Seedhouse Article
Seedhouse Article
Seedhouse Article
English classroom
Paul Seedhouse
Introduction
The problem for the General English teacher who is interested in needs
analysis appears to be this: there are some excellent guides to the theory of
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analysis in
the General
English
classroom
The rest of this article gives an example of how needs data were collected,
interpreted, and translated into materials design. The procedure is not
intended as a guide or a model: there are many possible types of needs
analysis (outlined in Berwick 1989). Rather, it is hoped to provide the
reader with a basis for judging whether it is possible to specify learners
needs in the General English classroom, and whether or not it is a
potentially useful exercise.
In this case the needs analysis was carried out because the learners did not
appear to be validating or engaging with the main coursebook being used.
It must be stressed that this was a particular type of analysis suited to a
particular situation: the emphasis was on discovering motivation, and
psychological and social needs, rather than on making lists of individual
communicative needs or linguistic items.
Needs analysis
questionnaire
Discussion and
Interpretation
of the
data
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to send them to a summer language course abroad, and many students had
already been on one of these. However, the problem remained of how to
cater for the stated psychosocial needs in a Barcelona classroom. The
questionnaire showed the students were not particularly interested in
learning about Britain, so we had to assume that their motivation was that
they wanted to travel and experience things themselves. They were of
course speaking to a foreign person every lesson (myself), but they were
certainly thinking of interacting with foreigners of their own age. The
impression from their answers was that there was a strong psychosocial
dimension to be catered for here. They wanted to see themselves as
sophisticated, internationally mobile Europeans of the future, for whom
ability in English is vital. Furthermore, they saw English as being the
language of youth culture.
The concept of
the target speech
community
Development
of a
main aim
Now that the data has been interpreted and the needs more clearly defined,
it is possible to develop a main aim - to cater for the stated psychosocial
needs, and enable the learners to move closer (in psychological and social
terms) to their target speech community. We now need to consider the
practical options for delivery of this aim.
Since changing the main coursebook was not an option in this particular
situation, it was decided to produce materials to cater for the stated main
aim which could supplement the main course.
Assessing
motivations
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So the materials which were written were a computer reading maze which
simulates a trip abroad, and includes conversations with foreigners. It is a
reading maze in that the learner makes choices which may send him or her
back to a previous page or forwards towards the way out. It is a simulation
in that the learner has to imagine that he or she is taking part in the story on
screen and is spoken to by the computer. When learners use the software
they read page 1 on the screen (arrive at the airport) and are given choices
as to what to do next (get a taxi, go to the information-desk, accept a lift
from a stranger). Depending on which choice is keyed in, the story
unfolds in different ways, e.g. page 4, or 6, or 7 appears on the screen, with
each page offering a choice of what to do next.
The main aim is to facilitate the learners integration into their target
speech community. The computer program does this by including action
in relevant areas in the storyline. For example, the protagonist has two
social or romantic encounters with teenagers of the opposite sex in which
both parties exchange personal details; the world of international travel is
encountered in difficulties in getting accommodation, and in problems
with changing money and with taxi drivers; the world of youth culture and
entertainment is introduced by an episode in a pub - one of the most
common forms of entertainment for young foreigners in Britain. An
element of fun and adventure is added in the various twists to the
storyline: you can end up as a film star, a victim of a robbery, or a hero on
the front page of the newspapers; you can get married, or simply have a
quiet holiday and go home.
Authenticity
At this point one might object that this simulation of a trip abroad is
hopelessly inauthentic and far from reality: there arent even any
pictures. However, the key issue underlying the materials design here is
learner authenticity:
Another important type of authenticity (perhaps the most important of
all) is what might be called learner authenticity. By this is meant the
realization and acceptance by the learner of the authenticity of a given
text, task, set of materials, or learning activity. For learners to
authenticate materials, these need, minimally, to fulfil two conditions.
In the first place, they need to be recognized by learners as having a
legitimate place in the language classroom. Secondly, they must
engage the interests of the learner by relating to his interests,
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Subsidiary objectives which derive directly from the main aims are: to
develop conversational and survival skills and an extended lexical set
relating to travel abroad.
These subsidiary objectives were dealt with by being written into the
storyline rather than being self-conscious exercises. Conversational
skills are intended to be developed by interaction between group
members. However, there is simulation of conversation during the two
social or romantic encounters with persons of the opposite sex. The
imaginary conversation partner asks a question, e.g. Where are you
from? by printing the message on the screen and simultaneously
speaking it using the speech synthesis software. The learner is prompted
to type in an answer and to ask questions to his or her imaginary
conversation partner, and so the conversation progresses. The main
purpose here is to introduce some of the most common exchanges which
take place when making contact and socializing with other teenagers. As
can be seen from the evaluation video made of the software being used in
class, the learners found these simulated conversations quite fascinating.
No great claims could be made for this as a language learning exercise,
but the impression from the video was that it was particularly successful
in catering for the main psychosocial need, and therefore furthered the
main aim of the whole task considerably. Having a conversation in
English by means of a computer coincides very precisely with the
students self-image as sophisticated, internationally-mobile Europeans
of the future.
The story catered for the objective of survival skills by including useful
information on travelling, changing money, potential dangers, taxi
drivers, emergency phone numbers, etc.
To fulfil the objective of acquiring a lexical set related to travel, each
group of learners was equipped with a set of vocabulary sheets and a
bilingual dictionary.
Evaluation
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psychosocial needs had been catered for. All students answered that they
had learnt either a little or a lot about travel abroad and speaking to
foreigners, so the aim seems to have been fulfilled to some extent. They
were also asked in the post-task questionnaire what they thought the
reasons were for doing the task. To learn about travel abroad and
speaking to foreigners was by far the most popular answer. The video
made for evaluation purposes of the learners using the software showed
that the learners engaged with the task with enthusiasm, and that learner
authenticity was achieved. The evaluation therefore established a direct
link between their needs and motivations as identified in the needs
analysis, the aims, the materials, and what actually happened in the
classroom.
Conclusion
August
1993
References
Berwick, R. 1989. Needs assessment in language
programming in R. K. Johnson.
Brindley, G. 1989. The role of needs analysis in
adult ESL programme design in R. K. Johnson.
Hutchinson, T. and A. Waters. 1987. English for
Specific
Purposes.
Cambridge: Cambridge
University Press.
Johnson,
R.
Curriculum.
64
K.
1989.
The
Second
Language
Press.
1987. Using Computers
in the Language Classroom. Harlow: Longman.
Munby, J. 1978. Communicative
Syllabus Design.
Nunan,
Richards,
Matrix.
Cambridge:
Teaching
Cambridge
University
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Press.
Paul Seedhouse
Appendix
QUESTIONNAIRE
Purposes
RESULTS
and reasons:
Yes
No
14
20
29
29
27
7
18
23
26
13
18
0
29
2
15
9
0
0
2
22
11
6
3
16
11
29
0
27
Yes
10
26
28
25
18
19
23
15
4
6
23
28
22
No
16
3
1
4
10
8
6
12
23
21
4
1
5
Star
1
4
18
12
16
1
1
2
15
Grammar
Conversation
Video
Computer
Listening to cassettes
Writing
Reading
Learning vocabulary
Homework
Working alone
Pair work
Group work
Whole class work
Star
1
11
16
15
2
1
6
1
4
2
Problems: Which areas of English are the biggest problem for you? (The lower
the number the bigger the problem.)
124
How to pronounce English words
130
Speaking
130
Listening (understanding English people)
173
Reading
132
Writing
135
Learning new words (vocabulary)
140
Spelling
70
Grammar
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