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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple

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620_17524_001_PHBRev3a.

qxk

4/21/03

10:42 AM

Page 318

18 14 14 12 13 15

Alexa
_____________________________________________ ______________________________________________
character name
name
player
character
player

Masked Warrior 9

Wark

Chocobo

_____________________________________________ ________________ ______________ ______________


class and level
race
alignment
deity
class
race
alignment
deity

Yellow

F
__________ __________ __________
____________ __________ ___________ ___________ ___________
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY
SCORE

STR
strength

18

DEX
dexterity

16

constitution

CON

17

INT

10

intelligence

WIS

wisdom

CHA

charisma

ABILITY TEMPORARY TEMPORARY


MODIFIER
SCORE
MODIFIER

HP
35
hit points
AC
armor class 21

+4
+3
+3

15

TOTAL

TOUCH

+2

FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)

11 = 6
9 = 6
10 = 6

ABILITY
MODIFIER

3
3
2

+
+
+

MAGIC
MODIFIER

DEX
MODIFIER

MISC
MODIFIER

conditional modifiers

+
+

BASE ATTACK
BONUS

+
STRENGTH
MODIFIER

+
SIZE
MODIFIER

MISC
MODIFIER

ATTACK

Hero Fist
RANGE

ATTACK BONUS

DAMAGE

TYPE

CRITICAL

1d10

+9/+4

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

+
SIZE
MODIFIER

SPEED

+
NATURAL
ARMOR

DAMAGE REDUCTION

DEFLECTION
MODIFIER

MISC
MODIFIER

SKILLS
SKILL NAME

KEY
ABILITY

Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

SPELL
RESISTANCE

=
TOTAL

3
DEX
MODIFIER

BASE ATTACK BONUS


GRAPPLE
modifier

MISC.
TEMPORARY
MODIFIER MODIFIER

SHIELD
BONUS

armor class

INITIATIVE
modifier
BASE
SAVE

ARMOR
BONUS

TOTAL

TOTAL

FLAT-FOOTED

10

SAVING THROWS

10+

TOTAL

armor class

NONLETHAL
DAMAGE

WOUNDS/CURRENT HP

CLASS SKILL?

ABILITY NAME

CHARACTER RECORD SHEET

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

10

12 4

12

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

NOTES

AMMUNITION ___________________________

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

SPELLS

FEATS
PG.

campaign

experience points

GEAR
ARMOR/PROTECTIVE ITEM

CHECK PENALTY SPELL FAILURE

TYPE

SPEED

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

AC BONUS

MAX DEX

SPECIAL PROPERTIES

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

DOMAINS/SPECIALTY SCHOOL:
Evasion
__________________________________________________
Color: Red 2/Yellow 10: ________________________________________________
Power Armor: Water __________________________________________________
Walk
__________________________________________________
__________________________________________________
Slow Fall: 30ft
__________________________________________________
__________________________________________________
Choco Cure
1st: ______________________________________________
__________________________________________________
Chocobo Run
__________________________________________________
__________________________________________________
Purity/Body
__________________________________________________
__________________________________________________
Wholeness/Body
__________________________________________________
__________________________________________________
Iron Will
2nd:______________________________________________
__________________________________________________
__________________________________________________
Toughness x2
__________________________________________________
__________________________________________________
Great Fortitude
__________________________________________________

SPECIAL ABILITIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

OTHER POSSESSIONS
PG.

ITEM

ITEM

WT.

PG.

WT.

__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL
0

TOTAL WEIGHT CARRIED

1ST
2ND

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

LANGUAGES

3RD

Initial languages = Common + racial


languages + one per point of Int bonus

4TH
5TH

MONEY
cp

6TH

sp

7TH

gp

8TH

pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

SPELLS
PER DAY

BONUS
SPELLS

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