Micro Code
Micro Code
Generic basic N64 SDK's, both for SGI and N64. debuggers.
ver selgus,tiene muchas fuentes
Well I have lots of source archives to games... though they haven't been leaked.
The thing is with many games, the sources are close to useless without their too
ls to converting assets and data.
Back in the day, our tools and code were very tightly coupled, as thats how we
got the performance and minimum code size.
One of my friends once wrote a Game Developer magazine article on a patch genera
tion microcode for the N64's RCP, that was published.
Though I don't know if any game ever used it.
--Selgus
Together with the article on RE video compression, these are the only two publis
hed examples of RSP ucode, aren't they?
-Factor 5 Indiana Jones and the Infernal Machine
Rogue Squadron-star Wars: Battle for Naboo -landscape engine..
streaming data,para suplir la poca ram
landscape hecho con microcodes en roge
write a particle system for the RSP co-processor in microcode
----naboo e indiana
Shadows of the Empire has a debug code that allows you to disable Anti Aliasing