Proposed Curriculum For Grade 6 S.Y. 2015-2016: Lessons Coverage
Proposed Curriculum For Grade 6 S.Y. 2015-2016: Lessons Coverage
Proposed Curriculum For Grade 6 S.Y. 2015-2016: Lessons Coverage
2015-2016
Lessons Coverage
1st Quarter
Introduction to Spreadsheet
1.Numbers (MAC) IDE
2.Data entry
3. Basic formatting (Tables, Cell and Text)
4. Formulas
5. Charts
Scratch - Create stories, games, and animations
1. Planning: What is creative computing?
2. Planning: Defining computational design process?
3. Scratch Environment
4. Creating an interactive project - About Me
2nd Quarter
3rd Quarter
4th Quarter
de 6 S.Y. 2015-2016
age
Introduction to Spreadsheet
1. Explore computational creation within the genre of
games by designing a maze
2. Explore the concepts of conditionals and data
through common game
3. Designing a final project
Greenfoot - Introduction to Programming
1. Interacting with Greenfoot
2. Movement and Key Coontrol
3. Detecting and Removing Actors, and Making Methods
4. Saving the World, Making and Playing Sound
1st Quarter
3rd Quarter
4. Working on Images
5. Minding your Table Manners
-Differentiate between the in-line and internal style
sheets
-Organize information into tabular form
2nd Quarter
4th Quarter
4th Quarter
Design
6. Opening the Box Model
-Layout pages using CSS properties
-Advance HTML tags (span and div)
-Adjust margins and padding
7. Links Galore
-Construct efficient hyperlinks
-Anchor to the niddle of Web pages
-Embed audio/video files
8. Forms
9. Web Interactive
-Javascript Basics
10. Creating IT (Web) Project