Crazy Talk Tutorial
Crazy Talk Tutorial
Crazy Talk Tutorial
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Introducing the Project Page
You may save your creation as a project file to continue modifying whenever you want. Built-in and
custom projects are stored in the Project Gallery for you to easily apply.
: Playback script.
: Adjust volume.
Creating a blank project:
Loading Image
There are two ways to load your image:
Import Image: Click to import a jpg, bmp, tga or png file with one or more faces to generate
models.
Camera Capture: Click to take a picture with your web camera. Another panel will open for
capturing an image.
Image Processing is the first step of the wizard. You may also click the Image Processing
button to open the image processing tools and enhance the image after exiting the wizard.
/
Rotate CW / Rotate CCW: Rotate the image by 90 degrees in the clockwise or
counter-clockwise direction.
Color Level: Adjust the brightness, contrast, hue and saturation levels of the image
manually. Use the sliders in the menu box to adjust the values or enter the numerical values for
each parameter in the boxes next to the sliders.
Color Balance: Adjust the color balance manually. Drag the sliders to adjust the Cyan Red, Magenta - Green, and Yellow -Blue levels. Click Highlights to apply these color settings
to emphasize the brighter areas. Click Midtones to apply these color settings to the entire image
with average intensity. Click Shadows to apply these color settings to emphasize the darker
areas in the image.
Face Fitting
The Face Fitting step is next. Click and move the indicators numbered 1, 2, 3, and 4 on the image to
provide the four points for the fitting process as displayed in the sample image. You may also click the
Face Fitting
models.
button to start the Face Fitting step again after exiting the wizard to add or delete
Adjust the four points as close to the correct position as possible to get the best fit for the eyes and
mouth features.
If you merely want to have a single model in the project, please skip the following steps.
To generate multiple models (you may add up to four models):
i.
button.
ii.
Drag on the image to select another character on the image. Please note that the top left corner of
the cursor is the base for framing out a model.
iii.
Locate the four feature points again to best fit the new model's eyes and mouth features.
iv.
You may click on the target quadrilateral and click the Delete Model
model.
Click the OK button when you finish adding models and go to the next process.
(3D) Face Orientation
The Face Orientation step displays. Here you may assign different face styles to every model by
clicking the model on the image and then selecting a suitable style.
Utilize the
tool to rotate the oval wire to best fit the orientation of the face on the image. Do
not worry if the wire does not perfectly fit the face on the image since this panel is only for
deciding the rotation strength of the profile.
Strength: Drag the slider to adjust the movement strength of the profile as the model rotates.
Preview: Toggle this button and move your mouse around to see the effects of the Strength in
the viewport. Toggle it again to leave the Preview mode.
Click the OK button to exit the wizard and go back to the model page with the newly-generated models.
You may click the
change the settings.
, and
Full: Extend the background mask over the complete image area.
Inverse: Invert the background mask area. The area that was previously defined as the
background mask and the animated area are swapped.
Paint: Paint on the image to enlarge the background area or add more parts to it.
The wire-frame structure is divided into two parts, Character Frame and Head Frame (includes Skull
Mesh and Hair Mesh).
Head Frame
Character Frame
Skull Mesh
Hair Mesh
a model.
Result
i.
Select one of the eye templates from the Eye Style dropdown list.
ii.
Click Modify. You may then adjust the position and the
color of the Eyeball, Eyelash, Eye Shadow as well as
the Specularity of the eyes.
Before
After
button to specify the settings for the Teeth, Mouth and Lips.
Before
After
To record your own script, use the Red Record button on the left
Adding Model Audio
button.
Click the Record button to start recording. Recording from the specified audio source starts.
To convert text to speech, click the Text-to-Speech
button.
i.
If you have more than one TTS engine installed, you may need to select the engine first.
ii.
iii.
From the Voice Mode drop-down list, select the type of voice to be used by the model for
speaking.
iv.
Adjust the voice by using the Volume, Pitch, and Speed sliders to achieve the desired
effect. Click the Preview button to play back the result. Click the OK button when done.
a. New Script: Click this button to add one blank script into the model's
track. The default length of the new script is 15 seconds.
b. Import Audio: Click this button to import a pre-recorded speech files in
PCM WAV/MP3 format.
c. Record Audio: Click this button to record voice via microphone installed
on your system.
d. Text-to-Speech: You may convert typed text into speech with this
feature.
Note: You can download additional text-to-speech voices from Microsoft or
browse the Reallusion website for more information.
B. Select a script in the track and click the Timeline tab in the Stage panel.
C. In the Timeline Editor, select the target script in the script drop-down list.
To create a custom motion clip, drag to select the desired portion in the Motion Clip track and
click the Group
button.
Pick a desired profile and click the Record button, then press the Space bar to start recording the
motion clip. Move your mouse to move the model, the movements will be recorded
simultaneously. Press the Space bar again to stop recording.
D. Setting Keys
There are two methods to set keys to individual tracks:
Double click on any empty place of each track to invoke the related dialog box to add desired
template.
Track
Double Click
Voice
Lips
Description
dialog box.
Motion Clip
No reaction
Transform
Face/Face
Strength
Invoke Facial
Expression dialog
box.
Head
Eye
Shoulder
SFX/SFXSwap
Invoke the Key Editor panel, pick Head, Transform, Eyes or Shoulders in the Key Editor
panel, drag on the sample image to adjust the model, and click the Set Key button to add a key
into the timeline. Check the Auto Key box to update the key automatically instead of having to
press the Set Key button manually.
Note:
You may also use the Add button to save the project into the Project Gallery.
You may also save your current project while on the Model or Script page.
Opening a project:
Double-click on the thumbnail in the Template or Custom gallery. Alternatively, select the
desired project thumbnail and click the Apply
Saving a Project
Please load an image and (optionally) modify the script for the model before saving.
Save on the Project page
1. Click the
button anytime on any page. The Save As Project File dialogue will appear.
2. Specify the name for the file, select the desired folder and click Save.
Note:
If you click the Save Project
button with the Ctrl key pressed down,
CrazyTalk saves the model of each frame in JPEG format, which can decrease the
size of the project file.
Opening and saving (with the Ctrl key pressed down) one project file repetitively will
cause the quality of the model to decrease since CrazyTalk opens the project in BMP
format but saves in JPEG format.
You may create subfolders under the Project or Desktop by clicking the
: Playback script.
: Adjust volume.
3. Mode Tabs