Contents
Introduction
Finger Flicker
Master of the Mess.
Method and Style and The Performing Mode . . .
Colour Sense
High Noon.
Cincinnati Pit ae
Inducing Challenges
Triple Countdown .
Unforgettable
‘Acknowledgements
lastWord
Bibliography.Introduction
Imagine
You sense the colours of playing cards through a solid table.
You stack four Poker hands in less than ten seconds.
You kick any named number of cards off a tabled deck.
You put chaos to order.
You magically move cards to any positions in the pack at will.
You transpose a card from between a spectator's hands to under his watch.
You instantly memorize the order of a shuffled deck.
This booklet will not enable you to do any of those things. Most of them are, after
all, impossible. Fortunately, however, we can make our spectators experience these
impossibilities anyway. We do that by creating fictions, In this case Card Fictions.
It may sound obvious, but it is this simple realization that makes magic as a perfor-
ming art possible in the first place: Evoking the feeling of impossibility does not
require actually doing the impossible. However, it will always require a team-effort.
‘A fiction is created in somebody's mind. Equipped with those marvels called human
perception and the human mind our spectators play a necessary and active part in
the process. All that we performers do is to provide adequate input. Then we lean
back and relax as the spectators themselves spontaneously and effortlessly complete
the job and create fascinating, impossible ~ magical ~ fictions.
The tricky part is: What exactly is “adequate input”? This booklet tries to answer
that question. Its clear intention is not only to provide descriptions of bare technical
procedure, but also to address some of the other elements that contribute to the
creation of the seven Card Fictions sketched above.
Throughout the text you will find thoughts on topics as diverse as the function of ma-
gic gestures, the setting of mnemonic anchors, using ambiguous wording, “believing”
in your own magical powers and many more. Those tools ate at least as important for
the creation of convincing magical fictions as palms, shifts and forcing decks.In two cases either no suitable way was found to include the discussion of such
a strategy into the explanation of a specific trick, or the topic was considered too
substantial to be discussed en passant. As a result you will find two short essays.
Finally, about the tricks themselves: There were two criteria for the inclusion of
material in this booklet, one concerning method, the other, effect. First, every
routine can be done with a regular deck. Second, the tricks cover quite a variety
of phenomena and plots: From a demonstration of “colour-sense” to cheating at
gambling, from supposedly superhuman speed to incredible memory and from
impressive skill to downright impossibilities.
It's time to get started: Grab a deck, turn the page and enjoy the ride! I wish you and
your spectators a wonderful time whenever you play together again to create magical
Card Fictions.
Pit Hartling
Frankfurt, June 2003Finger Flicker
Effect
A deck of cards is shuffled, squared and
placed onto the table. Somebody names
a number. With a “flick” of just one
finger, the performer kicks exactly that
number of cards off the tabled deck.
The deck is shuffled again and another
number is nated. A spectator covers
the performer's eyes with her hands.
Blindfolded like this, the performer
again kicks off a packet with one finger.
The spectator counts and once more
the absolute precision of the flick is
confirmed.
For a final demonstration, a card is selec-
ted and shuffled back into the deck by
a spectator. Aiter briefly riffling through
the cards, the performer places the deck
squarely onto the table. The selection is
named. Remembering its position in the
shuffled pack the performer “flicks”
directly to the named card!
Method Overview
This makes somewhat unorthodox use
of the breather crimp '. With such a
crimp in the deck, it becomes possible
to “flick off” exactly all the cards
above it.
Set-Up
Put a breather crimp into the King of
Hearts. For this routine, the card is held
face-up as the work is applied (Photo 1).
1 A breather crimp is put into a card by pinching the card between the thumb {above} and second and third finger
{below} at one corner, squeezing rather tightly and pulling the fingers actoss zo the diagonally opposite comer. This
process is repeated along the other diagonal, resulting in a crosswise crimp. A very good descrigtion can be found in
the fist volume of the "Vernon Chtonicies": Minch, Stephen, The Lost Inner Secrets, Vol. , “The Breather Crimp”,
pp, 96., 1987, Lal Publishing.
10That way, the resulting slight bump will
be towards the back of the card. When
the deck is cut face-down, the crimped
King will be the top (face-down) card
of the lower half of the deck. To facili-
tate locating the crimped card in the
squared deck it is also edge marked.
For impromptu use, a nail nick will
do just fine, To perform, position the
crimped card eighteenth from the top
of the deck.
The “Flick”
Place your right hand in front of the
deck, your first finger almost touching
the deck’s inner long side (Photo 2). By
kicking the first finger against the edge
of the cards and upwards, you can cut
off part of the deck: The top packet will
turn face-up and land in front of the
bottom half (Photo 3), With a minimum
of practice, you will be able to flick off
exactly all cards above the crimp.Performance
I - THE FLICK
Positioning the crimp
Start with seventeen cards above the
crimp. You will have somebody name
a number between ten and twenty.
During a short shuffle, the crimp is
positioned to end with exactly the
named number of cards above it.
Here’s the procedure:
Hold the deck in the right hand in posi-
tion for an overhand-shuffle. Start this
shuffle by taking a block of at least eigh-
teen cards with the left thumb. Run the
next card singly, injogging it in the
process, and shuffle off the rest of the
deck. Take a break under the injog and
start shuffling off to the break. As you
start this second shuffle, ask a spectator
to name a number between ten and
twenty. Time this request in a way that
she answers before your shuffle reaches
the break. {Of course, you can always
imperceptibly slow down the shuffle in
case it takes her unusually long to
decide on a number}.
There were seventeen cards above the
crimp, so if she names that number, just
throw to the break and then throw the
remaining packet on top. You have, in
effect, done a simple jogshuffle, keeping
the crimped card in place.
Ifa lower number is named, subtract
that number from seventeen. Throw
to the break, run the necessary small
number of cards and then throw the
remaining packet on top. For example,
if she names fourteen, throw to the
break, run three cards and throw the
rest on top. There will be fourteen cards
left above the crimp.
If eighteen or nineteen is named, do not
throw to the break, but instead stop the
shuffle with one, respectively two cards
still on top of the packet before thro
wing it on top. Either way, you end with
the named number of cards above the
crimp.
Place the deck onto the table in front of
you with a long side parallel to the table
edge in position for the “Flick”. Get
ready with your hand in front of the
deck. After a short dramatic pause, kick
off all the cards above the crimp with
your right first finger. Very clearly and
slowly count those cards to show you
actually flicked off exactly the correct
number.
Il - THE REPEAT
Once the premise is clear, Finger Flicker
cries for a repeat. For this, position the
crimp twenty-eighth from the top. There
are several ways to achieve this: You
might run the required number of cards
on top during an overhand shuffle. Or
do a faro shuffle followed by running
a few single cards.
Have a spectator name another number,
this time between twenty and thirty,
and repeat the above jogshuffle-handling
exactly as before to end with the named
number of cards above the crimp.
In order to have some progression, four
things are different this second time:
First, you ask for a higher number. Even
though this doesn’t make muchdifference, emotionally, it might seem
more interesting. Also, counting to a
higher number will take just a little bit
longer, leaving a bit more time for some
tension to build. Second, announce you
will do the “Flick” with your left hand.
With a little bit of practice you will find
that this hardly makes any difference.
Third, before you flick off the packet,
have a spectator stand behind you and
cover your eyes with her hands: Not
only do you repeat the stunt left-han
ded, but also “blindfolded” (Photo 4).
To the spectators, this seems almost
otherworldly.2. Finally, instead of coun-
ting the cards yourself as you did before,
have a spectator pick up the flicked-off
packet and clearly instruct her to count
the cards onto the table one by one.
This handling adds an element of
openness and fairness that really
helps to “sell” the repeat.
Il — FINALE!
For the finale, have a card selected for-
cing the crimped King of Hearts. Have
the spectator replace her selection and
thoroughly shuffle the deck. Retrieve
the cards and, if necessary, cut to leave
the breather near the centre, (You can
tell the card’s position by glancing at the
edge of the deck.)
Pause a beat and without comment riffle
up the inner end of the deck pretending
to remember the order as the cards fly
by. In fact, remember the card above the
selection. Have the spectator name her
card. She will, of course, name the King.
of Hearts. Concentrate and say, almost
to yourself, “King of Hearts..., ah yes:
next to the Nine of Clubs”, naming the
card you just remembered. After a suit-
able dramatic pause, do the “Flick”. The
card that comes into view on the face
of the cut-off packet is the card you
mentioned.
2 This strong dramatization can be found in Darwin Ortiz’ wonderful book “Cardshark": Ortiz, Darwin, Cardshark,
“Blind Aces, pp-06, USA 1005.Dramatically turn over the next card,
the King of Hearts. Climax! (Photo 5)
Credits and Comments
Finger Flicker bears some resemblance
to the classic salt-location. In that trick,
some grains of salt are secretly transfer-
red to the back of a selected card.
Traditionally, the deck is then placed
on the floor and slightly kicked with the
foot, causing the deck to slide open
exactly at the selection. Two versions
of that can be found in John Scarne’s
Scarne on Card Tricks: “Hands-Off
Miracle”, pp.61 and “The Spirit Card
Trick”, pp.237, USA 1950.
A version of the above that uses a crimp
instead of salt is Harry Lorayne’s
“Salt-Less” from Close-Up Card Magic
{Lorayne, Harry, Close-Up Card Magic,
“Salt Less”, pp.31, Tannen Magic Inc,
New York, 1976)
The method to position of the named
number of cards above the crimp using
an overhand shuffle (also used in Triple
Countdown page 68) was inspired by a
force I came across in Annemann’s use-
ful compilation (Annemann, Theodore,
“202 Methods Of Forcing”,
Max Holden, New York, 1933).
lonly added the Jog Shuffle.
The Ambidextrous “Flick”
For this idea you need an additional
deck in memorized order. This deck
also contains a breather. After having
a number named position the breather
in the shuffled deck as described. Have
a second spectator name another num-
ber from one to fifty-two. As the second
deck is in memorized order, it is an
easy matter to position the crimped card
under the named number of cards. Place
both decks in front of you in position for
the “Flick”. Hold out both first fingers
and after a short pause, cross your arms
(Photo 6). Do the “Flick” with both
decks simultaneously. Have both specta
tors pick up the flicked-off packets and
count the cards in sync. After the firstnumber is reached and verified, have
the second spectator continue. You
flicked off exactly the named number
of cards in both decks!Master of the Mess
Effects
‘The performer challenges himself to
perform something with the deck in a
complete mess: All fifty-two cards are
splashed onto the table and thrown all
over the place, forming a haphazard
mix of face-up and face-down cards.
The audience concentrates on one card.
Without asking a single question the
performer removes one card after the
other from the big heap, gradually elimi-
nating all but a single card. Incredibly,
he managed to pinpoint the selection!
A new card is selected and lost in the
mess. The performer carefully squeezes
the deck at the fingertips. At his touch,
chaos turns into order: Every card lies
face-down again - except the selection!
Comments
The two tricks are methodologically
linked. The first effect contains a large
part of the second effect’s method. If
you can make your spectators perceive
the two as separate and independent,
you will have two strong pieces of
magic. If not, I am afraid the result
will be an ugly Faro-Monster.
As they share the plot of returning chaos
to order, Master of the Mess could be
1 Vernon, Dai, “Trlumph”, Stars of Magic, pp.23, USA,
considered a handling of “Triumph” '.
In Dai Vernon’s incredible classic, how-
ever, chaos is produced in quite a clean
way by neatly riffle-shuffling two packets
together. Here the image of chaos is
much more memorable, giving the effect
a somewhat different feel.
Method-Overview
The deck starts in a random mix of
face-up and face-down cards. For the
first effect, one card is forced. During
the gradual elimination, the cards are
secretly arranged into a certain face-up/
face-down sequence. The faro shuffle is
then used to group together all face-up
cards. Once together they are turned
over as a block straightening the deck.
Set-Up
Use a complete deck of fifty-two cards
in good condition.
Performance
Prologue
“Sometimes, to surprise myself, 1 do
something in a very different way than
usual. Recently, I wondered whether I
could still perform magic with the deck
in a complete mess, like this...”
Chaos
Tur about half the deck face-up and faro-
shuffle this packet into the face-down rest
As true for so many of the concepts mentioned in this booklet, ! have learned much about mnemonic anchors
from Juan Tamari2, Discussion and applications ofthe principle also can be found throughout the work of Arturo
de Ascanio and Roberto Giobbl, among others.of the deck without pushing the halves
together yet. The shuffle does not have
to be perfect; for now it just serves to fa-
miliarize the audience with this unusual
handling. Place the deck onto the table
in its incomplete-faro condition and give
it a twist, letting the cards spin on each
other (Photo 1). This little flourish is a
pretty and rather unusual sight - qualities
that make it a very memorable “anchor”:
When the same handling is used again
later in a very different situation, it will
serve to bring back the image of chaos
it has been associated with. This can be
reinforced by always referring to this
handling as the “Chaos Shuffle” *. Keep
turning and twisting everything and
spread out the deck until the cards are
distributed haphazardly across the table
in a complete mess. Have two or three
spectators join in, mixing everything
around with both hands (Photo 2}.Throw big lumps of cards into the air,
letting them scatter all across the
table (Photo 3). Take your time here;
this clear and extremely memorable
picture of utter chaos is the routine’s
main benefit. You will have to pay a
price for it in a second, so make sure
to get the most out of it now.
1- DIVINATION
The first effect is the divination of a
card, It uses a dramatization that almost
automatically generates interest and
suspense.
The selection
Push the cards together in one big
heap and square the deck. You will find
it easy to end up with the bottom card
of the deck face-down. Look at and
remember this card. Let’s say it’s the
Eight of Hearts, You will now forcea
this card with a peek force: With the
right hand swing cut about half the deck
into the left hand. A second before com-
pleting the cut, pull the top card of the
left hand packet a little towards yourself
with your left thumb (Photo 4). Drop
the right hand half on top and push the
protruding card into the deck until it
remains injogged only a fraction of an
inch. The Eight of Hearts should be
directly above this injog. Hold the deck
in the left hand at the lower left corner,
ready for a fingertip peek. Run your
right first finger across the upper right
corner of the deck and ask a spectator
sitting directly opposite you to say
stop. Timing your riffle with her words,
stop at the position marked by the injog
{you will feel a slight “click”). Show
the card to the spectator and ask her
to remember it (Photo 5) >.
Briefly repeat the “Chaos Shuffle”
pushing the cards together as in a faro
and giving the telescoped deck a twist
on the table exactly as before. Again,
let the cards spread out and cover a big
space. The selection should fall face-up
and be clearly exposed.
Suddenly, it occurs to you that it would
be better if everybody knew the card.
Announce that you will turn your back
and if the spectator can see her card in
the mess, she is to point to it silently to
inform the others. In case she does not
see her card, you add, she doesn’t have
to search for it but simply point to any
other card and everybody thinks of that
one instead. This last statement is, of
course, a pure bluff: You know she can
see her selection (make sure she does)
and she will point to it. In a way, this
handling is similar to pre-show work:
You will find a “super practice” shot ofthis fingertip peek force on the Flicking Fingers’ DVD “The Movie”. Many
more Fingertip-Peek handlings can be found in Ed Mario's booklet on the subject (Marlo, Ed, “Fingertip Control",
Chicago, 1956)The real selection-process (the peek
force} is not given much importance.
In contrast, the image of the spectator
silently pointing to a card while the
performer has turned his back is much
more memorable. Later some spectators
might have forgotten about the peek,
being left with the impression that a
card was agreed on by a spectator simp-
ly pointing to any card she wanted *.
Face your audience again and immedia-
tely shuffle everything around, turning
over several lumps of indifferent cards
‘if you do not feel confident with this kind of strategy, @ good way to insure success is to turn your back, wait a second
and make the additional comment only when you know she has already pointed to her original selection. Given a
‘minimum of spectatormanagement and acting however, you will ind this safety measure hardly necessary.
(the selection is left face-up). The card
they have in mind clearly seems to be
any one of fifty-two.
Elimination
Explain that under these conditions,
with the deck chaos-shuffled before and
after and by the spectators themselves,
it is very difficult to pinpoint the one
single card they have in mind. So, you
are using a process of “intuitive elimina-
tion”. Hesitatingly start removing cards
from the centre and dropping them to
the side. You remove face-up cards and
face-down cards, singly and in small
groups, discarding them onto a pile
(Photo 6). All the time avoid the Eight
of Hearts.
After you have eliminated about half the
deck, pause and remix the remaining
cards. Again, turn over some of the
cards, this time including the selection.
Keep a finger on that card as you mix
everything around and finally end with
the face-down selection at a known po-
sition on the table. Like this, during the
last part of the elimination-procedure,
the selection is nowhere to be seen and
the spectators are left in doubt as to the
trick’s success. Continue eliminating
indifferent cards until you are down to
the last five.
Turn all five remaining cards face-up in
a line with the selection second from
the right. The spectators see that the23
selection is still there. For some this
might be a relief, others might have
secretly hoped to see you get into
trouble. Whatever their feelings, they
will now make an emotional U-Turn:
Take the card from the right end of the
Tow and use it to scoop up the thought-
of Eight of Hearts. Turning your wrist,
turn both cards face-down and appa-
rently place the Eight onto the discards
face-down. In fact, push the indifferent
card from the back of the two onto the
discards and immediately place the
Eight back face-down to the right end
of the row. Apparently, you have just
eliminated the selection! Without pau-
sing take the next card with the right
hand and clearly throw it onto the
discards face-down, following by using
the next card to scoop up the last and
eliminating these two face-down as well.
As you do all that in an unhurried but
flowing rhythm, say: “It’s not the Eight,
not the Ten, and none of these two
either!”
Square the discard pile and take the
deck in dealing position. One single
card is left on the table. Confidently
ask which card they have been thinking
of. When they tell you, appear irritated,
look at the deck, back to the spectators
and after suitable build-up finally turn
the card on the table face-up to reveal
the selection!
Under the surface
Even though it is a rather strong piece
of magic in its own right, there is more
to this effect than meets the spectators’
eyes. Specifically, the elimination of
cards is not quite as random as it
appears. Here’s what really happens:
As you remove cards and throw them
onto the discard pile, you build the
sequence shown in (Photo 7). If at first
sight this looks pretty mixed, that’s
good. On closer inspection, however,
it can easily be seen that the face-up/
face-down pattern follows the formula:
22 121| SSR sesSutcatesnesoatueiasscatncisasssnsstnatstnesicarstnsszcusssnasscerstnassetnasnassetnasasbssinatstssicetstezsiceassastserstactateetiactateetaietetastateietsetaieiataeiin,
That is, the cards alternate face-up/
face-down in groups of 2 cards, 2 cards,
1 card, 2 cards, 1 card, and so on. The
sequence is symmetrical, so it doesn’t
matter which side of the deck is up.
Arranging the cards
When removing cards to form the
sequence it helps to think in groups of
four, Alternate between saying to your
self “2 2” and “1 2 1”. That is, the first
group is two cards face-down, then two
cards face-up. The next group is one
face-down, two face-up and another one
face-down. Next comes two face-up and
two face-down (the opposite of the first
four). Always alternate between face-up
and face-down, taking groups of
22,121, 22, 121, ete.
Your attention should be on the cards in
the middle of the table and on the spec-
tators. The discard pile is just that:
‘Those cards are out of play and of no
importance anymore. This impression is
enhanced by leaning somewhat to one
side, establishing this part of the table
as centre stage. Building the discard
pile on the other side all but makes it
disappear in the shadow zone.
The first few times you try arranging the
cards as described your rhythm will
probably be less than perfect. If you
practice this pick-up stack a few times,
however, it will soon become quite easy.
When you are familiar with it, you will be
openly arranging a whole deck of cards
right under your spectators’ noses (in fact
inviting them to watch) without anybody
being aware of what they are looking at.
Il - FROM CHAOS TO ORDER
If you followed the description exactly
as described, the top few cards of the
deck will be not quite in sequence: The
last cards you removed were all placed
onto the discards face-down. This is cor-
rected quite openly near the end of the
effect: When the spectator names the
selection you are slightly taken aback.
Apparently, you have eliminated this
card a second ago. Hesitatingly look
through the top few cards of the deck.
As you do that, openly turn the top card
and the fourth card from the top face-
up. The selection is still on the table, so
one card is missing at the beginning of
the sequence, but other than that the
deck is now in perfect 22121 order.
For the spectators, the trick has just
finished. The selection has made its
surprise-appearance, and in the best
of all worlds, the built-up tension and
the apparent mistake at the end should
trigger laughter and applause. This
relaxation is used to cover the first faro:
Just before the applause reaches its peak
and with the selection still face-up in
the middle of the table, calmly give the
deck one straddle faro by cutting off 25
cards and shuffling them into the remai-
ning 26. (For easy orientation: In this
routine all cuts to the centre in prepara-
tion for a faro shuffle are between two
face to face cards).
Still chaos
Unhurriedly give the deck a second
faro, this time without pushing the
halves together. Instead, place the selec-
tion on top of the deck face-down (!)
24
eeand repeat the “Chaos Shuffle”: Place
the deck onto the table in its incomplete
faro position and carefully give the con-
figuration a twist as described. You will
find that you can spread-out the deck
surprisingly far without any card chan-
ging position (Photo 8). Although this
time the shuffle is a perfect faro and the
cards do not really get mixed around,
the handling looks very similar to the
actual random version established twice
before. It should strongly confirm the
spectators’ belief that the deck is still
a complete mess.
Give the spectators all the time they
need to talk about the previous effect,
wait, have a drink and enjoy yourself.
To resume your performance, square the
apparent mess at great length and hold
the deck in right hand Biddle grip. The
top card should be face-down. Dribble
the cards into your left hand and ask
a spectator to call out stop. There is a
small group of face-down cards just
above centre. When he calls out stop,
stop anywhere in that group (the timing
is not overly difficult], With your left
thumb, push the card he stopped you
towards the right and raise your left
hand, giving the spectator a good look
at his selection. Ask him to remember
the card. Replace the top half, holding
a break above the selection.
You will now exchange the selection
with the top card of the deck: Hold the
cards in position for an overhand shuf-
fle, taking over the break with the right
thumb. To start the shuffle, peel off
only the top card with the left hand.
On top of it throw all cards above the
break. Again run one single card (this
is the selection). Continue running a
small number of single cards, say five.
Then throw the rest of the deck on top
slightly outjogged. Start a second shuffle
by taking the top half with the left hand.
On top of it, run the same five single
cards and finish by throwing the rest on
top. Finally turn the whole deck over(the selection ends face-up on the four distinct sections (Photo 10). One
bottom of the deck). more faro would separate the face-up |
from the face-down cards. There is,
Openly give the deck one last out faro. however, a shortcut:
Letting the cards “sink” together, in-
stead of springing them gives the shuffle Aided by the natural breaks, take out
a somewhat sloppy touch that fits quite the centre block of twenty-six cards
‘well at this point (Photo 9). The four with your right hand and place it
quarters of the deck now alternate ‘on top of the deck, keeping a break
face-up and face-down. If you look at between the other two quarters as
the edge of the deck you should see
they coalesce (Photo 11), Follow
26by cutting the deck at that break,
bringing the bottom quarter to the top.
The face-up and face-down cards are
separate, All that remains is secretly
to reverse the bottom half of the deck.
A half pass could be used, but | usually
simply reverse the half more or less
openly as part of a short display after
the cuts.
Magic
Briefly remind your spectators of all the
crazy shuffling and mixing. To them,
everything is still a hopeless face up/
face down chaos and the selection is
lost anywhere in that mess. To make
the magic happen, hold the deck at the
fingertips and very delicately and ever
so slowly square the edges (Photo 12).Dramatically crack the deck between Bare Bones {
your fingers (Photo 13). At first glance, this description might {
read like a course in quantum physics.
Very slowly spread the deck on the To make the routine easier to follow,
table. Card after card comes in sight here’s the procedure again step by step: i
face-down, giving the spectators time \
fully to appreciate what happened Chaos
before one single face-up card appears - Real face-up/face-down shuffe, faro-style.
near the right end of the spread: the - Twisting of telescoped deck.
selection! (Photo 14). (“Chaos Shuffle”)
- Complete mess
282
First effect: Divination
- Peek-force. Spectator points to her card
in the mess.
- “Chaos Shuffle” again
- Elimination of cards. Forming of
22121-sequence in discard-pile.
- More mixing, selection turned
face-down. Further elimination
down to the last five cards.
- Apparent elimination of selection and
surprise appearance. Climax!
- Faro shuffle during spectators reaction.
- Selection is placed on top of deck
face-down
- Second faro and twist-flourish-handling
that simulates established
“Chaos Shuffle”
- Pause. Deck ieft spread-out on table.
Apparently still complete mess.
Second effect: Order
- Dribble to have card selected from
small face-down block above center.
Break above selection.
- Short overhand shuffle to exchange
selection with top card of the deck.
- Turn deck over
- Third faro, letting cards “sink”
together.
- Cuts in hands, completing separation
of face-up and face-down cards.
- Turnover of bottom half
- Magic Moment
- Slow and wide Spread. Climax!
Credits and Comments
Although the basic idea for Master of
the Mess has mysteriously popped into
my head from wherever it is that those
things pop into our heads from, it was
not surprising to find that others had
the same thing happen to them long
before me, Even less surprising is the
fact that one of those others was
Ed Marlo. I hereby officially suggest
anice trophy to be given to any card
worker who has never accidentally
reinvented a Marlo-idea. (Johann.
Hofzinser comes to mind but recent
historical studies have given cause for
serious doubt). The entry in question is
named “76-76-67-67” and can be found
in Marlo, Ed, Faro Notes, Chicago,
1958, p.29.
The second great collegue [ had the
honour to share some neuronal firing
with is Camilo Vézquez from Madrid
(jHola Don Camilo). His effect
“Un Gran Triunfo” uses the same basic
idea of grouping together reversed cards
with the faro-shuffle. It can be found in
Juan Tamariz’ seminal work on memo-
rized deck magic. (Tamariz, Juan,
Sinfonfa En Mneménica Mayor Vol I,
Madrid, 2000, p.176).
As Dai Vernon has already been mentioned
in the introductory comments and mentio-
ning Dai Vernon one more time would be
redundant I shall not mention Dai Vernon
again.
Master of the Mess went through quite
anumber of different versions. | want
to thank Denis Behr for his invaluable
input during every stage of the routine’s
evolution.Method and Style aw
The Performing Mode
On Method and Style
In addition to the many different styles of presentation, there are also different
styles of method. Over the last few decades, the technical repertoire of Card Magic
has evolved quite rapidly: Where only a century ago, performers had a more limited
number of moves and strategies at their disposal, we can now choose from literally
thousands of sleights and principles to reach our magical goals. With this liberty
comes the burden of choice. In magic, one effect can often be reached by a multi-
tude of methods. Theorists have long been looking for criteria that would allow
clearly saying which methods are “better” than others. Even though there might
actually be a few such criteria, sooner or later, somebody will come along, break all
the carefully established rules, do everything “wrong” and the result will be not only
deceptive but also beautiful, artistic and highly individual.
There are two points to this: First, what might be a highly deceptive method for one
performer might not fool a five-year old when done by somebody else. And second,
the more experienced we become, the more we know and the more methods we
assimilate, the more personal our choices will be and the more these choices will be
part of whatever it is that constitutes our style. Given a certain minimum of artistic
experience, there is no “good” or “bad” anymore, “Right” and “wrong” have been
replaced by “you” and “me”.
In practice, this can be seen constantly: How would you personally approach the
effect of a shuffled deck being magically put into New-Deck order? Are you part of
the deck switch-faction or do you consider yourself a member of the false shuffle-
club? Or how about mind reading: Would you opt for a force followed by a clean
divination? Or would you choose a higher degree of freedom of choice, followed by
some fishing? Of course, these decisions may be influenced by many factors like
performing situation, practicality, technical ability, etc. But ultimately, those choices
will be the result of -and at the same time a constitutive element of- your own
personal style.
That said I want to mention a certain methodological tool that might or might not
fit your style. The concept is not mine; in fact I think nobody can claim having
“invented” it and I am sure many of you are already using it to a certain degree
without even realizing it. At least, this is what happened to me: Even though I had
been using the strategy quite a bit, I was hardly aware of the fact (and certainly did
not consider it a “concept”) until I came across an eye-opening article Rafael Benatar
30published in MAGIC Magazine in January 2001. As the psychological technique
that Rafael described in his article is quite an important element of my performances
I felt some of the descriptions in this booklet could be more deeply understood if this
was explicitly addressed. So, with Rafael Benatar's friendly permission, and under his
excellent title, let me offer a few thoughts on:
The Performing Mode
In most silent performances of stage magic, almost every move the performer makes,
every gesture and every gaze are seen as part of the performance. The “act” is just
that: A carefully studied sequence of actions that runs like a clockwork. That is part
of its beauty.
The unique quality of a typical close-up performance on the other hand is a much
higher degree of interaction between the performer and the spectators: Before and
after the performance of individual tricks people ask questions, tell little stories,
joke, laugh and talk about what they have seen, During these moments there is no
“performance”. it’s like an intermission between acts. After a while, the performer
strikes the gong, everybody re-enters the theatre and the performance is resumed
“Striking the gong” is switching back to Performing Mode and it is clearly marked
by a change of attitude: The performer sits up straight, pulls back his sleeves and
gets ready for the next effect. The spectators focus on the performer again, clear
their minds, stop talking and lean in to watch whatever miracles are awaiting them
next. All of this is well known and I guess there are few close-up performers who
have never set-up some cards in preparation for the next effect while “toying with
the deck”. What opens up a whole area of possibilities is the realization that we can
create those “intermissions” almost at will not only before and after but also during
the course of a trick, This allows us to do all sorts of method-related business quite
openly without it being perceived as part of the show.
A good illustration of the principle is the following gag: You bet a friend that you
have full control over his body. You claim you can make him move at your command
and that he will have no chance whatsoever to resist your powers. To prove your
point, suggest you will make him turn over his hand against his will and without
touching him. When he agrees officially start the demonstration: Hold out your
hands horizontally, and carefully position one above the other a few inches apart
with the palms “facing” each other. Take your time, as if everything had to be
adjusted just right. Have him place his hand flat between yours. As soon as he does
so, add: “No, the other way round”. He turns over his hand and - Tadaaa! - you have
made your point!
This gag is not as silly as it seems. Think about it: You tell your friend you are going
to make him turn over his hand. He tries to work against you. Yet, one second later‘he voluntarily turns over his hand. Why does this work? It works because he did
not take your instruction to turn over his hand as part of the test; for him, the actual
demonstration had not yet started. This is remarkable: Even though you have offici-
ally announced the performance to begin just a second ago, just with a slight change
of attitude and slightly different inflection of your voice you have made him perceive
the crucial instruction as an irrelevant formality.
There's one difference to this gag-example and the application of this principle to
magic: In the above gag your friend will realize what happened as soon as you say
“Tadaaa”. In magic, instead of revealing that your spectators misjudged the impor-
tance of a certain moment, you confirm their (mistaken) intuition that the little
spontaneous “intermission” really was just that by officially switching back to
Performing Mode and officially resuming the performance.
In short: By changing the inflection of your voice, your posture and your overall
attitude it is possible to put actions “in parenthesis”, to make certain moments
during your performance seem unplanned, and not part of the show. Your spectators
will still see what you are doing (just like your friend heard you say “no, the other
way round”) but done correctly, they will tend to dismiss those moments as unim-
portant asides and forget about them the moment you “switch back” and continue
the show. Unlike in “misdirection”, you don’t try to hide anything or make anybody
look elsewhere; you are happy to have your spectators watch everything you do,
assuring that it is perceived as nothing of importance and forgotten a second later.
Using this idea of planting a few “mini-intermissions” in your performance is a
double-edged sword: On one hand it allows you to make some “tricky” actions pass
more or less unperceived without leaving your spectators with the feeling of having
been “misdirected” or having missed anything. On the other hand it interrupts the
flow of your show. The more often you apparently leave Performing Mode, the more
spontaneous, unplanned and “loose” your performance will appear. That might ot
might not suit you very well, depending on your style. I for one believe when
Dai Vernon talked about clarity of effect he was right in saying “Confusion is not
magic”. When talking about method, however, I tend to add “...but it helps”.
The next trick shows the concept of “Performing Mode” in action.
32Colour-Sense
Effect
A deck of cards is thoroughly shuffled
by a spectator. He takes a packet and
holds it under the table face-up. The
performer touches the table surface
with his palm directly above the hidden
packet and feels for the colours. One
by one he actually names the colour of
each and every card before the spectator
places it onto the table. The performer
can identify picture cards, tell the num-
ber of cards in the packet and finally
even sense the exact suit and value.
Method Overview
When the shuffled deck is retrieved,
the performer briefly spreads the cards
from hand to hand and memorizes the
colours of the first thirteen cards. The
deck is roughly divided into quarters
and the memorized packet “forced” on
a spectator to be taken under the table.
Performance
Prologue
Have somebody thoroughly shuffle the
deck. Meanwhile, introduce the pheno-
menon, preferably starting with a strong
and fascinating statement: “At the mo-
ment I practice seeing through walls.
I have only just begun and it’s more
feeling than actually seeing, but I can
already make out shadowy outlines and
even slight hints of colour. It’s actually
quite nice”. Spontaneously offer to show
whatever progress you already made by
using the table instead of a wall and
retrieve the deck. You will now
memorize the coloursequence of the
first thirteen cards from the face.
Lewis Jones’ “Pattern Principle”
There are but a few practical ways to
memorize the colours of a sequence
of cards. One is to look at the size of
colour-groups. That is, if there are three
red cards, followed by one black, two
red, five black and finally one more card
of each colour, you’d translate this to
312511, remembering it like a phone
number (three, twelve, five, eleven).
Another method was published by
Karl Fulves in 1998 under the title of
“Combo”. Unfortunately, | am not at
liberty to explain it here. 1 do recom-
mend you check out his original
manuscript.
Finally, an ingenious and wonderfully
practical method is Lewis Jones’
“Pattern Principle”. Briefly (and with
Mr, Jones’ friendly permission): You
mentally divide the sequence in triplets.
‘There are eight possible red/black
combinations for a group of three cards.
Every one of these eight possibilities is
given a unique and easily remembered
name. Photo | shows the eight possible
triplets with their labels (The labels are
easily remembered, when you take the
colour red as orientation)
For example, the twelve-card sequence
RBB BRR BRB RRR translates
into “Bottom/ Upper/ Middle/ All”.a7
Lewis Jones’
Pattern Principle
This is condensed even further by
remembering only the first letter of each
triplet, forming a short word that is easy
to remember. (In our example this word
would be BUMA). If the first letters do
not form an easily remembered expres-
sion, simply insert an extra i or e. Thus,
UMITN becomes UMTIN or MBLT beco-
mes MiBLeT, Amazing as it may seem,
remembering only two of those words
you have securely stored the colour
sequence of twenty-four cards; about
twice as many as needed for Colour
Sense.
Memorizing the colours
If the performer simply retrieved the
shuffled deck, looked at the cards and
later named the colours, the result
would hardly be deceptive. This is
where the concept of “Performing,
Mode” comes in. | will try to describe
Colour Sense exactly as | perform it
at the moment. The situation is seated
ata table together with the spectators.
When the spectator has finished shuf-
fling, retrieve the deck and hold the
cards face-up in left-hand dealing posi-
tion. Instead of directing attention to
the deck, look around the table and
say “Ok, let’s see, we need some space
here...” As you say that and gesture
with your right hand, your left thumb
pushes over the top two cards, allowing
you to see and remember the first
triplet. Spectators usually start moving
a few glasses, napkins or the card caseout of the way. Apparently you are set:
ting the stage for the demonstration.
Say something along the lines of: “Hm,
well...[ don’t know...how shall we do
it...” apparently thinking about exactly
how to continue. During this, absent:
mindedly spread the deck face-up
between your hands and look at the
cards without really paying attention
to them. You know the feeling: You do
not really look at the cards, but almost.
through them. Your gaze simply hap
pens to fall onto your hands and the
deck as you are momentarily Jost in
thought.
In fact, of course, you look at the cards
in triplets and form and remember the
short code-word as described above.
Finally, remember the next (thirteenth)
card — suit and value.
Four packets
As soon as you know all you need, sud:
denly square the deck, taking a break
under the thirteenth card from the face,
sit up, look directly at the spectators
and say “Ah, I know!”, as if something
had suddenly occurred to you. Immedia-
tely take the memorized packet above
the break and place it onto the table
face-down. Follow by placing another
quarter of the deck face-down to the left
of the first and then two more packets,
one to the right and one to the left of
the first two. You have made four piles
with the memorized packet second from
the right. Done a bit sloppy, this division
into packets appears arbitrary.
A Force
With your left hand resting behind
the second packet from the left, ask
the spectator to your right to “take
one packet and hold it under the table”
(Photo 2). If you give this direction no
importance whatsoever you will find
that he will almost always take the
second packet from your right. (You
will find a few words on this age-old
psychological force and a very simple
Out in case the spectator takes any
other pile in the comments.) As soon
as he takes the cards under the table,
push the other packets out of the way
to the side. This sequence should give
the impression that you spontaneously
came up with a handling for having the
spectator take only about a quarter ofthe deck under the table in order to
speed up the demonstration.
Now switch back to Performing Mode
by officially recapping what happened
and getting ready for work: “Ok, you
shuffled the deck and took some cards
under the table. Very good.” Announce
that you will try to feel the colours of
the cards.
Feeling colours ...and more
Place your right hand onto the table,
directly above the spectator’s packet,
With your palm touching the table
top, slowly move your hand around
faith-healer-style, supposedly starting
to feel through the table (Photo 3,
which shows a moment in the middle
of the routine with some correctly
felt cards already on the table). Look
at your hand intently. After a little
while, the “connection” is there, and
you stop short: “Oh,” you say to your
spectator, “can you turn the packet
face-up, please!?” Apart from bringing
a smile, playful little interludes like
this help letting some time pass
before the beginning of the actual
demonstration, further separating the
method from the effect.
The spectator turns over the packet.
Gaze at the table, feel some more,
and finally say: “Ah, yes! Very good!
The first card is red!” Have him reach
under the table with his other hand
and remove the top card of the packet
to place it onto the table. It is indeed
a red card. Look around expectantly.
As the chance of success was fifty/fifty,
there will be no big reaction except
maybe for some mock applause. “Shall I
try one more?” you offer and repeat fee-
ling the table-surface above the packet.
Name the colour of the next card and
have the spectator place it onto the
table as well. Now, you really get going:
Naming the colour of card after card,
have him place the cards onto the table
face-up. You will find that the procedure
holds interest for quite a while: For
the first few cards people are not sure
what to think - after all you might just
be lucky. The more cards you identify
correctly, however, the spookier your
demonstration gets. Some spectators
might desperately wait for a first mistake.
To keep things even more interesting try
to vary the rhythm, maybe having somedifficulty with one card or naming the
next one immediately as the spectator
places the last one onto the table, etc.
‘Another idea that creates a very memor-
able moment during this naming of the
colours is described in the comments.
When you have named the colours of
the first nine cards (as you remembered
the colours in triplets you will not have
to count to know when that point is
reached) you know that the spectator
has exactly four cards left, At that point
I try to induce a challenge by conti-
dently stating: “I can see everything!
All the cards under the table. Very easy!
Do you still have some!? Yes? How
many?” I am not sure whether this
works on paper, but the combination
of claiming to “see everything” imme-
diately followed by asking whether
the spectator still has some cards and
how many, more often than not causes
somebody half-jokingly to challenge the
performer to feel for himself. If your
little gamble does not work, nothing is
lost; simply get the idea yourself before
the spectator has a chance to answer
and feel for the number of cards. If it
works, however, it gives you an oppor-
tunity to milk the situation, creating a
very strong moment by accepting the
challenge (see Inducing Challenges
page 60.) Have the spectator carefully
spread the cards into a little fan and
pretend to count the cards through
the table “Ah yes, that’s one, two,
three...four...four more cards! Very
good.” Continue naming the colour
of the next three cards, having the
spectator place them onto the table
as before. For the last card, you get the
idea to try and go “all the way”: Have
the spectator press the card against the
table from below. Feel through the table
and name first the colour and then
hesitantly also its suit and value. The
spectator brings up the card and shows
your sensation was accurate, bringing
this unusual demonstration to a nicely
pointed finish.
Credits and Comments
I want to thank Michael Weber for let
ting me describe Colour Sense in this
booklet. Among other wonderful things
he showed me a similar routine during
a late-night session at a convention in
Japan a few years ago. The changes I
made are the exact handling of memori-
zing the cards (using the “Performing
Mode”-concept as main cover), the
induced challenge near the end, the
additional detail described below and
the notion of feeling the cards through
a table. This last point directs the spec-
tators’ attention towards sight or maybe
even touch, effectively dissociating
it from the actual method (memory).
‘Many thanks go to Lewis Jones from
London who generously agreed to let
me include his clever and very useful
“Pattern Principle”.
On Forcing
When forcing one of four identical
objects as described, placing the left
hand behind the second packet from
the left seems to increase the chance of
success: The left hand effectively blocks
the packet at the far left, all but elimina-
40ting it from being chosen, and visually
emphasizes the force-packet as the
centre packet of the first three (Photo 1
again). This detail was first pointed out
to me by Helge Thun. Hossa!
Also note that you do not say “choose
any packet...” but “take one packet...”,
this phrase being less likely to make the
spectator think too much about his
“choice”. Finally, the instructions are
immediately continued (“...and hold it
under the table”) letting the spectator
little time to make a conscious decision.
More on this and other linguistic
strategies can be found (among others}
in Kenton Knepper’s “Wonder Words”
audio-tapes and just about everywhere
in the work of Juan Tamariz.
The Out
What happens, if the spectator takes any
other packet under the table? After all,
you have no idea about the colour of any
of his cards. Easy: Just ask a second spec-
tator also to take a packet. If he doesn’t
take the memorized packet either, conti-
nue with a third spectator. If the force-
packet is left on the table — perfect: Say
“Ok, and I need one of you to help me
for this...” Having established one spec-
tator who does not yet have a packet as
your helper hand him the remaining
pile. Let each of the three other specta-
tors guess the colour of the top card of
their packets. Have them check and com-
ment on their success or failure. Then
collect their cards and place them aside.
Do the routine with your “helper” as de-
scribed. Exactly the same happens in any
of the other cases: The non-memorized
packets are simply used as demo-piles.
Implications
Here is one additional touch that can
greatly contribute to the fiction of
“feeling colours through a table”:
When retrieving the shuffled deck,
cut the cards so that the sixth card
from the face is the first picture card.
Then remember the colours as described.
During performance, you name the
colour of the first card: It is correct.
Second card: Correct. Continue like
this until you come to the sixth card.
Here, name the wrong colour and im:
mediately correct yourself: “The next
one is...black, ah no, red!” A second
before the spectator brings the card up,
turn to the spectators towards your left
and apologize: “I still have trouble with
those picture cards.” Everybody will
see that the card is indeed the first
picture card, making this underplayed
moment a very strong one.High Noon
Effect
Ina dramatic duel, the performer ma-
nages to snatch a selected card from
an assistant's hand. Not only does the
performer achieve this in lightning
speed, he also finds time to fold the
card neatly in quarters and sneak it
under the spectator's watch.
Method Overview
A duplicate card is loaded under the
spectator’s watch before the “duel”
begins.
Preparation
Neatly fold one duplicate card in quar:
ters face outwards (Photo 1). Keep the
folded duplicate in a pocket and cut
the corresponding card to the top of
the deck.
Performance
Secretly obtain the folded duplicate in
your right hand and clip it between your
first and second fingers (Photo 2). Ann-
ounce that you will stage a “duel” with
one of the spectators. Ask one spectator
to hold out his hand and all the other
spectators to stand in a circle around
the two of you, forming kind of an
impromptu arena. As you pull your op:
ponent a bit closer towards yourself
secretly load the card under his watch.
To do that, simply slide the clipped card
under the watch as you pull the specta-
tor towards you (Photo 3). The load
itself is not overly difficult, the main
cover being that you have not yet swit:
ched to Performing Mode. You are just
organizing the contest, arranging the
spectators in a circle, asking one of
them to hold out his hand, etc. The
actual duel has not yet started. Try
to create an atmosphere of expectation,}
|
at the same time implying, that for now,
you are simply setting the stage.
With the audience more or less surroun-
ding you, the folded duplicate safely loa-
ded and your assisting spectator holding
out his hand, cut the deck and establish
an angle jog (or simply a break} above
the former top card in preparation for a
dribble force. Execute this force, dribb
ling the cards onto the spectator's hand,
45,
asking him to stop you whenever he
likes. To make sure the cards do not
spill all across his hand and to the floor,
you can use your left hand to support
and steady his (Photo 4). At the moment
he stops you, let all the cards below the
jog (or break) drop onto his hand. Hand
the rest of the cards to another specta~
tor. Show the top card of your assistant’s
pile around, emphasizing that you will
not peek at the card, then put it backon top of the pile and briefly pick up
all the cards from his hand. Ask him
to keep his hand there as a table for a
second. This prevents him from drop:
ping his hand to the side, prematurely
revealing the folded c
who might happen to look there.
You will apparently lose the selection
anywhere in the packet, actually justadding five cards on top of it using a
jog shuffle as follows: Undercut half
the packet, run five cards on top of the
selection, injog the next card and shuf-
fle off. Establish a break under the Injog,
shuffle off to this break and throw the
rest on top. The selection ends up sixth
from the top.
Briefly and clearly explain the “duel”:
You are going to show your spectator
one card after the other and place them
onto his hand. As soon as his selection
is on his hand, he is to slap his other
hand on top of it as quickly as he can.
You try to sneak the card away before
he can get it. He has the advantage of
knowing the card while you have to
watch him closely in order to know
when to strike, But of course, you
have years of training.
Asa trial-run, place the first card onto
the spectator’s hand very delicately and
ask him to quickly slam his other hand
on top. This rehearsal serves a triple
purpose: First and most importantly, the
spectator overcomes any possible inhibi
tions he might have really to hit his
hand and the card very quickly. If he
is overly hesitant, do it again, coaching
him to really go for it! Secondly, the
other spectators can easily see what this
is all about, And finally, you can make
some amusing comments along the lines
of: “Oh, you're fast! Let me try this with
someone else!” further building the
conflict. Also, tell him to keep the card
covered with his hand in case he gets it.
Otherwise, you explain, you could wait
until he let’s go of his card and quickly
sneak it away afterwards. In fact, this is
to ensure he doesn’t look at the card too
early. As long as he holds his supposed
selection between his hands, it will be
you who controls the timing.
Then the game starts for real. You give
the signal and start to clearly show card
after card and place them onto his hand.
For the fourth card do a double turn-
over. Make sure to mention the name
of this card: "The Two of Diamonds,
maybe?” Turn the double card face-
down again and place the top card onto
his hand. The next card is a double
again and the selection will show. Place
the top card onto his hand and -WHAM!
his hand crashes down on top of it.
After a short pause, say: "Ah, that was
close... am glad I got it at all!”
To your spectators, the first part of this
sounds like a weak excuse. The second
sentence should cause some irritation.
Pause meaningfully to give your specta-
tors time to suspect the unbelievable.
Point to his hands and say: “Ten of Spa
des, right?” '. “Take a look.” He will
look at the top card in his hand, fully
expecting his Ten of Spades. Instead,
he will find the card that has been put
there before — the Two of Diamonds.
' Pointing to his hands as you name the card is purposely ambiguous. The sentence and the gesture in effect say two
different things: “Your card was the Ten of Spades” and "The Ten of Spades is between your hands”, By confirming,
that his card was indeed the Ten, he cannot help aso confirming that the card is stil between his hands. This
effectively dramatizes the moment he discovers his card missing: after all it was stil there a moment ago — hasn’t
he said so himset!?‘As you named this card earlier most
spectators will realize this actually is the
card that came before the Ten of Spades.
Most of the time, the spectator checks
all the cards in his hands. As he holds
only five cards, pacing remains mostly
under your control.
This, of course, is the first climax,
‘As those of you who regularly perform
“Reflex” know, the reaction at that
point can be quite strong and last a
while. I think it is important to let the
spectators fully appreciate this moment
before revealing the second climax.
Given enough time, some spectators
might even inquire about the selected
card themselves. Only when you have
all their attention again, explain: “1
| sneaked your card out there just before
you could get it, and then I folded it
| exactly in half. Then, I folded it in half
again. It took me about twenty milli-
seconds. Did you look at your watch?"
Usually, you will get some irritated
laughs, as some of your spectators might
not be sure what to believe anymore.
After a final pause simply say: “Look at
your watch.” (Photo 5).
Credits and Comments
Credit obviously goes to Paul Harris,
whose modern classic “Reflex” was first
described by Michael Ammar for the
‘Magical Arts Journal. A very complete
description can be found in Paul Harris’,
The Art of Astonishment Vol.3, “Whack
Your Pack” pp.207, USA 1996.
A big Thank-You goes to Andreas Buchty
from Freiburg, together with whom the
idea of combining “The Card Under the
Spectator's Watch” with Paul Harris’
“Reflex” was developed. Mare Kanert
from Frankfurt also experimented along
the same lines.
As this ending uses a duplicate card, the
selection cannot be freely thought-of as
in the original handling, On the other
hand, this allows you to control the
exact moment the selection appears. For
me, the timing works best with the card
being the fifth one shown as described.Furthermore, the fact that the selection
is controlled to a known position allows
you to take single cards very clearly
before doing the two double turnovers.
This of course helps to cancel the idea
of a switch. A similar handling is also
used by Christian Scherer from Switzer-
land who published his version of
“Reflex” in Scherer, Christian, Karten
ala carte, ,Reflexartig“, pp. 172,
Thun, 1997,
The effect of a folded card appearing
under a spectator’s wristwatch has seen
print before in an effect by Norman
Beck, which can be found in Genii
Magazine, vol. 58 No 7, p. 513,
May 1995.
This routine is all about conflict (and
you may want to have a very tall or
strong spectator assist you for this effect,
silently emphasizing this aspect.) How-
ever, this conflict is about the situation,
not about the spectator. Dramatize the
“duel” as much as you can but at the
same time make it very clear, that it has
nothing to do with your helper as a per-
son. You may talk about your “years of
practise” and that nobody has ever bea-
ten you, etc. This way, without losing
the necessary tension, you take the sting
out of the personal aspect, and your as-
sistant will be happy having played with
a professional, instead of feeling foolish
because he “lost”.
For me, the most difficult aspect of
“Reflex” always was the reproduction
of the missing card. The spectator’s
reaction to finding the selection missing
from his hands often creates a huge
off-beat. If this relaxation lasts a while,
pulling the card out of the pocket or
even the wallet afterwards is hardly
surprising anymore; after all you could
have placed the card anywhere while
everybody was distracted. Having the
card appear under the spectator’s watch,
however, does not suffer from that pro-
blem. The reaction from the “vanish” of
the card, as strong and lasting as it may
be does not weaken the final revelation
of the card.
The other small contributions High
Noon may have to offer are placing the
cards onto the spectator’s hand instead
of onto the table and the brief rehearsal
with the spectator before starting the
actual contest. Apart from making it
possible to perform the routine without
a table, which in turn allows for a group
to gather around, giving the conflict
kind of an “arena” or “street-fight”-feel,
placing the cards onto the spectator’s
hand usually makes for a better WHACK!
Whereas most spectators hesitate to slap
a table set with full wine-glasses and
silverware, few have any trouble hitting
cards on their hand. The rehearsal with
the spectator makes sure you really get
a strong, dramatic moment.