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Andy Klise's Speedcubing Guide First 2 Layers: Algorithms by Dan Harris and Erik Akkersdijk

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Andy Klise's Speedcubing Guide

Algorithms by Dan Harris and Erik Akkersdijk



First 2 Layers
You must solve the cross first. It can be done in 6 moves or less ~82% of the time and 7 moves 99.95% of the time
These are just optimal example solves; F2L should be solved intuitively.
Easy Cases (1-4)

U (R U' R')
Use (R' F R F') if no U face edges are
oriented properly on final slot
y' U' (R' U R)
Use (F R' F' R) if no U face edges are
oriented properly on final slot


y' (R' U' R)
Note this image is blue and red
because a cube rotation is required
(R U R')
Note this image is green and red
because no cube rotation is required


Reposition Edge (5-8)

(U' R U R') U
2
(R U' R')
y' (U R' U' R) U
2
(R' U R)
d (R' U' R) U
2
' (R' U R)
Note (y' U) and (d) are interchangeable


U' (R U
2
' R') U
2
(R U' R')
y' U (R' U
2
R) U
2
(R' U R)
d (R' U
2
R) U
2
' (R' U R)


Reposition Edge and Flip Corner (9-14)

y' U (R' U' R U')(R' U' R)
y
2
U' (L U') d' (L' U' L)
U' (R U R' U)(R U R')


U' (R U
2
' R') y' U (R' U' R)
y' U (R' U
2
R) d' (R U R')
(R U' R' U)(R U' R') U
2
(R U' R') *
R' U
2
R
2
U R
2
U R


y' U (R' U R U')(R' U' R)
d (R' U R U')(R' U' R)
U' (R U' R' U)(R U R')


Split Pair by Going Over (15-18)

y' (R' U R U') y U' (R U R')
(R U R') U
2
(R U' R' U)(R U' R') *
y (L' U L) U
2
y (R U R')
(R U' R' U) y' U (R' U' R)
(R U' R') U
2
(F' U' F)


(R U
2
R') U' (R U R') y' (R' U
2
R) U (R' U' R)


Pair Made on Side (19-22)

U (R U
2
R') U (R U' R') y' U' (R' U
2
R) U' (R' U R)


U
2
(R U R' U)(R U' R') y' U
2
(R' U' R U')(R' U R)


Weird (23-24)

(R U R' U') U' (R U R' U')(R U R')
U
2
R
2
U
2
(R' U' R U') R
2

y' (R' U' R U) U (R' U' R U)(R' U' R)
y' U
2
R
2
U
2
(R U R' U) R
2

F U (R U' R' F')(R U' R')


Corner in Place, Edge in U Face (25-30)

y U' (L' U L) d (R U' R')
(R U' R' U')(R U' R' U)(R U R')
R' F' R U (R U' R') F
U' (F' U F) U (R U' R')
U (R U' R') y U' (L' U L)
U (R U' R') U' (F' U F)
Note (y U') and (d') are interchangeable


(R U' R' U)(R U' R')
y' (R' U R U')(R' U R)
(R U' R') U
2
(F' U F)


y' (R' U' R U)(R' U' R) (R U R' U')(R U R')


Edge in Place, Corner in U face (31-36)

(R U' R') y' U (R' U R)
(R U' R' U)(F' U F)
(R U R' U')(R U R' U')(R U R')


(U' R U' R') U
2
(R U' R')
y U' (L U' L') U
2
(L U' L)
U' (R U
2
' R') U (R U R')
U (R U R') U
2
(R U R')
d (R' U R) U
2
(R' U R)


(U' R U R') y' (U R' U' R)
U
2
(R U' R') U' (F' U' F)
y' (U R' U' R) y (U' R U R')
y U
2
(L' U L) U (F U F')


Edge and Corner in Place (37-42)

Solved Pair
(R U' R') d (R' U
2
R) U
2
' (R' U R)
(R U R') U
2
(R U
2
R') d (R' U' R)


(R U' R') U' (R U R') U
2
(R U' R')
y (L' U' L) U
2
(L' U L U')(L' U' L)
(R U' R' U)(R U
2
' R') U (R U' R')
(R U R') U
2
(R U' R' U)(R U R')


(R U' R' U) y' (R' U' R U')(R' U' R)
y (L' U' L U)(L' U L) U
2
(F U F')
(R U' R' U) d (R' U' R U')(R' U R)
(R U R' U')(R U' R') U
2
(F' U' F)




Credits
Dan Harris - http://www.cubestation.co.uk/
Erik Akkersdijk - http://www.erikku.110mb.com
Nathan Christie - http://my.fit.edu/~dchristi/cube/
Jol van Noort - http://solvethecube.110mb.com/
Conrad Rider - http://cube.crider.co.uk/
And everyone else

For more guides just like this, visit my website -
http://www.kungfoomanchu.com/



Color Coding
Green = R U R' U' Family
Blue = R U R' U R U
2
R' Family
Orange = R F' R' F Family
Orient Last Layer (Two Look)
Step 1


F U (R U' R') F'
y
2
f (R U R' U') f'

Probability =
Bonus
F (R U R' U') F'

Probability =



F (R U R' U') F' f (R U R' U') f'
(R' F R F') U
2
(R' F R F
2
') U
2
F

Probability = 1/8

Move to Second Look

Probability = 1/8



Orient Last Layer (Two Look)
Step 2

All Edges Oriented Correctly

(R U R' U R U
2
' R')
y' (R' U
2
R U R' U R) *

Probability = 4/27
(R' U' R U' R' U
2
R)
y (R U
2
R' U' R U' R')

Probability = 4/27


R U
2
' R
2
' U' R
2
U' R
2
' U
2
R

Probability = 4/27
(R U R' U)(R U' R' U)(R U
2
R')
y R U
2
R' (U' R U R')(U' R U' R')

Probability = 2/27


x (R' U')(L U)(R U')(L' U)
y x' (R U R') D (R U' R') D' x

Probability = 4/27
(R' F)(R B')(R' F')(R B)
y
2
x' D (R U R') D' (R U' R') x
x (R' U R) D' (R' U' R) D

Probability = 4/27


(R
2
' D)(R' U
2
)(R D')(R' U
2
R')
y
2
(R
2
D')(R U
2
)(R' D)(R U
2
R)

Probability = 4/27
Solved

Probability = 1/27




Notation

R R' R
2
r/Rw r'/Rw' x y


U U' U
2
u/Uw u'/Uw' z M


F F' L L' B B' D D'


Permute Last Layer
* - indicates a faster alg. If this is included, then the previous alg is easier to learn
Permutations of Edges or Corners Only

R
2
U (F B') R
2
(F' B) U R
2

y (R
2
' U)(R U R' U')(R' U')(R' U R') *
y (M
2
' U' M) U
2
(M' U' M
2
')

Ub - Probability = 1/18
R
2
U' (F B') R
2
(F' B) U' R
2

y' (R
2
U')(R' U' R U)(R U)(R U' R) *
y (M
2
' U M) U
2
(M' U M
2
')

Ua - Probability = 1/18


x' F (R U' R' U)(D R')(D U')(R' U R) D
2
'
(R' U' R U') R U (R U' R' U) R U R
2
U' R' (U
2
) *
y (M
2
' U' M') U
2
' M
2
' U
2
' (M' U M
2
')

Z - Probability = 1/36
(M
2
' U' M
2
') U
2
(M
2
' U' M
2
')
(R' M
2
' R) U' (R' M
2
' R) U
2
(R' M
2
' R) U' (R' M
2
' R)

H - Probability = 1/72


x (R' U R') D
2
(R U' R')(D
2
R
2
)

Aa - Probability = 1/18
x (R
2
D
2
)(R U R') D
2
(R U' R)

Ab - Probability = 1/18


x' (R U' R') D (R U R') D' (R U R') D (R U' R') D'
R
2
U R' y (R U' R' U)*3 y' R U' R
2
*
x' (R U' R') D (R U R') u
2
(R' U R) D (R' U' R)

E -Probability = 1/36
Solved

Probability = 1/72


Swap One Set of Adjacent Corners

(R U
2
')(R' U
2
)(R B')(R' U' R U)(R B R
2
U)
y' (R U' R' U')(R U R) D (R' U' R) D' (R' U
2
R')(U')
y
2
z (U R
2
')(U' R
2
)(U F')(U' R' U R)(U F U
2
' R)

Ra - Probability = 1/18
(R' U
2
)(R U
2
')(R' F)(R U R' U')(R' F' R
2
U')

Rb - Probability = 1/18


(R U')(L' U)(R' U
2
)(L U')(L' U
2
') L
y
2
(R' U
2
R) U z D' (R
2
' U)(R' D R U') z' *

Ja - Probability = 1/18
(L' U)(R U')(L U
2
)(R' U)(R U
2
') R'
(R U R' F')(R U R' U')(R' F)(R
2
U')(R' U') *

Jb - Probability = 1/18


(R U R' U')(R' F)(R
2
U')(R' U' R U) R' F'

T - Probability = 1/18
(R' U R U') R
2
y' (R' U' R U) y x (R U R' U') R
2
B'
y (R' U' F')(R U R' U')(R' F)(R
2
U')(R' U' R U) R' U R *
y
2
(R' U
2
R') d' (R' F')(R
2
U' R' U)(R' F)(R U') F

F - Probability = 1/18


Swap One Set of Corners Diagonally

(R' U R' U') y (R' F')(R
2
U')(R' U R' F)(R F)
(R' U R' U') x
2
y' (R' U R' U') l (R U' R' U) R U

V - Probability = 1/18
F (R U')(R' U' R U)(R' F')(R U R' U')(R' F R F')
F R U (R U
2
R')(L' U R U')(L U
2'
)(R
2
F')

Y - Probability = 1/18


[(L U') R U
2
' (L' U) R']*2 U'
z (R' U R') D (R
2
' U' R)(U D')(R' D R
2
' U' R D') *

Na - Probability = 1/72
[(R' U) L' U
2
(R U') L]*2 U
(R' U R U')(R' F' U')(F R U)(R' F R' F')(R U' R) *

Nb - Probability = 1/72


Double Spins

(R
2
' u)(R' U R' U')(R u') R
2
y' (R' U R)

Ga - Probability = 1/18
(L
2
u')(L U' L U)(L' u) L
2
y' (R U' R')
y
2
(R
2
u')(R U' R U)(R' u) R
2
y (R U' R') *

Gc - Probability = 1/18


(R U R') y' (R
2
u')(R U' R' U)(R' u) R
2


Gd - Probability = 1/18
(L' U' L) y (L
2
' u)(L' U L U')(L u') L
2

y
2
(R' U' R)(U D')(R
2
' U)(R' U R U')(R U') R
2
D U' *
(L' U' L) y' (R
2
' u)(R' U R U')(R u') R
2

Gb - Probability = 1/18

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