent time using AM or PM; for example, 17:00 is equivalent to 5:00 PM. To get the current date, use the scripting addition command Current Date. For example, if current date = date "Sunday, January 23, 1992 12:05 PM" then print the front window end if For a complete description of the Current Date command, see the AppleScript Scripting Additions Guide.

Integer
A value of class Integer is a positive or negative number without a fractional part.

LITERAL EXPRESSIONS

1 2 -1 1000

PROPERTY

Class

The class identier for the object. This property is read-only, and its value is always integer.

ELEMENTS

None

48

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Values

OPERATORS

The Div operator always returns an integer as its result. The +, , *, Mod, and ^ operators return integers or real numbers. The operators that can have integers as operands are +, -, *, " (or /), Div, Mod, ^, =, !, >, ", <, and #.

COERCIONS SUPPORTED

AppleScript supports coercion of an Integer value to a single-item list, a real number, or a string. You can also coerce an integer using the synonym Number, but the class of the resulting value remains unchanged: set x to 7 as number class of x --result: integer

NOTES

The largest value that can be expressed as an integer in AppleScript is # 536870909, which is equal to # (229 3). Larger integers (positive or negative) are converted to real numbers (expressed in exponential notation) when scripts are compiled.

List
A value of class List is an ordered collection of values. The values contained in a list are known as items. Each item can belong to any class.

LITERAL EXPRESSIONS

A list appears in a script as a series of expressions contained within braces and separated by commas. For example, { "it's", 2, true } is a list containing a string, an integer, and a Boolean.

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Each list item can be any valid expression. For example, { "it" & "'s", 1 + 1, 4 > 3 } has the same value as the list in the previous example, because each of the expressions it contains has the same value as the corresponding expression in the previous example. An empty list is a list containing no items. It is represented by a pair of empty braces: {}

PROPERTIES

Class Length Rest Reverse

The class identier for the value. This property is read-only, and its value is always list. An integer containing the number of items in the list. This property is read-only. A list containing all items in the list except the rst item. A list containing all items in the list, but in the opposite order.

ELEMENT

Item

A value contained in the list. Each value contained in a list is an item. You can refer to values by their item numbers. For example, item 2 of { "soup", 2, "nuts" } is the integer 2. To specify items of a list, use the reference forms listed in Reference Forms later in this denition.

OPERATORS

The operators that can have List values as operands are &, =, !, Starts With, Ends With, Contains, Is Contained By. For detailed explanations and examples of how AppleScript operators treat lists, see Operators That Handle Operands of Various Classes, which begins on page 168.

50

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C H A P T E R

Values

COMMANDS HANDLED

You can count the items in a list with the Count command. For example, the value of the following statement is 6. count {"a", "b", "c", 1, 2, 3} --result: 6 You can also count elements of a specic class in a list. For example, the value of the following statement is 3. count integers in {"a", "b", "c", 1, 2, 3} --result: 3 Another way to count the items in a list is with a Length property reference: length of {"a", "b", "c", 1, 2, 3} --result: 6

REFERENCE FORMS

Use the following reference forms to refer to properties of lists and items in lists:
I

Property. For example, class of {"this", "is", "a", "list"} species list. Index. For example, item 3 of {"this", "is", "a", "list"} species "a". Middle. For example, middle item of {"this", "is", "a", "list"} specifies "is". Arbitrary. For example, some item of {"soup", 2, "nuts"} might specify any of the items in the list. Every Element. For example, every item of {"soup", 2, "nuts"} species {"soup", 2, "nuts"}. Range. For example, items 2 thru 3 of {"soup", 2, "nuts"} species {2, "nuts"}.

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You cannot use the Relative, Name, ID, or Filter reference forms. For example, the following reference, which uses the Filter reference form on a list, is not valid. the items in {"this", "is", "a", "list"} whose first $ character is "t" --result: not a valid reference

COERCIONS SUPPORTED

AppleScript supports coercion of a single-item list to any value class to which the item can be coerced if it is not part of a list. AppleScript also supports coercion of an entire list to a string if all items in the list can be coerced to a string. The resulting string concatenates all the items: {5, "George", 11.43, "Bill"} as string --result: "5George11.43Bill" Individual items in a list can be of any value class, and AppleScript supports coercion of any value to a list that contains a single item. Concatenated values of any class can also be coerced to a list: 5 & "George" & 11.43 & "Bill" as list --result: {5, "George", 11.43, "Bill"}

NOTES

To merge or add values to lists, use the concatenation operator (&). For example, {"This"} & {"is", "a", "list"} results in {"This", "is", "a", "list"} Note that the concatenation operator merges the items of the two lists into a single list rather than making one list a value within the other list.

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Values

Number
The class identier Number is a synonym for Integer or Real; it describes a positive or negative number that can be either of class Integer or of class Real.

LITERAL EXPRESSIONS

1 2 -1 1000 10.2579432 1.0 1. Any valid literal expression for an Integer or a Real value is also a valid literal expression for a Number value.

PROPERTY

Class

The class identier for the object. This property is read-only, and its value is always either integer or real.

ELEMENTS

None

OPERATORS

Because values identied as values of class Number are really values of either class Integer or class Real, the operators available are the operators described in the denitions of the Integer or Real value classes, beginning on page 48 and page 54, respectively.

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Values

COERCIONS SUPPORTED

You can use the class identier Number to coerce any value that can be coerced to a Real value or an Integer value. However, the resulting value class is always either Integer or Real: set x to 1.5 as number class of x --result: real

Real
Values that belong to the class Real are positive or negative numbers that can include a decimal fraction, such as 3.14159 and 1.0.

LITERAL EXPRESSIONS

10.2579432 1.0 1. As shown in the third example, a decimal point indicates a real number, even if there is no fractional part. Real numbers can also be written using exponential notation. A letter e is preceded by a real number (without intervening spaces) and followed by an integer exponent (also without intervening spaces). The exponent can be either positive or negative. To obtain the value, the real number is multiplied by 10 to the power indicated by the exponent, as in these examples: 1.0e5 --equivalent to 1.0 * 10^5, or 100000 1.0e+5 --same as 1.0e5 1.0e-5 --equivalent to 1.0 * 10^-5, or .00001

PROPERTY

Class

The class identier for the object. This property is read-only, and its value is always real.

54

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Values

ELEMENTS

None

OPERATORS

The " and / operators always return Real values as their results. The +, -, *, Mod, and ^ operators return Real values if either of their operands is a Real value. The operators that can have Real values as operands are +, -, *, " (or /), Div, Mod, ^, =, !, >, ", <, and #.

COERCIONS SUPPORTED

AppleScript supports coercion of a Real value to a single-item list or a string. AppleScript supports coercion of a Real value to an Integer value only if the Real value has no fractional part. AppleScript also supports coercion of a Real value using the synonym Number, but the class of the resulting value remains unchanged: set x to 1.5 as number class of x --result: real

NOTES

Real numbers that are greater than or equal to 10,000.0 or less than or equal to 0.0001 are converted to exponential notation when scripts are compiled. The largest value that can be evaluated (positive or negative) is 1.79769e+308.

Record
A value of class Record is an unordered collection of properties. Like the properties of application objects, each property has a label, and the properties of a record are distinguished from each other by their label. There can be only one property with a particular label in any record.

Value Class Denitions

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Values

LITERAL EXPRESSIONS

Records appear in scripts as series of properties contained within braces and separated by commas. Each property has a label. Following the label is a colon, and following the colon, the value of the property. For example, the record { name:"Mitchell", height:70.5, weight:165 } contains three properties: Name (a string), Height (a real number), and Weight (an integer). The values assigned to properties can belong to any class. AppleScript evaluates expressions in a record before using the record in other expressions. For example, the record { name:"Mitchell", height:72 - 1.5, weight:150 + 15 } is equivalent to { name:"Mitchell", height:70.5, weight:165 }

PROPERTIES

In addition to the properties that are specic to each record, two properties are common to all records: Class The class identier for the object. For most records, the value of the Class property is record. However, the Class property of a record is not read-only. AppleScript and applications use special records for certain data. For example, the Scriptable Text Editor uses special records to specify the styles (such as bold and underline) of text objects. The value of the Class property for these records is the class identier Text Style Info, as illustrated in this example: {class:Text Style Info, On Styles:{Bold}, Off Styles:{ Italic, Outline, Shadow}} Length An integer containing the number of properties in the record. This property is read-only.

If you dene a Class property explicitly in a record, the value you dene replaces the implicit Class property record described above.

56

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Values

OPERATORS

The operators that can have records as operands are &, =, !, Starts With, Ends With, Contains, and Is Contained By. For detailed explanations and examples of how AppleScript operators treat records, see Operators That Handle Operands of Various Classes, which begins on page 168.
COMMANDS HANDLED

You can count the properties in a record with the Count command. For example, the value of the following statement is 2. count of {name:"Sue", mileage:4000} --result: 2 Another way to count the properties in a record is with a Length property reference. For example, the value of the following reference is 3. length of {name:"Sue", mileage:8000, city:"Sunnyvale"} --result: 3
REFERENCE FORMS

The only reference form you can use with records is the Property reference form. For example, the following reference species the Mileage property of a record. mileage of {name:"Sue", mileage:8000, city:"Sunnyvale"} --result: 8000 You cannot refer to properties in records by numeric index. For example, the following reference, which uses the Index reference form on a record, is not valid. item 2 of { name:"Sue", mileage:8000, city:"Sunnyvale" } --result: not a valid reference
COERCIONS SUPPORTED

AppleScript supports coercion of records to lists; however, all property labels are lost in the coercion and the resulting list cannot be coerced back to a record.

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Values

NOTES

To specify a particular property of a record, you give its name. For example, if you assign the record to a variable, as in copy { name:"Mitchell", height:70.5, weight:165 } to writer you can then get the value of the Name property with the expression name of writer A property of a record can contain a value of any class. You can change the class of a property simply by assigning a value belonging to another class. After you dene a record, you cannot add additional properties to it. You can, however, concatenate records. For more information, see Concatenation on page 177.

Reference
A value of class Reference is a reference to an object. You can create a value of class Reference by using the A Reference To operator. In addition, applications can return references in response to commands. A value of class Reference is different from the value of the object to which a reference refers. For example, the reference word 1 of front window of app "Scriptable Text Editor" --result: a string refers to a word object, whose value is a string, such as "Today". But a value of class Reference created with the A Reference To operator is a structure within AppleScript that refers (or points) to a specic object. a reference to "Scriptable --result: word "Scriptable word Text 1 of Text 1 of front window of app Editor" window 1 of application Editor"

58

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Values

The difference between a value of class Reference and the object it refers to is analogous to the difference between an address and the building it refers to. The address is a series of words and numbers, such as 1414 Maple Street, that identies the building. It is distinct from the building itself. Values of class Reference are similar to pointers in other programming languages, but unlike pointers, references can refer only to objects. For more information about creating values of class Reference, see The A Reference To Operator on page 153.

LITERAL EXPRESSIONS

word 1 of document "Report" window "Graph"

PROPERTIES

Class Contents

The class identier for the object. This property is read-only, and its value is always reference. The value of the object to which the reference refers. The class of the value depends on the reference. For information about how to use the Contents property, see The A Reference To Operator on page 153.

ELEMENTS

None

OPERATORS

The A Reference To operator returns a reference as its result.

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Values

COERCIONS SUPPORTED

The application to which an object specied by a reference belongs determines whether the value of the object can be coerced to a desired class.

NOTES

A reference can function as a reference to an object or as an expression whose value is the value of the object specied in the reference. When a reference is the direct parameter of a command, it usually functions as a reference to an object, indicating to which object the command should be sent. In most other cases, references function as expressions, which AppleScript evaluates by getting their values. For example, the reference in the following example functions as a reference to an object. It identies the object to which the Copy command is sent. copy word 1 of front document of application "Scriptable Text Editor" On the other hand, the reference in the following example functions as a reference expression: repeat (word 1 of front document of application $ "Scriptable Text Editor") times display dialog "Hello" end repeat When AppleScript executes the statement, it gets the value of the reference word 1 of front document of application "Scriptable Text Editor"a stringand then coerces it to an integer, if possible. (For information about the Repeat statement, see Repeat Statements, which begins on page 194. For information about coercions, see Coercing Values on page 68.)

60

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Values

String
A value of class String is a character string (an ordered series of characters) in AppleScript.

LITERAL EXPRESSIONS

Strings in scripts are always surrounded by quotation marks, as in these examples: "string" "Rolling along, stringing a song" "Pennsylvania 68000" To include quotation marks in a string, you must use the equivalent twocharacter sequence, \". For more information, see Special Characters in Strings later in this section.

PROPERTIES

Class Length

The class identier for the object. This property is read-only, and its value is always string. The number of characters in the string.

ELEMENTS

Strings can have character, word, paragraph, and text elements. The elements of a string may be different from the character, word, paragraph, and text objects of applications. Character Paragraph A single character contained in the string. A series of characters ending with either (1) a return character or (2) the end of the string and beginning immediately after either (1) the rst character after the end of the preceding paragraph or (2) the beginning of the string. A continuous series of characters, including spaces, tabs, and all other characters, within a string (see Notes later in this section).

Text

Value Class Denitions

61

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Word

A continuous series of characters that contains only the following types of characters: letters (including letters with diacritical marks) digits nonbreaking spaces dollar signs, cent signs, English pound symbols, or yen symbols percent signs commas between digits periods before digits apostrophes between letters or digits hyphens (but not minus signs [Option-hyphen] or dashes [Option-Shift-hyphen]). Here are some examples of words: non-functional he's v1.0 $99.99 12c-d Note that this denition applies to English text in the Roman script system. Words in other languages are dened by the script system for each language if the appropriate script system is installed. (For more information about script systems, see page 317.)

OPERATORS

The operators that can have strings as operands are &, =, !, >, ", <, #, Starts With, Ends With, Contains, Is Contained By, and As. For detailed explanations and examples of how AppleScript operators treat strings, see Operators That Handle Operands of Various Classes, which begins on page 168.

62

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Values

REFERENCE FORMS

You can use the following reference forms to refer to elements of strings:
I I I

Property. For example, class of "This is a string" species string. Index. For example, word 3 of "This is a string" species "a". Middle. For example, middle word of "This is a string" species "is". Arbitrary. For example, some word of "This is a string" might specify any of the words in the string. Every Element. For example, every word of "This is a string" species {"This", "is", "a", "string"}. Range. For example, words 2 thru 3 of "This is a string" species {"is", "a"}.

You cannot use the Relative, Name, ID, or Filter reference forms.

SPECIAL CHARACTERS IN STRINGS

The backslash (\) and double-quote (") characters have special meaning in strings. If you want to include either of these characters in a string, you must use the equivalent two-character sequence: Backslash character Double-quote character \\ \"

The tab and return characters can be included in strings, or they can be represented by equivalent two-character sequences: Tab character Return character \t \r

When a string containing any of the two-character sequences is displayed to the user (as, for example, in a dialog box), the sequences are converted. For example, the string "item 1\t1\ritem 2\t2"

Value Class Denitions

63

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Values

is displayed in a dialog box as item 1 item 2 1 2

STRING CONSTANTS

AppleScript denes three constants for string values:


Constant Value

space tab return

" " "\t" "\r"

COERCIONS SUPPORTED

If a string consists of an appropriate number, AppleScript supports coercion of the string to an integer, a number, or a real number. Similarly, any integer, number, or real number can be coerced to a string. AppleScript also supports coercion of a string to a single-item list and coercion of a list whose items are all strings to a single concatenated string.

NOTES

There is no limit on the length of strings except the memory available in the computer. To get a contiguous range of characters within a string, use the text element. For example, the value of the following statement is the string "y thi". get text of characters 3 thru 7 of "Try this at home" --result: "y thi" The result of the same statement without the text element is a list. get characters 3 thru 7 of "Try this at home" --result: {"y", " ", "t", "h", "i"}

64

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Values

You cannot set the value of an element of a string. For example, if you attempt to change the value of the rst character of the string "boris" as shown in the following example, youll get an error. set myName to "boris" set character 1 of myName to "D" --results in an error, because you cannot set the values of --elements of strings

Styled Text

3
The class identier Styled Text is a synonym for a string that includes style and font information.

LITERAL EXPRESSIONS

The only difference between a value of class String and a value of class Styled Text is that the latter can include (but is not required to include) style and font information. Thus any valid literal expression of class String is also valid as class Styled Text.

PROPERTIES

Class Length

The class identier for the object. This property is read-only, and its value is always string. The number of characters in the string.

ELEMENTS

Styled text has the same character, word, paragraph, and text elements as a string.

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65

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OPERATORS

Because values identied as Styled Text values are really values of class String, the operators available are the operators described in the denition of class String: &, =, !, >, ", <, #, Starts With, Ends With, Contains, Is Contained By, and As. For detailed explanations and examples of how AppleScript operators treat strings, see Operators That Handle Operands of Various Classes, which begins on page 168.

REFERENCE FORMS

You can use the same reference forms with styled text that you can use with strings: Property, Index, Middle, Arbitrary, Every Element, and Range. For details, see page 63.

SPECIAL CHARACTERS AND STRING CONSTANTS

You can use the same special characters, constants, and coercions with styled text that you can use with strings. For details, see page 63. Note that literal string constants do not include style and font information; in other words, they are not styled text.

COERCIONS SUPPORTED

You can use the same coercions with styled text that you can use with strings: coercion to an integer, number, real number, or single-item list, and coercion of a list of strings to a single concatenated string. You can use the class identier Styled Text to coerce any string to styled text. However, the resulting value is always of class String.

66

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Values

NOTES

You cant change the style or font information from a script, but you can use styled text to preserve style and font information when copying text objects from applications to scripts. For example, you can use a script like this to obtain styled text, manipulate it, and copy it back into a Scriptable Text Editor document: tell application "Scriptable Text Editor" copy (word 1 of front document) to myStyledTitle set myModifiedTitle to myStyledTitle & ", alpha release" copy myModifiedTitle to word 1 of front document end tell Because the Scriptable Text Editor returns styled text when it returns the data for text objects, you dont need to coerce the returned text to styled text. The style and font of the rst word are preserved both when the word is copied to the variable myStyledTitle and when it is concatenated with the string ", alpha release". The modified title that is copied back to the document consists of the original title with its original style and font, plus the unstyled text, ", alpha release", which appears in the style and font of the character immediately preceding it. Styled text also contains information about the form in which the text is written. If you copy non-Roman text to a variable in a script as styled text, AppleScript preserves the original text information even though the Script Editor may not be able to display it correctly. If you then copy the text to an application that can handle the text in its original form, the text is displayed correctly.

Text
You can use the class identier Text as a synonym for the identier String, for example, in coercions: "A string" as string = "A string" as text --result: true

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However, the class of a string is always string: class of "A string" as text --result: string Unlike the class identier Number (which is a synonym for either Real or Integer) or Styled Text (which denotes a string that includes font and style information), the class identier Text is precisely equivalent to a single class identierString.

Coercing Values
AppleScript coerces values in two ways:
I I

in response to the As operator automatically, when a value is of a different class than was expected for a particular command or operation

The As operator species a particular coercion. You can use the As operator to coerce a value to the correct class before using it as a command parameter or operand. For example, set myString to 2 as string coerces the integer 2 into the string "2" before storing it in the variable myString. Similarly, "2" as integer + 8 coerces the string "2" to the integer 2, so that it can be added to the other operand, 8.

68

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Values

If you provide a command parameter or operand of the wrong class, AppleScript automatically coerces the operand or parameter to the expected class, if possible. For example, when AppleScript executes this statement, repeat ( word 2 of document "Big" of application $ "Scriptable Text Editor") times display dialog "Hello" end repeat it expects the number of times to be an integer. To coerce word 2 of document "Big" of application "Scriptable Text Editor" to an integer, AppleScript gets the value of word 2 of document "Big" of application "Scriptable Text Editor"a stringand then coerces it to an integer, if possible. Not all values can be coerced to all other classes of values. Figure 3-2 summarizes the coercions that AppleScript supports. To use the gure, nd the class of the value to be coerced in the column at the left. Search across the table to the column labeled with the class to which you want to coerce the value. If there is a square at the intersection, then AppleScript supports the coercion. Reference values are not included in the table because applications determine whether the value of an object specied by a reference value can be coerced to a desired class. For more information about each coercion, see the corresponding value class denitions in this chapter.
Note

When coercing strings to values of class Integer, Number, or Real or vice versa, AppleScript uses the current settings in the Numbers control panel for decimal and thousands to determine what separators to use in the string. When coercing strings to values of class date or vice versa, AppleScript uses the current settings in the Date & Time control panel for date and time format. N

Coercing Values

69

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Values

Figure 3-2

Coercions supported by AppleScript


Coerce to

Coerce from Boolean Class Constant Data Date Integer Single-item list Multi-item list Real Record String
* Only values that include style and font information can be coerced to styled text. Only a list whose items can all be coerced to strings can be coerced to a string. Only a real value that has no fractional part can be coerced to an integer.

Three of the identiers mentioned at the top of Figure 3-2 act only as synonyms for other value classes: number is a synonym for either integer or real, text is a synonym for string, and styled text is a synonym for a string that contains style and font information. You can coerce values using these synonyms, but the class of the resulting value is always the appropriate value class, not the synonym. Here are some examples: set x to 1.5 as number class of x --result: real

70

Coercing Values

Bo ole Cl an as s Co ns Da tant ta Da te Int eg Si er ng l Mu e-ite lti- m l Nu item ist mb lis t Re er al Re co St rd rin go St yle r te d t xt ex t*

C H A P T E R

Values

set x to 4 as number class of x --result: integer set x to "Hello" as text class of x --result: string

Coercing Values

71

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Values

72

Coercing Values

C H A P T E R

Figure 4-0 Listing 4-0 Table 4-0

Commands

A command is a word or series of words used in AppleScript statements to request an action. Every command is directed at a target, which is the object that responds to the command. The target is usually an application object, but it can also be a script object or a user-dened subroutine or value in the current script. Not all commands can be used with all types of targets. When you use a command to request an action, you must choose a command that works with the target you want to manipulate. You must also be sure to specify the target correctly. Several factors, including the direct parameter you provide with a command and whether or not the command is included in a Tell statement, can determine the target of a command. This chapter begins by describing types of commands and targets of commands. It summarizes which types of commands work with which types of targets. Next, it describes the details of using commands and command denitions, including specifying parameters and using results of commands. The chapter ends with denitions of standard commands.

Types of Commands
You can use four types of commands in AppleScript to request actions: application commands, AppleScript commands, scripting additions, and user-dened commands. Each time you use a command, you specify the target, or recipient, of the command. Potential targets include application objects, script objects, the current script, and the current application. In some cases you specify the target explicitly by including it in a Tell statement or supplying a direct parameter. In other cases you specify the target implicitly.

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The sections that follow describe the different types of commands and their targets.

Application Commands
Application commands are commands that cause actions in scriptable applications. The target of an application command is an application object or a script object. Different application objects respond to different commands. To determine which commands a particular object can respond to, see the denitions provided by the applications documentation. (For example, each object denition in Appendix B, Scriptable Text Editor Dictionary, of this book includes a list of commands that can act on that object.) There are two ways to specify an object as the target of a command: in the direct parameter of the command or in a Tell statement that contains the command. The direct parameter is a value, usually a reference, that appears immediately after a command and species the target of the command. Not all commands can have a direct parameter. If a command can have a direct parameter, the commands denition says so. For example, in the following statement, the reference word 1 of front document of app "Scriptable Text Editor" is the direct parameter of the Delete command: delete word 1 of front document of app "Scriptable Text Editor" A Tell statement is a statement that species a default target for all commands contained within it. If a command is contained within a Tell statement, the direct parameter is optional. If you leave out the direct parameter, AppleScript uses the default target specied in the Tell statement. For example, the Delete command in the following Tell statement has the same effect as the Delete command in the previous example: tell word 1 of front document of app "Scriptable Text Editor" delete end tell

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Similarly, if you specify a reference incompletely in the command line, AppleScript uses the default target specied in the enclosing Tell statement to complete the reference. For example, the following statement is equivalent to both of the previous examples: tell front document of app "Scriptable Text Editor" delete word 1 end tell For information about sending application commands to script objects, see Chapter 9, Script Objects, which begins on page 265.

AppleScript Commands

AppleScript commands are commands that are built into the AppleScript language. They act on values in scripts. The target of an AppleScript command is a value in the current script, which is usually specied in the direct parameter of the command. There are only ve AppleScript commands: Copy, Count, Get, Run, and Set. All of these commands can also function as application commands. For the Count, Get, Run, and Set commands, if the direct parameter is a value, then the command functions as an AppleScript command. If the direct parameter is an application object, the command functions as an application command. For example, this Count command functions as an AppleScript command because the direct parameter is a value (a list): count {"How", "many", "items", "in", "this", "list"} This Count command functions as an application command because the direct parameter is an application object: count words in paragraph 1 of front document of $ application "Scriptable Text Editor" For the Copy command, if the value of the to parameter is a reference to an application object, then the command functions as an application command. Otherwise, the command is an AppleScript command.

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For more examples of how to use Copy, Count, Get, Run, and Set, see the command denitions later in this chapter.

Scripting Addition Commands

Scripting additions are les that provide additional commands or coercions you can use in scripts. Each scripting addition can contain one or more command handlers. If a scripting addition is located in the Scripting Additions folder (in the Extensions folder of the System Folder), the command handlers it provides are available for use by any script whose target is an application on that computer. Like the target of an application command, the target of a scripting addition command is always an application object or a script object. If the script doesnt explicitly specify the target with a Tell statement, AppleScript sends the command to the default target application, which is usually the application running the script (for example, the Script Editor). A scripting addition command performs its action only after the command has been received by a target application. Unlike application commands, scripting addition commands always work the same way regardless of the application to which they are sent. For example, the scripting addition command Display Dialog displays a dialog box that can include text, one or more buttons, an icon, and a eld in which the user can type text. In the script that follows, the target of the Display Dialog command is the Scriptable Text Editor application. When the script runs, the Scriptable Text Editor becomes the frontmost application (that is, its menus become visible and its windows become the frontmost windows on the screen) and passes the command to the scripting additions handler for the Display Dialog command, which displays the dialog box. tell application "Scriptable Text Editor" display dialog "Whats your name?" default answer "" end tell In the next example, the Display Dialog command is not enclosed in a Tell statement, nor does it have a direct parameter, so its target is the Script Editor (or whatever application runs the script). When you run the script, the Script Editor passes the command to the scripting additions handler for the Display

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Dialog command, which displays the dialog box in the Script Editors layer (that is, in front of any other Script Editor windows that may be open), while the Script Editor is still the active application. set theCount to number of words in front document of $ app "Scriptable Text Editor" if theCount > 500 then display dialog "You have exceeded your word limit." end Each scripting addition that contains command handlers has its own dictionary, which lists the reserved wordsincluding the command names, parameter labels, and in some cases object namesused to invoke the commands supported by the scripting addition. If a scripting addition dictionary includes words that are also part of an application dictionary, then you cannot use those words within Tell statements to that application. For example, the Offset command provided by the String Commands scripting addition reports the offset, in characters, of a string within another string. Offset is also a property of several Scriptable Text Editor objects and is thus a word in the Scriptable Text Editor dictionary. Therefore, you cannot use Offset as a scripting addition command within Tell statements to the Scriptable Text Editor. If you do, youll get a syntax error, because AppleScript treats the word Offset as a property of a text object. tell front document of application "Scriptable Text Editor" offset of "great" in "To be great" end tell --result: syntax error If you specify a script object as the target of a scripting addition command, the script object either handles the command itself (potentially modifying it) or passes the command to the default target application. For more information about scripting additions and script objects, see Using Continue Statements to Pass Commands to Applications, which begins on page 280. For information about the scripting additions available for AppleScript English and denitions of the commands they provide, see the AppleScript Scripting Additions Guide.

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User-Dened Commands

User-dened commands are commands that trigger the execution of collections of statements, called subroutines, elsewhere in the same script. The target of a user-dened command is the current script, that is, the script from which the command is executed. There are two ways to specify the current script as the target of a user-dened command. Outside of a Tell statement, simply use the command to specify the current script as its target. For example, suppose that minimumValue is a command dened by the user in the current script. The handler for the minimumValue command is a subroutine that returns the smaller of two values. The target of the minimumValue command in the following example is the current script: set theCount to minimumValue(12,105) Inside a Tell statement, use the words of me or my to indicate that the target of the command is the current script and not the default target of the Tell statement. For example, the following sample script shows how to call the minimumValue subroutine from within a Tell statement: tell application "Scriptable Text Editor" set theCount to my minimumValue(12,105) get word theCount of front document end tell Without the word my before the minimumValue command, AppleScript sends the minimumValue command to the Scriptable Text Editor, resulting in an error. Chapter 8, Handlers, describes the syntax for dening and invoking subroutines such as minimumValue in more detail.
Note

You can also dene subroutines in script objects. The target of a user-dened command whose subroutine is dened in a script object is the script object. For information about dening and invoking subroutines in script objects, see Chapter 9, Script Objects. N

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Using Command Denitions

Command denitions contain information about what commands do and how to use them in scripts. Figure 4-1 shows the denition for the Move command, an application command. The denition contains four types of information: syntax, parameters, results, and examples. Some denitions include information about errors as well. The sections following the gure explain the information conveyed by each part of the denition.

Figure 4-1

Command denition for the Move command

Move

application command
A Move command is a request to move an object or objects.

SYNTAX

move referenceToObject to referenceToLocation


PARAMETERS

referenceToObject

A reference to the object or objects to move. Class: Reference

referenceToLocation A reference to the location to which to move the object or objects. Class: Reference
RESULT

A reference to the object that was moved. Class: Reference


EXAMPLE

tell document 1 of app "Scriptable Text Editor" move word 10 to before paragraph 11 end tell

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Syntax
Each command denition begins with a syntax description, which is a template for using the command in a statement. Syntax descriptions use the same typographic conventions used elsewhere in this guide: plain computer font indicates a language element you must type exactly as shown; italic text indicates a placeholder you must replace with an appropriate value; brackets indicate the enclosed language element or elements are optional; three ellipsis points indicate you can repeat the preceding element or elements one or more times; and vertical bars separate elements from which you must choose a single element.

For example, to use the Move command, you must replace directParameter with a reference to the object to move and location with a reference to the location to which to move it.

Parameters
Parameters are values that are included with a command. The Parameters section of a command denition lists the parameters of a particular command and the information you need to use them correctly.

Many commands include a direct parameter that species the object of the action. If a command includes parameters other than the direct parameter, they are identied by labels. Parameters that are identied by labels are called labeled parameters. The direct parameter immediately follows the command; labeled parameters can be listed in any order. The Move command dened in Figure 4-1 has a direct parameter (referred to in the denition as referenceToObject) that species the object to move and a labeled parameter (whose label is to) that species where to move the object. Each parameter value must belong to a particular class, which is listed in its description in the command denition. For the Move command, the direct parameter belongs to the class reference. Its value, a reference, is a phrase that identies the object to be moved. The to parameter also belongs to the class reference. It species the location to which to move the object. References are described in Chapter 5, Objects and References. Parameters can be required or optional. Required parameters must be included with the command; optional parameters need not be. Optional parameters are enclosed in brackets in syntax descriptions. For optional

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parameters, the description in the Parameters section species a default value that is used if you dont include the parameter. For more information about direct parameters, see Application Commands on page 72. For more information about using parameters, see Using Parameters on page 80.

Result
Many, but not all, commands return results. The result of a command is the value generated when the command is executed. The Result section of a command denition tells whether a result is returned, and if so, lists its class. For example, the result of the Move command shown in Figure 4-1 is a reference to the object that was moved. For more information about results, see Using Results on page 82.

Examples
Each command denition includes one or more short examples demonstrating how to use the command. The example in Figure 4-1 shows how to use the Move command to move a word in the Scriptable Text Editor.

Errors

4
Commands can return error messages as well as results. An error message is a message that is returned by an application, AppleScript, or the operating system if an error occurs during the handling of a command. The Errors section of a command denition, if present, lists errors that are likely to be returned by a particular command. This information can help you decide if you need to write error handlers to respond to the error messages that are returned. Error handlers are described in Chapter 8, Handlers. Some errors are not the result of abnormal conditions but are the normal way you get information about what happened during command execution. For example, you use the Choose File command to ask the user to choose a le. When AppleScript executes this command, it displays a dialog box similar to the one you get when you choose Open from the File menu. If the user presses

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the Cancel button in the dialog box, AppleScript returns error number 128 and the error string "User canceled". Your script must handle this error for script execution to continue. For a complete description of handling errors that occur during script execution, see Chapter 8, Handlers.

Using Parameters
This section describes how to
I I I

use parameters that specify locations coerce parameters deal with raw data in parameters

Parameters That Specify Locations


Many commands have parameters that specify locations. A location can be either an insertion point or another object. An insertion point is a location where an object can be added. An object, when used as a location parameter, is an object to be replaced by another object.

For example, in the following statement, the to parameter species the location to which to move the rst word. The value of the to parameter is the reference before paragraph 10, which is an insertion point. move word 1 to before paragraph 10 In the following statement, the value of the to parameter is an object, word 10. The Move command replaces word 10 with word 1. tell front window of application "Scriptable Text Editor" move word 1 to word 10 end tell

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Phrases such as before paragraph 10 and word 1 are called relative references and index references, respectively. These kinds of references specify locations. For more information about these kinds of references, see Index on page 131 and Relative on page 139.

Coercion of Parameters
If a parameter doesnt belong to the right class, it may be possible to coerce it, that is, to change it into a value of another class. For example, you can coerce an integer such as 2 to the corresponding string "2" using the As operator: 2 as string AppleScript performs some coercions, including the previous one, automatically. For example, in the following statement, the direct parameter of the Copy command should be a string because it is being inserted into a text editor document. tell application "Scriptable Text Editor" copy 12 to beginning of document "Introduction" end tell When AppleScript executes this statement, it automatically coerces the integer 12 to the string "12" and inserts the string at the beginning of the document. The coercions that AppleScript can perform are listed in Chapter 3, Values. Applications can also perform additional coercions, such as coercions for classes that are specic to an application. These coercions are listed in the documentation for the application.

Raw Data in Parameters

Some application commands return values that do not belong to any of the normal AppleScript value classes. An example is the Edit Graphic command supported by some graphics applications. The values that are returned belong to the class Data, which is described in Chapter 3, Values. Values of class Data cannot be displayed by AppleScript, but they can be stored in variables and sent as parameters in other commands. For example, if its necessary to use

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two different applications to edit a graphic, the data value returned by one Edit Graphic command can be sent as the direct parameter of another Edit Graphic command. If an application returns values of class Data, its documentation should say so.

Using Results

The result of a command is the value generated when the command is executed. You can display the result of a command in the Script Editor. For example, if you run the following script, tell front document of application "Scriptable Text Editor" move word 1 to end of paragraph 1 end tell and then choose Show Result from the Controls menu in the Script Editor, youll see a value such as word 32 of front document of application "Scriptable Text Editor" You can use a command that returns a result as a value. For example, the Count command in the following statement returns a value: the number of words in the third paragraph. count words in paragraph 3 You can use this statement anywhere a value is required by enclosing the statement in parentheses. For example, the following statement sets the value of numWords to the value returned by the Count command. set numWords to (count words in paragraph 3) In addition to displaying the result of a command in the result window, AppleScript puts the result into a predened variable called result. The value remains there until the next command is executed. If the next command does not return a result, the value of result is undened. The following two

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commands show how to use the result variable to set the value of numWords to the value returned by the Count command: count words in paragraph 3 set numWords to result When a direct parameter species more than one object, the result is a list that contains a value for each object that was handled. Here is an example of a command whose result is a list: get paragraphs 1 thru 3 of first document The result is a list of strings similar to the following. The rst string is the value of the rst paragraph, the second string is the value of the second paragraph, and the third string is the value of the third paragraph. {"This is paragraph one.", "This is paragraph two." "This is paragraph three."}

Double Angle Brackets in Results and Scripts


You may occasionally notice terms like this within double angle brackets in a script or a result: event sysodlog In general, AppleScript uses double angle brackets when it cant locate the dictionary it needs to identify a term or cant display a value directly. The rst word within the double angle brackets can be any of these: event, property, class, data, preposition, keyform, constant, or script. The second word varies depending on the context.

If double angle brackets appear unexpectedly in a script when you open it with the Script Editor, it may be because a command used in the script is not present in the Scripting Additions folder (which is located in the Extensions folder of the System folder) for your computer. For example, if you create a script that uses the Display Dialog command, then open the script at a later time or on a

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different computer when the Display Dialog scripting addition is not present in the Scripting Additions folder, AppleScript replaces the words display dialog in the script with event sysodlog. In this case you should drop the icon for the Display Dialog scripting addition into the Scripting Additions folder before attempting to run the script. Double angle brackets can also occur in results. For example, if the value of a variable is a script object named Joe, AppleScript represents the script object as shown in this script: script Joe property theCount : 0 end script set x to Joe x --result: script Joe (For more information about script objects, see Chapter 9, Script Objects.) Similarly, if the value of a variable is of class Data and AppleScript cant represent the data directly, the value of the data is represented within angle brackets by the word data followed by some sequence of ASCII characters. Although this may not resemble the original data, the datas original format is preserved. You can treat the data like any other value, except that you cant view it directly in any Script Editor window.

Command Denitions
The sections that follow are in alphabetical order by command name and provide denitions for both AppleScript commands and standard application commands. The general features of these types of commands are described in Types of Commands,which begins on page 71. The command type is listed opposite the command name on the rst line of each denition. For denitions of commands provided by the scripting additions that come with AppleScript English, see the AppleScript Scripting Additions Guide. For denitions of commands provided by other scripting additions, see the documentation for those scripting additions.

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The application commands dened in this chapter are standard application commands supported by most applications. The denitions in this chapter describe how these commands work in most applications. Individual applications can extend or change the way the standard application commands work. Application dictionaries list application commands under two categories, the Required suite and the Standard suite. All applications support the commands in the Required suite. Different applications may support different commands in the Standard suite. Table 4-1 summarizes the standard application commands described in this chapter that belong to each suite. Many applications also dene their own suite of more specialized commands. The applications dictionary provides denitions of all commands supported by the application. Check the appropriate application dictionary before using application commands. You can open an applications dictionary by selecting the applications icon on the desktop, dragging it over the Script Editors icon, and releasing the mouse button.

Table 4-1 Command Required suite

Standard application commands dened in this chapter Summary

Open Print Quit Run


Standard suite

Opens a le. Prints one or more objects. Terminates an application. Launches an application and invokes its standard startup procedures. Closes one or more objects. Copies an object or objects to the Clipboard or to a new location. Counts elements of a particular class in an object. Returns the size, in bytes, of the value of an object. Deletes one or more objects.
continued

Close Copy Count Data Size Delete

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Table 4-1 Command

Standard application commands dened in this chapter (continued) Summary

Duplicate Exists Get Launch* Make Move Save Set


*

Copies an object or objects to a new location. Determines if an object exists. Returns the value of an object. Launches an application without invoking its standard startup procedures. Creates a new object. Moves an object or objects. Saves an object to a le. Assigns a value to an object.

Although the target of a Launch command is always an application, it is actually handled by AppleScript. Unlike the other commands listed in this table, the Launch command doesnt need to be explicitly supported by applications and doesnt appear in any applications dictionary.

Table 4-2 lists the AppleScript commands dened in this chapter.

Table 4-2 Command

AppleScript commands dened in this chapter Summary

Copy Count Get Run Set

Assigns a value to a variable. Counts the elements of a compound value. Returns the value of an expression. Executes statements other than handler and property denitions in a script object denition. Assigns a value to a variable.

Another AppleScript command, the Error command, is described in Try Statements, which begins on page 204.

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Close

application command 4 A Close command is a request to close one or more objects.

SYNTAX

close referenceToObject [ saving in referenceToFile ] [ saving saveOption ]

PARAMETERS

referenceToObject A reference to the object or objects to close. Class: Reference referenceToFile A reference of the form file nameString or alias nameString (see Notes). Class: Reference Default value: The le in which the object was last saved. If the object hasnt been saved before, the application creates a le with the specied name in the current directory. saveOption A parameter that species whether to save an object that has been modied before closing it. The constant yes species that the object must be saved. The constant no species that the object must not be saved. The constant ask species that the user must be asked whether or not to save the object. Class: Constant Default value: The default value is ask, unless you specify a le in which to save the object, in which case the default value is yes.

RESULT

None

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EXAMPLES

tell application "Scriptable Text Editor" close window "Tremendous" saving Yes end tell tell application "Scriptable Text Editor" close saving in file "Macintosh HD:Documents:Report" end tell

NOTES

To specify the name (nameString) of a le in which to save the object, use a string of the form "Disk:Folder1:Folder2:...:Filename"; for details, see References to Files, which begins on page 144. You can also specify a string with only a lename ("Filename"). In this case, the application attempts to nd the le in the current directory. If it cant nd the specied le, the application creates a le with the specied name in the current directory.

Copy

AppleScript command, application command 4 The Copy command can function as an AppleScript command or an application command. The AppleScript command makes a copy of one or more values and stores it in one or more variables. The application command is a request to copy an object or objects. If the command includes a direct parameter, the Copy command makes a copy of one or more objects specied in the direct parameter and puts them in one or more new locations (if any are specied) or on the Clipboard (if no new location is specied). If the command does not include a direct parameter, the Copy command makes a copy of the object or objects in the current selection and puts them on the Clipboard. This is the same as choosing Copy from the Edit menu in an application. As shown in the syntax denitions that follow, put and into are synonyms for copy and to. When you compile a script, put and into are automatically changed to copy and to.

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APPLESCRIPT COMMAND SYNTAX

( copy | put ) expression ( to | into) variablePattern

APPLICATION COMMAND SYNTAX

( copy | put ) expression ( to | into) referencePattern ( copy | put ) [ referenceToObject ]

PARAMETERS

expression

The expression whose value is to be assigned. If expression is a reference or a list or record of references, AppleScript gets the values of the objects specied by the references. Class: Any class The name of the variable in which to store the value, or a list of variable patterns, or a record of variable patterns. Class: Identier, list, or record

variablePattern

referencePattern A reference to the location to which to copy expression, a list of reference patterns, or a record of reference patterns. Class: Reference, list, or record Default value: If you do not specify a new location, the object specied in the direct parameter is copied and put on the Clipboard. referenceToObject A reference to the object or objects to be copied, or a list of reference patterns, or a record of reference patterns. Class: Reference, list, or record Default value: If this parameter is omitted, the object or objects in the current selection are copied and put on the Clipboard.

RESULT

If the Copy command is used to create a variable, the result is the value that was stored in the variable. If the command is used to copy an object, the result

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is a reference to the copied object; however, if the command does not include parameters, there is no result. Class: Varies

EXAMPLES

This example copies a string to the variable myOccupation: copy "writer" to myOccupation This example copies the value of a reference to the variable x: copy word 1 of front document of app "Scriptable Text Editor" to x This example makes a copy of a word, and then inserts it at the beginning of the fourth paragraph: tell application "Scriptable Text Editor" copy word 1 to beginning of paragraph 4 end tell The next example copies a word to the Clipboard and then pastes it from the Clipboard to the insertion point after the tenth paragraph. tell application "Scriptable Text Editor" select word 1 of document "Test" copy select insertion point after paragraph 10 of document "Test" paste end tell In addition to copying a value to a single variable or object, you can copy patterns of values to patterns of variables. For example, this script copies the position of the front window to a list of two variables:. tell application "Scriptable Text Editor" copy position of front window to {x, y} end tell

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Since the Scriptable Text Editor returns position of front window as a list of two integers, the preceding example copies the rst item in the list to x and the second item in the list to y. Patterns copied with the Copy command can also be more complex. Heres an example: set x to {8, 94133, {firstName:"John", lastName:"Chapman"}} copy x to {p, q, {lastName:r}} (* now p, q, and r have these values: p = 8 q = 94133 r = "Chapman" *) As this example demonstrates, the properties of a record need not be given in the same order and need not all be used when you copy a pattern to a pattern, as long as the patterns match. The use of the Copy command with patterns is similar to the use of the Set command with patterns. For information about the Set command, see page 113.

NOTES

For more information about using the Copy command to create or change the values of variables, see Variables, which begins on page 150. If you use the Copy command without parameters and there is no selection to be copied, the application does not change the contents of the Clipboard. When copying objects between applications via the Clipboard, you must use the Activate command to make the receiving application active before attempting to paste from the Clipboard.

ERRORS

Error number

Error message

1728 10006

Can't get <reference>. Can't set <destination> to <source>.

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Count

AppleScript command, application command4 The Count command can function as an AppleScript command or an application command. The AppleScript command counts the number of elements of a particular class in a list, record, or string. The application command counts the number of elements of a particular class in an object or objects.

APPLESCRIPT COMMAND SYNTAX

count [ [ each | every ] className ( in | of ) ] compoundValue number of [ pluralClassName ( in | of ) ] compoundValue

APPLICATION COMMAND SYNTAX

count [ each | every ] className [ ( in | of ) referenceToObject ] number of className [ ( in | of ) referenceToObject ]

PARAMETERS

className

The class name of the elements to be counted. If you use the term each or every, you can use only the singular form of the class name. The elements of lists, records, and strings are listed in the value class denitions in Chapter 3, Values. The elements of application objects are listed in their object class denitions in the application dictionary. Class: Class identier Default value: Item for lists, records, and application objects; Character for strings (see Notes) An expression that evaluates to a compound value whose elements are to be counted. Class: List, record, reference, or string

compoundValue

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pluralClassName The plural class name of the elements to be counted. The elements of lists, records, and strings are listed in the value class denitions in Chapter 3, Values. Class: Class identier Default value: Item for lists, records, and application objects; Character for strings (see Notes) referenceToObject A reference to the object or objects whose elements are to be counted. If you do not specify this parameter, the application counts the elements in the default target of the Tell statement. Class: List, record, reference, or string

RESULT

The result of the AppleScript command is an integer that species the number of elements of a specied class in a compound value. The result of the application command is either an integer or a list of integers. See Notes for details. Class: Integer or list of integers

EXAMPLES

In the following example, compoundValue is a list. The command does not explicitly specify a class of elements to count, so AppleScript counts all the items in the list. count {"Yes", "No", "Maybe", 4, 5, 6} --result: 6 In this example, className is integers and referenceToObject is a list of strings and integers. AppleScript counts the integers in the list. count integers in {"Yes", "No", "Maybe", 4, 5, 6} --result: 3

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This example shows another way to count the integers in the list: count each integer in {"Yes", "No", "Maybe", 4, 5, 6} --result: 3 In the following example, every word of document "simple" consists of a list of words. The Scriptable Text Editor counts the words in the list. tell application "Scriptable Text Editor" count every word of document "simple" end tell --result: 12 The following statement is equivalent to the previous example: tell application "Scriptable Text Editor" count words of document "simple" end tell In the following example, referenceToObject is documents of application "Scriptable Text Editor", which is a list of documents. The Scriptable Text Editor counts the documents in the list. tell application "Scriptable Text Editor" repeat with i from 1 to (count of documents) set the style of paragraph 1 of document i to $ {outline, bold} end repeat end tell

NOTES

If you use the Count command on a string without specifying the class to be counted, AppleScript counts the characters; for example, count "This is a string" --result: 16

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The result of the Count command depends on how you specify the range of objects to be counted. For example, consider the following statement, given the Scriptable Text Editor document in Figure 4-2: tell document "simple" of app "Scriptable Text Editor" count words from paragraph 2 to paragraph 3 end tell --result: 8

Figure 4-2

The Scriptable Text Editor document simple

The reference words from paragraph 2 to paragraph 3 species a list of the words in the second and third paragraphs: {"This", "is", "paragraph", "two.", $ "This", "is", "paragraph", "three."} Each item in the list is a word. The Scriptable Text Editor counts the items in the list and returns the result 8. Sometimes the Count command returns a list of integers. Consider the following statement: tell document "simple" of app "Scriptable Text Editor" count words of paragraphs 2 thru 3 end tell --result: {4, 4}

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The counting in this example requires several steps, beginning with the reference to the outermost container. The reference paragraphs 2 thru 3 species a list of two items, each of which is a paragraph: {"This is paragraph two.", "This is paragraph three."} On the basis of this list, the Scriptable Text Editor evaluates the reference words of paragraphs 2 thru 3 as a list of two items, each of which is a list of the words in one paragraph: {{"This", "is", "paragraph", "two."}, "This, "is",!"paragraph", "three."}} Finally, the Scriptable Text Editor counts the items in each list and returns a list of two items, each of which species the number of words in one paragraph: {4, 4}. References to nested containers are always evaluated before counting takes place, beginning with the outermost container. Heres another example: tell document "simple" of app "Scriptable Text Editor" count characters of words of paragraphs 2 thru 3 end tell --result: {{4, 2, 9, 3}, {4, 2, 9, 5}} The previous example demonstrated that the reference words of paragraphs 2 thru 3 specifies a list of two items, each of which is a list of the words in one paragraph: {{"This", "is", "paragraph", "two."}, {"This, "is",!"paragraph", "three."}} The Scriptable Text Editor counts the items in each list and returns a list of two items, each of which is a list of the number of characters in each of the words in one paragraph: {{4, 2, 9, 3}, {4, 2, 9, 5}}

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Data Size

application command 4 A Data Size command is a request for the size, in bytes, of the data of one or more objects. The value returned is the size of the data (a value) that would result from a Get command on the same object or objects.

SYNTAX

data size of referenceToObject [ as className ]

PARAMETERS

referenceToObject A reference to the object or objects whose data size is to be returned. Class: Reference className The class of data for which to determine the size (see Notes). Class: Class identier Default value: The default value class for the object

RESULT

The size, in bytes, of the object or objects. If the referenceToObject parameter species a single object only (such as word 1 or the last word), the result is a single integer that species the size of the object in bytes. If the specied object doesnt exist, for example, if the reference is word 12 and there are fewer than 12 words in the specied container, the application returns an error. If the referenceToObject parameter refers to more than one object (such as the words whose first letter is "B"), the result is a list of integers. The rst item in the list is the size of the rst object specied, the second item is the size of the second object specied, and so on. If the specied objects dont exist, for example, if the reference is the words whose first letter is "B" and there are no words that begin with B, the result is an empty list. Class: Integer or list of integers

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EXAMPLE

set theSize to the data size of paragraph 1 through 10

NOTES

As described in the denition of the Get command, the data of some application objects can be returned as values of different classes. Because the size of the data returned as different classes can be different, the Data Size command includes an optional class parameter that allows you to specify the class of the data.

Delete

application command 4 A Delete command is a request to delete one or more objects.

SYNTAX

delete referenceToObject

PARAMETER

referenceToObject A reference to the object or objects to be deleted. Class: Reference

RESULT

None

EXAMPLE

tell document "Intro" of app "Scriptable Text Editor" delete words 1 through 5 end tell

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Duplicate

application command 4 A Duplicate command is a request to make a copy of an object or objects and insert the new copy either at a location specied in the command or at the location following the object that was copied.

SYNTAX

duplicate referenceToObject [ to newLocation ]


PARAMETERS

referenceToObject A reference to the object or objects to be duplicated. Class: Reference newLocation The new location for the object. Class: Reference Default value: If you do not specify a new location, the object is inserted at the location immediately following the object specied in the direct parameter.

RESULT

A reference to the new object. Class: Reference

Exists

application command 4 An Exists command is a request to determine whether the object specied by a reference exists.

SYNTAX

referenceToObject exists exists referenceToObject

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PARAMETER

referenceToObject A reference to the object or objects to nd. Class: Reference

RESULT

If true, all of the objects referred to by referenceToObject exist. If false, one or more of the objects referred to by referenceToObject do not exist. Class: Boolean

EXAMPLES

tell document "Tremendous" of app "Scriptable Text Editor" if word 7 exists then delete word 7 end if end tell tell application "Scriptable Text Editor" if exists front document then print front document end if end tell

Get

AppleScript command, application command 4 The Get command can function as an AppleScript command or an application command. The AppleScript command returns the value of an expression. The application command returns the value of an object. In both cases, the command assigns the value returned to the predened variable result.

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APPLESCRIPT COMMAND SYNTAX

[ get ] expression [ as className ]

APPLICATION COMMAND SYNTAX

[ get ] referenceToObject [ as className ]

PARAMETERS

expression

An expression whose value is to be returned in the result variable. Class: Any AppleScript expression A class identier that species the desired value class for the returned data. Class: Class Default value: The default value class for the object or objects

className

referenceToObject A reference to an object whose value is to be returned in the result variable. Class: Reference

RESULT

The result is the value of the specied reference or expression. If the referenceToObject parameter species a single object only (such as word 1 or the last word), the result is a single value. If the specied object doesnt exist, for example, if the reference is word 12 and there are fewer than 12 words in the specied container, no result is returned. If the referenceToObject parameter refers to more than one object (such as the words whose first letter is "B"), the result is a list of values. The rst item in the list is the value of the rst object specied, the second item is the value of the second object specied, and so on. If the specied objects dont exist, for example, if the reference is the words whose first letter is "B" and there are no words that begin with B, the result is an empty list. Class: The class specied by the className parameter or a list of values of that class. If the application cannot return data in the value class specied by the className parameter, it returns a value or values of the default value class.

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EXAMPLE

tell application "Scriptable Text Editor" get paragraph 3 --gets the value copy result to item 2 of x --puts the result end tell

NOTES

The word get in the Get command is optional because AppleScript automatically gets the value of expressions and references when they appear in scripts. For example, the following statements are equivalent: item 1 of {"Hi,", "how", "are", "you?"} get item 1 of {"Hi,", "how", "are", "you?"} The following statements are also equivalent: tell application "Scriptable Text Editor" word 1 of document "Introduction" end tell tell application "Scriptable Text Editor" get word 1 of document "Introduction" end tell

ERROR

Error number

Error message

1728

Can't get <reference>.

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Launch

application command 4 If an application is not already running, sending it a Launch command launches it without sending a Run command. (If the application is already running, the Launch command has no effect.) This allows an application to open without performing its usual startup procedures, such as opening a new window or, in the case of a script application, running the script.

SYNTAX

launch [ referenceToApplication ]

PARAMETER

referenceToApplication A reference of the form application nameString (see Notes). This parameter is optional if the Launch command is used within an appropriate Tell statement. Class: Reference
RESULT

None
EXAMPLES

launch application "Scriptable Text Editor" tell application "Scriptable Text Editor" launch end tell

NOTES

To specify the name (nameString) of an application to launch, use a string of the form "Disk:Folder1:Folder2:...:ApplicationName"; for details, see References to Applications, which begins on page 146. You can also specify a string with only an application name ("ApplicationName"). In this case, AppleScript attempts to nd the application in the current directory.

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AppleScript sends an implicit Run command whenever it begins to execute a Tell statement whose target is an application that is not already open. This can cause problems with applications such as the Scriptable Text Editor that normally perform specic tasks on startup, such as opening a new window. Heres an example: tell application "Scriptable Text Editor" open file "Hard Disk:Status Report" end tell Before AppleScript opens the le Status Report, it sends an implicit Run command to Scriptable Text Editor. If the application is not already open, the Run command causes Scriptable Text Editor not only to launch but also to perform its usual startup tasks, including opening an untitled window. Therefore, running this script opens two windows: an untitled window and a window for the le Status Report. If you dont want AppleScript to send an implicit Run command when it launches an application as the result of a Tell statement, use the Launch command explicitly at the beginning of the statement: tell application "Scriptable Text Editor" launch open file "Hard Disk:Status Report" end tell In this case, AppleScript launches the application without sending it a Run command, and the application opens only a window for the requested document. For similar reasons, it is sometimes important to use the Launch command before sending the Run command to a script application. For more information, see Calling a Script Application, which begins on page 251. For information about Run handlers, see Run Handlers, which begins on page 243. Although the target of a Launch command is always an application, it is actually handled by the Finder. Unlike the other application commands dened in this chapter, it doesnt need to be explicitly supported by applications and doesnt appear in any applications dictionary.

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Make

application command 4 A Make command is a request to create a new object. The command can include values for properties of the object, for the data of the object, or both.

SYNTAX

make [new] className at referenceToLocation [ with properties { propertyLabel:propertyValue [, propertyLabel:propertyValue ]...}] [ with data dataValue ]

PARAMETERS

className

The class of the object to be created. Class: Class identier

referenceToLocation The location at which to create the new object. Class: Reference propertyLabel The name of a property whose value is to be set. Class: String

propertyValue The value to assign to the property. Class: The value class of the property, as specied in the application dictionary denition of the object class being created, or a value that can be coerced into the class of the property Default value: The default value of the property, as specied in the application dictionary denition of the object class being created dataValue The value to assign to the object. Class: The default value class of the object, or a value that can be coerced into the default value class. Default value classes of objects are listed in the Default Value Class Returned sections of the dictionary denitions of the objects. Default value: None

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RESULT

A reference to the newly created object. Class: Reference

EXAMPLE

tell application "Scriptable Text Editor" make window at beginning with properties $ {bounds:{400, 300, 500, 600}, contents:"This window is narrow."} end tell

NOTES

If you use the Make command to create a new text object, check the application dictionary to determine how the application handles delimiters. Some applications, such as the Scriptable Text Editor, supply delimiters automatically, so you dont have to include them in the value of the with data parameter.

Move

application command 4 A Move command is a request to move an object or objects.

SYNTAX

move referenceToObject to referenceToLocation

PARAMETERS

referenceToObject A reference to the object or objects to move. Class: Reference

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Commands

referenceToLocation A reference to the location to which to move the object or objects. Class: Reference

RESULT

A reference to the object that was moved. Class: Reference

EXAMPLE

tell front document of app "Scriptable Text Editor" move word 10 to before paragraph 11 end tell

Open
An Open command is a request to open a le or les.

application command 4

SYNTAX

open referenceToFile

PARAMETER

referenceToFile

A reference of the form file nameString or alias nameString, or a list of such references (see Notes). Class: Reference or list of references

RESULT

None

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EXAMPLE

tell app "Scriptable Text Editor" open file "Macintosh HD:New Products:Mammoth:Product Intro" end tell tell app "Scriptable Text Editor" open { file "HD:Letters:Offer", file "HD:Letters:Acceptance"} end tell

NOTES

To specify the name (nameString) of a le to open, use a string of the form "Disk:Folder1:Folder2:...:Filename"; for details, see References to Files, which begins on page 144. You can also specify a string with only a lename ("Filename"). In this case, the application attempts to nd the le in the current directory. If the le or les specied by referenceToFile is already open, it remains open.

Print

application command 4 A Print command is a request to print one or more objects.

SYNTAX

print referenceToObject
PARAMETER

referenceToObject A reference to the object or objects to printtypically file(s), document(s), or window(s). Class: Reference or list of references
RESULT

None

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EXAMPLES

tell application "Scriptable Text Editor" print document "Introduction" end tell tell application "Scriptable Text Editor" print windows 1 thru 5 end tell tell application "Scriptable Text Editor" print { file "HD:Letters:Zoning Department", $ file "HD:Letters:Mayor"} end tell

NOTES

To specify the name of a le to print, use the term file or alias followed by a string of the form "Disk:Folder1:Folder2:...:Filename"; for details, see References to Files, which begins on page 144. You can also specify a string with only a lename ("Filename"). In this case, the application attempts to nd the le in the current directory.

Quit

application command 4 A Quit command is a request for an application to terminate. If no optional parameters are specied, the Quit command has the same result as choosing the Quit menu item in the application.

SYNTAX

quit referenceToApplication [ saving saveOption ]

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PARAMETERS

referenceToApplication A reference of the form application nameString, where nameString is a string that matches the name of the application you want to quit as it is listed in the Application menu. Class: Reference saveOption A constant that species whether to save documents that have been modied before quitting. The possible values are yes, no, and ask. The value yes species to save the documents. The value no species not to save the documents. The value ask species to ask the user whether or not to save the documents. Class: Constant Default Value: ask

RESULT

None

EXAMPLES

tell application "Scriptable Text Editor" quit saving no end tell quit application "Scriptable Text Editor" saving ask

Run

AppleScript command, application command 4 The Run command can function as an AppleScript command or an application command. The AppleScript Run command acts on script objects; it executes statements other than handler and property denitions in script object denitions. The application Run command launches an application if its not already running. The application must be on a local or mounted volume. If the application is already running, then the effect of the Run command depends

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on the application. Some applications are not affected; others, such as the Scriptable Text Editor, repeat their startup procedures each time they receive a Run command.

APPLESCRIPT COMMAND SYNTAX

run [ scriptObjectVariable ]

APPLICATION COMMAND SYNTAX

run [ referenceToApplication ]

PARAMETERS

scriptObjectVariable A variable identier whose value is a script object. This parameter is optional if the Run command is used within an appropriate Tell statement. Class: Script referenceToApplication A reference of the form application nameString (see Notes). This parameter is optional if the Run command is used within an appropriate Tell statement. Class: Reference

RESULT

The AppleScript Run command returns the result, if any, returned by the specied script objects Run handler. The application Run command doesnt return a result.

EXAMPLES

run application "Scriptable Text Editor" tell application "Scriptable Text Editor" run end tell

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NOTES

To specify the name (nameString) of an application to run, use a string of the form "Disk:Folder1:Folder2:...:ApplicationName"; for details, see References to Applications, which begins on page 146. You can also specify a string with only an application name ("ApplicationName"). In this case, if the application is not already running, AppleScript attempts to nd the application in the current directory. AppleScript sends an implicit Run command whenever it begins to execute a Tell statement whose target is an application that is not already open. This can cause problems with applications such as Scriptable Text Editor that normally perform specic tasks on startup, such as opening a new window. To launch an application without invoking its usual startup behavior, use the Launch command as described on page 103. For information about using the Run and Launch commands with script applications, see Calling a Script Application,which begins on page 251. For information about Run handlers, see Run Handlers, which begins on page 243. For information about using the Run command with script objects, see Chapter 9, Script Objects.

Save

application command 4 A Save command is a request to save an object or objects.

SYNTAX

save referenceToObject [ in referenceToFile ]

PARAMETERS

referenceToObject A reference to the object or objects to be saved. Class: Reference

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Commands

referenceToFile A reference of the form file nameString or alias nameString that species the le in which to save the objects (see Notes). Class: Reference Default value: The le in which the object was last saved. If the object has not been saved before, the application creates a new le.

RESULT

None

EXAMPLE

save document "Stupendous" in file "Elephantine"

NOTES

To specify the name (nameString) of a le in which to save the specied object or objects, use a string of the form "Disk:Folder1:Folder2:...:Filename"; for details, see References to Files, which begins on page 144. You can also specify a string with only a lename ("Filename"). In this case, the application attempts to nd the le in the current directory. If you use the form file nameString and the specied le is not present in the specied location, the application creates a le with the specied name in that location. If you use the form alias nameString and the specied le is not present in the specied location, the script wont compile.

Set

AppleScript command, application command 4 The Set command can function as an AppleScript command or an application command. The AppleScript command assigns one or more values to one or more variables. It can also be used to share data among lists, records, or script objects (see Notes). The application command sets the values of one or more objects.

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Commands

APPLESCRIPT COMMAND SYNTAX

set variablePattern to expression expression returning variablePattern

APPLICATION COMMAND SYNTAX

set referencePattern to expression expression returning referencePattern

PARAMETERS

variablePattern The name of the variable in which to store the value, or a list of variable patterns, or a record of variable patterns. Class: Identier, list, or record expression The expression whose value or values are to be assigned. If expression is a reference or a list or record of references, AppleScript gets the values of the objects specied by the references. Class: For a variable, any class.

referencePattern A reference to the location whose value is to be set, or a list of reference patterns, or a record of reference patterns. Class: Reference, list, or record

RESULT

The value assigned.

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EXAMPLES

You can use the Set command to set a variable to any value: set x to 5 set myList to { 1, 2, "four" } tell application "Scriptable Text Editor" set x to word 1 of front document end tell These two statements are equivalent: set x to 3 3 returning x Similarly, the following examples are equivalent: tell front document of application "Scriptable Text Editor" set x to word 1 end tell tell front document of application "Scriptable Text Editor" word 1 returning x end tell In addition to setting a variable to a single value, you can set patterns of variables to patterns of values. For example, this script sets a list of two variables to the position of the front window. tell application "Scriptable Text Editor" set {x, y} to position of front window end tell Since the Scriptable Text Editor returns position of front window as a list of two integers, the preceding example sets x to the rst item in the list and y to the second item.

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Patterns set with the Set command can also be more complex. Here are some examples: set x to {8, 94133, {firstName:"John", lastName:"Chapman"}} set {p, q, r} to x (* now p, q, and r have these values: p = 8 q = 94133 r = {firstName:"John", lastName:"Chapman"} *) tell front document of application "Scriptable Text Editor" set {word 1, word 2} to {firstName of item 3 of x, lastName of item 3 of x} end tell --now word 1 = "John" and word 2 = "Chapman" set {p, q, {lastName:r}} to x (* now p, q, and r have these values: p = 8 q = 94133 r = "Chapman" *) As the last example demonstrates, the properties of a record need not be given in the same order and need not all be used when you set a pattern to a pattern, as long as the patterns match. The use of the Set command with patterns is similar to the use of patterned parameters with subroutines, which is described in Subroutines With Positional Parameters, beginning on page 235.

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NOTES

If you use the Set command to set a variable to a list, record, or script object, the variable shares data with the original list, record, or script object. If you change the data of the original, the value of the variable also changes. Heres an example of how this works: set myList to { 1, 2, 3 } set yourList to myList set item 1 of myList to 4 The result of these statements is that item 1 of both myList and yourList is 4. Data sharing promotes efciency when using large data structures. Rather than making copies of shared data, the same data can belong to multiple structures. When one structure is updated, the others are automatically updated.
IMPORTANT

To avoid data sharing for lists, records, and script objects, use the Copy command instead of the Set command. L Only data in lists, records, and script objects can be shared; you cannot share other values. Moreover, you can share data only on the same computer, and the shared structures must all be in the same script.

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Figure 5-0 Listing 5-0 Table 5-0

Objects and References

Objects are the things in applications, the Operating System, or AppleScript that can respond to commands. For example, application objects are objects stored in applications and their documents. Usually, they are identiable items that users can manipulate in applications, such as windows, words, characters, and paragraphs in a text-editing application. Objects can contain data, in the form of values, properties, and elements, that can change over time. Each object belongs to an object class, which is a category for objects that have similar characteristics and respond to the same commands. To nd out what types of data an object contains, or which commands it can respond to, you can check its object class denition. To refer to objects from scripts, you use references, which are compound names, similar to paths or addresses, that identify objects or groups of objects. This chapter describes how to interpret object class denitions and how to use references to specify objects. For examples of object class denitions provided by an application, see Scriptable Text Editor Object Class Denitions, which begins on page 318. Most objects are contained in applications. It is also possible to create another type of object, called a script object, that can be stored in scripts or saved in les. For information about script objects, see Chapter 9, Script Objects.

Using Object Class Denitions

Object class denitions describe what objects that belong to a particular class have in common. This guide contains object class denitions for system objects (in this chapter) and Scriptable Text Editor objects (in Appendix B). This section describes the information contained in object class denitions.

Using Object Class Denitions

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Figure 5-1 shows a sample object class denition for a paragraph object. The denition contains four types of information: properties, element classes, commands handled, and default value class returned. The sections that follow describe the kinds of information provided by an object class denition.

Properties

5
A property of an object is a characteristic that has a single value, such as the name of a window or the font of a character. Properties are contained by objects in much the same way that elements are. The main difference is that each of an objects properties has only one value, whereas an object may have many different elements of a single class. Properties of an object are distinguished from each other by their unique labels. The denitions for two properties (from a total of six) are visible in the object class denition shown in Figure 5-1. These properties labels are Font and Size. The denition also lists the class to which each property belongs. For example, the class of the Font property is String, indicating that the value of the Font property is a character string. Properties can belong to object or value classes.

Element Classes
Elements are objects contained within an object. The element classes listed in an object class denition indicate what kinds of elements objects of that object class can contain. An object can contain many elements or none, and the number of elements of a particular class that it contains may change over time. Most application and system objects can contain elements. The denition in Figure 5-1 shows that a paragraph object can include word elements. It is possible for a paragraph to have no words. At a later time, the same paragraph might have many words.

Commands Handled
Objects that belong to the same class can respond to the same commands. Object class denitions list the commands to which all objects of that class respond.

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Objects and References

Figure 5-1

The Scriptable Text Editors object class denition for paragraph objects

Paragraph
An object of class Paragraph is a text object thats delimited by return characters or by the beginning or end of the container.
PROPERTIES

Font

The name of the font of the characters of the paragraph. If the font varies within the paragraph, the Font property specifies the font of the first character. Class: String Modifiable? Yes The size, in points, of the characters of the paragraph. If the size varies within the paragraph, the Size property specifies the size of the first character. Class: Integer Modifiable? Yes

Size

ELEMENT CLASSES

See "Elements of Text Objects" on page 314 for a general discussion of these element classes. Character Paragraph Text Text item Word
COMMAND HANDLED

Characters contained in the paragraphs Paragraphs contained in the paragraphs Series of characters contained in the paragraphs Text items contained in the paragraphs Words contained in the paragraphs

Copy, Count, Cut, Data Size, Delete, Exists, Get, Make, Move, Select, Set
DEFAULT VALUE CLASS RETURNED

Styled Text

Using Object Class Denitions

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Objects and References

The denition in Figure 5-1 shows that all paragraph objects respond to the Copy, Count, Cut, Data Size, Delete, Exists, Get, Make, Move, Select, and Set commands.

Default Value Class Returned

Each object has a value. For example, the value of a paragraph object is a string that includes style and font information. You can get the value of a system or application object by sending it a Get command or simply referring to it in a script. If the Get command doesnt specify a value class for the value returned, the default value class is used. For example, according to the denition of a paragraph in Figure 5-1 a Get command that species a paragraph without specifying a value class returns styled text.

References

A reference is a phrase that species one or more objects. You use references to identify objects within applications. An example of a reference is word 5 of paragraph 10 of document "Work in Progress" which species a word object in the document named Work in Progress. A reference describes what type of object youre looking for, where to look for the object, and how to distinguish the object from other objects of the same type. These three types of informationthe class, or type; the container, or location; and the reference form, or distinguishing informationallow you to specify any object of an application. In general, you list the class and distinguishing information at the beginning of a reference, followed by the container. In the previous example, the class of the object is word. The container is the phrase paragraph 10 of document "Work in Progress". The distinguishing information (the reference form) is the combination of the class, word, and an index value, 5, which together indicate the fth word.

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Objects and References

References allow you to identify objects in a exible and intuitive way. Just as there might be several ways to identify an object on the desktop, AppleScript has different reference forms that allow you to specify the same object in different ways. For example, heres another way to specify the fth word of a document: word after word 4 of document "Work in Progress" To write effective scripts, you should be familiar with AppleScripts reference forms and know how to use containers and reference forms to identify the objects you want to manipulate. The sections that follow describe containers and reference forms.

Containers
A container is an object that contains one or more objects or properties. In a reference, the container species where to nd an object or a property. To specify a container, use the word of or in, as in word 5 of paragraph 10 and character 2 in word 12 where word 5 is contained in a paragraph object and character 2 is contained in a word object.

A container can be an object or a series of objects. In a series, list the smallest object rst, followed by the larger objects that contain it. Use the word of or in to separate each object from its larger, containing object. For example, in word 5 of paragraph 10 of document "Report" word 5 is contained by the larger object, paragraph 10; paragraph 10 is contained by the larger object document "Report".

References

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You can also use the possessive form ('s) to specify containers. If you use the possessive form, list the container before the object it contains. For example, in first window's name the container is first window. The object it contains is a Name property. All properties and elements have containers. The previous example specied the Name property of a window, which is contained in a window object. Similarly, the following example species the Style property, which is contained in a character object. style of first character

Complete and Partial References


A complete reference has enough information to identify an object or objects uniquely. For a reference to an application object to be complete, its outermost container must be the application itself, as in paragraph 10 of document "Report" of application $ "Scriptable Text Editor"

In contrast, partial references do not specify enough information to identify an object or objects uniquely; for example: word 1 of paragraph 10 When AppleScript encounters a partial reference, it attempts to use the default target specied in the Tell statement to complete the reference. The default target of a Tell statement is the object that receives commands if no other object is specied. For example, the following Tell statement tells the Scriptable Text Editor to delete the rst paragraph of the front document. tell paragraph 1 of front document of application $ "Scriptable Text Editor" delete end tell

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Similarly, the following Tell statement tells the Scriptable Text Editor to delete the third word of the rst paragraph of the front document. tell paragraph 1 of front document of application $ "Scriptable Text Editor" delete word 3 end tell Tell statements can contain other Tell statements, called nested Tell statements. When AppleScript encounters a partial reference in a nested Tell statement, it tries to complete the reference starting with the innermost Tell statement. If that does not provide enough information, AppleScript uses the direct object of the next Tell statement, and so on. For example, the following Tell statement is equivalent to the previous example. tell front document of application "Scriptable Text Editor" tell paragraph 1 tell word 3 delete end tell end tell end tell

Reference Forms

A reference form is the syntax, or rule, for writing a phrase that identies an object or group of objects. For example, the Index reference form allows you to identify an object by its number, as in word 5 of paragraph 10 AppleScript includes other reference forms for identifying objects in applications. Table 5-1 summarizes the reference forms you can use to identify objects. Each section that follows includes a brief explanation of the reference form, a syntax summary, and examples of how to use the reference form to specify application objects. The Filter reference form is described in more detail in Using the Filter Reference Form, which begins on page 140.

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Table 5-1

Reference forms Purpose

Reference form

Arbitrary Element Every Element Filter ID Index Middle Element Name Property Range Relative

Species an arbitrary object in a container Species every object of a particular class in a container Species every object in a particular container that matches conditions dened in a Boolean expression Species an object by its ID property Species the position of an object with respect to the beginning or end of a container Species the middle object in a container Species an object by its Name property Species a property of an application object, a record, a script object, or a date Species a series of objects Species the position of an object in relation to another object

Arbitrary Element
The Arbitrary Element reference form species an arbitrary object in a container. If the container is a value (such as a list), AppleScript chooses an object at random (that is, it uses a random-number generator to choose the object). If the container is an application object, it is up to the application to choose an object. It can choose a random object or any object at all.

SYNTAX

some className where className is the class identier for the desired object.

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EXAMPLES

some word of paragraph 5 some word whose style contains outline

Every Element
The Every Element reference form species every object of a particular class in a container.

SYNTAX

every className pluralClassName where className is a singular class name (such as word or paragraph). pluralClassName is the plural form dened by AppleScript or an application (such as words or paragraphs). The plural form of an object class name has the same effect as the word every before an object class name. Plural forms are listed in application dictionaries.

VALUE

The value of an Every Element reference is a list of the objects in the container. If the container does not contain any objects of the specied class, the list is an empty list. For example, the value of the expression every paragraph of {1, 2, 3} is the empty list: {}

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EXAMPLES

The following example assigns a string to the variable myString, and then uses the Every Element reference form to specify every word contained in the string. set myString to "That's all, folks" every word of myString The value of the reference every word of myString is a list with three items: {"That's", "all", "folks"} The following reference species the same list: words of myString The following references specify a list of all the words in the rst paragraph of a document. tell front document of application "Scriptable Text Editor" every word of paragraph 1 words of paragraph 1 end tell

NOTES

If you specify an Every Element reference as the container for a property or object, the result is a list containing the specied property or object for each object of the container. The number of items in the list is the same as the number of objects in the container. For example, the value of the reference length of every word is a list such as { 2, 3, 6 } The rst item in the list is the length of the rst word, the second item is the length of the second word, and so on.

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Filter

5
The Filter reference form species all objects in a container that match one or more conditions specied in a Boolean expression. The Filter reference form species application objects only. It cannot be used to specify values. (For information about how to use the Filter reference form, refer to the next section, Using the Filter Reference Form, which begins on page 140.)

SYNTAX

referenceToObject ( whose | where ) Boolean where referenceToObject is a reference that specifies one or more objects. Boolean is any Boolean expression. The words whose and where have the same meaning.

EXAMPLES

The following are some examples of references that use the Filter reference form. For examples with explanations, see the next section, Using the Filter Reference Form, which begins on page 140. every paragraph whose first word = last word first word whose style contains italic paragraph whose first word = last word words whose style contains italic every word whose size > 12 and font = "Palatino" paragraphs where (count of characters) > 10 every word where it contains "ly" every word where it ! "the"

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NOTES

Except for the Every Element reference form, the application returns an error if no objects pass the test or tests. For the Every Element reference form, the application returns an empty list if no objects pass the test or tests. To specify a container after a lter, you must enclose the lter and the reference it applies to in parentheses. For example, the parentheses around words 1 thru 5 whose first character = "M" in the following reference are required because the container of paragraph 5 follows the lter. (words 1 thru 5 whose first character = "M") of paragraph 5

ID
The ID reference form species an object by the value of its ID property. You can use this reference form only for objects that have an ID property.

SYNTAX

className id IDvalue where className is the class identier for the specied object. IDvalue is the value of the objects ID property.

EXAMPLES

document ID 9096 window id 777

NOTES

Although ID properties are most often integers, an ID property can belong to any class. An application that includes ID properties must guarantee that the IDs are unique within a container. Some applications may also provide

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additional guarantees, such as ensuring the uniqueness of an ID among all objects. The value of an ID property is not modiable. It does not change even if the object is moved within the container. This allows you to save an objects ID and use it to refer to the object for as long as the object exists. Applications are not required to support ID properties. To nd out if or how an application uses ID properties, see the documentation for the application.

Index
The Index reference form species an object or a location by describing its position with respect to the beginning or end of a container.

SYNTAX

className [ index ] integer integer(st | nd | rd | th ) className ( first | second | third | fourth | fifth | sixth | seventh | eighth | ninth | tenth ) className ( last | front | back ) className where className is the class identier of the object being specied. integer is an integer that describes the position of the object in relation to the beginning of the container (if integer is a positive integer) or the end of the container (if integer is a negative integer). The forms first, second, and so on are equivalent to the corresponding integer forms (for example, second word is equivalent to word 2). For objects whose index is greater than 10, you can use the forms 12th, 23rd, 101st, etc. (Note that any integer followed by any of the suffixes listed is valid; for example, you can use 11rd to refer to the eleventh object.)

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The front form (for example, front window) is equivalent to className 1 or first className. The last and back forms (for example, last word and back window) refer to the last object in a container. They are equivalent to className -1. The following forms refer to insertion points and are used to specify locations: beginning | front end | back The beginning and front forms are equivalent and refer to the rst insertion point of the container (insertion point 1). The end and back forms are equivalent and refer to the last insertion point of the container (insertion point -1).

EXAMPLES

The following references specify the second word from the beginning of the third paragraph. word 2 of paragraph 3 2nd word of paragraph 3 second word of paragraph 3 The following references specify the last word in the third paragraph. word 1 of paragraph 3 last word of paragraph 3 The following reference species the next-to-last word in the third paragraph. word 2 of paragraph 3 The following references refer to the rst insertion point of the document called Introduction. beginning of document "Introduction" front of document "Introduction"

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The following example contains two references. The rst is a reference to the tenth word of the document called Introduction. The second is a reference to the last insertion point in the same document. tell application "Scriptable Text Editor" move word 10 of document "Introduction" to $ end of document "Introduction" end tell

Middle Element
The Middle Element reference form species the middle object of a particular class in a container.

SYNTAX

middle className where className is the class identier for the specied object.

EXAMPLES

middle word of paragraph 1 middle item of {1, "doughnut", 33}

NOTES

AppleScript calculates the middle object with the expression ((n + 1) div 2), where n is the number of objects and div is the integer division operator. If there is an even number of objects in the container, the result is rounded down. For example, the middle word of a paragraph containing twenty words is the tenth word.

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Name
The Name reference form species an object by name. Most applications determine this by examining an objects Name property.

SYNTAX

className [ named ] nameString where className is the class identier for the specied object. nameString is the value of the objects Name property (see Notes).

EXAMPLES

document "Report" window named "Help" application "Macintosh HD:Applications:Scriptable Text Editor"

NOTES

In some applications, it is possible to have multiple objects of the same class in the same container with the same name. In such cases, it is up to the application to determine which object is specied by a Name reference. For applications and les, the nameString parameter can be a string of the form "Disk:Folder1:Folder2:...FileName"; for details, see References to Files and Applications, which begins on page 143. For more information about Name properties of specic types of objects, see the denitions for object classes provided by the AppleScript documentation or the applications documentation.

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Property
The Property reference form species a property of an application object, a script object, a record, or a date.

SYNTAX

propertyLabel where propertyLabel is the label for the property.

EXAMPLES

The following example is a reference to the Name property of the front window. It lists the label for the property (name) and its container (front window). name of front window The following example is a reference to the UnitPrice property of a record. (A record is an AppleScript value that consists of a collection of properties. For more information about records, see Chapter 3, Values.) The label of the property is UnitPrice and the container is the record. UnitPrice of {Product:"Super Snack", UnitPrice:0.85, Quantity:10}

NOTES

Property labels are listed in object class denitions in application dictionaries. Because a propertys label is unique among the properties of an object, the label is all you need to distinguish a property from all the other properties of the object. Unlike other reference forms, there is no need to specify the class of the object.

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Range
The Range reference form species a series of objects of the same class in the same container. You can specify the objects with a pair of indexes (such as words 12 thru 24) or with a pair of boundary objects (such as words from paragraph 3 to paragraph 5).
SYNTAX

every className from boundaryReference1 to boundaryReference2 pluralClassName from boundaryReference1 to boundaryReference2 className startIndex ( thru | through ) stopIndex startIndex ( thru | through ) stopIndex

pluralclassName where

className is a singular class ID (such as word or paragraph). pluralclassName is the plural class identier dened by AppleScript or an application (such as words or paragraphs). boundaryReference1 and boundaryReference2 are references to objects that bound the range. The range includes the boundary objects. You can use the reserved word beginning in place of boundaryReference1 to indicate the position before the rst object of the container. Similarly, you can use the reserved word end in place of boundaryReference2 to indicate the position after the last object in the container. startIndex and stopIndex are the indexes of the rst and last object of the range (such as 1 and 10 in words 1 thru 10).

VALUE

The value of a Range reference is a list of the objects in the range. If the specied container does not contain all of the objects specied in the range, an error is returned. For example, the following reference results in an error. paragraphs 1 thru 3 of {1, 2, 3} --results in an error

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EXAMPLES

The following examples and results use the Scriptable Text Editor document shown in Figure 5-2.

Figure 5-2

The Scriptable Text Editor document simple

In the following example, the phrase words from paragraph 1 to paragraph 2 is a range reference that specifies the list of the words in the rst and second paragraphs. tell document "simple" of application "Scriptable Text Editor" get words from paragraph 1 to paragraph 2 end tell --result: {"This", "is", "paragraph", "one", "This", "is", "paragraph", "two"} In the following example, the phrase words of paragraphs 1 thru 2 is a reference that consists of the reference words (a synonym for every word) and the container paragraphs 1 thru 2 (a range reference). tell document "simple" of application "Scriptable Text Editor" get words of paragraphs 1 thru 2 end tell --result: {{"This", "is", "paragraph", "one"}, {"This", "is", "paragraph", "two"}}

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To get the result, AppleScript rst gets the value of the container, which is a list of two paragraphs: {"This is paragraph one.", "This is paragraph two."} AppleScript then gets every word of the resulting list, which results in a list of two lists: {{"This", "is", "paragraph", "one"}, {"This", "is","paragraph", "two"}}

NOTES

If you specify a Range reference as the container for a property or object, as in font of words 4 thru 6 of document "Mail Form" the result is a list containing the specied property or object for each object of the container. The number of items in the list is the same as the number of objects in the container. For example, the value of the reference in this example might be {helvetica, palatino, geneva} The rst item in the list is the font of the fourth word, the second item is the font of the fth word, and the third item is the font of the sixth word. To refer to a contiguous series of charactersinstead of a listwhen specifying a range of text objects, use the text element. Text is an element of most text objects, including all Scriptable Text Editor text objects. Text is also an element of AppleScript strings. For example, compare the values of the following references. words 1 thru 4 of "We're all in this together" --result: {"We're", "all", "in", "this"} text from word 1 to word 4 of "We're all in this together" --result: "We're all in this"

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text of words 1 thru 4 of "We're all in this together" --result: "We're all in this"

Relative
The Relative reference form species an object or a location by describing its position in relation to another object, known as the base, in the same container.

SYNTAX

[ className ] ( before | [in] front of ) baseReference [ className ] ( after | [in] back of | behind ) baseReference where className is the class identier of the specied object. If you leave out this parameter, AppleScript assumes you want an insertion point. baseReference is a reference to the base object. The before and in front of forms, which are equivalent, refer to the object immediately preceding the base object. The after, in back of, and behind forms are equivalent and refer to the object immediately after the base.

EXAMPLES

The following references specify the word immediately before the rst gure. word before figure 1 word in front of figure 1 The following examples specify the insertion point immediately before the tenth paragraph. before paragraph 10 in front of paragraph 10

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The following example contains three references. The rst two are Index references that specify the front document and the rst word. The third is a Relative reference that species the insertion point before the tenth paragraph. The command moves the rst word to the insertion point before the tenth paragraph. tell front document of application "Scriptable Text Editor" move word 1 to before paragraph 10 end tell

NOTES

You can specify only a single object with the Relative form. You can use the form to specify an object that is either before or after the base object. If it is possible for the specied object to contain the base object (as in the expression paragraph before word 99), the reference does not specify the container but instead species the object immediately before or after the container of the base object. For example, the expression paragraph before word 99 specifies the paragraph immediately before the paragraph containing the ninety-ninth word. All applications allow you to specify a base object belonging to the same class as the desired object (such as window in back of window "Big"). Not all allow you to specify a base of a different object class (such as word before figure 1). The possible base classes for a particular class are up to each application.

Using the Filter Reference Form


When specifying one or more objects contained in an application object, you can use the Filter reference form to include an optional lter. A lter restricts the objects you specify to those that match one or more conditions.

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For example, compare this reference without a lter every word of paragraph 5 to the same reference with a lter: every word of paragraph 5 where character 1 = "M" The rst reference species all the words in the fth paragraph. The second reference, which includes the lter where character 1 = "M", species all the words in the same container whose rst character is M. Words that do not pass this test are ltered out. In effect, a lter reduces the number of objects in the container. Instead of specifying every word of the fth paragraph, the reference every word of paragraph 5 whose first character = "M" species every word of a smaller container, the words of the fth paragraph whose rst characters are M. Similarly, words 1 thru 5 of paragraph 5 whose first character = "M" species the rst ve words of the same smaller container. To determine the objects in the smaller container, the application applies the lter to all of the objects of the specied class in the specied containerin this case, the words in the fth paragraph. The application uses the lter to test each object in turn, starting with the rst. Within a lter, the predened variable it refers to the object currently being tested. For example, in the reference second paragraph of document "Product Intro" where it contains "dynamo" $

the word it refers to each paragraph in the document Product Intro. The lter, contains "dynamo", is applied to each paragraph in the document, resulting in a smaller container whose paragraphs all contain the string "dynamo". The reference specifies the second paragraph of that smaller container.

Using the Filter Reference Form

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A Filter reference includes one or more tests. Each test is a Boolean expression that compares a property or element of each object being tested, or the objects themselves, with another object or value. Table 5-2 shows some Filter references, the Boolean expressions they contain, and what is being tested in each reference.

Table 5-2

Boolean expressions and tests in Filter references What is being tested

Filter reference

Boolean expression

words whose length > 10

length > 10

The length property of each word The rst character of each word The words themselves

words whose first character = "M"

first character = "M"

words where it contains "el"

it contains "el"

Note

A test can be any Boolean expression (such as words where 1 < 2), but only those that actually test objects or their contents are useful for ltering objects. N To include more than one test in a lter, link the tests with Boolean operators, as in words whose length > 10 and tenth character = "M" The Boolean operator And indicates that each word must pass both tests to be included in the smaller container. Another example is words where it contains "M" or it contains "G" The Boolean operator Or indicates that the words can pass either test to be included in the smaller container.

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Because each test is a Boolean expression, it can also include the Boolean operator Not. For example, the reference words whose length > 10 and not it contains "M" refers to only those words containing more than ten characters and not containing the letter M. The expression it contains "M" is a valid Boolean expression, and applying the Boolean Not operator to it, as in not (it contains "M") inverts the value of the expression, so that a true value becomes false, and a false value becomes true. A more elegant way to apply the Boolean Not operator to the expression it contains "M" is it doesn't contain "M" The expression it doesn't contain "M" is a synonym for the expression not (it contains "M"). AppleScript supports synonyms for many of its operators. Using a synonym doesnt change the meaning of an expression, but it can make the expression easier to read. Operators and synonyms are listed in Chapter 6, Expressions.

References to Files and Applications

Several application commands and scripting addition commands allow you to use the Name reference form to identify a le or an application as a parameter, including applications on remote machines connected to an AppleTalk network. AppleScript treats references to le, alias, application, machine, and zone objects differently from other references that use the Name reference form. AppleScript takes care of locating these objects, but uses the equivalent denitions in an applications dictionary (if any) to determine their characteristics.

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References to Files
You can use either of these forms to refer to any le: file nameString alias nameString where nameString is a string of the form "Disk:Folder1:Folder2:...:Filename" that species exactly where the le is stored or a string that consists of the les name only. Disk species the disk on the local computer on which the application is stored, Folder1:Folder2:... species the sequence of folders that you would have to open to nd the application on the local computer, and leName species the name of the le. AppleScript doesnt distinguish uppercase letters from lowercase letters in lenames.

If nameString consists of the les name only, AppleScript attempts to locate the le in the current directory for the application from which the script is being run (for example, Script Editor). The current directory is the folder or volume whose contents you can see when you choose Open or the equivalent command from the applications File menu. By default, the current directory for any application is the folder or volume in which the application is stored; but the current directory may change as you open and close les and folders from within the application. To be sure that a command acts on the correct le, specify the entire pathname, including the names of the volume and the entire sequence of folders that you would have to open to nd the le. If you use a reference of the form file nameString, AppleScript doesnt attempt to locate the le until the script is actually run. When the script is run, the le must be located in the specied folder (or, if only a lename was provided, in the current directory) for AppleScript to locate it successfully. Some commands, such as the Save command, create a le with the specied name in the specied location if it doesnt already exist. To save a reference of the form file nameString in a variable, you must use the A Reference To operator as shown in the example that follows. (To use this script successfully, substitute a pathname that corresponds to a volume, folder or folders, and le that actually exist on your computer.)

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set fileRef to a reference to file "Hard Disk:June Sales" tell application "Scriptable Text Editor" open fileRef end If you use a reference of the form alias nameString, AppleScript creates an alias for the lethat is, a representation of the le, much like an alias icon on the desktop, that identies the le no matter where it is located. AppleScript attempts to locate the le whenever you compile the scriptthat is, whenever you modify the script and then attempt to check its syntax, save it, or run it. AppleScript treats an alias like a value that can be stored in a variable and passed around within a script. You dont need to use the A Reference To operator. For example, this script rst saves an alias in the variable fileRef, then uses the variable in a Tell statement that opens the le. set fileRef to alias "Hard Disk:June Sales" tell application "Scriptable Text Editor" open fileRef end If you save this script as a script application or compiled script, move the le June Sales to another location, then open the script again, the statement alias "Hard Disk:June Sales" or its equivalent changes to reflect the files new location, and the script still works correctly. The difference between the forms file nameString and alias nameString is also apparent when the le in question is located on a remote computer. If you use the form file nameString, AppleScript doesnt attempt to locate the le until you actually run the script. If you use the form alias nameString, AppleScript also attempts to locate the le whenever you compile the script, requiring appropriate access privileges and possibly a password each time. The actions you can perform on a specic le depend on the way the application that created the le denes a le object. If an application provides its own denition for a le object, AppleScript locates the le as described in this section, but uses the denition in the applications dictionary to determine the characteristics of the object, such as its properties and the commands it can handle. For the Scriptable Text Editors denition of a le, see page 328.

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References to Applications
You can use this form to refer to any application:

application applicationNameString [ of machine computerName [ of zone AppleTalkZoneName ] ] where applicationNameString is either a string of the form "Disk:Folder1:Folder2: ...:ApplicationName" that specifies where the application is stored on the local computer or a string that consists of the name of the application. Disk species the disk on the local computer on which the application is stored, Folder1:Folder2:... species the sequence of folders that you would have to open to nd the application on the local computer, and ApplicationName species the name of the application. If it is located on a remote computer, the application must be running and applicationNameString must be the name of the application as listed in the Application menu on that computer. AppleScript doesnt distinguish uppercase letters from lowercase letters in application names. computerName (a string) is the Macintosh Name assigned in the Sharing Setup control panel of the computer on which the specied application is running. This portion of the reference is required if the application is located on a remote computer. AppleTalkZoneName (a string) is the name of the zone, if any, in which the specied remote computer is located. The name must appear in the list of AppleTalk Zones displayed in the Chooser. After a script is compiled, a reference to an application on the local computer identies the application no matter where it is located on that computer. This behavior resembles the behavior of an alias. However, a reference to an application on a remote computer wont compile unless the application is running and several other conditions are met; see References to Remote Applications on page 148 for details. The actions you can perform on a specic application depend on the way the application that created the le denes an application object. AppleScript always locates the application as described in the sections that follow, but uses

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the denition in the applications dictionary to determine the characteristics of the object, such as its properties and the commands it can handle. For the Scriptable Text Editors denition of an application, see page 318.

References to Local Applications


You can specify an application on the local computer with a string of the form "Disk:Folder1:Folder2:...:ApplicationName" that specifies the applications exact location. If AppleScript cant nd the application in that location, it displays a directory dialog box asking where the application is located.

You can also specify an application on the local computer with only the applications name ("ApplicationName"). In this case, AppleScript attempts to nd an application of that name among currently running applications. If the application isnt running, AppleScript attempts to locate it in the current directory. If the application isnt in the current directory, AppleScript displays a directory dialog box asking where the application is located. If the name of the application you select is different from the name specied in the script, the name in the script changes to match the name of the application you select. When you run a script on the same computer on which it was compiled (that is, on which it was last run or saved, or had its syntax checked), AppleScript nds the application you specied in the original script even if you have moved it or changed its name. If the application has been removed, AppleScript searches for another version of the same application. As with aliases, it is often convenient to store a reference to an application in a variable: set x to application "Scriptable Text Editor" x tell x to quit If you save this script as a script application or compiled script, move the Scriptable Text Editor application to another location, change its name, then open the script again, the name "Scriptable Text Editor" in the script changes to reect the applications new name, and the script still works correctly.

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References to Remote Applications


If the application is on a remote computer, you must specify its name as it would be listed in the Application menu, the name of the computer, and if necessary the name of the zone in which the computer is located: quit application "Scriptable Text Editor" $ of machine "Mr.Science" of zone "Far Side"

The specied remote application must be running. AppleScript doesnt open applications on remote computers. In addition, the computer that contains the application and the computer on which the script is run must be connected to an AppleTalk network, program linking (set with the Sharing Setup control panel) must be enabled, access for the user (set with the Users & Groups control panel) must be provided, and the application must allow remote program linking (set by selecting the application, choosing Sharing from the File menu, and selecting the checkbox labeled Allow remote program linking). For information about these menus and control panels, see the users guide for your Macintosh computer. This script sends several commands to an application on a remote computer: tell application "Scriptable Text Editor" of $ machine "Pegi's Mac" of zone "Publications" open file "HD:Reports:Status Report" set pegisReport to text from paragraph 1 to !$ paragraph 4!of document!"Status Report" close document "Status Report" end tell tell application "Scriptable Text Editor" open file "Department Status" copy pegisReport to end of document "Department Status" tell app "Scriptable Text Editor" to quit

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Figure 6-0 Listing 6-0 Table 6-0

Expressions

An expression is any series of AppleScript words that has a value. You use expressions to represent or derive values in scripts. When AppleScript encounters an expression, it converts it into an equivalent value. This is known as evaluation. Chapter 3 describes and gives examples of the simplest kinds of expressions, called literal expressions, which are representations of values in scripts. This chapter begins by describing how to evaluate expressions. It then describes ve additional types of expressions:
I I

variables and script properties, which are named containers for values the AppleScript property Text Item Delimiters, which determines the text item delimiters used by AppleScript in all scripts reference expressions, which are expressions that derive the value of an object operations, which are expressions that derive values from other values

Results of Expressions
The result of any expression is its value.You can use the Script Editor to display the result of an expression by typing an expression on a line by itself and running the script. AppleScript returns the value of the expression. Heres an example: 1. Open the Script Editor if it is not already open. 2. Type the following expression in the editor subwindow: 3 + 4

Results of Expressions

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3. Click the Run button in the Script Editor window. This causes AppleScript to evaluate the expression. 4. Choose Show Result from the Controls menu. The result window displays the result of the evaluation, 7.

Variables

6
A variable is a named container in which to store a value. When AppleScript encounters a variable in a statement, it evaluates the variable by getting its value. Variables are contained in a script, not in an application, and their values are normally lost when you close the script that contains them. If you need to keep track of variable values that are persistent even after you close a script or shut down your computer, use properties instead of variables. See Script Properties, which begins on page 156, for more information. Unlike variables in many other programming languages, AppleScript variables can hold values of any class. For example, you can use the following sequence of assignment statements to set x to a string value, an integer value, and nally a Boolean value: set x to "Title" set x to 12 set x to True The name of a variable is a series of characters, called an identier, that you specify when you create the variable.

Creating Variables
To create a variable in AppleScript, assign it a value. There are two commands for doing this:
I I

Set Copy

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With the Set command, list the variable name rst, followed by the value you want to assign: set myName to "Pegi" With the Copy command, list the value rst, followed by the variable name: copy "Pegi" to myName Statements like these that assign values to variables are called assignment statements. The variable name is a series of characters called an identier. AppleScript identiers are not case sensitivefor example, the variables myname, myName, and MYNAME all represent the same value. The rules for specifying identiers are listed in Identiers on page 27. You can list an expression in place of a value in an assignment statement. AppleScript evaluates the expression and assigns the resulting value to the variable. For example, the following statement creates a variable called myNumber whose value is the integer 17. set myNumber to 5 + 12 You can also assign a reference as the value of a variable. In this case, AppleScript gets the value of the object specied in the reference and assigns it to the variable. For example, the following statement gets the value of the rst word of the document called Reporta stringand stores it in a variable called myWord. set myWord to word 1 of document "Report" of application $ "Scriptable Text Editor" You can do the same thing with the Copy command: copy word 1 of document "Report" of application "Scriptable Text Editor" to myWord $

Variables

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The results of the two types of assignment statements are the same in all cases except when the value being assigned is a list, record, or script object. The Copy command makes a new copy of the list, record, or script object, and the Set command creates a variable that shares data with the original list, record, or script object. For more information, refer to Data Sharing on page 154.

Using Variables
To use the value of a variable in a script, include the variable in a command or expression. For example, the rst statement in the following example creates a variable, called myName, whose value is the string "Mitch". The second statement uses the variable myName in place of a string as the default answer parameter of the Display Dialog command. set myName to "Mitch" display dialog "What is your name?" default answer myName If you assign a new value to a variable, it replaces the old value. The following script shows what happens when you assign a new value. It uses the Display Dialog command to display the values. Try running this script: set myName to "Mitch" display dialog ("The value of myName is now " & myName) buttons "Sure Is" default button 1 set myName to "Warren" display dialog ("The value of myName is now " & myName) buttons "You Betcha" default button 1 The rst Display Dialog command displays the value stored by the rst assignment statement (the string "Mitch"). The next Display Dialog command displays the value after the second assignment statement (the string "Warren").

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The A Reference To Operator

To create a variable whose value is a reference instead of the value of the object specied by a reference, use the A Reference To operator. Heres an example: set myDoc to a reference to document "Report" $ of application "Scriptable Text Editor" The value of the variable myDoc is the reference document "Report" of application "Scriptable Text Editor" After you create a variable whose value is a reference, you can use it in a script anywhere a reference is required. When AppleScript executes the statement containing the variable, it replaces the variable with the reference. For example, when AppleScript executes the statement tell myDoc get word 1 end tell it replaces the variable myDoc with the reference document "Report" of application "Scriptable Text Editor". The syntax for using the A Reference To operator is [a] ( ref [to] | reference to ) reference where reference is a reference to an object. As indicated in the syntax description, there are many ways to shorten expressions containing A Reference To. For example, all of these expressions are equivalent: set myDoc to a reference to document "Report" of $ application!"Scriptable Text Editor" set myDoc to reference to document "Report" of $ application "Scriptable Text Editor" set myDoc to a ref to document "Report" of application!$ "Scriptable Text Editor"

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set myDoc to ref to document "Report" of application $ "Scriptable Text Editor" set myDoc to ref document "Report" of application $ "Scriptable Text Editor" After you create a reference with the A Reference To operator, you can use the Contents property to get the value of the object that it refers to. The Contents property is the value of the object specied by a reference. For example, the result of the following expression is a string containing the text of document Report of the Scriptable Text Editor. contents of myDoc

Data Sharing
Data sharing allows you to create two or more variables that share the same list, record, or script object data; it can be used to promote efciency when working with large data structures. Only data in lists, records, and script objects can be shared; you cannot share other values. In addition, the shared structures must all be on the same computer.

To create a variable that shares data with another variable whose value is a list, record, or script object, use the Set command. For example, the second Set command in the following example creates the variable yourList, which shares data with the previously dened variable myList. set myList to { 1, 2, 3 } set yourList to myList --this command creates yourList, --which shares data with myList set item 1 of myList to 4 get yourList --result:{ 4, 2, 3} If you update myList by setting the value of its rst item to 4, then the value of both myList and yourList is {4, 2, 3}. Rather than having multiple copies of shared data, the same data belongs to multiple structures. When one structure is updated, the other is automatically updated.

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To avoid data sharing for lists, records, and script objects, use the Copy command instead of the Set command. The Copy command makes a copy of the list, record, or script object. Changing the value of the original changes does not change the value of the variable. Heres an example of using Copy instead of Set to create the variable yourList. set myList to { 1, 2, 3 } copy myList to yourList --this command makes a copy of --mylist set item 1 of myList to 4 get yourList --result: { 1, 2, 3 } If you update myList, the value of yourList is still {1, 2, 3}.

Scope of Variables
The scope of a variable determines where else in a script you may refer to the same variable. The scope of a variable in turn depends on where you declare it and whether you declare it as global or local. After you dene a global variable in a script, you can make subsequent references to the same variable either at the top level of the script or in any of the scripts subroutines. After you dene a local variable, you can make subsequent references to the same variable only at the same level of the script at which you dened the variable.

AppleScript assumes that all variables dened at the top level of a script or within its subroutines are local unless you explicitly declare them as global. For more detailed information and examples of the use of variables in subroutines, see Recursive Subroutines, which begins on page 225. You can also declare variables within script objects. The scope of variables in a script object is limited to that script object. For more information, see Scope of Script Variables and Properties, which begins on page 252.

Variables

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Predened Variables
Predened variables are variables whose values are supplied by AppleScript. You can use them in scripts without setting their values. Predened variables are globalthat is, you can use them anywhere in a script.

For a summary of the predened variables in the AppleScript English language dialect, refer to Appendix A, The Language at a Glance.
Note

Although AppleScript does not prevent you from setting the values of predened variables, you should treat predened variables as constantsthat is, you should never change their values. N

Script Properties

Script properties are labeled containers for values that you can use in much the same way you use variables. The value of a script property persists until you recompile the script that contains it, and you can easily set the propertys initial value without resetting it each time the script is run. You can accomplish the same thing with a global variable, but it is usually more convenient to use a property for this purpose. This section describes how to dene script properties.
Note

The description of script properties in this section assumes that you are using the Script Editor application supplied with AppleScript. Other script editors might not support persistence of script properties. If you are using a different script editor, check its documentation to see how it handles script properties. N

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Dening Script Properties


The syntax for dening a script property is ( prop | property ) propertyLabel : initialValue where propertyLabel is an identifier. The rules for specifying identifiers are listed in Identiers on page 27. initialValue is the value that is assigned to the property when you first run the script that contains the property or when you save it or check its syntax. After you dene a script property, you change its value the same way you change variable values: with the Set or Copy command. You can get a script property value using the Get command or by using it in an expression.

Using Script Properties


To see how script properties work, try running the following script, which contains a script property called theCount. property theCount : 0 set theCount to theCount+1 display dialog "The value of theCount is: " & theCount $ as string The rst time you run the script, the value of theCount is set to 0. The Set command adds one to theCount, and the Display Dialog command displays the value of theCount, which is 1. Now run the script again. The Set command adds 1 to the value of theCount (which is still one because it has not been reset), and the Display Dialog command reports a value of 2. If you run the script a third time, the value of theCount is 3, and so on.

Now save the script as a compiled script. Close the script, and then open and run it without making any changes. The value of theCount is one more than it was before you closed the script.

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Finally, recompile the script. (You can do this by making an insignicant change, such as adding a space at the end of a line, and clicking the Check Syntax button.) The value of theCount is set to the initial value in the property denition. The Display Dialog command reports a value of 1.

Scope of Script Properties


Like the scope of a variable, the scope of a script property determines where else in a script you may refer to the same property ID. The scope of a property in turn depends on where you declare it. You can declare a property at the top level of a script or at the top level of a script object. If you declare it at the top level of a script, a property identier is visible throughout the script. If you declare it at the top level of a script object, a property identier is visible only within that script object. After declaring a property, you can use the same identier as a separate variable only if you rst declare it as a local variable. For detailed information and examples of the use of properties in subroutines, see Scope of Script Variables and Properties, which begins on page 252.

AppleScript Properties

You can use the global variable AppleScript to get properties of AppleScript itself rather than properties of the current target. You can refer to this global variable from any part of any script. Currently, the Text Item Delimiters property is the only AppleScript property available.

Text Item Delimiters

The Text Item Delimiters property consists of a list of strings used as delimiters by AppleScript when it coerces lists to strings or gets text items from strings. You can get and set the current value of AppleScripts Text Item Delimiters. Normally, AppleScript doesnt use any delimiters. For example, the script {"bread", "milk", "butter", 10.45} as string

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returns this result if AppleScripts text delimiters have not been explicitly changed: "breadmilkbutter10.45" For printing or display purposes, it is usually preferable to set the text delimiters to something thats easier to read. For example, the script set AppleScript's text item delimiters to {", "} {"bread", "milk", "butter", 10.45} as string returns this result: "bread, milk, butter, 10.45" The Text Item Delimiters property also allows you to extract individual names from a pathname. For example, the script set AppleScript's text item delimiters to {":"} get last text item of "Hard Disk:CD Contents:Release Notes" returns the result "Release Notes". Once you change the Text Items Delimiters property, it remains set until you restart your computer. Currently, AppleScript uses only the rst delimiter in the list. You may want to use an error handler to reset the Text Item Delimiters property to its former value if an error occurs: set savedTextItemDelimiters to AppleScript's text item delimiters try set AppleScript's text item delimiters to {"**"} --rest of script... --finally, reset the text item delimiters: set AppleScript's text item delimiters to savedTextItemDelimiters

AppleScript Properties

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on error m number n from f to t partial result p --also reset text item delimiters in case of an error: set AppleScript's text item delimiters to savedTextItemDelimiters --and resignal the error: error m number n from f to t partial result p end try

Reference Expressions
References are compound names that refer to objects in applications, the system, or AppleScript. Because each object has a value, a reference can be used to represent a value in a script. A reference expression is a reference that AppleScript interprets as a value.

A reference can function as a reference to an object or as a reference expression. When a reference is the direct parameter of a command, it usually functions as a reference to an object, indicating to which object the command should be sent. In most other cases, references function as expressions, which AppleScript evaluates by getting their values. For example, the reference in the following example is a reference to an object. It identies the object to which the Copy command is sent. copy word 1 of front document of application "Scriptable Text Editor" On the other hand, the reference in the following example is a reference expression: repeat (word 1 of front document of application $ "Scriptable Text Editor") times display dialog "Hello" end repeat

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When AppleScript executes the statement, it gets the value of the reference word 1 of front document of application "Scriptable Text Editor"a stringand then coerces it to an integer, if possible. (For information about the Repeat statement, refer to Chapter 7, Control Statements. For information about coercions, refer to Coercing Values on page 68.)

Operations
Operations are expressions that use operators to derive values from other values. AppleScript includes operators for performing arithmetic operations, comparing values, performing Boolean evaluations, and coercing values.

The values from which operators derive values are called operands. Each operator can handle operands of specic classes, which are dened in the denition of the operator. For example, the operands for the addition (+) operator must belong to the class Integer or Real, while the operand for the Not operator must belong to class Boolean. Certain operators work with operands from a variety of classes. For example, you can use the concatenation operator (&) to join two strings, two lists, or two records. The result of each operation is a value of a particular class. For many operators, such as the equality operator (=) and the greater than operator (>), the class of the result is always the samein these cases, Boolean. For other operators, such as the concatenation operator (&), the class of the result depends on the class of the operands. For example, the result of concatenating two strings is a string, but the result of concatenating two integers is a list of integers. If you use an operator with operands of the wrong classes, AppleScript attempts to coerce the operands to the correct class, if possible. For example, the concatenation operator (&) works with strings, lists, or records. When AppleScript evaluates the following expression, it coerces the integer 66 to a string before concatenating it with the string "Route". "Route " & 66 --result: "Route 66"

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When evaluating expressions containing operators, AppleScript checks the leftmost operand rst. If the operand does not belong to one of the legal classes for the operator, AppleScript coerces it if possible. After coercing the leftmost operand or verifying that it belongs to a legal class, AppleScript checks the rightmost operand and coerces it (if necessary and possible) to be compatible with the leftmost operand. The exceptions to this rule are expressions with the Is Contained By, Equal, and Is Not Equal operators. AppleScript checks the rightmost operand rst in expressions with the Is Contained By operator. AppleScript never coerces operands of the Equal and Is Not Equal operators. If AppleScript cannot coerce the operands, it returns an error. For example, the addition operator (+) works with numbers (integers and real numbers) only. If you attempt to evaluate an expression such as 3 + "cat", youll get an error, because AppleScript cannot coerce "cat" to a number. Operations can be performed either by AppleScript or by an application. The rule is that if the leftmost operand is a value, AppleScript performs the operation, and if the leftmost operand is a reference to an application object, the application performs the operation. For example, the comparison "Hello" contains word 1 of document "Report" is performed by AppleScript, because the rst operand is a string. Before performing the comparison, AppleScript must get the value of the rst word. In contrast, the comparison word 1 of document "Report" contains "Hello" is performed by the application containing the document named Report. The Is Contained By operator is an exception to this rule. In expressions with the Is Contained By operator, AppleScript performs the operation if the rightmost operand is a value and the application performs the operation if the rightmost operand is a reference to an application object. Table 6-1 summarizes the AppleScript operators. For each operator, it includes a brief description of the operation and lists the class (or classes) of the operands and the class (or classes) of the result. A few of the operators are characters that you type with modier keys. For these operators, the keystrokes are shown in parentheses. The section following the table provides more information about how operators treat different classes of operands. The sections following the table contain more detailed explanations and examples of operations.

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Table 6-1 Operator and

AppleScript operators Description And. Binary logical operator that results in true if both the operand to its left and the operand to its right are true. Both of the operands must evaluate to Boolean values. When evaluating expressions containing the And operator, AppleScript checks the leftmost operand rst. If its value is false, AppleScript does not evaluate the rightmost operand, because it already knows the expression is false. (This behavior is sometimes called short-circuiting.) Class of operands: Boolean Class of result: Boolean Or. Binary logical operator that results in true if either the operand to its left or the operand to its right is true. At least one of the operands must evaluate to a Boolean value. When evaluating expressions containing the Or operator, AppleScript checks the leftmost operand rst. If its value is true, AppleScript does not evaluate the rightmost operand, because it already knows the expression is true. (This behavior is sometimes called short-circuiting.) Class of operands: Boolean Class of result: Boolean Concatenation. Binary operator that joins two values. If the operand to the left of the operator is a string, the result is a string. If the operand to the left of the operator is a record, the result is a record. If the operand to the left of the operator belongs to any other class, the result is a list. Class of operands: Boolean, Class Identier, Constant, Data, Date, Integer, List, Real, Record, Reference, String Class of result: List, Record, String Equal. Binary comparison operator that results in true if the operand to its left and the operand to its right have the same value. The operands can be of any class. The method AppleScript uses to determine equality depends on the class of the operands. Class of operands: Boolean, Class Identier, Constant, Data, Date, Integer, List, Real, Record, Reference, String Class of result: Boolean
continued

or

&

= is equal equals [is] equal to

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Table 6-1 Operator ! (Optionequal sign) is not isn't isn't equal [to] is not equal [to] doesn't equal does not equal

AppleScript operators (continued) Description Not equal. Binary comparison operator that results in true if the operand to its left and the operand to its right have different values. The operands can be of any class. The method AppleScript uses to determine equality depends on the class of the operands. Class of operands: Boolean, Class Identier, Constant, Data, Date, Integer, List, Real, Record, Reference, String Class of result: Boolean Greater than. Binary comparison operator that results in true if the value of the operand to its left is greater than the value of the operand to its right. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. The method AppleScript uses to determine which value is greater depends on the class of the operands. Class of operands: Date, Integer, Real, String Class of result: Boolean Less than. Binary comparison operator that results in true if the value of the operand to its left is less than the value of the operand to its right. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. The method AppleScript uses to determine which value is greater depends on the class of the operands. Class of operands: Date, Integer, Real, String Class of result: Boolean Greater than or equal to. Binary comparison operator that results in true if the value of the operand to its left is greater than or equal to the value of the operand to its right. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. The method AppleScript uses to determine which value is greater depends on the class of the operands. Class of operands: Date, Integer, Real, String Class of result: Boolean
continued

> [is] greater than comes after is not less than or equal [to] isn't less than or equal [to]

< [is] less than comes before is not greater than or equal [to] isn't greater than or equal [to]

" (Optiongreater-than sign) >= [is] greater than or equal [to] is not less than isn't less than does not come before doesn't come before

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Table 6-1 Operator

AppleScript operators (continued) Description Less than or equal to. Binary comparison operator that results in true if the value of the operand to its left is less than or equal to the value of the operand to its right. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. The method AppleScript uses to determine which value is greater depends on the class of the operands. Class of operands: Date, Integer, Real, String Class of result: Boolean Starts with. Binary containment operator that results in true if the list or string to its right matches the beginning of the list or string to its left. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. Class of operands: List, String Class of result: Boolean Ends with. Binary containment operator that results in true if the list or string to its right matches the end of the list or string to its left. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. Class of operands: List, String Class of result: Boolean Contains. Binary containment operator that results in true if the list, record, or string to its right matches any part of the list, record, or string to its left. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. Class of operands: List, Record, String Class of result: Boolean
continued

# (Optionless-than sign) <= [is] less than or equal [to] is not greater than isn't greater than does not come after doesn't come after

start[s] with begin[s] with

end[s] with

contain[s]

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Table 6-1 Operator does not contain doesn't contain

AppleScript operators (continued) Description Does not contain. Binary containment operator that results in true if the list, record, or string to its right does not match any part of the list, record, or string to its left. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the right of the operator to the class of the operand to the left. Class of operands: List, Record, String Class of result: Boolean Is contained by. Binary containment operator that results in true if the list, record, or string to its left matches any part of the list, record, or string to its right. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the left of the operator to the class of the operand to the right. Class of operands: List, Record, String Class of result: Boolean Is not contained by. Binary containment operator that results in true if the list, record, or string to its left does not match any part of the list, record, or string to its right. Both operands must evaluate to values of the same class. If they dont, AppleScript attempts to coerce the operand to the left of the operator to the class of the operand to the right. Class of operands: List, Record, String Class of result: Boolean Multiply. Binary arithmetic operator that multiplies the number to its left and the number to its right. Class of operands: Integer, Real Class of result: Integer, Real Plus. Binary arithmetic operator that adds the number or date to its left and the number or date to its right. Only integers can be added to dates. AppleScript interprets such an integer as a number of seconds. Class of operands: Date, Integer, Real Class of result: Date, Integer, Real
continued

is in is contained by

is not in is not contained by isn't contained by

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Table 6-1 Operator -

AppleScript operators (continued) Description Minus. Binary or unary arithmetic operator. The binary operator subtracts the number to its right from the number or date to its left. The unary operator makes the number to its right negative. Only integers can be subtracted from dates. AppleScript interprets such an integer as a number of seconds. Class of operands: Date, Integer, Real Class of result: Date, Integer, Real Division. Binary arithmetic operator that divides the number to its left by the number to its right. Class of operands: Integer, Real Class of result: Real Integral division. Binary arithmetic operator that divides the number to its left by the number to its right and returns the integral part of the answer as its result. Class of operands: Integer, Real Class of result: Integer Remainder. Binary arithmetic operator that divides the number to its left by the number to its right and returns the remainder as its result. Class of operands: Integer, Real Class of result: Integer, Real Exponent. Binary arithmetic operator that raises the number to its left to the power of the number to its right. Class of operands: Integer, Real Class of result: Real Coercion. Binary operator that converts the operand to its left to the class listed to its right. Not all values can be coerced to all classes. The coercions that AppleScript can perform are listed in Coercing Values on page 68. The additional coercions, if any, that applications can perform are listed in application dictionaries. Class of operands: the operand to the right of the operator must be a class identier; the operand to the left must be a value that can be converted to that class Class of result: the class specied by the class identier to the right of the operator
continued

" (Option-slash) /

div

mod

as

Operations

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Table 6-1 Operator not

AppleScript operators (continued) Description Not. Unary logical operator that results in true if the operand to its right is false, and false if the operand to its right is true. Class of operand: Boolean Class of result: Boolean A Reference To. Unary operator that causes AppleScript to interpret the value to its right as a reference instead of getting its value. For more information about the A Reference To operator, see The A Reference To Operator on page 153. Class of operand: Reference Class of result: Reference

[a] ( ref [to] | reference to )

Operators That Handle Operands of Various Classes


Many of the operators can handle operands of a variety of classes. The following sections describe how the Equal, Is Not Equal To, Greater Than, Less Than, Starts With, Ends With, Contains, Is Contained By, and concatenation (&) operators behave with different classes of operands.

Equal, Is Not Equal To


The Equal and Is Not Equal To operators can handle operands of any class.

OPERANDS OF DIFFERENT CLASSES

Two expressions of different classes are not equal.

BOOLEAN EXPRESSION

Two Boolean expressions are equal if both of them evaluate to true or if both evaluate to false. They are not equal if one evaluates to true and the other to false.

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CLASS IDENTIFIER

Two class identiers are equal if they are the same identier. They are not equal if they are different identiers.

CONSTANT

Two constants are equal if they are the same. They are not equal if they are different.

DATA

Two data values are equal if they are the same length in bytes and their bytes are the same (AppleScript does a byte-wise comparison).

DATE

Two dates are equal if they both represent the same date, even if they are expressed in different formats. For example, the following expression is true, because date "12/5/92" and date "December 5th, 1992" represent the same date. date "12/5/92" = date "December 5th, 1992"

INTEGER

Two integers are equal if they are the same. They are not equal if they are different.

LIST

Two lists are equal if each item in the list to the left of the operator is equal to the item in the same position in the list to the right of the operator. They are not equal if items in the same positions in the lists are not equal or if the lists have different numbers of items. For example, { (1 + 1), (4 > 3) } = {2, true} is true, because (1 + 1) evaluates to 2, and (4 > 3) evaluates to true.

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REAL

Two real numbers are equal if they both represent the same real number, even if the formats in which they are expressed are different. For example, the following expression is true. 0.01 is equal to 1e10-2 Two real numbers are not equal if they represent different real numbers.

RECORDS

Two records are equal if they both contain the same collection of properties and if the values of properties with the same labels are equal. They are not equal if the records contain different collections of properties, or if the values of properties with the same labels are not equal. The order in which properties are listed does not affect equality. For example, the following expression is true. { name:"Eric", mileage:"8000" } = { mileage:"8000",$ name:"Eric"}

REFERENCE

Two references are equal if their classes, reference forms, and containers are identical. They are not equal if their classes, reference forms, and containers are not identical, even if they refer to the same object. For example, the expression x = y in the following Tell statement is true, because the classes (word), reference forms (Index), and containers (paragraph 1 of document "Intro" of application "Scriptable Text Editor") of the two references are identical. tell document "Intro" of application $ "Scriptable Text Editor" set x to a reference to word 1 of paragraph 1 set y to a reference to word 1 of paragraph 1 x = y end tell --result:true

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Expressions

The expression x = y in the following statement is false, because the containers are different. tell document "Intro" of application $ "Scriptable Text Editor" set x to a reference to word 1 of paragraph 1 set y to a reference to word 1 x = y end tell --result:false When you use references in expressions without the A Reference To operator, the values of the objects specied in the references are used to evaluate the expressions. For example, the result of the following expression is true if both documents begin with the same word. word 1 of document "Report" = word 1 document "Intro"

STRING

Two strings are equal if they are both the same series of characters. They are not equal if they are different series of characters. AppleScript compares strings character by character. It does not distinguish uppercase from lowercase letters unless you use a Considering statement to consider the case attribute. For example, the following expression is true. "DUMPtruck" is equal to "dumptruck" AppleScript considers all characters and punctuation, including spaces, tabs, return characters, diacritical marks, hyphens, periods, commas, question marks, semicolons, colons, exclamation points, backslash characters, and single and double quotation marks in string comparisons. AppleScript ignores style in string comparisons.

Operations

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Note

All string comparisons can be affected by Considering and Ignoring statements, which allow you to selectively consider or ignore the case of characters, as well as specic types of characters. For more information, see Considering and Ignoring Statements on page 213. N

Greater Than, Less Than


The Greater Than and Less Than operators work with dates, integers, real numbers, and strings.

DATE

A date is greater than another date if it represents a later time. A date is less than another date if it represents an earlier time.

INTEGER

An integer is greater than a real number or another integer if it represents a larger number. An integer is less than a real number or another integer if it represents a smaller number.

REAL

A real number is greater than an integer or another real number if it represents a larger number. A real number is less than an integer or another real number if it represents a smaller number.

STRING

A string is greater than (comes after) another string if it would appear after the other string in an English-language dictionary. For example, "zebra" comes after "aardvark" and

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"zebra" > "aardvark" are true. A string is less than (comes before) another string if it would appear in a dictionary before the other string. For example, "aardvark" comes before "zebra" and "aardvark" < "zebra" are true. AppleScript uses the ASCII collating sequence to determine a words position in an English-language dictionary. The order of the ASCII collating sequence is space!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTU VWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ AppleScript compares strings character by character. When the corresponding characters in two strings are not the same, the string containing the character closest to the beginning of the ASCII collating sequence is less than the other string. If two strings have identical characters but one is shorter than the other, the shorter string is less than the longer string. AppleScript treats all letters as lowercase letters, unless you use a Considering statement to consider the case attribute. For more information about Considering statements, refer to Considering and Ignoring Statements on page 213.

Starts With, Ends With


The Starts With and Ends With operators work with lists and strings.

LIST

A list starts with another list if the values of the items in the list to the right of the operator are equal to the values of the items at the beginning of the list to the left. A list ends with another list if the values of the items in the list to the right of the operator are equal to the values of the items at the end of the list to

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the left. In both cases, the items in the two lists must be in the same order. Both Starts With and Ends With work if the operand to the right of the operator is a single value. For example, { "this", "is", 2, "cool" } ends with "cool" and { "this", "is", 2, "cool" } starts with "this" and { "this", "is", 2, "cool" } starts with { "this", "is" } are all true.

STRING

A string starts with another string if the characters in the string to the right of the operator are the same as the characters at the beginning of the string to the left. For example, "operand" starts with "opera" is true. A string ends with another string if the characters in the string to the right of the operator are the same as the characters at the end of the string to the left. For example, "operand" ends with "and" is true. AppleScript compares strings character by character according to the rules for the Equal operator.

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Contains, Is Contained By
The Contains and Is Contained By operators work with lists, records, and strings.

LIST

A list contains another list if the list to the right of the operator is a sublist of the list to the left of the operator. A sublist is a list whose items appear in the same order and have the same values as any series of items in the other list. For example, { "this", "is", 1 + 1, "cool" } contains { "is", 2 } is true, but { "this", "is", 2, "cool" } contains { 2, "is" } is false. A list is contained by another list if the list to the left of the operator is a sublist of the list to the right of the operator. For example, { "is", 2} is contained by { "this", "is", 2, "cool" } is true. Both Contains and Is Contained By work if the sublist is a single value. For example, { "this", "is", 2, "cool" } contains 2 and 2 is contained by { "this", "is", 2, "cool" } are true.

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Expressions

RECORD

A record contains another record if all the properties in the record to the right of the operator are included in the record to the left, and the values of properties in the record to the right are equal to the values of the corresponding properties in the record to the left. A record is contained by another record if all the properties in the record to the left of the operator are included in the record to the right, and the values of the properties in the record to the left are equal to the values of the corresponding properties in the record to the right. The order in which the properties appear does not matter. For example, { name:"Eric", mileage:"8000", description:"fast"} $ contains { description:"fast", name:"Eric" } is true.

STRING

A string contains another string if the characters in the string to the right of the operator are equal to any contiguous series of characters in the string to the left of the operator. For example, "operand" contains "era" is true, but "operand" contains "dna" is false. A string is contained by another string if the characters in the string to the left of the operator are equal to any series of characters in the string to the right of the operator. For example, this statement is true: "era" is contained by "operand"

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Concatenation
The concatenation operator (&) can handle operands of any class.

STRING

The concatenation of two strings is a string that begins with the characters in the string to the left of the operator, followed immediately by the characters in the string to the right of the operator. AppleScript does not add spaces or other characters between the two strings. For example, "dump" & "truck" returns the string "dumptruck". If the operand to the left of the operator is a string, but the operand to the right is not, AppleScript attempts to coerce the operand to the right to a string. For example, when AppleScript evaluates the expression "Route " & 66 it coerces the integer 66 to the string "66", and the result is "Route 66"

RECORD

The concatenation of two records is a record that begins with the properties of the record to the left of the operator, followed by the properties of the record to the right of the operator. If both records contain properties with the same name, the value of the property from the record to the left of the operator appears in the result. For example, the result of the expression { name:"Eric", mileage:"8000" } & $ { name:"Mitch", framesize:58 } is { name:"Eric", mileage:"8000", frameSize:58 }

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ALL OTHER CLASSES

The concatenation of two operands that are not strings or records is a list whose rst item is the value of the operand to the left of the operator, and whose second item is the value of the operand to the right of the operator. If the operands to be concatenated are lists, then the result is a list containing all the items in the list to the left of the operator, followed by all the items in the list to the right of the operator. For example, { "This" } & { "and", "that" } returns a list containing three items: { "This", "and", "that" }

Operator Precedence

AppleScript allows you to combine expressions into larger, more complex expressions. When evaluating expressions, AppleScript uses operator precedence to determine which operations are performed rst. Table 6-2 shows the order in which AppleScript performs operations. To see how operator precedence works, consider the following expression. 2 * 5 + 12 --result: 22 To evaluate the expression, AppleScript performs the multiplication operation 2 * 5 first, because as shown in Table 6-2, multiplication has higher precedence than addition. The column labeled Associativity in Table 6-2 indicates the order in which AppleScript performs operations if there are two or more operations of the same precedence in an expression. The word none in the Associativity column indicates that you cannot have multiple consecutive occurrences of the operation in an expression. For example, the expression 3 = 3 = 3 is not legal because the associativity for the equal operator (=) is none. The word unary indicates that the operator is a unary operator. To evaluate expressions with multiple unary operators of the same order, AppleScript applies the operator closest to the operand rst, then applies the next closest operator, and so on. For example, the expression not not not true is evaluated as not (not (not true)).

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Table 6-2 Order

Operator precedence Operators Associativity Type of operator

1 2 3 4

( ) + ^ * / " div mod + as < # > " = ! not and or

Innermost to outermost Unary Right to left Left to right

Grouping Plus or minus sign for numbers Exponentiation Multiplication and division

5 6 7

Left to right Left to right None

Addition and subtraction Coercion Comparison

8 9 10 11

None Unary Left to right Left to right

Equality and inequality Logical negation Logical for Boolean values Logical for Boolean values

You can change the order in which AppleScript performs operations by grouping expressions in parentheses. As shown in Table 6-2, AppleScript evaluates expressions in parentheses rst. For example, adding parentheses around 5 + 12 in the following expression causes AppleScript to perform the addition operation rst and changes the result. 2 * ( 5 + 12 ) --result:34

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Date-Time Arithmetic
AppleScript supports these operations with the + and - operators on date and time difference values: date + timeDifference --result: date date - date --result: timeDifference date - timeDifference --result: date where date is a date value and timeDifference is an integer value specifying a time difference in seconds. To simplify the notation of time differences, you can also use one or more of these constants: minutes hours days weeks 60 60 * minutes 24 * hours 7 * days

Heres an example: date "Apr 15, 1992" + 4 * days + 3 * hours + 2 * minutes It is often useful to be able to specify a time difference between two dates; for example: set timeInvestment to current date - "May 16, 1992" After running this script, the value of the timeInvestment variable is an integer that species the number of seconds between the two dates. If you then add this time difference to the starting date (May 16, 1992), AppleScript returns a date value equal to the current date when the timeInvestment variable was set.

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To express a time difference in more convenient form, divide the number of seconds by the appropriate constant: 31449600 / years --result: 1 151200 / days --result: 1.75 To get an integral number of hours, days, and so on, use the div operator: 151200 div days --result: 1 To get the difference, in seconds, between the current time and Greenwich mean time, use the scripting addition command Time to GMT. For example, if you are in Cupertino, California, and your computer is set to Pacic Standard Time, Time to GMT produces this result: time to GMT --result: -28800 For more information about the Time to GMT command, see the AppleScript Scripting Additions Guide.

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Figure 7-0 Listing 7-0 Table 7-0

Control Statements

Control statements are statements that control when and how other statements are executed. Most control statements are compound statementsthat is, statements that contain other statements. By default, AppleScript executes the statements in a script in sequence, one after the other. Control statements can change the order in which AppleScript executes statements by causing AppleScript to repeat or skip statements or go to a different statement. This chapter describes the following control statements:
I

Tell, which denes the default target to which commands are sent if no direct object is specied If, which allows you to execute or skip statements based on the outcome of one or more tests Repeat, which allows you to repeat a series of statements Try, which allows you to handle error messages Considering and Ignoring, which allow you to consider or ignore certain attributes, such as case, punctuation, and white space, in string comparisons With Timeout, which allows you to specify how long AppleScript waits for an application command or scripting addition to complete before stopping execution of the script and returning an error With Transaction, which allows you to take advantage of applications that support the notion of a transactiona sequence of related events that should be performed as if they were a single operation

I I I

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Characteristics of Control Statements


Most control statements are compound statements that contain other statements. For example, the If statement if today = last day of theMonth set MonthlyReport to prepareReport(currentMonth) print MonthlyReport end if

is a compound statement that contains a Set command and a Print command. Compound statements begin with one or more reserved words, such as if in the example above, that identify the type of compound statement. The last line of a compound statement is always end, which can optionally include the word that begins the control statement. Control statements can contain other control statements. For example, this Tell statement contains the If statement of the previous example. tell application "ReportWizard" if today = last day of theMonth set MonthlyReport to prepareReport(currentMonth) print MonthlyReport end if end tell Control statements that are contained within other control statements are sometimes called nested control statements. All control statements can be compound statements. In addition, some control statements can be written as single statements. For example, the statement if (x > y) then return x is equivalent to if (x > y) then return x end if

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Control Statements

You can use a simple statement only when youre controlling the execution of a single statement (such as return x in the previous example).

Tell Statements
Tell statements specify the default target, the object to which commands are sent if they do not include a direct parameter. For example, in the following Tell statement, the Close command does not include a direct parameter. tell front window close end tell As a result, the Close command is sent to the front window, the default target specied in the Tell statement.

When AppleScript encounters a partial reference (a reference that does not specify every container of an object), it uses the default target to complete it. For example, in the following Tell statement, the reference word 3 does not specify all of the containers of the word object, so AppleScript completes it with the default target. tell front document of application "Scriptable Text Editor" delete word 3 end tell The result is that the Delete command is sent to the third word of the front document of the Scriptable Text Editor. A Tell statement also indicates which dictionary AppleScript should use to interpret words contained in the statement. For example, the previous Tell statement tells AppleScript to use the Scriptable Text Editor dictionary, which contains the denitions for the Delete command and the word object. If the Tell statement had not specied the application, AppleScript would not have understood the Delete command. If you refer to another application within a Tell statement to an application, AppleScript uses the dictionaries of both applications to interpret the words in the statement. For example, in response to the following Tell statement,

Tell Statements

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AppleScript uses the Microsoft Excel dictionary for denitions of the Copy command and cell object, and the Scriptable Text Editor dictionary for the denition of the word object. tell application "Microsoft Excel" copy word 5 of document "TestDocument" of application "Scriptable Text Editor" to Cell "R1C1" of Document "spreadsheet" end tell AppleScript denes two variables, it and me, that you can use in Tell statements. The variable it is the default target. The value of it is a reference, as in tell document "Introduction" of application "Scriptable Text Editor" get name of it end tell

The value of the variable it is document "Introduction" of application "Scriptable Text Editor". The result of the Get command is the string "Introduction". The variable me refers to the current script, as in property name : "Script" tell document "Introduction" of application "Scriptable Text Editor" get name of me end tell --result: "Script"

The reference name of me refers to the name property of the current script. The result of the Get command is the string "Script".

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AppleScript denes another word, my, that you can use instead of the phrase of me. For example, the following script is equivalent to the previous example: property name : "Script" tell document "Introduction" of application "Scriptable Text Editor" get my name end tell --result: "Script"

If you refer to a property in a Tell statement without using either it or me, AppleScript assumes that you want the property of the default target of the Tell statement. For example, the result of the Get command in the following Tell statement is "Introduction". property name : "Script" tell document "Introduction" of application "Scriptable Text Editor" get name end tell --result: "Introduction"

If AppleScript cannot nd the property in the dictionary of the default target of the Tell statement, then it assumes you want the property of the current script. For example, the result of the Get command in the following Tell statement is 1000000. property x : 1000000 tell document "Introduction" of application "Scriptable Text Editor" get x end tell --result: 1000000

In addition to distinguishing script properties from object properties, me and my are used to distinguish user-dened commands (subroutines) from application commands in Tell statements. For more information, see Chapter 8, Handlers.

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Note

Within tests in Filter references, the direct object is the object being tested, so the variable it refers to the object currently being tested. See Using the Filter Reference Form on page 140 for information about the use of it in tests. N

Tell (Simple Statement)


A simple Tell statement species the object to which to send a command.

SYNTAX

tell referenceToObject to statement where referenceToObject is a reference to an application object, system object, or script object. statement is any AppleScript statement.

EXAMPLE

tell front window of application "Scriptable Text Editor" to close

NOTES

If referenceToObject species an application on a remote computer, additional conditions must be met. These conditions are described in References to Applications, which begins on page 146. If referenceToObject species an application on the same computer that is not running, AppleScript launches the application.

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Control Statements

Tell (Compound Statement)


A compound Tell statement species the default target of the commands it contains.

SYNTAX

tell referenceToObject [ statement ]... end [ tell ] where referenceToObject is a reference to an application object, system object, or script object. statement is any AppleScript statement.

EXAMPLES

tell application "Scriptable Text Editor" tell front window close end tell end tell tell front window of application "Scriptable Text Editor" close end tell tell application "Scriptable Text Editor" of machine "Mitch's PowerBook" of zone "Apple Berkeley" tell front window close end tell end tell

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NOTES

If referenceToObject species an application on a remote computer, additional conditions must be met. These conditions are described in References to Applications, which begins on page 146. If referenceToObject species an application on the same computer that is not running, AppleScript launches the application.

If Statements

If statements allow you to dene statements or groups of statements that are executed only in specic circumstances. Each If statement contains one or more Boolean expressions whose values can be either true or false. AppleScript executes the statements contained in the If statement only if the value of the Boolean expression is true. If statements are also called conditional statements. Boolean expressions in If statements are also called tests. The following example uses an If statement to control whether or not a particular dialog box is displayed: if dependents > 2 then display dialog "You might need to file an extra form" end if The If statement contains the Boolean expression dependents > 2. If the value of the Boolean expression is true, the Display Dialog command is executed. If the value of the Boolean expression is false, the Display Dialog command is not executed. (Display Dialog is a scripting addition command. For more information about the way it works, see the AppleScript Scripting Additions Guide.) If statements can contain multiple tests. For example, the following statement contains three tests. if ( x > y ) then set myMessage to " is greater than " else if ( x < y ) then set myMessage to " is less than "

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else set myMessage to " is equal to " end if set myResult to (x as string) & myMessage & (y as string) If the expression x > y is true, the value of the variable myMessage is set to " is greater than " and the If statement is finished. Control passes to the Set statement, which uses the value of the variable myMessage to set the value of another variable, called myResult. The value of myResult is a string such as "7 is greater than 5". If the rst Boolean expression is false, the next expression, x < y, is evaluated with similar results. An If statement can contain any number of Else If clauses; AppleScript looks for the rst Boolean expression contained in an If or Else If clause that is true, executes the statements contained in its block (the statements between one Else If and the following Else If or Else clause), and then exits the If statement. An If statement can also include a nal Else clause. The statements in its block are executed if no other test in the If statement passes. For example, suppose the values of x and y in the previous example are both 112. The rst two tests, x > y and x < y, fail. The value of the variable myMessage is set to " is equal to ", and the value of myResult is "112 is equal to 112". If statements can be more elaborate, as in this example: display dialog "How many dependents?" default answer "" set dependents to (text returned of result) as integer display dialog "Have you ever been audited?" buttons {"No", "Yes"} if button returned of result = "Yes" then set audit to true else set audit to false end if if dependents < 9 and audit = false then display dialog "No extra forms are required." else if dependents < 9 and audit = true then display dialog "You might need to file an extra form."

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else --anything greater than 9 display dialog "You will need to file an extra form." end if The example shows how you can create a more complex Boolean expression with the help of Boolean operators, such as the And operator. The expression dependents < 9 and audit = false has two Boolean expressions as operands (dependents < 9, audit = false). If both expressions are true, the value of the entire expression is true. Other Boolean operators are Or (another binary operator; if either of its operands is true, the entire expression is true), and Not (a unary operator; if its operand is true, the expression is false, and vice versa). For more information about operators, see Chapter 6, Expressions.

If (Simple Statement)
A simple If statement contains one Boolean expression and a statement to be executed if the value of the Boolean expression is true.
SYNTAX

if Boolean then statement where Boolean is an expression whose value is true or false. statement is any AppleScript statement.
EXAMPLES

In the following If statement if result > 3 then display dialog "The result is " & $ result as string the Display Dialog command is executed only if the value of the Boolean expression result > 3 is true.

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Control Statements

If (Compound Statement)
A compound If statement contains one or more Boolean expressions and groups of statements to be executed if the value of the corresponding Boolean expression is true.
SYNTAX

if Boolean [ then ] [ statement ]... [ else if Boolean [ then ] [ statement ]...]... [ else [ statement ]...] end [ if ] where Boolean is an expression whose value is true or false. statement is any AppleScript statement.

EXAMPLE

In the following If statement, the statements that copy an individuals status report to the end of a department status report are executed only if the date is March 1, 1993. if Current Date = "March 1, 1993" tell application "Scriptable Text Editor" open file "Status Report" set myStatus to text from paragraph 1 to $ paragraph 10 of document!"Status Report" close document "Status Report" open file "Department Status" copy myStatus to end of document "Department Status" close document "Department Status" end tell end if

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Control Statements

Repeat Statements

Repeat statements are used to create loops, or groups of repeated statements, in scripts. There are several types of Repeat statements, which differ in the way they specify when the repetition stops. For example, the following Repeat statement performs the same action a specied number of times: repeat 2 times beep end repeat The following Repeat statement performs the same actions while a specic condition is true: tell application "Scriptable Text Editor" set numberOfWindows to (count windows) repeat while numberOfWindows > 0 close front window set numberOfWindows to (count windows) end repeat end tell You can also specify an innite loop, which is a Repeat statement that does not specify when the repetition stops. You can use an Exit statement within an innite loop or any other Repeat statement to immediately exit the Repeat statement.

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Control Statements

Heres an example of a Repeat statement with an Exit statement: tell application "Scriptable Text Editor" set numberOfWindows to (count windows) set i to 1 repeat if i > numberOfWindows then exit end if print window i set i to i + 1 end repeat end tell More elaborate forms of the Repeat statement use looping variables that you can refer to in the body of the loop. Heres an example: tell application "Scriptable Text Editor" set contents of front window to "" set selection to "David Numberman's Top Ten Numbers for Lists " repeat with n from 1 to 10 copy (n as string & ". " & n as string & " " ) to n select end of front window set selection to n end repeat end tell

Repeat Statements

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Note that two of the strings in the preceding statement include a return character. These are valid strings even though the surrounding quotation marks are on different lines within the statement. Running the preceding statement results in the following text: David Numberman's Top 10 Numbers for Lists 1. 1 2. 2 3. 3 4. 4 5. 5 6. 6 7. 7 8. 8 9. 9 10. 10 The line repeat with n from 1 to 10 species n as the looping variable, a variable that controls the number of iterations. At the beginning of each iteration, AppleScript adds 1 to the value of n. When the value of the looping variable reaches 10, AppleScript exits the loop. The expression n as string coerces an integer into a string, while the & (concatenation) operator joins two strings to make a single string. For more information about operators and coercing values, see Chapter 6, Expressions.

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Control Statements

Repeat (forever)
The Repeat (forever) form of the Repeat statement is an innite loop. The only way to exit the loop is by using an Exit statement.

SYNTAX

repeat [ statement ]... end [ repeat ] where statement is any AppleScript statement. This is an innite loop; you must use an Exit statement to exit the loop (see page 204).

EXAMPLE

The following example numbers the paragraphs of a document. It uses the Exit statement if paragraphNum > numParagraphs then exit to exit the loop. tell document "List" set numParagraphs to (count paragraphs) set paragraphNum to 1 repeat if paragraphNum > numParagraphs then exit set paragraph paragraphNum to (paragraphNum as string) & " " $ & paragraph paragraphNum set paragraphNum to paragraphNum + 1 end repeat end tell

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Repeat (number) Times


The Repeat (number) Times form of the Repeat statement repeats a group of statements a specied number of times.

SYNTAX

repeat integer [ times ] [ statement ]... end [ repeat ] where integer is an integer that specifies the number of times to repeat the statements in the body of the loop. The word times after integer is optional. statement is any AppleScript statement.

EXAMPLE

The following example numbers the paragraphs of a document with the Repeat (number) Times form of the Repeat statement. tell document "List" set numParagraphs to (count paragraphs) set paragraphNum to 1 repeat numParagraphs times set paragraph paragraphNum to (paragraphNum as string) & " " $ & paragraph paragraphNum set paragraphNum to paragraphNum + 1 end repeat end tell

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Control Statements

Repeat While
The Repeat While form of the Repeat statement repeats a group of statements as long as a particular condition, specied in a Boolean expression, is met.

SYNTAX

repeat while Boolean [ statement ]... end [ repeat ] where Boolean is an expression whose value is true or false. The statements in the loop are repeated until Boolean becomes false. If Boolean is false when entering the loop, the statements in the loop are not executed. statement is any AppleScript statement.

EXAMPLE

The following example numbers the paragraphs of a document with the Repeat While form of the Repeat statement. tell document "List" set numParagraphs to (count paragraphs) set paragraphNum to 1 repeat while paragraphNum # numParagraphs set paragraph paragraphNum to (paragraphNum as string) & " " $ & paragraph paragraphNum set paragraphNum to paragraphNum + 1 end repeat end tell

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Repeat Until
The Repeat Until form of the Repeat statement repeats a group of statements until a particular condition, specied in a Boolean expression, is met.

SYNTAX

repeat until Boolean [ statement ]... end [ repeat ] where Boolean is an expression whose value is true or false. The statements in the loop are repeated until Boolean becomes true. If Boolean is true when entering the loop, the statements in the loop are not executed. statement is any AppleScript statement.

EXAMPLE

This example numbers the paragraphs of a document with the Repeat Until form of the Repeat statement. tell document "List" set numParagraphs to (count paragraphs) set paragraphNum to 1 repeat until paragraphNum > numParagraphs set paragraph paragraphNum to (paragraphNum as string) & " " $ & paragraph paragraphNum set paragraphNum to paragraphNum + 1 end repeat end tell

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Control Statements

Repeat With (loopVariable) From (startValue) To (stopValue)


In the Repeat With (loopVariable) From (startValue) To (stopValue) form of the Repeat statement, the looping variable is an integer that is increased by a specied value after each iteration of the loop. The loop terminates when the value of the variable is greater than a predened stop value.

SYNTAX

repeat with loopVariable from startValue to stopValue [ by stepValue ] [ statement ]... end [ repeat ] where loopVariable is used to control the number of iterations. It can be any previously dened variable or a new variable you dene in the Repeat statement (see Notes). startValue (an integer) is the value assigned to loopVariable when the loop is entered. stopValue (an integer) is the value of loopVariable at which iteration ends. Iteration continues until the value of loopVariable is greater than the value of stopValue. stepValue (an integer) is the value added to loopVariable after each iteration of the loop. The default value of stepValue is 1. statement is any AppleScript statement.

EXAMPLE

The following example numbers the paragraphs of a document with the Repeat With (loopVariable) From (startValue) To (stopValue) form of the Repeat statement. tell document "List" repeat with n from 1 to (count paragraphs) set paragraph n to (n as string) & " " & paragraph n end repeat end tell

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NOTES

You can use an existing variable as the looping variable in a Repeat statement or dene a new one in the Repeat statement. You cannot change the value of the looping variable in the loop body. The variable is undened after the loop has been executed, but you can redene it outside the loop. AppleScript evaluates startValue, stopValue, and stepValue when it begins executing the loop and stores the values internally. If you change the values in the body of the loop, it has no effect on the execution of the loop.

Repeat With (loopVariable) In (list)

In the Repeat With (loopVariable) In (list) form of the Repeat statement, the looping variable is a reference to an item in a list. The number of iterations is equal to the number of items in the list. In the rst iteration, the value of the variable is item 1 of list (where list is the list you specied in the rst line of the statement), in the second iteration, its value is item 2 of list, and so on.

SYNTAX

repeat with loopVariable in list [ statement ]... end [ repeat ] where loopVariable is any previously dened variable or a new variable you dene in the Repeat statement (see Notes). list is a list or a reference (such as words 1 thru 5) whose value is a list. list can also be a record; AppleScript coerces the record to a list (see Notes). statement is any AppleScript statement.

EXAMPLE

The following example numbers the paragraphs of a document with the Repeat With (loopVariable) In (list) form of the Repeat statement. The value of the

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Control Statements

reference paragraphs (the paragraphs of document "List") is a list of the paragraphs in the document. tell document "List" set paragraphNum to 1 repeat with n in paragraphs set paragraph paragraphNum to $ (paragraphNum as string) & " " & contents of n set paragraphNum to paragraphNum + 1 end repeat end tell

NOTES

You can use an existing variable as the looping variable in a Repeat statement or dene a new one in the Repeat statement. You cannot change the value of the looping variable in the loop body. The variable is undened after the loop has been executed, but you can redene it outside the loop. AppleScript evaluates loopVariable in list as item 1 of list, item 2 of list, item 3 of list, and so on until it reaches the last item in the list: repeat with i in {1, 2, 3, 4} set x to i end repeat --result: item 4 of {1, 2, 3, 4} To get the value of an item in the list, you must use the contents of operator: repeat with i in {1, 2, 3, 4} set x to contents of i end repeat --result: 4 If the value of list is a record, AppleScript coerces the record to a list by stripping the property labels. For example, {a:1, b:2, c:3} becomes {1, 2, 3}.

Repeat Statements

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Exit

7
An Exit statement is used in a Repeat statement to exit the Repeat statement. When AppleScript executes an Exit statement, it terminates loop execution and resumes execution with the next statement following the Repeat statement. You cannot use Exit statements outside of Repeat statements.

SYNTAX

exit

EXAMPLE

set i to 1 tell application "Scriptable Text Editor" repeat if i > (count windows) exit end print window i set i to i + 1 end repeat end tell

Try Statements

Scripts dont always work perfectly. When a script is executed, errors can occur in the Operating System (for example, when a specied le isnt found), in an application (for example, when you specify an object that doesnt exist), and in the script itself. When an error occurs, AppleScript sends a special message known as an error message. An error message is a message that is returned by an application, AppleScript, or the Operating System if an error occurs during the handling of a command. An error message can include an error number,

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which is an integer that identies the error, an error expression, which is an expression, usually a string, that describes the error, and other information. To handle error messages, scripts can include error handlers. Error handlers are contained in compound statements, called Try statements, that dene the scope of the error handlers they contain. If an error message occurs and there is no handler for it, script execution stops.

Kinds of Errors
Every script error falls into one of the following categories:
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Operating System errors are errors that occur when AppleScript or an application requests services from the Operating System. They are rare, and, more importantly, theres usually nothing you can do about them in a script. A few, such as "File <name> wasn't found" and "Application isn't running", make sense for scripts to handle. These errors are listed in Appendix C, Error Messages. Apple event errors are Operating System errors that occur when the underlying message system for AppleScriptknown as Apple eventsfails. Many of these errors, such as "No user interaction allowed", are of interest to users. Also of interest to users are errors that have to do with reference forms, as well as errors like "No such object". These errors are listed in Appendix C, Error Messages. Apple Event Registry errors are errors returned by applications when handling standard AppleScript commands (commands that apply to all applications). Many of these, such as "The specified object is a property, not an element", are of interest to users and should be handled. These errors are listed in Appendix C, Error Messages. AppleScript errors are errors that occur when AppleScript processes script statements. Nearly all of these are of interest to users. These errors are listed in Appendix C, Error Messages. Application errors are any additional errors returned by applications. Applications can dene any number of additional error messages for the AppleScript commands they handle. These errors are listed in the documentation for applications that dene them.

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Script errors are error messages sent by a script using the Error command. Scripts that dene additional errors will often include descriptions of the errors in their documentation.

Note

Many errors are the result of the normal operation of a command. For example, the Choose File command returns error 128 if the user presses the Cancel button in the resulting dialog box. Scripts must routinely handle such errors to ensure normal operation. N

How Errors Are Handled

When an error occurs, AppleScript checks to see if the statement that caused the error is contained in a Try statement. A Try statement is a two-part compound statement that contains a series of AppleScript statements, followed by an error handler to be invoked if any of those statements causes an error. If the statement that caused the error is included in a Try statement, then AppleScript passes control to the error handler in the Try statement. After the error handler completes, control passes to the statement immediately following the end of the Try statement. If the error occurred within a subroutine and AppleScript does not nd a Try statement in that subroutine, AppleScript checks to see if the statement that invoked the current subroutine is contained in a Try statement. If that statement is not contained in a Try statement, AppleScript continues up the call chain, going to the statement that invoked that subroutine, if any, and so on. If none of the calls in the call chain is contained in a Try statement, AppleScript stops execution of the script.

Writing a Try Statement


A Try statement is two-part compound statement. The rst part, which begins with the word try, is a collection of AppleScript statements. The second part, which begins with the words on error, is an error handlera series of statements that is executed if any of the statements in the rst part causes an error message. The Try statement ends with the word end (followed optionally by error or try).

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The error handler can include up to ve parameter variables (also called formal parameters) that represent the actual information sent in the error message when the error occurs. When the error handler is called, the parameter variables become local variables in the error handler.

Try

7
A Try statement is a compound statement consisting of a list of AppleScript statements followed by an error handler to be executed if any of the statements cause an error message.

SYNTAX

try [ statement ]... on error [ errorMessageVariable ] [ number errorNumberVariable ] [ from offendingObjectVariable ] [ partial result resultListVariable ] [ to expectedTypeVariable ] [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ error | try ] where statement is any AppleScript statement. errorMessageVariable (an identifier) is a parameter variable for the expression, usually a string, that describes the error. You use this parameter variable to refer to the error expression within the error handler. errorNumberVariable (an identifier) is a parameter variable for the error number (an integer). You use this parameter variable to refer to the error number within the error handler.

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offendingObjectVariable (an identier) is a parameter variable for the reference to the application or object that caused the error (a reference). You use this parameter variable to refer to the object that caused the error within the error handler. resultListVariable (an identier) is a parameter variable for the results for objects that were handled before the error occurred. Its value is a list that can contain values of any class. You use this parameter variable to refer to the partial results within the error handler. This parameter applies only to commands that return results for multiple objects. For example, if an application handles the command get words 1 thru 5 and an error occurs when handling word 4, the partial result parameter contains the results for the rst three words. expectedTypeVariable (an identier) is a parameter variable for the expected value class (a class identier)that is, the value class to which AppleScript was attempting to coerce the value of offendingObjectVariable. If an application receives data of the wrong class and cannot coerce it to the correct class, the value of this parameter variable is the class of the coercion that failed. (The example at the end of this denition demonstrates how this works.) variable is an identier for either a global variable or a local variable that can be used in the handler. The scope of a local variable is the handler. You cannot refer to a local variable outside the handler. The scope of a global variable can extend to any other part of the script, including other handlers and script objects. For detailed information about the scope of local and global variables, see Scope of Script Variables and Properties, which begins on page 252.

EXAMPLES

The following Try statement provides an error handler for the Choose File command. (For a complete description of the Choose File command, see the AppleScript Scripting Additions Guide.) The Choose File command returns an error if the user clicks the Cancel button in the Choose File dialog box. The error handler gives the user a chance to continue if an error occurs. try choose file set fileName to result

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on error errText number errNum display dialog "An error has occurred: " & $ errText & "\rDo you want to continue " & $ "using the default file?" $ buttons {"Cancel", "Continue"} default button 1 if button returned of result = "Cancel" error number -128 --quit silently else display dialog "The script will continue " & $ "using the default file." set fileName to defaultFileName end if end try For the preceding example to work correctly, defaultFileName must have been set to a lename earlier in the same script. The next example demonstrates the use of the To keyword to capture additional information about an error that occurs during a coercion failure. tell application "Scriptable Text Editor" try repeat with i from 1 to "Toronto" i end repeat on error from obj to newClass {obj, newClass} end try end tell --result: {"Toronto", integer} The Repeat statement fails because the string "Toronto" is the wrong class. The error handler simply returns the values of obj (the offending value, "Toronto") and newClass (the class of the coercion that failed, integer) in the result window.

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Signaling Errors in Scripts


A script can signal an errorwhich can then be handled by an error handler with the Error command. This allows scripts to dene their own messages for errors that occur within the script.

Error
The Error command signals an error in a script.

SYNTAX

error [ errorMessage ] [ number errorNumber ] [ from offendingObject ] [ partial result resultList ] [ to expectedType ] where

errorMessage is an expression, usually a string, describing the error. Although this parameter is not required, you should provide descriptive expressions for errors wherever possible (a string is the best way to inform the user of an error), and you should always provide an expression if you do not include a number parameter. If you do not include an error expression, an empty string ("") is passed to the error handler. errorNumber is the error number for the error. You do not have to include an error number, but if you do, the number must not be any of the error numbers listed in Appendix C, Error Messages. In general, positive numbers from 500 to 10,000 do not conict with error numbers for AppleScript, the Operating System, or Apple events. If you do not include a number parameter, the value -2700 is passed to the error handler. offendingObject is a reference to the object, if any, that caused the error. If you provide a partial reference, AppleScript completes it using the value of the default object.

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resultList applies only to commands that return results for multiple objects. If results for some, but not all, of the objects specied in the command are available, you can include them in the partial result parameter. If you do not include a partial result parameter, an empty list ({}) is passed to the error handler. expectedType is a class identier. If a parameter specied in the command was not of the expected class, and AppleScript was unable to coerce it to the expected class, then you can include the expected class in the to parameter.

EXAMPLES

The following example shows how to signal and provide a handler for an error. The CentimeterConversion subroutine signals error number 750 if its parameter is not a number. The error handler tests the error number, and if it is equal to 750, returns a string indicating that the parameter must be a real number or integer. on CentimeterConversion from x --make sure the parameter is a real number or an integer try if {integer, real} contains class of x then return x * 2.54 else error number 750 end if on error number errorNumber if errorNumber = 750 then return "The parameter must be a real number or integer." else error errorNumber --unknown error, resignal end if end try end CentimeterConversion CentimeterConversion from "Cupertino" --result: "The parameter must be a real number or integer."

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You can use the Error command to resignal an error. For example, in the following Try statement, the Error command in the error handler resignals the error exactly as it was received. try word 5 of "one two three" on error number errNum from badObj --statements that handle the error error number errNum from badObj end try In the following Try statement, the Error command in the error handler resignals the error, but changes the error message and error number. The new error number is 600. try word 5 of "one two three" on error --statements that determine the cause of the error error "There are not enough words." number 600 end try

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Considering and Ignoring Statements

Considering statements allow you to control the way AppleScript executes operations and commands by listing specic characteristics, called attributes, to be taken into account as the operations and commands are executed. Ignoring statements work the same way, except that you list specic attributes to be ignored. The attributes you can use include
I I

case, white space, and others that affect string comparisons an attribute called application responses that controls whether or not AppleScript waits for responses from commands sent to applications

Heres an example of a string comparison without a Considering statement: "This" = "this" --result: true The value of the string comparison is true, because by default, AppleScript does not distinguish uppercase from lowercase letters. Heres an example of the same comparison within a Considering statement: considering case "This" = "this" end considering --result: false The Considering statement species that a particular attribute of strings their caseis to be used in comparisons. As a result the comparison "This" = "this" is now false, because the uppercase T in "This" does not match the lowercase t in "this".

Considering and Ignoring Statements

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Considering/Ignoring
Considering and Ignoring statements cause AppleScript to consider or ignore specic characteristics, called attributes, as it executes groups of statements.

SYNTAX

considering attribute [, attribute ... and attribute ] !$ [ but ignoring attribute [, attribute ... and attribute ] ] [ statement ]... end considering ignoring attribute [, attribute ... and attribute ] !$ [ but considering attribute [, attribute ... and attribute ] ] [ statement ]... end ignoring where statement is any AppleScript statement. attribute is an attribute to be considered or ignored. Attributes are listed next under Attributes.

ATTRIBUTES

An attribute is a characteristic that can be considered or ignored in a Considering or Ignoring statement. A Considering or Ignoring statement can include any of the following attributes: case: In string comparisons, uppercase letters are not distinguished from lowercase letters (all letters are treated as lowercase letters). If this attribute is considered, uppercase letters are distinguished from lowercase letters. white space: Spaces, tab characters, and return characters are considered in string comparisons. If this attribute is ignored, the strings are compared as if these characters were not present; for example "Brick house" would be considered equal to "Brickhouse".

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diacriticals: Diacritical marks (such as , `, , , and ) are considered in string comparisons. If this attribute is ignored, "rsum" is considered equal to "resume", and so on. hyphens: In string comparisons, hyphenated words are considered different from their nonhyphenated counterparts. If this attribute is ignored, the strings are compared as if any hyphens were not present; for example "anti-war" would be considered equal to "antiwar". expansion: In string comparisons, AppleScript normally treats the characters , , , and as identical to the character pairs ae, AE, oe, and OE, respectively. If this attribute is ignored, AppleScript treats these characters like single characters; for example would be considered not equal to the character pair ae. punctuation: The punctuation marks (. , ? : ; ! \ ' " `) are considered in string comparisons. If this attribute is ignored, the strings are compared as if these punctuation marks were not present; for example "This!" would be considered equal to "This". application responses: Normally, AppleScript waits for a response from each application command before proceeding to the next statement or operation. The response indicates if the command completed successfully, and also returns results and error messages, if there are any. If this attribute is ignored, AppleScript does not wait for responses from application commands before proceeding to the next statement, and ignores any results or error messages that are returned. Results and error messages from AppleScript commands, scripting additions, and expressions are not affected by the application responses attribute.

EXAMPLES

considering case "a" comes before "b" end considering considering case and white space but ignoring diacriticals "a" comes after "b" end considering

Considering and Ignoring Statements

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ignoring punctuation if "this !,:book" = "this book" then (* additional statements *) end if end ignoring

NOTES

The case, white space, diacriticals, hyphens, expansion, and punctuation considerations apply only to comparisons performed by AppleScript. Comparisons are performed by AppleScript if the rst operand in the comparison is a value in a script; if the rst operand is a reference to an application or system object, the comparison is performed by the application or operating system. In contrast, the application responses consideration applies only to application commands. AppleScript commands, scripting additions, and AppleScript expressions are not affected. As with all other control statements, you can nest Considering and Ignoring statements. If the same attribute appears in both an outer and inner statement, the attribute specied in the inner statement takes precedence. For example, in the following statement, the rst comparison is true, because case attribute is ignored (as specied in the Ignoring statement), while the second comparison is false, because the case attribute is once again considered (as specied in the inner Considering statement). ignoring case and punctuation if "This" = "this" then beep 1 --true considering case if "This" = "this" then beep 2 --false end considering end considering When attributes in an inner Considering or Ignoring statement are different from those in outer statements, they are added to the attributes to be considered and ignored. For example, in the following statement, the rst comparison is false, because only case is ignored, while the second comparison is true, because both case and white space are ignored.

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ignoring case if "This or that" = "thisorthat" then beep 2 --false ignoring white space if "This or that" = "thisorthat" then beep 1 --true end ignoring end ignoring

With Timeout Statements


When AppleScript sends a command to an application, it normally waits for the command to complete execution before continuing with the rest of the script. If the command takes longer than one minute to complete, AppleScript stops running the script and returns the error "event timed out". With Timeout statements let you change how long AppleScript waits before stopping execution of a script. The amount of time you specify in a With Timeout statement applies to some types of commands within the statement that are sent to other applications, but not to any commands sent to the application thats running the script. The specied time applies to all application commands and to any scripting addition commands whose targets are application objectsthat is, scripting addition commands within Tell statements to application objects or scripting addition commands whose direct parameters are application objects. The time specied by a With Timeout statement does not apply to AppleScript commands, AppleScript operations, or scripting addition commands whose targets are not application objects.
Note

If you want AppleScript to proceed to the next statement without waiting for application commands to complete, use an Ignoring statement to ignore the application responses attribute. For more information, see Considering and Ignoring Statements on page 213. N

With Timeout Statements

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With Timeout
With Timeout statements let you change how long AppleScript can wait before stopping execution of application and scripting addition commands that are sent to other applications.

SYNTAX

with timeout [ of ] integer second[s] [ statement ]... end [ timeout ] where integer is an integer that specifies the amount of time, in seconds, AppleScript allows for each application command or command addition contained in the With Timeout statement that is sent to any application other than the current one. statement is any AppleScript statement.

EXAMPLE

The following With Timeout statement gives the user ve minutes, instead of the usual one minute, to type in his or her name. try with timeout of 300 seconds tell application "Scriptable Text Editor" display dialog "What is your name?" default answer "" end tell end timeout on error beep end

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With Transaction Statements


Some applications, such as databases, support the notion of a transaction that is, a sequence of related events that should be performed as if they were a single operation. The With Transaction statement allows you to specify transactions for such applications. At the beginning of a With Transaction statement, AppleScript requests a transaction ID from the target application (established by an enclosing Tell statement) and attaches that transaction ID to every Apple event it sends to the target application as a result of executing commands in the body of the With Transaction statement.

Whenever AppleScript exits a With Transaction statement, it informs the application that the transaction is over, even if the exit occurs before the end of the statement because of an error. Thus, if an error occurs within the body of the With Transaction statement but is not handled within the statement, AppleScript exits the statement, the application is informed that the transaction is over, and the error continues through subsequent statements until it is handled.

With Transaction

With Transaction statements cause AppleScript to associate a single transaction ID with any events it sends to a target application as a result of executing commands in the body of the With Transaction statement.
SYNTAX

with transaction [ session ] [ statement ]... end [ transaction ] where session is an object that species a specic session. statement is any AppleScript statement.

With Transaction Statements

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EXAMPLES

This example uses a With Transaction statement to ensure that a record can be modied by one user without being modied by another user at the same time. tell application "Small DB" with transaction set oldName to Field "Name" set oldAddress to Field "Address" set newName to display dialog "Please type a new name" default answer oldName set newAddress to display dialog "Please type the new address" default answer oldAddress set Field "Name" to newName set Field "Address" to newAddress end transaction end tell The Set statements obtain the current values of the Name and Address elds and invite the user to change them. Enclosing these Set statements in a single With Transaction statement informs the application that other users should not be allowed to access the same record at the same time. With Transaction statements only work with applications that explicitly support them. Some applications only support With Transaction statements (like the one in the previous example) that do not take a session object as a parameter. Other applications support both With Transaction statements that have no parameter and With Transaction statements that take a session parameter. The following example demonstrates how to specify a session for a With Transaction statement. tell application "Super DB" set mySession to make session with data {user: "Bob", password: "Secret"} with transaction mySession ... end transaction end tell

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Figure 8-0 Listing 8-0 Table 8-0

Handlers

Handlers are collections of statements that are executed in response to commands or error messages. This chapter describes
I I I I

subroutines, which are handlers for user-dened commands command handlers for system or application commands command handlers for script applications the scope of script variables and properties declared in handlers and elsewhere in scripts

Using Subroutines
Subroutines are collections of statements that AppleScript runs in response to user-dened commands. They are similar to functions, methods, and procedures in other programming languages. This section explains how to write and call subroutines.

Subroutines are useful in scripts that perform the same action in more than one place. For example, if you have a series of statements for comparing values and you need to use those statements at several places in a script, you can package the statements as a subroutine and call it from anywhere in the script. Your script becomes shorter and easier to maintain. In addition, you can give subroutines descriptive names that make their purposes clear and make scripts easy to read.

Using Subroutines

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Heres a subroutine, called minimumValue, that returns the smaller of two values: --minimumValue subroutine: on minimumValue(x, y) if x # y then return x else return y end if end minimumValue --how to call minimumValue: minimumValue(5, 105) The rst line of the minimumValue subroutine species the parameters of the subroutine. These can be positional parameterslike x and y in the example where the order of the parameters is signicant, or labeled parameters like those for AppleScript and application commandswhere the order of parameters other than the direct parameter doesnt matter. The minimumValue subroutine includes two Return statements. A Return statement is one of the ways a subroutine can return a result. When AppleScript executes a Return statement, it returns the value (if any) listed in the statement and immediately exits the subroutine. If AppleScript executes a Return statement without a value, it exits the subroutine immediately and does not return a value. If a subroutine does not include any Return statement, AppleScript executes the statements in the subroutine and, after handling the last statement, returns the value of the last statement in the subroutine. If the last statement does not return a value, then the subroutine does not return a value. When AppleScript has nished executing a subroutine, it passes control to the place in the script immediately after the place where the subroutine was called. If a subroutine call is part of an expression, AppleScript uses the value returned by the subroutine to evaluate the expression. For example, to evaluate the following expression, AppleScript calls the subroutine for minimumValue. minimumValue(5, 105) + 100 After the value of minimumValue is returned, AppleScript evaluates the rest of the expression.

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Types of Subroutines
There are two types of subroutines: those with labeled parameters and those with positional parameters.
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Labeled parameters are identied by their labels and can be listed in any order. Subroutines with labeled parameters can also have a direct parameter. The direct parameter, if present, must be listed rst. Positional parameters must be listed in a specic order, which is dened in the subroutine denition.

For example, the following statement calls a subroutine with positional parameters. minimumValue(150, 4000) The following statement calls a subroutine with labeled parameters. The direct parameter is the list of lenames. The labeled parameters are identied by the labels stringToFind and checkCase. findFiles of {"March Expenses", "April Expenses", $ "May Expenses", "June Expenses"} given $ stringToFind:"LeChateau", checkCase:false The denition for a subroutine determines what kind of parameters the subroutine requires. When you call a subroutine, you must list its parameters in the same way they are specied in the subroutine denition. You can also have subroutines with no parameters. To indicate that a subroutine has no parameters, you must include a pair of empty parentheses after the subroutine name in both the subroutine denition and the subroutine call. For example, the following script shows the denition and subroutine call for a subroutine called helloWorld that has no parameters. on helloWorld() display dialog "Hello World" end helloWorld()

Using Subroutines

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Scope of Subroutine Calls in Tell Statements


If you need to call a subroutine from within a Tell statement, you must use the reserved words of me or my to indicate that the subroutine is part of the scriptnot a command that should be sent to the object of the Tell statement. For example, the minimumValue subroutine call in the following Tell statement is unsuccessful, because AppleScript sends the minimumValue command to the Scriptable Text Editor. (You get an error message saying that the Scriptable Text Editor does not understand the minimumValue command.) tell application "Scriptable Text Editor" minimumValue(12, 400) copy result as string to word 15 of front document end tell (* result: the subroutine call is unsuccessful because AppleScript sends the minimumValue command to the Scriptable Text Editor *) If you use the words of me in the subroutine call, as shown in the following Tell statement, the subroutine call is successful, because AppleScript knows that the subroutine is part of the script. tell application "Scriptable Text Editor" minimumValue(12, 400) of me copy result as string to word 15 of front document end tell (* result: the subroutine call is successful because the words "of me" tell AppleScript that the minimumValue command is part of the script *)

The word my before the subroutine call is a synonym for the words of me after the subroutine call. For example, the following two subroutine calls are equivalent: minimumValue(12, 400) of me my minimumValue(12, 400)

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Checking the Classes of Subroutine Parameters


You cannot specify the class of a parameter in a subroutine denition. You can, however, get the value of the Class property of a parameter and check it to see if the parameter belongs to the correct class. If it doesnt, you may be able to coerce it with the As operator, or failing that, you can return an error. (For information about coercing values, see Chapter 6, Expressions. For information about returning errors, see Try Statements, which begins on page 204.) Heres an example of a subroutine that checks to see if its parameter is a real number or an integer: on CentimeterConversion from x --make sure the parameter is a real number or an integer if class of x is contained by {integer, real} return x * 2.54 else error "The parameter must be a real number or an integer" end if end CentimeterConversion

Recursive Subroutines
A recursive subroutine is a subroutine that calls itself. Recursive subroutines are legal in AppleScript. You can use them to perform repetitive actions. For example, this recursive subroutine generates a factorial. on factorial(x) if x > 0 then return x * (factorial(x - 1)) else return 1 end if end factorial factorial(10)

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Handlers

To generate 10 factorial, the subroutine factorial is called once from the top level of the script, and then calls itself ten more times, until the value of x is 0. When x is equal to 0, AppleScript skips to the Else clause and finishes executing all the partially executed subroutines, including the original factorial subroutine call. When you call a recursive subroutine, AppleScript keeps track of the variables and pending statements in the original (partially executed) subroutine until the recursive subroutine has completed. The limit on the number of pending subroutines depends on the amount of memory available.

Saving and Loading Libraries of Subroutines

So far, youve seen examples of dening and calling subroutines in the same script. This is useful for functions that are repeated more than once in the same script. But you can also write subroutines for generic functions, such as numeric operations, that are useful in many different scripts. To make a subroutine available in any script, save it as a compiled script, and then use the scripting addition command Load Script to make it available in a particular script. You can use this technique to create libraries of subroutines for use in many scripts. For example, the following script contains three subroutines: centimeterConversion, which converts inches to centimeters; factorial, which returns the factorial of a number; and min, which returns the smallest number in a list of numbers. --the centimeterConversion subroutine converts inches to centimeters on centimeterConversion from x if class of x is contained by {integer, real} then return x * 2.54 else error "The parameter must be a real number or an integer." end if end centimeterConversion

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Handlers

--the factorial() subroutine returns the factorial of a number on factorial(x) if x > 0 then return x * (factorial(x - 1)) else return 1 end if end factorial --the min() subroutine returns the smallest number in a list on min(numberList) if class of numberList ! list or numberList = {} then $ return numberList if length of numberList = 1 then return item 1 of numberList copy item 1 of numberList to frontNumber copy length of numberList to listLength copy min(items 2 thru listLength of numberList) to tailNumber if frontNumber > tailNumber then return tailNumber else return frontNumber end if end min To save this script as a compiled script, choose Save As from the Script Editors File menu and choose Compiled Script from the Kind pop-up menu. Then save the script as a le called Numeric Operations. (If you are using a different script editor, see the documentation that came with it.) After you save the script as a compiled script, use the Load Script scripting addition command to make the subroutines it contains available in the current script. For example, the Load Script command in the following script assigns the compiled script Numeric Operations to the variable NumberLib. To call the subroutines in Numeric Operations, use a Tell statement. The Tell statement in

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the example calls the factorial subroutine. (You must have a compiled script called Numeric Operations in the specied location for this script to work correctly.) set NumberLib to (load script file "MacHD:Scripts:Numeric Operations") tell NumberLib factorial(10) end tell
Note

The Load Script scripting addition command loads the compiled script as a script object. For a denition of Load Script, see the AppleScript Scripting Additions Guide. Script objects are user-dened objects that are treated as values by AppleScript; for more information about them, see Chapter 9, Script Objects. N

Subroutine Denitions and Calls


A subroutine denition contains
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a template for calls to the subroutine optional variable declarations statements; among these can be a Return statement that when executed returns a value and exits the subroutine

You cannot nest subroutine denitions; that is, you cannot dene a subroutine within a subroutine denition. The way you call a subroutine is determined by the way the subroutine was dened:
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You must provide all the parameters specied in the denition. You must provide either labeled parameters or positional parameters, as specied in the denition.

The sections that follow describe how to dene and call subroutines.

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Subroutines With Labeled Parameters


This section describes the syntax for dening and calling subroutines with labeled parameters. Examples of subroutines that use this syntax begin on page 232.

Subroutine Denition, Labeled Parameters

The denition for a subroutine with labeled parameters lists the labels to use when calling the subroutine and the statements to be executed when it is called.

SYNTAX

( on | to ) subroutineName [ [ of | in ] directParameterVariable ] [ subroutineParamLabel paramVariable ]... [ given label:paramVariable [, label:paramVariable ]...] [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ subroutineName ] where subroutineName (an identier) is the subroutine name.

directParameterVariable (an identier) is a parameter variable (also called a formal parameter) that represents the actual value of the direct parameter. You use this identier to refer to the direct parameter in the body of the subroutine denition. As with application commands, the direct parameter must be rst.
Note

If a subroutine includes a direct parameter, the subroutine must also include either the subroutineParamLabel parameter or the given label:paramVariable parameter. N

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subroutineParamLabel is one of the following labels: above, against, apart from, around, aside from, at, below, beneath, beside, between, by, for, from, instead of, into, on, onto, out of, over, thru (or through), under. These labels are the only labels that can be used without the special label given. As in other commands, each label must be unique among the labels for the subroutine (that is, you cannot use the same label for more than one parameter). paramVariable (an identier) is a parameter variable for the actual value of a parameter. You use this identier to refer to the parameter in the body of the subroutine. label is any parameter label. This can be any valid AppleScript identier. You must use the special label given to specify parameters whose labels are not among the labels for subroutineParamLabel. variable is an identier for either a global or local variable that can be used in the handler. The scope of a local variable is the handler. You cannot refer to a local variable outside the handler. The scope of a global variable can extend to any other part of the script, including other handlers and script objects. For detailed information about the scope of local and global variables, see Scope of Script Variables and Properties, which begins on page 252. statement is any AppleScript statement.

NOTES

For examples of subroutines with labeled parameters, see page 232.

Subroutine Call, Labeled Parameters


A subroutine call for a subroutine with labeled parameters lists parameters other than the direct parameter in any order, using the labels in the subroutine denition to identify the parameter values.

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SYNTAX

subroutineName [ [ of | in ] directParameter ] [ [ subroutineParamLabel parameterValue ] | [ with labelForTrueParam [, labelForTrueParam ]... [ ( and | or | , ) labelForTrueParam ] ] | [ without labelForFalseParam [, labelForFalseParam ]...] [ ( and | or | , ) labelForFalseParam ] ] | [ given label:parameterValue [, label:parameterValue ]...] ]... where subroutineName (an identier) is the name of the subroutine. directParameter is the direct parameter, if one is included in the subroutine denition. It can be any valid expression. As in application commands, the direct parameter must be rst if it is included at all. subroutineParamLabel is one of the following labels used in the denition of the subroutine: above, against, apart from, around, aside from, at, below, beneath, beside, between, by, for, from, instead of, into, on, onto, out of, over, thru (or through), under. parameterValue is the value of a parameter, which can be any valid expression. labelForTrueParam is the label for a Boolean parameter whose value is true. You use this form in With clauses; because the value true is implied by the word With, you provide only the label, not the value. (For an example of how to use a With clause, see page 233.) If you use or or a comma instead of and with the last parameter of a with clause, AppleScript changes the of or the comma to and during compilation. labelForFalseParam is the label for a Boolean parameter whose value is false. You use this form in Without clauses; because the value false is implied by the word Without, you provide only the label, not the value. If you use or or a comma instead of and with the last parameter of a without clause, AppleScript changes the or or the comma to and during compilation. label is any parameter label used in the denition of the subroutine that is not among the labels for subroutineParamLabel. You must use the special label given to specify these parameters. (For an example, see Examples later in this section.)

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If you use or or a comma instead of and with the last parameter of a with clause, AppleScript changes the or or the comma to and during compiling.

NOTES

A subroutine call must include all the parameters specied in the subroutine denition. There is no way to specify optional parameters. When calling a subroutine, you can list any parameter-value pairs except the direct parameter after the label given, not just the parameters that were specied that way in the subroutine denition. For example, the following two calls to the searchFiles subroutine described in the next section are interchangeable. searchFiles of {"March Expenses", "April Expenses"} for "Le Chateau" searchFiles of {"March Expenses", "April Expenses"} given for:"Le Chateau" With the exception of the direct parameter, which must directly follow the subroutine name, labeled parameters can appear in any order. This includes parameters listed in Given, With, and Without clauses. Furthermore, you can include any number of Given, With, and Without clauses in a subroutine call.

Examples of Subroutines With Labeled Parameters


This section provides examples of subroutine denitions with labeled parameters and of calls to those subroutines.

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The following subroutine converts inches to centimeters: on CentimeterConversion from x --make sure the parameter is a real number or an integer if class of x is contained by {integer, real} return x * 2.54 else error "The parameter must be a real number or an integer" end if end CentimeterConversion --to call CentimeterConversion: CentimeterConversion of 36 The following subroutine searches for a specic string in a list of les. to searchFiles of filesToSearch for theString --filesToSearch: list of Scriptable Text Editor files --theString: the string to be searched for set hits to {} tell application "Scriptable Text Editor" repeat with i from 1 to (count items of filesToSearch) set currentFile to item i of filesToSearch if contents of document currentFile contains theString --append currentFile to list of hits set hits to hits & currentFile end if end repeat return hits end tell end searchFiles --to call searchFiles: searchFiles of {"March Expenses", "April Expenses", $ "May Expenses", "June Expenses"} for "LeChateau" The specied les must be open for the searchFiles handler to work.

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The following subroutine uses the special label given to dene a parameter with the label rounding. By using verb forms ending with ing as labels, you can often make subroutine calls easier to read. to findNumbers of numberList above minLimit $ given rounding:roundBoolean set resultList to {} repeat with i from 1 to (count items of numberList) set x to item i of numberList if roundBoolean = true then copy (x + 0.5) div 1 to x end if if x > minLimit then copy resultList & x to resultList end if end repeat return resultList end findNumbers --to call findNumbers: findNumbers of myList above 3 given rounding:true Another way to call the findNumbers subroutine is to use a With or Without clause to specify the value of the rounding parameter. You can use With or Without clauses to specify parameters whose values are true or false. --this call is equivalent to the previous example findNumbers of myList above 3 with rounding The subroutine parameter labels that can be used without the special label given allow you considerable flexibility in defining handlers that sound English-like. For example, heres a routine that takes any parameter that can be displayed as a string and displays it in a dialog box: on rock around the clock display dialog (clock as string) end rock

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The statement rock around the current date later in the same script displays the current date in a dialog box. Heres another example of the use of subroutine parameter labels: to check for yourNumber from bottom thru top if bottom # yourNumber and yourNumber # top then display dialog "Congratulations! You scored." end if end check The statement check for 8 from 7 thru 10 later in the same script displays the specied dialog box.

Subroutines With Positional Parameters


The sections that follow describe the syntax for dening and calling subroutines with positional parameters. Examples of subroutines that use this syntax begin on page 238.

Subroutine Denition, Positional Parameters


The denition for a subroutine with positional parameters lists the order in which to list parameters when calling the subroutine and the statements to be executed when the subroutine is called.

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SYNTAX

( on | to ) subroutineName ( [ paramVariable [, paramVariable ]...] ) [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ subroutineName ] where subroutineName (an identier) is the name of the subroutine. paramVariable (an identier) is a parameter variable for the actual value of the parameter. You use this identier to specify the parameter in the body of the subroutine. variable is an identier for either a global or local variable that can be used in the handler. The scope of a local variable is the handler. You cannot refer to a local variable outside the handler. The scope of a global variable can extend to any other part of the script, including other handlers and script objects. For detailed information about the scope of local and global variables, see Scope of Script Variables and Properties, which begins on page 252. statement is any AppleScript statement. The parentheses that enclose the series of positional parameters in the syntax denition are a required part of the language. They are shown in bold to distinguish them from parentheses that show grouping but are not part of the language. The parentheses must be included even if the subroutine denition doesnt include any parameters. For examples of subroutines with positional parameters, see page 238.

Subroutine Call, Positional Parameters


A subroutine call for a subroutine with positional parameters lists the parameters in the same order as they are specied in the subroutine denition.

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SYNTAX

subroutineName ( [ parameterValue [, parameterValue ]...] ) where subroutineName (an identier) is the name of the subroutine. parameterValue is the value of a parameter, which can be any valid expression. If there are two or more parameters, they must be listed in the same order in which they were specied in the subroutine denition. The parentheses that enclose the series of positional parameters are a required part of the language. They are shown in bold to distinguish them from parentheses that show grouping but are not part of the language. The parentheses must be included even if the subroutine denition doesnt include any parameters.

NOTES

A subroutine call must include all the parameters specied in the subroutine denition. There is no way to specify optional parameters. You can use a subroutine call as a parameter of another subroutine call. Heres an example. minimumValue(2, maximumValue(x, y)) The second parameter of the call to minimumValue is the value from the subroutine call to maximumValue. (The minimumValue subroutine is dened in the next section.) A call to a subroutine with positional parameters can include parameters that arent literals as long as they evaluate to a pattern dened for the subroutine. Similarly, the properties of a record passed to a subroutine dont have to be given in the same order they are given in the subroutines declaration, as long as all the properties required to t the dened pattern are present. The examples that follow include subroutines with positional parameters that dene a pattern.

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Examples of Subroutines With Positional Parameters


Here is a subroutine that returns the minimum value of a pair of values followed by an example of how to call the subroutine. on minimumValue(x, y) if x # y then return x else return y end if end minimumValue minimumValue(21, 40000)

You can also dene a subroutine whose positional parameters dene a pattern to match when calling the subroutine. For example, the subroutine that follows takes a single parameter whose pattern consists of a list of two items in a list. on point({x, y}) display dialog ("x = " & x & ", y = " & y) end point set mypoint to {3, 8} point(mypoint)

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A parameter pattern can be much more complex than a single list. The handler in the next example takes two numbers and a record whose properties include a list of bounds and displays a dialog box summarizing some of that information: on hello(a, b, {length:l, bounds:{x, y, w, h}, name:n}) set q to a " b set response to "Hello " & n & ", you are " & l & " inches tall and occupy position (" & x & ", " & y & ")." display dialog response end hello set thing to {bounds:{1, 2, 4, 5}, name:"George", length:72} hello (2, 3, thing) As you can see from this example, a call to a subroutine with patterned parameters can include parameters that arent literals, as long as they evaluate to the appropriate pattern. Similarly, the properties of a record passed to a subroutine with patterned parameters dont have to be given in the same order in which they are given in the subroutines denition, as long as all the properties required to t the pattern are present.

The Return Statement

A Return statement allows you to stop execution of a handler before all its statements are executed and to obtain a value. Many of the preceding examples in this chapter use Return statements.

Return
A Return statement exits a handler and returns a value. When AppleScript executes a Return statement, it stops handler execution and resumes execution

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at the place in the script where the handler was called, using the value returned as the value of the handler.

SYNTAX

return expression where expression is an AppleScript expression. When AppleScript executes a Return statement, it returns the value of the expression. Expressions are described in Chapter 6, Expressions.

EXAMPLE

To return a value and exit a subroutine, include a Return statement in the body of the subroutine. For example, the following statement returns the integer 2: return 2 If you include a Return statement without an expression, AppleScript exits the subroutine immediately and no value is returned.

NOTES

If a subroutine does not include a Return statement, AppleScript executes the statements in the subroutine and, after handling the last statement, returns the value of the last statement in the subroutine. If the last statement does not return a value, then no value is returned. When AppleScript has nished executing a subroutine (that is, when it executes a Return statement or the last statement in the subroutine), it passes control to the place in the script immediately after the place where the subroutine was called.

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Command Handlers
Command handlers are handlers for application commands. They are similar to subroutine handlers, but instead of dening responses to user-dened commands, they dene responses to application commands, such as Open, Print, or Move, sent to application objects.

You dene command handlers in scripts, but they handle commands that are sent to application objects. To be useful, scripts that contain command handlers must be associated with the application objects that receive those commands. This is called attaching a script to an application object. Scripts that are attached to objects can change the way those objects respond to particular commands. Each application determines which, if any, of its objects can have attached scripts, and how you attach the scripts. This section describes the syntax for command handler denitions. For information about recursion in command handlers, see theRecursive Subroutines, which begins on page 225. For information about the scope of variables and properties in handlers, see Scope of Script Variables and Properties, which begins on page 252.

Command Handler Denition


A command handler denition is a set of statements that is executed in response to an application command. Command handler denitions need not include all of the possible parameters of the commands they respond to. If a command handler receives more parameters than are specied in the command handler denition, it ignores the extra parameters.

Command Handlers

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SYNTAX

The syntax for a command handler denition is ( on | to ) commandName [ [ of ] directParameterVariable ] [ given label:paramVariable [, label:paramVariable ]...] [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ commandName ] where commandName (an identier) is a command name. directParameterVariable (an identifier) is a parameter variable for the actual value of the direct parameter. You use this parameter variable to refer to the direct parameter in the body of the subroutine. If it is included, directParameter must be listed immediately after the command name. The word of before directParameter is optional. label is the parameter label for one of the parameters of the command being handled. The label given is optional. paramVariable (an identier) is a parameter variable for the actual value of the parameter. You use this identier to refer to the parameter in the body of the handler. variable is an identier for either a global or local variable that can be used in the handler. The scope of a local variable is the handler. You cannot refer to a local variable outside the handler. The scope of a global variable can extend to any other part of the script, including other handlers and script objects. For detailed information about the scope of local and global variables, see Scope of Script Variables and Properties, which begins on page 252. statement is any AppleScript statement.
NOTES

The statements in a command handler can include a Continue statement, which passes the command to the applications default handler for that command. This allows you to invoke an applications default behavior for a command from within a command handler. For more information, see The Continue Statement, which begins on page 277.

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Command Handlers for Script Applications

Getting Started With AppleScript describes how you can use the Script Editor to save a script as a script application. A script application is a script that you can run from the Finder much like any other application. If you save a script as a stay-open application, it stays open after it runs; if you dont, it quits right after it runs. Every script application can respond to at least two commands: the Run command and the Open command. Like any other application, a script application receives a Run command whenever it is launched, and an Open command whenever another icon is dragged and dropped over its icon. Stay-open script applications can also receive and handle any other commands. All stay-open applications receive periodic Idle commands whenever theyre not responding to other events and Quit commands whenever the user quits the application. This section describes handlers for the Run, Open, Idle, and Quit commands. It also describes how you can call a script application from another script.

Run Handlers

All applications that are compatible with System 7 can respond to the Run command, even if they arent scriptable. The Finder sends a Run command to an application whenever that application is not already running and one of the following actions occurs:
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The user double-clicks the applications icon. The user selects the applications icon and chooses Open from the File menu. The applications icon is in the Apple Menu Items folder and the user chooses it from the Apple menu. The applications icon is in the Startup Items folder and the user restarts the computer.

If the application is already running when one of these actions occurs, the application is activated but no commands are sent to it. If the application isnt

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running, the Finder launches the application and sends it a Run command. The application responds by performing the actions the user expects when the application rst opens, such as opening an untitled document. Like any other application, a script application receives a Run command whenever one of the actions just listed occurs. You can provide a handler for the Run command in a couple of ways. An implicit Run handler consists of all statements at the top level of a script except for property declarations, script object denitions, and other command handlers. An explicit Run handler, like any other handler, is enclosed within an on...end statement. For example, the script that follows consists a property declaration, an increment command, a handler for the increment command, and a Tell statement. For the Tell statement to work, you have a Scriptable Text Editor document named Count Log open before you run the script. Each time you run the script, the value of the property x increases by 1 and the increase is recorded in the Count Log. property x : 0 increment() on increment() set x to x + 1 display dialog "Count is now " & x & "." end increment tell document "Count Log" of application "Scriptable Text Editor" set selection to "Count is now " & x & "." & return end tell The implicit Run handler for this script consists of the statement increment() and the Tell statement. If you store this script in a script application and then double-click the script applications icon, the Finder sends a Run command to the script, and the Run command invokes the two statements in the implicit Run handler.

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The script in the preceding example behaves exactly the same way if you rewrite it with an explicit Run handler, like this: property x : 0 on run increment() tell document "Count Log" of application "Scriptable Text Editor" set selection to "Count is now " & x & "." & return end tell end run on increment() set x to x + 1 display dialog "Count is now " & x & "." end increment The Run handlers in the preceding examples respond the same way to a Run command whether the script is saved as a script application or as a compiled script. If the script is saved as a compiled script, you can invoke its Run handler by clicking the Run button in the Script Editor.
Note

A script cant include both a implicit and an explicit Run handler. If a script includes both an explicit on run handler and top level commands that constitute an implicit Run handler, AppleScript returns an error when you try to compile the scriptthat is, when you try to run it, check its syntax, or attempt to save it. N The implicit Run handler allows a user to execute top-level statements in a script application by launching it from the Finder. For example, if a script application whose script consists only of the word beep is not already open and a user double-clicks its icon, the script application launches and (after optionally displaying a startup screen) beeps.

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By default, a startup screen appears before the script runs. The user must click the startup screens Run button or press the Return key before the Finder actually sends the Run command. This allows the user to read the description of the script before running it. If the Never Show Startup Screen checkbox is selected in the Script Editors Save As dialog box when the script application is created, the script runs immediately without displaying the startup screen. You can also send a Run command to a script application from within another script. For information about how to do this, see Calling a Script Application on page 251.

Open Handlers
All applications that are compatible with System 7 can respond to the Open command, even if they arent scriptable. The Finder sends an Open command to an application whenever the user drags le, folder, or disk icons over the applications icon and releases the mouse button. The Open command is sent even if the application is already running.

Like any other application, a script application receives an Open command whenever the user drags le, folder, or disk icons over the applications icon. If the script in the script application includes an Open handler, the statements within the handler run when the application receives the Open command. The Open handler takes a single parameter; when the handler is called, the value of that parameter is a list of all the items whose icons were dropped on the script applications icon. (Each item in the list is an alias; you can convert it to a pathname by using as string.) For example, this Open handler makes a list of the pathnames for all items dropped on the script applications icon: on open names tell application "Scriptable Text Editor" make new window repeat with i in names set iPath to (i as string) set selection to iPath & return end repeat save front window in file "List of Files" end tell end open

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Files, folders, or disks are not moved, copied, or affected in any way when their icons are dragged and dropped over a script applications icon. The Finder just gets a list of their identities and sends that list to the script application as the direct parameter of the Open event. Of course, the script in the script application could easily tell the Finder to move, copy, or otherwise manipulate them.
Note

Due to a known limitation of system software, you cant drop icons on an icon for a script application thats stored on a oppy disk. N You can also run an Open handler by sending a script application the Open command. For details, see Calling a Script Application on page 251.

Handlers for Stay-Open Script Applications

By default, a script application that receives a Run or Open command handles that single command and then quits. This allows it to perform a single task and get out of your way. In contrast, a stay-open script application (one saved with the Stay Open checkbox selected in the Script Editors Save As dialog box) stays open after its launched. A stay-open script application can be used for any of these purposes:
I

If you run a script frequently, it runs faster as a stay-open application than it does if it has to be launched each time. Stay-open script applications can receive and handle other commands in addition to Run and Open. This allows you to use a script application as a script server that, when its running, provides a collection of handlers that can be invoked by any other script. Stay-open script applications can perform periodic actions, even in the background, as long as the script application is running.

All stay-open applications receive periodic Idle events. If a stay-open script application includes a handler for the Idle event, it can perform periodic actions whenever it is not responding to other events. If a stay-open script application includes a handler for the Quit event, it can perform some action, such as checking with the user, before quitting.

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Idle Handlers

If a stay-open script application includes an Idle handler, AppleScript sends the script application periodic Idle commands whenever its not responding to incoming events. The statements in the handler run periodically (every 30 seconds, by default). For example, this handler causes a stay-open script application to beep every 30 seconds after it has been launched: on idle beep end idle To change the rate, return the number of seconds to wait as the result of the script. For example, this script beeps every 5 seconds: on idle beep return 5 end idle If an Idle handler returns a positive number, that number becomes the rate (in seconds) at which the handler is called. If the handler returns a non-numeric value, the rate is not changed. Remember that the result returned from a handler is just the result of the last statement, even if it doesnt include the word return explicitly. For example, this handler only gets called every 15 minutes.: on idle set x to 30 beep set x to x * x --the result (900) is returned from --the handler end idle To make sure youre not changing the idle rate, return 0 at the end of the handler.

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Quit Handlers
AppleScript sends a stay-open script application a Quit command whenever the user chooses the Quit menu command or presses Command-Q while the application is active. If the script includes a Quit handler, the statements in the handler are run before the application quits. A Quit handler can be used to set script properties, tell another application to do something, display a dialog box, or perform almost any other task. If the handler includes a continue quit statement, the script applications default quit behavior is invoked and it quits. If the Quit handler returns before it encounters a continue quit statement, the application doesnt quit. For example, this handler checks with the user before allowing the application to quit: on quit display dialog "Really quit?" buttons {"No", "Quit"} default button "Quit" if the button returned of the result is "Quit" then continue quit end if --if the continue statement isn't encountered, the --script application doesn't quit. end quit L
WA R N I N G

If AppleScript doesnt encounter a continue quit statement while executing an on quit handler, it may seem impossible to quit the application. For example, if the handler gets an error before the continue quit statement, attempting to quit the application just produces an error alert. As a last resort, use the emergency Quit command: press Command-Shift-Q or hold down the Shift key and choose Quit from the File menu. This saves changes to script properties and quits immediately, bypassing the Quit handler. L

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Interrupting a Script Applications Handlers

A stay-open script application handles incoming commands even if it is already running a handler in response to a previous command. This means that execution of a handler can be interrupted while another handler is run. Because script applications are not multitasking, execution of the rst handler halts until the second one nishes. This can cause problems if both handlers modify the same script property or global variable or if both attempt to modify an applications data. For example, suppose that running a script application named Increment causes it to increment the property p for several minutes: property p : 0 on close set temp to p set p to 0 return temp end close set p to 0 repeat 1000000 times set p to p + 1 end repeat If while this script application is running it receives a Close command, the property p is reset to 0 and the script application begins incrementing p all over again: tell application "Increment" to close AppleScript cant deal with such interruptions automatically.

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Calling a Script Application

As previously mentioned, any script can send commands to a script application just as it can to any other application. However, script applications, like other applications, sometimes respond to the Run command in ways that you might not expect. As explained in the description of the Launch command on page 103, AppleScript sends an implicit Run command whenever it begins to execute a Tell statement whose target is an application that is not already open. This creates problems for a script application that doesnt stay open. For example, a script like this wont run correctly if the target application is a script application that doesnt stay open: tell application "NonStayOpen" to run Instead, the Tell statement launches the script application and sends it an implicit Run command. The application handles that Run command. AppleScript then gets to the explicit Run command in the calling script and tries to send another run event to the script application. Unfortunately, the application has already handled its one event and quits without responding to the second Run command. The calling script waits in vain until it times out, and then receives an error. The culprit is the implicit Run command sent by the Tell statement when it launches the application. To launch a non-stay-open application and run its script, use a Launch command followed by a Run command, like this: launch application "NonStayOpen" run application "NonStayOpen" The Launch command launches the script application without sending it an implicit Run command. When the Run command is sent to the script application, it processes the event, sends back a reply if necessary, and quits.

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Similarly, to launch a non-stay-open application and run its Open Handler, use a Launch command followed by an Open command, like this: tell application "NonStayOpen" launch open {alias "HardDisk:MyFile", alias "HardDisk:MyOtherFile"} end tell For example, if the Open handler on page 246 were saved as a script application called NonStayOpen, the script in the preceding example would cause the handler to create a list of the two specied pathnames.

Scope of Script Variables and Properties


The declaration of a variable or property identifier is the first valid occurrence of the identier in a script. The form and location of the declaration determine how AppleScript treats the identier in that script. The scope of a variable or property declaration is the extent to which AppleScript recognizes the declared identier within a script. It is often convenient to limit the scope of a particular identier to a single handler that is, to treat the identier as a local variable. After a local variable has served its purpose, its identier no longer has any value associated with it and can be used again for other purposes elsewhere in the script.

If you want the value of a script to persist after a script is run, or if you wish to use the same identier in several different places in a script, you can declare it as either a script property or a global variable. AppleScript keeps track of properties and global variables across multiple handlers and script objects within a single script. This section describes how AppleScript interprets various forms of declarations within handlers, within script objects, and at the top level of a script. You should be familiar with the section Run Handlers, which begins on page 243, before you read this section.

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You can declare a property and set its initial value using a statement like this: property x: 3 The scope of a property declaration can be either a script object or an entire script. The value set by a property declaration is not reset each time the script is run; instead, it persists until the script is recompiled. A global declaration is much the same as a property declaration except that it doesnt set an initial value: global x The scope of a global variable declaration can be limited to specic handlers or script objects or can extend throughout an entire script. Like the value of a property, the value of a global variable is not reset each time a script is run. However, the value of a global variable must be set by other statements in the script. To set the value of any property or variable, use the Set command. (You can also use the Copy command for this purpose.) set x to 3 If the variable has not previously been declared, the Set or Copy command declares it as a local variable. But in some cases it is also necessary to declare a local variable explicitly. local x Like a global declaration, an explicit local declaration doesnt set an initial value. The preceding examples represent the four basic forms for declaring variables and properties in AppleScript. The sections that follow describe how AppleScript interprets these four forms of declarations within handlers, within script objects, and at the top level of a script.

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Scope of Properties and Variables Declared at the Top Level of a Script 8


Figure 8-1 summarizes the scope of properties and variables declared at the top level of a script. Sample scripts using each form of declaration follow.

Figure 8-1
Form of declaration

Scope of property and variable declarations at the top level of a script


Scope of declaration Everywhere in script Within Run handler only Where AppleScript looks for x To top level of script Within Run handler only

property x: 3 global x set x to 3 local x

The scope of a property declaration at the top level of a script extends to any subsequent statements anywhere in the script. Heres an example: property theCount : 0 increment() on increment() set theCount to theCount + 1 display dialog "Count is now " & theCount & "." end increment When it encounters the identier theCount at any level of this script, AppleScript associates it with the theCount property declared at the top level. The value of a property persists after the script in which the property is dened has been run. Thus, the value of theCount in the previous example is 0 the rst time the script is run, 1 the next time, and so on. The propertys current value is saved with the script and is not reset to 0 until the script is recompiledthat is, modied and then run again, saved, or checked for syntax. Similarly, the scope of a global variable declaration at the top level of a script extends to any subsequent statements anywhere in the script. The next

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example accomplishes the same thing as the previous example, except that it uses a global variable instead of a property to keep track of the count. global theCount increment() on increment() try set theCount to theCount + 1 display dialog "Count is now " & theCount & "." on error set theCount to 1 display dialog "Count is now 1." end try end increment When it encounters the identier theCount at any level of this script, AppleScript associates it with the theCount variable declared as a global at the top level of the script. However, because a global variable declaration doesnt set the initial value of a property, the script must use a Try statement to determine whether the value has been previously set. Thus, if you want the value associated with an identier to persist, it is often easier to declare it as a property so that you can declare its initial value at the same time. If you dont want the value associated with an identier to persist after a script is run but you want to use the same identier throughout a script, declare a global variable and use the Set command to set its value each time the script is run. Heres an example: global theCount set theCount to 0 on increment() set theCount to theCount + 1 end increment increment() --result: 1 increment() --result: 2

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Each time the on increment handler is called within the script, the global variable theCount increases by 1. However, when you run the entire script again, theCount is reset to 1. In the absence of a global variable declaration at the top level of a script, the scope of a variable declaration using the Set command at the top level of a script is normally restricted to the Run handler for the script. For example, this script declares two separate theCount variables: set theCount to 10 on increment() set theCount to 5 end increment increment() --result: 5 theCount --result: 10 The scope of the rst theCount variables declaration, at the top level of the script, is limited to the Run handler for the script. The scope of the second theCount declaration, within the on increment handler, is limited to that handler. AppleScript keeps track of each variable independently. To associate a variable in a handler or a script object with the same variable declared at the top level of a script with the Set command, you can use a global declaration in the handler, as shown in the next example. set theCount to 0 on increment() global theCount set theCount to theCount + 1 end increment increment() --result: 1 theCount --result: 1 In this case, when AppleScript encounters the theCount variable within the on increment handler, it looks for a previous mention of theCount not only within the handler, but also at the top level of the script. However, references

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to theCount in any other handler in the script are local to that handler unless the handler also explicitly declares theCount as a global. This kind of global declaration is discussed in more detail in the sections that follow. To restrict the context of a variable to a scripts Run handler regardless of subsequent global declarations, you must declare it explicitly as a local variable, as shown in this example: local theCount set theCount to 10 on increment() global theCount set theCount to theCount + 2 end increment increment() --error: "The variable theCount is not defined" theCount --result: 10 Because the theCount variable in this example is declared as local to the Run handler, any subsequent attempt to use the same variable as a global results in an error.
Note

If you declare a variable with the Set command at the top level of a script or script object and then declare the same identier as a property, the declaration with the Set command overrides the property declaration. For example, the script set x to 10 property x: 5 return x returns 10, not 5. This occurs because AppleScript always evaluates property declarations at the top level of a script before it evaluates Set command declarations. N

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Scope of Properties and Variables Declared in a Script Object


You should be familiar with Chapter 9, Script Objects, before you read this section.

Figure 8-2 summarizes the scope of properties and variables declared at the top level of a script object. Sample scripts using each form of declaration follow.

Figure 8-2

Scope of property and variable declarations at the top level of a script object
Scope of declaration Everywhere in script object Within script object's Run handler only Where AppleScript looks for x To top level of script object To top level of script Within script object's Run handler only

Form of declaration property x: 3 global x set x to 3 local x

The scope of a property declaration at the top level of a script object extends to any subsequent statements in that script object. Heres an example. script Joe property theCount : 0 on increment() set theCount to theCount + 1 return theCount end increment end script tell Joe to increment() --result: 1 tell Joe to increment() --result: 2 When it encounters the identier theCount at any level of the script object Joe, AppleScript associates it with the same identifier declared at the top level of the script object. The value of the property theCount persists until you reinitialize the script object by running the script again.

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The scope of a property declaration at the top level of a script object doesnt extend beyond the script object. Thus, it is possible to use the same identier in different parts of a script to refer to different properties, as this example demonstrates:. property theCount : 0 script Joe property theCount : 0 on increment() set theCount to theCount + 1 return theCount end increment end script tell Joe to increment() --result: 1 tell Joe to increment() --result: 2 theCount --result: 0 AppleScript keeps track of the property theCount declared at the top level of the script separately from the property theCount declared within the script object Joe. Thus, the theCount property declared at the top level of the script Joe is increased by 1 each time Joe is told to increment, but the theCount property declared at the top level of the script is not affected. Like the scope of a property declaration, the scope of a global variable declaration at the top level of a script object extends to any subsequent statements in that script object. However, as the next example demonstrates, AppleScript also associates a global variable with the same variable declared at the top level of the entire script. set theCount to 0 script Joe global theCount on increment() set theCount to theCount + 1 return theCount end increment end script tell Joe to increment() --result: 1 tell Joe to increment() --result: 2

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The preceding example rst sets the value of theCount at the top level of the script. When AppleScript encounters the theCount variable within the on increment handler, it first looks for an earlier occurrence within the handler, then at the top level of the script Joe. When AppleScript encounters the global declaration for theCount at the top level of script object Joe, it continues looking at the top level of the script until it nds the original declaration for theCount. This cant be done with a property of a script object, because AppleScript looks no further than the top level of a script object for that script objects properties. Like the value of a script objects property, the value of a script objects global variable persists after the script object has been run, but not after the script itself has been run. Thus, telling Joe to increment repeatedly in the preceding example continues to increment the value of theCount, but running the whole script again sets theCount to 0 again before incrementing it. The next example demonstrates how you can use a global variable declaration in a script object to associate a global variable with a property declared at the top level of a script. property theCount : 0 script Norah property theCount : 20 script Joe global theCount on increment() set theCount to theCount + 1 return theCount end increment end script tell Joe to increment() end script

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run Norah --result: 1 run Norah --result: 2 theCount --result: 2 theCount of Norah --result: 20 This script declares two separate theCount properties: one at the top level of the script and one at the top level of the script object Norah. Because the script Joe declares the global variable theCount, AppleScript looks for theCount at the top level of the script, thus treating Joes theCount and theCount at the top level of the script as the same variable. If the script object Joe in the preceding example doesnt declare theCount as a global variable, AppleScript treats Joes theCount and the theCount at the top level of the script object Norah as the same variable. This leads to quite different results, as shown in the next example. property theCount : 0 script Norah property theCount : 20 script Joe on increment() set theCount to theCount + 1 return theCount end increment end script tell Joe to increment() end script run Norah --result: 21 run Norah --result: 22 theCount --result: 0 theCount of Norah -- result:22

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The scope of a variable declaration using the Set command at the top level of a script object is limited to the Run handler: script Joe set theCount to 10 on increment() global theCount set theCount to theCount + 2 end increment return theCount end script tell Joe to increment() --error: "The variable theCount is not defined." run Joe--result: 10 In contrast to the way it treats such a declaration at the top level of a script, AppleScript treats the theCount variable declared at the top level of the script object Joe in the preceding example as local to the script objects Run handler. Any subsequent attempt to use the same variable as a global results in an error. Similarly, the scope of an explicit local variable declaration at the top level of a script object is limited to that script objects Run handler, even if the same identier has been declared as a property at a higher level in the script: property theCount : 0 script Joe local theCount set theCount to 5 on increment() set theCount to theCount + 1 end increment end script run Joe --result: 5 tell Joe to increment() --result: 1

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Scope of Variables Declared in a Handler


You cant declare a property in a handler, although you can refer to a property declared at the top level of the script or script object to which the handler belongs. Figure 8-3 summarizes the scope of variables declared in a handler. Examples of each form of declaration follow.

Figure 8-3
Form of declaration global x set x to 3 local x

Scope of variable declarations within a handler


Scope of declaration Within handler only Where AppleScript looks for x To top level of script Within handler only

The scope of a global variable declared in a handler is limited to that handler, although AppleScript looks beyond the handler when it tries to locate an earlier occurrence of the same variable. Heres an example. set theCount to 10 on increment() global theCount set theCount to theCount + 2 end increment increment() --result: 12 theCount --result: 12 When AppleScript encounters the theCount variable within the on increment handler, it doesnt restrict its search for a previous occurrence to that handler but keeps looking until it nds the declaration at the top level of the script. However, references to theCount in any subsequent handler in the script are local to that handler unless the handler also explicitly declares theCount as a global variable.

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The scope of a variable declaration using the Set command within a handler is limited to that handler: script Henry set theCount to 10 on increment() set theCount to 5 end increment return theCount end script tell Henry to increment() --result: 5 run Henry --result: 10 The scope of the rst declaration of the rst theCount variable, at the top level of the script object Henry, is limited to the Run handler for the script object. The scope of the second theCount declaration, within the on increment handler, is limited to that handler. AppleScript keeps track of each variable independently. The scope of a local variable declaration in a handler is limited to that handler, even if the same identier has been declared as a property at a higher level in the script: property theCount : 10 on increment() local theCount set theCount to 5 end increment increment() --result: 5 theCount --result: 10

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Figure 9-0 Listing 9-0 Table 9-0

Script Objects

Script objects are objects that you dene and use in scripts. Like the application and system objects described earlier in this manual, script objects have properties and can respond to commands. Unlike application or system objects, script objects are dened within scripts. This chapter describes how to dene and use script objects. It begins by describing a simple script object denition and demonstrating how you would send a command to the resulting script object. Subsequent sections describe in more detail how to dene, send commands to, and initialize script objects. You can dene groups of script objects that share properties and handlers, and you can extend the behavior of a handler in one script object by calling it from another script object. The section Inheritance and Delegation describes how this works. If you are familiar with object-oriented design, you may recognize the techniques described in this section. The last section, Using the Copy and Set Commands With Script Objects, describes what to expect when you set a variable to a script object or copy a script object to a variable and how to write a handler that creates copies of script objects.

About Script Objects

Script objects are user-dened objects that combine data (in the form of properties) and potential actions (in the form of handlers). Script object denitions are compound statements that can contain collections of properties, handlers, and other AppleScript statements.

About Script Objects

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Here is a simple script object denition: script John property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello end script It denes a script object that can handle the sayHello command. It assigns the script object to the variable John. The denition includes a handler for the sayHello command. It also includes a property, called HowManyTimes, that indicates how many times the sayHello command has been called. A handler within a script object denition follows the same syntax rules as a subroutine denition. Unlike a subroutine denition, however, you can group a handler within a script object denition with properties whose values are related to the handlers actions. After you dene a script object, you initialize it by running the script that contains the script object denition. You can then use a Tell statement to send commands to the script object. For example, the following statement sends the sayHello command the script object dened above. tell John to sayHello to "Herb" The result is "Hello Herb". You can manipulate the properties of script objects in the same way you manipulate the properties of system and application objects. Use the Get command to get the value of a property and the Set or Copy command to change the value of a property. The following statement uses a Get command to get the value of the HowManyTimes property of script object John. get HowManyTimes of John if the result > 10 return "John, aren't you tired of saying hello?" end if

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Dening Script Objects


Each script object denition begins with the keyword script, followed by an optional variable name, and ends with the keyword end (or end script). The statements in between can be any combination of property denitions, handler denitions, and other AppleScript statements. The syntax of a script object denition is script [ scriptObjectVariable ] [( property | prop ) propertyLabel : initialValue ]... [ handlerDefinition ]... [ statement ]... end [script] where scriptObjectVariable is a variable identier. If you include scriptObjectVariable, AppleScript stores the script object in a variable. You can use the variable identier to refer to the script object elsewhere in the script. propertyLabel is an identier for a property. Properties are characteristics that are identied by unique labels. They are similar to instance variables in object-oriented programming. initialValue is the value that is assigned to the property each time the script object is initialized. Script objects are initialized when the scripts or handlers that contain them are run. initialValue is required in property denitions.

handlerDenition is a handler for a user-dened or system command. The handlers within a script object denition determine which commands the script object can respond to. Script object denitions can include handlers for userdened commands (subroutines) or for system or application commands. Handlers in script objects are similar to methods in object-oriented programming. For a detailed description of the syntax of handler denitions, refer to Chapter 8, Handlers. statement is any AppleScript statement. Statements other than handler and property denitions are treated as if they were part of a handler denition for the Run command; they are executed when a script object receives the Run command.

Dening Script Objects

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Sending Commands to Script Objects

You use Tell statements to send commands to script objects. A Tell statement sent to a script object is similar to a Tell statement sent to an application, except that it uses a variable name, instead of a reference, to identify the script object. For example, tell John sayHello to "Herb" sayHello to "Grace" end tell sends two sayHello commands to the script object John. The parameters of the commands in the Tell statement, if any, must match the parameters dened in the handler denitions in the script object denition. For example, the statement tell John sayHello ("Herb") end tell --results in an error results in an error message because the handler denition for the sayHello command (shown earlier in this chapter) denes a labeled parameter, not a positional parameter. For a script object to respond to a command within a Tell statement, either the script object or its parent script object must have a handler for the command. A parent script object is a script object from which a script object inherits handlers and properties. (For more information about parent script objects, see Inheritance and Delegation on page 271.) The one command that any script object can handle, even without an explicitly dened handler, is the Run command. A handler for the Run command can consist of all statements at the top level of a script object denition other than property and handler denitions. If the script object denition contains only

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handler and property denitions, and does not include any additional top-level statements, the denition may include an explicit Run handler that begins with on run. If a script object definition includes neither an implicit Run handler (in the form of top-level statements) nor an explicit Run handler, the Run command doesnt do anything. (For more information about Run handlers, see Command Handlers for Script Applications, which begins on page 243.) For example, the Display Dialog command in the following script object denition is executed only if you send a Run command to script object John. script John property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello display dialog "John received the Run command" end script

Initializing Script Objects


When you dene a script object, you dene a collection of handlers and properties. When you run a script containing a script object denition, AppleScript creates a script object with the properties and handlers listed in the denition. This is called initializing a script object. A script object must be initialized before it can respond to commands. If you include a script object denition at the top level of a scriptthat is, as part of the scripts Run handlerAppleScript initializes the script object each time the scripts Run handler is executed. (For more information about Run handlers, see page 243.) Similarly, if you include a script denition in another handler within a script, AppleScript initializes a script object each time the handler is called. The parameter variables in the handler denition become local variables of the

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script object. For example, the makePoint handler in the following script contains a script object denition for the script object point: on makePoint(x, y) script point property xCoordinate:x property yCoordinate:y end script return point end makePoint set myPoint to makePoint(10,20) get xCoordinate of myPoint get yCoordinate of myPoint AppleScript initializes the script object point when it executes the makePoint command. The parameter variables in the makePoint handler, in this case, x and y, become local variables of the script object point. The initial value of x is 10, and the initial value of y is 20, because those are the parameters of the makePoint command that initialized the script object. One way to use script object denitions in handlers is to dene constructor functions, that is, handlers that create script objects. The following script uses a constructor function to create three script objects. on makePoint(x, y) script property xCoordinate:x property yCoordinate:y end script end makePoint set PointA to makePoint(10,20) set PointB to makePoint(100,200) set PointC to makePoint(1,1) As in the previous example, you can retrieve the coordinates of the three script objects using the Get command.

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Note

The distinction between dening a script object and initializing a script object is similar to the distinction between a class and an instance in object-oriented design. When you dene a script object, you dene a class of objects that respond to the same commands. When AppleScript initializes a script object, it creates an instance of the class. The script object gets its initial context (property values and handlers) from the script object denition, but its context can change as it responds to commands. N

Inheritance and Delegation

You can use AppleScripts inheritance mechanism to dene related script objects in terms of one another. This allows you to share property and handler denitions among many script objects without repeating the shared denitions. This section describes
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how to a dene a script object that inherits properties and handlers from another script object how inheritance works how to use the Continue statement to extend the behavior of an inherited handler without completely replacing it

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Dening Inheritance
You dene inheritance with the Parent property. A script object that includes a Parent property inherits the properties and handlers of the script object listed in the Parent property.

The script object listed in a Parent property denition is called the parent script object, or parent. A script object that includes a Parent property is referred to as a child script object, or child. The Parent property is not required. A script object can have many children, but a child script object can have only one parent.

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The syntax for dening a parent script object is ( property | prop ) parent : variable where variable is a variable that contains the parent script object. A script object must be initialized before it can be assigned as a parent of another script object. This means that the denition of the parent script object (or a command that calls a function that creates the parent script object) must come before the denition of the child in the same script.

How Inheritance Works

To understand how inheritance works, think of a child script object as containing a hidden copy of each of the handlers and properties inherited from its parent. If the child does not have its own denition of a property or handler, it uses the inherited (hidden) property or handler. If the child has its own denition of a particular property or handler, then it ignores the inherited property or handler. Figure 9-1 shows the relationship between a parent script object called John and a simple child script object called Simple. The gure includes two versions of the child script object. The version on the left shows the actual script object denition for the child script Simple. The version on the right shows how the script object denition would look with the inherited properties and handlers copied in. The inherited properties and handlers are shown between dotted lines, to indicate that they arent actually a part of the script object denition for Simple. As you can see, Simple inherits the HowManyTimes property and the sayHello handler from its parent. Figure 9-2 shows another parent-child relationship. As in the previous example, the child script object inherits the HowManyTimes property and the sayHello handler from its parent, John. But this time, the child script object, called Rebel, has its own HowManyTimes property, so it doesnt use the one inherited from the parent. In the gure, the inherited property that is not used is crossed out.

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Figure 9-1

Relationship between a simple child script and its parent

script John property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello end script parent script Simple property parent : John end script script Simple property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello end script

Figure 9-2

Another child-parent relationship

script John property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello end script parent script Rebel property parent : John property HowManyTimes : 10 end script script Rebel property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello property HowManyTimes : 10 end script

Drawing diagrams like Figure 9-1 and Figure 9-2 can help you understand more complicated relationships between parent and child script objects. For example, if you were to guess the result of the following script without sketching a diagram, you might conclude that the result of the sayHello command is

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"Hello Emily". However, the correct result is "Hello Andrew", as you can see in Figure 9-3. script X on sayHello() return "Hello, " & getName() end sayHello on getName() return "Emily" end getName end script script Y property parent : X on getName() return "Andrew" end getName end script tell Y to sayHello()
Figure 9-3 A more complicated child-parent relationship

script X on sayHello() return "Hello, " & getName() end sayHello on getName() return "Emily" end getName end script parent script Y property parent : X on getName() return "Andrew" end getName end script script Y on sayHello() return "Hello, " & getName() end sayHello on getName() return "Emily" end getName on getName() return "Andrew" end getName end script

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Even though script X in Figure 9-3 sends itself the getName command, the command is intercepted by the child script, which substitutes its own version of the getName handler. AppleScript always maintains the rst target of a command as the self to which inherited commands are sent, redirecting to the child any inherited commands the parent sends to itself. The relationship between a parent script object and its child script objects is dynamic. If the properties of the parent change, so do the inherited properties of the children. For example, the script object Simple in the following script inherits its Vegetable property from script object John. script John property Vegetable : "Spinach" end script script Simple property parent : John end script set Vegetable of John to "Swiss chard" Vegetable of Simple --result: "Swiss chard" When you change the Vegetable property of script object John with the Set command, you also change the Vegetable property of the child script object Simple. The result of the last line of the script is "Swiss chard". Similarly, if a child changes one of its inherited properties, the value of the parent property changes. For example, the script object JohnSon in the following script inherits the Vegetable property from script object John. script John property Vegetable : "Spinach" end script script JohnSon property parent : John on changeVegetable() set my Vegetable to "Zucchini" end changeVegetable end script

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tell JohnSon to changeVegetable() Vegetable of John --result: "Zucchini" When you change the Vegetable property of script object JohnSon to "Zucchini" with the changeVegetable command, the Vegetable property of script object John also changes. The previous example demonstrates an important point about inherited properties: to refer to an inherited property from within a child script object, you must use the reserved word my or of me to indicate that the value to which youre referring is a property of the current script object. (You can also use the words of parent to indicate that the value is a property of the parent script object.) If you dont, AppleScript assumes the value is a local variable. For example, if you refer to Vegetable instead of my Vegetable in the changeVegetable handler in the previous example, the result is "Spinach". script John property Vegetable : "Spinach" end script script JohnSon property parent : John on changeVegetable() set Vegetable to "Zucchini" (* creates a local variable called Vegetable; doesn't change value of the parent's Vegetable property *) end changeVegetable end script tell JohnSon to changeVegetable() Vegetable of John --result: "Spinach"

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The Continue Statement

Normally, if a child script object and its parent both have handlers for the same command, the child uses its own handler. However, the handler in a child script object can handle a command rst, and then use a Continue statement to call the handler for the same command in the parent. The use of a Continue statement to call a handler in a parent script object is called delegation. By delegating commands to a parent script object, a child can extend the behavior of a handler contained in the parent without having to repeat the entire handler denition. After the parent handles the command, AppleScript continues at the place in the child where the Continue statement was called. Handlers in child script objects that contain Continue statements are similar to wrapper methods in object-oriented programming. The syntax of a Continue statement is continue commandName parameterList where commandName is the name of the current command. parameterList is the list of parameters to be passed with the command. The list must follow the same format as the parameter denitions in the handler denition for the command. For handlers with labeled parameters, this means that the parameter labels must match those in the handler denition. For handlers with positional parameters, the parameters must appear in the correct order. You can list actual values or parameter variables. If you list actual values, those values replace the parameter values that were specied in the original command. If you list parameter variables, the Continue statement passes the parameter values that were specied in the original command.

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The following script includes two script object denitions similar to those shown in Figure 9-1 on page 273. The rst, Elizabeth, works just like the script John in the gure. The second, ChildOfElizabeth, includes a handler with a Continue statement that is not included in the child script object (Simple) shown in the gure. script Elizabeth property HowManyTimes : 0 to sayHello to someone set HowManyTimes to HowManyTimes + 1 return "Hello " & someone end sayHello end script script ChildOfElizabeth property parent : Elizabeth on sayHello to someone if my HowManyTimes > 3 then return "No, I'm tired of saying hello." else continue sayHello to someone end if end sayHello end script In the preceding example, the handler dened by ChildOfElizabeth for the sayHello command checks the value of the HowManyTimes property each time the handler is run. If the value is greater than 3, ChildOfElizabeth returns a message refusing to say hello. Otherwise, ChildOfElizabeth calls the sayHello handler in the parent script object (Elizabeth), which returns the standard hello message. The word someone in the Continue statement is a parameter variable. It indicates that the parameter received with the original sayHello command will be passed to the handler in the parent script.

278

Inheritance and Delegation

C H A P T E R

Script Objects

Note

The reserved word my in the statement if my HowManyTimes > 10 in the previous example is required to indicate that HowManyTimes is a property of the script object. Without the word my, AppleScript assumes that HowManyTimes is an undened local variable. N A Continue statement can change the parameters of a command before delegating it. For example, suppose the following script object is dened in the same script as the preceding example. The rst Continue statement changes the direct parameter of the sayHello command from "Bill" to "William". It does this by specifying the value "William" instead of the parameter variable someone. script AnotherChildOfElizabeth property parent : Elizabeth on sayHello to someone if someone = "Bill" then continue sayHello to "William" else continue sayHello to someone end if end sayHello end script If you override a parents handler in this manner, the reserved words me and my in the parents handler no longer refer to the parent, as demonstrated in the example that follows. script Hugh on identify() me end identify end script

Inheritance and Delegation

279

C H A P T E R

Script Objects

script Andrea property parent : Hugh on identify() continue identify() end identify end script tell Hugh to identify() --result: <<script Hugh>> tell Andrea to identify() --result: <<script Andrea>>

Using Continue Statements to Pass Commands to Applications


Scripting addition commands and application commands sent to script objects dont trigger their associated actions until theyre received by the default target application. This means you can use a handler for such commands within a script object to modify the way the command works when sent to that script object. For example, the handler for the Beep command in the example that follows modies the command by displaying a dialog box and allowing the user to decide whether to continue or not: script Joe on beep set x to display dialog "Do you really want to hear this awful noise?" buttons {"Yes", "No"} if the button returned of x is "Yes" then continue beep end beep end script tell Joe to beep

280

Inheritance and Delegation

C H A P T E R

Script Objects

When AppleScript encounters the Tell statement, it sends a Beep command to script Joe. The Beep handler causes the default target application (for example, the Script Editor) to display a dialog box that gives the user a choice about hearing the alert sound. If the user clicks Yes, the handler uses a Continue statement to pass the Beep command to the default target application. If the user clicks No, the target application never receives the Beep command and no alert sound is heard. In applications that allow you to attach script objects to application objects, you can use a handler for an application command in a script object to modify the way the application responds to the command. For example, if a drawing application allows you to associate script objects with geometric shapes such as circles or squares, you could include a handler like this in a script object associated with a shape in a document: on move to {x, y} continue move to {x, item 2 of my position} end move Whenever the shape the script object is associated with is named as the target of a Move command, the on move handler handles the command by modifying one of the parameters and using the continue statement to pass the command on to the default parentthat is, the drawing application. The location specied by {x, item 2 of my position} has the same horizontal coordinate as the location specied by the original Move command, but species the shapes original vertical coordinate (item 2 of the circles original position), thus constraining the shapes motion to a horizontal direction. The documentation for applications that allow you to associate script objects with application objects in this manner should provide more information about how to write handlers for application commands.

The Parent Property and the Current Application


The default parent property for any script that doesnt explicitly declare one is the default target applicationusually, the application that is running the script, such as the Script Editor. You can use the predened variable current application to refer to either the default target application or whatever application is currently set as a scripts parent property.

Inheritance and Delegation

281

C H A P T E R

Script Objects

You can make any application the current application for a script or script object simply by declaring it as a parent property. Any subsequent command in the script for which the script doesnt have a handler is passed to the application you declare as the parent, and subsequent occurrences of the constant current application refer to that application. For example, this script declares the Scriptable Text Editor as its parent property, then sends commands that close the Scriptable Text Editors frontmost window and return the applications name: property parent: application "Scriptable Text Editor" close front window tell current application to return my name In this case, my refers to the current application (Scriptable Text Editor). The Tell statement is optional; just return the name of me would produce the same result, because AppleScript sends the command to the Scriptable Text Editor. If you remove the property declaration from the script, the Script Editor becomes the current application. When sent to the Script Editor, the Close command and the Return statement produce errors because the Script Editor doesnt understand them. In the next example, the script Bilbo declares the Scriptable Text Editor as its parent property and includes a handler that modies the behavior of the scripting addition command Display Dialog. script Bilbo property parent : application "Scriptable Text Editor" on display dialog x tell application "Script Editor" to display dialog "Scriptable Text Editor has something to say" continue display dialog x end display dialog end script tell Bilbo to display dialog "Hello"

282

Inheritance and Delegation

C H A P T E R

Script Objects

Because the script object Bilbo declares the Scriptable Text Editor as its parent property, the on display dialog handler must use a Tell statement to send a separate Display Dialog command to the Script Editor. The handler then uses a Continue statement to pass the original Display Dialog command to the Scriptable Text Editor, which becomes the frontmost application and uses the Display Dialog addition to display Hello.

Using the Copy and Set Commands With Script Objects

The Copy and Set commands both assign values to variables, but they have different results when the value assigned is a script object. The Copy command makes a new copy of the script object, and the Set command creates a variable that shares data with the original script object. To see how this works, consider the following example, which denes a script object, called John, with a property called Vegetable. script John property Vegetable: "Spinach" end script set myScriptObject to John set Vegetable of John to "Swiss chard" get Vegetable of myScriptObject --result: "Swiss chard" The rst Set command denes a variable, called myScriptObject, that shares data with the original script object John. The second Set command changes the value of the Vegetable property of script object John from "Spinach" to "Swiss chard". Because myScriptObject shares data with John, it shares the change to the Vegetable property of John. When you get the Vegetable property of myScriptObject, the result is "Swiss chard".

Using the Copy and Set Commands With Script Objects

283

C H A P T E R

Script Objects

Now consider the following example, which uses the Copy command to dene the variable myScriptObject. script John property Vegetable: "Spinach" end script copy John to myScriptObject set Vegetable of John to "Swiss chard" get Vegetable of myScriptObject --result: "Spinach" In this case, the Copy command creates a new script object. Setting the Vegetable property of the original script object has no effect on the new script object. The result of the Get command is "Spinach". When you copy a child script object to a variable, the variable contains a complete copy of both the child and its parent, including all the parents properties and handlers. Each new copy, including its inherited properties and handlers, is completely independent of both the original and any other copies. For example, if you copy a modied version of the JohnSon script in this example to two different variables, you can set each variables Vegetable property independently: script John property Vegetable : "Spinach" end script script JohnSon property parent : John on changeVegetable(x) set my Vegetable to x end changeVegetable end script

284

Using the Copy and Set Commands With Script Objects

C H A P T E R

Script Objects

copy JohnSon to J1 copy JohnSon to J2 tell J1 to changeVegetable("Zucchini") tell J2 to changeVegetable("Swiss chard") Vegetable of J1 --result: "Zucchini" Vegetable of J2 --result: "Swiss chard" Vegetable of John --result: "Spinach" You can create handlers that construct copies of script objects for use elsewhere in a script. For example, the script that follows includes a handler that takes an initial balance as a parameter and creates a copy of a script object that acts as an independent account. Each copy includes several properties and an on deposit handler that enables the script object to increment its own balance when it receives a Deposit command. on makeAccount(initialBalance) script account property StartDate : current date property Balance : initialBalance on deposit(amount) set Balance to Balance + amount end deposit end script end makeaccount set a to makeAccount(3300) set b to makeAccount(33)

Using the Copy and Set Commands With Script Objects

285

C H A P T E R

Script Objects

tell a deposit(30) deposit(60) end tell {Balance of a, StartDate of a} --result: {3390, date "Tuesday, July 6, 1993 2:38:11 PM"} {Balance of b, StartDate of b} --result: {33, date "Tuesday, July 6, 1993 2:38:12 PM"}

286

Using the Copy and Set Commands With Script Objects

Appendixes

A P P E N D I X

Figure A-0 Listing A-0 Table A-0

The Language at a Glance

This appendix summarizes the commands, reference forms, operators, control statements, and other elements of the AppleScript English dialect. For more detailed information on these elements, see the appropriate chapters in this book. The placeholder descriptions in the last section of this appendix dene the placeholders used in the syntax summaries.

Commands
A command is a request for action. In AppleScript, you can use application commands, which are dened in each applications dictionary; AppleScript commands, which are dened and handled by AppleScript; or scripting addition commands, which are dened and handled by AppleScript extensions called scripting additions.

Table A-1 lists standard application commands and AppleScript commands. (For information about scripting addition commands, see the AppleScript Scripting Additions Guide.) The syntax shown for standard application commands is the syntax supported by most applications. Individual applications can extend or change the way the standard application commands work. For information about how a specic application handles a particular application command, see the applications dictionary. For more detailed descriptions of the commands listed here, see Chapter 4, Commands.

Commands

289

Table A-1 Syntax Result

Command syntax

290 close referenceToObject close referenceToObject saving in referenceToFile close referenceToObject saving saveOption close referenceToObject saving in referenceToFile saving saveOption $ Value copied ( copy | put ) expression ( to | into) variablePattern None
A P P E N D I X A

Command

close (application command)

Commands

The Language at a Glance

copy (AppleScript command) ( copy | put ) expression ( to | into) referencePattern ( copy | put ) ( copy | put ) referenceToObject count compoundValue count [ each | every ] className ( in | of ) compoundValue number of compoundValue number of pluralClassName ( in | of ) compoundValue count [ each | every ] className count [ each | every ] className ( in | of ) referenceToObject ] number of className number of className [ ( in | of ) referenceToObject ]

copy (application command)

Value copied (none if no parameters are included) Integer

count (AppleScript command)

count (application command)

Integer or list of integers

continued

Table A-1 Syntax Result

Command syntax (continued)

Command

data size of referenceToObject data size of referenceToObject as className delete referenceToObject None

data size (application command)

Integer or list of integers


A P P E N D I X

Commands

delete (application command) duplicate referenceToObject duplicate referenceToObject to referenceToLocation error [ errorMessage ] [ number errorNumber ] [ from offendingObject ] [ partial result resultList ] [ to expectedType ] exists referenceToObject referenceToObject exists get expression get expression as className get referenceToObject get referenceToObject as className Value of expression Value of reference Boolean Reference

The Language at a Glance

duplicate (application command)

error (AppleScript command)

exists (application command)

get (AppleScript command)

get (application command)

291

continued

Table A-1 Syntax Result

Command syntax (continued)

292 launch launch referenceToApplication make [new] className at referenceToLocation make [new] className at referenceToLocation with properties { propertyLabel:propertyValue [, propertyLabel:propertyValue ]...} $ $ $ $ $ $ Reference to the moved object None make [new] className at referenceToLocation with data dataValue make [new] className at referenceToLocation with properties {propertyLabel:propertyValue [, propertyLabel:propertyValue ]...} with data dataValue move referenceToObject to referenceToLocation Reference to the new object None
A P P E N D I X A

Command

launch (application command)

Commands

The Language at a Glance

make (application command)

move (application command) open referenceToFile open listOfFiles print referenceToObject

open (application command)

print (application command)

None

continued

Table A-1 Syntax Result

Command syntax (continued)

Command

quit referenceToApplication quit referenceToApplication saving saveOption run run scriptObjectVariable run run referenceToApplication save referenceToObject save referenceToObject in referenceToFile set variablePattern to expression expression returning variablePattern set referencePattern to expression expression returning referencePattern Value assigned Value assigned None None The value, if any, returned by the script object

quit (application command)

None

Commands

A P P E N D I X

run (AppleScript command)

The Language at a Glance

run (application command)

save (application command)

set (AppleScript command)

set (application command)

293

A P P E N D I X

The Language at a Glance

References
A reference is a phrase that species an object. Table A-2 summarizes the reference forms you can use to specify objects in AppleScript. The rst column lists the name of the reference form. The second column lists the syntax for that form. When you use references to specify objects, you can specify a series of containers, each of which is itself a reference, to identify the object uniquely. Table A-3 lists the ways to specify containers. For examples and more detailed descriptions of the AppleScript reference forms, see Chapter 5, Objects and References.

Table A-2

Reference form syntax Syntax

Reference form

Arbitrary Element Every Element Filter ID Index

some className every className pluralClassName referenceToObject whose Boolean referenceToObject where Boolean className ID IDvalue className integer className index integer first className second className third className fourth className
continued

294

References

A P P E N D I X

The Language at a Glance

Table A-2

Reference form syntax (continued) Syntax

Reference form

fifth className sixth className seventh className eighth className ninth className tenth className integer st className integer nd className integer rd className integer th className last className front className back className Middle Element Name Property Range middle className className string className named string propertyLabel every className from reference to reference pluralClassName from reference to reference className integer through integer className integer thru integer pluralClassName integer through integer pluralClassName integer thru integer

continued

References

295

A P P E N D I X

The Language at a Glance

Table A-2

Reference form syntax (continued) Syntax

Reference form

Relative

className before reference className front of reference className in front of reference className after reference className back of reference className in back of reference

Table A-3 Container notation

Container notation in references

Syntax

in of 's

reference in containerReference reference of containerReference containerReference's reference

Operators
Table A-4 summarizes the operators in the AppleScript English language dialect. The rst column lists the operators. The second column shows the syntax for using the operators in expressions. The placeholders in the syntax descriptions correspond to AppleScript value classes, which are described briey in the last section of this appendix, and in more detail in Chapter 3, Values. Synonyms are listed in groups. The table shows the syntax for the rst operator, but operators that are synonyms follow the same syntax rules.

296

Operators

A P P E N D I X

The Language at a Glance

Table A-4 Operator Arithmetic operators

Operators Syntax

* + -

number * number number + number date + number number - number date - number date date number ( " | / ) number number ^ number number div number number mod number

" / ^ div mod


Logical operators

and not or
Containment operators

Boolean and Boolean not Boolean Boolean or Boolean

start[s] with begin[s] with end[s] with contains

list starts with list string starts with string list ends with list string ends with string list contains list record contains record string contains string list does not contain list record does not contain record string does not contain string
continued

does not contain doesn't contain

Operators

297

A P P E N D I X

The Language at a Glance

Table A-4 Operator

Operators (continued) Syntax

is in is contained by is not in is not contained by isn't contained by


Comparison operators (equality and inequality)

list is in list record is in record string is in string list is not in list record is not in record string is not in string

= equal equals equal to is is equal to ! does not equal doesn't equal is not is not equal [to] isn't isn't equal [to]
Comparison operators (precedence)

expression = expression

expression ! expression

< comes before is less than is not greater than or equal [to] isn't greater than or equal [to] less than > comes after greater than is greater than is not less than or equal [to] isn't less than or equal [to]

date < date integer < integer real < real string < string

date > date integer > integer real > real string > string

continued

298

Operators

A P P E N D I X

The Language at a Glance

Table A-4 Operator

Operators (continued) Syntax

# <= does not come after doesn't come after is less than or equal [to] is not greater than isn't greater than less than or equal [to] " >= does not come before doesn't come before greater than or equal [to] is greater than or equal [to] is not less than isn't less than
Miscellaneous operators

date # date integer # integer real # real string # string

date " date integer " integer real " real string " string

& as a reference to

expression & expression expression as className [a] ( ref [to] | reference to ) $ reference

Control Statements

Control statements are statements that control when and how other statements are executed. Table A-5 summarizes the control statements in the AppleScript English dialect. For more information about control statements, see Chapter 7, Control Statements.

Control Statements

299

A P P E N D I X

The Language at a Glance

Table A-5 Control statement

Control statements

Syntax

tell

tell referenceToObject to statement tell referenceToObject [ statement ]... end [ tell ]

if

if Boolean then statement if Boolean [ then ] [ statement ]... [ else if Boolean [ then ] [ statement ]...]... [ else [ statement ]...] end [ if ]

repeat

repeat [ statement ]... end [ repeat ] repeat integer [ times ] [ statement ]... end [ repeat ] repeat while Boolean [ statement ]... end [ repeat ] repeat until Boolean [ statement ]... end [ repeat ] repeat with variable from integer to integer [ by integer ] [ statement ]... end [ repeat ] repeat with variable in list [ statement ]... end [ repeat ]

exit

exit
continued

300

Control Statements

A P P E N D I X

The Language at a Glance

Table A-5 Control statement

Control statements (continued)

Syntax

try

[ statement ]... on error [ errorMessageVariable] [ number errorNumberVariable] [ from offendingObjectVariable ] [ partial result resultListVariable] [ to expectedTypeVariable ] [ global variable [, variable]...] [ local variable [, variable]...] [ statement ]... end [ error | try ] considering attribute [, attribute ... and attribute ] $ [ but ignoring attribute [, attribute ... and attribute ] ] [ statement ]... end considering

try

considering

ignoring

ignoring attribute [, attribute ... and attribute ] $ [ but considering attribute [, attribute ... and attribute ] ] [ statement ]... end ignoring with timeout [ of ] integer second[s] [ statement ]... end [ timeout ] with transaction [ session ] [ statement ]... end [ transaction ]

with timeout

with transaction

Handlers
Handlers are collections of statements that are executed in response to commands or error messages. Table A-6 summarizes handler denitions and subroutine calls.

Handlers

301

Table A-6 Syntax

Handler denitions and calls

302 ( on | to ) subroutineName [ of | in directParameterVariable ] [ subroutineParamLabel paramVariable ] ... [ given label:paramVariable [, label:paramVariable ]...] [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ subroutineName ] subroutineName [ ( of | in ) directParameter ] [ subroutineParamLabel parameterValue ] | [ with labelForTrueParam [, labelForTrueParam ]... [( and | or | , ) labelForTrueParam ] ] | [ without labelForFalseParam [, labelForFalseParam ]... [( and | or | , ) labelForFalseParam ] ] | [ given label:parameterValue [, label:parameterValue ]...]!%!...
A P P E N D I X A

Handler

Subroutine denition (labeled parameters)

Handlers

The Language at a Glance

Subroutine call (labeled parameters)

Subroutine denition (positional parameters)

( on | to ) subroutineName ( [ paramVariable [, paramVariable ]...] ) [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ subroutineName ] subroutineName ( [ parameterValue [, parameterValue ]...] ) return expression ( on | to ) commandName [ [ of ] directParameterVariable ] [ [ given ] label:paramVariable [, label:paramVariable ]...] [ global variable [, variable ]...] [ local variable [, variable ]...] [ statement ]... end [ commandName ]

Subroutine call (positional parameters)

Return statement

Command handler denition

A P P E N D I X

The Language at a Glance

Script Objects
Script objects are user-dened objects. Table A-7 summarizes the syntax for dening script objects in AppleScript. For more information about script objects, see Chapter 9, Script Objects.

Table A-7 Script object element

Script objects Syntax

Script object denition

script [scriptObjectVariable] [(property | prop) propertyLabel : expression]... [ handlerDefinition ]... [ statement ]... end [ script ] continue commandStatement

Continue statement (to pass a command to a handler in the parent script object)

Variable and Property Assignments and Declarations


Table A-8 summarizes the syntax for assigning values to variables and script properties and declaring local and global variables. For information about variables and script properties, see Chapter 3, Values. For detailed information about the scope of script variables and properties, see Scope of Script Variables and Properties, which begins on page 252.

Script Objects

303

A P P E N D I X

The Language at a Glance

Table A-8

Assignments and declarations Syntax

Assignment or declaration

Variable assignment (and declaration if variable has not previously been declared)

copy expression to variable copy reference to variable set variable to expression set variable to reference global variable [, variable ]... local variable [, variable ]... property propertyLabel : expression prop propertyLabel : expression

Global variable declaration Local variable declaration Script property declaration and assignment

The Text Item Delimiters property, which is the only property you can get and set using the global variable AppleScript, consists of a list of the delimiters used by AppleScript when coercing lists to strings and when getting text items from strings. This property is declared by AppleScript and is available from any script. You can get and set it using this syntax: AppleScript's text item delimiters text item delimiters of AppleScript Currently, only the rst delimiter in the list is used by AppleScript.

Predened Variables

Table A-9 lists special variables that are dened by AppleScript. These variables are global, that is, they are available anywhere in a script. As with all other identiers, predened variables are not case sensitive. For example, result, Result, and RESULT are all treated as the same variable.

304

Predened Variables

A P P E N D I X

The Language at a Glance

Table A-9 Identier

Predened variables Class Description

it me

Reference Reference

The default target. For more information, see Chapter 7, Control Statements. The current script (used within Tell statements to refer to handlers or properties of the current script). For more information, see Chapter 7, Control Statements, and Chapter 8, Handlers. The value $ (roughly 3.14159). The result returned by the most recently executed command or the most recently evaluated expression. If the most recently executed command did not return a result, then the value of result is undened. A return character. A space character. A tab character.

pi result

Real Any class

return space tab

String String String

Constants
Table A-10 lists constants dened by AppleScript. As with all other identiers, constants are not case sensitive. For example, false, False, and FALSE are all treated as the same constant.
Table A-10 Identier Constants dened by AppleScript Meaning

Attributes specied in Considering and Ignoring statements

application responses

If ignored, AppleScript doesnt wait for responses from application commands before proceeding to the next statement in a script and ignores any results or errors returned.
continued

Constants

305

A P P E N D I X

The Language at a Glance

Table A-10 Identier

Constants dened by AppleScript (continued) Meaning

case diacriticals expansion

If considered, AppleScript distinguishes uppercase letters from lowercase. If ignored, AppleScript ignores diacritical marks in string comparisons. If ignored, AppleScript treats the characters , , , and as single characters and thus not equal to the character pairs ae, AE, oe, and OE. If ignored, AppleScript ignores hyphens in string comparisons If ignored, AppleScript ignores punctuation marks in string comparisons. If ignored, AppleScript ignores spaces, tab characters, and return characters in string comparisons. All caps All lowercase Boldface Condensed Expanded Hidden Italic Outline Plain text Shadow Small caps Strikethrough Subscript
continued

hyphens punctuation white space


Text styles

all caps all lowercase bold condensed expanded hidden italic outline plain shadow small caps strikethrough subscript

306

Constants

A P P E N D I X

The Language at a Glance

Table A-10 Identier

Constants dened by AppleScript (continued) Meaning

superscript underline
Save options

Superscript Underline Ask user whether to save modied object or objects. Dont save modied object or objects. Save modied object or objects. Centered Justied Flush left Flush right The Boolean false value. The Boolean true value. Either the default target application or whatever application is currently set as a scripts parent property.

ask no yes
Alignment

center full left right


Boolean constants

false true
Miscellaneous

current application

Placeholders
Table A-11 explains the placeholders used in the syntax descriptions in this appendix.

Placeholders

307

A P P E N D I X

The Language at a Glance

Table A-11 Placeholder

Placeholders used in syntax descriptions Explanation

applicationName

A string containing the name of the application as it would be listed in the Application menu, or a string of the form "Disk:Folder1:Folder2:...:ApplicationName" that specifies where the application is stored. For more information, see page 146. An attribute, identied by a constant, that can be considered or ignored in a Considering or Ignoring control statement. The constants for attributes are case, white space, diacriticals, hyphens, expansion, punctuation, and application responses. An expression that evaluates to true or false. (Boolean is an AppleScript value class. For more information about Boolean values, see page 41.) A class identier or an expression that evaluates to an object class identier. An identier (name) for a command. A statement, consisting of a command with either parameter values or formal parameters, to be passed to a parent script object. An expression that evaluates to a compound value (a list, record, or string). A reference that species a container for another object. An expression that evaluates to a value of the appropriate class for the object being created. An expression that evaluates to a date. (Date is an AppleScript value class. For more information about dates, see page 44.) The direct parameter of a subroutine denition. A parameter variable used as a placeholder for the value of the direct parameter in a subroutine denition. An expression, usually a string, that describes an error. A parameter variable for the expression that describes the error. The error number for the error.
continued

attribute

Boolean

className commandName commandStatement compoundValue containerReference dataValue date directParameter directParameterVariable errorMessage errorMessageVariable errorNumber

308

Placeholders

A P P E N D I X

The Language at a Glance

Table A-11 Placeholder

Placeholders used in syntax descriptions (continued) Explanation

errorNumberVariable expectedType expectedTypeVariable expression

A parameter variable for the error number. A class identier for the value class to which AppleScript was attempting to coerce a value when an error occurred. A parameter variable for the value class to which AppleScript was attempting to coerce a value when an error occurred. A series of AppleScript words whose value is a Boolean, class identier, constant, data, date, integer, list, real, record, reference, or string. A command or subroutine handler denition. An expression that evaluates to an objects ID property. For most objects, the ID property is an integer. An expression that evaluates to an integer. (Integer is an AppleScript value class. For more information about integers, see page 48.) An identier for a parameter. An identier for a Boolean parameter whose value is false. An identier for a Boolean parameter whose value is true. An expression that evaluates to a list. A list of references, each of which has the form file "Disk:Folder1:Folder2:...:Filename" or alias "Disk:Folder1:Folder2:...:Filename" and specifies a file. For more information , see page 144. A string of the form "Disk:Folder1:Folder2:...:FileName" that species where a le is stored. For more information, see page 144. An expression that evaluates to an integer or real number. A reference to an object that caused an error. A parameter variable for the reference to the object that caused an error. An expression that evaluates to a value of a parameter.
continued

handlerDenition IDvalue integer

label labelForFalseParam labelForTrueParam list listOfFiles

nameString number offendingObject offendingObjectVariable parameterValue

Placeholders

309

A P P E N D I X

The Language at a Glance

Table A-11 Placeholder

Placeholders used in syntax descriptions (continued) Explanation

paramVariable pluralClassName propertyLabel propertyValue real

A parameter variable (also known as a formal parameter) used as a placeholder for the value of a parameter in a handler denition. A plural class identier or an expression that evaluates to a plural class identier. The identier for a property of an object, or an expression that evaluates to the identier for a property of an object. An expression that evaluates to a value of the appropriate class for the property being dened. An expression that evaluates to a real number. (Real is an AppleScript value class. For more information about real numbers, see page 54.) An expression that evaluates to a record. (Record is an AppleScript value class. For more information about records, see page 55.) A reference that species an object or location. (For more information about references, see Chapter 5, Objects and References.) A reference, a list of reference patterns, or a record of reference patterns. A reference of the form application "Disk:Folder1:Folder2: ...:ApplicationName" that specifies an application. For more information, see page 146. A reference of the form file "Disk:Folder1:Folder2:...: Filename" or alias "Disk:Folder1:Folder2:...:Filename" that species a le. For more information , see page 144. A reference that species a location. (For more information about locations, see Parameters That Specify Locations on page 80.) A reference that species an object or objects. (For more information about references, see Chapter 5, Objects and References.) List of results for objects that were handled before an error occurred.
continued

record reference

referencePattern referenceToApplication

referenceToFile

referenceToLocation referenceToObject

resultList

310

Placeholders

A P P E N D I X

The Language at a Glance

Table A-11 Placeholder

Placeholders used in syntax descriptions (continued) Explanation

resultListVariable saveOption scriptObjectVariable session statement string subroutineName subroutineParamLabel

A parameter variable for a list of results for objects that were handled before an error occurred. A constant (yes, no, or ask) that species whether to save an object that has been modied before closing it. A variable whose value is a script object. (For more information about script objects, see Chapter 9, Script Objects.) An object that species a specic session. An AppleScript statement. An expression that evaluates to a string. (String is an AppleScript value class. For more information about strings, see page 61.) An identier (name) for a subroutine. Any of the following labels: above, against, apart from, around, aside from, at, below, beneath, beside, between, by, for, from, instead of, into, on, onto, out of, over, thru (or through), under. An integer specifying a time difference in seconds. A variable (a user-dened identier that represents a value). A variable, a list of variable patterns, or a record of variable patterns.

timeDifference variable variablePattern

Placeholders

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Figure B-0 Listing B-0 Table B-0

Scriptable Text Editor Dictionary

This appendix denes the AppleScript terms understood by the Scriptable Text Editor, the application used in examples throughout this book. These include both the names of application objects in the Scriptable Text Editor or its documents and the names of commands that specify actions that the Scriptable Text Editor performs. The appendix contains these sections:
I I I I

About Text Objects Scriptable Text Editor Object Class Denitions Scriptable Text Editor Commands Scriptable Text Editor Errors

For general information about denitions provided by scriptable applications, see Commands and Objects on page 17. For denitions of the terms understood by other scriptable applications, see the documentation for those applications.

About Text Objects


The Scriptable Text Editor deals mainly with text; therefore, most of its objects are text objects. The Scriptable Text Editor denes ve text object classes:
I I I I I

Character Word Paragraph Text Text Item

The following sections describe characteristics that these objects have in common. To avoid ambiguity, objects that belong to the class Text are always referred to as objects of class Text. Objects that belong to the character, word, paragraph, text, or text item classes are called text objects.

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Elements of Text Objects


Each of the text object classes can contain any of the other text object classes as elements. For example, a word can also be a paragraph. A word object can contain character, word, and text item elements. Classes of text objects are distinguished from each other by the way their boundaries, or delimiters, are dened. Because of this, the same text can be viewed as a collection of character elements, word elements, paragraph elements, or text item elements.

In addition to paragraph, word, character, and text item elements, all text objects can contain elements that belong to the class Text. An object belonging to class text is a series of contiguous characters. In any text object, the elements of class text are all of the possible series of contiguous characters contained within the object. The most common way to use an element of class Text is to specify the contiguous characters in a range of text objects. For example, the following reference species all the characters, including spaces, from the beginning of the fth word to the end of the twenty-fth word. text from word 5 to word 25 In contrast, the following reference species a list of words, with no information about spaces or punctuation between words. word 5 thru 25

Special Properties of Scriptable Text Editor Text Objects

Like most scriptable applications, the Scriptable Text Editor supports standard groups, or suites, of AppleScript objects and commands. Different applications of the same type have many of the same objects and commands in their dictionaries. For example, most text-processing applications have paragraph objects, word objects, character objects, text item objects, and objects of class text. For the most part, these objects have the same properties in different applications. Sometimes scriptable applications add properties to standard objects that are not included in the standard suites. In the Scriptable Text Editor, each of the

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text object classesparagraph, word, character, text item, and textincludes the following special properties:
I I

The Length property species the number of characters in the object. The Offset property species the offset, in characters, from the beginning of a Scriptable Text Editor document to the rst character of the text object. For example, if a document begins with the words We the people, the offset of the word We is 1 and the offset of the word people is 8.

Text Styles
The text styles of Scriptable Text Editor text objects are dened by two properties: Style and Uniform Styles:
I

The Style property species the styles of the text object. If the styles vary within the object, the Style property species the style of the rst character of the object. The Uniform Styles property species the styles that are the same for all the characters in the text object.

The value of a Style or Uniform Styles property is a record with two properties: On Styles and Off Styles. The On Styles property species styles that are on, that is, that apply to the text object. The Off Styles property species styles that are off, that is, that do not apply to the text object. Both On Styles and Off Styles are lists of constants that specify text styles. For the Scriptable Text Editor, these constants are bold, italic, outline, underline, and shadow. The following example shows the value of a Style property for a text object whose characters are bold and underlined: {On Styles:{bold, underline}, Off Styles:{italic, outline, shadow}} The On Styles property lists the two styles (bold and underline) that apply to the text object, while the Off Styles property lists the styles that do not apply to the text object. Together, the On Styles and Off Styles properties of a Style property include all of the text styles that the Scriptable Text Editor supports. The Uniform Styles property species the styles that are uniform throughout a text object, that is, that are the same for every character in a text object. The On Styles property species the styles that apply to every character in the object. The Off Styles property species styles that do not apply to any character in the

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text object. If any of the style constants (bold, italic, outline, underline, and shadow) do not appear in either eld, it is because the styles apply to some, but not all, of the characters in the object. The following example shows the value of a Uniform Styles property for a text object in which every character is bold and no characters are outlined or shadowed: {On Styles:{bold}, Off Styles:{outline, shadow}} The fact that the italic and underline constants do not appear in either eld means that at least one, but not all, of the characters in the object are italicized and underlined. To nd out which characters are italicized or underlined, you must examine the Style properties of each character in the text object. To set the styles of a text object, use a Copy or Set command to set the Style property of the text object to one of the following:
I

a two-part record like the one described earlier for the value of a Style property a one-part record that species either On Styles or Off Styles a list specifying the On Styles a constant specifying a single style

I I I

For example, here are four ways to use the Set command to set text styles: set the style of word 1 to {On Styles:{italic}, $ Off Styles:{bold, shadow}} set the style of word 1 to {On Styles:{italic, bold}} set the style of word 1 to {bold, italic} set the style of word 1 to italic
I

In the rst example, the styles specied in the On Styles property are added to the active styles of word 1. The styles specied in the Off Styles property are removed from the active styles of word 1. Styles that are not specied in either property remain the same. For example, if word 1 is originally

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underlined, shadowed, and bold, then after the Set command, word 1 is underlined and italicized.
I

In the second example, the styles specied in the On Styles property are added to the active styles of word 1. Styles that are not specied remain the same. For example, if word 1 is originally underlined and shadowed, then after the Set command, word 1 is italicized, underlined, shadowed, and bold. In the third example, the styles specied in the list are added to the active styles of word 1. Styles that are not specied remain the same. For example, if word 1 is originally underlined and shadowed, then after the Set command, word 1 is italicized, underlined, shadowed, and bold. In the fourth example, the style specied in the command is added to the active styles of word 1. All other styles remain the same. For example, if word 1 is originally underlined, shadowed, and bold, then after the Set command, word 1 is italicized, underlined, shadowed, and bold.

When you set the style of a text object, if you include the same style constant in both the On Styles property and the Off Styles property, the Scriptable Text Editor returns the error Bad data. When setting text styles, you can use a special constantplainto specify that the text object is to be plain, that is, have no text styles. If you include constants other than plain in the On Styles property, the Scriptable Text Editor ignores the other constants. If you include plain in the Off Styles property, the Scriptable Text Editor returns the error Bad data.

AppleScript and Non-Roman Script Systems


A script system is a collection of system software facilities that allow for the visual representation of a particular writing system. Script systems include Roman, Japanese, Hebrew, Greek, and Thai. Each script system has a corresponding script code, a constant used, for example, to identify the script system in which some text was prepared. AppleScript and the Scriptable Text Editor can handle text prepared in a variety of script systems, provided the appropriate software is installed on your computer.

A character in an AppleScript string or a Scriptable Text Editor document takes up either 1 byte or 2 bytes, depending on the script system the character belongs to. Thus, the size in bytes of a text object may differ from the number of characters it contains.

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AppleScript honors the script codes of characters as much as possible when comparing them. This means that characters from different script systems may represent different characters and may be of unequal length even though their character codes are the same.

Scriptable Text Editor Object Class Denitions

This section denes the application object classes to which Scriptable Text Editor objects belong. For an introduction to application objects and references, see Chapter 5, Objects and References.

Application
The Application object class denes the characteristics of the Scriptable Text Editor application.

PROPERTIES

Clipboard

Information stored in the Clipboard. The Clipboard is an area in the computers memory that functions as a holding place for information that is cut or copied. The Scriptable Text Editor uses the Clipboard that is shared by all applications. Class: List of data objects (see Notes later in this section) Modiable? Yes A Boolean parameter that indicates if the application is the active application. If the value is true, the Scriptable Text Editor is the active application. If the value is false, the Scriptable Text Editor is not the active application. Class: Boolean Modiable? No The name of the application. Class: String Modiable? No

Frontmost

Name

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Selection

The current selection. The object or objects in the selection are the ones that would be cut by a Cut command or copied by a Copy command. If no objects are selected, the value of this property is a reference to an insertion point object. Class: Reference Modiable? Yes

Text Item Delimiters The characters that are used to separate text item objects. By default, the value of this property is a single comma, {","} (see Notes). Class: List of text objects Modiable? Yes Version The version of the Scriptable Text Editor. Class: String Modiable? No

ELEMENT CLASSES

document window

Scriptable Text Editor documents that are currently open (see Notes). Scriptable Text Editor windows that are currently open (see Notes).

COMMANDS HANDLED

Open, Print, Quit, Run

DEFAULT VALUE CLASS RETURNED

None

EXAMPLES

tell application "Scriptable Text Editor" to quit cut the selection of application "Scriptable Text Editor"

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NOTES

The AppleScript English language dialect supports the abbreviation app for referring to objects of class application. For example, the following statements are equivalent: cut the selection of application "Scriptable Text Editor" cut the selection of app "Scriptable Text Editor" The window and document element classes can be used interchangeably. This is because each open document has a window, whose elements and properties are always the same as those of its document. For example, if the rst open document is named Giant, the rst window is also named Giant. A Scriptable Text Editor document and its window contain the same text elements, so references to text elements in a document and its window can be used interchangeably. For example, word 1 of document "Giant" and word 1 of window "Giant" refer to the same word. Text item objects are series of contiguous characters that are separated from each other by special characters called delimiters. The Text Item Delimiters property of the Scriptable Text Editor application consists of a list of characters that can be used to separate text item objects. At startup the default value of the Scriptable Text Editors Text Item Delimiters property is a single-item list that contains a comma: {","}. You can set this delimiter to a different value or add additional delimiters, but the new values are lost when the user quits the application. You may nd it convenient to alter the Text Item Delimiters property temporarily if you are dealing with multilingual text or text formatted with other delimiters. The Clipboard property is a list of objects of class Data, but you can use the As operator to get the Clipboard as a string, reference, or styled text. The Scriptable Text Editor coerces the data to the requested type, if possible. tell application "Scriptable Text Editor" cut word 1 of front document get clipboard as string end tell --result: the first word of the document as a string

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Character
An object of class Character is a text character.

PROPERTIES

Font

The name of the font of the character or characters. If the font varies within a range of characters, the Font property species the font of the rst character. Class: String Modiable? Yes The number of characters in a text object. Class: Integer Modiable? No The offset, in characters, from the beginning of the document to the rst character of a text object. Class: Integer Modiable? No The size, in points, of the character or characters. If the size varies within a range of characters, the Size property species the size of the rst character. Class: Integer Modiable? Yes The text styles of the character or characters. If the text styles vary within a range of characters, the Style property species the styles of the rst character. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to the text object. The Off Styles property species the styles that do not apply to the text object. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

Length

Offset

Size

Style

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Uniform Styles The text styles that are uniformly on or off for all characters of a text object. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to all the characters of the text object. The Off Styles property species the styles that do not apply to any of the characters of the text object. Both properties are lists of constants that specify text styles. If a style does not appear in either list, the style applies to some but not all of the characters in the object. See Elements of Text Objects on page 314 for more information. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph Text Text Item Word Characters contained in the characters Paragraphs contained in the characters Series of characters contained in the characters Text items contained in the characters Words contained in the characters

COMMANDS HANDLED

Copy, Count, Cut, Data Size, Delete, Duplicate, Exists, Get, Make, Move, Select, Set

DEFAULT VALUE CLASS RETURNED

Styled Text

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EXAMPLES

delete the last character of word 5 tell document "Intro" of app "Scriptable Text Editor" move (text from character 1 to character 21) to end end tell

Document/Window
A document object is an open Scriptable Text Editor document. The window and document objects have the same elements and properties. They can be used interchangeably.

PROPERTIES

Bounds

The rectangle that bounds the content region of the window (the portion of the window that contains the text of the document; the window framethe title bar and scroll barsare not part of the content region). Class: List of four integers. The rst two integers specify the coordinates of the upper-left corner of the window, and the last two integers specify the coordinates of the lower-right corner of the window. (For information about window coordinates, see Notes later in this section.) Modiable? Yes A Boolean parameter that indicates whether the window has a close box. The value true species that the window has a close box, and the value false indicates that it doesnt. All Scriptable Text Editor windows have close boxes. Class: Boolean Modiable? No All the text contained in the window. Class: Text Modiable? Yes

Closable

Contents

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Floating

A Boolean parameter that indicates whether the window is a oating window (a window that appears in front of all other windows). The value true indicates that the window is a oating window, and the value false indicates that it isnt. No Scriptable Text Editor windows are oating windows. Class: Boolean Modiable? No The number of the window (window 1 is the frontmost window, window 2 is the window immediately behind window 1, and so on). Class: Integer Modiable? Yes A Boolean parameter that indicates whether the window is modal (one that requires a response from the user before the user can perform any other tasks). The value true indicates that the window is modal, and the value false indicates that it isnt. No Scriptable Text Editor windows are modal. Class: Boolean Modiable? No A Boolean parameter that indicates whether the document has been modied since it was last saved. The value true indicates that the document has been modied, and the value false indicates that it hasnt. Class: Boolean Modiable? No The name of the window (see Notes later in this section). Class: Text Modiable? Yes The upper-left corner of the content region of the window (the portion of the window that contains the text of the document; the window framethe title bar and scroll barsare not part of the content region). Class: List of two integers that specify the coordinates of the upper-left corner (for information about window coordinates, see Notes later in this section). Modiable? Yes

Index

Modal

Modified

Name

Position

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Resizable

A Boolean parameter that indicates whether the window can be resized. The value true indicates that the window can be resized, and the value false indicates that it cant. All of the Scriptable Text Editors windows can be resized. Class: Boolean Modiable? No The text selected in the window. Class: Selection Modiable? Yes A Boolean parameter that indicates whether the window has a title bar. The value true indicates that the window has a title bar, and the value false indicates that it doesnt. All Scriptable Text Editor windows have title bars. Class: Boolean Modiable? No A Boolean parameter that indicates whether the window is visible. The value true indicates that the window is visible, and the value false indicates that it isnt. Class: Boolean Modiable? No A Boolean parameter that indicates whether the window can be zoomed. The value true indicates that the window can be zoomed, and the value false indicates that it cant. All of the Scriptable Text Editors windows can be zoomed. Class: Boolean Modiable? No A Boolean parameter that species whether the window is full size or not. The value true species that the window is full size, and the value false species that it is not. Class: Boolean Modiable? Yes

Selection

Titled

Visible

Zoomable

Zoomed

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph Characters contained in the document Paragraphs contained in the document

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Text Text Item Word

Series of characters contained in the document Text items contained in the document (see Elements of Text Objects on page 314) Words contained in the document

COMMANDS HANDLED

Close, Copy, Count, Delete, Duplicate, Exists, Get, Make, Move, Print, Revert, Save, Select, Set

DEFAULT VALUE CLASS RETURNED

None; use Contents property to get the data of a document.

EXAMPLE

tell document "Colossal" of app "Scriptable Text Editor" delete paragraphs 1 thru 10 end tell

NOTES

The window and document object classes can be used interchangeably. This is because each open document has a window, whose elements and properties are always the same as those of its document. For example, if the rst open document is named Giant, the rst window is also named Giant. A Scriptable Text Editor document and its window contain the same text elements, so references to text elements in a document and its window can be used interchangeably. For example, word 1 of document "Giant" and word 1 of window "Giant" refer to the same word. Both the Bounds and Position properties are specied in terms of points on the display. The Position property contains a single point: the upper-left corner of the windows content region (the portion of the window within the window frame made up of the title bar and scroll bars). The Bounds property contains two points: the upper-left corner of the content region followed by the lower-right corner. In AppleScript, points are specied by pairs of integers known as coordinates. The rst coordinate in the pair, known as the x-coordinate, species the distance from the left edge of the display to the

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point. The other coordinate, known as the y-coordinate, species the distance from the top of the display to the point. (These distances are measured in pixels, which are the picture elements that make up the display.) Figure B-1 illustrates the Bounds and Position properties of a sample window.

Figure B-1
(0,0)

Bounds and Position properties of a Scriptable Text Editor window

(100,0) Position of document "Introduction" {100,100}

(400,0)

(Pixels)

(0,100)

(0,400) Bounds of document "Introduction" {100,100,400,400}

(Pixels)

You specify points in AppleScript with lists. Figure B-1 shows that the point for the Position property is specied by the list {100, 100}. The rst item in this list is the x-coordinate value of the point, and the second is the y-coordinate value. The gure also shows that the Bounds property is specied by the list {100, 100, 400, 400}. You specify the two points that define a rectangle in a single list. In this list, {100, 100} are the coordinates of the upper-left corner, and {400, 400} are the coordinates of the lower-right corner.

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Although the object class dened for the Bounds and Position properties is List, the Scriptable Text Editor actually stores Bounds and Position property data in a different form. To get Bounds or Position data as a List, you must copy the data to AppleScript. For example, copy (Bounds of front window) to x get item 2 of x returns the y-coordinate of the upper-left corner of the window, but get item 2 of (Bounds of front window) returns an error. The Name property of a document is an object of class Text. You can change the characters of the name of a document, but unlike other objects of class Text, you cannot change its Font, Size, or Style properties.

File
An object of class File contains the data for a Scriptable Text Editor document. When a le object is opened, a corresponding document object is created. (Only open documents are Scriptable Text Editor document objects.) When a document object is saved, the data for the document is saved in the corresponding le object, which is represented by a Scriptable Text Editor document icon on the desktop.

PROPERTIES

Name

The name of the le. Class: String of the form "Disk:Folder1:Folder2:...:Filename" (see Notes) Modiable? No

ELEMENT CLASSES

None

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COMMANDS HANDLED

Open, Print

DEFAULT VALUE CLASS RETURNED

None

EXAMPLE

tell application "Scriptable Text Editor" print file "MyDisk:Status Reports:Status - 11/12/92" end tell

NOTES

To specify the name of a le, use a string of the form "Disk:Folder1:Folder2: ...:Filename"; for details, see References to Files, which begins on page 144. You can also specify a string with only a lename ("Filename"). In this case, AppleScript attempts to nd the le in the current directory.

Insertion Point
An object of class Insertion Point is a location between characters where text can be inserted. The rst insertion point in a container is the place between the beginning of the container and the rst character. In the Scriptable Text Editor, insertion points are zero-length text objects. As a result, they have the same properties and elements as text objects.

PROPERTIES

Font

The name of the font of the insertion point. Class: String Modiable? Yes

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Length

The number of characters in a text object. For insertion points, the value of the Length property is always 0. Class: Integer Modiable? No The number of possible insertion points from the beginning of the document to the insertion point. The rst insertion point of a document is the insertion point before the rst character. Class: Integer Modiable? No The point size that is active at an insertion point. Class: Integer Modiable? Yes The text styles that are active at an insertion point. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that are active. The Off Styles property species the styles that are not active. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

Offset

Size

Style

Uniform Styles The text styles that are uniformly on or off for all characters of a text object. For insertion points, the Uniform Styles property indicates which text styles are active at the insertion point. It always has the same value as the Style property. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

None

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COMMANDS HANDLED

Copy, Count, Data Size, Exists, Get, Set

DEFAULT VALUE CLASS RETURNED

Reference

EXAMPLES

The following statement moves the rst word of a document to the insertion point after the tenth word. tell document "Intro" of app "Scriptable Text Editor" move word 1 to insertion point after word 10 end tell The following statement does the same thing: tell document "Intro" of app "Scriptable Text Editor" move word 1 to after word 10 end tell AppleScript allows you to leave out the words insertion point when specifying locations with the Relative reference form. For more information about the Relative reference form, see Relative on page 139.

Paragraph
An object of class Paragraph is a text object thats delimited by return characters or by the beginning or end of the container.

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PROPERTIES

Font

The name of the font of the characters of the paragraph. If the font varies within the paragraph, the Font property species the font of the rst character. Class: String Modiable? Yes The number of characters in a text object. Class: Integer Modiable? No The offset, in characters, from the beginning of the document to the rst character of a text object. Class: Integer Modiable? No The size, in points, of the characters of the paragraph. If the size varies within the paragraph, the Size property species the size of the rst character. Class: Integer Modiable? Yes The text styles of the characters of the paragraph. If the text styles vary within the paragraph, the Style property species the styles of the rst character. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to the text object. The Off Styles property species the styles that do not apply to the text object. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

Length

Offset

Size

Style

Uniform Styles The text styles that are uniformly on or off for all characters of a text object. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to all the characters of the text object. The Off Styles property species the styles that do not apply to any of

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the characters of the text object. Both properties are lists of constants that specify text styles. If a style does not appear in either list, the style applies to some but not all of the characters in the object. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph Text Text Item Word Characters contained in the paragraphs Paragraphs contained in the paragraphs Series of characters contained in the paragraphs Text items contained in the paragraphs Words contained in the paragraphs

COMMANDS HANDLED

Copy, Count, Cut, Data Size, Delete, Exists, Get, Make, Move, Select, Set

DEFAULT VALUE CLASS RETURNED

Styled Text

EXAMPLE

tell document "Memo" of app "Scriptable Text Editor" set style of (paragraphs whose first word = "Hello") to bold end tell

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Selection

B
An object of class Selection is text that is currently selected. A blinking insertion point is a zero-length selection.

PROPERTIES

Contents

Font

Length

Offset

Size

Style

The text in the selection (because Scriptable Text Editor documents only contain text, a selection can only contain text). Class: Text Modiable? Yes The name of the font of the text object. If the font varies within the object, the Font property species the font of the rst character. Class: String Modiable? Yes The number of characters in a text object. Class: Integer Modiable? No The offset, in characters, from the beginning of the document to the rst character of a text object. Class: Integer Modiable? No The size, in points, of the text object. If the size varies within the object, the Size property species the size of the rst character. Class: Integer Modiable? Yes The text styles of a text object. If the text styles vary within the object, the Style property species the styles of the rst character. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to the text object. The Off Styles property species the styles that do not apply to the text object. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

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Uniform Styles The text styles that are uniformly on or off for all characters of a text object. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to all the characters of the text object. The Off Styles property species the styles that do not apply to any of the characters of the text object. Both properties are lists of constants that specify text styles. If a style does not appear in either list, the style applies to some but not all of the characters in the object. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph Text Text item Word Characters contained in the selection Paragraphs contained in the selection Series of characters contained in the selection Text items contained in the selection Words contained in the selection

COMMANDS HANDLED

Copy, Count, Cut, Data Size, Delete, Duplicate, Exists, Get, Make, Move, Set

DEFAULT VALUE CLASS RETURNED

Reference

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EXAMPLES

tell front document of application "Scriptable Text Editor" copy word 1 set selection to end of paragraph 1 paste end tell tell application "Scriptable Text Editor" set style of the selection of front document to bold end tell

NOTES

In the Scriptable Text Editor, the only objects of class selection are the Selection properties of the application, document, and window objects.

Text
An object of class Text is a series of one or more contiguous characters.

PROPERTIES

Font

The name of the font of the text object. If the font varies within the object, the Font property species the font of the rst character. Class: String Modiable? Yes The number of characters in a text object. Class: Integer Modiable? No The offset, in characters, from the beginning of the document to the rst character of a text object. Class: Integer Modiable? No

Length

Offset

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Size

The size, in points, of the text object. If the size varies within the object, the Size property species the size of the rst character. Class: Integer Modiable? Yes The text styles of a text object. If the text styles vary within the object, the Style property species the styles of the rst character. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to the text object. The Off Styles property species the styles that do not apply to the text object. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

Style

Uniform Styles The text styles that are uniformly on or off for all characters of a text object. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to all the characters of the text object. The Off Styles property species the styles that do not apply to any of the characters of the text object. Both properties are lists of constants that specify text styles. If a style does not appear in either list, the style applies to some but not all of the characters in the object. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph Characters contained in the text Paragraphs contained in the text

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Text Text Item Word

Series of characters contained in the text Text items contained in the text Words contained in the text

COMMANDS HANDLED

Copy, Count, Cut, Data Size, Delete, Duplicate, Exists, Get, Make, Move, Select, Set

DEFAULT VALUE CLASS RETURNED

Styled Text

EXAMPLE

tell document "Memo" of app "Scriptable Text Editor" move (the text from paragraph 10 to paragraph 12) to end end tell

NOTES

The Scriptable Text Editor does not allow you to refer to an object of class Text with the Index reference form (such as text 5 of characters 1 thru 1024) because it does not make sense to number the many possible objects of class Text in a text object. Text is a plural class name. You cannot use it in places where AppleScript expects a singular class name. For example, the following statement results in a compilation error. tell document "Intro" of app "Scriptable Text Editor" get every text from paragraph 1 to paragraph 2 end tell --causes an error because text is a plural class name

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Text Item

B
Objects of class Text Item are delimited by any of the characters specied by the Scriptable Text Editors Text Item Delimiters property or by the beginning or end of a container. You can modify the Text Item Delimiters property, but such changes are lost when the user quits the application.

PROPERTIES

Font

The name of the font of the text item. If the font varies within the text item, the Font property species the font of the rst character. Class: String Modiable? Yes The number of characters in a text object. Class: Integer Modiable? No The offset, in characters, from the beginning of the document to the rst character of a text object. Class: Integer Modiable? No The size, in points, of the text item. If the size varies within the text item, the Size property species the size of the rst character. Class: Integer Modiable? Yes The text styles of a text object. If the text styles vary within the text item, the Style property species the styles of the rst character. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to the text object. The Off Styles property species the styles that do not apply to the text object. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

Length

Offset

Size

Style

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Uniform Styles The text styles that are uniformly on or off for all characters of a text object. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to all the characters of the text object. The Off Styles property species the styles that do not apply to any of the characters of the text object. Both properties are lists of constants that specify text styles. If a style does not appear in either list, the style applies to some but not all of the characters in the object. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph Text Text Item Word Characters contained in the text items Paragraphs contained in the text items Series of characters contained in the text items Text items contained in the text items Words contained in the text items

COMMANDS HANDLED

Copy, Count, Cut, Data Size, Delete, Duplicate, Exists, Get, Make, Move, Select, Set

DEFAULT VALUE CLASS RETURNED

Styled Text

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EXAMPLE

tell document "Report" of app "Scriptable Text Editor" copy text item 2 to x end tell In this example, if the document Report begins with Tomato, Banana, Pineapple, then the value of x is "Banana".

NOTE

The characters used to separate text item objects are specied in the Scriptable Text Editors Text Item Delimiters property. At startup the default value of the Scriptable Text Editors Text Item Delimiters property is a single-item list that contains a comma: {","}. You can set this delimiter to a different value or add additional delimiters, but the new values are lost when the user quits the application.

Text Style Info


An object of class Text Style Info species the styles of a text object. The Style and Uniform Styles properties of text objects are text style info objects.

PROPERTIES

On Styles

The styles that apply to the text object. Class: List of constants (see Notes later in this section) Modiable? Yes

Off Styles The styles that do not apply to the text object. Class: List of constants (see Notes later in this section) Modiable? Yes

ELEMENT CLASSES

None

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COMMANDS HANDLED

Copy, Data Size, Exists, Get, Set

DEFAULT VALUE CLASS RETURNED

Record; text style info

EXAMPLES

set the style of word 1 to {On Styles:{italic}, $ Off Styles:{bold, shadow}} set the style of word 1 to {On Styles:{italic, bold}} set the style of word 1 to {bold, italic} get words whose style contains bold

NOTES

The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. For a complete description of text styles, see Elements of Text Objects on page 314.

Window
See the denition of the document object class on page 323.

Word
Generally speaking, words in English are text objects delimited by spaces, return characters, or the beginning or end of a container. (For a more precise denition, see page 61.) Words in other languages are dened by the script system for each language if the appropriate script system is installed.

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PROPERTIES

Font

The name of the font of the word. If the font varies within the word, the Font property species the font of the rst character. Class: String Modiable? Yes The number of characters in a text object. Class: Integer Modiable? No The offset, in characters, from the beginning of the document to the rst character of a text object. Class: Integer Modiable? No The size, in points, of the word. If the size varies within the word, the Size property species the size of the rst character. Class: Integer Modiable? Yes The text styles of a text object. If the text styles vary within the word, the Style property species the styles of the rst character. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to the text object. The Off Styles property species the styles that do not apply to the text object. Both properties are lists of constants that specify text styles. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Style property lists are bold, italic, outline, underline, and shadow. Modiable? Yes

Length

Offset

Size

Style

Uniform Styles The text styles that are uniformly on or off for all characters of a text object. Class: Text Style Info. Objects of this class have two properties: On Styles and Off Styles. The On Styles property species the styles that apply to all the characters of the text object. The Off Styles property species the styles that do not apply to any of the characters of the text object. Both properties are lists of constants that specify text styles. If a style does not appear in either list, the style applies to some but not all of the characters

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in the object. See Elements of Text Objects on page 314 for information about how styles are used. The constants that can be used in Uniform Styles property lists are bold, italic, outline, underline, and shadow. Modiable? No

ELEMENT CLASSES

See Elements of Text Objects on page 314 for a general discussion of these element classes. Character Paragraph text Text Item Word Characters contained in the words Paragraphs contained in the words Series of characters contained in the words Text items contained in the words Words contained in the words

COMMANDS HANDLED

Copy, Count, Cut, Data Size, Delete, Duplicate, Exists, Get, Make, Move, Select, Set

DEFAULT VALUE CLASS RETURNED

Styled Text

EXAMPLES

move word 2 to end of document "Huge" set size of word 10 to 18

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Scriptable Text Editor Commands


This section denes the commands that are understood by the Scriptable Text Editor and its objects.

The Scriptable Text Editor supports most of the standard application commands listed in Chapter 4, Commands. As is true for most scriptable applications, the Scriptable Text Editors denitions for some of these commands differ slightly from the standard denitions. Table B-1 summarizes the differences between the dened behavior of the standard commands and the Scriptable Text Editor behavior.

Table B-1

Variations from standard behavior in Scriptable Text Editor versions of standard application commands

Standard application command

Scriptable Text Editor version

Close Copy

Identical to the standard version dened on page 87. Behaves like the standard version dened on page 88, except that the direct parameter must be a single object. The Scriptable Text Editor cannot copy a range of objects. Identical to the standard version dened on page 92. Behaves like the standard version dened on page 97, except that the Scriptable Text Editor returns the size of text objects as a data class that includes writing code information. The writing code information adds 4 bytes to the data size. Identical to the standard version dened on page 98. Behaves like the standard version dened on page 99, except that the direct parameter must be a single object. The Scriptable Text Editor cannot duplicate a range of objects. Identical to the standard version dened on page 99. Identical to the standard version dened on page 100.
continued

Count Data Size

Delete Duplicate

Exists Get

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Table B-1

Variations from standard behavior in Scriptable Text Editor versions of standard application commands (continued)

Standard application command

Scriptable Text Editor version

Make

Behaves like the standard version dened on page 105, with some exceptions. The default location for new text objects is the current selection; the default location for new document and window objects is in front of other Scriptable Text Editor windows. When you create text objects with the Make command, the Scriptable Text Editor automatically adds the appropriate delimiters before or after the new text objects, depending on the script code for the new text, the script code for the surrounding text, and, in the case of text items, the value of the Text Item Delimiters property. Do not include delimiters in the with data parameter.

Move

Behaves like the standard version dened on page 106, except that the direct parameter must be a single object. The Scriptable Text Editor cannot move a range of objects. Behaves like the standard version dened on page 107, except that the Scriptable Text Editor can only open text les or its own les. If you use the Open command to open a le of type "TEXT", the Scriptable Text Editor automatically converts the le to a Scriptable Text Editor le and appends .s to the end of the lename. Identical to the standard version dened on page 108. Identical to the standard version dened on page 109. Identical to the standard version dened on page 110. Behaves like the standard version dened on page 112, except that it has an optional parameter that allows you to save Scriptable Text Editor les as text les. The direct parameter of the Save command must be a single object. The Scriptable Text Editor cannot save a range of objects.

Open

Print Quit Run Save

Set

Identical to the standard version dened on page 113.

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Table B-2 summarizes the commands other than the standard application commands that are supported by the Scriptable Text Editor.

Table B-2 Command

Other Scriptable Text Editor commands Description

Cut Paste Revert Select

Removes an object and puts it on the Clipboard Copies the object or objects on the Clipboard to the current selection Replaces a document with the most recently saved version Selects an object or document

The sections that follow describe both the commands listed in Table B-1 that differ from the standard versions and the commands listed in Table B-2.

Copy

B
The standard Copy command is dened on page 88. The Scriptable Text Editor version of the Copy command behaves like the standard version, except the direct parameter of the Scriptable Text Editor command cannot be a list; it must be a reference to a single object. For example, the following statement results in an error: tell document "Intro" of app "Scriptable Text Editor" copy words whose style contains bold to beginning end --result: error; Copy can handle single objects only

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Cut

B
The Cut command is a request to remove an object and put it on the Clipboard. If the Cut command includes a direct parameter, it removes the object specied in the direct parameter. If the command does not include a direct parameter, it removes the object in the current selection. The Cut command has the same result as choosing the Cut menu item in the Scriptable Text Editor: the object that was cut replaces any objects that were previously on the Clipboard.

SYNTAX

cut [ referenceToObject ]

PARAMETER

referenceToObject A reference to the object to be cut. Class: Reference

RESULT

None

EXAMPLE

Both of the following statements cut the rst paragraph of a document. tell application "Scriptable Text Editor" set the selection to paragraph 1 of document "Test" cut end tell tell application "Scriptable Text Editor" cut paragraph 1 of document "Test" end tell

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NOTES

If you do not specify a direct parameter and there is no selection to be cut, the Scriptable Text Editor does not change the contents of the Clipboard. If you specify a direct parameter, it must be a reference to a single object. The Scriptable Text Editor cannot cut ranges of objects. For example, the following statement results in an error. tell application "Scriptable Text Editor" cut words of paragraph 5 of front document end tell --result: error, because Cut can handle single objects only

Data Size

B
The standard Data Size command is dened on page 97. The Scriptable Text Editor version of the Data Size command behaves like the standard version. It returns the size of the data (a value) that would result from a Get command on an object or objects. By default, the Scriptable Text Editor returns text objects as class Styled Text, including font and style information. The additional information adds a variable number of bytes to the data size. As a result, the size of a text object will be greater than the number of bytes contained in the corresponding text without the font and style information. To get the data size of a text object without font and style information, use the as className parameter to request the size of the data as text; for example, data size of word 1 of front document as text

Duplicate
The standard Duplicate command is dened on page 99. The Scriptable Text Editor version of the Duplicate command behaves like the standard version of the command, except the direct parameter cannot be a list; it must be a

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reference to a single object. For example, the following statement results in an error: tell document "Intro" of app "Scriptable Text Editor" duplicate words whose style contains bold to beginning end --result: error; Duplicate can handle single objects only

Make

B
The standard Make command is dened on page 105. The Scriptable Text Editor version of the Make command behaves like the standard version except that the referenceToLocation parameter, which is required in the standard version of the command, is optional in the Scriptable Text Editor version: make [ new ] className [ at referenceToLocation ] [ with properties $ { propertyName:propertyValue [, propertyName:propertyValue]...}]$ [ with data dataValue ] In addition, the Scriptable Text Editor automatically adds delimiters as needed around new text objects. When you create text objects with the Make command, do not include delimiters in the data. When making a new text item, the Scriptable Text Editor uses the rst delimiter listed in its Text Item Delimiters property as the items delimiter. Not all languages require delimiters between each word. When making new words, the Scriptable Text Editor relies on both the script code of the text to be inserted and the script code of the text into which it is being inserted to determine whether to use delimiters and, if so, which delimiters to use and where to place them. Finally, the Scriptable Text Editor provides default values for the data and properties of objects created with the Make command. If you do not specify values for all the properties or data of a new object, the Scriptable Text Editor provides the default values.

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Scriptable Text Editor Dictionary

Move
The standard Move command is dened on page 106. The Scriptable Text Editor version of the Move command behaves like the standard version, except that the direct parameter cannot be a list; it must be a reference to a single object. For example, the following statement results in an error: tell document "Intro" of app "Scriptable Text Editor" move words whose style contains bold to beginning end --result: error; Move can handle single objects only

Open

B
The standard Open command is dened on page 107. The Scriptable Editor can open its own les and text les (les of type "TEXT"). If you use the Open command to open a le of type "TEXT", the Scriptable Text Editor automatically converts the le to a Scriptable Text Editor le and appends .s to the end of the lename.

Paste

B
The Paste command is a request to make a copy of the objects on the Clipboard and replace the current selection with them. The Paste command has the same effect as choosing the Paste command from the Scriptable Text Editors Edit menu.

SYNTAX

paste

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PARAMETERS

None

RESULT

None

EXAMPLE

tell application "Scriptable Text Editor" select paragraph 1 of document "Report" cut select the last insertion point of document "Report" paste end tell

NOTES

The Paste command replaces the current selection with the contents of the Clipboard. If the current selection is an insertion point, the Paste command inserts the contents of the Clipboard at the insertion point.

Revert
The Revert command is a request to replace one or more documents with the versions of the documents that were most recently saved.

SYNTAX

revert referenceToDocument

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PARAMETER

referenceToDocument A reference to the document or documents to be replaced by the versions of the documents that were most recently saved. Because the Scriptable Text Editors document and window objects are interchangeable, either document or window objects can be specied. Class: Reference

RESULT

None

EXAMPLE

revert document "Really Big"

Save

B
The standard Save command is dened on page 112. The Scriptable Text Editor version behaves like the standard version, except that it has an extra optional parameter (as text) that allows you to save Scriptable Text Editor les as text les (les of type "TEXT"). Without this parameter, les are saved as Scriptable Text Editor les. save referenceToObject [in referenceToFile ] [as text] In addition, the direct parameter of the Scriptable Text Editor version cannot be a list; it must be a reference to a single object. For example, the following statement results in an error: tell application "Scriptable Text Editor" save documents 1 thru 3 end tell --result: error; Save can handle single objects only

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Select
A Select command is a request to select a text object or bring a Scriptable Text Editor document or window to the front. Using the Select command to select a text object is the same as highlighting the text object by double-clicking it or dragging the cursor across it while holding down the mouse button.

SYNTAX

select referenceToObject

PARAMETER

referenceToObject A reference to the text object, document, or window to select. Class: Reference

RESULT

None

EXAMPLE

tell application "Scriptable Text Editor" select paragraph 5 of document "Introduction" copy select paragraph 10 of document "New Introduction" paste end tell

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Scriptable Text Editor Errors


This section lists error numbers and messages returned by the Scriptable Text Editor. For information about writing handlers for these and other errors, see Chapter 8, Handlers.
Error number Error message

15301 15302 15303 15304 15305 15306 15307 15308 15309 15310 15311 15312 15313 15314 15315 15316 15317 15318 15319 15320 15321 15322 15323 15324

You must run on 512Ke or later. Application Memory Size is too small. Not enough memory to run Scriptable Text Editor. Cannot exceed 32,000 characters. Could not create self-address descriptor. Cannot have more than 6 documents open at a time. Could not open a new window. Could not get style scrap. User canceled. Bad data. Cannot handle list - need single item. Had trouble with the Print job. Not a valid font size. No such property. Property is read-only. Cannot select that thing. Cannot perform that comparison. Invalid comparison. Cannot handle that le type. Need an open window to do that. Cannot perform that operation on text lists - try a text range or repeat loop. Cannot get data for that kind of object. Window and le names must be 31 characters or less. You must run on System 7 or later.

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Figure C-0 Listing C-0 Table C-0

Error Messages

This appendix lists error numbers and error messages for the following types of errors:
I

Operating System errors are errors that occur when AppleScript or an application requests services from the Operating System. They are rare, and more important, theres usually nothing you can do about them in a script. A few, such as "File <name>wasn't found" and "Application isn't running", make sense for scripts to handle. Apple event errors occur when Apple events sent by AppleScript fail. Many of these errors, such as "No user interaction allowed", are of interest to users. Also of interest to users are errors that have to do with reference forms, as well as errors like "No such object". Apple Event Registry errors are errors returned by applications when handling standard AppleScript commands (commands that apply to all applications). Many of these, such as "The specified object is a property, not an element", are of interest to users and should be handled. AppleScript errors are errors that occur when AppleScript processes script statements. Nearly all of these are of interest to users.

For errors returned by an application, see the documentation for that application.

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Operating System Errors


Error number Error message

0 34 35 37 38 39 42 43 44 45 46 47 48 49 50 51 61 108 120 124 128 192 600 601 602

No error. Disk <name> is full. Disk <name> wasn't found. Bad name for le. File <name> wasn't open. End of le error. Too many les open. File <name> wasn't found. Disk <name> is write protected. File <name> is locked. Disk <name> is locked. File <name> is busy. Duplicate le name. File <name> is already open. Parameter error. File reference number error. File not open with write permission. Out of memory. Folder <name> wasn't found. Disk <name> is disconnected. User canceled. A resource wasn't found. Application isn't running. Not enough room to launch application with special requirements. Application is not 32-bit clean.
continued

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Error Messages

Error number

Error message

605 606 607 608 609 904 905 906 915 30720

More memory is needed than is specied in the size resource. Application is background-only. Buffer is too small. No outstanding high-level event. Connection is invalid. Not enough system memory to connect to remote application. Remote access is not allowed. <name> isn't running or program linking isn't enabled. Can't nd remote machine. Invalid date and time <date string>.

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Error Messages

Apple Event Errors


Error number Error message

1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1723 1725

Can't make some data into the expected type. Some parameter is missing for <commandName>. Some data could not be read. Some data was the wrong type. Some parameter was invalid. Operation involving a list item failed. Need a newer version of the AppleEvent manager. Event isn't an AppleEvent. <reference> doesn't understand the <commandName> message. AEResetTimer was passed an invalid reply. Invalid sending mode was passed. User canceled out of wait loop for reply or receipt.
continued

AppleEvent timed out. No user interaction allowed. Wrong keyword for a special function. Some parameter wasn't understood. Unknown AppleEvent address type. The handler <identier> is not dened. Reply has not yet arrived. Can't get <reference>. Invalid index. Invalid range. <expression> doesn't match the parameters <parameterNames> for <commandName>. Can't get <expression>. Access not allowed. Illegal logical operator called.

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Error Messages

Error number

Error message

1726 1727 1728 1729 1730 1731 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760

Illegal comparison or logical. Expected a reference. Can't get <reference>. Object counting procedure returned a negative count. Container specied was an empty list. Unknown object type. Scripting component error. Invalid script id. Script doesn't seem to belong to AppleScript. Script error. Invalid selector given. Invalid access. Source not available. No such dialect. Data couldn't be read because its format is obsolete. Data couldn't be read because its format is too new. Recording is already on.

Apple Event Registry Errors


Error number Error message

10000 10001 10002 10003 10004 10005

AppleEvent handler failed. A descriptor type mismatch occurred. Invalid key form. Can't set <object or data> to <object or data>. Access not allowed. A privilege violation occurred. The read operation wasn't allowed.

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Error Messages

10006 10007 10008 10009 10010 10011 10012 10013 10014 10015

Can't set <object or data> to <object or data>. The index of the event is too large to be valid. The specied object is a property, not an element. Can't supply the requested descriptor type for the data. The AppleEvent handler can't handle objects of this class. Couldn't handle this command because it wasn't part of the current transaction. The transaction to which this command belonged isn't a valid transaction. There is no user selection. Handler only handles single objects. Can't undo the previous AppleEvent or user action.

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A P P E N D I X

Error Messages

AppleScript Errors
Error number Error message

2701 2702 2703 2704 2705 2706 2707 2708 2709 2720 2721 2729 2740 2741 2750 2751 2752 2753 2754 2755 2760 2761 2762 2763

Can't divide <number> by zero. The result of a numeric operation was too large. <reference> can't be launched because it is not an application. <reference> isn't scriptable. The application has a corrupted dictionary. Stack overow. Internal table overow. Attempt to create a value larger than the allowable size. Can't get the event dictionary. Can't both consider and ignore <attribute>. Can't perform operation on text longer than 32K bytes. Message size too large for the 7.0 Finder. A <language element> can't go after this <language element>. Expected <language element> but found <language element>. The <name> parameter is specied more than once. The <name> property is specied more than once. The <name> handler is specied more than once. The variable <name> is not dened. Can't declare <name> as both a local and global variable. Exit statement was not in a repeat loop. Tell statements are nested too deeply. <name> is illegal as a formal parameter. <name> is not a parameter name for the event <event>. No result was returned for some argument of this expression.

AppleScript Errors

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Error Messages

364

AppleScript Errors

Glossary
Apple event A high-level message that adheres to the interprocess messaging protocol on which AppleScript is based. AppleScript A scripting language dened by Apple Computer, Inc., that allows you to control Macintosh computers without using the keyboard or mouse. AppleScript command A command handled by AppleScript. AppleScript commands do not have to be included in Tell statements. application command A command handled by an application or its objects. An application command must either be included in a Tell statement or include the name of the application in its direct parameter. application object An object stored in an application or its documents and managed by the application. Arbitrary Element reference form A reference form that species an arbitrary object in a container. If the container is a value, AppleScript uses a random-number generator to choose the object. If the container is an application object, the application chooses the object. assignment statement A statement that assigns a value to a variable. Assignment statements begin with Set or Copy. attachable application An application that can be customized by attaching scripts to specic objects in the application, such as buttons and menu items. attaching a script to an application object The process of associating a script with a specic application object. Each application determines which, if any, of its objects can have scripts attached. attribute A characteristic that can be considered or ignored in a Considering or Ignoring statement. binary operator An operator that derives a new value from a pair of values. Boolean A logical truth value. The two possible Boolean values are true and false. Boolean is an AppleScript value class. Boolean expression An expression whose value can be either true or false. child script object A script object that inherits properties and handlers from another script object, called the parent. Class The name of the AppleScript value class for a class identier, a reserved word that species the class to which an object or value belongs. See also object class, value class. coercion The process of converting a value from one class to another.

363

G L O S S A RY

command A word or phrase that requests an action. In AppleScript, there are four types of commands: AppleScript commands, application commands, scripting additions, and user-dened commands. command handler A handler for an application or system command. Command handlers are similar to subroutines, but instead of dening responses to user-dened commands, they dene responses to commands, such as Open, Print, or Move, that are sent to application objects. comment Descriptive text that is ignored by AppleScript when a script is executed. compile In AppleScript, to convert a script from the form typed into a script editor to a form that can be used by AppleScript. The process of compiling a script includes syntax and vocabulary checks. A script is compiled when you rst run it and again when you modify it and then run it again, save it, or check its syntax. compiled script The form to which a script is converted when you compile it. The form of a compiled script is independent of the dialect in which a script is written. complete reference A reference that has enough information to identify an object or objects uniquely. For a reference to an application object to be complete, its outermost container must be the application itself. composite value A value that contains other values. AppleScript has three types of composite values: lists, records, and strings.

compound statement A statement that occupies more than one line and contains other statements. A compound statement begins with a reserved word indicating its function and ends with the word end. conditional statement See If statement. Considering statement A control statement that lists a specic set of attributes to be considered when AppleScript performs operations on strings or sends commands to applications. constant A reserved word dened by AppleScript or an application in its dictionary. Constant is an AppleScript value class. container An object that contains one or more other objects, known as elements. You specify containers with the reserved words of or in. continuation character A character ($) used in the Script Editor to extend a statement to the next line. control statement A statement that controls when and how one or more other statements are executed. The types of control statements you can use in AppleScript are Tell, If, Repeat, Considering and Ignoring, With Timeout, and With Transaction. current application Either the default target application or whatever application is currently set as a scripts parent property. current directory The folder or volume whose contents you can see when you choose Open or the equivalent command from an applications File menu.

364

G L O S S A RY

current script The script from which a user-dened command is executed. Data An AppleScript value class used for data that do not belong to any of the other AppleScript value classes. In AppleScript, a value that belongs to the class Data can be stored in a variable, but cannot be manipulated. Date An AppleScript value class used for a value that species a time, day of the month, month, and year. declaration The rst occurrence of a variable or property identier in a script. The form and location of the declaration determine how AppleScript treats the identier in that scriptfor example, as a property, global variable, or local variable. default target The object that receives a command if no object is specied or if the object is incompletely specied in the command. Default targets are specied in Tell statements. delegation The use of a Continue statement to call a handler in a parent script object or the current application. dialect A version of the AppleScript language that resembles a specic human language or programming language; for example, AppleScript English resembles English, AppleScript Japanese resembles Japanese, and so on. All scripts, regardless of the dialects in which they are written, are converted to the same form, called a compiled script, when they are compiled.

dictionary The set of commands, objects, and other words that are understood by a particular application or by a version of the system software. Each application or version of the system software has its own dictionary. direct parameter The parameter immediately following a command. element An object contained within another object, or a type of object that can be contained in another object. For example, a word object is an element of a paragraph object, but it is possible to have a paragraph with no words. empty list A list with no items. error expression An expression, usually a string, that describes an error. error handler A collection of statements that are executed in response to an error message. error message A message that is returned by an application, by AppleScript, or by the Macintosh Operating System if an error occurs during the handling of a command. error number An integer that identies an error. evaluation The conversion of an expression to a value. Every Element reference form A reference form that species every object of a particular class in a container. Exit statement A statement used in the body of a Repeat statement to exit the Repeat statement.

365

G L O S S A RY

explicit Run handler A handler at the top level of a script or a script object that begins with on run and ends with end. A single script or script object can include an explicit Run handler or an implicit Run handler, but not both. expression In AppleScript, any series of words that has a value. lter A phrase, added to a reference to a system or application object, that species elements in a container that match one or more conditions. Filter reference form A reference form that species all objects in a container that match one or more conditions specied in a Boolean expression. formal parameter See parameter variable. global variable A variable that is available anywhere in the script in which it is dened. handler A collection of statements that are executed in response to a command or an error message. identier A series of characters that identies a value or handler in AppleScript. Identiers are used to name variables, subroutines, parameters, properties, and commands. ID reference form A reference form that species an object by the value of its ID property. If statement A control statement that contains one or more Boolean expressions whose results determine whether to execute other statements within the If statement.

Ignoring statement A control statement that lists a specic set of attributes to be ignored when AppleScript performs operations on strings or sends commands to applications. implicit Run handler All the statements at the top level of a script except for property declarations, script object denitions, and other command handlers. A single script or script object can include an explicit Run handler or an implicit Run handler, but not both. Index reference form A reference form that species an object or location by describing its position with respect to the beginning or end of the container. innite loop A Repeat statement that does not specify when repetition stops. inheritance The process by which a child script object receives the properties and handlers of a parent script object. initializing a script object The process of creating a script object from the properties and handlers listed in a script object denition. AppleScript creates a script object when it runs a script or handler that contains a script object denition. insertion point An object class, supported by many applications, that species a place where another object or objects can be added. integer A positive or negative number without a fractional part. In AppleScript, Integer is a value class.

366

G L O S S A RY

item A value in a list or record. An item is specied by its offset from the beginning or end of the list or record. labeled parameter A parameter that is identied by a label. See also positional parameter. list An ordered collection of values. Lists are enclosed by braces. The values in a list are separated by commas. List is an AppleScript value class. literal expression An expression that evaluates to itself. local variable A variable that is available only in the handler in which it is dened. Variables that are dened within subroutines, command handlers, and error handlers are local unless they are explicitly declared as global variables. loop A series of statements that is repeated. looping variable A variable whose value controls the number of times the statements in a Repeat statement are executed. Middle Element reference form A reference form that species the middle object of a particular class in a container. Name reference form A reference form that species an object by the value of its Name property. nested control statement A control statement that is contained within another control statement. Number A synonym for the AppleScript value classes Integer and Real.

object An identiable part of an application, or thing within an application, that can respond to commands. object class A category for objects that share characteristics such as properties and element classes and respond to the same commands. operand A value from which an operator derives another value. operation An expression that derives a new value from one or more other values. An operator, such as the addition operator (+), concatenation operator (&), or Contents Of, determines how the new value is derived. operator An AppleScript language element (a word, series of words, or symbol) used in an expression to derive a value from another value or pair of values. optional parameter A parameter that need not be included for a command to be successful. parameter variable An identier in a subroutine denition that represents the actual value of a parameter when the subroutine is called. Also called formal parameter. parent script object A script object from which another script object, called the child, inherits properties and handlers. partial reference A reference that does not include enough information to identify an object or objects uniquely. When AppleScript encounters a partial reference, it uses the default object specied in the Tell statement to complete the reference.

367

G L O S S A RY

positional parameter A subroutine parameter that is identied by the order in which it is listed. In a subroutine call, positional parameters are enclosed in parentheses and separated by commas. They must be listed in the order in which they appear in the corresponding subroutine denition. property A characteristic of an object that has a single value and is identied by a label. See also script property. Property reference form A reference form that species a property of an application object, record or script object. Range reference form A reference form that species a series of objects of the same class in the same container. real A number that can include a decimal fraction. Real is an AppleScript value class. record An unordered collection of properties. Properties within a record are identied by labels that are unique within the record. Record is an AppleScript value class. recordable application An application that uses Apple events to report user actions for recording purposes. When recording is turned on, the Script Editor creates statements corresponding to any signicant actions you perform in a recordable application. recursive subroutine A subroutine that calls itself.

reference A phrase that species one or more objects using the reference forms dened in the AppleScript dialect you are using. Reference is an AppleScript value class. reference form The syntax for referring to objects. The reference forms for the AppleScript English dialect include Arbitrary Element, Every Element, Filter, ID, Index, Middle Element, Name,Property, Range, and Relative. Relative reference form A reference form that species an object or location by describing its position in relation to another object, known as the base, in the same container. Repeat statement A control statement that contains a series of statements to be repeated and, in most cases, instructions that specify when the repetition stops. required parameter A parameter that must be included for a command to be successful. reserved words The words in system and application dictionaries, including object and command names, constants, parameters, and properties. result A value generated when a command is executed or an expression evaluated. scope The visibility and context of a variable or property, which determines where else in a script you may refer to the same variable. The scope of a variable depends on where you declare it and

368

G L O S S A RY

whether you declare it as global or local. The scope of a property extends to the entire script or script object in which it is declared. script A series of written instructions that, when executed, cause actions in applications and on the desktop. scriptable application An application that can respond to application commands sent to it when an application such as Script Editor runs a script. script application An application whose only function is to run the script associated with it. script code A constant that identies a particular script system for use on Macintosh computers. script editor An application used to create and modify scripts. Script Editor The script-editing application that comes with the AppleScript English language dialect. scripting addition A le that provides additional commands you can use in scripts. Each scripting addition contains one or more command handlers. If a scripting addition is located in the Scripting Additions folder (in the Extensions folder of the System Folder), the command handlers it provides are available for use by any script whose target is an application on that computer. script object A user-dened object in a script that combines data (in the form of properties) and potential actions (in the form of handlers).

script object denition A compound statement that contains a collection of properties, handlers, and other AppleScript statements. A script object denition begins with the reserved word script, followed by an optional variable name, and ends with the keyword end (or end script). script property A named container in which to store a value. Script properties are similar to variables, but they are persistent. Unlike variable values, script property values are saved when you save a script. script system A collection of system software facilities that allow for the visual representation of a particular writing system. Script systems include Roman, Japanese, Hebrew, Greek, and Thai. simple statement A statement that is contained on a single line and ends with a return character. See also compound statement. simple value A value, such as an integer or a constant, that does not contain other values. statement A series of AppleScript words, similar to an English sentence, that contains a request for an action or an expression to be evaluated. See also compound statement, simple statement. string An ordered series of characters (a character string). String is an AppleScript value class. Styled Text A synonym for the AppleScript value class String. A string referred to as Styled Text may include style and font information.

369

G L O S S A RY

subroutine A collection of statements that are executed in response to a user-dened command. suite A set of AppleScript words that are related. synonym An AppleScript word, phrase, or language element that has the same meaning as another AppleScript word, phrase, or language element. For example, the operator does not equal is a synonym for !. syntax The arrangement of words in an AppleScript statement. syntax description A template for using a command or control statement in a script. target The recipient of a command. Potential targets include application objects, script objects, the current script, and the current application. Tell statement A control statement that species the default target for the statements it contains. test A Boolean expression that species the conditions of a lter or an If statement. Text A synonym for the AppleScript value class String. Try statement A two-part compound statement that contains a series of AppleScript statements, followed by an error handler to be invoked if any of those statements cause an error.

unary operator An operator that derives a new value from a single value. user-dened command A command that triggers the execution of a collection of statements, called a subroutine, elsewhere in the same script. value A type of data that can be manipulated by and stored in scripts. The AppleScript value classes are Boolean, Class, Constant, Data, Date, Integer, List, Real, Record, Reference, and String. value class A category of values with similar characteristics. Values that belong to the same class respond to the same operators. variable A named container in which to store a value. With Timeout statement A control statement that allows you to change the amount of time AppleScript waits for application commands to complete before stopping execution of the script. With Transaction statement A control statement that allows you to take advantage of applications that support the notion of a transactiona sequence of related events that should be performed as if they were a single operation.

370

Index
Symbols
" character 62 * operator 166 / operator 167 operator 167 & operator 163, 177178 () in syntax descriptions xix + operator 166 <= operator 165 < operator 164 = operator 163 >= operator 164 > operator 164 [] in syntax descriptions xix \ character 62 ^ operator 167 {} 49 | in syntax descriptions xix ! operator 164 # operator 165 " operator 164 $ 25 8384 " operator 167 angle brackets in scripts, terms within 8384 Apple event errors 205, 359360 Apple Event Registry errors 205, 361 Apple events 14, 314 AppleScript commands 7374, 84117 dened 3 errors 205, 362 extension 14 and non-Roman script systems 317318 Text Item Delimiters property 158160 AppleTalk networks 146 AppleTalk zones 146, 148 application commands 7273, 84117 application errors 205 Application object class 318320 application objects 17, 119 application responses attribute 215 applications customizing using AppleScript 7, 11 integrating using AppleScript 78 references to 146148 on remote computers 148 app reserved word 29 Arbitrary Element reference form 126127 A Reference To operator 153154, 168 arithmetic, date-time 180181 arithmetic operators 166167, 297 ASCII collating sequence 173 As operator 67, 167, 225 assignment statements 22, 151 associativity, of operators 178179 attachable applications 11 attaching scripts to objects 241 attributes 214217 automating activities 5

A
adding values to lists 51 addition of date and number values 180181 addition operator 166 after reserved word 139 alias versus file 144145 And operator 163

371

I N D E X

B
back of reserved words 139 back reserved word 131, 132 backslash character in strings 62 "Bad Data" error message 317 before reserved word 139 beginning reserved word 132 Begins With operator 165 binary operator 21 Boolean expressions 190 Boolean value class 40 Bounds property 323, 327328 brackets xix

C
capitalization in AppleScript 28 case attribute 214 case sensitivity 28 cell object 186 Character object class 321323 characters in different script systems 318 elements of a string 60 child script objects 271286 classes of operands 161168 of parameters 78, 225 Class value class 41 Clipboard property 318 Closable property 323 Close command 8788 coercion of parameters 81 of values 6770 coercion operator 167 Comes After operator 164 Comes Before operator 164 command denitions AppleScript Copy 8891

Count 9296 Error 210212 Get 100102 Run 110112 Set 113117 Scriptable Text Editor 345355 Copy 347 Cut 348 Data Size 349 Duplicate 349 Make 350 Move 351 Open 351 Paste 351 Revert 352 Save 353 Select 354 standard application commands Close 8788 Copy 8891 Count 9296 Data Size 9798 Delete 98 Duplicate 99 Exists 99100 Get 100102 Launch 103104 Make 105106 Move 106107 Open 107108 Print 108109 Quit 109110 Save 112113 Set 113117 using 7780 command handlers 241252 in script applications 243252 in stay-open script applications 247250 commands 1718, 71117 AppleScript 7374, 84117 application 7273, 84117 dened 71 handlers for. See command handlers objects that can respond to 122

372

I N D E X

commands (continued) parameters of 7879 Scriptable Text Editor 345354 scripting addition 23, 7475 summarized 289293 syntax of 78 targets of 71 user-dened 76, 221240 waiting for completion of 215, 217 comments 2627 comparison operators 163165, 298 comparisons 213 compiling a script 30 complete reference 124 completion of commands 215, 217 composite values 33 compound statements 16 concatenation operator (&) 163, 177178 conditional statement. See If statements Considering statements 213217 constants, listed 305 Constant value class 42 constructor functions 270, 285286 containers 123124, 296 containment operators 165166, 297 Contains operator 165, 175176 Contents property 58, 154, 323 continuation characters 25 Continue statements 277283 passing commands to applications with 280283 control statements 183218 dened 183 listed 300 nested 184 Copy command in assignment statements 22, 150 dened 8891 denition 347 with script objects 283286 Count command 50, 9296 current application reserved words 281283 current directory 144

current script 76 customizing applications 7, 11 Cut command 348

D
data sharing 117, 154, 283 Data Size command 9798, 349 Data value class 43, 81 date-time arithmetic 180181 Date value class 4347 default object 185, 186 default target 18 delegation 277286 Delete command 98 diacriticals attribute 215 dialects dened 24 introduced 5 dictionaries 1820 dened 19 Scriptable Text Editor 19, 185, 313355 direct parameter 72, 78 division operator (") 167 div operator 167 Document object class 323328 Does Not Come After operator 165 Does Not Come Before operator 164 Does Not Contain operator 166 Does Not Equal operator 164 double-quote character 62 Duplicate command 99, 349

E
eighth reserved word 131 elements of objects 120 of text objects 314 of values 37 Else clause 191

373

I N D E X

Else If clause 191 empty list 49 end reserved word 132 Ends With operator 165, 173174 Equal operator 163, 168172 Error command 210212 error handlers 204212 dening 206209 error messages 204212, 357362 dened 79 Scriptable Text Editor 355 errors Apple event 205, 359360 Apple Event Registry 205, 361 AppleScript 205, 362 application 205 Operating System 205, 358 resignaling in scripts 211212 returned by commands 79 script 206 Scriptable Text Editor 355 signaling in scripts 210212 types of 205206 evaluation dened 21 of expressions 149 of expressions containing operators 162 "event timed out" error message 217 Every Element reference form 127128 every reserved word 127 Exists command 99100 Exit statements 194, 204 explicit Run handlers 244 exponent operator (^) 167 expressions 2123, 149181 Boolean 190 evaluation of 149, 162 literal 36

File object class 328329 les, specifying 143145 file versus alias 144145 Filter reference form 129143 first reserved word 131 Floating property 324 Font property 321 fourth reserved word 131 from reserved word 136 Frontmost property 318 front of reserved words 139 front reserved word 131, 132

G
Get command 100102 Getting Started With AppleScript xv, xviii given parameter label 230234 global variables 155, 158 persistence of 255, 259260 scope of 252264 Greater Than operator 164, 172173 Greater Than Or Equal To operator 164

H
handlers 221264, 267 for application commands 241242 in script applications 243252 dened 221 for errors 204212 for Idle command 248 interrupting 250 for Open command 246247 for Quit command 249 for Run command 243246 scope of identiers declared within 263264 for stay-open script applications 247250 syntax summary 302 for user-dened commands 221240 hyphens attribute 215

F
fifth reserved word 131 lename 329

374

I N D E X

I, J, K
identiers 2728, 150 Idle command, and stay-open script applications 248 ID reference form 130131 id reserved word 130 If statements 190193 compound 193 simple 192 Ignoring statements 213217 implicit Run handlers 244 in back of reserved words 139 Index property 324 Index reference form 131133 index reserved word 131 innite loop 194 in front of reserved words 139 inheritance 271286 initializing script objects 266, 269271 in reserved word in references 123 insertion point object 80 and Index reference form 132 and Relative reference form 139 Insertion Point object class 329331 instance variables 267 Integer value class 4748 integral division operator 167 integrating applications 78 Is Contained By operator 166, 175176 Is Equal To operator 163 Is Not Contained By operator 166 Is Not Equal To operator 168172 Is Not Greater Than operator 165 Is Not Less Than operator 164 Is Not operator 164 Is operator 163 items 48 it variable 186188

L
labeled parameters 78, 223 last reserved word 131 Launch command 103104 Length property 315, 321 of a list 49 of a record 55 of a string 60, 64 Less Than operator 164, 172173 Less Than Or Equal To operator 165 library 226 lists adding values to 51 merging 51 List value class 4851 literal expressions 36 Load Script command 226 local variables 155, 270 scope of 252264 location parameters 80, 140 logical operators 163, 168, 297 looping variable 195, 196, 201203 loops. See Repeat statements lowercase letters 28, 214

M
macro languages 10 Make command 105106, 350 merging lists 51 messages. See Apple events methods 267 me variable 186188, 224, 279280 Middle Element reference form 133 middle reserved word 133 minus symbol () 167 Modal property 324 Modied property 324 mod operator 167 Move command 106107, 351 multiplication operator 166 my reserved word 186188, 224, 279280

375

I N D E X

N
named reserved word 134 Name property 187, 318, 324 Name reference form 134 nested control statements 184 networks AppleTalk 146 zones of 148 ninth reserved word 131 non-English text 66 not operator 168 Number value class 5253

O
object class denitions Scriptable Text Editor Application 318320 Character 321323 Document 323328 File 328329 Insertion Point 329331 Paragraph 331333 Selection 334336 Text 336338 Text Item 339341 Text Style Info 341342 Window. See Document object class Word 342344 using 119122 object-oriented design 265 objects 1718, 119148 in applications 119 commands that act on 122 default 185, 186 elements of 120 properties of 120 script child 271286 initializing 269271 parent 268, 271286 sending commands to 268269

Scriptable Text Editor 318344 text 313317 user-dened. See script objects values of 161 Offset property 75, 315, 321 Offset scripting addition command 75 Off Styles property 315317 of reserved word in references 123 on error reserved words 207 on reserved word 229, 236 On Styles property 315317 Open command 107108, 351 handlers for, in script applications 246247 operands, dened 161 Operating System errors 205, 358 operations 21, 161181 operators 2123, 37, 161179 A Reference To 153154 arithmetic 166167, 297 binary 21 comparison 163165, 298 containment 165166, 297 dened 21 listed, by category 297 listed, with descriptions 163168 logical 163, 168, 297 precedence 178179 unary 21 optional parameters 79 order of operations. See precedence Or operator 163

P
paragraph element of a string 60 Paragraph object class 331333 parameters 8082 for application commands 7879 coercion of 81 in Continue statements 277 dened 78 direct 72, 78

376

I N D E X

parameters (continued) labeled 78, 223 location 80, 140 optional 79 patterned 238239 positional 223 raw data in 81 required 79 parameter variables 270, 277 parentheses xix Parent property 271 and current application 281283 parent script objects 268, 271286 partial references 124, 185 partial result parameter 210 Paste command 351 patterned parameters 238239 persistence of global variables 255, 259260 of script properties 254, 259260 placeholders xix, 307311 plural object names 127 plus symbol (+) 166 positional parameters 223 Position property 324, 327328 possessive object names 124 precedence of attributes 216 of operations 178179 predened variables introduced 156 listed 305 Print command 108109 properties of AppleScript 158160 of objects 120 scope of 252264 of script objects 267 of scripts 156158 of values 36 Property reference form 135 property reserved word 157 prop reserved word 157 punctuation attribute 215

Q
Quit command 109110 handlers for, in stay-open script applications 249

R
Range reference form 136139 Real value class 5354 recordable applications 11 Record button 10 Record value class 5457 recursion 225226 reference forms 125143 Arbitrary Element 126127 dened 125 Every Element 127128 Filter 129143 ID 130131 Index 131133 Middle Element 133 Name 134 Property 135 Range 136139 Relative 139140 and values 38 reference reserved word. See A Reference To operator references 122148 complete 124 dened 122 as expressions 160161 to les and applications 143148 partial 124, 185 Reference value class 5759 ref reserved word. See A Reference To operator Relative reference form 139140 remainder operator 167 Repeat statements 194204 Repeat (forever) 197 Repeat (number) Times 198

377

I N D E X

Repeat statements (continued) Repeat Until 200 Repeat While 199 Repeat With (loopVariable) From (startValue) to (stopValue) 201202 Repeat With (loopVariable) In (list) 202203 required parameters 79 Required suite, of application commands 85 reserved words 20 Resizable property 325 Rest Of property 49 results 79, 8283 result variable 83 result window 150 return character in strings 62 Return statements 222, 228, 240 Reverse property 49 Revert command 352 Run command 110112 handlers for. See Run handlers 243 and Launch command 104 Run handlers in script applications 243246 in script objects 267269 running scripts 9

S
's notation 124, 296 sample application xvii Save command 112113, 353 saving parameter 87, 109 scope, of variables and properties 252264 scriptable applications 11 Scriptable Text Editor commands 345354 dictionary 19, 185, 313355 and non-Roman script systems 317318 object class denitions 318344 script applications 243252 calling 251252 interrupting handlers in 250 script codes, and AppleScript 317

Script Editor 5, 30 script errors 206 scripting additions 23 introduced 7475 in With Timeout statements 217 script objects 265286 child 271286 dened 265 initializing 266, 269271 introduced 23 parent 268, 271286 scope of identiers declared within 258262 sending commands to 268269 script properties 156158, 304 persistence of 254, 259260 scope of 252262 script reserved word 267 scripts dened 3 running 9 scope of identiers declared at top level of 254257 script systems and AppleScript 317318 second[s] reserved word 218 second reserved word 131 Select command 354 Selection object class 334336 Selection property 319, 325 Set command in assignment statements 22, 150 dened 113117 scope of variables set with 252264 with script objects 283284 seventh reserved word 131 short-circuiting, during evaluation 163 simple statements 16 simple values 33 sixth reserved word 131 Size property 321 slash symbol (/) 167 some reserved word 126 special characters in identiers 28 in strings 62

378

I N D E X

Standard suite, of application commands 85 Starts With operator 165, 173174 statements 1417 compound 16 dened 14 simple 16 storing values in variables 150 strings, special characters for 62 String value class 6064 Styled Text value class 6466 Style property 315317, 321 subroutines 221240 calling labeled parameters 230232 no parameters 223 positional parameters 236240 dened 221 dening labeled parameters 229234 no parameters 223 positional parameters 235239 libraries of 226 subtraction of date and number values 180181 subtraction operator 167 suites 314 synonyms for operators 143, 163168 for value classes 38 syntax conventions xix syntax description, dened 78

tenth reserved word 131 terminating handler execution 240 Repeat statement execution 204 tests 190 text element of a string 60 non-English 66 styled 6466 synonym for string 66 Text Item Delimiters property 319 of AppleScript 158160 Text Item object class 339341 Text object class 336338 text objects 313317 Text Style Info object class 341342 text styles 315317 Text value class 66 the, use of in AppleScript 16 third reserved word 131 through reserved word 136 thru reserved word 136 timeout. See With Timeout statements Titled property 325 to reserved word 229, 236 try reserved word 207 Try statements 204209 dened 206 typographic conventions xix

T
Tab character in strings 62 target 71 targets 18 Tell statements 72, 185190 compound 189190 introduced 16 simple 188

U
unary operators 21 Uniform Styles property 315317, 322 uppercase letters 28, 214 user-dened commands 76, 221240 user-dened objects. See script objects

379

I N D E X

V
value classes 3867 Boolean 40 Class 41 Constant 42 Data 43, 81 Date 4347 default, returned by Get command 122 dened 33 Integer 4748 List 4851 Number 5253 Real 5354 Record 5457 Reference 5759 String 6064 Styled Text 6466 summary of 39 Text 66 using denitions of 3338 values 3370 characteristics of 3338 coercing 38, 6770 composite 33 dened 20 elements of 37 of objects 161 properties of 36 responses to commands 37 simple 33 variables 2223, 150156 assignment statements 151, 304 dened 150 global 155, 158, 252264 instance 267 local 155, 252264, 270 looping 195, 196, 201203 predened 156 listed 305 scope of 155, 252264 Version property 319 vertical bars xix Visible property 325

W, X, Y
where reserved word 129 white space attribute 214 whose reserved word 129 Window object class. See Document object class With clause 231 Without clause 231 With Timeout statements 217218 With Transaction statements 219220 word element of a string 61 Word object class 342344 wrapper method 277

Z
zones, AppleTalk 146 Zoomable property 325 Zoomed property 325

380

T H E

A P P L E

P U B L I S H I N G

S Y S T E M

This Apple manual was written, edited, and composed on a desktop publishing system using Apple Macintosh computers and FrameMaker software. Proof pages were created on an Apple LaserWriter IINTX printer. Final page negatives were output directly from the text and graphic les. Line art was created using Adobe Illustrator. PostScript, the page-description language for the LaserWriter, was developed by Adobe Systems Incorporated. Text type is Palatino and display type is Helvetica. Bullets are ITC Zapf Dingbats. Some elements, such as program listings, are set in Apple Courier.
WRITERS

Sean Cotter, Mitchell Gass, and Pegi Wheeler


DEVELOPMENTAL EDITORS

Jeanne Woodward and Beverly Zegarski


ILLUSTRATOR

Deborah Dennis
PRODUCTION EDITOR

Rex Wolf Special thanks to William Cook and Warren Harris. Acknowledgments to Kathleen Carter, Dan Clifford, Sue Dumont, Ron Karr, Kazuhisa Ohta, Donald Olson, Jon Pugh, Brett Sher, Peter Sparks, and the entire AppleScript team.

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