Alex Elmsley - Collected Works Vol 2
Alex Elmsley - Collected Works Vol 2
Alex Elmsley - Collected Works Vol 2
Worlds of
UT^ 'EhnsCey
Volume II
Written By Stephen 3/iinch
I
Elmsley
ACKNOWLEDGMENT
This volume, like the first, was made possible through the help and
generosity of a great many friends and acquaintances. Gordon Bruce of
Glasgow, Scotland, and Milt Kort of Birmingham, Michigan, did immense
amounts of research, unearthing scores of articles in old journals and
scarce booklets. Jack Avis, through his notebooks and correspondence,
is responsible for the preservation of a significant portion of the previously
unpublished magic that appears here.
Those who volunteered to contribute unpublished and rare Elmsley
items and information include Gordon Bruce, Dr. Edward Brown, Roy
Walton, Richard Kaufman, Herb Zarrow, Bruce Cervon, Anthony Brahams,
David Michael Evans, Roger Klause, Simon Aronson, David Solomon, Harry
Riser, John Thompson and Allan Ackerman. Of those who patiently
answered and researched countless historical points, foremost are Milt
Kort and David Michael Evans, ably followed by Peter Warlock, Jack Avis,
Roy Walton, Reinhard Muller, Francis Haxton and Edward Mario.
Supreme Magic of Devon, England kindly granted permission for the
inclusion of "Animal, Vegetable and Mineral", a trick for which they hold
manufacturing rights.
Concerning the material in Chapter Eight, special bouquets are ardently
tossed to Milt Kort, Dr. Gene Matsuura, and Ron and Patty Bauer. It was
Milt Kort who had the foresight to tape record Mr. Elmsley's 1975 "Cardwork" lecture. This recording, supplemented with copious notes provided
by Ron Bauer and Dr. Matsuura, made possible the complete and precise
documentation of this lecture.
For the task of proofreading the manuscript for this volume, I have once
more imposed on three trusted and exceptionally knowledgeable friends,
David Michael Evans, Max Maven and Darwin Ortiz, whose efforts and
suggestions have made this a better book.
Finally, of course, my renewed thanks go to Alexander Elmsley, who first
invented all the wonderful magic, then took valuable time to ferret through
private notes containing unpublished items from decades past, corrected
my text and provided important historical insights.
To all these men I owe an incalculable debt of gratitude.
Stephen Minch
FIRST EDITION
Copyright 1994 by Louis Falanga.
All rights reserved. No part of this publication may be reproduced, stored
in a retrieval system, or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording or any information storage and
retrieval system now known or to be invented, without the permission of
the publishers.
Printed and bound in the United States of America
65432 1
CONTENTS
THE MICROCOSM OF MAGIC
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Alexander Elmsley
[This short article was written by a young Alexander Elmsley
(age twenty-three) for the Gamagic Catalogue, New Series No.
5, issued around 1953 by the famous Gamages toy store in
London. It is reproduced here not only for its interest as a rarity
of Elmsleyana, but because the observations it makes on the
world of magicians are as amusingly true today as they were
when first composed.]
Perhaps the most fascinating thing about Magic is that it is a
complete little world on its own. It has its own history and literature.
It has its own language, in which magicians talk to each other of
shifts and steals, fekes and foulards. It includes within itself nearly
every other profession and hobby, for every magician who has other
interests applies those other interests to his magic.
There are magical antique dealers, magical journalists, even
magical politicians. There are magical Tories, who insist that what
was good enough for Maskelyne and Cooke is good enough for them.
There is the magical avant-garde, who sit by the hour in cafes remaking the magical world. I have never yet met magical existentialists,
but I am sure that they exist.
Everywhere there are magical societies, where the most different
types of magicians meet, because they cannot bear to be without
someone with whom to talk about their hobby; magical socialites,
whose dream it is to be seen talking to some famous magician, and
to rub shoulders with magical cynics who contend that no magician
who is famous can be any good. In the clubs, a man is judged solely
as a magician, or as an audience. It matters nothing who you may
be outside magic. If a dictator, or the Devil himself, came to a magical
society meeting, they would be welcomed with the same words: "Take
a card."
The magical world has its own idea of fame. A man who is a
nobody outside magic may be famous to magicians the world over.
Amateur magicians who are famous in other spheres of life, like
Orson Welles and Douglas Fairbanks today, and Charles Dickens
and Rudyard Kipling in the past, are regarded indulgently. There
is a feeling that if they had time to become famous by other
means, they cannot have given as much attention as they ought
to their magic.
But the magical enthusiast, despite his twisted outlook, and his
capacity to talk magic unceasingly for days, is not really crazy. He
is simply devoted to the most manysided, most catholic hobby in
the world.
Can anyone direct me to a good magical psychiatrist?
Note on Dating
Following the pattern of the first volume, many of the
articles contained here are closed by dates. Dates without brackets indicate the first appearance of that item in
print. Further information on published articles can be
found in the bibliography at the end of this volume. Dates
that appear in brackets signify dates of notebook entries
or letters from which unpublished material was taken.
Mr. Elmsley was never concerned about dates in his own
notes, so not every unpublished item could be dated in
this manner, and for such items no dates are given. Listing the publication dates of many items may in one way
be misleading, as these dates often vary greatly with the
true time of invention. Those items published in the late
1940s and the 1950s generally followed the time of their
invention fairly closely. However, many items that
appeared after this period were actually conceived years,
sometimes decades, earlier.
S.M.
Chapter One:
Flourishes
Mr. Elmsley has intelligently made use qfjlourishes over the years
in his performances. Several of his own invention are presented in
this chapter. The first is a pretty flourish cut. Mr. Elmsley observes,
"It's not much, but I remember it sentimentally as the very first thing
I ever got published. I sent it to Abrafrom Austria, where I had been
posted during my military service."
The forefingers straighten to clear a path for packets to drop, and the
thumbs release roughly half their respective cards. These quarter-deck
packets are allowed to fall flat onto their respective fingers (Figure 3).
The thumbs close the two quarters of the pack they still hold,
bringing them together once more in a vertical position; and the
forefingers curl under the fallen packets, where they straighten, forcing
the central sides of these packets to rise toward the thumbs while the
outer sides remain steadied on the palms (Figure 4). When the raised
edges of the packets meet the upper edge of the vertical half deck, the
thumbs bend down slightly, engaging them, and the forefingers
straighten outward.
The thumbs break the vertical half deck at center once more and
allow each of these quarters to drop onto their respective fingers (Figure 5). The thumbs then rise, letting the two quarters of the pack they
control drop flat onto the previously released packets (Figure 6).
FLOURISHES
10
LITTLE-FINGER SPINNER
The act of shooting or spinning single cards suddenly from the deck
is a favorite flourish of stage manipulators and some close-up
performers. The methods most often used (three by Audley Walsh and
one by Richard Himber) appear in the Tarbell Course in Magic, Volume
4 (pp. 124-128). Mr. Elmsley uses Walsh's long distance spinner, but
has also derived a method of his own for certain circumstances. This
original method was discovered while practicing the one-handed top
palm from Hugard's Card Manipulations, No. 1 (p. 2). It is efficient and
will be found easier to learn than the earlier techniques cited.
The little-finger spinner can be performed with the deck held horizontally, to shoot the card straight forward; or with the deck held vertically,
causing the card to fly upward. For this description, the former position
will be assumed, though the action is the same in either case.
Hold the deck face-down at the fingertips of the palm-down right
hand. Station the forefinger at the outer left corner of the pack, with
the second and third fingers lying in file beside it on the outer end. Place
the thumb at the inner left corner; and curl the fourth finger in until
its fleshy tip contacts the back of the top card approximately one inch
behind the outer right corner (Figure 8).
_
_
One detail that is most important to the success of this sleight
is that the nail of the fourth finger
be pared very short. It is the flesh
of the fingertip that grips the card
as it is spun from the deck, and if
the nail contacts the card rather
than the fingertip, the sleight will
be found impossible.
The card is spun from the deck
by a sharp forward thrust of the
fourth finger. Press the fingertip
firmly onto the card, then flick it
12
14
FLOURISHES
15
The production of the next card is quite similar to that just taught,
but the third and fourth fingers do the work. Lower these two fingers
until you can clip the near upper corner of the three-card block between
their tips. Then, with pressure from the forefinger, squeeze the next
card, the ace of hearts, awayfromthe packet. Catch it between the third
and fourth fingertips (Figure 15) and lift the ace away from the packet.
16
When Mr. Elmsley catches the third ace to raise it, the card is almost
shot between the fingertips, but the third finger also aids slightly in
separating the card from the packet.
It is normal that, as the third and fourth fingers move to grasp the
ace of hearts, the ace of clubs, between the first and second fingers,
will be momentarily bowed quite severely. The trick is to do this without creasing the card or letting it escape from the fingers. Be certain
you have a secure grip on the ace of clubs before you begin the
production of the third ace.
Raise the ace of hearts until you can catch it between the sides of
the second and third fingers; then relax the fourth finger and separate
itfromthe third. You now have three aces displayed between the fingers
(Figure 16). The card between the forefinger and thumb is a double.
This concludes the one-handed multiplication. The space between
the third and fourth fingers in still unoccupied and awaits the fourth
card, the ace of spades. This card, currently concealed behind the ace
of diamonds, must now be stolen by the right hand. To accomplish this,
first turn your left hand palm outward, displaying it empty but for the
three apparent cards between the fingers. Then bend the left arm
inward, to bring the left hand, palm toward you, to a relaxed position
before your chest. Now display both sides of the empty right hand.
You will next apparently adjust the position of the card between the
left thumb and forefinger, but in doing so the ace of spades is stolen
into the right hand. Bring the right hand to the outer end of the double
card and grasp it lightly, with the right fingers extended over roughly
half of the back of the ace of spades. Lower the hands slightly at this
point, directing the upper end of the double card outward, toward the
audience. This position assures that the steal of the ace cannot be seen
by the spectators.
With your right fingers, contact the back of the double card and
swivel the ace of spades rightward and into the right hand (Figure 17).
As the right fingers curl loosely in, they press the ace into rear palm
(see Volume I, pp. 124-126). Simultaneously move the left hand away
from the right and extend the left arm once more to your left, turning
the back of the hand toward the audience. The right hand remains
stationary in front of your body, fingers now open and relaxed.
You next reach out swiftly but gracefully with the right hand and
pluck the fourth ace from the air. To do this, first bend the fingers in
toward the palm, curling the secondfingeronto the back of the palmed
ace, while the first and third fingers curl over the upper edge of the card
to contact its face (Figure 18). Immediately straighten all four fingers,
carrying the ace away from the palm and into view (Figure 19). If this
is done smartly, the card seems to materialize at the tips of the fingers.
FLOURISHES
17
18
placed between the left fingers, completing the display shown in Figure
10 (page 13).
As is true of most flourishes, this is not an easy maneuver to perform.
It will take practice to achieve speed and smoothness. However, to its
credit, the Elmsley technique is more easily mastered than some of the
more recent fingerings currently used by manipulators.
1957
THE ROSETTE
This is a pretty and impressive extension of the roll-down display, a
standard coin manipulation similar in visual effect to the preceding card
flourish. When the roll-down is normally done, a stack of four coins,
held on edge between the thumb and forefinger, are rolled by the fingers
until one is held between each pair of digits. Mr. Elmsley has added a
fifth coin to the display, which he catches between the thumb and fourth
finger, completing a circle of coins (Figure 20). This manipulation is not
an easy one, even for those who have mastered the standard roll-down.
But it is so fascinating to watch, many will invest the effort necessary
to attain it.
The positioning of the first four coins is done without variation from
the original flourish. However, since there are several systems for rolling the coins down the fingers, let me describe the one Mr. Elmsley uses,
which is the simplest of the lot.
Begin with the stack of five coinshalf-dollar or silver-dollar size is
best for most handspositioned between the thumb and forefinger.
The coins are gripped by their opposite edges and are held broadside
to the audience, as shown in Figure 21. (The illustrations are posed
with the right hand, but either hand may be used.)
The second finger bends upward until it touches the side of the
thumb (Figure 22). The back of the second finger contacts the rim of
20
the innermost coin of the stackthe coin nearest the palmand rolls
the coin on edge until it is caught between the sides of the first and
second fingertips (Figure 23).
The third finger bends up to the forefinger (Figure 24), catches the
rim of the single coin and rolls it down until it sits between the second
and third fingers (Figure 25). The fourth finger bends up to the
second finger (Figure 26) and rolls the coin down between itself and
the third finger (Figure 27). The action is much like that used to roll
billiard balls between the fingers, but is somewhat complicated by
the disk-shape of the coins.
The second finger now bends up to the thumb and rolls the second
coin of the stack down between the first and second fingers. The third
finger, without releasing its pressure on the rim of the first coin, moves
beside the first finger (Figure 28) and rolls the second coin down to a
position between the second and third fingers (Figure 29).
The second finger once more bends up to the thumb, without losing
contact with the rim of the second coin, and rolls out the third coin from
the near side of the stack, wheeling it between the first and second
fingers (Figure 30). The standard roll-down flourish ends at this point.
But Mr. Elmsley now rolls the fifth coin of the stack between his fourth
finger and thumb as follows:
The fourth finger moves up beside the first finger and under the
pair of coins still between the first finger and thumb. To do this the
three coins between the other fingers must partially eclipse each
other. This will happen automatically as the fourth finger moves
upward (Figure 31). The fourth finger contacts the lower edge of the
innermost coin of the pair and rolls it outward, in a direction opposite to that the other coins have been rolled, until the coin is caught
between the thumb and fourth finger. This completes the rosette,
as was shown in Figure 20 (page 19).
Here are two tips that will aid in learning the flourish: First, when
initially positioning the stack of five coins between the forefinger and
thumb, set it in far enough from the fingertips to assure that the coin
destined to be held between the first and second fingers (the central
coin of the stack) does not roll on the nail of the first finger, where it
can slip. Second, take care to position this coin particularly straight
between the first and second fingers, so that it does not snap flat and
drop during the rolling out of the last coin.
Mr. Elmsley's rosette can likely be adapted to other styles of the rolldown. A somewhat advanced fingering system can be found on pages
139-140 of The Tarbell Course in Magic, Volume 3; and Arthur Buckley's
excellent flash roll-out method is described in both his own book, Principles and Deceptions (pp. 66-67) and in Bobo's JVeiu Modern Coin Magic
(pp. 204-205). Mr. Elmsley notes that he originally used the Buckley
method when performing the four-coin roll-out, but when he began
FLOURISHES
21
TWO-BALL ROLL
This pleasant piece of jugglery with billiard balls not only entertains
the eye, but also helps to conceal palmed balls as the flourish is
performed. To these assets is added the further enticement that the
maneuver is far easier than it appears. Manipulators unfamiliar with
it will quickly make a place for it in their billiard ball exhibitions.
A billiard ball is displayed in each hand, held between the extended
first and fourth fingers (Figure 32). The flourish consists of moving the
hands in such a fashion that the two balls are simultaneously rotated
around the fingers of both hands in a fascinating manner.
At the beginning of the flourish, the balls are held off-center between
the first and fourth fingers. That in the left hand is positioned slightly
forward, with a greater part of it projecting beyond the back of the hand;
and that in the right hand is held with more of its circumference given
to the palm-side. For ease of description, let us assume that the left
hand's ball is white and the right hand's is red.
Position the right hand just above the left, with the right fourth finger
lightly contacting both the back of the left first finger and the top of the
white ball. Consequently the top edge of the left first finger must touch
the bottom of the red ball (Figure 33). Notice how the initial off-center
positioning of the balls allows thefirstfingersbalanced points of contact
at the axis of the red ball. The fourth fingers are similarly stationed on
the white ball.
Spread the first and fourth fingers of each hand very slightly apart,
easing their opposite pressures on the balls, and shifting pressures so
that the red ball is held between both first fingers, while the white ball
is held between both fourth fingers.
Now, by revolving the hands around one another, moving the left
hand inward and upward, and the right hand outward and downward,
you can make the two balls roll around thefingers,the white ball always
remaining below the red (Figures 34 and 35).
If you continue to circle the hands around each other in this fashion,
the left hand now traveling outward and down while the right hand
FLOURISHES
23
24
moves inward and up, the balls roll back to their original positions
(Figures 36 and 33). The flourish consists of a repeated circling of
the hands and simultaneous rotation of the two balls, for as long
as it remains entertaining.
You can conclude the flourish at any time by catching the balls
between the opposite first and fourth fingers of each hand, then
moving the hands apart (Figure 32 again). If this is done while the
right hand is over the left, each ball will be returned to the hand from
which it originally came; and if the hands are separated while the
left is over the right, the positions of the balls will be transposed.
Throughout the flourish, the backs of the hands are constantly
toward the audience. Also, the second and third fingers must always
be curled into the palms. Therefore, you can easily conceal a ball
in either hand, or one in each, as you manipulate the two visible
FLOURISHES
25
balls. The hidden ball can be held in finger palm or pressed securely
to the palm of the hand. The flourish gives the false impression that
the hands could contain nothing but the two balls; and the seemingly
intricate manipulation appears to make any other operation
impossible.
Lewis Ganson, when he described this item in the pages of The
Gen, suggested that one could begin with only the two balls in the
hands, then steal a third ball just as the flourish began. The third ball
is concealed in a metal clip or cloth holder, pinned near the edge of
the left jacket lapel, at chest height. As the two balls in the hands are
positioned between the fingers, it is made clear to the audience that
the hands are otherwise empty. Then, as the hands come together in
front of the chest to begin the flourish, the left second and third
fingers can curl around the edge of the jacket and steal the third ball
from its hiding place.
November 1953
Chapter Two:
30
that he touch any card he likes. Do this in a manner that allays any
thoughts of a force. You may wish to invite him to change his mind
if he wishes. Then outjog the card indicated for roughly half its length
in the spread.
Of course, you do not expose the reversed card second from the
bottom as you make the spread. Time the spreading of the pack to
encourage the selection of a centrally located card. This is not difficult. If you should find you have a willful spectator who insists on
a card near the top or bottom of the pack, the problem is easily
resolved by neatly removing his choice and inserting it again,
outjogged, near center.
Now, with your left hand, neatly reverse all the cards that lie below
the jogged selection, taking care not to expose the inverted card;
then, with the right hand, reverse all the cards above the selection.
Perform these actions slowly and deliberately, avoiding any suspicion of trickery. The selection still lies face-down and outjogged in
the center of the deck, but the deck has been turned face-up around
it. Unknown to the audience, the first spectator's selection (the predicted card) rests face-down two cards below the outjogged card.
Square the deck in the left
hand, without disturbing the
projecting selection. Then slowly and openly push this card
into the pack; but angle it leftward, causing the outer left
corner to jut from the left side of
the deck. The diagonal positioning of the card is not hidden.
Rather, it is done in a way that
obviously permits the audience
to keep track of the card. The
outer left corner of the card
should project about half an
inch from the side (Figure 37).
With the palm-down right hand, grasp the deck from above,
thumb at the inner right corner and fingers at the outer end. Then
execute an even pressure fan. The configuration of cards that results
from this is fascinating. Because of its special positioning the
anglejogged card will be more widely exposed in the fanand it will
conceal the more narrowly exposed first selection, two cards below
it (Figure 38).
You now adjust the fan slightly, ostensibly to expose the second
spectator's card more fully. Actually, the adjustment is made to bare
31
fir
-J
32
HIDEBOUND FORECAST
Effect: A shuffled pack is spread face-up to allow a spectator the
fairest possible choice of a card. When one is indicated, the pack is
gathered and put aside. The performer now brings out his wallet and
opens it. From the wallet he draws a single playing cardone with a
back design different from the deck on the table. When the face of this
card is shown, it is seen to be a duplicate of the card just freely selected.
That the wallet is ungimmicked and there is only the one card in it
are elements that will not go unappreciated.
Method: In essence, this is actually a method for loading a chosen
card secretly into a wallet, and it could be presented as a card-towallet effect. However, Mr. Elmsley has added several subtleties to
change the outward appearance to one of precognition, and in doing
so he has created a mystery all the harder to fathom.
The wallet, as stated, is ungimmicked. It must, though, be of a
certain design. It is a breast-pocket model with two main compartments, one on each side, with their openings lying along the fold of
the wallet. These pockets must be deep enough to take a card lengthwise. In them place a few bills and papers, the things that one
normally carries in a wallet. Beneath the items in the left
compartmentwhich will receive the cardyou should place an
envelope, to act as a guide, so that when the card is loaded, it does
not hang up on other articles in the compartment. Close the wallet
and place it in your right, inner, breast pocket.
Also required is a full deck topped with a card from a pack with a
contrasting back. Carry this deck in a case that matches the odd card.
To begin the performance, bring out the pack and remove it from
the case. (An even more elusive procedure would be to perform
several tricks with a normal deck, the back of which matches the
top card of the prepared pack. Then switch decks just before
introducing this effect.) Give the cards a brief face-up shuffle,
retaining the odd card on top, and ribbon spread the face-up pack,
inviting someone to touch any card he wishes. Point out that no freer
34
35
the right thumb eases its pressure on the palmed card, releasing it;
and the left hand moves forward several inches with the wallet,
loading the card into the left compartment. The card is butted
against the base of the right fingers as it is pushed into the wallet,
while the right hand exerts a light downward pressure on the card.
N.B. The right hand does not push the card into the wallet, but the
wallet moves forward, around the card. Handled in this manner,
there is no hint of a loading action.
As you move the wallet
under the right hand, also
rotate it clockwise about
ninety degrees, until the left
end is directed forward,
toward the audience. Keep
the right hand stationary
and bring the end of the
wallet to it. Since some portion of the loaded card is
likely to protrude from the
compartment, the right
hand's position helps to prevent any exposure of the card. With the
right hand, grasp the end of the wallet, thumb above and fingers
below (Figure 40). The instant the right hand has a secure grip,
continue turning the wallet clockwise, bringing the end in the right
hand to your right. With your left hand, grasp the left end of the
wallet, thumb above (near the spine) and fingers below (Figure 41).
From this position the thumb can contact the card and finish
_
_ pushing it into the compartment. Outwardly,
all you have done is turn
the wallet one hundred
eighty degrees clockwise, in a horizontal
plane, bringing the
second compartment
forward; but during this
turn you have shielded
the loaded card from
view and completed the
load.
Now grasp the near side of the wallet in the fork of the left thumb,
precisely as was done when the wallet was previously opened (see
Figure 39), and insert the tip of the right second finger into the
forward compartment. With that fingertip, pull the left inner (nonindex) corner of the selection into view. Leave the corner of the card
36
38
40
the third. From right to left, the selections read eight of clubs, king
of hearts and three of spades.
Pick up the balance of the tabled half and place it onto the half
you are holding. This brings the three mates of the selections to the
top of the pack. Set the pack back on the table and ask that Spectator A cut off about a third of the cards for himself. The same
request is made of Spectator B. The remaining third is claimed by
Spectator C.
Explain that when you turn your back, each of them is to turn
his chosen card face-up, thrust it anywhere he wishes into his
packet, square the packet and place it face-down on the table before
him. When they have done this, face them again and gather the
packets from right to left. Your three-card stock is once more on top
of the deck.
You will now execute an extension (devised by Mr. Elmsley) of a
Hofzinser spread control technique. Take the deck face-down into
left-hand dealing grip and push the top card to the right. Draw this
card onto the right palm, with the front end lying just behind the
length of the forefinger. Draw the next card from the deck square
onto the first. Take the third card square onto these two. The right
hand's grip on these cards is important: the thumb rests along the
right edge of the packet, barely overlapping the side of the cards;
and the second, third and fourth fingertips lie lightly against left edge
of the packet (Figure 43).
As you deal these three cards quickly into the right hand, you
explain, "Once when I performed this experiment, someone forgot
to turn his card face-up before pushing it into the deck; since that
time I always check to make sure all three cards have been reversed."
Immediately spread the next cards off the deckwithout reversing their orderonto the three right-hand cards. Receive this spread
41
42
43
thumb, stretched along the right side of the packet, conceals the jog
(which is purposely exposed in Figure 46). This eliminates the need
to push over the first card while spreading through the pack, and
makes the handling all the easier.
As mentioned above, the basis of the loading procedure employed
here is Hofzinser's spread control (ref. J.N. Hofzinser's Card Conjuring,
p. 26). The application of Hofzinser's technique to loading a card can
be traced to Gibson's 1927 book, Two Dozen Effective Practical Card
Tricks where, in Gus Bohn's "Face Up Location" (p. 34), a selection that
has been controlled to the top of the pack is secretly introduced above
a card inserted at random and face-up into the deck. Mr. Bohn's trick
was later included (without credit but with a small, interesting variation in the displacement handling) in Paul Clive's 1946 compilation,
Card Tricks Without Skill (p. 53 in the first edition, pp. 77-78 in the third)
under the title "Face Your Neighbour", and this was the inspiration for
44
A DELICATE BALANCE
Effect: A deck is shuffled and spread face-down on the table.
Then, while the performer turns his back on the proceedings, someone is invited to remove any card, hide it, then carefully square the
pack so that no clue can be gained from it.
The performer then takes up the deck, carefully weighs it on his
hand, then announces that the card removed was red. The spectator
brings out the card and checks it. It is red.
The card is returned to the pack and the procedure is repeated;
and again the performer divines the color of the hidden card. The
spectator may even take the deck behind his back, remove a card
at random, then hand the pack to the performer. Still he succeeds
in naming the color. He can even don a blindfold, and yet somehow
he can perceive the colors of the hidden cards.
It is obvious that marked cards or a stacked deck could not help
in these circumstances; yet time after time the performer identifies
the color of the removed card, to the bewilderment of all.
Method: The feat of divining the colors of cards is a challenge that
magicians have returned to many times over the years, and a number of ingenious solutions have been devised. It is an effect that is
signally unimpressive the first time it is done. It must be repeated
at least four or five times before an audience will begin to consider
that something other than luck is operative.
Prearranged decks and marked backs are too obvious to be
considered, as they will be the first things suspected by an audience.
But more subtle marking methods, usually tactile, have been
successfully employed, as have crimps and well-concealed glimpses.
The drawback to these methods is that the card being divined is
handled by the performer. The strength of the method about to be
explained is that the performer doesn't touch the target card. He
doesn't even see it or where it came from the pack. He just weighs
the deck on his hand and immediately knows the color of the missing
46
card. Because of these attributes, this may be the best and most
impressive version of the effect yet devised.
The method, when first explained, may strike one as impractical;
but I assure you it is far from it. The secret is a color-segregated deck
and one edge-marked card. Please try this. Divide your deck into
black cards and reds. Edge mark the bottom card of the red group
and place this packet onto the black cards. The edge-marked card
now visibly divides the red and black sections. In performance you
must make the edge mark fairly subtle, as you do not want it
perceived by your audience. Mark only one long edge, and use a
short nail scrape or small nick: something that stands out clearly
to your eye, but will go unnoticed by anyone not looking for it.
If you now remove a card from either half of the pack, that half
will be one card thinner than its counterpart, and this can be
perceived by visually comparing the portions above and below the
marked card. Without having tried it, it sounds fanciful that one can
distinguish a difference in thickness of one card. That is why you
must get a deck and confirm this for yourself.
First remove a card from the red half of the pack. If you now look
at the edge of the deck you will see that the half above the edgemarked card looks slightly thinner than the half beneath it.
Replace the red card on top and remove a black card from the bottom
half. Check the edge of the pack again. Because the edge-marked card
is part of the red section, the eye excludes it from the banks on either
side. Therefore, when a black card is missing, the two banks look equal
in thickness, as the marked card is dead center.
If you have had some experience with estimation or faro shuffles,
you will see the differences in thickness immediately. If you have
never tried this kind of thing, you may have to experiment a bit to
acquire the visual judgment necessary to discriminate between the
relative thicknesses of the sections. The only way to learn this is to
practice with a friend, who will patiently hide cards from you while
you scrutinize the edge of the pack. The knack of successfully judging the thickness of the halves is not difficult to acquire, assuming
one possesses good eyesight.
To present this feat, overhand shuffle the deck casually, while
preserving the red and black separation. A red-black shuffle such
as Laurie Ireland's will serve well here: shuffle off roughly twenty
cards and, as you approach the edge-marked card near center, begin
to run cards singly until you have passed the marked card; then
shuffle off the balance of the pack. Repeat this shuffle to bring the
red bank back to the top (unless you can keep the position of the
banks straight in your mind). Then ribbon spread the pack face-
47
down on the table, and explain your assistant's role to him: That,
when you have turned your back, he is to remove any card from the
spread and place it in a pocket or somewhere out of sight. He is then
to square the deck neatly on the table, leaving no clue to where the
card was extracted.
When he has done this, turn around, pick up the pack and, as
you square it, sight the edge mark and determine which bank has
grown thinner. Do this quickly, without obviously staring at the side
of the pack. Then let the cards settle face-down on your open palm
and seem to weigh the deck. With some modest showmanship
announce the color of the missing card and have it brought forth
for verification.
Return the card to the top of the deck if it is red, or to the bottom
if it is black, spread the deck and repeat the trick. You may let the
spectator take the deck behind his back and remove a card, if you
can trust him to do so without accidentally or maliciously disarranging the pack. As mentioned above, you can also perform this feat
blindfolded, peering down your nose to glimpse the side of the deck.
The best has yet to be revealed. If by chance the deck is returned
to you with the edge-marked card missingand you have taken the
wise precaution of memorizing said cardyou can name its color,
suit and value. Upon accomplishing this, abstain from looking as
amazed as your audience and retire gracefully.
Having broached the subject of color divination, it is only natural
that we continue with two diminutive versions of Out of This World.
Both bear the distinctive Elmsley stamp.
49
"If you don't want the card, I'll just put it back and offer you the
next one." Suit actions to words, slipping the card in your right hand
under the packet and taking the next from the top. "But if you choose
to keep the card, I'll leave it here on the table." Drop the right hand's
card face-down on the table. "Understood?" Take the packet into
your right hand and drop it onto the tabled card. Then pick up all
ten cards and place them back into left-hand dealing grip.
The order of the cards from top to face is now red-black-blackred-red-black-black-red-red-black.
"When you decide to accept or reject a card, don't do so for any conscious reason. Try not to let anything influence you but your own
instinct and the impulse of the moment." While you say this, give the
packet a quick overhand shuffle to this pattern: run three cards and
throw the balance on top; run two cards and throw the balance; run
four and throw; run three and throw. This takes only seconds and will
be over before you finish your instructions. The shuffle has secretly
sorted the reds and blacks: the five reds are now above the blacks.
"So that you're not influenced by the cards themselves, I'll hold
them out of sight." Place your left hand with the packet behind you.
Then reach behind with your right hand and bring forth the top card
of the packet. Hold it out, face-down, toward the spectator and ask,
"Do you want this card?" If she does, drop it onto the table and bring
out the new top card of the packet. If, however, she refuses it, take
it behind you again and make the motions of slipping it to the bottom
of the packet and taking the next card from the top. These motions,
though, are sheer pretense. Study in a mirror how your hands, arms
and shoulders move when doing the genuine actions. Then learn to
mimic them when you really only bring out the same card just
offered. Mr. Elmsley observes that this effect stands or falls mainly
on the "acting ability" of your elbows! Also consider the sounds the
cards make during the honest actions and strive to imitate them as
closely as possible. This is the only skillful act required in the trick,
so practice it. It is not that difficult to master.
Continue to offer the cards until the spectator has accepted five.
These must be thefivered cards, as you have given her no other choice.
It remains only to bring out the five black cards and show them; then
have the spectator turn over the five red cards on the table.
The deception may seem overly bold to some, but remember that
you have created an image in the spectators' minds of your placing
the rejected cards under the packet and taking fresh ones from the
top. The psychology being applied is sound, and since the audience
does not yet know in what direction the trick is progressing, there
should be no suspicion of your actionsunless you have performed
50
HALFWAY TO HEAVEN
Effect: Here is another abbreviated Out-of-This-World effect, but
in this presentation the whole deck is in play. The deck is shuffled,
then a red card is turned face-up. Someone is asked to touch a
random card in the face-down pack. Three others are asked to do
the same. These four chosen cards are removed from the deck and
set aside with the face-up red card.
A black card is now turned up, and the four spectators are each
asked to touch another card. These four cards are also taken from
the pack and set on the table with the face-up black card. Now the
two groups of chosen cards are turned face-up to reveal that all those
selected under the influence of the red card are red as well; and all
those picked under the influence of the black card prove to be black.
Method: An extremely deceptive packet switch makes this impressive feat possible. Mr. Elmsley's strip-out addition is the basis of the
switch. This sleight was taught in Volume I on pages 238-240, and
the reader should be familiar with it before proceeding with this
description.
A simple eight-card setup is required: secretly gather any four red
cards at the face of the pack, and position any four black cards
directly above them.
Begin the presentation by giving the deck a casual false shuffle,
reserving the eight-card stock at the bottom. While you shuffle, set the
atmosphere for a psychic test and explain that the cards will be used
in the experiment, but only their colors are important: red and black.
As you mention colors, deal several cards from the top of the pack,
turning them face-up on the table. Stop when you have an example
of each color. Leave one red card and one black face-up on the table,
and return any extra dealt cards face-down to the pack.
Now pick up the red card and insert it, still face-up, several cards
from the top, leaving it outjogged for about half its length. Then ask
someone to touch any card as you spread through the deck. Spread
52
slowly through the first eight to ten cards, until the spectator touches
one. Outjog that card and smoothly move to a second person, asking him to touch another card, a little farther down in the pack.
Outjog this card and proceed to a third person, then a fourth, until
four face-down cards have been freely chosen and outjogged. Each
card should be jogged approximately a quarter of an inch farther
than the preceding one. Spread slowly through the pack, so that all
four choices are made before you reach your eight-card stock at the
bottom. After outjogging the fourth selection, continue to spread
through the cards, and injog the last four (the red cards) about a
quarter of an inch. As you do this, say to the four helpers, "Now you
could have touched any of these."
Neatly square the pack into your left hand, without disturbing the
five outjogged cards or the injogged bottom block. With your palmdown right hand, grasp the deck by its sides near the inner end, and
use the step to form a right thumb break above the bottom four
cards. Now, with your palm-up left hand, strip out the outjogged
cards one by one, starting from the bottom and working up as you
say, "But something lead you to take this card, and this one, and
this one, and this one." As your left hand returns to the pack to draw
the face-up red card onto the four selections, secretly add the block
below the thumb's break onto the left hand's packet. In other words,
perform the Elmsley strip-out addition. Neatly slip the left hand's
cards on top of the deck, set it into left-hand dealing position, and
immediately fan over the top five cards (the face-up red card and
four face-down ones). Lay these fanned cards on the table.
All actions should be slow and deliberate, so that no suspicion
of sleight-of-hand taints the effect. The Elmsley strip-out addition,
done properly, will bear this sort of scrutiny.
Now pick up the face-up black card that has been set aside. Insert
it face-up near the top of the deck and repeat the procedure, having
the four spectators touch four more cards. Use the strip-out addition
to switch these indifferent cards for the four black cards on the
bottom of the pack. Then lay the face-up black card with the four
face-down cards below it in a second fan on the table, a short
distance from the first.
All that remains is to turn up the face-down cards, dramatically
revealing that the spectators, acting under the strange influence of
the face-up cards, have managed unerringly to divine the colors of
all eight chosen cards.
VERBUM SAPIENTI
Effect: The performer brings out a pocket dictionary and has
three or four persons choose random words from it. The dictionary
is put away and, without a question asked or a thing written, the
performer accurately divines each person's word.
Method: The choice of words is genuinely random, but the
dictionary is prepared to deliver the chosen words to you instantly.
It is a peek book. The peek book idea goes back to Paul Curry,
though it has been reinvented several times over the years by others,
including Mr. Elmsley. In 1944, Mr. Curry suggested preparing a
telephone directory in much the same manner as Dr. Franklin V.
Taylor's peek deck (ref. Phoenix, No. 53, pp. 216-217). That is, the
number destined to be chosen on one page was written by the
performer in an easily concealed spot on the opposite page. This was
done with every pair of facing pages in the directory. Mr. Curry's
excellent idea has been perfected in recent years with the publication
of special books that have the cue words lodged within their typeset
text. Larry Becker was the first to do this, in a trick titled
"Flashback". The most elaborate peek book to date was created by
Masao Atsukawa, an established author and amateur magician. Mr.
Atsukawa, under the pen name of Tsumao Awasaka, produced a
mystery novel titled The Lucky Book, which was widely sold to the
Japanese public. It read normally, yet cue words were imbedded in
the printed text, thus permitting magicians to pick up the book
wherever it was found and perform a book test.
Mr. Elmsley's dictionary is not typographically sophisticated, but
it does the job intended. It is a simple pocket dictionary, each page
of which bears the first and last words of that page in bold type at
the top (making them easier for the spectator to read). The dictionary is prepared by writing in pencil the word at the top right corner
of each right-hand page on the top left corner of the facing left-hand
page. Pencil is used, rather than pen, to avoid bleeding or showthrough. The preparation is admittedly tedious, but once the
dictionary has been prepared, it need never be done again.
54
55
are being memorized. For example, one could use the old rhyming
code:
1 = Gun
2 = Shoe
3 = Tree
4 = Door
You can now memorize the first word by linking it to an image of
a gun. Form a vivid mental picture of word and object in combination. The more outrageous the image, the more surely you will retain
it. All you need do is recall the image with a gun and the word will
be supplied. (For more information on associational mnemonics,
check any of the many works on the subject of memory systems,
such as those by Harry Lorayne.)
While the test could be performed with only one or two chosen
words, the cumulative effect of apparently pulling words from the
minds of three or four persons, without recourse to the dictionary,
is far stronger. This psychological touch by Mr. Elmsley is significant. Also note how he has simplified the method of choosing words,
making the procedure as direct as possible. Any counting of lines
and words by the spectatora process that needlessly slows the
action and increases chance of errorhas been eliminated. And by
using the words that appear in bold type at the top corners of the
pages, rather than the fine type, the spectator's task is made easier
and surer as he reads the necessary word.
Some may feel it desirable to have the dictionary handled by the
spectators, to prove its innocence. This can be done as follows: Carry
a duplicate but unprepared dictionary in the same coat pocket you
will deposit the gimmicked dictionary after the words have been
selected. Have the selections made from the gimmicked dictionary
and drop it into the pocket with the duplicate. Proceed to divine the
first word or two, but then pretend to have trouble in receiving the
next word. Bring the unprepared dictionary from your pocket and
hand it to the spectator whose word you can't get. "Here, it might
help if you look up your word and read its meaning to yourself." Have
him do so, then divine the word or its definition. In this fashion you
have subtly brought the unprepared dictionary into play and had
its commonness confirmed without asking that it be examined.
Through a shrewd choice of means and intelligent routining, Mr.
Elmsley has created here a book test of unsurpassable directness
and impact.
1959
OPEN INTRUDER
Effect: The performer openly adds a blue-backed card to a redbacked deck. The identity of the odd-backed card is not revealed, nor
its location in the deck.
The performer turns the deck face-up and deals the cards into a facedown pile on the table. As he does this, someone is asked to specify
any card he wishes as it appears on the deck. This card is dealt faceup onto the face-down pile. Then the rest of the deck is quickly dealt
face-down.
During the dealing a curious fact is observed: the odd-backed card
is not seen, though every back has been displayed as it was dealt. Every
back but onethe back of the card the spectator singled out. The
performer spreads through the deck until he locates this card. He then
turns it over and, as anticipated, it proves the spectator has in some
curious manner hit on the only blue-backed card in the pack.
Method: The antecedents for this plot are more than a little twisty
to map, but bear with me. Mr. Elmsley's immediate inspiration for this
effect was a trick of Jack Avis', 'The New Intruder", which appeared in
the November 1955 issue of Pentagram (Vol. 10, No. 2, pp. 9, 10 and
14). Mr. Avis' trick, in turn, recognized Nelson Hahne's "Blue Intruder"
as its forebear (ref. Smart Magic, p. 26). "Blue Intruder" was Mr. Hahne's
solution to "Brainwave", a Judson Brown trick that Dai Vernon, with
aid from Paul Fox, refined and popularized. At the time Mr. Hahne
published this (1935), Dai Vernon was fooling everyone with
"Brainwave", but his method was not to appear in print until October
of 1938 (ref. The Jinx, No. 49, p. 341 and 343).
Mr. Elmsley also recognizes as an influence on his effect Paul Curry's
"Open Prediction" plot (as it was first presented in Edward Mario's The
Carciician [pp. 152-160]). However, the Elmsley plot formulated from
these sources replicates Theodore Annemann's "Remote Control", and
his method owes much to the Annemann trick. Annemann originally
marketed "Remote Control" in 1931, after which it appeared in a 1933
manuscript, Nine Great Card Tricks (p. 6), and a few years later in
57
58
Point out as much and ask the spectator to name the card he
designated should remain face-up. Pick up the deck, square it in
the left hand, then spread it from left hand to right until you reach
the face-up selection. The card directly above it is the double-backer,
red surface uppermost.
You will now execute the Avis spread switch, which is a cunning
hybrid of the Mexican turnover and a flip-over switch invented separately by Henry Christ (ref. Inner Secrets of Card Magic, p. 23) and
Tony Kardyro (Conjuror's Magazine, Vol. 5, No. 7, Sept. 1949, p. 11
also Kardyro's Kard Konjuring, pp. 8-9):
Break the spread at the face-up selection, retaining it atop the
left-hand portion while you move the right-hand portion to the right.
Your right fingertips should hold the double-backed card by its right
edge only, under the spread. This card should project about half an
inch to the left of the card above it.
With the left thumb, push the face-up selection approximately an
inch to the right on its packet. Engage the left edge of the right hand's
spread under the right edge of the selection and flip it face-down.
However, the action is not as innocent as it appears. The right edge
of the selection actually moves between the double-backed card and
the card above it (Figure 48, exposed for clarity); and the right fingers
59
BROWNWAVES II
Effect: Two spectators make mental selections in the following
manner: each cuts off a small packet, counts the cards in it and
remembers the card that falls at that number in the balance of the
pack. The spectators also pocket their packets after counting them,
to leave the performer no clue to their numbers.
The remainder of the pack is handed to one of them and she is asked
to deal the cards into a face-down pile on the table. Suddenly the
performer tells her to stop. She turns up the card last dealt and finds
it to be her mental selection. The cards are then handed to the second
spectator. She also deals the cards face-down until told to stop. When
the last card dealt is turned up it is indeed the second selection.
The performer has no knowledge of the selected numbers or the
cards, nor does he see the face of a single card until the climax.
Method: This double location revolves on the use of a type of key.
However, this key is not a card or cards, but rather a number. The
principle is fascinating.
The deck is unprepared, and may be borrowed, but must contain
its complement of fifty-two. You also must form a break under the
twenty-sixth card from the top. There are several ways one can
obtain this break. After the deck has been shuffled, you can question
whether it is complete. To check this, count the cards into a facedown pile, jogging the twenty-sixth card as it is dealt. Then pick up
the pack and square it, forming a break above the jog. If you wish,
you can do one or two casual overhand shuffles as you talk,
maintaining a break at center. To do this, shuffle off to the existent
break, injog the next card and shuffle off the balance. Then form a
fresh break beneath the jog.
If you don't wish to count the cards openly, you can run through
the deck to make sure there is no joker. As you do this, secretly count
to the twenty-sixth card from the face and downjog it. Then form a
break over the jog as you turn the deck face-down and square it.
To allay suspicion that you have noted cards while looking through
61
the pack, you can perform one or two overhand shuffles afterward,
maintaining the separation as previously explained.
Perhaps the most subtle approach though, and the one Mr.
Elmsley prefers, is the faro check: When you receive the shuffled
deck back from the spectator, give it a casual faro shuffle as you
talk. Then split the deck at center for a second shuffle, interlace the
packets in a perfect weave to check the accuracy of the cut, then
apparently change your mind and abandon the shuffle, stripping the
halves apart. Put one half onto the other and catch a break between
them. (It is interesting to note that Mr. Elmsley devised the faro check
in 1956, and suggested it within the context of this trick in November
of that year [ref. Pentagram, Vol. 11, No. 2, p. 12]. In the United
States, Edward Mario independently arrived at the same idea, which
he published in his booklet, The Faro Shuffle [see pp. 11-12] in 1958.
Mr. Elmsley was hardly surprised that this procedure had occurred
to others: "It was a fairly obvious idea that anyone who worked with
faro weaves would likely think of.")
With the break established, hold out the face-down deck and ask
someone to cut off a packet of any size she wishes, up to a third of
the pack. When she has done so, turn to a second spectator and ask
her to do the same, but to try to take a different number of cards
(to "make things more interesting"). However, as you turn, casually
cut the deck at the break and complete the cut, forming a new break
between the transposed packets.
Let the second spectator cut off a packet. Again, this shouldn't exceed
seventeen cards. Ask both spectators to count the cards in their packets
silently, then to put the packets out of sight in their pockets. You turn
aside while they do this, and take the opportu-nity to glance at the
remaining packet in you hand. Note the location of the break in the
packet. Chances are it will be closer to the bottom than the top. If you
find it nearer the top, cut the packet at the break and take a fresh break
between the portions as you complete the cut.
Turn back to the spectators and explain that you wish them to
note the card that falls randomly at their number in your packet.
Display the faces of the cards to them as you count them one by one,
and take each new card under the last to preserve the order. Make
it clear that you cannot see the faces of the cards yourself. When
you reach the break, remember the number of cards you have
counted. This number is the key to locate both selections. (Some
performers may find it more comfortable to use a step instead of a
break when counting. Just convert the break into a fine rightward
step of the upper portion, and keep track of it visually while you
count the cards.)
62
Continue to display the cards one by one until you have counted
twenty-six. At that point stop and ask if each spectator has a card
in mind. Casually place any uncounted cards on top of the packet
and square it. If you should find you have fewer than twenty-six
cards, casually spread them, form a break under the requisite
number of cards to make up the difference, and cut these cards from
the top to the bottom of the packet. At this point you may give the
packet a false shuffle, retaining its entire order, if you wish.
Earlier you will remember having checked the break in the packet
to see whether it lay nearer the bottom or the top. If it was nearer
the bottom, hand the packet face-down to the first spectator. If it
was nearer the top and you cut the packet to adjust for this, now
hand the packet face-down to the second spectator.
Ask the spectator to deal the cards into a face-down pile on the
table. While she does this, secretly count to your key number. When
you reach it, stop her. Ask her the name of her mental selection. Then
have her turn up the last card dealt; that is, the card that fell at your
key number. It will be hers.
Pause to let the full effect register. Then have her put her card aside
and drop the undealt cards onto the pile. The packet is passed to the
other spectator and she is told to deal them face-down until you call
stop. Again stop her on the key number. The card resting at that position is the second selection. Have her turn it up and conclude.
One fault with the above procedure is that one must count twentysix cards while showing them to the spectators for their selection.
Since both spectators were instructed to take no more than a third
of the pack (seventeen cards), counting to twenty-six seems zealous
on your part, if not illogical. Mr. Elmsley suggests that, when the
mental selections are being made, the procedure can be shortened
as follows: Instead of counting to twenty-six, stop instead at nineteen or twenty and drop the uncounted cards on top of the packet.
Then, as you comment on the impossibility of your knowing which
of the cards the spectators have thought of, casually spread the
packet and form a break under six or seven cardsenough to bring
your count to twenty-six. Close the spread and cut the cards above
the break to the bottom of the packet. You may now continue. This
accelerated handling can be used to equal benefit in "Brownwaves I"
(Volume I, pp. 333-336).
Those unhampered by a phobia for crimps will find that, by installing one in the twenty-sixth card from the top and another in the bottom
card, the crimps will do the work of breaks while allowing for a freer,
more casual handling of the cards throughout the trick. The crimps
can be efficiently put in as follows: Corner crimp the bottom card of
63
the deck and do a faro check. Complete the faro check by placing the
bottom half on top, centering the crimped card. Corner crimp the card
now on the bottom of the pack and you are ready to perform.
The effect created is remarkable. The only thing you need do to
locate two mental selections under impressive circumstances is to
remember one number. In the next trick Mr. Elmsley goes a step
further. Rather than locate the cards physically, they are both
divined without a question asked.
November 1956
BROWNWAVES III
Effect: The shuffled pack is divided between two persons, who
each further shuffle the cards. They then cut off packets from their
portions and hand the performer the unwanted remainders. Each
spectator now silently counts the cards he holds and lets no one else
know the total.
The performer proceeds to display a number of the cards in the
balance of the pack, and the two spectators remember the cards that
fall at their numbers.
Though the performer has no idea of the numbers, and has seen
none of the cards displayed, he correctly names both thought-of cards.
Method: No preparation is required, but the pack must contain
fifty-two cards. Have the cards shuffled and take them back. Then
divide the pack in half and present each half to a spectator. The
halves must be exact: twenty-six cards each. You can openly count
off twenty-six cards, but if you choose to do this it is better to push
the cards off in twos and threes when counting, expediting the
process while disguising your precise halving of the deck. However,
subtler methods for splitting the pack, like a faro check, are to be
preferred. Several practical methods are offered in the previous trick,
"Brownwaves II".
Have the spectators shuffle their halves. Then say to one, "Please
cut a packet from your portion. Make it something more than half
the cards." Let him keep this packet while you take the smaller
balance from him.
Turn to the second spectator and tell him, "I want you to cut off
a packet too. But I want you to have an amount different from his,
to make things more interesting. So cut off something less than half
your cards." Take the larger portion from him and slip it under the
first spectator's returned cards. Hold a break between the two
packets when you square them together. (Having the spectators cut
distinctly different amounts is not strictly necessary, but it makes
things a bit easier for you, as will be seen, and the request seems a
reasonable one.)
65
"Now I want you both to count your cards quietly and remember
how many you have. Please don't let me know the numbers. In fact,
I'll turn away while you count." Turn to your right and, as they count
their cards, tip the packet you hold onto its left edge in preparation
for an overhand shuffle, transferring the break to the right thumb.
Glance down at the packet and sight the bottom card. Remember
it. It will soon be the second spectator's mental selection.
Look up again and give the packet a brief shuffle, running single
cards and counting them until you reach the break; then throw the
balance, the second spectator's portion, on top as a block. The run
will be short, as it is confined to the small portion from the first
spectator's packet. Remember this number. Execute the shuffle
casually, as if you are merely passing the time while the spectators
count. You need not look at your hands as you shuffle. It can easily
be done by touch alone. Notice that you have turned to the right for
a purpose: in this position the faces of the cards are not exposed to
the spectators as you shuffle.
You now know one card that will be chosen and a number that will
lead you to the other selection. When the spectators have finished counting their cards, turn back to the first person. "I will show you some cards
and I want you to remember the card that lies at your number. For
instance, if you are thinking of one, you would remember this card."
Expose the face of the top card of your packet to him. Then lay it facedown on the table. Show him the next card as you count "two". Place
this face-down on the first. Continue to show cards, reversing their
order, until you have counted twenty-five. At that point say, 'You should
have seen your card by now. Do you remember it?...Good." Pick up
the twenty-five cards and drop them onto any that may remain in your
hand. If you find you hold fewer than twenty-five, you must cut enough
cards from the bottom of the packet to the top to compensate for the
difference. To do this, pick up the packet and casually spread it as you
ask the above question. Catch a break above the desired number of
cards and close the spread. Then nonchalantly cut the cards below the
break to the top.
Turn to the second spectator and ask him to remember the card
that falls at his number. Display the cards in your packet to him as
you count aloud and place them face-down on the table. Don't lay
the cards perfectly square; leave them slightly misaligned. When you
reach the number you have remembered, jog that card to the right
on the pile. This is the first spectator's selection. Continue to display
cards until you have counted about fifteen. Stop at this point and
say, "You chose the smaller number, so you should have seen your
card by now. Do you remember it?"
66
Pick up the pile and set it onto the undealt balance, without
disturbing the jogged card. Then, as you square the cards, push up
on the jog with the left fourth-finger and form a break beneath it.
"You are both thinking of cards, and the only evidence outside
your minds that might provide a clue to your cards lies in the packets
you still hold. I want no hints, no matter how tiny, so let's bury those
packets in the deck right now." With your right hand, cut off the
cards above the break and hold out the lower portion for the return
of the spectators' packets. When you have received them, use the
backs of your right fingers to tap the inner
end of the left hand's
cards square. At the
same time, glimpse the
card at the face of the
right hand's packet
(Figure 50). This is a
natural and unsuspicious action and the
glimpse is perfectly disguised by it.
Drop the right hand's cards onto the left's and table the deck.
From now on, you treat it as if it didn't exist. The card you just
sighted is the first spectator's mental selection, and you already
know the second selection. The audience believes that you have seen
none of the cards from the beginning, and there seems no possible
way you could have determined the numbers or the selected cards.
All that remains, then, is to name each person's card with as much
drama as you can muster.
While the procedure might seem a bit complex or mentally
demanding on a preliminary reading, there is little to remember: two
cards and, for a short time, a small number. This is little enough to
ask when one considers the effect this trick must have on an
audience. Harry Lorayne is particularly fond of it and asked Mr.
Elmsley for permission to include it in Close-Up Card Magic. There
Mr. Lorayne described some handling ideas of his own that are worth
your consideration (pp. 72-78).
May 1957
68
card. When you reach the face of the spread, continue the count from
the face to the top, picturing the packet as an unbroken circle of
cards, until you have located all the selections.
You can now name the first person's card without a question to
him. Unless you were able to remember the order in which the
packets were gathered, you will not be able to identify the owners
of the other selections. However, a little pumping can quickly resolve
the situation. Or you can simply remove all the selections from the
packet, ask each person to name his card, and toss it face-up onto
the table as it is called.
It is wise to reveal the selections in a sequence different from that
in which they are ordered in the packet. This disguises their uniform distribution in the packet, and your counting to locate them.
A final note: In "Verbum Sapienti" there is described an entertaining bit of by-play (p. 54) that Mr. Elmsley uses to avoid any tendency
toward anticlimax as the final selections are dealt with in a series
of mental divinations. This same business can be readily adapted
to "Multiple Mind Reading", and is worth your attention.
September 21, 1957
DOUBLE-CROSS
Effect: Someone is asked to think of any card in the deck, along
with its natural mate; e.g., the seven of spades and the seven of
clubs: the black sevens; or the king of hearts and the king of
diamonds: the red kings.
The performer shows the spectator groups of cards from a shuffled
deck, asking only if he sees one or both of his mental selections in
the group. When a selection is spotted, the performer places that
group in his jacket pocket. He does the same with the second group
containing a selection, placing it in the opposite jacket pocket.
He now dives his hands into the pockets and quickly comes out
with one card in each hand. The spectator is asked to name his
choices for the first time. When the performer displays the faces of
cards in his hands they are the very cards thought of.
Method: This astonishing location of two mental selections is
made possible by the same cross-referencing or "matrixing" concept
explained in "Cross-25" [Volume I, pp. 363-365). In that trick the
deck was subtly stacked or sorted in front of the audience as part
of the presentation. In "Double-cross" the performance procedure
is made swifter and more direct by using a preset secret stack. This
stack may seem a bit complicated at first, but it is quickly learned
and assembled.
First remove the red queens from the pack and place them in your
wallet. The principle on which this method is based requires a fiftycard deck. However, the queens are not without use, as will be seen.
Now sort the remaining fifty cards into two groups: in one, place
all the spades and hearts (the major suits); and in the other, place
the clubs and diamonds (the minor suits). Take either half and, if it
is not already in a reasonably random order, shuffle it. Then arrange
the mates in the other half in precisely the same order. That is, if
the top card of the first half is a three of spades, set the three of clubs
atop the second half; if the second card in the first group is a king
70
of hearts, set the king of diamonds second from the top in the second
group; and so on.
Next take up the half containing the minor suits, hold it face-down
and form five piles of five cards each, dealing from left to right in
rotation. Take up the other half pack (containing the major suits)
and remove the top five cards without changing their order. Drop
these onto the first tabled pile (that on your left). Set the next five
cards from the second half onto the second pile, the next five onto
the third pile, and so on.
You now have five ten-card piles in front of you. Starting at your
left, place the first pile onto the second, these onto the third, and
continue in this manner until the deck is reassembled. The stack
is ready for performance.
Ask someone, preferably a card player, to think of any card in the
deck, barring the joker. When he has done so, explain that every card
has a mate, a card that shares the same value and color. The four
of diamonds is the mate to the four of hearts, as they are both red
fours. The king of spades is the mate of the king of clubsblack
kings. Make sure that your helper clearly understands the idea. Then
tell him that you want him to think of two cards: the card he has
just pictured in his mind, and its mate. As you explain this to him,
casually false shuffle the pack, retaining full-deck order.
"I'm going to put the cards in my pockets, then try to find your
cards by touch alone. But it takes too long if I use all the pack. Tell
me, is either of your cards here?" As you ask this, spread the top
ten cards off the pack without making your counting apparent. Hold
up the fan of cards, faces toward the spectator and away from you,
so that he may see if either of his cards is present.
If he says that he sees one, ask him if both of his cards are in
the group. For now, assume that he sees only one of the thought-of
mates. Next ask him if that card is of a major suit or a minor one. If
he is a card player he will likely know the major and minor suits. If
he doesn't, quickly define them for him.
If he tells you the card is a major suit, close the fan and place these
cards into your right-side jacket pocket, faces toward your body.
If he says the card is a minor suit, place the packet in your left-side
jacket pocket, faces away from your body. (Another way to remember
the orientations of the packets is to note that the face of the packet, no
matter which pocket it is in, is always turned to your left.)
If, however, neither selection is sighted in the first ten-card group,
set that group aside and count off another ten cards from the deck.
Show ten-card groups to the spectator until both cards have been spotted, and you have a packet in both your right pocket and your left.
71
You must remember only one more simple thing: the number of
the group in each pocket. Since there are only five groups, this is
not difficult.
You now know the positions of both selections. The easiest way
to explain this is through example. Let's say the packet in your right
pocket was the second group shown; and the packet in your left
pocket was the fifth group. This tells you that one of the mates lies
atjifth position in the right-hand packet, counting from the outside
(the top); and the other mate lies at second position in the left-hand
packet, counting from the outside (the face). In other words, the
number of the packet defines the position of the selection in the
opposite packet. If the right-hand packet is group x, the selection
in the left-hand packet rests x cards from the outside; and if the lefthand packet is group y, the selection in the right-hand packet rests
y cards from the outside. (Mr. Elmsley finds that counting cards in
the pocket is easier if done from the outsidethe side farthest from
the bodyso he has arranged the packets to accommodate this.)
After locating the proper cards in each pocket, bring them forth,
backs toward the audience, and ask the spectator to tell everyone
which two cards he is thinking of. Then turn the cards you hold faces
outward, providing overwhelming evidence that your supersensitive
fingers have served you in an extraordinary manner.
The above scenario is the one you will most often encounter. There
are, though, six exceptions that can occur. Having come this far,
don't grow faint-hearted now. Each of these exceptions is even easier
to handle than the procedure just taught.
There are five sets of mates in the deck that will appear in the
same ten-card group; each of the five groups contains one set of
mates. If you are told that both selections are seen in the same
group, split the fan in half, placing the top five (major suit) cards in
your right pocket, faces inward, and the bottom five (minor suit)
cards in your left pocket, faces outward. The number of the group
once more tells you the locations of both cards. If the group is the
third shown, one selection lies at third position from the outside of
each packet. Note that the rules for positioning the cards in the
pockets and the rule for locating the selections are identical to the
previous procedure. There is nothing new to remember.
That coversfiveof the exceptions. But what of the sixth? The sixth
exception arises when the spectator fails to see either of his cards
in the deck. If this occurs, you immediately know that he has thought
of the red queenswhich you have in your wallet. This
circumstance, by the way, will occur far more than one time in
twenty-six; for the red queens are among the most popular cards
72
74
75
backward once; but if it is even, turn the die forward once. When
Step 7 is completed, a six will be on top, a four on the left and a five
nearest the spectator.
Mr. Elmsley suggests that if one went to the trouble of obtaining
misspotted dice, on which the positions of the two and three were
transposed, those dice could be handed to other spectators, who would
work through the procedure along with the spectator holding the
correctly spotted die. The misspotted dice will yield different end
numbers, further convincing everyone that the outcome is truly random.
Those who enjoy such ingenious maneuvers as that just explained
will be interested in a related idea by Karl Fulves: "Logic Dice" (ref.
Pallbearers Review, Vol. 10, No. 12, Oct. 1975, p. 1058). And one
last note: David Michael Evans suggests that an effective combination can be routined by first performing Bob Hummer's "Moon Die
Mystery" (ref. Hummer's Three Pets or Fulves' Collected Tricks of Bob
Hummer, pp. 15-17), then "Like a Rolling Bone". Or, if working over
the phone, begin with Henry Christ's "Tele-dice" (ref. Fulves' Closeup Folio No. 11, pp. 11-12), following with the Elmsley trick.
FAILURE
Effect: Someone is handed the pack to shuffle while she thinks of
a number between one and ten. Then, while the performer turns away,
the spectator notes the card that lies at her mentally chosen number.
When she is finished, the performer takes the deck from her and
shuffles it to destroy any possible clue. He then asks the spectator
to concentrate on her number, and while she does this he quickly
removes a card from the deck. This he places face-down on the table.
She now concentrates on her chosen card. Again the performer
removes a card from the pack. The spectator is asked to announce
the number she mentally selected. The performer turns up his first
card. Its valueoftenmatches the spectator's chosen number. She
then names her thought-of card. The performer turns up his second
card. Italwaysis the selection.
If your self-esteem can endure the possibility of a minor failure
to achieve a major success, proceed.
Method: Once the spectator has shuffled the deck, thought of a
number between one and ten, and noted the card at that number,
take the deck from her. Give it a brief false shuffle, retaining the tencard stock intact on top. As you finish the shuffle, glimpse the bottom
card and cut about fifteen cards from the bottom to the top of the
pack. This places the stock just above center in the deck and bestows
a convincing appearance of fairness.
Ask the spectator to concentrate on her number. Counterfeit a
seizure of telepathy and search quickly through the pack for the first
seven you can find, while keeping the faces to yourself. Remove it
and lay it face-down before you on the table. The only caveat here
is to shun any seven lying among the ten cards of the selection bank.
Express some uncertainty about the accuracy of your choice, but
press onward to the more taxing task of divining the card itself.
Square the pack and request that the spectator shift her thoughts
to the card she noted. Run through the pack again, spreading from
77
the face. This time locate your key card, which you know lies approximatelyfifteencards from the top. You also know that the selection bank
rests directly in front of it. Having found the key, silently count three
cards backward, toward the face of the pack; that is, count three cards
into the selection stock. Downjog that third card.
Continue to count in the same direction to the seventh card of
the stock and remove it from the deck. Lay this card face-down
beside the first tabled card. Close the spread into the left hand and
turn the deck face-down there. Square it, pressing down with the
right thumb on the injogged card as you push it flush, and form a
left fourth-finger break above it.
You have just committed yourself to a calculated guessa very
sound one. You are gambling that the spectator thought of the number seven, a common choice when one is restricted to numbers
between one and ten. However, should your subject prove stubbornly
independent, you have also prepared a means for salvation.
Cleanly place the second tabled card square onto the deck. Lay
the first card over that. Remind the audience that the card now on
top represents your guess at the mentally chosen number. Ask the
spectator to reveal to everyone the number she selected. If she says
"Seven," turn up the top card, then the next, and join in the general
amazement at your extraordinary fortune.
This is the most pleasant of possible outcomes, and it will occur
far more often than one time in eight. Yet, what course do you take
when a less welcome choice of number has been announced. First,
you gracefully admit your failure to receive the number telepathically. "That's a pity. I got only a vague impression of a number and
I wasn't at all certain it was coming from you."
As you deftly wriggle from your predicament, use the time gained
to adjust your fourth-finger break, if necessary, moving it below the
selection in the deck.
The break has been created just below the second card of the
selection bank. Through the old ruse of asking for a number between
one and ten, you have prevented the spectator from thinking of the
first and tenth cards. If the number chosen was two, the break is
retained without adjustment. If it is something other than two, you
must pull down with the tip of the left fourth finger and riffle off the
necessary number of cards to arrive at the selection. The absolute
worst circumstance is that the number nine is selected, in which case
you must riffle off only six cards. Remember, you have removed the
seventh card of the stock, and therefore must skip seven if you riffle
to the eighth card or the ninth.
78
79
"I got the feeling you were thinking of seven. I was obviously on the
wrong track." Toss the seven aside.
"However, my impressions of the card you were thinking of were
very clear. I had one chance in ten of hitting your number. The odds
of picking your card are one in fifty-two. But people often find it
easier to project an image than they do an abstract concept like a
number. What card did you think of?" This barrage of rationalization is aimed toward the balloon of your failure, with the intention
of bursting it with the more impressive success of having found the
card. Very fairly take the top card of the deck into the right hand
and wait for it to be named. Then dramatically turn it up.
With a little prompting you can be almost invariably assured of
having someone in the group admit they had thought of the number
seven. Suddenly it becomes clear. Their thoughts overwhelmed those
of the spectator and led you on a false path. However, it may be best
to let the matter be, allowing it to sink into the sea of forgetfulness.
Note that Mr. Elmsley cuts the selection bank to a deeper position
in the pack, as explained above, to aid in the execution of the covered
side steal. The sleight is more difficult if the card to be stolen is too
near the top.
June 12, 1953
AUTO-PREDICTION
Effect: Each of three persons is asked to choose a playing card.
To speed the selection process, which is designed to assure random
choices, roughly half the deck is discarded and the remaining half
is used. Each person in turn deals the packet into two piles, peeks
at the top card of either group and drops the other pile on top to
bury the selection.
When all three spectators have chosen a card, the performer
brings another playing card from his pocket. This, he explains, is a
prediction. He turns the card around, exposing its face. Clearly
written there are the names of three cardsthe very three cards just
chosen by chance.
Method: Mr. Elmsley came to devise this trick while contemplating the possibilities of Hofzinser's classic plot, "Remember and
Forget", as a presentational avenue for improving the appearance
of a simple one-out-of-two choice. Nothing of the Austrian genius'
presentation remains in "Auto-prediction", but it was the spark that
fired its creation.
Elect twenty-one cards to serve as your selection bank. They can
be any cards, though they should represent a random selection of
suits and values. The only other restriction is that eight of these
cards must sport a fair amount of blank space at their centers: twos,
fours, sixes and sevens.
Arrange the twenty-one cards into a random-looking order, but place
the eight blank-centered cards at positions six through thirteen from
the top of the packet. Make a list of the order you have settled on. This
serves as a reference when you need to restack the setup.
The white space in the centers of cards six through thirteen serves
as space to write eight different predictions. The names of three cards
from the packet are written in each of these (Figure 55). The
predictions are restricted to the centers of the cards, permitting the
55
6
o
Tl
11
A A9
-i
Card No.
6
7
8
9
10
11
12
13
81
Names Written
21 - 3 - 18
20 - 4 - 19
21 - 1 -20
20 - 2 -21
21 - 3 - 14
20 - 4 - 15
21 - 1 - 16
20 - 2 - 17
Once the eight predictions have been prepared, stack the twentyone cards in the order you have chosen. One last bit of preparation:
make the bottom card of the packet a corner short.
Place this packet on top of the deck and you are ready to perform.
Bring out the deck and give it a casual false shuffle, preserving the top
stock. Then thumb riffle down the corner of the deck to the corner short
and cut off the twenty-one-card setup. Set the rest of the pack aside.
Fan the packet and display it briefly, fronts and backs, as you
explain that you will use only half the deck to speed things up. Close
the fan and hand the packet, face-down, to your first helper. Have
him deal cards alternately into two face-down piles, until the packet
has been divided in half. Then ask him to peek at the top card of
either pile he likes and remember the card. When he has done this,
have him bury his selection by dropping the other packet onto it.
Finally have him hand the reassembled packet to a second person.
82
This spectator performs the same actions, dividing the packet into
two piles, noting the top card of one and burying it. The packet is
passed to a third person, who chooses a card in an identical fashion. If you believe the three spectators can carry out your
instructions correctly, you can turn your back as the selections are
made. However, wisdom suggests that you monitor their actions to
avoid errors and misunderstandings.
Only after all three spectators have made their choices do you
touch the packet. Retrieve it and casually cut the top two cards to
the bottom. Do not flash the bottom of the packet before or after the
cut, as one of the prediction cards rests there.
The cut has brought to the bottom of the packet the precise card
that bears the names of the three cards just peeked at, listed in the
order they were chosen. Palm this card from the packet and pretend
to remove it from your pocket, back outward. Explain that the card
carries a prediction you made hours before. Ask each spectator to
name his card, starting with the first and working to the last. Then
turn over the card you hold, and reveal the written names.
The card now on the bottom of the packet is unprepared and its
face can be casually flashed as you place the packet onto the
discarded portion of the pack.
When alone, you can reset the packet without referring to your
written list by following this procedure: Return the prediction card
to either the top or the bottom of the packet. Then deal the cards
alternately into two face-down piles. Set either pile onto the other
and repeat this procedure twice. When you have reassembled the
packet for the third time, cut the corner-shorted card to the bottom
and the packet will be restored to its original order.
In 1982 Phil Goldstein and Stewart James published some interesting ideas based on the principle used in "Auto-Prediction". These
can be found in Mr. Goldstein's booklet, Thunday (see "Cumulative",
pp. 5-6, and "Cuemulat4e", pp. 7-8). In the next trick this principle
is applied to a small packet of design cards.
March 1958
DIVINA-SIGN
Effect: A packet of eight symbol cards is displayed and mixed.
In turn, each of three spectators deals the packet into two face-down
piles, peeks at the top card of either and buries it by dropping the
other pile on top. The performer turns his back throughout the
period of selection.
When all three helpers have a symbol in mind, the performer puts
the packet away and, without a question, successfully tells each of
the three which symbol is being mentally pictured.
Method: Eight design cards must be made. They can be drawn
on index cards, business cards or blank-faced playing-card stock.
The eight designs that Mr. Elmsley uses are these:
84
85
86
oad
Udoon
louieri
These eight cards cover the eight outcomes made possible by the
selection procedure. Arrange them in a known order, in one or
several pockets, so that you can quickly produce any one of them
as required.
The rest is straightforward. Hand the stack of eight selection cards,
pictures uppermost, to someone and explain the procedure for choosing one. Then turn your back while three selections are made. When
you again face the audience, catch a glimpse of the top card on the
stack. This picture tells you which of the eight prediction cards you
must produce to conclude the effect in an impressive manner.
Given the above information, it will be understood that your cue
list, whether written or memorized, can be greatly simplified for this
presentation, as each postcard in the selection set cues the appropriate prediction postcard in your pocket (or pockets), eliminating
the need to list the three chosen locations.
AUSSI-MENTAL
Effect: A packet of cards is cut from the deck and handed to
someone, This person is asked to deal through the packet face-down,
eliminating cards until he holds only two. He peeks at either of these
he likes and adds the two cards to the rest of the packet. He then
hands the packet to someone else.
The second person executes the same elimination and selection
process, and passes the packet to a third party, who repeats the
procedure.
When all three persons have a selection in mind, the performer,
who has not touched the cards from beginning to end, neatly divines
all three cards being thought of.
Method: Here is another variant of "Auto-prediction". "Aussimental" was developed to exploit the special properties of the
Australian deal. The packet employed contains eleven cards. Four
of these must be known to you: the sixth, seventh, eighth and eleventh from the top. The easiest way to manage this is to prearrange
four easily remembered cards, such as the first four cards of a Si
Stebbins stack: ace of clubs, four of hearts, seven of spades, ten of
diamonds. Install a convex bridge at the inner end of the face-down
eleven-card packet and place it on top of the deck.
When ready to perform, give the deck a false shuffle, retaining the
eleven-card stock on top. Then casually cut off the bridged packet
and set the deck aside. Hand the packet to someone and have them
perform an under-down deal (duck the top card, deal the second to
the table, etc.) until he holds only two cards. Invite him to peek at
either card and remember it. Once this has been done, have him lay
the chosen card on top of the tabled pile and slip the rejected card
to the bottom. Ask the spectator to pass the packet to someone else.
Have the second spectator repeat this procedure to select a second
card. When finished, she passes the packet to a third person, who
follows the same course.
88
The three selections made in this fashion will be three of the four
cards you have memorized. With the smallest bit of fishing you can
quickly discover which card each spectator is thinking of and reveal
it in an assured manner. If each of the four memorized cards is of a
different suit, as in the Si Stebbins arrangement mentioned above,
you can start by stating that someone is thinking of a club. When
one of the spectators admits to this, you can immediately name the
value. If no one thought of a club, recognize your error. "It is clearer
now. It isn't a club, but a spade." If none is thinking of a club, one
of the three has to have chosen the spade, and the other two the
heart and diamond. Using this system, you need never falter more
than once in your divination of the three cards.
Mr. Elmsley has also performed this trick with a packet of eleven
design cards, choosing for the four memorized designs ones that had
easy mnemonic links to the numbers one through four. (See p. 81
for suitable examples.) Efficient pumping sequences are easily
devised, using the inherent lines, curves and angles in the four
memorized designs.
90
Now I must try to guess the object each of you is thinking of. Please
form a vivid picture of your object in your mind.
"I'm getting an image of a noble face, but something is wrong with
the nose. Also, the face is human but the body is that of a beast
a lion. It is not a living creature. It is a massive stone sculpture. Is
one of you thinking of the sphinx at Memphis? That's you, Aleister,
is it? Good. Leila and Raoul, please continue concentrating on your
objects. I'll try Leila first, so Raoul, control your animal thoughts for
a moment.
"Leila, I see many buildings, tall ones, straight-sided and full of
windows. There is much traffic and noise below them and water
nearby; all around, in fact. It's an island with an astonishing number of skyscrapers. Is it New York City you're thinking of? Very good!
"Raoul, your animal now. It walks on land, four footed, or perhaps
I should say hoofed. Raoul, you're thinking of a pig, aren't you?
Thank you, all!"
Method: Underpinning this strong effect is an ingenious application of the Mutus-Nomen-Dedit-Cocis principle. The picture deck
contains twenty-seven cards, nine animals, nine vegetables and nine
minerals. Mr. Elmsley assembled his deck from three separate packs
sold for children's card games: one of animals, one of flowers and,
for minerals, famous landmarks of the world. (A specially printed
set of picture cards has been marketed for this trick, with subjects
selected to introduce added humor to the presentation. As I write,
these sets of cards, complete with instructions, are available from
the Supreme Magic Company in England.)
To teach the trick, I will list the objects in Mr. Elmsley's deck.
However, the twenty-seven objects given are not binding. Any objects
may be used that fall recognizably into the three categories. If
different game decks must be plundered to piece together the
required Animal-Vegetable-Mineral Deck, differing back patterns
need not be a concern, as the cards are handled face-up and, at any
rate, you have your back turned throughout the proceedings. Then,
you could forgo picture cards altogether, and simply write the names
of the objects on blank card stock.
The secret of this triple divination lies in an ingenious organization
of the cards. The objects in the pack consist of nine triplets. Columns
2, 3 and 4 in each row of the chart on the facing page contain one
of the triplets.
To set up the deck for performance, assemble the cards into nine
triplets as shown in the chart. The sequence of the cards in each
triplet is inconsequential. Gather the triplets in any order and deal
the twenty-seven cards into three piles, as if dealing three nine-card
91
LAMB
GOOSE
CHICKEN
COWSLIP
ORCHID
EIFFEL TOWER
STATUE OF LIBERTY
TOWER OF LONDON
AAV
DONKEY
GOAT
DAISY
AAM
Cow
DOG
TUT'S TOMB
WA
ROSE
CARNATION
DUCK
DAFFODIL
SUNFLOWER
PARTHENON
MMA
SPHINX
PIG
1 MMV
TAJ MAHAL
TOWER OF PISA
[ 1
AAA
VW
MMM
WM
VIOLET
WATER LILY
J
4r
hands. Then assemble the three piles in any order. This quick dealing process sets the cards in each triplet nine apart.
To begin the performance, bring out the picture deck and explain
its makeup. The nature of the setup is not jeopardized by straight
cuts. Therefore, after displaying the deck, you can give it a casual
series of cuts, overhand-shuffle style, or a Charlier false shuffle,
which looks haphazard but merely cuts the pack. Straddle faro
shuffles of either the in or out variety also maintain the setup, but
Mr. Elmsley recommends the shuffles first mentioned, as they are
more casual in appearance than faro weaves. Follow the false shuffle
with one or two straight cuts and hand the pack to the first spectator.
Turn your back and give the instructions detailed under effect;
i.e., have him turn the pack face-up, give it a cut and deal it into
three nine-card hands. (The setup, incidentally, operates successfully whether the cards are dealt face-up or face-down, from left to
right or right to left. This ensures that minor errors in dealing
procedure will not abort the effect.) Have the second spectator choose
one of these piles, give it a cut and deal it into three three-card
hands. Then have the third spectator pick up one of the fresh piles
and distribute it among the three of them.
Thanks to the setup, the three cards being held will constitute
one of your original triplets. All you require to identify it are the
categories of the three objects. Each of the triplets is unique in its
construction. One contains three animals, one three vegetables, one
two minerals and one animal, etc. The key to identifying each of the
triplets lies in Column 1 of the above chart. A = Animal, V = Vegetable
and M = Mineral. Therefore, if your spectators tell you they are
thinking of two animals and a vegetable, they must be holding the
donkey, the goat and the daisy, for this is the only triplet that
92
O-O- I - I - I-O
I - O - I - I - I-O
O- I - O - O - I - O
I - I -O - I - O - I
O-O-I-O-O-I
I _ o - I -O - O -I
O- I - O - I - O - I
I . i - o - O - I-O
Examination will show that each of these sequences is unique.
More interesting still, if you transform any single element in any one
of the sequences from an I to an O or vice versa, that sequence
remains unique. Other such matrices can be constructed, but we
will work with the one above.
Next, octal notation must be explained. It is a simple idea. You
will probably have noticed that the sequences shown are built in the
94
16
46
12
52
14
54
I
20
Jl
25
45
61
64
10
41
ii
50
21
22
42
00
binary digits of Is and Os. With the age of personal computers fully
arrived, binary mathematics is recognized by a much larger population than it was a few years ago. Hence, the following binary
notation for the numbers 0 through 7 may already be familiar.
000
001
= 0
=1
OIO = 2
Oil = 3
IOO = 4
IOI = 5
IIO = 6
III = 7
95
memorized. Now, let's analyze the first of the sequences in our liar's
matrix: O-O-I-I-I-O. These six digits, or "bits", can be split into two
binary numbers: the first three bits, O-O-I; and the last three bits,
I-I-O. O-O-I = 1 and I-I-O = 6. 1-6 = 16. 16 is the octal notation for
this sequence. Octal is nothing more than a simple shorthand for
bit patterns. Here are several more examples:
I-O-I-I-I-O = 56 in octal
O-I-O-O-I-O = 22 in octal
I-I-O-I-O-I = 65 in octal
It is important that you understand the octal system, as this trick
and the two subsequent ones rely on it.
Now to the trick itself. The eight series of numbers the spectator
finds on the pencil handed him are shown in Figure 57.
The outline numbers in italic are printed in red and the solid
numbers in black.
An eight-sided pencil or pen is required to hold all these numbers.
In the States, at least, six-sided pencils are more common, and the
trick can be done with six sequences of numbers, rather than eight.
The reason for placing the numbers on a pencil, aside from novelty,
is that there is an observable pattern in the formation of the numbers
in these sequences. Within each row, the second digit of the first
three numbers is the same; as is the first digit of the last three
numbers. It is unlikely that these regularities would be perceived
unless the spectator were given enough time to examine the
sequences closely. However, by wrapping the sequences around a
pencil, this element of the matrix is made more difficult to discover.
If the preparation of such a pencil is not appealing to you, the eight
number sequences can instead be written one on each side of four
blank cards.
Hand the pencil or cards to someone and ask him to decide on
one of the eight series of numbers, letting no one else know which
it is. He is then to choose one of the six numbers in that series. Turn
your back as he does this and have him recite just the colors of his
chosen numbers, reading from left to right. But as he does this, he
is to lie about the color of his chosen number. "If it is red, say it is
black; if black, say it is red. Don't, however, get carried away and
tell me the number is green or purple. Since everyone knows the
numbers are all either red or black, it would take no special powers
to recognize your lie. Try to make your lie as difficult to detect as
possible." This precaution against a predictable jest is necessary,
as such a fledgling attempt at humor by the spectator can only
diminish the desired effect.
96
VERBUM VERITAS
Effect: The performer hands someone a card bearing forty-eight
words. The words are arranged in eight rows of six words each, with
some words in black ink, others in red. It is explained that these
are words selected by a team of psychologists. The sound, arrangement and colors of the words are designed to produce a reaction in
the subject that makes it impossible for him or her to lie convincingly. However, only a specially trained ear can detect the dishonesty
in the subject's voice.
The spectator is invited to pit her ability as a good liar against
the performer's expertise. She chooses any word on the card she
likes, letting no one else know her choice. She then recites aloud only
the colors of the words in the row occupied by her word. When she
does this, she is told to lie as convincingly as possible about the color
of her word. The performer listens to her reading of the six colors.
He then smiles, shakes his head and, without a question, correctly
names the chosen word.
Method: As promised, this is an extension of the trick "Octal
Pencil". The card the spectator is given looks like this:
98
numbers have simply been converted into words. This has been
accomplished through a common mnemonic system. Since the
Nikola card system is widely known to magicians, it has been
adapted to our purposes. Those familiar with the Nikola system will
recognize that many of the words on the card represent numbers in
the Nikola list.
Each digit is transformed to a consonant that has been chosen
for easy association with the number it represents:
1=1 (one vertical line)
2 = n (two vertical lines)
3 = m (three vertical lines)
4 = r (last letter in four)
5 = f or v (both contained in five)
6 = p or b (related in shape)
7 = t or d (with a stretch of imagination, also related in shape)
8 = sh or ch (link eight with aitch, for sound association)
9 = k or g (again, a strained but helpful similarity in shape)
0 = s or z (think of the initial sound of zero)
Once this associational numeric alphabet is memorized, vowels
are added to the proper consonants to form words. These words then
stand for the numbers represented by their consonants. For
example, 12 = an 1 and an n. Adding vowels to these consonants,
we form the word lion to signify the number 12. Conversely, moon
stands for the number 32: m = 3 and n = 2. The full list of associated
words can be found in Nikola's booklet and in Hugard's Encyclopedia
of Card Tricks (pp. 387-388).
The Nikola list, however, covers only the numbers 1 through 52.
The list must be expanded to include seventeen numbers in our liar's
matrix that lie above 52. These words are:
53
54
55
56
57
60
FaMe
FaiR
FiFe
FoP
FaTe
PeaS
61
62
63
64
65
66
PaiL
PaN
PoeM
PeaR
PuFf
PoP
67
71
72
75
76
PeT
TaLe
TiN
TaFfy
TaP
99
01 = SaiL 05 = SaFe
02 = SuN 06 = SouP
With this information, you can now go back to the word list and
translate these words into two-digit numbers. If all the words are
translated into their proper numbers, the array is identical to the
liar's matrix used in "Octal Pencil" (see Figure 57, p. 94).
When a spectator chooses a word from the card and reads the
color sequence (from left to right) in that row, lying about the color
of her word, all you need do is convert the sequence into its octal
number. That number in turn gives you the thought-of word.
If you make up six or more cards, all containing the word matrix,
but with the eight rows scrambled, the cards will appear different
on casual examination. You can then distribute the cards throughout
the room and have spectators take turns in calling out colors. Once
you are familiar enough with the mnemonic system, you can work
at a pace that will make this test truly impressive.
Since its publication, "Verbum Veritas" has inspired at least one
clever variation. In "Octaliar" (ref. Magigram, Vol. 14, No. 12, pp.
758-759), Phil Goldstein has constructed a liar's matrix of men's and
women's first names.
1980
PACK OF LIES
Effect: A board of miniature playing cards is displayed. The cards
are arranged in eight rows, six to a row. Someone is handed the
board and asked to think of any card he sees. His choice can be
made from almost an entire deck, as only the aces are missing. These
have been eliminated, as they are obvious choices that people too
often favor.
When the person has mentally selected a card, he calls out only
the colors of the six cards in the row where his card residesand
he lies about the color of his card to throw the performer even further
off the track. Nonetheless, the performer somehow detects him in
his lie and names the card thought of. The test can be repeated with
analogous results.
Method: Here the liar's matrix, as explained in "Octal Pencil", is
adapted to playing cards. First a mnemonic procedure will be
explained; one related to that discussed in "Verbum Veritas". Then
two nonmemory approaches will be taught.
The display board of cards is made of black posterboard, on which
are mounted forty-eight cards. To keep the size of the board
manageable, miniature cards are used, or normal cards cut in half
along their width. The cards are arranged in eight rows as in the
chart below:
(KD 4H
JC 10H
8H 2S
8S JS
JD 2D
QS QH
10D 5S
I 98
KS
6S
9C
5H
8D
KC
4C
9D
7H
7C
3C
6D
2C
3H
7D
8C
6H
5C
3C
6C
5D
4D
3D
9H
IOC
KH )
JH
2H
10S
QC
7S
4S
go)
Mnemonic Method
Again we rely heavily on the Nikola card system. The reader is
free to exchange the positions of any red cards on the board for any
other red cards. The same holds for the black cards. Only the redblack sequences must be maintained. The arrangement shown above
is one Mr. Elmsley derived for his own use, in which he placed the
cards to provide the best mnemonic links. However, each reader may
discover other pairings better suited for him; you are therefore
encouraged to experiment.
The Nikola word system for cards uses the same numberconsonant alphabet for the values two through ten. (It will be recalled
that the aces have been eliminated from the board.) The suits are
designated by the first letter of the link word (C, H, S or D). For
example, 2 = n and spade = S. Therefore, the two of spades is
represented by the word SuN. Conversely, the first letter in the word
CaP indicates a club and the P translates to 6the six of clubs. In
three cases the same link word is used for an octal number and a
card: 02 and 2S both = Sun; 05 and 5S = Safe; and 06 and 6S =
Soup. Mr. Elmsley has avoided any confusion with these three
duplications by pairing the matching numbers and cards together,
as will be seen shortly.
As for the jacks, queens and kings, they are given occupations
linked to their sex and suits: clubs connotes a private club; hearts,
romance; spades, garden work; and diamonds, jewelry.
Here is the complete list of octal numbers, cards and the
mnemonic link words that pair the two.
No.
01
02
05
06
10
11
12
13
14
Card
KC
2S
5S
6S
QC
9S
7C
4D
5C
20
21
22
23
24
25
26
27
31
32
35
36
41
42
45
46
50
51
52
53
54
55
56
57
60
61
62
63
64
65
66
Card
3H
JC
KH
6C
8C
9S
2H
4S
8S
6D
9H
2D
5H
9D
4H
4C
KS
JS
9C
7S
JD
3C
3D
3S
7D
KD
JH
IOC
2C
8H
QD
10S
10D
6H
No.
67
71
72
75
76
Card
5D
9H
7H
8D
10H
Here are a few aids for linking some of the less obvious word pairs.
01SaihClubman: picture the king at a yacht club.
14Lyre:Cough: picture the entire audience having a coughing
fit at a lyre recital.
21NaihCash: recalls the old phrase, "Cash on the nail."
22Nun:Sack: remember the sackcloth of religious penitence;
but perhaps the picture of a nun in a sack is more appealing.
45Roof:Garden Boy: picture the boy climbing the roof of a shed
to pick apples.
53Fame:Dome: think of the Hall of Fame.
55Fife:Dot: the dots are notes in the fife music.
65Puff:Dose: think of asthma medicine.
We now have all the pieces in the chain of reasoning. When the
spectator reads you the list of six colors, and lies about the color of
his chosen card, you are given a binary sequence which you immediately convert to an octal number. This number recalls a mental
picture founded on the link words for that number and the associated card. Viola! It sounds laborious, but if you master the mnemonic
lists and associations, which are designed for quick memorization,
the method is quite practicable. However, for those souls intimidated
by mnemonic systems, here are two nonmemorious approaches.
Mr. Lewry's presentation is exceptionally powerful. He asks someone to select any card in the scrapbook. The spectator is then asked
the following questions:
1) On what page is his card located? He is told to lie about this.
2) What position does his card occupy in its row? He is to lie about
this as well.
3) What are the colors of the cards in this row, reading from left
to right? He lies about the color of his card.
4) What is the name of his card? He lies yet again.
Each of his prevaricating answers is written boldly on the blackboard. Mr. Lewry now moves swiftly to a multiple climax:
'You claimed you were thinking of a card on page four; but you were
tying. Your card is on page six. Am I right?" As this is confirmed, he
dramatically crosses out the 4 on the blackboard and writes 6 beside
it. This physical revision is done with each correction as it is made.
"You said your card was fifth in its row; but you lied. It was third.
Right? You said the colors of the row were black, red, red, red, red,
black. You lied. They were black, red, black, red, red, black. Is that
right? Finally you said you were thinking of the jack of diamonds;
Chapter Three.
Exotica
First Method
Secretly manage any pair of mates to the top of the pack. In
this explanation, the pair will be the black sixes, club over spade.
However, in performance, the suit order is inconsequential.
Execute a slip cut, taking the six of clubs to the center of the deck,
and catch a left fourth-finger break beneath it. You are now ready
to begin the presentation.
Approach someone and ask him to touch a card in the top portion of the pack. Spread the cards face-down, from hand to hand,
EXOTICA
11 1
the packet of displayed cards (it now lies hidden, face-up, under the
top card of the deck), and has substituted for the six of clubs the
six of spades (which is now the lowermost card of the packet).
Lay the face-up packet onto the table and let it spread slightly,
lengthwise. You wish the value of the six of spades, or a portion of
it, to show, but the spade pips must be concealed. The audience
assumes this card to be the six of clubs.
Execute a pass to bring the upper quarter of the deck to the bottom; or openly cut or overhand shuffle it to that position. Then set
the pack face-down on the table.
Gather the three cards, turn them face-down and give them a brief
mix. However, keep track of the six of spades as you do this. Then
lay the cards face-down onto the table, arranging them in a row with
the six of spades in the center.
You will now have a spectator elect one card among the three,
which will be caused to travel; but through a system of equivoque
the six will be forced:
Ask someone to point to one of the three cards. Chances are better
than three to one that she will indicate the center card, the six. If
this occurs, turn the other two cards face-up and sandwich the
center card face-down between them. As you do this, say, "The
chosen card goes reversed in the middle."
However, if she points to one of the end cards instead, pick it
up, turning it face-up, and ask her to point to another. If she
indicates the other end card, turn it up and sandwich the center
card face-down between the two, saying, "The last card goes
reversed in the middle."
If she should select the center card as her second choice, pick it
up and lay it face-down onto the face-up card in your hand. Point
to the card that remains on the table and say, "And this is the last
card, so it goes on top." Turn it face-up and lay it onto the others. "I
.^^^^^^^^..^^^^^^^^^^
have assembled the cards in the
order you prescribed. I want you to
watch the card you chose to rest in
the middle."
Narrowly spread the three cards
lengthwise, so that only the numeral but not the pips of the six will be
exposed. Then briefly display the
underside of the spread, letting the
partial face of the six be seen (Figure 61). You can quickly learn to
EXOTICA 1 1 3
Second Method
The first method displays in its approach an interesting facet: a
card (in our example above, the six of clubs) is forced even though
it is not present in the three-card packet at the time of the force, hi
the method to follow, this element is broadened. Here, the force is
eliminated and a freer choice from the packet is allowed. Yet the card
chosen, despite appearances, again is absent from the packet.
The effect remains the same, with one minor change: the three
cards are not selected; instead the jack, queen and king of any suit
are used. Let's assume you have chosen the royal spades. Prepare
for the trick by culling the queen and king of clubs (color mates to
the suit you will openly use) to the bottom of the pack, with the queen
on the face.
Now openly run through the deck, faces toward you, and remove
the jack, queen and king of spades, shuttling them to the face as
you find them. Once all three have been located, arrange them on
the face of the pack in king-queen-jack order, so that, from the face,
the cards read king of spades, queen of spades, jack of spades,
queen of clubs, king of clubs, and the balance of the deck. While
setting the cards in this order, form a left fourth-finger break under
the king of clubs.
Lower the pack, letting the audience see its face, and with the right
hand lift off the five cards above the break. Hold the packet by its
ends, the right fingers concealing the thickness from the audience.
You will now execute a variation of the switching sequence used
in the first handling, exchanging the king and queen of spades for
their club counterparts:
While the right hand holds thefive-cardpacket, use the left thumb
to flip the deck face-down in the left hand. As the deck settles once
more into dealing grip, form a fourth-finger break under the top card.
Bring the face-up packet over the deck, ostensibly to square it
further. In doing so, secretly pick up the top card of the deck facedown under the packet. Then, with the left thumb, cleanly draw the
king of spades face-up onto the deck. "We will use three cards: the
king of spades..." Pull off the queen of spades onto the king. ".. .the
queen of spades..." Lay the right hand's four-card block as one card
square onto the deck. ",.. and the jack of spades." Pick off the top
three cards, using the natural bridge of the face-down fourth card
as an aid, and table the packet, casually spreading it to reveal just
the K and Q of the king and queen (Figure 63).
EXOTICA 1 1 5
spectator's direction. Complete the cut, centering the reversed card,
and have him place his hand over that half.
Pick up the three-card packet and turn it face-down. Remove the
king or the queen, whichever has been called for, and turn the other
two cards face-up again. Spread the back card slightly, keeping its
suit concealed, and slip the third card face-down between the two.
Form a narrow lengthwise spread with the sandwich, continuing to
hide the club pips, and expose the underside of the spread, letting
the K or Q of the center card be seen. Return the spread to its former
position (face-up jack uppermost), square it and drop it onto the
remaining half deck.
Cut the half, burying the sandwich; then review the freedom of
the selection of card and its location in the packet. Make some gesture to indicate the magical passage of the chosen card from your
packet to the spectator's. Pick up your half and spread through it
until you arrive at the first face-up card. Push this over and show
the face-up jack of spades beneath. The face-down card between
them has vanished. (There is a discrepancy here, in that the jack
should be the uppermost card of the face-up pair. However, time
misdirection obscures this trifle from notice.) Spread over the jack
and clearly show the absence of the chosen card. Take care, though,
to keep the face-down card below the jack square with the packet,
or the face-up club card will be revealed.
Have the spectator spread his guarded half to find the selection
face-up in its center. As attention is drawn to him, you can easily
right the reversed club card in your packet unobserved.
While any three cards of a suit can be used for this handling, Mr.
Elmsley has chosen the king, queen and jack because he believes
court cards obscure the discrepant transposition of the surrounding
sandwich cards more successfully than spot cards.
Third Method
The two methods just given are those that Mr. Elmsley chose to
publish in 1956. However, he recorded a variation of the second
method in his notes of that period, a variation that avoids the open
cutting of the chosen packet just before the spectator covers it with
his hand. To my mind, the elimination of this cut is desirable, as
there is no outward motivation for the cut, making it somewhat
suspicious. Mr. Elmsley's solution to the problem is typically clever.
First, the face-down deck must carry a convex bridge along its
width. This bridge, in fact, is useful in the previous methods as well
as this one, but here it is even more helpful.
EXOTICA 1 1 7
small but trenchant refinements. This was roughly a month after
"Still Taking Three" appeared in print. He eventually published this
handling, more than eight years later, in the February 1964 issue
of The New Tops (Vol. 4, No. 2, pp. 17-18). The following April he
published ATFUS from notes of the same vintage [The New Tops, Vol.
4, No. 4, pp. 33-34). ATFUS was a more flexible variant of the faceup switch sequence. Three months after that Mr. Mario extended the
concept still further by publishing the FUFU switch in the July
number of The New Tops (Vol. 4, No. 7, pp. 4-5). Throughout this
excellent series, no acknowledgment appeared of Mr. Elmsley's previous published work, and this has led recently to some unfortunate
controversy over credits in a few sunless corners of Cardopia. Mr.
Elmsley, it should be noted, was unaware of this obscure dispute
and would never dream of participating in it. This summary of the
matter is mine alone, and is given in the hope of putting the subject
peacefully to rest.
September 1956
POINT OF DEPARTURE
Effect: A card is chosen and sandwiched between the two black
aces, all with the utmost fairness. The three cards are then given to
the person who made the selection.
Despite his certain possession of the cards, his selection vanishes from between the acesand is produced from the
performer's pocket.
This is one of Mr. Elmsley's most appreciated effects. Since its
publication in 1953 it has been widely performed and numerous
variations have been evolved.
Method: Though the effect just described was devised several
years before Mr. Elmsley discovered Warlock's "Take Three" and
began experimenting with it, there is, by sheer coincidence, a close
relationship between the two plots. The cunning use of a doublefaced card contributes importantly to this mystery. It permits an
appearance of extreme fairness in the way the cards are handled.
For this explanation, assume that an ace of clubs and a nine of diamonds are represented on the two sides of the double-faced card.
Before the trick is begun, secretly manage the genuine ace of clubs
to the top of the deck, and the genuine nine of diamonds to the
bottom. In doing this, also make sure that the card second from the
top (under the ace of clubs) is not the ace of spades. The doublefaced card can be anywhere in the middle, nine-side at the back,
but should be either side of center, so that it is not accidentally
exposed when the deck is cut in half early in the trick.
If you deem it expedient, you may begin by false shuffling the
deck, retaining the top and bottom cards, and concealing the doublefaced card. After the shuffle, take the deck face-down into the left
hand and give it a cut near center. Complete the cut, but hold a left
fourth-finger break between the halves.
Now perform a riffle force. That is, ask someone on your left to
call stop anytime, as you riffle through the deck. With the left thumb,
riffle down the outer left corner of the pack, directing its outer end
EXOTICA 1 1 9
toward the spectator's eyes to prevent an accidental flash of the
double-faced card. Stop as he instructs you, lower the deck to a
horizontal position and bring your right hand palm-down over it.
Apparently lift the block of cards released by the thumb from the
deck, but in reality let the thumb's break silently close and simultaneously cut away all the cards above the fourth finger's break.
Transfer the upper section to the bottom, apparently bringing to
the top the card randomly stopped at by the spectator. This card is
of course the ace of clubs.
Explain that you will make use of this random card. However, due
to the nature of the experiment, the identity of the card should be
known to everyone, including yourself. As this is said, use the time
and misdirection gained to prepare for a double turnover. That is,
obtain a left fourth-finger break under the top two cards.
Flip the double card face-up on the pack and display it to everyone, asking that they remember it. Then turn it face-down again and
deal the top card (the ace of clubs) face-down onto the table.
Turn the deck face-up and run quickly through it, as you explain
that you will also require the two black aces. If you come to the ace
of spades first, move it to the face of the pack and continue spreading the cards until you reach the ace of clubs (double-facer). Shift
it also to the face, and onto the ace of spades. On the other hand, if
the ace of clubs appears first in the spread, outjog it. Do the same
with the ace of spades when you come to it. Then strip the two aces
from the pack, taking the spade under the club. In either case, let
the two black aces be seen by everyone; then flip them face-down
onto the face of the pack and carefully square them.
With the right hand, lift off just the ace of spades, but do so with
the care one would use if taking two perfectly squared cards. The
presence of the seemingly unchanged nine of diamonds on the face
of the pack quietly testifies to the removal of both aces.
Lay the pack face-down to one side on the table and transfer
the right hand's card to the palm-up left hand, where it is again
held as if it were two. With the right hand, reach to the table and
pick up the face-down card lying there, which is believed to be
the selection.
With appropriate care, seemingly slip this card between the two
aces held in the left hand. Since this must be pure pretense, it is
most important that it is done convincingly. It must be neither overnor underacted. Seem to have a slight bit of difficultyno more than
one might normally expectintroducing the inner right corner of the
right hand's card between the front edges of the left hand's pair. In
reality, the right inner corner of the right hand's card is slipped below
EXOTICA
121
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Place the right hand's joker (really three cards) square onto the
outjogged joker and apparently pick it up. What really occurs is
that the right hand moves inward in a squaring motion, bringing
all four cards momentarily flush with the pack while keeping their
inner ends slightly elevated. In this action the right thumb
releases the face-down card below the break. Then the right hand
immediately moves forward again, carrying only the top two cards
of the packet: a face-up joker with a face-down indifferent card
beneath it. The second joker lies face-up and hidden below the
top card of the deck. The reader will recognize this switch as a
variant of Edward Mario's ATFUS.
Set the right hand's two cards onto the table, letting them spread
ever so slightly, so that a bit of the white border on the bottom card
can be seen. (This is a Roy Walton subtlety.)
Bring the right hand back to the deck and procure a left fourthfinger break under the top two cards (the reversed joker aids in this).
You will now execute a sleight Mr. Elmsley calls the rollover switch.
Begin by dealing cards from the pack into the right hand,
commencing with a two-card push-off: with the left thumb at the
extreme left side of the pack, push over the two cards above the
break as one, and take the double card into the palm-up right hand.
Deal two or three single cards onto the double card, holding them
all in a loose dealing grip with the forefinger stretched across the
front edges. Now, without pause, begin to spread cards smoothly off
the pack and into the right hand, forming a spread over the packet
of dealt cards (Figure 67, forefinger moved aside to expose the
configuration of the cards). This position is identical to that used
in the spread displacement (p. 40). As you spread through the deck,
ask someone to touch a card. Stop spreading when one is indicated.
Try to time this so that the selection is made somewhere near center.
Break the spread above the selection and, with the right hand's
portion of the spread, flip the selection face-up on the left hand's
cards (Figure 68). Then take the face-up card under the right hand's
spread, with a portion of it still in view at the left (Figure 69). Let
the spread settle onto the extended right fingers.
EXOTICA 1 2 5
The face-up selection appears to rest on the bottom of the spread,
but it actually lies sandwiched between the spread and the small
packet of cards that was initially dealt into the right hand; and on
the bottom of that packet is a face-up joker.
Move the left hand and its portion of the spread away from the
right hand while contracting the right fingers to pull the right hand's
spread of cards partially closed.
The spread must be closed far
enough to allow the right
thumb to reach across the back
of the cards to the left side (Figure 70). Now use the thumb to
close the spread completely and
pull the packet up against the
palm. Simultaneously turn the
right hand palm-up. This action
turns the packet over, exposing
a face-down card, the joker, at
the face. The instant the thumb
has pushed the spread closed,
use it to push the joker to the
left for about half its width (Figure 71). The audience believes
this card to be the selection
seen just an instant earlier. If
these actions are timed properly, the selection never seems
to leave the spectators' sight. It
is an exceedingly deceptive
switch of a card.
Let the face-down card drop from the right hand to the table.
Then flip the right hand's packet face-down onto the left hand's
cards and quickly square the deck. This buries the selection faceup near center.
With your palm-down right hand, pick up the pair of cards (the
face-up joker and the face-down indifferent card) from the table,
grasping them by their ends. Bring the pair casually over the deck
to square the sides of the cards with the tips of the left fingers. As
you move the pair square over the pack for an instant, secretly release the lower card onto the deck, then move the joker forward
again, handling it as if it were both jokers. All this should take only
a few seconds. As you execute this unloading of the indifferent card,
do not draw attention to your actions. Instead, fix your gaze on the
EXOTICA
127
and contract the fingers of both hands to retain a card in each (Figure 74). Hold the hands side by side about a foot above the table
and suddenly spread the fingers, letting the two jokers fall face-up
(Figure 75).
Show the hands completely empty and rub the jokers briskly back
and forth a few times on the table to prove them single. Then dramatically ribbon spread the deck, exposing the face-up selection in
the middle.
EXOTICA 131
the faces of the jokers.
You will now execute a
familiar Kardyro-Biddle
steal sequence:
With the palm-down
right hand, grasp the left
hand's packet by the
ends. Then draw the
packet to the right while
maintaining pressure
with the left thumb on
the uppermost joker.
Peel the joker from the
face of the packet onto
the left palm (Figure 77).
Bring the packet back to
the left and repeat this
maneuver, drawing the
face-down selection from
the packet and onto the
left hand's joker. This
card is now stolen back, under the face-up packet, as the second
joker is drawn off. Bring the packet over the left hand's two cards
to draw the second face-up joker into the left hand; however, in this
action, bring the first joker and selection squarely into contact with
the underside of the packet, and with the left thumb and fingers
"milk" just the top and bottom cards from the packet (Figure 78).
These cards are the two face-up jokers. There should be no interruption of rhythm as the steal is made. Casually drop the packet
from the right hand onto the portion in the spectator's hand. This
sandwiches the face-down selection in the middle of the face-up
deck. Have the spectator place his other hand onto the deck, trapping it between his palms.
(This milking variant of the Kardyro-Biddle steal was first clearly
described in Cy Endfield's Entertaining Card Magic, Part One. The
idea of working from a half pack to load the stolen card reversed into
the center of the deck was explained in Elmer Biddle's "Biddle-thru"
[The Gen, Vol. 16, No. 3, July 1960, p. 69]. To the best of my knowledge, this is the earliest description of this half-pack handling.)
Bring your empty right hand over the left hand's packet and
execute a half pass, secretly reversing the lower card of the pair. This
brings the jokers back to back. At the finish of the half pass the cards
are replaced in left-hand dealing position.
EXOTICA 135
your cards on the table..." Push your spread together, in example,
and leave the deck on the table. Wait until he has done likewise.
"... and now cut my card into the middle." Give your pack a straight
cut and let him do the same.
"You chose the red cards. But now watch!" Snap your fingers over
the two decks, or make some other magical gesture. Then turn your
pack face-down on the table, exposing its red back. "Now I have the
red cards and you have the blue."
The spectator should need no more urging than this to turn his
pack over, and most often, when he sees the blue backs, he will begin
to spread the cards. You do the same with your deck, as you say,
"But of course there is still an odd card in each pack: the cards we
exchanged. Your red ace of spades now has a blue back..." Take the
single blue-backed card from your spread and flip it face-up to show
its face. "... and my blue queen of hearts now has a red back!" This
cues the spectator to check the red-backed card in his pack. Climax.
Because one of the decks is in the possession of the spectator
throughout the trick, and because there is obviously no chance for
manipulation, this effect has exceptional impact. Notice, though,
how the packs are kept on the table. This method of handling serves
to stop the spectator from inadvertently exposing the backs of his
cards. Such accidental exposures will happen all too frequently if
the cards are taken into the hands. However, if you are working for
only one person, you can allow him to hold his pack throughout the
trick. If the effect is properly presented, there is no reason he should
wish to turn the cards over before the proper time.
For other ingenious approaches to the color-changing deck effect,
see "A Strange Story" and "Ambitious Stranger" in Volume I (pp. 401404 and pp. 299-305 respectively).
February 1985
EXOTICA 1 3 7
the left's, completing the cut. If this cut is done neatly and swiftly,
only blue backs are seen.
You must now execute a half pass, reversing all the cards below
the break (see Volume I, p. 70, for a description of this sleight). As
the bottom packet is brought face-up below the top packet, retain
a right thumb break between them at the inner end of the pack.
Then, with the tip of the left fourth finger, pull the blue-backed card
above the break down and onto the lower packet. The transfer is
made easier if the left fourth finger first jogs the blue-backed card
slightly to the right, as if beginning a side steal, then pulls the card
down to the bottom packet. (This refinement is an idea of Edward
Mario's.) Retain a break above the transferred blue card.
With the right hand, move the packet above the break forward
and leave it stepped for about half its length on the bottom packet.
Blue backs are seen atop both portions. Again with the right hand,
grasp the top packet by its outer end and turn the packet end over
end. Replace this packet, now face-up, onto the bottom packet, still
stepped forward for half its length.
Adjust your grip on the cards for a faro shuffle. (None of the three
shuffles in this trick need be perfect, either in the cut or in the weave;
but if you don't do a faro shuffle of any sort, tabled riffle shuffles
can be substituted.) Weave the packets together so that the top card
of the bottom portion becomes the top card of the deck, and the
bottom card of the top (openly face-up) portion becomes the bottom
card of the deck. Since it is unlikely that you have divided the pack
precisely in half, simply offset the packets when starting the weave,
to give the desired results. Do not spring the cards to square them.
This would expose face-up cards in the portion that is supposedly
face-down. Instead, push them into each other.
At this point you have a red-backed, face-up deck sandwiched
between two blue-backed cards. The blue card on top is face-down;
the one on the bottom is face-up.
Turn the pack end over end, showing a blue back on both sides.
Comment, "Backs at both ends." Turn the pack over again, restoring
it to its original position. "We'll find a face." Remove the face-down
top card of the pack, exposing a face-up card, and insert the facedown blue card near center. Push it flush, then turn the deck end
over end again, bringing the second blue-backed card into view.
Thanks to the bridge in the cards, the reversed blue card in the
middle will create a natural break just above it. Divide the deck at
that point, with the face-up blue card on top of the bottom packet.
Weave the two packets together, making sure that the face-down
blue card of the top portion goes directly under the face-up blue card
EXOTICA 1 3 9
the principle, as the true color of the deck is concealed for a
considerable time before the color-change is effected. By the way, if
you begin a card routine with tricks done with a legitimate bluebacked pack, switch decks on the offbeat, then proceed with "The
Shy Chameleon" and "Ambitious Stranger", even the most astute will
fail to determine when the switch was made.
Delaying a color-changing back effect by performing other tricks
first, while concealing the true composition of the deck, is an exceptionally persuasive strategy. In the late 1950s Ravelli (Ronald Wohl)
did a lengthy and intelligent study of this idea, which was eventually published in the April 1963 issue of Ibidem (see pp. 29-38). In
his examination he praises Mr. Elmsley's unpublished topsy-turvy
deck trick (ibid., p. 30) and describes many other examples. The
article is well worth the reader's study.
TURN-ABOUT CARD
Effect: A known card, held face-down in one hand, turns instantly
face-up when snapped. There is absolutely no hint of the card being
turned or flipped oversince it is not. The visual effect is akin to a
color change and must be seen to be fully appreciated.
Method: The secret to this surprising reversal resides in an
unusual application of the "Hofzinser" top change. Though this topchange handling was inspired by one of J.N. Hofzinser's (Hqfzinser's
Card Conjuring, pp. 47-48), it is more accurately the invention of Cy
Endfield (ref. The Gen, Vol. 8, No. 3, July 1952, pp. 88-89; also Cy
Endfield's Entertaining Card Magic, Part Two, pp. 41-43). In the early
1950s Fred Kaps showed Mr. Elmsley his variant of the Endfield top
change, in which the card to be changed was held between the tips
of the right first and second fingers. While experimenting with the
sleight, Mr. Elmsley devised the surprising reversal just described.
The Elmsley sequence is extremely visual and, from start to finish, consumes roughly ten seconds. Therefore, you will more than
likely wish to integrate it into a longer trick or routine. The card that
will be turned must, in the beginning, be positioned second from the
top of the deck. This can be a chosen card, an "ambitious" card, a
specific card that has been in play previously, or any card at all.
With the deck held face-down in left-hand dealing grip, execute
a double lift and display the face of the double card. Then deposit
it, still face-up, on top of the face-down
deck, sidejogged for half its width.
Extend the left thumb fully across the
deck to hold the double card in place;
and lightly contact the back of the
double with the tips of the left second
and third fingers (Figure 79).
Revolve the left hand palm-down, at
the same time retracting the thumb
and pulling the displayed card square
EXOTICA
141
EXOTICA
143
A SMALL REVELATION
Effect: The performer displays a spread of four miniature
cards, all of the same value. The
four cards have been glued permanently into a row, as shown in
Figure 86. The four-card spread
is displayed front and back, then
placed into an ordinary envelope,
which is given someone to hold.
Four matching normal-sized
cards are now brought out.
These are mixed by a spectator
and dealt into a face-down row.
He then picks one of the cards
and turns it face-up.
Next the person holding the envelope opens it and removes the
row of miniatures. Though these small cards are still solidly glued
together, one of them is now reversed in the center of the spread
and this reversed card is the duplicate of the spectator's selection,
which lies face-up in its face-down row on the table.
Method: In the 1950s Joe Stuthard marketed an item called "Klip
Trix". The novel effect just described is partially related in method
to the Stuthard trick, which in turn uses a principle first explored
in print by Tom Sellers (ref. "New Principle Card Trick" in his Twentyone New Card Tricks, p. 8). "A Small Revelation" depends on the
clever construction of a row of miniature cards. You will need five
small cards; those half-size miniatures available in some department
stores and magic shops. These must all share the same value. For
this description, assume these cards to be the four fours and an
extra four of spades.
Take each four of spades and carefully cut a narrow slot in it that
travels from the precise center of one end straight to the center of
EXOTICA 1 4 5
the card (Figure 87). Set aside one of these fours and glue the
remaining four cards together in an overlapping row, with a half inch
of each card exposed to the right of the one above it. In gluing the
cards together, arrange them with the diamond, heart and club faceup, and the spade face-down second from the left (Figure 88). It is
important that, when you fix the spade into place, the slotted end
lies at the top of the spread, and that you apply glue only to the left
side of the slot on the back and the right side of the slot on the face.
When the row is assembled, the slot is completely concealed by the
cards above and below it, but it can still be separated (Figure 89).
EXOTICA 147
Holding the miniature spread in a manner to conceal the reversed
card behind the fingers, slip the spread into the envelope and close
the flap. Hand the envelope to the person who examined it and ask
him to guard it.
Now bring out the four normal cards. Display them, pointing out
that they are duplicates of the glued miniatures. Hand the cards to
a second spectator for mixing. Then have him deal them into a facedown row on the table. You must now force the marked four of
spades on him. As there are only four choices, there is a one-in-four
chance he will pick it straight-away. If however he doesn't, it is a
simple matter to adjust his selection through an equivoque (magician's choice) procedure. At the finish of the selection process,
manage to end with the four of spades reversed in the row, either
face-up among face-down cards, or face-down among face-up cards.
Then have the person holding the envelope open it and remove the
glued miniatures to reveal the mysterious sympathetic change that
has occurred.
During the aftermath of the effect, or earlier, during the forcing
of the cardwhenever attention is not on yousteal the hanging
miniature from your trousers or jacket and drop it into a pocket.
If the idea of hanging the gimmick on your clothes does not appeal
to you, or working conditions make it impractical, another avenue
of action is easily devised. I would suggest that you replace the hook
with a small tab of transparent tape. When ready to steal the loose
four from the row, lay the miniature cards momentarily on the back
of the envelope, catching the tape tab under the right thumb as you
open the flap with the left fingers. Raise the front end of the envelope
slightly, tipping the spread out of the audience's view. Then, with
your left hand, grasp the row and pull it to the left, leaving behind
the gimmick (Figure 93).
Slip the spread into
the envelope and immediately give it to someone
to hold, secretly retaining
the gimmick in the right
hand. A miniature card
should present no problem of concealment.
Drop the. gimmick into
your pocket as you bring
out the four normal
cards, and proceed with
the presentation.
FOOL'S MATE
Effect: The performer deals four unknown cards face-down into
a row on the table. He then shuffles the deck, removes one card and
hands it to a spectator, with the request that he place it face-down
in front of any one of the four tabled cards. This pair is set in front
of him.
The performer removes another card from the pack and hands it
to a second person. She is to place this card before any one of the
remaining three cards. This pair is set near her. The procedure is
repeated with two more cards and another pair of spectators, until
eight cards have been freely coupled.
The performer now removes a joker from the pack, explaining that
Cupid is often called a joker. The joker is passed between each of
the pairs of cards on the table and proves to be amazingly effective;
for when each pair is shown, it consists of a king and a queen of
matching suits.
Method: For this unusual approach to the Royal Marriages plot,
a ten-card stack is required. Arrange the four kings on top of the
deck, in any suit order that you can easily remember; e.g., CHaSeD.
Beneath the kings set the queens. The order of the queens is unimportant. Finally, beneath the queens set two identical jokers.
The one-ahead principle is used to assure the mating of the cards,
but the method of rectifying the sequence is ingenious, as the paired
sets are kept separate at all times.
Begin by dealing the kings into a face-down row before you. Do
not reveal the identities of the cards. Simply say, "We will use these
four cards for an experiment."
Give the pack a brief overhand shuffle, undercutting about half
the cards and shuffling them off onto the stock. This positions the
queens and jokers near the center of the deck.
Say to someone nearby, "I'm going to find a card that I think will
suit you." Fan the pack, face toward you, and remove either of the
EXOTICA 151
grip the center card by its inner end and draw it from between the
other two (Figure 96).
"You, of course, had only a one in one choice." Flip the pair faceup in the left fingers and display the matching king aiid queen. Lay
the mated pair in front of the fourth spectator and pick up the third
spectator's pair.
"When you put these cards together, you had a choice of one
in two." You now apparently slip the matchmaking joker between
these two cards, as you did with the first pair. However, the mockjoker (really the matching queen to the king of the pair) is actually
passed under the two cards. Pretend to insert it between them,
feigning a little difficulty. Push the card flush with the pair, then
spread the three cards and withdraw the center one. Flip up the
remaining two cards, disclosing another matched set. Lay these
before the third spectator.
Turning to the second spectator, say, "Your choice was harder
still: one in three." Pick up her pair of cards and perform the same
false insertion and withdrawal of the Cupid card. Show that this pair
also matches.
To the first spectator, say, "You had a choice of one in four, the
longest odds of all." Repeat the false insertion and withdrawal; however, this time the third card can be shown when you finish, as it is
at last a real joker.
"Now you see what I mean about the powers of the joker."
One of the great problems in presenting a matching effect of this
sort is that suspense and dramatic tension must dwindle as the
revelation of the final pair is approached. The conclusion is inevitable to everyone at that point. Recognizing this, Mr. Elmsley has
worked to sustain interest by using several presentational ploys.
JUBILEE
Effect: The performer removes the four kings from the deck and
divides them between two spectators, who mix them. He then takes
back any one of the kings, say the king of clubs, and cuts it faceup into the face-down deck. When he next spreads the cards, the
queen of clubs has magically appeared face-up beside her mate. The
two cards are set aside and another of the kings, perhaps the king
of hearts, is cut face-up into the face-down pack. On spreading the
deck, the queen of hearts is found face-up beside her king.
Two kings have not yet located their mates. The performer
proposes a change in procedure. He has a spectator insert the king
of spades and the king of diamonds anywhere in the deck, reversed
and separated. The deck is immediately spread and the matching
queen to each of the two kings now lies face-up beside her mate,
consummating four magical reunions.
Method: This offbeat variant of the Royal Marriages plot is
accomplished with only a four-card setup. The four queens, in a
known suit order, must be managed secretly to the top of the deck.
For this explanation standard CHaSeD order (clubs-hearts-spadesdiamonds) is assumed.
Begin the presentation by casually shuffling the pack while
retaining the queens on top. Following this, run through the deck
and toss the four kings face-up onto the table as you come to them.
After locating the last king, quickly spread to the queens and, while
squaring the face-up pack, secure a left fourth-finger break above
the lower two queens. As you square the deck into left-hand dealing
position, move it inward a bit, until the two queens below the break
lie "deep" in the hand, almost in gambler's cop.
"This trick is based on the sex appeal of the kings," you say,
directing everyone's gaze to those four cards. While attention is
focused on the tabled kings, raise the outer end of the pack slightly
and, with the palm-down right hand, turn the deck sidewise and
face-down in the left hand, while leaving the two queens behind, as
EXOTICA 1 5 5
immediately draw it to the right and away from the pack. With your
left thumb, push over the next card of the deck and take it onto the
right hand's double card. Thumb over the next card and take it under
the right hand's cards. Finally, deal another card onto the previous
ones. In appearance you have dealt the four kings into your right
hand, mixing them in the process. In reality you have dealt off five
cards, which from top to face read: queen of spades, king of spades,
king of clubs, king of hearts, king of diamonds. If this sequence of
actions is done casually and without hesitation, it looks entirely
unpremeditated.
Set the right hand's cards back on the deck as you say, "Better
still, you mix them. Will you mix these?" Address this request to
someone on your right and hand him the top two cards, the queen
and king of spades. "And you mix these." Turn to someone on your
left and hand him the next two cards from the deck, the kings of
clubs and hearts. "Don't let me or anyone else see the faces."
While the spectators mix their cards, you casually give the deck
a cut, setting it for the next phase. This cut, however, is not without guile: Bring the right hand palm-down over the pack and grasp
it by its ends. Under cover of the hand quickly pull down the bottom card of the pack (the face-up queen of clubs) at the inner right
corner, using just the
tip of the left fourth
finger (Figure 99).
Then, with the right
hand, cut off the top
half of the deck and,
while you pull down
with the left fourth
finger to widen the
break, smoothly slip
the top half into it
and above the separated queen (Figure
100). The maneuvering of the bottom card
during the cut should
not be apparent to
the audience. (This
combination of the
pull-down with the
cutting of the pack is
an Edward Mario
idea.)
EXOTICA 157
If you are handed the king of hearts, perform an open slip cut,
drawing the half pack above the break inward while your left thumb
holds the king of hearts stationary (Figure 103). Let the king settle
onto the lower half; then place the right hand's packet onto the left's,
cutting the face-up king of hearts to center. The face-up queen of
hearts is now just above it. With your left forefinger, slowly push the
king flush.
Whichever method of cutting is necessary, it should be done
swiftly and casually. Seem to pay no attention to the cards as you
cut them. Don't look directly at the deck. Instead, catch only a
glimpse of the king as you place it on the pack, and immediately
make the proper cut.
Snap your right fingers over the pack, then spread it between
your hands, revealing the appearance of the king's mate, the
matching face-up queen, lying with him in the middle of the deck.
Separate the spread at the queen and king and drop them together
onto the table.
You will now repeat this procedure with the king remaining to the
spectator on your left. The necessary actions are again governed by
the suit of that king.
If the second king is the heart, reunite the spread and square
the cards into your left hand. The king and queen of diamonds are
now on top of the deck, and the face-up queen of hearts is on the
bottom. With your right hand, take the second king from the spectator. Turn it face-up and place it outjogged on the deck. Then
undercut half the pack, in the same fashion employed above, and
place the undercut portion on top, positioning the king of hearts next
to the face-up queen of hearts. With your left forefinger, push the
king flush. Then snap your right fingers over the pack and spread
it between the hands to expose the face-up queen of hearts beside
her mate. Drop the mated pair onto the table, beside the pair of club
cards, and reassemble the spread, forming a break under the top
two cards of the lower halfthe king and queen of diamondsas
you square the deck into the left hand. Then casually cut at the
break, bringing the diamond mates to the bottom of the pack.
If the second king is the club, reunite the spreadbut as you
do so, form a break under the top two cards of the lower half; that
is, below the queen and king of diamonds (the two cards that rested
directly below the reversed king and queen of hearts before you
tabled them). Square the deck and transfer the break to the heel of
the left thumb. With your right hand, take the king of clubs from
the spectator. Place the king face-up and outjogged on the deck and,
with the palm-down right hand, undercut the pack at the break.
EXOTICA 1 5 9
"Keep your kings face-down and put them wherever you like, but
separated in the face-up pack." Let the spectator do this, guiding
him to leave the two cards projecting from the fan for about half their
length. Then neatly close the fan, retaining the two cards in their
outjogged positions.
"Do you know which king is
which?" As you ask this question,
look up at the spectator, misdirecting away from the pack for a
moment as you make a small adjustment of the cards: With your
right hand, grip the projecting
cards at their outer ends, thumb
above and fingers below. Then, as
you pinch the two cards together,
push them about half an inch farther into the pack. If you ease the
left hand's pressure on the sides of
the deck, the block of cards that
lies between the outjogged pair will
be forced a short distance from the
rear of the pack (Figure 104). This
is the plunger principle at work.
Now move your right hand, palm-down, to the near end of the
deck, grasp the protruding block by its inner corners and draw it
toward you, stripping it from the pack. Then place it square onto
the face-up deck. (Note that all cutting actions in this trick, though
they may differ in function, have been given a consistent appearance.) Do not let the upper portion of the deck drop as you make
this cut. Instead, maintain a separation between the outjogged cards.
Immediately following this cut use the left forefinger to push the
outjogged pair of cards flush and subtly let the upper packet settle
onto the lower portion. This completes a simplified multiple shift in
the Vernon fashion, uniting the two inserted cards (the king and
queen of spades) near the center of the pack.
Slowly turn the deck face-down in the left hand and snap your
fingers twice over it. Conclude by spreading the cards to display the
face-up mates magically paired in the pack.
It is entirely possible to perform "Jubilee" impromptu, without first
arranging the queens on top of the deck. To do this, you would cull
the queens to the top as you run through the deck in search of the
kings. It is, however, difficult to cull the queens in a particular suit
order. Instead, memorize the random order of suits after the queens
With the right fingers, flip the jacks face-down in the right hand,
square them and slip them honestly under the left hand's packet,
jogging them forward about an inch (Figure 105).
Briefly fan the kings on the packet, then square them again and
deal them, one by one, into the right hand, just as you did the jacks.
"The kings are four men. They were the fathers of the boys, and
one holiday they all took their boys to the Big City to see the sights."
Flip the kings face-down and slip them beneath the jacks, similarly outjogged under the packet. Now fan over the four queens and,
with the aid of the right hanr1 .square them and flip them face-down
and square on top of the packet. As you do so, catch a heel break
between the queens and the packet, as exposed in Figure 106. (This
maneuver is known as an Altman trap.) It is now an easy matter to
transfer this heel break to the tip of the left fourth finger. Simply
press down with the left thumb on the outer left corner of the packet,
levering up the inner right corners of the queens. Then tighten the
fourth fingertip against the edges of the cards, taking the break, as
you relax pressure with the heel of the thumb, permitting the break
to collapse there.
"These queens of course are four ladies."
Immediately, execute a block push-off, dealing the four queens
as one card into the right hand. Without hesitation, deal the next
three cards (jacks), one by one, onto the block of queens, outjogging
them slightly.
"But these ladies were not the wives of the men, and these ladies
were not the mothers of the boys."
Slip the right hand's cards neatly back onto the left hand's packet.
Then turn the right hand palm-down and apparently remove the
queens again from the packet, grasping them by the ends. In reality, only the top three cards, those jogged forward, are removed,
EXOTICA 1 6 3
leaving the queens atop the packet. The act of replacing the queens
on the packet should seem to be done only to allow the right hand
to change its grip. Drop the right hand's cards face-down onto the
table. These are three jacks.
'These were four Wicked Ladies, sitting in a cafe in the Big City,
watching the passers-by."
Flip the left hand's packet face-up and fan over the four kings.
"Now the men were worried about the safety of their boys." Take
the fanned kings into the right hand, letting a jack be seen on the
face of the left hand's packet. Then smoothly flip the left hand's cards
face-down in dealing grip, and set the fanned kings, outjogged for
about half their length, onto the outer right corner of the packet. Clip
the kings in place with the left thumb, as shown in Figure 107. The
face-down cards should be held securely squared in mechanic's grip.
Bring the right hand, palm-up, to the inner right corner of the
face-down packet and, with the right thumb, draw the top card
inward, leaving the rest of the face-down cards perfectly squared
(Figure 108). Grip this card by the corner, thumb above and fingers
beneath, and pull it neatly from the group. Then slip it, still facedown, between the uppermost pair of kings, leaving it outjogged for
roughly an inch.
"So they decided that they would walk arm in arm..." In the same
fashion, remove the next card from the top of the face-down packet,
and slip it between the center pair of kings.
" . . . linked together..." Remove the next face-down card from the
packet and insert it between the lowermost pair of kings.
"... in a chain." With the palm-up right hand, grip the remaining
two face-down cards by their inner right corner and draw them from
EXOTICA 1 6 5
packet and casually picks up the face-down pile from the table,
adding the palmed card to it.
"The ladies walked up the street past the party from the country.
And then they walked down the street and passed them again." As
you say this, pass the right hand's packet over the left hand's cards,
then under it. Keep the packets far enough apart to assure that no
suspicion of manipulation is aroused. Then set the right hand's
packet down again.
"And I don't really know how it occurred, but a short time later,
there were the four men..." Fan the packet in the left hand, showing
the face-down cards interspersed with the face-up kings.
".. .walking arm in arm with the four ladies..." Raise the left hand,
exposing the underside of the fan and revealing the queens alternated with the kings.
"...while back in the cafe there were the four boys, wondering
what had happened." With your right hand, flip over the tabled pile
and spread it to display the four jacks.
"But you and I know what had happened, because that's what
separates the men from the boys."
A PROBLEM WITH
DUPLICATE IDENTITIES
Effect: Two cards are freely selected and their identities noted
by the group. The selections are then placed face-down on the table.
Two more cards are chosen and, when they are turned up, they are
seen to be identical to the ones just put aside. The two new cards
are buried in the deck and the tabled pair is once more shown. The
two cards are found to be unchanged, verifying their strange
bilocation.
The faces of the cards can be marked by spectators in the beginning if wished, for no duplicates or gimmicks are used.
Method: The curious plot just described is a problem conceived
by Mr. Elmsley in the late 1950s. One restriction made was that
the trick be done with a regulation pack. The problem was aired
at a Saturday afternoon gathering in London, and the following
Sunday Jack Avis recorded it in his notes, along with a provisional
method that Mr. Elmsley demonstrated. This solution is far from
satisfactory in Mr. Elmsley's judgment, but I'm describing it,
nonetheless, as the problem is an interesting one, and though the
solution falls short of the ideal, it is certainly performable and may
trigger other ideas.
An impromptu double-backed card is used; that is, the card
second from the top of the pack is turned face-up. One simple way
of attaining this position is to reverse the bottom card of the deck
secretly, then to double cut two cards from the bottom of the pack
to the top.
It is also helpful for the trick if a mild convex bridge is installed
down the length of the face-down pack before you reverse the card.
Spread the deck, without exposing the reversed card, and have
two selections made. As you display them to everyone, casually rest
the selections on the pack, face-up with the upper card spread to
the right. Bring the right hand palm-up to the right of the cards and
EXOTICA
167
extend the fingers beneath the two selections. At the same time,
press the left thumb down on the outer left corner of the pack.
Thanks to the bridge in the cards, a narrow break will open along
the right edge of the deck, under the reversed card. With the tip of
the right second finger, nip the impromptu double-backer against
the face-up cards; then perform the Zarrow block addition; that is,
draw all four cards as a unit to the right, simultaneously flipping
them over, square onto the pack.
It appears as if you have just turned the two selections face-down
on the deck. Immediately pick off the top two cards and lay them
near you on the table. This is your impromptu double-backer. As
you set the two cards down, let them spread slightly at the outer right
cornerless than the width of a border, since the bottom card is
face-upleaving two cards in evidence.
The two selections are face-down on top of the deck. You must
now force them in some convincing manner. Display their faces to
the group, making certain it is noticed that these two cards are identical to the pair on the table. Then return the two new cards to the
deck and seemingly lose them, but actually control them back to the
top. This control should be as economical in action as possible, as
the loss of the cards is not important to the audience at the moment;
they are eager to see the first two cards again. A false cut pass or
some other straightforward false cut would suit the requirements
here. After bringing the chosen cards to the top, procure a left fourthfinger break beneath them.
With the right hand, pick up the pair from the table, taking care
not to expose the face-up condition of the lower card. Drop these
two cards onto the deck and perform a four-card turnover. Immediately spread the top two cards off the pack and toss them face-up
onto the table for the audience's examination.
The plot of this effect is unusual, and therefore intriguing. As
stated earlier, Mr. Elmsley considers the problem very much a work
in progress. It is offered here as a challenge for which it is hoped
the reader will discover a more elegant solution.
EXOTICA 1 6 9
suggests the choice of a believable location, such as the card case,
under the close-up pad, in your pocket or your wallet. If the nine is
produced from some clearly impossible place, spectators will cannily
presume that it could not be the card previously seen in the deck.
Dai Vernon's Too Perfect Theory is very much in force here.
When ready to perform, secretly locate the six of diamonds,
position it a bit above center in the pack and form a left fourthfinger break under it as you settle the face-down deck into
left-hand dealing grip.
Turn toward a spectator on your left and ask him to call stop as
you riffle through the cards. Then perform a timed riffle force, stopping at the six of diamonds in the following manner: With the tip of
your right forefinger, riffle up the outer right corner of the pack and
watch the spectator's lips. When you see them begin to move, adjust
the pace of the riffle to reach the break just as he utters stop.
(Success with the riffle force is more a matter of timing than skill,
and can be quickly learned with a little experience.)
Dig your right fingers into the break, at the same time turning a
bit more to your left and raising the deck to a vertical position, outer
end up and back broadside to the audience. Then pull the six of
diamonds upward, upjogging it for roughly half its length. Say to
the spectator, "I want you to remember the card you stopped me at.
I'll look at it too." Pinching the outer
end of the card between the right
thumb and forefinger, bow it backward
over the end of the deck, until the index
can be seen by you and the spectator
on your left (Figure 111). You will both
be looking at an upside-down index,
and the 6 appears as a 9. "The nine of
diamonds," you say to him, verbally
reinforcing the optical illusion. (Note
that a diamond card is recommended
for this deception as diamonds is the
only suit that has no rightside-up or
upside-down orientation.)
Give him a clear look at the index, but don't prolong it; a second
is a sufficient interval. Let the card spring straight again, bow it
inward briefly to remove any crimp the outward bowing may have
caused, then neatly push it flush with the pack. All actions must
be open and painstakingly honest at this point. Give the deck to the
spectator and let your hands be seen empty.
EXOTICA 1 7 3
number of cards from top to bottom. Then fan out the top half of
the pack for a selection to be made. The card, of course, cannot be
drawn from the setup or from those cards below it. Do not, however,
sell short the impression of fairness lent by the spectator's shuffling
in the original handling. Though she is permitted to shuffle only half
the deck, this counts for more in the audience's perception than your
shuffling of the entire pack.
Since the final card turned up will always be the bottom card of
the setup, some will be tempted to tack on a supplementary effect
in which they predict that card. This is certainly possible, but predicting the card may seem too pat to an audience, and can
undermine the effect as a whole. In this case, as in so many others,
less may well be more.
It will be understood that the spectator's selection is limited to a
number between one and ten as this ensures a single digit other than
one. One is avoided because it requires a shift of nine cards to the
bottom of the pack, which would deny you the option of stopping
at the nine on the face of the setup, thus adding one more card to
the total and upsetting the desired sum. Mr. Elmsley has worked
out two solutions that allow one to be included in the selection range:
1) If one is chosen by the spectator, palm away one or two cards
from the bottom of the pack before you begin to deal through
it. The palmed cards will have to be secretly disposed of in a
pocket or the lap.
2) Make the bottom card of your setup a ten instead of a nine,
and secretly remove two cards from the pack before you begin,
leaving fifty. If you then subtract the chosen digit from nine
instead often, you will arrive at the number of cards you need
to transfer from top to bottom with your shuffling.
Although these alternatives are reasonably efficient, I think most
performers will prefer the original ploy of simply eliminating one from
the selection bank through subtle phrasing.
The setup exploited here automatically forces a total of sixty when
no shuffle displacement is performed. By transferring cards under
the setup, you reduce the total by that number of cards. If you
replace the nine at the bottom of the setup with a card of another
value, the base total is changed.
An ace yields a total of fifty-two;
a two gives fifty-three;
a three gives fifty-four;
a four gives fifty-five;
a five gives fifty-six;
SWITCHY-COO
Effect: A card is freely chosen and shuffled back into the deck.
The spectator is asked to name a small number, something between
one and eight. The card at that number is counted to and turned
face-up in place. It is not the selection.
The eight-card packet is ribbon spread face-up on the table. None
of these cards is the selection either. The card that was first turned
up, the card that rested, and still rests, at the chosen number, lies
face-down in the spread. The performer snaps his fingers over this
card and turns it up, showing that it has magically changed to the
chosen card.
Method: Begin by having a card chosen, noted and returned to
the pack. You must now reverse this card and secretly position it
second from the top of the pack. There are several methods of
accomplishing this, but perhaps the simplest is a reversal Dr. Jacob
Daley devised many years ago:
Give the deck a shuffle and control the card to the top. Take the
deck into left-hand dealing position and execute a double turnover,
showing the selection is not on top. Then, tilt the outer end of the
deck upward, angling the top of the pack out of the audience's view.
With the deck in this position, take the top card into the right hand
and turn it face-down, leaving the face-up selection on the deck.
Replace the top card square onto the pack and casually lower the
left hand, bringing the top once more into view. If you are working
in surrounded conditions, where tilting the pack does not provide
sufficient cover, turn the left hand palm-down and lower the deck
away from the left palm to exhibit the bottom card. This is not the
selection either. While the deck is held in this position, with the right
fingers draw the lowermost card from beneath the pack, turn it faceup and slip it under the pack once more. Then turn the left hand
palm-up, bringing the top of the pack into view.
Form a left fourth-finger break under the top two cards as you
ask the spectator to name a number between one and eight. You will
EXOTICA 1 7 7
Immediately grasp the packet by it outer end and turn it faceup, end over end, square onto the deck. This brings the jogged
card, now face-down, to the inner end of the pack. Hold no break
under the packet after this turn. Without hesitation, regrasp the
packet by its ends from above, right fingers at the front and thumb
at the back. Press down and in with the thumb on the injogged
card, forming a break over it as it is pushed flush, and lift the
packet above cleanly away.
Ribbon spread the packet from right to left, displaying seven faceup cards and an eighth card, face-down, among them. Unknown to
the audience, this face-down card is not the indifferent card just
displayed, but the selection. It occupies a position in the spread that
seems correct, though it is not. It lies at the proper number, but at
the wrong end of the row. However, this discrepancy goes unnoticed
for several reasons. First, the packet was turned over before it was
spread, which confuses the issue; and second, because the spread
has been made from right to left, and because people normally count
from left to right without thinking, from the audience's perspective,
the card seems properly positioned from their left.
Ask if the selection is one of the other seven cards. The answer,
of course, is no. Remind the spectator that he named any number
he wished. Then snap your fingers over the face-down card and
dramatically turn it up, showing that it has changed to the selection.
A few face-up cards remain hidden under the top card of the pack.
Secretly straighten them when attention is relaxed. You can cut them
to the bottom and right them there with a half pass. Or you might
use the Braue reversal as follows: Form a left fourth-finger break
under the top card. With the right hand, gather the eight tabled cards
and lay them face-down onto the deck. Then grasp the upper portion
of the pack by its ends, taking over the break with the right thumb.
Using the natural bridge between the reversed cards and the pack,
gently lift these cards away from the rest, while maintaining the
thumb's separation between the face-up cards and the face-down
cards above them. With the left hand, flip the deck face-up. Lay the
right hand's packet momentarily onto the face of the deck, releasing
the cards below the break; then turn the remaining face-down packet
face-up over the deck and lay it back onto the face.
The neat switch of a card at a specific position, featured in this
trick, should be studied, as it can undoubtedly be adapted to other
effects as well.
September 1958
HALF PACKED
Effect: As the performer riffles his thumb down the side of the
deck, someone is asked to call stop. The pack is cut at that point
and one half is presented to the spectator. He is asked to choose
any card he wishes from his packet, note it, then thrust it into the
center of the performer's half. Both performer and spectator cut their
cards, mixing them, before the halves are shuffled into each other.
The performer explains that, while it was previously known that
the chosen card was in his half of the pack, after the shuffle it is
impossible to know whether the card lies in the upper portion or in
the lower. He cuts the pack once more and places the lower half in
his pocket.
"Your card may or may not be in this half. What was your
card?" On hearing the name of the card, the performer sandwiches
the half deck between his two hands and suddenly it vanishes
entirely. A moment later, a single card reappears between the
hands: the selection. The rest of the pack is later found in the
performer's pocket.
Method: This trick depends on the cunning use of Paul LePaul's
bluff pass. There is no preparation. The trick can be performed with
a shuffled pack or a borrowed one. Begin by holding the deck facedown in left-hand dealing grip, and ask the person farthest to your
left to call stop as you riffle your thumb down the outer left corner
of the cards. Note that, since the bluff pass will be employed shortly,
your audience must be managed so that no one is positioned at your
extreme left, from which this maneuver is vulnerable to exposure.
If this cannot be arranged, you must face the leftmost individual and
work to him, thus turning the bad side inward, protecting it from
the audience's view.
Tilt the left side of the pack upward, displaying the thumb's action
as you riffle through the cards, and time the riffling so that you are
stopped somewhere near center. With the left thumb, pull open the
pack at the point indicated, forming a generous gap there. Then bring
EXOTICA 1 7 9
the hands together to separate the two portions: move the left hand
somewhat toward the approaching right hand, simultaneously tilting
the outer end of the deck downward to bring the top of the pack fully
into sight while tipping the far edge just beyond the audience's view.
At the same time, bring the right hand palm-down over the deck.
With the right fingers together at the front end, and the right thumb
at the left inner corner, grip the packet above the left thumb's break,
the fingers concealing the front edge entirely. Then lower the left
hand, carrying the bottom portion of the pack away from the upper.
The act of cutting the cards at the point the spectator stipulates is
honest; but the actions are carefully contrived to duplicate those
necessary for the LePaul bluff pass (ref. Tarbell Course in Magic, Vol.
3, pp. 181-183). Indeed, by establishing the actions of this cutting
procedure as described, Mr. Elmsley has often fooled magicians with
this trick, though they were familiar with the bluff pass.
Present the right hand's packet to the spectator who called stop,
and ask that he shuffle it, while you do the same with the cards
remaining to you. When the shuffling has been completed, the
spectator is instructed to remove any card he wishes from his
portion, note it and insert it into your packet. Do not let him push
the selection entirely flush. This task you reserve for yourself, so that
you can secretly secure a fourth-finger break above the card. Ask
the spectator to give his packet several cuts, further mixing the
cards. You do likewise with your packet, actually double cutting the
selection to the top. Then retrieve the spectator's packet.
"I shall shuffle our two packets together... and cut the pack in
two again, so that we don't know which half contains your card."
Do exactly that, riffle shuffling the two portions together, while
retaining the selection on top. Then, as you seemingly divide the pack
in half, actually perform the LePaul bluff pass. That is, as you hold
the deck in left-hand dealing grip, run your left thumb down the
outer left corner as you did previously, stop near center and apparently separate the pack at this point. However, as the right hand
comes over the deck to lift away the top portion, the left hand tilts
the front of the pack downward a bit, and the left thumb gently
relaxes its pressure, allowing the gap it holds to close secretly. The
right hand aids in concealing this subtle motion, and without
hesitation it grasps just the top card of the pack (the selection) by
its ends. While it isn't strictly necessary, Mr. Elmsley recommends
that you secure a left fourth-finger break under the top card before
beginning the bluff pass, to assure that the right hand can grasp
just the top card without hesitation or fumbling.
All four right fingers, aligned across the front edge of the card,
hide its singleness. The left forefinger performs a similar service of
EXOTICA 181
Without hesitation, revolve the left hand palm-down and to the
left of the right hand, the left fingers curled in as if holding a packet
of cards. In the same action, raise the left hand a bit, focusing all
attention on it, while the right third fingertip pushes the hidden card
inward and into rear palm (see Volume I, pp. 124-126, for a full
discussion of this palm).
"If I take this half pack and squeeze it, it vanishes." Work the left
fingers in the venerable magical gesture of crumpling an object into
nothingness; then dramatically reveal the vanish of the half pack.
While displaying the left hand palm-up, casually brush the tip of the
right second finger over the left palm several times, casually emphasizing the apparent emptiness of the hands.
After the final brushing action, the right hand moves inward, over
the left hand again, while the right thumb moves forward to touch
the tip of the right forefinger. This causes the near end of the palmed
card to move away from the right palm and wrist. As this occurs,
simultaneously turn the left hand
palm-down under the right hand
while loosely closing the fingers.
You will find that this combination of actions allows you to introduce the near end of the card
smoothly and secretly into the
fork of the left thumb (Figure
116).
Continue to turn the left hand
palm-down, folding the fingers
around the card as the right hand
releases it from palm grip. However, keep the right hand poised
above the left, covering the projecting end of the card at the near
side of the left fist. As this is done,
say, "One card r e t u r n s . . . and
rises from behind my hand."
Now touch the tips of the right
fingers softly to the back of the
left hand and rub it in small
circles. At the same time, under
the cover provided by this action,
place the tip of the left thumb
against the projecting end of the
card and push it slowly through
SECOND LINK
Effect: Two persons freely choose as many cards. Once they have
been noted, they are lost in the pack. After shuffling the cards, the
performer has one of the spectators name a small number and give
the pack a cut. This spectator then is asked to watch for his selection as the performer deals through the deck.
Starting the dealing at the random point where the spectator cut,
the performer deals cards face-up until the spectator sees his card.
At this time he hands the deck to the second spectator and asks if
he remembers the number his companion chose a few moments ago.
He is instructed to count down to that number, dealing the cards
face-up. Astonishment results when he turns up the last card of the
count and finds it to be his own selection.
Method: To perform this bewildering coincidence effect you must
secretly gain knowledge of the second card from the face of the pack.
There are many ways this can be accomplished. Here is one satisfactory method:
Glimpse the bottom card of the pack. Now, while paying no outward attention to the hands, perform a casual overhand shuffle as
follows: run one card from the top, "milk" off the new top card and
the bottom card together, and shuffle the balance onto these.
Spread the cards face-down between your hands as you ask
someone to take one. As you make the spread, push over groups
of three or four, secretly counting, and injog the fifteenth card
from the top. Have the selection removed and noted. Meanwhile,
you square the pack and form a break over the injogged card while
pushing it flush. Then cut off the fourteen cards above the break
and have the selection returned at that point. Drop the cut-off
packet onto the selection and square the pack, making it clear
that you are holding no breaks or jogs. Then casually cut the top
third of the pack (i.e., a few more cards than fifteen) to the bottom,
catching a break between the two packets.
EXOTICA 1 8 5
Hand the balance of the pack to the first spectator and ask him
if he remembers the number chosen by his collaborator. Then have
him count down to that number, dealing the cards face-up. The last
card dealt will be his.
In Chapter Six we will return to this plot to explain an approach
using a faro shuffle (see "Direct Link", pp. 329-332); but for now we
proceed to a packet variant, one that over the years many cardmen
have come to recognize as an Elmsley classic.
EXOTICA 1 8 7
Now to the trick itself. Begin by removing the ace through ten of
diamonds from the deck. Openly arrange them in ascending order
from top to face. Square the packet and set it face-down to your right,
at the near edge of the table.
Give the balance of the pack a shuffle and have a card peeked at
by a spectator. Catch a left fourth-finger break below the card as
the spectator sights it, and side steal the selection from the deck,
palming it in the right hand. All this is common procedure.
With the right hand, pick up the diamond packet, adding the palmed card to
the top. (The packet was placed near the
edge of the table to facilitate this.)
"Here, you remember, we have the diamonds." Turn the right hand palm-up
and, with the right thumb, partially fan
the packet. Position the right forefinger at
the right edge of the packet to keep the
lower cards blocked together as the fan is
made (Figure 118, an underview). This assures that the selection is not exposed.
Tip the fanned cards face-down onto
the pack, which still lies in the left hand.
Square the cards and ask, "Will you please
give me a number between one and ten?"
Let's assume the spectator specifies five. "Then we shall use the five
of diamonds."
Begin to second deal cards, turning them face-up as you lay them
on the table in an overlapping row. Work from your right to your left
when forming the row, and leave at least half of each card exposed
as the next is laid on it.
119
>
* >
'
-::
8
I
SIGNING OFF
Effect: A card is chosen and noted. The person who selected it
is invited to take the deck in her own hands, insert her card anywhere she likes and shuffle the cards to assure its loss.
The performer removes a pad of paper from his pocket and jots
down some mental impressions he is receiving. These he hands to
someone else.
The first spectator now tells everyone the card she chose: the four
of clubs. The person holding the performer's note is asked to read
it. "Your card is the four of clubs and it is seventeenth from the top
of the pack." The first spectator deals seventeen cards from the deck
and turns up the last. Just as the performer has perceived it, the
card is hers.
The performer offers the card to her as a souvenir and signs its
face. But before giving the signed card to her, he first waves it over
deck, then turns the deck face-up and spreads it. Every card is now
seen to bear his signature! Indeed an extraordinary occurrence.
Method: Mr. Elmsley summarily comments that the secret to this
mystery is quickly explained: a force and a deck switch. Of course,
it is how these tasks are accomplished that makes the thing interesting, both in method and in the eyes of the audience.
In your left jacket-pocket place a deck of cards, fifty-one of which
you have signed on their faces. The fifty-second card, which can be
any one you wish (let us say the four of clubs), is left unsigned and
is positioned seventeenth from the top of the pack. This pack is a
match for the one you will use for your previous card effects.
In your right jacket-pocket place a note pad; and in the right
breast pocket of your shirt a pen.
You must first perform several card tricks with the normal deck
to establish its ordinary nature. At the end of these tricks the
duplicate to the unsigned card in your pocket must be managed into
position for forcing. It can be controlled throughout the previous
EXOTICA
191
not bear his signature. This, too, is an odd effect, and it conforms
more closely to a presentation of mental powers.
In a more playful vein, he sometimes attributes the success of all
his tricks to Joey the Joker. When the deck is turned face-up, Joey's
signature is found on all the cards as a sign of farewell.
No matter which of these presentations is used, the trick is strong,
unusual and a fine closing effect to a card routine. Twenty-five years
later, Mr. Elmsley would return to the underlying premise of this
trick to create his remarkable "Tour de Force" (pp. 471-480), with
which he closed his Dazzle Act.
January 7, 1950
SIGNATURE PIECE
Effect: The performer offers to demonstrate a new method of
check forgery used by swindlers. To protect the members of his
audience, he demonstrates this with playing cards rather than bank
checks. Someone chooses a card from a red-backed pack and signs
the face of the selection. The signed card is replaced face-up in the
face-down deck, after which the deck is fanned and placed on the
table, with the face-up selection clearly visible.
A second deck is now brought into play, one with blue backs. This
deck represents the swindler's fraudulent checkbook. The performer
quickly finds the unsigned blue-backed duplicate to the spectator's
signed selection and reverses it in the middle of its deck. The blue
deck is fanned and placed beside the first pack.
The performer makes a mysterious gesture over the two packs,
then asks the spectator to slip her card from the first deck. When
she does, everyone sees that her signature is no longer on the face
of the card. She is then asked to slide the duplicate card from the
second deck, and she finds her signature on its face. This swindler
has gone the forger one better: he hasn't duplicated the victim's
signature; he has stolen it right off her check and placed it onto his
own. Both decks can be examined, as they contain nothing that
explains this magical transfer.
Method: Mr. Elmsley devised this entertaining and novel effect
in the late 1950s, making it the earliest example I've encountered
of a magical migration of a signature on playing cards. The earliest
example of the translocation of a spectator's mark or initials may
well be the ancient potsherd or sugar cube trick, in which the initials
appear mysteriously on the spectator's hand. The adaptation of this
premise to playing cards, however, is more recent.
The plot of making two initialed cards transpose has been around
awhile. It is the effect of Edward Victor's 1937 trick, "Sign, Please!"
(ref. The Magic of the Hands, pp. 27-29). In "Sign, Please!", a spectator initials one card, which is then caused to transpose with
EXOTICA 1 9 3
another. In Theodore Annemann's "Insto-transpo" (ref. The Incorporated Strange Secrets, pp. 3-4) both transposing cards are marked,
one with a spectator's initials, the other with the performer's. But
in these early signed transpositions, the effect was clearly that of
the cards changing places, while the initials remained with the card
or cards on which they were originally written.
The brilliant Paul Curry took signed transpositions in an unexpected direction with his trick "Period of Darkness" (ref. The Phoenix,
No. 86, June 15, 1945, pp. 348-349). Here the performer signs one
side of a slate, and a spectator signs the opposite side. The slate is
placed flat on a table and held there by two spectators while the
lights are briefly extinguished. When the lights are restored, the two
names on the slate have changed places. In Mr. Curry's presentation, the audience is led to believe that the slate has been turned
over in some impossible manner. However, in this trick the transposition of two signatures was an alternative presentation that lay
waiting to be recognized.
In the February 1947 issue of Pentagram (Vol. 1, No. 5, pp. 3132) Peter Warlock adapted Annemann's card transposition to slates,
and in doing so, gave the effect an unusual twist. In "Insto Transpo
Slates" the performer and a spectator each take a slate and draw a
geometrical symbol of their choice. Each then initials the opposite
side of his slate. After this precaution is completed, the performer
causes the designs to transpose on the slates while the signatures
remain stationary: the spectator's initialed slate now carries the
performer's design, and the performer's slate bears the spectator's
design. It was a short step from the Curry and Warlock effects to
the idea of making two signatures transpose. Edward Mario seems
to have been the first to take that step, and in doing so returned the
plot to playing cards (ref. The Hierophant, No. 3, 1970, pp. 113-116).
Shortly after this others, such as Peter Kane, Wesley James and Peter
Samelson, began experimenting with the manipulation of a
spectator's signature on cards, developing new effects and variations;
and the experimentation continues to the present day.
Mr. Elmsley's "Signature Piece" stands alone during this early
development, as the only effect in which a spectator's signature
is caused to move without the added complication of the
performer's signature. The Elmsley presentational premise, involving swindlers and forgery, commands attention from an audience
and assures that the effect is clear. You will require two decks with
contrasting backs. For descriptive purposes we will call one redbacked, the other blue-backed.
A simple setup is necessary. Remove one spot card from the blue
pack, say the ten of spades, and place it at the face of the red pack.
EXOTICA 1 9 5
palm (see Volume I, pp. 130-133), stealing the signed selection from
the deck as you fan it. Yet everything looks as it should. The faceup selection is seen in the center of the fan, though this card is
actually the unsigned red-backed duplicate, substituting for the
stolen card.
Turn your left hand palm-down to expose the underside of the
fan, with the red back of the reversed card showing among the faces
of the cards. As attention is momentarily focused on the fan, adjust
the right hand's stolen card from master palm to rear palm. Then
turn the left hand palm-up again and set the fanned deck neatly on
the table, with the selection still visible. "We'll keep your signed check
safe in your checkbook, so that everyone can keep an eye on it."
With your right hand, pick up the face-up blue pack from the table
and set it, still face-up, into left-hand dealing position. "This second
deck is the swindler's checkbook." Bring the right hand over the pack
and, using the right fingertips, riffle the outer ends of the cards. In
this action, tilt the outer end of the deck upward slightly, angling
the face of the pack just beyond the audience's line of sight, and at
the same time add the rear palmed selection to the face of the pack.
Follow through by executing the tap replacement taught in Volume I
(pp. 129-130). The angle of the deck and the position of the right
hand successfully hide the face of the selection during these actions.
"It is easy to keep straight from yours, because he has bluebacked checks." After tapping the deck square on the table, replace
it, face-down, into left-hand dealing position and perform a casual
Hindu shuffle, shuffling off about half the pack and tossing the
balance on top. This centralizes the signed card.
"The swindler must first make out a check in his checkbook that
looks like your ten dollar check." While holding the blue-backed deck
face toward you, run through it until you reach the signed ten of
spades near center.
"He then reverses his bogus check in his checkbook, just as you
have." Openly reverse all the cards behind the selection, turning
them face outward; then take the signed card onto the reversed
group and openly turn all the cards in front of it face outward, leaving
the selection reversed in the middle of the spread, its index clearly
exposed, but the signature concealed. At this point, lower the hands,
allowing the audience to see the face of the reversed ten of spades
in the spread. Then quickly square the pack and fan it, once more
displaying the face-up card. Set the fanned pack several feet to the
left of the fanned red-backed deck.
"He then resorts to an illegal procedure that is as mysterious as
it is underhanded." Make a magical gesture above the two fanned
SHAKEDOWN
Effect: This is a wonderfully thought-out handling of that old
standard, The Card Through Handkerchief. Mr. Elmsley's treatment is extremely direct and contains elements that will perplex
those who know other methods. In effect, a card is peeked at in
the pack. The deck is immediately wrapped in the center of a
pocket handkerchief in an entirely convincing fashion. The bundle
is shaken, upon which the thought-of card slowly penetrates the
handkerchief, clearly emerging from the center of the pack. Yet,
when the deck is unwrapped, no slits or holes are found in the
handkerchief. All can be examined.
Method: The handkerchief fold used here is not new in principle,
but it is quite different from the original fold for Card Through Handkerchief (first published in 1895 by August Roterberg in New Era
Card Tricks, pp. 57-59). While the original fold has remained popular
with magicians over the years, there is another methoda superior
onethat is relatively little known. The earliest record of it seems
to be "L.W. Card Through Silk" by William Larsen, Sr. and T. Page
Wright (ref. Genii, Vol. 5, No. 1, Sept. 1940, p. 9). However, Larsen
and Wright state, "It is only in the detail of handling that this version
differs from others, but there is sufficient variation to justify us in
offering this description." This appears to suggest that the
fundamental method of folding the handkerchief is not original with
them, though it is conceivable that they might be referring to the
method from Roterberg, or Nate Leipzig's effect. Ten years after the
publication of the "L.W. Card Through Silk", another method for
attaining the same configuration of handkerchief and cards was
explained in Rufus Steele's booklet, Paul Rosini's Magical Gems (p.
27). The Elmsley handling about to be revealed differs considerably
from its predecessors.
In your right pocket have a man's linen handkerchief handy. If
you also install a concave, lengthwise bridge in your face-down deck,
you are ready to begin.
Release the left hand's corner and draw the handkerchief back
and over that hand while you take the deck into the right. But in
this action you also secretly steal the bottom card from the deck and
carry it below the handkerchief. Simply use the left fingers to buckle
the card away from the pack and retain it in the left hand. At the
same time, with your right hand, openly grasp the deck by its ends,
EXOTICA 1 9 9
forefinger at the front, thumb at the back, and carry the deck inward
along the line of the left forearm (Figure 121). Fully extend your left
forefinger and let the card drop onto the palm, while using the tips
of the left fingers to support the cloth above it. If this is neglected,
the palmed card may show through the fabric.
As you drape the handkerchief over the left palm,
the hand should rest just
behind center; that is, the
center of the handkerchief
lies nearer the left fingertips.
The inner corner of the
handkerchief should rest on
your left forearm, and the
ends of the palmed card
should be pointed toward
the hanging left and right
corners of the handkerchief
(Figure 122, with handkerchief made transparent).
As soon as the handkerchief is in place, set the deck onto the
covered left hand, directly over the palmed card. Lower the left hand
at the wrist, so that the palm angles downward at roughly a fortyfive degree slope, and the deck on the handkerchief is clearly
displayed to the audience. Curl the left fingers a bit as you do this,
to keep the cards from spilling or separating at the face-to-face juncture. Also extend the left thumb away from the palm, assuring a bit
of slack in the cloth when, in a moment, the left fingers bend inward
(Figure 123).
EXOTICA 2 0 1
Finish this action by running the right
fingers and thumb along the ends of the
deck to square them; then grasp the deck
by the ends while the left hand squares the
sides through the cloth. Release the right
hand's hold while regripping the pack in the
left hand, thumb extended along the upper
edge and the fingers curled completely
around the lower edge. Now turn the left
hand palm-down, letting the handkerchief
fall over the deck (Figure 127).
Move the left thumb onto the face of the
covered pack. The back of the deck should
be toward the audience. With your right
hand, straighten the folds of cloth by tugging the right, then the left corner of the
handkerchiefthose corners hanging off the ends of the deck.
Then draw these same corners forward and gather them on top
of the pack (Figure 128). This conceals the folds around the
trapped card at both ends.
With the right hand, grasp the gathered corners, holding them in
a fist below the deck (Figure 129). Then, with the left hand, give the
deck two turns, twisting the cloth tightly around it while trapping
the pack inside. As you do this, do not pull the cloth so taut that
the selection is forced from the top edge of the bundle.
Turn to your right as you extend the right hand and revolve it so
that the wrapped pack now hangs below it, back still toward the
audience. At this point the spectators should be. convinced that the
deck is securely trapped in the center of the handkerchief. The illusion
is perfect.
Shake the bundle gently to cause the selection to appear slowly
from the bottom edge of the pack (Figure 130). You can turn the right
hand a bit as you shake, allowing the audience to see that the card
is emerging from the center of the wrapped deck. Continue to shake
the bundle until roughly half the card is in view.
(Occasionally when shaking the card out of the wrapped deck, it
will start appearing very slowly; then, as the handkerchief loosens,
the card will fall completely out and onto the floor. This, regrettably, diminishes the effect. If, as you shake the deck, your right fingers
gather in the increasing slack in the handkerchief, this dropout
problem can be greatly reduced if not eliminated entirely.)
You have so far kept the back of the card toward the audience.
Ask the spectator to name the card he sighted in the center of the
deck. When he does so, turn the right hand to expose the face of
the penetrating card. Then, with the left hand, pull the card completely from the pack and display it.
Transfer the selection to the right fingers as you take the wrapped
pack into the left hand, fingers on the face, thumb on the back. The
side of the deck with the fold of cloth trapped in it should rest on
the base of the fingers. Shake the left hand, causing the handkerchief to fall open around the pack. Then let the pack settle face-down
onto the handkerchief-covered palm, holding it loosely in the cupped
left fingers. Tilt the hand down at the wrist, until the deck lies at a
forty-five degree angle, outer side downward and back toward the
audience. Then, with the right fingers, grasp the inner corner of the
EXOTICA 2 0 3
handkerchief and pull it smartly back over the left forearm, tugging
the bight of cloth out of the deck. The pack is left resting on the
middle of the handkerchief, and everything can be examined.
You cannot fully appreciate the economy of motion and the
extraordinary illusion of this trick without trying it with deck and
handkerchief. It is a wonderful effect that never fails to astonish. As
an added benefit, it will baffle those familiar with the original method
for Card Through Handkerchief, making it suitable for audiences of
varying sophistication.
Chapter Four:
Marsupial Favorites
POCKETPICK
Effect: The performer draws a cardfroma shuffled deck and perches
it, back outward and in full view, at the top of his breast pocket.
Someone now chooses any card in the pack, notes it and returns
it to the center of the deck. The deck is set down and the performer
directs everyone's attention to the card sitting prominently in his
breast pocket. He then shows its faceit is the very card just chosen
and buried in the pack!
Method: Explained in the barest terms, the card in the pocket is
switched for the chosen card, which has been stolen from the pack.
Arthur Leroy may have been the first to have suggested setting the
card in the mouth of the performer's breast pocket to effect a switch.
This ploy appeared in his "Self Control", marketed in 1933 (see
Encyclopedia of Card Tricks, Hugard revision, pp. 27-28). In
"Pocketpick" Mr. Elmsley uses an exquisitely refined handling of the
breast-pocket card switch to bring about an extremely direct version
of "the card that wasn't there" plot.
Begin by drawing a card at random from the face-down pack. Do
not expose the face of this card to the audience. However, as you
slip it partially into your outer left breast pocket, glimpse its face
and remember it. Cant the top end of the card to your right as you
position it in the mouth of the pocket, leaving as much of the card
in view as is possible.
Now gather the deck and fan it face-up as you ask someone to
remove any card he likes. If he takes the mate to the card you have
placed in your pocket, the effect immediately becomes one of precognition and nothing more in the way of instruction need be written.
Assuming, however, that the card chosen lies on the other side of
happenstance, you must do something to make the card in your
pocket more presentable.
Have him show his card to everyone in the group. Meanwhile, you
square the deck and turn it face-down. Then have the spectator
insert his selection face-down into the center of the pack. Apply a
The left hand now grasps the deck in the fork of the thumb and
carries it away from the right hand. In this action the right thumb
swings in a tight arc around the inner end of the deck to a position parallel with the forefinger. In doing so, it stretches across
the inner left corner of the angled card and bends the card
convexly, inward, against the palm. The left fingertips can aid in
the palming action by pressing upward on the back of the card
as the deck is drawn aside. The card now rests securely caught
by its ends between the thumb and the edge of the palm, in a
hybrid of the lateral Tenkai palm and the rear palm (Figure 132).
The angles that need guarding here are very like those of the rear
palm. Because the right hand is conveniently near your body, the
palmed card is well protected from view.
MARSUPIAL FAVORITES 2 0 9
MARSUPIAL FAVORITES 2 1 3
Several further details
concerning the switch
need to be mentioned:
Mr. Elmsley, when doing
a bottom deal, holds the
cards with the left forefinger at the outer right
corner of the packet. The
tip of the left second finger lightly buckles the
bottom card, breaking it
loose, then pushes it slightly to the right. At the same time, the
packet is brought to the right hand, the right fingers passing under
the left's, and the right thumb over the left thumb. The right forefinger contacts the face of the bottom card near the outer right
corner, moving into the gap between the left first and second fingers;
and the right fourth finger contacts the face of this card along the
inner end (Figure 137, deck made transparent). While the extraction
of the bottom card is done mainly by the right forefinger, the fourth
finger aids in the action. (The mechanics here somewhat resemble
those of Edward Mario's new bottom stud deal, from his Seconds,
Centers, Bottoms, pp. 21-22. Readers unfamiliar with bottom dealing
techniques are urged to consult that work for details.)
Mr. Elmsley finds the card is easier to extract in this manner, and
the difference in sound between top and bottom deals is reduced.
More importantly, this right-hand taking grip leads perfectly to the
next action:
As a seeming afterthought, say, "Do you mind if I look at the card
myself?" Openly take a peek at the face of the right hand's card by
tipping its inner end upward. The fourth finger, already at this end,
aids this action nicely and makes the mechanics of the switch all
the more deceptive. Perform your peek in an overtly private fashion, holding the card in close to your chest.
After glancing at the card, place it on top of the left hand's packet,
sidejogged exactly as it was moments before. "That's two witnesses.
I think one more.. .will you help?" Look at a spectator on your right,
then back at the card on the packet. Place the sidejogged card again
into the right hand, simulating the actions used for the bottom-deal
switch; this time, though, the right hand legitimately takes the top
card. In other words, you initially misdirect attention from the cards
and hands when you make the switch, then later focus attention on
them when the action is honest.
MARSUPIAL FAVORITES 2 1 5
side jacket pocket and bring the palmed ace of spades forth, clipped
between your first and second fingertips.
Just as the right hand is coming from its pocket, slip your left
hand into the left-side jacket pocket, while still holding the packet,
and perform the Vernon flourish count inside the pocket. That is,
thumb the top card of the packet to the right and nip it between the
first fingertip, beneath, and second fingertip, above. Then straighten
these two fingers, carrying the ace of diamonds away from the packet
while turning it face-up. (The action is exposed outside the pocket
in Figures 138 and 139.)
1
2 1 6 THE COLLECTED WORKS OF ALEX ELMSLEY
handling. Mr. Elmsley uses bottom deals, as they better suit his style
of movement when working under close-up conditions. Other
switches than those mentioned above also can be employed. The
details of handling are flexible; it is the entertaining structure that
is most to be admired in this fine effect.
MARSUPIAL FAVORITES 2 1 9
before. At the moment of his reply, when all attention is on him,
classic palm the five cards above the break.
If your actions and acting have been adequate, you are now in
an advantageous position. The spectators believe the card is gone
from the packet and is already in your pocket. Therefore, it only
remains for you to show that it is. Reach into the right pocket and
leave behind four of the palmed cards while drawing the fifth card,
that nearest the palm, from the pocket. Display it. It is the first
spectator's selection. Hand it to him.
Wave your right hand over the packet again and make a casting
motion toward the right pocket. Explain that another card has
passed. Reach into your pocket with an obviously empty right hand
and bring forth one of the cards there. Display it and hand it to the
first spectator.
Repeat this sequence of actions twice, causing two more cards
to pass to the pocket. At this point you false count the five cards
you hold as six, to prove that four have passed. The method of false
counting Mr. Elmsley employs is an age-old one; but he provides an
embellishment that improves the appearance of the action:
The packet is held face-down in the left hand, but is slid a bit farther forward than usual, so that the front end projects past the
forefinger. This finger lies beside the other left fingers at the right
side of the packet. The left thumb pushes the top card straight to
the right for the right hand to claim. The right hand does so, grasping the card at its right side, with thumb above and fingers beneath
(Figure 141). The card
^
f?
lies on the outer and
141
middle phalanges of
XvxP!7I
the right fingers, which
are curled somewhat in
under the face of the
h
\
card. The fingertips
\
should rest in single
file near the center of
1/
the cardthat is, they
//
\
are retracted about one
inch from the left edge.
The right hand swings roughly six inches to the right, carrying
the card from the packet as it is counted. The left thumb pushes
the second card to the right and the right hand returns to claim it,
taking it square under the first.
ft im
1' ($&&
The right hand swings again to the right with its two cards, while
the left thumb pushes the third card straight to the right. The right
MARSUPIAL FAVORITES 2 2 1
them fly there. It is a mean-spirited theory that I assure you is
completely false. My pocket is completely empty before the passage of each and every card." To prove this, place the right hand
into the pocket, quickly tuck the palmed cards into the upper
corner and pull the pocket inside out. In this fashion the pocket
is shown empty (through a dodge of Henry Hardin's that was first
described in 1907 [ref. The Jinx, No. 97, p. 596]), while at the
same time it is loaded. Let the right hand be seen empty and push
the pocket back into the trousers.
You now make three more cards pass from the packet to the
pocket. With the empty right hand, remove each of the three cards
as it is made to pass and hand it to the spectator. Show that only
two cards remain in your hands.
Wave the right hand over the remainder of the packet to make
another card pass. Reach into your pocket and come out empty
handed. Nothing has happened. Show some surprise at this failure.
"That's odd. It should have gone. Let me try the other card."
Wave your hand again over the packet and check the pocket.
Again nothing. Look puzzled. Then turn to the second and third
spectators. "What card did you take?... And what was yours?" Look
at the faces of the two cards in your hands. "Ah, just as I thought.
These are them. No wonder they wouldn't go." Turn the selections
face-up, display them and conclude.
Don't forget to collect the deck from the spectator before moving on.
By shifting the effect from one of magically transporting cards to
the pocket to one of locating the two selections, Mr. Elmsley has
neatly solved the problem of passing the final two cards. By this point
the passage of these cards would have become at best a situation
of challenge between performer and spectators. The climax would
be anticlimactic, as it is clearly foreseen by the audience. On the
other hand, the disclosure of the two selections comes as a surprise
and is therefore the stronger finish. As was noted in the beginning,
passing the last two cards is a difficult if not an impossible task
under close-up and surrounded conditions. This solution extracts
the performer from a tight spot without disappointment or theatrical
compromise.
January 21, 1950
DUPLICITOUS CARDS
TO POCKET
Effect: Here is another method Mr. Elmsley worked out for the
Cards to Pocket; this one dating from sometime in the early 1950s.
It is designed for less challenging performance conditions than those
that inspired the previous method. Here it is assumed that your
audience is more traditionally settled, with no one behind you.
The effect follows the standard: six cards, an ace through six,
travel invisibly, one by one, from the hand to an empty pocket.
Additionally, they do so in order (an embellishment first exercised
by Dr. Jacob Daley; ref. Stars of Magic, p. 101). The action is clean,
rapid and straightforward.
As was discussed in the preceding method, the final two cards
are always the most troublesome to vanish. Pay particular attention
here to Mr. Elmsley's solution to this problem. Even if you have
another handling for this effect with which you are satisfied, you may
quite possibly wish to adopt the concluding sequence offered below.
Method: One thing that is particularly pleasing about this method
is that you need to palm cards only once during the entire piece; and
the palm Mr. Elmsley uses is very nearly automatic. An easier
method is hard to imagine.
Eight cards are required: an ace through six of any suit, and a
duplicate of the five and the six. For best visibility, one of the black
suits is recommended. Set the packet in this order from top to face:
five-six-ace-two-three-four-five-six.
Hold the packet face-down in left-hand dealing grip, and procure
a fourth-finger break under the top three cards. Display the packet
as six cards, in ace to six sequence, as follows:
Insert the right fingers deeply into the break and grip the top three
cards near the inner end, right fingers extended across the face of
the triplet. Lift the three cards as one from the packet and turn the
face of the triple card directly toward the audience, showing it as
MARSUPIAL FAVORITES 2 2 3
an ace. Thumb over the next card of the packet, the two, and take
it onto the face of the triple card, fanned to your left. Then take each
of the remaining four cards similarly onto the face of the fan. The
ace through six are clearly displayed and their order is retained
(Figure 143). Call the name of each card as it is shown.
"... and a six at the front." Tap the face of the six with your right
fingers. Then, with the right hand, grasp the packet by its ends,
transferring the break to the right thumb, which should rest at the
upper right corner of the packet. The packet faces the right palm.
"Remember, an ace at the back..." Swing the right hand outward,
simultaneously turning it palm-up. This presents the back of the
packet to the audience.
" . . . and a six at the front." Reverse the right hand's action,
replacing the packet in the left hand. However, as the swing is made,
press the fingers and thumb inward against the ends of the packet,
MARSUPIAL FAVORITES 2 2 5
forcing it to bow toward the right palm (Figure 147). Then let the
six cards forward of the break snap off the right thumb and into the
palm (Figure 148).
Take the remaining two cards by their opposite sides, holding
them at the left fingertips, in the same position the packet occupied
moments before. Drop the right hand, with the six cards hidden in
classic palm, to a relaxed posture at waist level. Through the agency
of the duplicate six, now visible in the left hand, nothing seems to
have changed, and the action of the display has concealed that of
the palm.
Now say, "Just the six cards and my pocket." Here, glance down
at your pocket and notice that its lining is still out. With the right
hand, tuck it back in, without comment, leaving the palmed cards
behind. The secret actions of the trick are now ninety percent
completed; yet, to the audience, everything is still to happen.
With the right hand, turn the two
cards in the left hand face-down
there, using the same firmness of
action you would use for a packet
of six. Lay the cards parallel with
the left fingers, and bring the left
thumb down on them, trapping
their inner ends in the fork of the
thumb (Figure 149). Then raise the
left hand to your left, turning it
back outward, so that the cards are
MARSUPIAL FAVORITES 2 2 7
position. Because the cards have been concealed behind the hand
throughout the trick, their new absence will not be suspected.
Display the five and toss it aside. Snap the right fingers a last time
below the left hand. Then begin to make slow crumpling motions
with the left fingers, as if the last card were gradually vanishing
behind them. Turn the left palm outward, showing the last card gone
and conclude by producing the six, with a flourish, from your trousers pocket.
This is exactly how Mr. Elmsley performs the trick. He has always
found the drawing of the five from the pocket to be sufficient
misdirection for disposing of the left hand's cards. However, for those
who feel insecure with this, the misdirection can be augmented in
the following way:
Place your right hand into the pocket to bring forth the five.
Pretend, though, that you do not find it. Fumble around a bit in the
pocket, palming the five as you do so. Withdraw the hand and stare
at the pocket with an expression of disgust. Move your gaze slowly
down to your right knee; then reach down with the right hand and
produce the five from behind the knee. At this moment, pocket the
left hand's cards. The misdirection is irresistible. The trick is then
completed as explained above.
The construction of this handling is appealingly concise. The few
moves used are shrewdly masked by natural action and strong
misdirection; and the effect is as clear and direct as ever one could wish.
January 8, 1955
FLIGHT PLAN
Effect: The four aces are removed from the pack and the balance
of the cards are put away. The performer squeezes the packet of aces
and one immediately flies to his right-side coat pocket. With a clearly
empty hand, he draws the ace of clubs from the pocket and returns
it to the packet. The four aces are counted, then given another
squeeze. Instantly, the ace of hearts flies to the right-side coat
pocket. Again, with an empty hand, the ace is brought forth,
displayed and returned to the packet.
The performer now offers to explain how the aces are made to
travel. "When you're not looking, I make a magic pass between
the packet and my pocket." He squeezes the packet and brings
his hand away in a suspiciously cramped fashion, moving it to
the right coat pocket.
"That causes the ace of spades to fly to my left coat pocket." His
explanation proves to be only a teasing feint, as he reaches with the
empty left hand into his left-side coat pocket and brings out the third
ace. The four cards are counted once more, then squeezed. This
causes the last ace, the diamond, to pass to the right pocket.
Method: The handling for this packet cards-to-pocket presentation is prettily contrived. Every time an ace is made to pass, the
hand fetching it is seen empty before entering the pocket; and no
duplicate cards are used. In fact, if one wishes, the aces can all be
signed before they travel.
Begin by running through the deck and locating the aces. As you
come to each, openly shift it to the face of the pack. When you have
gathered all four, arrange them in a sequence familiar to you, set
in four-three-two-one order from the face. For example, if you choose
to use CHaSeD order (as we will for this description), the aces would
read diamond-spade-heart-club from face to back. Then shift the
foremost card to the back of the setup, rearranging the suits into
three-two-one-four order: from the face, spade-heart-club-diamond.
This arrangement can, of course, be done in one step. Here it has
MARSUPIAL FAVORITES 2 2 9
been broken into two purely for clarity. The ordering of the suits is
not strictly necessary, but it allows you to name each ace confidently
as it travels to the pocket.
As you arrange the aces, push over the first indifferent card
beneath them and catch a left fourth-finger break below it. When
the aces are in order, bring the right hand palm-down over the
deck and roughly square them. Immediately lift the five cards
above the break from the pack, apparently taking just the aces.
With the left thumb and fingers, revolve the balance of the pack
face-down, adjusting it into dealing grip. In doing this, it is an
easy task to push over the top card slightly and procure a fourthfinger break beneath it.
Since you have left the right hand's packet slightly unsquared,
you now have a reason to bring the packet over the deck, for you
must finish squaring the aces. Move the face-up packet directly over
the deck and run the left thumb and fingertips along the opposite
edges of the packet. In this squaring action, secretly pick up the top
card of the pack, taking it beneath the packet, but maintaining a
right thumb break between it and the cards above.
You will now plainly display the aces and, in the process, steal
one ace from the packet, employing an ATFUS handling. With the
left thumb, draw the uppermost ace, the spade, face-up and square
onto the face-down deck. Name it as you do this. Then, again with
the left thumb, draw the second ace, the heart, over the firstbut
at the same time load the face-down indifferent card over the first
ace as you draw the second onto the pack. Do this by extending the
left fourth finger to the right, under the right hand's packet, and with
its tip engage the inner right corner of the face-down card (Figure
151). Then, as the thumb pulls the second ace square onto the pack,
release the right thumb's pressure on the separated face-down card
and, with the left fourth finger, push it flush with the deck. As you
move the left hand smoothly
to the left with the pack, and
the remaining right-hand
cards slide from beneath the
second ace, press the left
fourth fingertip to the side of
the pack, catching a break
under the ace of hearts.
Continue the display without a pause, by drawing the
third ace onto the deck, and
laying the last aceactually a
MARSUPIAL FAVORITES 2 3 1
palming method is a two-handed variant of the one-handed spring
palm described on page 224-225.)
The palming action is rapid and invisible; yet it should be done
in a casual fashion while you look away from the hands and address
the audience. Almost immediately move the right hand to the rightside coat pocket and drop off the palmed aces as you remove some
object from the pocket that you have thoughtfully left there to provide
the right hand a reason for its action. The spectators should think
you are merely emptying the pocket in preparation for the trick. Set
the removed object aside.
Let's pause a moment to consider the current situation. Though
to the audience you have so far done nothing but remove the aces
from the pack and display them, in an admirably brief time you have
maneuvered three of the aces secretly to your coat pockets, and are
holding one ace and an indifferent card in your left hand. You are
already three steps ahead of your audience.
Bring the right hand palm-down over the left hand's packet and
squeeze the cards between your palms. "That makes the first ace,
the ace of clubs, leave the others and fly to my pocket." Lift the right
hand from the packet and perform a Stanyon-type false count,
counting the two cards you hold as three. That is, adjust the packet
to left-hand pinch grip and draw the top card into right-hand dealing
grip. (The idea of using a right-hand dealing grip for the Stanyon
count was first suggested in print by Edward Mario, ref. M-U-M, Vol.
49, No. 7, Dec. 1959, p. 290, though Mr. Elmsley learned this
handling in 1954 from his friend, Eric de la Mare, who had independently conceived the idea in England.) As the right hand returns
to the packet to take the second card, secretly slip the first card
underneath the packet and reclaim it with the left fingertips while
the right thumb draws the second card onto the right palm. In other
words, the two hands exchange their cards in the guise of a counting
action. Finish the count by taking the left hand's card onto that in
the right hand, counting it as three.
Transfer the packet to the left hand. Then, with an obviously
empty right hand, reach into your right-side coat pocket and bring
out the card nearest your body. This will the first ace of your memorized suit order. Display the ace of clubs and drop it face-down onto
the packet.
Squeeze the packet between the palms again. "That causes the
next ace, the ace of hearts, to fly to my pocket." Legitimately count
the cards in the packet, reversing their order as you simulate the
actions of the Stanyon count just used. Only three cards remain.
Retake the packet into the left hand and, with the empty right hand,
EN VOYAGE
Effect: The ace, two and three of any suit are openly removed from
the pack and laid on the table. The ace is placed into the center of
the pack, shown and pushed flush. Without a false move the
performer reaches into his right-front trousers pocket and withdraws
the ace. He lays it face-up onto the face-down pack and casually cuts
the cards, losing the card.
Next the two is taken from the table and inserted into the pack.
The hand goes to the right-front trousers pocket again, unmistakably empty, and comes forth with the two. This card is also cut
face-up into the deck.
Finally, the three is picked up and pushed into the pack. It, like
its fellows, instantly flies to the trousers pocket; and it too is then
buried face-up in the pack.
The performer points out that when the three cards disappeared from the deck, they traveled to the same trousers pocket.
"This time," he says, "they will each fly to a different pocket
Now!" He slaps the pack, then ribbon spreads it across the table.
The three reversed cards are no longer in the deck. The ace is
brought from the trousers pocket, the two from a coat pocket, and
the three from the inner breast pocket. In assessing this effect,
you should understand that the action is straightforward and that
no duplicate cards are in play. The three traveling cards can, in
fact, be signed by spectators at the start.
Method: Mr. Elmsley developed this masterly piece in the late
1950s and, when Dai Vernon visited England during that period to
work with Lewis Ganson on what was to become a series of classic
books, this was one of the tricks Mr. Elmsley showed him. Mr.
Vernon was so impressed by it, when he gave lessons in 1962 at the
Lou Tannen School of Magic in New York, this was one of the tricks
he taught. (Another was "Brainweave"; see pp. 338-345.) "En Voyage"
soon became an underground favorite in the States, but has never
been explained in print. It is not a trick easily mastered, but it is
MARSUPIAL FAVORITES 2 3 5
the same time turning them palms down. During this action, with
the left thumb pull the ace of clubs square with the face of the pack;
and with the right fingers simultaneously spread the double card,
allowing the backs of all three right-hand cards to be seen. (Figure
157 shows an exposed performer's view of the switch in progress).
This switch is imperceptible, even when performed in slow motion.
It should be done in a relaxed, unhurried manner.
Lay the spread of three cards face-down on the table to your near
right. Then adjust the face-down deck into left-hand dealing position and secretly transport the ace from the bottom to the top. This
can be done with a side slip and replacement, a reverse double
undercut or a brisk overhand shuffle.
With your right hand, reach out to the three-card spread and pick
up the top card. Those of the audience who have paid attention
should believe this to be the ace. Indeed, the ace will in a moment
be shown, confirming this assumption, and clarifying the situation
for the less attentive. As everyone's eyes are captured by the right
hand's action, with the left thumb push the top card of the deck
slightly to the right and get a fourth-finger break beneath it.
Lay the right hand's card (the two of clubs), face-down and square
on the pack. Then, using the initial action of Cliff Green's double
lift, push the top two cards as one forward on the deck for about
half their length. That is,
bring the right hand palmdown over the pack and
place the tip of the extended
forefinger on the back of the
top card. At the same time,
bring the tip of the right
thumb onto the inner edge of
the double card above the
break (Figure 158). The natural position of the thumb
MARSUPIAL FAVORITES 2 3 7
to mind. Mr. Elmsley uses a pinkie clip side steal, which is described
in Volume I of this work (see pp. 130-133). With the two cards palmed
in the right hand, grasp the pack from above while your left hand
undercuts the deck and completes the cut. (While this cut does
nothing, it is necessary to maintain consistency with actions used
later in the routine.)
Reach the right hand into your right-front trousers pocket and
bring out the ace of clubs (which lies farthest from the palm), leaving behind the second card (the two of clubs). Display the card, then
lay it face-up on the deck, catching a break beneath it. Cut the ace
to the center of the pack and retain the break.
With the right hand, turn the two (of
spades) and three (of clubs) face-down
on the table. Pick up the two. (This is
the safest procedure when working
surrounded. However, if there is no
one behind you or on the extreme side
angles, you can instead do this: Dig the
right fingertips under the front end of
the two and draw it forward from
beneath the three, simultaneously
lifting it to a vertical position, back
outward [Figure 162]. Then revolve it
face-down. The right fingers naturally
conceal the face of the card until it is
tipped from the audience's view.)
Place the two face-down on the deck. Then, with the right forefinger, push it forward for half its length, simulating the earlier
double-card handling used with the ace. With the right hand, grasp
the inner end of the deck, strip the top third from beneath the
outjogged two and slap it back on top. This maneuver leaves the
break beneath the ace undisturbed, yet closely resembles the earlier
cut, lending an appearance of conformity to your actions.
With the right hand, slowly and fairly push the protruding two
of spades into the pack, then cut the cards at the break, bringing
the ace to the bottom. Square the pack and execute a pull-down or
a double buckle to obtain a left fourth-finger break above the bottom
two cards. Then, with an obviously empty right hand, reach into the
trousers pocket and bring out the two of clubs.
Display it, lay it face-up on the deck and apparently cut it, in a
deliberate fashion, into the pack, performing a reverse double
undercut to bring the two bottom cards to the top. This places the
face-up ace over the two, and both are covered by a single face-down
MARSUPIAL FAVORITES 2 3 9
hand withdrawn to expose the action). This mildly cants the packet,
ariglejogging its outer right corner over the front of the deck. The jog
need be no more than an eighth of an inch.
With the tip of the right fourth finger, immediately contact this
corner of the packet and press downward, levering the three cards
up into the right palm (Figure 164).
The instant the palm is completed, use the right fingertips to push
the two into the pack, but angle it slightly to the left, causing its right
inner corner to project from the right edge of the pack. Contact this
corner with the tip of the left fourth finger and pull down on it, forming a break above the two as you push its corner flush.
With the right hand, square the ends of the pack; then, with the
left hand, undercut the cards below the break and complete the cut.
This brings the two of clubs to the top of the pack. Move the right
hand to the right-front trousers pocket and load the palmed cards
as you reach into the pocket. Once the hand is inside the pocket,
turn the three cards around. Then bring out the three of clubs (the
card now nearest the palm), leaving behind the ace and indifferent
card. When you do this, make a leftward body turn and focus all
attention on the card coming from the pocket. While everyone's eyes
are watching the right hand, thumb the top card of the pack, the
two of clubs, into the left-side coat pocket. The misdirection at this
moment is compelling.
Exhibit the three, then place it face-up on the deck and cut
about three-quarters of the pack from the bottom to the top. Turn
the deck face-up in the left hand as you say, "The three cards now
lie reversed and scattered throughout the deck." In support of this
statement, spread the first few cards until you reach the facedown three of clubs.
"These three cards traveled one by one to my trousers pocket
the same pocket each time." Illustrate your words by removing the
face-down card from the pack; then, without showing its face, slip
it briefly into the trousers pocket. During the moment your hand is
in the pocket, desert the three, slipping it behind the two cards
already there (placing it nearest the body), and grasp the indifferent
(outermost) card in its place. This pocket switching dodge is borrowed from Francis Carlyle's "Homing Card" in Stars of Magic (p. 63).
Bring the indifferent card from the pocket, back outward, as you
say, "Watch closely now, for this time all three cards will travel from
the deck, each to a different pocket." Indicate your left-side coat
pocket, breast pocket and right-front trousers pocket by quickly
tapping each with the indifferent card. Then insert it face-down into
the face-up pack and push it flush, executing the pinkie clip side
PROCESSIONAL
Effect: The aces are inserted at different locations in the pack
and left projecting from it. The performer pushes the first ace
flush, then produces it from his right-front trousers pocket. The
second ace is pushed into the pack and immediately flies to the
pocket. With increasing mystery, the same occurs with the third
ace and the fourth.
Method: Because this is an earlier incarnation of "En Voyage", I
hesitated to include. But each time I examined it, I found its merit
irresistible. Where one must admire the elegance of "En Voyage", in
this less ambitious construction using the four aces, one is
impressed by the economy of its cunning structure coupled with the
persuasiveness of the illusion created.
Begin by openly removing the four aces from the pack and place
them face-up on top. While holding the deck in left-hand dealing
grip, casually fan the aces, also fanning over the three face-down
cards directly beneath them. Then square the cards back onto the
deck, getting a left fourth-finger break under all seven. You now
perform the Braue addition, switching three of the aces for the
three indifferent cards. That is, the palm-down right hand grips
the seven cards above the break by the ends and the left hand
carries the deck to the left. At the same time, the left thumb draws
the uppermost ace onto the deck and the right hand uses its
packet to flip this ace face-down on top. The left thumb then
draws the next ace off the packet and it too is flipped over onto
the deck; as in its turn is the third. The right hand then sets the
remaining four cardswhich are thought by the audience to be
the final ace alonesquare on the pack.
Immediately push the face-up ace to the right, take it into the right
hand and turn it face-down. Insert this ace very near the bottom of
the pack, and leave it outjogged for about two-thirds of its length.
Take the next card from the top of the pack and, without exposing
its face, insert it about ten cards above the protruding ace, leaving
DALEY DOUBLE
Effect: One black ace, say the ace of clubs, is shown and placed
in the performer's pocket. The second black ace, the ace of spades,
is positioned face-up in the center of the face-down deck. The faceup ace of spades is pushed flush with the pack and the cards are
immediately fanned to reveal that the face-up ace has changed to
the ace of clubs, which was a moment ago in the performer's pocket.
The ace of spades is immediately brought from the pocket.
The performer offers to repeat the transposition in an even more
astonishing fashion: both aces will remain in sight at all times. He
perches the ace of spades, back out, in the top of his outer breast
pocket; and lays the ace of clubs face-down onto the table. With a
magical snap of his fingers he turns over the acesbut instead of
transposing, the two cards have transformed into red aces; and the
black aces are neatly produced, each from a different pocket.
Method: The first phase of this routine is founded on Dr. Jacob
Daley's "Reverse Transfer" (ref. Hugard's More Card Manipulations,
Series 3, pp. 35-37). Mr. Elmsley has modified the handling slightly
for economy of action, then appended the surprising second phase
in which the red aces unexpectedly take the places of the black, while
the black aces fly to the pockets. All this is succinctly accomplished
without the use of gimmicks or duplicates.
Begin with one red ace on top of the pack, the other at the bottom; and the two black aces directly under the top red ace, second
and third from the top. You do not wish the audience to know the
locations of the red aces, but these can be secretly positioned as you
openly search for the black aces and apparently move them to the
top of the pack.
While holding the deck face-down in left-hand dealing position,
perform a double turnover and display the first black ace. Perform
a second double turnover, revolving the ace face-down, and immediately remove the top card (a red ace). Ask the spectators to
remember the identity of the black ace and that it is in your right
MARSUPIAL FAVORITES 2 4 5
again, as you seem to have a fresh idea: "No, this time I'll leave
both cards in view." Taking care not to expose the face of the red
ace, set it in the top of your left outer breast pocket with most of
the card in view.
Close the fanned pack, which the left hand has held throughout
the previous actions, and hold it face-down in dealing grip. Bring
the right hand palm-down over the pack and cut at the face-up black
ace, lifting away all the cards above it. If there is a bridge in the
cards, this task is simplified. Otherwise, you can use the left thumb
to riffle down to the face-up ace.
Name the face-up black ace, focusing full attention on it, while
the right hand forms a thumb break above the bottom card of its
packet, in preparation for a tip-over change (see Volume I, pp. 7273, for a description of this maneuver, as well as an explanation of
the tip-over change). Then flip the black ace face-down on the left
hand's packet, secretly loading the red ace from the right hand's
portion onto it. Immediately thumb the top card of the left hand's
packet onto the table, and slip the right hand's cards under the left's.
At this point the audience believes that the card on the table and
that in your breast pocket are the black aces. In reality these are
red aces. One black ace now lies on top of the deck, the other in your
right pocket.
"Now, do you remember which black ace is on the table, and
which is in my pocket?" Pause a moment, to build some suspense.
Then dramatically reveal the two cards to be the red aces.
"As for the black aces, one has gone back to this pocket." Turn
to your left, presenting your right side to the audience; and, with
an obviously empty right hand, reach into the right trousers pocket
and bring out the first black ace. As all attention is on this action,
thumb the top card of the deck (the second black ace) into your leftside coat pocket. This load may seem bold, but the misdirection at
this point is very strong.
Turn to face the audience again, and set the right hand's black
ace face-up on the face-down deck while transferring the deck to the
right hand.
"And the other is over here." With an empty left hand, go to your
left pocket and produce the second black ace. Set it face-up onto
the deck, displaying it there with its mate, and conclude.
Note that Mr. Elmsley deliberately displays the black aces on the
deck, rather than dropping them onto the table. In doing so he subtly
distracts from the fact that the deck is also still in the hands. It is a
valuable psychological point that should not be overlooked, a last
bit of burnishing to a cleverly constructed mystery.
MARSUPIAL FAVORITES 2 4 7
back pattern needn't match, which leaves you free to use a borrowed
deck, should you wish. Since the deck is rid of the stranger card long
before the finish of the effect, no clue is left and the use of the extra
card is made completely practical.
Load the stranger card onto the bottom of the deck at the outset
of the trick. Turn the deck face toward you and spread through it
(without exposing the back of the stranger card, if it varies with the
pack in use). Look for the mate to the stranger, remove it from the
deck without letting its face be seen and ask someone nearby to
assist you.
"Will you hold your hands palms together, like this?" Get the
spectator to hold one hand palm-up and place the other hand palmdown over it. "Now, if you would, I wish you to hold this card between
your palms." Slip the card face-down between his hands. Placing the
card in this manner permits you to position it so that later it will be
convenient to slide other cards above and below it.
"That card represents the Hermit of Moon Mountain. Sometimes
he was called the Hidden Hermit; for, though people visited him from
time to time, they never saw his face. So will you take care that he
stays hidden?
Til tell you more about the hermit later. But first I must have three
cards chosen."
As you say this, take the deck face-down into left-hand dealing
position and give it a casual cut, moving the stranger card to the
center. Catch a left fourth-finger break below the card as the cut is
completed, in preparation for a riffle force. Approach a second person and ask her to call stop as you riffle your left thumb down the
corner of the pack. Stop as she instructs you and bring your right
hand palm-down over the deck. Apparently lift the block of cards
released by the thumb from the deck, but in reality let the thumb's
break silently close and simultaneously cut away all the cards above
the fourth finger's break.
Tip the face of the right hand's packet toward the spectator and
ask that she remember the card. This is of course the stranger card,
a duplicate of which lies between the first spectator's palms.
As you replace the upper portion on the lower, control the stranger
card to the bottom of the deck with either a pass, a Kelly-Ovette
bottom placement (see Volume I of this work, pp. 261-263; or Tarbell
Course in Magic, Vol. 3, pp. 184-187) or a side steal to the bottom
(Tarbell Course in Magic, Vol. 3, pp. 183-184).
Ask another person to take part by also choosing a card. Again
riffle your left thumb down the corner of the deck until he stops you.
This time the choice is fair, so make the most of it. Lift off the upper
MARSUPIAL FAVORITES 2 4 9
"Then it travels to visit the hermit." Immediately bring the
signed card from your pocket, back outward, letting it be thought
to be the selection just shown. Have the first spectator separate
his hands just enough for you to slip this card face-down beneath
the card already there.
The second selection is waiting on top of the deck for its
appearance. You may reveal it in any manner you wish. Mr. Elmsley
often palms it in his right hand, then produces it from his inside
breast pocket.
"And your card travels here
Then it too travels to visit the
hermit." Having produced the second selection, display the card and
again have the first spectator separate his hands for you to slip the
card between them. Place the card on top of the two already there.
The trick is now accomplished. However, the positions of the three
cards between the spectator's palms are not what he believes them
to be. A little time misdirection is necessary then, to help him forget
the positions of the selections. Our story provides just the thing.
"I must tell you more about the hermit. He lived in a cave on Moon
Mountain, and though he never left his cave, many people came to
him for advice. They were amazed, not just by his wisdom, but by
his knowledge of all that happened in the world.
"Of course, those who visited him could tell him about the world
outside Moon Mountain, but his knowledge went further than that.
Some thought that, though his body never left the cave, his spirit
wandered the world, listening and watching and learning.
"Now you and you have visited the hermit, in the form of your
cards." Here you address the two spectators whose cards have
been produced.
Ask the first spectator to separate his hands, turn up the top card
and give it to the spectator who chose the second card. Then have
him turn up the next card. It is the first selection. Ask that he hand
it to its owner.
Turn to the spectator who signed her card. "But you, miss, have
you ever visited the hermit? Or do you think his wandering spirit
might have visited you?"
The first spectator is still holding a card. That card is believed to
be the one given to him at the very beginning. Turn to him and say,
"For the first time, will you show us the face of the Hermit of Moon
Mountain."
When he turns it up it is seen to be the signed selection. As is
always the case with magic that occurs in a spectator's hands, the
reaction to this discovery is all one could desire.
June 28, 1952
ONLY CHILD
Effect: In the introductory comments to "Between Your Palms"
it was mentioned that Mr. Elmsley had, as have others, tried his
hand at constructing a method for this effect that did not require a
stranger card. Sometime in the early 1960s he devised the following
solution, and in 1965 he added the finishing touches to it. All things
considered, it is unlikely that a method using only an ordinary pack
can ever equal the original, which so brilliantly exploits the addition
a stranger card to the deck; but for those times when you are caught
without an extra cardand, I suppose, for the incurable purists as
wellthis alternative Elmsley method runs its forebear a close
second. The effect remains the same.
Method: No preparation is required. Remove any card from the
pack, without showing its face. Ask someone to hold one hand palmup and place the other hand palm-down over it. Slip the unknown
card face-down between her palms.
Now have someone else freely choose a card from the pack and
sign its face. While she is busy doing that, have two other spectators take cards as well. When the first card has been signed, have
all three selections returned to the pack and secretly bring them
together at an advantageous position for revelation. The revelations
used for the two unsigned cards can be any that you favor. However, they must be plotted to facilitate a switch of one unsigned
selection, once it is produced, for the signed card. Here is a simple,
practical example of such a structure:
Fan the face-down pack and have the three selections inserted
at different spots, managing the return of the signed card between
the two unsigned ones. Close the fan, with the three selections still
outjogged, and execute the D'Amico multiple shift, bringing them to
the bottom. Briefly:
Hold the deck in left-hand dealing grip, selections outjogged for
roughly an inch, and station the left forefinger at their outer end.
Tilt the front of the pack down with a bit of a snap, causing the block
MARSUPIAL FAVORITES 2 5 1
of cards above the upper selection to slide forward and even with
the outjogged cards. The forefinger acts as a stop for the sliding
block. With your palm-down right hand, grip the balance of the deck
by its inner corners and pull it toward you, Hindu-shuffle style, stripping out the selections and leaving them beneath the outjogged top
block. Then complete the cut (and the shift) by slapping the right
hand's packet square onto the left's. The three selections are now
together at the bottom of the deck. (For fuller details, see Mario's
Multiple Shift, p. 31.)
Follow this shift with a quick overhand shuffle, running the last
few cards singly to bring the selections to the top. This reverses their
order, but maintains the signed card between the other two selections. It is now second from the top.
Snap your fingers in a magical fashion over the deck and turn
up the top card, showing that you have made one of the unsigned
selections appear there. Turn the card face-down again on the pack.
(For consistency, the actions used to turn the top card up and then
down on the deck should simulate those used for a double turnover,
for this sleight will be used in a moment to display the second
selection.)
Remove the displayed selection from the pack as you ask, "Which
of you chose this card?" As you look at the three persons who made
selections, casually display the face of the card to them again. This
second display silently establishes the honesty of your actions
though they should not be under suspicionlulling the spectators
into acceptance of them; an acceptance that will be abused during
succeeding actions. Once the owner of the card has identified himself, slip it face-down between the first spectator's hands, below the
unknown card already there.
Snap your fingers a second time over the pack and execute a
double turnover, revealing the other unsigned selection on top.
Turning to the spectator who took this card, say, "This then must
have been your card." As you address him and await his confirmation, use these few moments of misdirection to turn the double card
face-down on the pack and remove the top card (the signed selection). Slip this card below the pair held by the spectator.
At this point the spectator is holding three cards. The top card is
unknown, the card placed there at the beginning of the trick. The
middle card is the first selection produced. And the bottom card is
the signed selection. The second unsigned selection rests on top of
the pack.
Look at the person who signed her card. "That leaves yours. It is
actually the easiest to find, as it has your name on it. Before I find
MARSUPIAL FAVORITES 2 5 3
The actions of this switch are
simple, direct and deceptive, as a
few trials before a mirror will verify.
Nevertheless, no attention is drawn
to them; they are done nonchalantly as you address the spectators.
The outward motivation for transferring the card to the deck is to
free the right hand for its next task.
If this casual attitude is convincing,
the audience will take for granted
the honesty of your actions. There
must be no sense that you are displaying the card on the deck. It is
merely in view.
Without a pause in your actions, move your right hand back
toward the cards held by the spectator as you say to the person who
chose the first unsigned selection, "And before that I found your
card." Grip the top card of the remaining two and slip it from between
the spectator's palms. Carry this card to the deck and, once there,
clip the jogged card under the right hand's card and separate both
from the pack. This completes the interrupted top change. Toss the
right hand's two cards face-up onto the table. These are the two
unsigned selections.
Through this subtle series of actions you have disposed of the
unknown card that was originally held by the spectator, and have
cunningly substituted the signed selection for it. All that remains
is to emphasize the idea that the first spectator is still holding the
card that was given her before any selections were made or signed.
Then have her turn up the card between her hands, showing it to
be the signed selection.
Of course, more impressive or showy means can be used to
produce the two unsigned cards but, as Mr. Elmsley observes, these
productions are incidental to the main effect: the appearance of the
signed card between the spectator's hands. Consequently, the
preceding productions should be kept swift and uncomplicated.
The construction of this strangerless method is to be admired for
its elegant simplicity and directness. The worth of the interrupted
top change also will be appreciated. Mr. Elmsley recalls inventing
this sleight while practicing the fadeaway card change from Expert
Card Technique (pp. 80-83). Indeed, the arcing, upward sweeping
actions of the hands used in the interrupted top change are exactly
those described by Hugard and Braue for the fadeaway card change.
This deceptive sleight should find ready applicability in many tricks,
extant and forthcoming.
INCOMMUNICADO
Effect: Four spectators each note a random card in the pack.
Then, in rapid succession, the performer names the first selection
and produces it from his pocket, names the second selection and
shows it face-up in the center of the deck, then names the third
selection and brings it from a card case that has sat untouched
throughout the trick.
One card remains to be found. The person who chose that card
indicates any of the three previous selections, which now lie on the
table. She then names her chosen card. The performer rubs the
indicated card on the table and it changes into the last selection.
Method: In structure this trick is closely related to "Between Your
Palms", and was developed during the same period in the early
1950s. It is another of Mr. Elmsley's methods that does not require
a duplicate card. Instead, a centuries-old swindle is brilliantly
exploited: a card that no one has chosen is passed off as one of the
four selections, and each of the spectators assumes this card belongs
to one of his companions. The construction of this trick is so
cunning, it may even deceive you the first time you read through its
explanation.
Only one small bit of preparation is necessary. When you remove
the deck from its case, secretly leave behind one card. This can be
any card, but you must know what it is. Close the case and set it to
one side on the table. You can now proceed with a trick or two that
is not affected by the absence of the card left in the case. When you
are ready to perform "Incommunicado", make sure that the facedown deck carries a convex bridge along its length.
Hold the deck face-down in left-hand dealing grip and ask someone in front of you to call stop as you riffle through the cards. Explain
that four cards will be selected in this way, from four different parts
of the pack. Suggest that he stop you somewhere in the upper portion
of the deck. Riffle your left thumb down the outer left corner of the
pack until you are told to stop. With your palm-down right hand,
MARSUPIAL FAVORITES 2 5 5
neatly lift away the packet above the break and display the card on
its face to the spectator, asking him to remember it. As you replace
the packet on the deck, execute the Kelly-Ovette bottom placement
(see Volume I, pp. 261-263), slipping the selection to the bottom.
Turn to another person in front and ask that she stop you a bit
deeper in the deck. Stop riffling where she commands, show her the
card at that position, and use the bottom placement to control it to
the face of the pack.
Turn now to someone on your far right and ask that he stop you
somewhere in the lower half of the pack. Show him the card he stops
you onbut this time do not execute the bottom placement. Instead,
simply hold a left fourth-finger break between the two packets. (Note
that the bottom placement is most vulnerable to exposure at the left,
and turning to your right presents that weak side to the audience.
Therefore, you use a spectator on your right at the one point in this
selection procedure when the bottom placement is not used.)
Explain that you need one more card chosen and turn to someone on your left. Ask that he stop you somewhere toward the bottom
of the deck. Riffle the cards off your thumb until told to stop. But
this time, instead of cutting honestly at the specified spot, you
execute a riffle force (p. 247), lifting away all the cards above the
fourth finger's break. Show the card at the face of the raised packet
to the fourth spectator and, as you replace the upper packet on the
lower, bring the chosen card to the face with the bottom placement.
(Two things here are worthy of note: first, the riffle force is extremely
deceptive in this context, as the audience has just seen you cut
honestly at random spots during the previous three selections; and
second, the bottom placement is done this last time only when the
angle is best suited to it.)
Four cards have now been chosen; but what your audience
doesn't know is that the third and fourth spectators have noted the
same card, so there are really only three selections for you to deal
with, and all three lie together, in order, at the bottom of the pack.
As you recap, mentioning that four cards have been chosen in four
parts of the deck, spread the pack casually between the hands and,
as you square it again into the left hand, form a left fourth-finger
break above the bottom three cards and reverse them with a half
pass (see Volume I, p. 70). Immediately bottom palm or gambler's
cop the lowermost of the reversed cards and follow through by performing a swing cut with the deck in the left hand. Complete the cut,
burying two of the reversed cards somewhere near center. This cut
is easily done with a card held out in the left hand. While this may
seem like quite a bit of work all at once, the half pass and bottom
MARSUPIAL FAVORITES 2 5 7
the narrow break and, at the outer end, sight the index of the
upper reversed card (Figure 168). If the gap isn't broad enough
to allow a clear glimpse of the index, the right fingers and thumb
can widen the break sufficiently for your purpose. Having
glimpsed the card, immediately apply pressure to close the gap
again, and slide the right fingers and thumb down the ends of the
deck to conclude their squaring actions. The right fingers conceal
the outer end of the packand thus the breakjust long enough
to sight the card, and there is no perceptible pause in the right
hand's squaring action as the glimpse is made. Conclude this
series of actions by lowering the deck face-down into left-hand
dealing position.
"The queen of clubs was also chosen." Thus naming the card
you have just sighted, snap your fingers dramatically over the
pack. "If I do this, she turns over in the deck." Spread the cards
neatly from left hand to right, stopping at the face-up selection
when it comes into view. Take care not to expose the second faceup card below the first.
With your right hand, carry away all the face-down cards above
the exposed selection and slip them square beneath the left hand's
packet. Then execute a double turnover, turning down the top two
cards as one, and immediately thumb off the top card, dropping
it with the previously produced selection on the table. This new
card is the second spectator's selection.
"The next card is the four of hearts, and it goes like this." The
card named here is the one you have left behind in the card case.
Riffle the deck toward the closed case. Then set it down and, with
obviously empty hands, pick up the case. Open it and produce
the card inside.
Set the case aside as you display the card. "So far I have found
your card, your card and your card. Right?" You indicate the first,
third and fourth spectators. They must agree, as they have all
seen their cards. What no one understands is that the persons
on your left and right have both chosen the same card; and that
the card just produced from the case belongs to no one, though
each thinks it is another's selection. You do not, of course, give
them time to discuss the matter, or to say anything at all, other
than "Yes." Through this ruse you have achieved a remarkably
clean card-to-case effect.
Toss the bogus selection face-down with the two cards on the
table, and spread out these three cards, positioning the second
card (the one that has been switched) in the center. Turn to the
second spectator and say, "Yours is the only one left to go. Point
Chapter Five.
Coinages
DEVALUATION
Effect: The performer drapes a handkerchief over one hand. In
the other he displays a half dollar and a Chinese coin. The half dollar
is laid in the center of the handkerchief and the hand is closed
around it. The Chinese coin is placed in the performer's pocket. Yet,
when the hand is opened, the Chinese coin is found in the handkerchief and the half dollar is brought from the pocket. The half
dollar is then returned to the pocket and left there.
The performer displays the Chinese coin, as it lies on the handkerchief. He raises one corner of the handkerchief briefly in front
of the coin and immediately lowers it. In this instant, the Chinese
coin changes to a pile of half dollars! The hands are otherwise
empty. The Chinese coin is shown to have returned to the warm
security of the pocket.
Method: This is Mr. Elmsley's routining for Ken Allen's Chinatown
Half. The Chinatown Half coin bears two contradictory faces: on one
side is an American half dollar, on the other a Chinese coin (or replica). It is much like a copper-silver coin gimmick, but the hole in
the center of the Chinese coin makes the old double-face ruse seem
impossible. A small square of
white cloth or paper, mounted in
the hole on the Chinese side of the
gimmick (Figure 169), creates a
"white art" illusion when the coin
is laid on a white handkerchief. It
appears as if the handkerchief can
be seen through the hole in the
coin. These gimmicked coins are
available from magic dealers in
several sizes: quarter, half or silver dollar. The half dollar version
is assumed in this description, but
any of the coins can be used.
COINAGES 2 6 3
Focus attention once more on the Chinese coin, which lies on the
inner phalanges of the draped left fingers. With your right first and
second fingers, clip the forward corner of the handkerchief and
slowly raise it, bringing it up and toward you to obscure the Chinese
coin momentarily from the audience's view (Figure 170). Then lower
the corner, letting the coin be seen once more. Again raise the corner
of the handkerchief, but this time do so quickly. Simultaneously,
bend in the left fingers just enough to flip the gimmick over on the
handkerchief, turning the silver side up. At the same time, release
the palmed stack of halves from the right fingers, letting these coins
fall loudly onto the reversed gimmick (Figure 171). Instantly lower
the right hand and its corner, permitting the audience to see the pile
of half dollars in the center of the handkerchief. If these actions are
properly synchronized, and the right hand's rise and drop are kept
to a minimum, a visual illusion is created of the Chinese coin
instantly changing to a pile of silver halves.
Let the right hand be seen empty. Then reach into your pocket
and bring out the ungimmicked Chinese coin. Drop it onto the halves
and conclude.
Don't let the simplicity of method put you off. This is a striking
piece of visual coin magic and it deserves your keenest attention.
September 21, 1957
REVALUATION
(A Reminiscence)
Effect: At the time he published "Devaluation", Mr. Elmsley was
also performing an innovative Okito-box routine, in which he incorporated many of the ideas employed in his Chinatown-half effect.
Sadly, with this routine we encounter a piece of magic that has been
largely lostbut by those who saw it, not forgotten. It was structured in three phases:
The Okito box is opened and shown to contain five coins: four
large British pennies and a Chinese coin of matching size. The four
pennies are replaced in the box, which is then capped. The Chinese
coin is wrapped in a handkerchief, from which it quickly vanishes.
It is found on top of the pennies in the closed box. This comprises
the first phase.
For the second phase all five coins are wrapped in the handkerchief, leaving the box empty. Its lid is put on itthen, one by one
the four pennies are caused to pass magically from the handkerchief
to the box.
The final phase starts with the four pennies freshly arrived in
the box and the Chinese coin left in the handkerchief. Suddenly
these coins transpose: the Chinese coin visibly transforms into
the four pennies, and when the box is opened the Chinese coin
is found inside.
Method: Mr. Elmsley recorded this Okito-box routine once only,
in a letter to Edward Mario. In return for previous favors, he gave
Mr. Mario permission to use the routine in any way he saw fit. No
other copy of the description was made. Mr. Mario in turn presented
the letter to Jay Marshall, who planned to market a line of Elmsley
creations through Magic, Inc. More than thirty years have passed,
and the Elmsley Okito-box routine has never been released. The only
record of itother than scant memories of those who saw Mr.
Elmsley perform itis probably lost somewhere in the overwhelming
COINAGES 2 6 5
Marshall archives. Mr. Elmsley no longer recollects the details, but
at my urging he has recalled the general structure of the routine.
A magnetic lid for the Okito box and a steel-shimmed shell coin
augmented the mystery. Mr. Elmsley was among the first to construct and use a magnetic Okito box, preceding Frank Thompson
and Sam Schwartz in the U.S. He recalls, though, that the idea was
not original with him. In the 1950s a few magicians in England and
Europe were discussing the idea and experimenting with it.
Thin, powerful magnets were not readily obtained in the 1950s,
so Mr. Elmsley took a flat alnico magnet from a set of novelty Kissing Scottie Dogs and ground it down by hand on an oilstone to a
suitable size. "I think," he recollects, "I took more off my fingertips
than off the magnet, but eventually it was small enough." This he
concealed inside a small silver grasshopper, which he cemented to
the lid of his Okito box. The silver insect made the box a charming
prop, and suggested a novel presentation. The work, though, was
far from finished.
To make a steel-shimmed shell coin he glued half a razor blade
inside an English penny shell. But he found that the magnet,
mounted to the box lid, was not strong enough to pick up the shell;
so he then ground down the lid, making it thinner at the place where
the magnet rested, until he had a magnetic lid and shell that worked.
He found he also had to make his own "Chinese" coins. These he
fashioned out of brass tokens from an amusement arcade, filing
them smooth, then beating them with a hammer "to produce
mysterious looking markings". One of these brass coins was made
into a Chinatown gimmick, it being joined to a filed-down English
penny. He also filed the edges of the other brass coin and one of the
normal pennies until they fit the shell closely but didn't jam.
Fortunately, today these or similar coins can be bought readymade in magic shops, and an Okito box with a magnetic lid can also
be had, or a standard one modified with much less work than was
necessary for the construction of Mr. Elmsley's original.
In addition to the magnetic box (which should be capable of holding five coins), the shimmed shell (not an expanded shell, for this
must fit properly into the Okito box), Chinatown penny, matching
Chinese coin and the reduced penny, you will need two normal British pennies and a pocket handkerchief.
One can now only conjecture about the Elmsley handling for this
routine. I will suggest a possible route for the first phase, though it
is unlikely to bare much resemblance to the original. It is offered
only to spark the reader's own creativity.
First Phase
Set the filled box on the table and bring out the handkerchief.
Open it and spread it across the open left palm, letting the hands
be seen otherwise empty. Then, with the right hand, remove the lid
from the box and set it aside. Let the spectators see that the box is
filled with coins. Then pick it up and invert it over the left hand,
dumping the coins onto the center of the handkerchief. Let them
spread; you particularly want to get the Chinatown coin off the top
of the stack and onto the handkerchief, so that its masked center
hole is properly camouflaged. This done, you can cleanly the display
the coins as four pennies and a Chinese coin. The penny second from
the bottom of the stack is actually the shell, which hides the normal
Chinese coin.
Set the box bottom on the table, then pick up the top penny and
drop it into the box. Do the same with the second penny. Pick up
the third and fourth pennies together but spread, so that two coins
are clearly seen, and drop them into the box. Thus the shelled coin
is on top, with the reduced penny below it. Set the lid onto the box.
Now, with your right hand, pick up the Chinatown gimmick from
the handkerchief as you comment on the Chinese coin. Display it
briefly, covering the hole with a fingertip; then seemingly replace it
in the handkerchief, closing your left fingers over it. Actually,
however, you do a pass, stealing away the coin in the right hand.
The Chinese coin is now made to fly from the handkerchief to the
closed box. All that you need do is reveal the vanish of the coin from
the handkerchief, then lift the lid from the box. The magnet in the
lid will have picked up the shell, leaving the normal Chinese coin
exposed on top of the stack.
Set the lid on the table, taking care neither to expose the shell
nor to dislodge it. Let the handkerchief drop onto the table. Then,
with your left hand, pick up the box of coins and empty it onto the
right hand, letting the palmed Chinatown coin, penny-side up, blend
in with the rest.
Second Phase
Place the right hand's coins onto the table, keeping track of the
positions of the Chinatown gimmick and the reduced penny. While
COINAGES 2 6 7
the left hand retains the empty box bottom, use your right hand
to pick up the lid and place in on the box. Then set the box onto
the table, secretly dislodging the shell so that it falls to the bottom of the box. Using the shell in this way places you in a
one-ahead situation.
Mr. Elmsley can't, at this point, remember the sequence he used
for transporting the four pennies one by one from the handkerchief
to the box. Given the items in playa magnetic shell, a penny to fit
it, and the Okito boxa number of avenues are open, the shell
making possible some very impressive appearances and vanishes.
For now that is all that can be said. The reader is left to work out a
pleasing sequence for himself.
Third Phase
About the final transposition of the Chinese coin and the pennies,
between the box and the handkerchief, all Mr. Elmsley recalls is that
the sequence employed the same principles explained in "Devaluation". Using the box, rather than the pocket, to contain the pennies
required, in his words, "some rather complicated Okito-box handling". The pennies were secretly extracted from the box through a
turnover maneuver, and the ungimmicked Chinese coin was loaded
in, perhaps disguised by the shell. The pennies were palmed in the
right hand while the left hand displayed the Chinatown gimmick,
Chinese side showing, on the handkerchief. Then, using the moves
described in "Devaluation", the Chinatown coin was secretly turned
penny-side up and the palmed pennies were dropped onto it, creating as striking instant change. It would then be only a matter of
revealing the Chinese coin in the box.
Sensing the potential impact of this routine, and knowing Mr.
Elmsley's talent for elegant directness, the loss of handling details
and presentation is most disappointing. It is hoped that one day the
this routine in full, as written for Edward Mario roughly thirty-five
years ago, may eventually surface; or that Mr. Elmsley may be
coerced into reconstructing it. But for now, this patchy description,
drawn from Mr. Elmsley's memory, provides a basic framework on
which the interested reader can hang his own construction. It is a
puzzle worth your efforts. Fortunately, another Elmsley coin-box
routine has been preserved in full
BOSTON TWO-STEP
Effect: A small brass box, just large enough to contain a stack
of half dollars, is brought out and the lid removed. Five half dollars
and a penny fill the box. The performer removes the penny and caps
the box. The penny is dropped into a handkerchief, from which it
vanishes. When the box is opened, the penny is found again resting
on top of the halves.
The lid is replaced on the box. The performer then invisibly draws
the five half dollars from the box and causes them to appear in the
handkerchief. Immediately afterward the penny too is produced from
the handkerchief. When the box is opened, as should be expected,
it is found completely empty.
Method: Needed is a Boston coin box
that is, the Okito box variant (possibly
invented by Walter B. Gibson) that has a
bottom recessed to take a single coin
and enough half dollars to fill the box.
Some boxes take four halves, some five or
six. Also required are two American
pennies, an extra half dollar and a handkerchief. With a bit of wax, fix the extra
half dollar into the recess of the box, and
stick one of the pennies onto the half dollar. The penny should be
affixed somewhat off center, to give the impression that it rests loose
on top (Figure 172).
Place the other half dollars into the box, filling it, and lay the
second penny on top. Then set the lid on the box. Carry the handkerchief in your left jacket or trousers pocket.
Phase One
Begin by bringing out the box. Hold it in your left hand and, with
your right hand, place the lid onto the table. Next remove the penny
COINAGES 2 6 9
from the box, display it and lay it beside the lid. Dump the half
dollars from the box into the right hand, taking care to conceal the
bottom of the box. Then count the halves back into the box and pick
up the lid.
As you replace the lid on the box, secretly turn the box over. There
are several turnover techniques that can be used here, and the
reader likely has a favorite. If not, a study of Bobo's New Modern
Coin Magic or Mohammed Bey's Okito Coin Box Routines will provide
a selection. The method that Mr. Elmsley favors is this:
The box rests at the base of the left fingers. Display the lid mouthup on the fingers of the palm-up right hand, with the thumb inside
the lid. Bring the right hand back, toward the box on the left hand,
and simultaneously turn your right palm toward you, so that the
lid lies behind the fingers and cannot be seen by the audience. In
this motion, grip the opposite edges of the lid between the right first
and fourth fingers, as if you were front palming a coin. This permits
your right thumb to move away from the lid, which it does to contact
the near edge of the box (Figure 173).
As the right hand continues to move inward, the right thumb tips
the box forward and over, inverting it onto the inner phalanges of
the left fingers (Figure 174). The right fingers conceal the turnover
of the box from the audience. Complete the turnover action by
lowering the lid onto the bottom of the inverted box, then move the
right hand away.
Whatever the turnover method employed, finish with the capped
box resting on the inner phalanges of the left second and third
fingers.
"For the first part of the trick, I shall use the penny and a handkerchief." With these words, lift the box from the left fingers, leaving
Phase Two
"The second part of the trick is more difficult. I shall extract the
half dollars from the box and pass them into the handkerchief." Lay
the lid momentarily on the table, freeing the right hand to grasp the
handkerchief at one corner. Give the handkerchief a brisk shake,
while turning the left hand to standard finger-palm position to conceal the palmed half dollars. Then drape the handkerchief once more
COINAGES 2 7 1
over the left hand, resuming the previous position (Figure 175). While
this shaking of the handkerchief is not strictly necessary, it does
emphasize the emptiness of the handkerchief and is recommended.
With the right hand, place the lid onto the inverted base of the
box and leave it on the table. Make a motion with the right fingers
of plucking the coins invisibly from the box and tossing them toward
the handkerchief. Then bring the right hand over the covered left
hand and grip the half dollars through the cloth (Figure 176). Turn
the right hand smartly palm-up, flipping the handkerchief over and
letting it fall open over the right hand. At the same time, fan the stack
of halves between the right thumb and fingers as the coins come into
view in the center of the handkerchief (Figure 177). This is Jack
Chanin's TV surprise production.
Drop the half dollars dramatically into the left hand and deposit
them on the table.
"While I'm at it, I'll extract the penny as well." With the left hand,
pretend to draw the penny from the box on the table and throw it
toward the draped right hand. Then produce the penny from the
center of the handkerchief, using the Chanin production; that is,
with the left fingers and thumb, grip the penny through the cloth
and flip the handkerchief over, letting it fall away from the penny
and over the left hand.
With the right hand, take the penny from the center of the handkerchief and place it on the table. Then pick up the box and let the
bottom fall from the lid, for a distance of three to four inches, onto
the handkerchief and left hand. The weight of the box bottom and
the coins affixed to it will turn the bottom right-side up as it falls.
Gravity may be aided by the tip of the right second finger: with this
Phase One
Take the regular card in the left hand and the gimmick in the
right. Hold both hands palms-up, fingers pointed upward, with the
cards displayed vertically, backs toward the audience. The gimmicked card is gripped at the edge with the thread, near its middle,
and the coin is permitted to dangle behind the screen of the right
fingers (Figure 181). Hold the left hand's card in a similar grip.
COINAGES 2 7 5
Now, using the tips of
the thumb and first two
fingers of each hand, rotate
the cards, displaying faces
and backs of both. Keep
the right second, third and
fourth fingers together to
conceal the coin behind
them as you turn the card.
Slip the left hand's card
in front of the gimmick in
the right hand (i.e., the
gimmicked card is situated
nearest your body) and
lower both cards onto the
right hand and over the
coin (Figure 182). Simultaneously open the right
hand flat to receive the
cards. The gimmicked card
should be on top.
With your left hand,
reach into your pocket and
bring out the duplicate
coin. Display it and set it
on the table. Then take the
cards, with the coin hidden below them, into the left handthumb
on top, fingers beneathand lay them in front of you on the table.
You should, by the way, perform this on a tablecloth or a close-up
mat, to prevent the coin from "talking". The side of the gimmicked
card to which the hair is attached must be on the right.
With your right hand, pick up the duplicate coin and execute a
pass, apparently placing it into your left hand. Any convincing pass
will do. Since the coin is small, Mr. Elmsley suggests the pinch vanish as a good choice (see Bobo's New Modern Coin Magic, p. 32).
Make a crumpling action with the left fingers over the cards and,
while all attention is directed there, retract the right hand to the edge
of the table and lap the hidden coin.
Using just the fingertips of the hands, neatly flip the two cards
over to the right, exposing the coin beneath (Figure 183). This vanish
and reproduction of the coin constitute the first phase of the routine.
In the second phase the coin will be caused to travel invisibly from
one card to the other.
Phase Two
Flip the two cards leftward
and over the coin again.
Then, with the left hand,
grasp them by their extreme
left cornerssecond fingertip at the outer corner,
thumb at the innerand
raise them about a quarter of
an inch from the table. With
the right hand, grip the inner
right corner of the upper
(gimmicked) card (Figure
184) and carry it eight inches
to the right as you say, "Suppose we only cover the coin
with one card." The hair of
course drags the coin along,
hidden below the gimmicked
card. (Here the cloth surface
is important. Without one,
the coin would be heard as it
moves across the table.)
Drop the right hand's card onto the table without paying it any
attention. Your focus remains on the left-hand card. Your attitude
is one of nonchalance, as you set aside the second card.
Slowly lower the left hand's card onto the table and apparently
onto the coin. Make a magical gesture over this card. Then rub the
card in small circles on the table, as if rubbing away the coin. Flip
the card over, showing the coin is gone. Use this card to flip the
gimmicked card over, to the right, exposing the coin beneath it.
Phase Three
We now come to the final phase of the routine, the penetration of
the coin through the table. To prepare for this, we indulge in a bit
of by-play. You still hold the normal card by its left side in your left
hand, thumb above, fingers below. Lower this card over the coin,
but do not release it.
With the right fingertips, flip the gimmicked card sidewise and
leftward, onto the left hand's card (Figure 185). Immediately slide
COINAGES 2 7 7
the left hand, with its card, eight inches to the left, acting as if you
were rather clumsily stealing the coin beneath it. "Once more we
separate the cards. Now, where do you think the coin is?"
If you have played your part convincingly, the spectators will
strongly suspect the left-hand card. Before they can openly commit
themselves to this error, raise that card and show the coin is not
there.
"Oh no! I did that to see if you were watching. But you are quite
right in thinking the coin isn't here." As you say this you show that
the coin has vanished from beneath both cards:
Transfer the left hand's card to the right hand, taking it between
the thumb and forefinger by its right inner corner. Immediately place
the tip of the left forefinger at the left edge of the tabled gimmick,
bracing it, as you slip the right hand's card under the right edge of
the gimmick and scoop up both card and coin (Figure 186). The hair
makes the scooping of the coin onto the card almost automatic.
Without hesitation, with the right hand pinch the inner right corners of both cards and raise their right sides until the cards are
vertical and their undersides are exposed to the audience (Figure
187). The edge of the gimmick to which the hair is attached should
COINAGES 2 7 9
of the exposed coin, and the normal card is now in your right hand.
Through this maneuver the coin is apparently produced from
beneath the tabled card.
If you experiment with this gimmick, other disarming moves can
be discovered. For additional ideas, see Al Spackman's "Merely a
Beer Matter" in The Gen (Vol. 22, No. 6, October 1966, pp. 160-161)
or Ganson's Art of Close-up Magic, Volume One (pp. 290-292).
May 1953
MILLING A COIN
Effect: The performer shows two large copper coins (perhaps
old English pennies) and places a dime between them. He then
rubs the two large coins together, and within a few seconds silver
dust begins to trickle from between them. When the stream of
silver stops, the two coins are separated to show the dime gone
apparently ground to dust.
Method: Mr. Elmsley created this charming novelty to take
advantage of a coin gimmick devised by a friend, Jack Delvin.
Large English pennies and a sixpence were originally used.
American magicians may wish to translate this into U.S. coinage,
like half dollars and dimes. However, it is suggested that large
copper coins be retained, as their contrast with the silver dust
enhances the visual effect.
^ _ _ _ _ _ _ _ _ _ _
The secret is a special shell coin. A
recess large enough to hold a dime is
made in one of the copper coins. This
recess is machined off center, near one
edge of the coin, as shown in Figure 188.
To prepare for the milling effect, fill
the recess in the gimmick with silver glitter (available from craft and hobby
shops). Set an unprepared second copper coin over the gimmick, trapping the glitter in the cavity. Carry
these two coins in a clip to keep them together in your pocket until
needed. Slip them out of the clip as you bring them from the pocket.
Hold the copper coins with the unprepared one uppermost,
grasping them between the thumb and fingertips near the hollowed
edge of the gimmick. You can spread the coins a fair distance without
exposing the recess. This allows you to display them in a reasonably
casual fashion (Figure 189). Do so. Then introduce a dime and slip
it cleanly between the two copper coins at their outer edges; that is,
opposite the area of the recess.
COINAGES 2 8 1
Transfer the coins from hand to hand,
turning them over in the process, and
gripping the coins by the edge opposite
the recess. Hold them between the
thumb and fingertips and slowly begin
to rub them together. Turning the coins
over has spilled the glitter from the
recess, and the rubbing causes a silver
trickle to issue from between the coins.
That same rubbing motion works the
dime gradually forward and into the
empty recess of the gimmick. When most
of the glitter has been produced, and the
dime is safely in the hollow, you can
show that the two copper coins lie perfectly flat against one another.
Separate the coins by sliding the gimmick off the honest coin,
retaining the dime in the recess with a thumb or fingertip. Now
casually display both sides of the copper coins, concealing the dime
and recess with the fingers. Then put them away.
July 8, 1972
SUCKER SILVER.
Effect: The performer explains a magical secret. But first he
places a half dollar into his hand and works it through the tunnel
of the closed fingers. When it emerges from the curled fourth finger
it has become a large British penny (Figure 190).
The hand is opened to show it contains only the copper coin. "Of
course, to do this you need a half dollar." Such a coin is removed
from a pocket and placed into the hand. The hand is closed and the
copper coin is slipped back into the fist. Then the silver coin is
worked through the fist and into view. The performer cautions his
students of several errors that can give away the trick. First, "You
must not open your hand, or people will see the half dollar." He
opens his hand to illustrate
the blunder, but only the
copper coin is there. The
half dollar has vanished.
"Also, you mustn't let the
half dollar appear from the
bottom of the hand before
the penny has been pushed
in." He closes his hand
again, with the penny visible in the curl of the forefinger. With a squeeze of
the closed fingers, the half
dollar appears from the
opposite side of the fist
(Figure 191).
He opens his hand and
shows the two coins. The
hand is closed once more
and the penny is pushed
into the fist and out of
COINAGES 2 8 3
sight. "Another thing to watch is that the coins don't clink together."
He shakes his hand, causing the coins to rattle. "Once you have
pushed the penny into your fist and made the half dollar appear from
the other side, you take it and put it away." He removes the half
dollar from the hand and pockets it.
"But there is the problem of what to do with the penny. I think
the best answer is to change it into a half dollar." He opens his hand
to show that he has done just that. A second half dollar is revealed
and the penny has vanished.
The coins used are ordinary and all sides are seen throughout
the trick.
Method: Needed are two half dollars and a copper coin of like size.
The old British pennies are fine for the purpose. Place all three coins
in the right-front trousers pocket, positioning them so that you can
locate the penny without looking.
Phase One
When ready to begin, reach into the pocket and thumb palm the
copper coin. Grasp one of the silver coins at the fingertips and bring
the hand from the pocket. Briefly show the half dollar and drop it
onto the palm-up left hand, positioning it at the base of the forefinger. Move the left hand from left to right, displaying the coin.
"If you take a half dollar and place it into the left hand..." At this
point the left hand should be held directly in front of you, with the
right hand nearby. Bring the right hand over the left and, with the
right thumb and forefinger, pick up the half dollar. As you do this,
let the thumb-palmed penny
drop onto the inner phalanges
of the left third and fourth
fingers (Figure 192). The hands
are perfectly positioned to
permit this, and the action of
picking up the half dollar
naturally facilitates the release
of the penny.
While the right hand is still
over the left, begin to close the
left fingers loosely, finger palming the penny, and turn the
hand palm-down. Then let the
penny fall from finger palm onto
COINAGES 2 8 5
"To do that, besides the penny you need a half dollar." As you say
this, open the left hand, showing it empty. This should surprise the
spectators, who expect to see the half dollar there. Reach into your
right pocket and remove the second half dollar, holding it at the fingertips. Retain the original half dollar in finger palm as you do this.
Phase Two
Show the half dollar and apparently place it into the left hand.
Actually, retain it in the right hand by slipping it into thumb palm.
This is a standard coin vanish:
As the right hand brings the coin into contact with the left palm,
the left fingers bend upward, forming a screen. Behind this cover,
the right forefinger rides the coin smoothly up the length of the right
thumb, until it can be clipped in thumb palm. Then the forefinger
straightens again and withdraws from the left hand as the left fingers
continue to close.
Turn the left fist back upward and, with the right hand, pick up
the penny from the table. Insert the penny into the curl of the left
forefinger and leave it protruding there. "Of course, you must not
open the hand, or people will see the half dollar." Turn the left hand
over and open it, showing that it holds only the penny. The half dollar
has vanished.
With the right hand, pick up the penny from the left palm, loading
the thumb-palmed half dollar onto the left fingers at the same time.
This loading maneuver is identical to that explained in the first phase
of the trick (refer to Figure 192). Turn the left hand palm-down,
forming a fist.
Replace the penny in the curl of the left forefinger, leaving it partly
exposed. "Also, you mustn't let the half dollar appear from the
bottom of the hand before the penny has been pushed in." Wiggle
the left fingers, maneuvering the half dollar leftward until it can be
seen in the curl of the fourth finger (Figure 191 again).
Turn the left hand over and open it.to display the two coins. As
you do this, with the left thumb push the penny onto the left palm.
Also, support the half dollar with the right thumb and forefinger, so
that it does not fall when the left fingers open. Shift the silver coin
onto the inner phalanges of the left second and third fingers.
Pause a moment, to let the situation register in the minds of the
spectators. Then do a utility pass; that is, simultaneously turn the
left hand palm-down and the right hand palm-up under it, letting
Phase Three
"Once the audience realizes that you have two coins, you might
as well quit." Close the palm-down left hand into a fist and insert
the right hand's half dollar into the curl of the left fourth finger. Then
set the penny into the curl of the left forefinger. Thus you have
returned to the pose in Figure 191.
"Before pushing out the half dollar, you must push in the penny."
Using the right forefinger, apparently push the penny into the left
fist. However, actually rotate the coin around the left thumb and
steal it away with the right thumb, as was done in the first phase
(Figures 193 and 194).
"Another thing to watch is that the coins don't clink together."
Shake the left fist, letting the finger-palmed half dollar strike the
partly visible one.
"Once you have pushed the penny into your fist and made the
half dollar appear from the other side, you take it and put it away."
Turn the left fist over and remove the protruding half dollar. Briefly
show this coin at the right fingertips, then put it away in the trousers pocket, leaving the palmed penny behind as well.
"That still leaves the problem of what to do with the penny. I think
the best answer is to change it into a half dollar." Slowly open the
left hand and reveal the half dollar there. End of another expose.
The title of this trick, by the way, contains a reference that may
be obscure to many readers. It is a play on "Sucker Silk", a title
popular in the 1950s for the color-changing silk effect with sucker
explanation.
February 1959
COINAGES 2 8 9
Simultaneously take the
stack from back palm, gripping it by its edges between
the left thumb and middle
phalanx of the forefinger
(Figure 199). While the stack
is held horizontally, it is perfectly concealed by the left
fingers and by the openly
held coin.
Gesture with the right
hand, letting it be seen
empty. Then return it, palmup, to the left hand and
adjust the position of the
visible coin there. Under this
pretext, a coin is loaded into
the right hand. Relax the left
thumb and forefinger a bit,
letting the bottom coin of the
stack fall into right-hand
finger palm (Figure 200).
Move the right hand away
from the left, gaze out into
space, as if trying to spot the
next coin; then, after a few
moments' delay, reach out
with the right hand and produce the coin by pushing it
to the fingertips.
Grasping the new coin between the right thumb and
forefinger, in the same manner the last coin was held
(Figure 196 again), carry it
to the left hand and place it
between the left first and
second fingers, positioned
broadside to the audience.
At the same time, bring the
curled right fingers under
the stack and drop the next
coin into them (Figure 201).
COINAGES 2 9 1
finger palm and the eighth coin back palmed in the right hand.
Proceed with the four-coin production, manipulating the seven coins
in the same fashion as that described for the smaller stack. At the
end of the production you will have a stack of four coins still hidden
in left-hand edge grip.
Let the right hand be seen empty. Then bring it back to the left,
overtly to adjust the visible coins there. During this action the edgegripped stack is stolen into the right hand. Mr. Elmsley's rule of not
covering the coins must be broken this
one time. As the right hand, back
toward the audience, adjusts the coin
between the left thumb and forefinger,
the right fingers momentarily obscure
the coin from sight. Reach with the
right thumb under and behind the
vertical coin, until the thumbtip can
contact the inner edge of the stack.
Push up on that edge, pivoting the
stack to a vertical or near vertical
position between the left thumb and
forefinger. Then stretch the right
thumb around the stack and grip it by
its opposite edges in Frikell-style
thumb palm; that is, in the crook of the
first phalanx and thenar (Figure 204).
With the stack secured in this new position, turn to your right.
During this turn, move the right hand away from the left, curl its
fingers into the palm, and back palm the stack of four coins. The
Frikell thumb palm positions the coins nicely for transfer to back
palm, as a trial will prove.
Exhibit the front of the right hand. Then reach out and produce
the whole stack, holding it squared and broadside to the audience,
so that it appears to be a single coin. Maneuver the stack, without
exposing its nature, to a vertical position between the right thumb
and forefinger. Then perform the roll-down flourish, multiplying the
one coin to four. This leaves you with both hands filled, coins
between all ten digits: an extremely striking and skillful pose.
To appreciate the effectiveness of this production, you must try
it several times before a mirror. There seems to be nowhere the coins
can be hiddenyet they keep appearing, seemingly from thin air.
July 12, 1952
Chapter Six:
Faro Tapestries
INDULGENCES
Deck Preparation for Faro Shuffles
While talking one day with Harry Riser, the topic of this book
arose, and he related to me a fascinating Elmsley anecdote. One
evening in 1959, when Mr. Elmsley was in the States for his first
lecture tour, he and Mr. Riser met for dinner and, of course, to
discuss magic. Mr. Riser asked if he had any tips on improving the
accuracy of the faro weave. At this Mr. Elmsley just smiled and
offered him his deck. Immediately comprehending the meaning
behind the gesture, Mr. Riser gave the deck a faro shuffle. He was
astonished when he felt the cards "practically weave themselves."
What was the secret? Mr. Elmsley explained that he prepared the
cards to weave more easily by sanding their corners to a rounded
or wedge shape.
At the first opportunity I asked Mr. Elmsley about this, and he
confirmed that he did sand the corners of his decks to prepare them
for faroing. He did so because the edges and quality of British cards
demanded this for dependable faro work. The edges are roughly cut
at the factory and impede an even weave. To make matters worse,
the center layer of pasteboard in British cards is softer and tends
to compress and split when the cards are woven. Consequently, tiny
troughs form along the corners, and these hinder the weave, as Figure 205 makes clear. Mr. Elmsley sands the corners of each new
deck to remove the roughness and to contour the edges slightly. The
rounded edges of the cards slip neatly by one another, aiding in
creating a perfect weave (Figure 206). The sanding is quickly and
easily done:
205
206
Tap the end of your deck perfectly square on the table and bevel
it evenly in either direction, swaying the cards along one diagonal.
Then run a piece of fine sandpaper or emery board over the upper
edge of the beveled corner (Figure 207) until the corner is smooth.
Now reverse the direction of the bevel (Figure 208) and sand the
opposite side of this corner. Treat all four corners in the same way.
Light sanding will both smooth the edges and round them slightly.
Playing cards in the United States have, in the past, been of better
quality than British cards, and this preparation of the corners failed
to improve the weaving of the cards as dramatically. However, with
the quality of U.S. cards becoming increasingly undependable, this
tip may be more valuable now than it was in the past. (Jerry Andrus,
when he was a boy, also sanded the corners of his cards to facilitate
the faro weave. In 1973 he passed on the idea in his book, Kurious
Kards [pp. 9-10]. Mr. Andrus says that many years later he
discovered that this tip was known to a very few other cardmen, who
kept the secret very close.)
FARO TAPESTRIES 2 9 7
Mr. Elmsley mentioned one further preparation that he believes
to be helpful to all faro shufflers, no matter what quality of cards
they use. He finds that a light application of fanning powder to the
corners of the cards makes weaving surer and easier. Those who
regularly perform faro tricks will want to experiment with these two
simple preparations.
FARO TAPESTRIES 2 9 9
card too deep. Straddleweave the lower portion
into the upper, so that
two cards from the upper
portion lie below the bottom card of the lower
portion, and one card
from the upper portion
lies above the top card of
the lower portion (Figure
211). Square the interlaced packets into each
other, then run one card
from the bottom of the deck to the top. A reverse double undercut
also can be used to transfer this card. The arrangement of the deck
is now identical to that created by a perfect in-weave.
In-weave Correctionlower portion contains twenty-seven
cards, upper portion contains twenty-five: You have cut one card
^^^^^_^^^^^^^^^^^^^^^^^_^
shallow. Straddle-weave
the upper portion into the
lower, placing one card
from the lower portion
below the bottom card of
the upper portion, and
two cards from the lower
portion above the top card
of the upper portion (Figure 212). Square the
cards together and run
the top card to the bottom; or transfer it there
with a double undercut.
Using Mr. Elmsley's concept ofcenter ofgravity, remembering these
two corrections can also be simplified. When making an in-weave, the
center of gravity of the lower packet must lie above that of the upper
packet Thus, if the lower portion is short one card, it is straddlewoven into the upper portion with one card from the upper portion
going above it, and two going below; and if the lower portion is one
card greater, the upper portion is straddle-woven into it, placing two
cards from the lower portion above the upper portion.
It also should be noted that, if the purpose of the weave is simply to bring together cards that originally rest twenty-six apart in
the deck, unless the cards of interest lie at the top or bottom of the
FARO TAPESTRIES 3 0 1
Hugard and Braue gave one practical answer to this problem. In
Expert Card Technique (pp. 397-398) they suggested that the card
be noted or placed into position as another trick was performed, one
with a procedure that accommodated this ulterior motive.
The most common solution to this problem, as practiced by faro
shufflers, is the faro check, a procedure originally suggested by Mr.
Elmsley in the November 1956 issue of Pentagram (Vol. 11, No. 2,
p. 12). That is, the deck is split at center and the corners interlaced
to assure that the cut is accurate. During the weave, the bottom card
of the top half is clearly visible to the performer, who memorizes it.
Seeing that the cut is correct, he then pretends that he has changed
his mind and he abandons the shuffle. He strips the halves apart
and replaces the top half on the bottom half. The card twenty-sixth
from the top is now known. Sometimes a false overhand shuffle is
done; one that retains the known card in position. This shuffle helps
to allay any suspicions the faro check might have aroused.
For those with uncommon confidence in the accuracy of their faro
cut, the weave-check can be eliminated and the card at twenty-sixth
position glimpsed as the deck is held on edge and split narrowly at
center, as if beginning a cut for a faro shuffle. Most practitioners,
however, will view this sort of bravado as foolhardy.
In the mid-1950s Mr. Elmsley employed yet another method for
positioning a known card at twenty-sixth position from the top, one
that used the faro shuffle in a subtler manner. While this idea has,
over the years, occurred to others, it is far less known and practiced
than its merit warrants. The idea is simply to note a card in an easily
identified position in the deck, then to shuffle it to the twenty-sixth
place. Here are two practical approaches:
1) While the deck is fanned or spread face-up, secretly note the
card seventh from the top. This can be done quickly. Then
gather the pack and give it an out-faro, followed by an in-faro.
The card noted is now twenty-sixth from the top. (If, instead,
you do an in-faro, then an out-faro, the card is delivered to
twenty-seventh from the top, which is useful for such tricks
as "Shadowed" [Volume I, pp. 337-339].)
2) Glimpse the bottom card of the pack and casually overhand
shuffle thirteen cards below it. To avoid an overly long run of
single cards, first run six from the top and throw the balance
onto them; then run seven more cards and throw the balance
on top. Next do one out-faro. The glimpsed card is now twentysixth from the top. (To deliver the bottom card to
twenty-seventh from the top, run twelve cards below it and do
one in-faro.)
FARO TAPESTRIES 3 0 3
first published. After this study we will turn to less theory-ridden
discussions and some exceptional magic based on the faro shuffle
and the principles detailed in this treatise.
This article is for mathematicians only. The many excellent tricks
using the weave shuffle depend, with few exceptions, on the simplest
of its properties. I am going to deal with some of the more
complicated and lesser known properties, most of which are useless
to the magician, who is practical only, and I am writing primarily
for those with an interest in mathematics quite apart from their
interest in magic.
i =
2n
or n l = 2n0 - P
where P is the number of cards in the pack.
What makes this result important is that it is true even if to get
n 0 or n t we count round the ends of the pack; i.e., from the reference card to the bottom card and then straight on from the top. This
can be seen simply by doing an odd-weave. You will see that one
card goes outside either the original bottom or the original top card
and thus comes between them if we are counting round the ends of
the pack. The top and bottom cards can thus be considered neighboring cards and treated in exactly the same way as any other
neighboring cards. The pack as a whole can be thought of as an
endless belt, and it is of no importance what particular cards happen to be at top or bottom.
It follows that if an odd pack will come to a definite order after
a certain number of weaves, it will come to that order even if the
pack is cut between successive weaves. For example, by discarding one card from a pack of fifty-two, we get a pack that will return
to the same order after eight shuffles, despite repeated cutting
between shuffles.
FARO TAPESTRIES 3 0 5
In a similar way we can show that an even pack in-shuffled is
equivalent to an odd pack of one more card.
For example, we know that a pack of fifty-two cards out-shuffled
returns to the same order after eight weaves. Hence, the equivalent
odd pack of fifty-one returns to the same order after eight shuffles.
A pack of fifty-one is also the equivalent odd pack to a pack of fifty,
in-shuffled. Hence a pack of fifty cards will return to the same order
after eight in-shuffles.
xs
s
P
s
This means that 2 - 1 must be divisible by P. We can see from
equation (3) that this makes Xs integral for all values of n0, so it is
a possible solution of the equation.
Thus, an odd pack of P cards returns to the same order after S
shuffles if 2 s - 1 is divisible by P. An even pack, in- or out-shuffled,
will return to the same order in the same number of shuffles as the
equivalent odd pack.
In a similar way to the above, by substituting for equation (2) nR
= P - n0, we can show that an odd pack of P cards will reverse its
order after R shuffles if 2R + 1 is divisible by P. An even pack reverses
in the same number of shuffles as the equivalent odd pack. If,
FARO TAPESTRIES 3 0 7
1011
ion
110111
1011
10001111
ion
100111111
ion
liiiiiini
There are ten T s in the final sum, so eleven cards return to the
same order after ten shuffles. Note that we get the same result from
the last section, since eleven is a prime.
To find out how many shuffles are necessary for the cards to
reverse their order, we write P down each time with its final T under
the ' 1 ' excluding the final T farthest to the right in the sum, or
expression of P above, until we get a sum in the form of 1000 - - 001. The necessary number of shuffles is one more than the number
of '0's. It is advisable to solve for S before trying for R, for although
there is always a solution for S, there is not always one for R. When
there is, of course, S = 2R.
For example, with eleven cards as before,
1011
1011
100001
There are four '0's, so eleven cards reverse their order in five
shuffles.
Stack Transformations
Suppose, in an odd pack of P cards, we have a set of cards stacked
"a" apart, counting downward through the pack. As we shuffle, the
separation of the cards in the stack becomes successively 2a, 4a,
8a and so on. Suppose, after x shuffles, the separation of the cards
in the stack (which is 2xa) is less than P but greater than half P. If
we now count in the opposite direction; i.e., upward through the
pack, the separation of the cards in the stack is P - 2xa. This may
give an interesting transformation of one stack to another. At each
transformation the order of the cards in the stack reverses.
With an even pack, the calculations are made as for the equivalent odd pack.
For example, fifty-two cards out-shuffled are equivalent to an odd
pack of fifty-one. Therefore, when a full pack is given successive outshuffles, a stack of cards seven apart within it will move farther apart
in this pattern: 7, 14, 28 or 51 - 28 = 23, 46 or 51 - 46 = 5.
FARO TAPESTRIES 3 0 9
The suits have been so arranged that, apart from the twos, after
two shuffles the position previously occupied by any card will be
occupied by a card of the same value, but one suit advanced in the
rotation clubs-hearts-spades-diamonds. The twos will always be in
the same positions.
It will be seen that the cards fall into three groups of sixteen,
separated by the twos. The suit order in each group of sixteen is the
same. If each group of sixteen is divided into four sets of four, each
set contains four cards of different suits. The suit orders in the
second and third sets are respectively the reverse of the orders in
the first and fourth sets.
The card values fall into four classes, each comprising three
values. The division of the values among the classes is, of course,
arbitrary, but in the stack given above the classes are 3-7-J, 4-8-Q,
5-9-K and 6-10-A. The values in any one class are always found at
the same positions in the groups of sixteen.
It hardly needs saying that you can obtain other restacking stacks
from this stack by interchanging cards of one value for cards of
another. [Edward Mario published some ideas on Mr. Elmsley's
restacking pack. These can be found in Mr. Mario's Faro Controlled
Miracles, pp. 18-19; and again in Alton Sharpe's Expert Card
Mysteries, pp. 175-178. S.M.]
FARO TAPESTRIES 3 1 1
Binary Translocations
While investigating the effect of combined in- and out-shuffles, I
fell into the practice of abbreviating them as T and 'O*. This led me
to the discovery of a fortunate coincidence, for I noticed that my
sequences of Ts and 'O's could be read as T s and 'O's; and these
could be manipulated with binary arithmetic to yield useful instructions for shuffle sequences. Here are several applications I've derived
from this principle.
1) To bring the top card of the pack to any position, subtract one
from the desired position, express the result as a binary number and
use it as instructions for a series of in- and out-shuffles.
Example: If you wish to move the top card to a position fifteenth
from the top, first subtract 1 from 15, getting 14. Write 14 in binary
notation: 1110. Interpreting the T s for Ts and the 'O's for 'O's,
perform three in-shuffles followed by one out-shuffle. The card
originally on top is now fifteenth from the top. This is the shortest
possible number of shuffles that will perform the desired
translocation. This method of generating shuffle sequences holds for
decks of any size, odd or even.
2) In a pack of 2X cards, to bring a card at a known position to
the top, subtract one from its position, express the remainder as a
binary number, add zeros in front of it if necessary to make it a
number of x figures, and use the result as a pattern for shuffling. If
the result ends in one or more zeros, these can be ignored, since an
out-shuffle retains the top card. [In addition, as Ravelli pointed out
in Ibidem, No. 14 (p. 7), the final in-shuffle need only be correct for
the first cards of the packets. Indeed, a simple cut at center, rather
than a shuffle, can be made and completed at this point. S.M.]
Example: In a pack of 32 cards (32 = 25; therefore x = 5), to bring
the fifteenth card to the top:
15 - 1 = 14 = 1110 in binary.
x = 5, so we add one '0' to the front of the binary number to bring
it to five figures: OHIO. Since we can ignore the final zero we get
0111. Therefore, one out-shuffle, followed by three in-shuffles brings
the fifteenth card to the top.
3) If you have an edge-marked card in a pack of 2X cards, it can
be brought to the top in x or fewer shuffles, by always in-shuffling
when the marked card is in the bottom half and out-shuffling when
it is in the top half.
I have so far been unable to discover a comparatively simple way
of bringing a card to the top of a deck that is not a power of 2; e.g.,
52. The only method I have found is much too complicated for
Double Control
Here is an interesting, though uninspired, magical application
of the rule last explained. It uses a thirty-two card deck. You might
reduce a fifty-two card deck to thirty-two by first performing a
trick that ends with a four-hand poker deal. Push the four hands
aside at the finish and continue with the balance of the pack.
Have a card chosen and noted. When it is returned, use your
nail to scratch or nick it secretly on one long edge. Hand the deck
to the spectator for shuffling. When he has finished, have him note
the position at which his card now lies from the top.
Take the pack from him and ask a second spectator to
remember the top card. Then hold the pack with the marked edge
of the card nearest you and perform five faro shuffles. In-weave
whenever the edge-marked card is in the lower half of the pack;
and out-weave whenever it is in the upper half. When you have
finished shuffling, ask for the name of the chosen card. Turn over
the top card of the pack: it is the selection. Turn the card facedown again and ask for the number at which the card rested
before you shuffled. Count down to that number and turn up the
card there. It will be the card remembered by the second
spectator, which was on top before the shuffles.
[For a variant on this idea, see "Elmsley Revisited" in Swinford's
More Faro Fantasy, p. 63. S.M.]
September 1958
PENELOPE'S PRINCIPLE
When, in 1957, Mr. Elmsley published his series of articles on
faro shuffle principles and their mathematics, in his closing lines
he mentioned having reserved one principle in particular for his
private use. This was obviously a tool that he valued highly. Over
the years it was passed quietly from hand to hand through the inner
circles of cardmen, and as was inevitable, tricks based on this
ingenious principle began to appear in printsometimes with credit
given to its inventor, but more often not. Mr. Elmsley did not formally
release Penelope's principle, for that was its name, until 1988, over
thirty years after its formulation. Penelope was the daughter of
Icarius and the fabulously faithful wife of Odysseus, who, during
Odysseus' twenty-year absence, wove and at night unwove a
tapestry, at the completion of which she had vowed to make a choice
from importuning suitors. Mr. Elmsley's unending tapestry is the
woven deck.
The principle is this: Assume you have a particular cardsay the
ace of spadesat a position twenty-sixth from the top of the pack.
If a spectator then cuts a small packet from the bottom of the deck
and you follow this with a perfect out-faro of the remaining cards,
the ace of spades will now be at a position from the top equal to the
number of cards cut away by the spectator.
Some further explanation is in order. The faro weave must be
started from the bottoms of the packets for the principle to work
consistently. Those who weave from the top down will find that, when
an odd number of cards is cut away, the target card will not be
positioned by the shuffle as desired. But if the weave is started at
the bottoms of the packets, the principle is entirely dependable. This
holds whether the upper portion contains one less card than the
lower, or one more. (In the latter case the weave will end with the
top two cards of the upper portion left unwoven.)
Those who weave downward may wish to turn the above process
topsy-turvy. The target card in this case is located twenty-seventh
PENNY WISE
Effect: The performer runs through a shuffled deck and indicates
to an elected confidant a random card that he feels will be a good
prospect for a prediction. The spectator is asked to write the name
of this card down, without revealing it to the group.
The performer gives the pack a further shuffle and has another
person take a group of cards from the center of the pack. The
removed packet is counted while the performer turns away. However
many cards the packet contains, that number is used to arrive at a
random card in the deck. Cards are fairly counted from the top of
the deck and the card at the random number is noted by the spectator. When this person announces the card he thought of, the first
spectator shows the others the card she wrote down at the beginning. It is the identical one.
Method: A full pack of fifty-two is shuffled, by one of the audience if you like. You then ask a spectator to collaborate with you in
making a prediction. Give her a slip of paper and a pen. Then run
through the pack, with the faces visible only to you and her. As you
spread the cards, secretly count until you arrive at the fourteenth
from the face. Stop on this and indicate it to the spectator. "This card
looks promising. Will you remember it for me? Perhaps you had
better write it down, but don't let the rest see."
While she does this, square the deck and give it one out-faro
shuffle. This transports the card to a position twenty-sixth from the
top. Place the pack face-down on your left hand and approach a
second person. "I want you to choose a number at random by cutting a packet of cards from the middle of the deck." With your right
hand, cut off slightly more than half the cards from the top of the
pack. This portion must contain the predicted card. Hold out the
lower portion and let the spectator take as many as he likes. When
he has cut off his packet you, with an air of utter fairness, drop the
right hand's cards back onto the left's.
PREDICTION BY PROXY
Effect: The effect is similar to that of "Penny Wise". However, in
this version an audience member makes her prediction without the
prompting of the performer.
Someone is asked merely to think of any card in a standard pack,
barring the joker. A shuffled deck is then run through, faces toward
the spectator, for her to remove the card she has mentally chosen.
She lets no one see this card. This, the performer tells her, will be
proof of her prediction.
The deck is shuffled again, while the first spectator points to
someone else in the group. That person is asked to choose a card
at random from the deck. This selection is turned up so that all can
see what it is. The first helper is then asked to show everyone her
prediction. The two cards turn out to be perfect mates.
Method: This spectator-assisted prediction is made possible by
the combination of a cyclic stack with a faro shuffle. The deck must
be arranged so that the cards of each mate-pair are exactly twentysix apart. That is, if one red five is on top of the deck, the other red
five is twenty-seventh from the top; if a black king is second from
the top, the second black king is twenty-eighth, and so on. Any of
the standard cyclic stacks, like the Eight Kings arrangement or the
Si Stebbins system, fit this requirement. Or you can divide the deck
in half, with one card of each mate in each portion. Then shuffle one
half, and arrange the other half to match the random order of the
shuffled cards. This gives you a subtle sequence that only the most
painstaking examination could detect. However, the more patterned
sequences are just as serviceable here, as no chance will be given
for the order to be studied.
Begin by asking someone in the group to play the role of a psychic. She is to think of any card in a deck of fifty-two (no joker) that
comes to her mind. As this is arranged, you may casually false
shuffle the pack or simply give it a series of straight cuts, preserving the cyclic order of the cards.
TUPPENCE
Effect: The deck is shuffled by two spectators. Each then cuts
off a packet and counts the cards removed to establish a random
number. The deck is reassembled and the performer displays the
faces of a number of cards, while counting them aloud. The two
spectators watch the cards as they are shown, and remember the
cards that fall on their selected numbers.
The performer does not himself look at the cards as they are
shown; nor does he at any other time during the procedure. Yet he
divines the identities of each person's mental selectionwithout
knowing the chosen numbers, without asking a question.
Method: Here Penelope's principle is applied to the plot of
"Brownwaves III" (pp. 64-66). The result is a clever positioning of
two cards for a subtle force. The first requirement is that you be able
to cut the deck precisely and unhesitatingly at center. Therefore, a
break must be formed below the twenty-sixth card of the pack. There
are several ways this may be done. You can use a faro check to
ascertain the accuracy of your split (see p. 301), then hold a break
as the packets are placed together again. Or you can perform another
trick that, within its procedure, allows you to count twenty-six cards
(for a good example, see Expert Card Technique, pp. 397-399).
Ask two spectators to assist you. One should be at your left, the
other at your right. "I want you both to help me; so will you each
shuffle some of the cards?" Cut the cards at the break and hand each
spectator half the pack. When they have finished mixing them, take
back one half in each hand. During the trick you will secretly glimpse
the faces of two cards; however, throughout the handling strive to
give the impression that the faces are never visible to you.
"Now I want you each to cut off some cards. But to assure that
you have different numbers, you should cut something less than half
your packet." This is addressed to the spectator on your left. "And
you should cut off more than half of yours." This, to the helper on
your right. It is as you deliver these instructions that you obtain your
FARO TAPESTRIES 3 2 1
by its ends from above. Use your right thumb to retain the break as
you swing cut the top portion of the packet to the left, taking it into
the left hand (Figure 216). Then transfer the thumb's break to the
left fourth finger.
Addressing the spectator on your left, say, "Will you drop your
cards back in the middle of the deck?" Cut your packet at the break
and hold out the bottom portion for the spectator to return her
packet. Drop your top portion onto this, but let it fall rather askew.
This nonchalant action creates a step at which you can form a break
above the spectator's cards as you square the packet. (See Hugard
and Braue's Royal Road to Card Magic, pp. 195-196, and Andrus'
Andrus Deals You In, pp. 77-80, for subtler variations on this
concept.) You must now shift that break downward one card. If you
can, without hesitation, lift the necessary card while you square the
packet, do so. Otherwise, when the spectator gives you her cards,
push the top card of the spectator's packet slightly to the right as
the left hand swings back to meet the right hand. Drop or dribble
the right hand's cards onto the left-hand packet. Then, as you square
the cards, push up with the left fingertips on the rightjogged card
to form a break below it. Once the break has been shifted, cut the
packet at that point and complete the cut.
One other course of action that can be taken is to cut at the
original break, complete the cut, then shuttle the top card of the
packet to the bottom with a double undercut. In the end, with any
of these methods, the first spectator's packet, less one card, is now
on top of the deck, and directly under her packet is the second card
glimpsed. Also, thanks to Penelope's principle, the first glimpsed
card is positioned at the second spectator's number.
Cut off at least two-thirds of your cards and have the second
spectator, she on your right, replace her packet onto the lower
portion. Drop the upper section on top of this, making it clear that
all is above board. Without delay, say, "I want you each to remember
the card at your number. If you are thinking of one, you would
remember this card; if the number is two, you would remember the
second one; three, four, five..." Show the cards one by one as you
count, taking them from the top of the deck and making it plain that
you see none of the faces. Stop when you have counted about twenty
cards and ask if each assistant now has a card in mind. The spectator on your left will be thinking of the second card you glimpsed;
the one on your right, the first glimpsed card.
All you now need do is recap the procedure to emphasize the
strictness of the conditions: the spectators shuffled the cards, it is
AUTOPILOT
Effect: A shuffled deck is divided into three piles, a card is freely
chosen from any of these, noted, then lost in the pack by the spectator, in a manner that precludes any possibility of key cards or other
common methods of location.
The performer shuffles the pack to lose the card further, and again
cuts the deck into three piles. The spectator is asked to point to any
of the three, and ends by finding his own card.
Method: The deck must contain fifty-two cards, but may be freely
shuffled beforehand. After the shuffling, you must secretly establish a break below the twenty-sixth card from the top. Here is one
way that can be accomplished:
As you introduce the trick, casually begin a faro shuffle, but
change your mind and instead give the cards an overhand shuffle.
This, at least, is what seems to happen. Actually, you perform a faro
check, splitting the deck at center and weaving the corners of the
two packets together. Once you have seen that your cut is accurate,
strip the corners apart and replace the top half on the bottom half,
holding a break between them. (If the cut proves to be off-center,
you can adjust it at this point by dropping a card from the top half
to the bottom, or by picking one up.)
Now give the pack an overhand shuffle, shuffling off to the break,
injogging the next card and shuffling off the balance. As you square
the pack, form a break below the injogged card as you push it flush.
With the break established, casually cut off about ten cards and
set the packet onto the table. Next cut off all the remaining cards
above the break (about sixteen) and set that packet to the right of
the first. Place the balance of the deck (twenty-six cards) to the right
of the second packet. You must keep track of the large pile, but this
is easily done, as it is visibly thicker.
Invite someone to pick up any one of the three piles, shuffle it to
his satisfaction, then peek at the top card of the packet. You now
guide his actions in losing the card in the deck, and in doing so you
FARO TAPESTRIES 3 2 7
secretly position the selection twenty-seventh from the top. Two
logical procedures make this possible.
1) If the selection is made from either of the smaller piles, have
the spectator drop that pile onto the other small pile. Then have
him pick up the untouched large pile, shuffle it and drop it onto
the others, burying the selection twenty-seven cards down.
2) If the selection is made from the large pile, have him place the
two smaller piles together and shuffle them. Then have him
drop these combined piles onto the large pile, burying the
selection. (Again it is twenty-seventh from the top.)
Once he has squared the cards, seemingly leaving you no clue,
take the deck and give it a false overhand shuffleone that need
only preserve the position of the selection. A shuffle like the
Jordan-Ireland red-black shuffle is well suited for the purpose:
Shuffle off roughly twenty cards, until you see that you are
nearing the center of the pack. Now run single cards until you are
safely past the twenty-seventh. Then shuffle off the balance.
Repeat this shuffle and the selection will again be twenty-seventh
from the top. Or you can achieve your goal with one shuffle alone
by simply shuffling off roughly twenty cards and throwing the
balance of the pack beneath them.
Next perform a perfect in-faro. This brings the selection to the top
of the pack. Follow the shuffle with a cut, undercutting about a third
of the pack to the top and holding a break beneath it.
Explain to the spectator, "We can find your card in the same way
it was chosen." Cut off all the cards above the break and place the
packet on the table. Cut off half the remaining cards and set this
packet to the right of the first. (The top card of this pile is the selection.) Lay the final third of the deck to the right of the second pile.
"Please point to any pile." Chances are good that he will indicate
the center one. If this occurs, ask the spectator to name his card,
then to turn over the top card of the pile he has chosen.
If, however, he points to one of the end piles, say, "Fine. I want
you to shuffle that pile into the others like this." Take the two
unchosen piles and riffle them together, dropping the selection last,
so that it becomes the top card.
When the spectator riffles his third of the pack into the other
portion, which is twice as large, it is highly likely that the selection
will remain on top. Watch to see if this is the case, though outwardly
you should appear unconcerned with the shuffling. Ask him to name
his card, then to turn over the top card of the deck he himself has
just shuffled.
DIRECT LINK
(Featuring Bill Reid's
"Automatic Discovery")
Effect: This effect is closely related to "Second Link", described
on pages 183-185. A spectator cuts a shuffled pack in half. The
performer takes one of these halves and the spectator takes the
other. Each then selects one card from the other's packet, notes it
and loses it in his own packet. The performer now shuffles the two
packets together.
The deck is handed to the spectator, who is only then asked to
name a number between ten and twenty. "Will you deal cards faceup onto the table," says the performer, "until you come to my card,
the three of spades." The spectator does this.
"There is my chosen card. What was the number you chose? Fourteen. Will you now please count down fourteen cards and deal the
fourteenth face-down right here." The spectator obeys. He is then
asked to name his selectionand when he turns up the fourteenth
card, it is none other than his own.
Method: In the mid-1950s Mr. Elmsley, with his friend Bill Reid,
wrote a booklet of one dozen original faro tricks. This project proved
an ill-fated one, and never succeeded in reaching press. Its story is
recounted in the introduction to Volume I (pp. vii-viii). The Bill Reid
material from this booklet was thought to be lost. However, recently
Jack Avis made a happy discovery in his files. He uncovered a copy
of the original typescripts by Reid for his six faro tricks. Eventually,
Mr. Avis will arrange for the publication of this material, in memory
of BUI Reid.
One of those six Reid tricks was an item titled "Automatic Discovery". Its plot is this: The deck is divided between the performer
and a spectator. Each chooses a card from the other's half, notes it
and cuts it into his own packet. The performer then faro shuffles
the two packets together and hands the deck to the spectator. The
FARO TAPESTRIES 3 3 1
Take his half from him and faro shuffle the two packets together.
It doesn't matter if one packet is larger than the other, or if the weave
is an in, an out or a straddle, so long as it is perfect throughout the
middle section where the setup lies.
Give the shuffled deck back to the spectator and ask him to
choose a number between ten and twenty. The number he names
defines the card you will, in a moment, claim is your selection. The
system for determining the card is this: Each of the five memorized
cards of your setup governs two numbers.
Ace of clubs =11 and 12
Two of hearts = 13 and 14
Three of spades =15 and 16
Four of diamonds =17 and 18
Five of clubs =19 and 20
Therefore, if the spectator chooses eleven, you name the ace of
clubs as your card. If he chooses eighteen, you name the four of
diamonds. As you can see, the thinking necessary to designate the
correct card is not terribly demanding. (You also will note that,
although the selection range offered is a number between ten and
twenty, twenty is covered by the system. However, offering a choice
between ten and twenty-one, or from eleven to twenty, sounds too
artificial. It is better to sacrifice the last number. Of course, if
someone misunderstands your instructions and names twenty, you
can oblige him.)
When the number has been named, you say to the spectator, "Will
you deal cards face-up on the table until you come to my card,
the..." and you name the proper card from the setup. When he turns
up that card and stops, you continue as follows:
If the number the spectator names is odd, your instructions
are these: "There is my card. What was the number you chose? Fifteen. And there was no way anyone could have known what number
you would name, is there? Will you now please count down fifteen
cards." When he has done this, ask him, "What was the card you
chose? The seven of hearts. Turn up the top card of the deck." And
he finds it to be his selection.
If the number named is even, you say, "There is my card. What
was the number you chose? Fourteen. And there was no way anyone could have known what number you would name, is there? Will
you now please count down fourteen cards and deal the fourteenth
face-down right here." Point to some place away from the pile of dealt
cards. When he has done this, ask him, "What was the card you
chose? The queen of clubs. Turn over that card." That card is the
one dealt apart from the rest; it is also his selection.
FARO TAPESTRIES 3 3 7
BRAINWEAVE
Effect: A spectator shuffles the deck, then thinks of a card. The
performer also mixes the cards, then places the deck behind his
back for a moment while he reverses a card. He brings the deck
forward in a fanned condition and asks the spectator to name the
mentally chosen card. One reversed card is discovered in the
middle of the fan. When it is removed and turned over, it is seen
to be the selected card. It should be noted that the deck is
unprepared and may be borrowed.
Method: The principle underlying this impromptu Ultra-mental
effect springs from a method devised by Chung Ling Soo (ref.
Goldston's Magazine of Magic, Vol. 2, No. 4, July 1915, pp. 111-112).
hi Mr. Chung's trick, the red cards in a standard pack were alternated with the black cards, and left outjogged very slightly. If you
riffled one end of the staggered pack, only red cards could be seen.
Riffling the other end displayed only black cards.
Mr. Elmsley became intrigued with the principle upon seeing Bob
Bridson demonstrate an improved version of it. Mr. Bridson did not
often mix with other magicians. He preferred to devise tricks in
seclusion, without the influence of others. However, sometime in the
early 1950s, the British I.B.M. held their annual convention in the
seaside town of Southport, and Bob Bridson on several evenings
dropped in after work to visit. During one of these social appearances he showed Mr. Elmsley how the red cards could be faro-woven
into the blacks and offset widthwise as the halves were pushed into
each other. In this configuration the deck could be ribbon spread
in one direction to display all red cards, while all black cards
appeared if the spread was made in the opposite direction. Mr.
Elmsley recalls that the mechanics of the trick were transparent, but
his imagination was sparked by the principle. From this interest
emerged such creations as "The Fan Prediction" (pp. 29-32) and
"Brainweave"; which brings us to the trick itself.
FARO TAPESTRIES 3 3 9
After a spectator shuffles the deck to his satisfaction, take it back
and cut off roughly fifteen to twenty cards. Fan these, faces toward
the spectator, and ask that he think of any one of the cards he sees.
As you do this, keep chatting with him and focus all attention on
the fan of cards. At the same time drop your other hand, which holds
the balance of the deck, to your side. You cannot hide the fact that
the mental selection is being made from only a portion of the deck,
but by directing attention away from the unused portion, you can
minimize the audience's awareness of the situation.
When the spectator says
that he has thought of a
card, close the fan and insert it face-down into the
center of the deck. As you do
this, form a left fourth-finger
break under the selection
packet and a third-finger
break above it. This is done
by angling the packet into
the deck until the right inner
corner breaks through on
the right side. Engage the
right inner corner of the bottom packet with the left fourth fingertip, and the same corner of the
selection packet with the third fingertip (Figure 219). Then pull
downward with these fingers as the third finger pushes the center
packet flush.
With the palm-down right hand, grasp the pack from above by
the ends, taking over the two breaks with the right thumb. Then
double undercut all the cards below the lower break to the top of
the pack. This brings the selection bank to the bottom, with a break
still held above it.
In an action continuous to the double cutting, reverse the selection bank under the deck, using a half pass. At the completion of
the half pass, the left fingers will be at the left side of the pack, in
perfect position to grasp it, the fingertips beneath, the thumb above
(Figure 220).
(In another approach to this selection procedure, Mr. Elmsley
suggests that you fan only the bottom fifteen to twenty cards of the
full pack, keeping the balance squared as a block and out of sight
behind the fan. As you adjust the fan, pull the card on the face of
the block roughly a quarter of an inch to the right, so that it projects
a bit. Have the spectator make his mental selection from this display.
Then close the fan, delivering the jogged card to the inner end of the
deck, and form a break above the injog as you square the cards. You
can now execute a half pass to reverse the selection bank beneath
the deck. Those who enjoy a mild gamble with odds very much in
their favor might try handing the deck to the spectator for the
selection to be made. Have him spread through the deck and note
one card. You must estimate the general area where the spectator
pauses to make his choice. Then, when you retrieve the deck, cut
the cards to bring the selection somewhere near the bottom of the
pack. Your estimate and cut can be off by quite a few cards, and
yet the trick can still proceed successfully.)
With the left hand, rotate the deck ninety degrees in either direction and, with the palm-down right hand, regrip the right end of the
cards, fingers on the outer edge, thumb on the inner. Done as a
continuous movement, the left hand's turning of the deck provides
excellent cover for the half pass action.
You are now in position to perform a faro shuffle. Bring the left
hand palm-up under the deck and grasp its left end. Then separate
the pack just above the face-up selection bank, taking one or two
face-down cards with it for cover. Cut the pack at that point, taking
the bottom portion in the left hand and the top portion in the right.
Then faro shuffle the smaller portion into the larger. The weave need
not be perfect, so long as at least one card from the larger packet
lodges between each pair in the smaller one.
With the palm-up left hand, regrip the meshed deck by its sides
and turn it ninety degrees clockwise. With the right hand, push the
smaller packet into the larger one for roughly two-thirds of its length.
Then relax the left fingers' pressure on the sides of the deck and push
the smaller packet flush into the larger. However, allow the cards
from the larger packet, caught between those of the smaller one, to
slide secretly from the inner end of the deck, plunger-fashion (Figures 221 and 222).
FARO TAPESTRIES 3 4 1
With the right hand, grasp the deck by its sides from above, near
the inner end, concealing the injogged cards. Then take the deck
behind your back as you explain, "I am going to reverse one card at
random in the pack. No one will know what it is; not even myself."
^
.
With both hands now behind
you, transfer the face-down deck to
the left hand, grasping the outer
end between the thumb, on the left
side, and the forefinger, on the right
corner. Also station the fourth finger at the inner right corner of the
projecting cards. If you now press
with the thumb on the left side, and
maintain a firm pressure with the
first and fourth fingers, you can
cause the injogged portion to swivel
to the left, as shown in Figure 223.
Bring the right hand over the deck and push the angled portion flush with the front of the pack. At the same time, apply firm
pressure with the left thumb and forefinger on the front corners.
This forces the front end of the pack into reasonable alignment,
but maintains the angled condition of the cards at the back left
corner (Figure 224).
Now turn the pack end for end in the left hand, keeping it facedown while bringing the angled portion to the right front corner.
These adjustments of the cards take only a few moments, in which
time you are assumed to be reversing a card.
Behind your back, form a pressure fan in the left hand. Then bring
the fanned pack from behind you, directing the face of the fan toward
the audience. The results of this fan are surprising. At the back of
the fan you will be staring at the indices of the entire selection bank
(Figure 225). However, from the front, none of the reversed cards are
visible (Figure 226).
As you are bringing the fan into view, ask the spectator to name
the card he thought of. You can easily spot his selection among the
reversed cards on your side of the fan. However, don't worry if it
takes you a few moments to locate the card. As you do so, the audience is naturally busy trying to spot the selection from their side of
the fan. With the right hand, grasp the right portion of the fan, up
to and including the named card. Spread the fan at that point (Figure
227) and upjog the selection (Figure 228). If you do not let the other
cards slip, only this reversed card will be visible in the fan from the
audience's side.
FARO TAPESTRIES 3 4 3
With your right hand, strip the upjogged card from the fan, and
drop the left hand, turning it palm-down while keeping the face
of the fan in view. Then dramatically turn the selection around
to reveal its face.
Allow the effect to register. Then insert the card, facing correctly,
back into the fan and square the deck. If you are using this trick as
a closing itemand it certainly is strong enough to serve in this
capacitysimply put the deck away. However, if you wish to
continue with other effects, the deck must be somehow straightened,
or its condition used to advantage; for you have roughly fifteen to
twenty face-up cards in the central portion, alternating with facedown cards. If your faro weave has been a perfect interlace, one trick
FARO TAPESTRIES 3 4 5
(1961, pp. 86-92), Ted Biet's "Pres'sure* Location" inApocalypse (Vol.
2, No. 4, April 1979, pp. 181-183), John Bannon's "Cleaved Deck"
in his Mirage (1986, pp. 22-26) and "Shake Well Before Using" in
Smoke and Mirrors (1991, pp. 26-29). A handling by Dai Vernon can
be found in Richard's Almanac (Vol. 3, Spring 1985, pp. 243-244),
and another by the Professor is given on the Vintage Vernon, Volume
4 audio tape. Finally, see "Ackerman's Opener" in Allan Ackerman's
Day of Magic Lecture Notes (1992, pp. 1-4) and on his video tape,
The Las Vegas Card Expert: the Allan Ackerman Video, Volume 1.
1964
FARO TAPESTRIES 3 4 7
SHUFFLES
oo
O I
I O
I I
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notice that the Os and Is, representing the weaves, also felicitously
represent the numbers 0 through 3 in sequence, in binary notation.
Even if you are not familiar with binary numbers, the memorization
of these four should pose no problem.
Have the deck shuffled and set face-down before you on the table.
Pick off the top five cards and display them in a face-up fan. Ask
someone to name one of the five. Explain that you will shuffle the
deck only twice, and will cause the card to appear at any number
from one to twenty. The choice is his. Once both card and number
have been specified, you must subtly position the selection to allow
you to shuffle it to the specified location.
If the spectator asks that the selection be transported to positions
one, two, three or four from the top of the pack, you must maneuver
the selection to the top of the packet before executing the shuffles.
If positions five, six, seven or eight are called for, the selection must
begin second from the top of the packet, and so on.
Your chances of having the selection lie in the necessary position without moving it are good. The end cards of a fan are seldom
chosen. It is also unlikely that a position near the top of the pack
will be specified, since the task of shuffling a card already near
the top to a nearby location hardly seems a challenge. Therefore,
the selection is most often one of the center cards, and these cards
govern t h e m i d - r a n g e of post-shuffle p o s i t i o n s , t h o s e m o s t
frequently requested.
However, should you need to move the first card to fifth position,
the second card to fourth position, or the fourth card to second
position, this can be done by squaring the fan, turning it face-down
and dealing the cards briskly onto the pack, reversing their order.
False deals (which are greatly simplified with a small packet such
as this) also can be used to reposition the card. Use whatever means
best suited to conceal the repositioning of the selection. A nonchalant attitude is one's greatest ally in such situations. If you cannot
shift the card without causing suspicion, it is better to do the repositioning openly and casually.
If the number requested is one, two, three or four, you only need
use the shuffle combination directly to the left of the number in the
FARO TAPESTRIES 3 5 1
Give the deck one out-faro shuffle. This places the card twelfth
from the top. Without further manipulation you can produce any
card, save four, by spelling its name. This system of spelling is old
and well-known to magicians. Here is a brief explanation for those
unfamiliar with it.
If the word of is included in the name of the card, all cards spell
with ten to fifteen letters. By eliminating of or the final s of the suit,
names can be shortened. This dodge makes it possible to spell fortyeight of the card names in a deck and end on either the eleventh or
the twelfth card. (If you end on the eleventh card, the next card is
turned up to reveal the selection.) Here are a few examples: queen
of hearts"Q-U-E-E-N and the suit, H-E-A-R-T-S"; four of
spades"F-O-U-R O-F S-P-A-D-E-S"; seven of diamonds"It is
a diamond, D-I-A-M-O-N-D, and a seven, S-E-V-E-N."
The four exceptions that cannot be spelled with eleven or twelve
cards are the ace, two, six and ten of clubs. These all spell with ten
letters. Should one of these four be chosen, several courses may be
taken to correct matters. Here are three possible solutions:
1) After you have performed the faro shuffle, set the deck down
between the spectator and yourself. Ask him to name his card.
If it is one of the forty-eight that can be spelled with eleven or
twelve cardsand most often it will bepick up the deck and
spell the name. However, on those few occasions when one of
the short spelling cards is named, give the deck a brisk, decisive tabled slip cut, burying the top card. Repeat the name of
the card to yourself when you do this, and act as if this cut is
of great importance. Then pick up the pack and spell the name.
2) As you spell the name, double deal two cards as one somewhere
along the line. If the pace of the dealing is normal, the two cards
needn't be perfectly aligned when dealt for the subterfuge to
be deceptive. An unbroken rhythm is the real secret.
3) In place of the card name, use some other word or words,
containing eleven or twelve letters, for the spelling. This could
be your name, or the spectator's, or some magic word.
The dealing and spelling can be done by the spectator (unless,
of course, double dealing is required). However, Mr. Elmsley thinks
it best that the performer do the spelling himself. This eliminates
the need to explain the necessary procedure to the spectator, thus
accelerating the action while diminishing any awkwardness that
might be inherent in some of the special spelling conditions.
This is a remarkable mystery. The cards are obviously not prearranged, there seems no way you can know the identity or the
position of the mental selection, and the only manipulation of the
PARASPELL
Effect: A shuffled deck is handed to two spectators, each of whom
is asked to fan the deck, look over all the cards and think of one.
So that they won't think of the same card, one thinks of an oddvalued black card, the other of an even-valued red card. The
performer then gathers the deck, shuffles it, and divides it between
the two spectators. He asks the first person to name the card he
thought of. The performer picks up the half deck before that spectator and spells the name of the mental selection with the cards.
When the last card of the spell is turned up, it is found to be the
thought-of card.
The second spectator is asked to name her card and, when its
name is spelled out with the remaining half of the deck, this mental
selection too appears at the end of the deal.
Method: One of the greatest advances in spelling-trick methodology was made in the late 1920s by Stewart James. Mr. James
conceived the idea of combining counting and spelling to designate
the name of a card. He would count the value, then spell the suit.
Nothing is lost in effect by doing so, and a good deal is gained in
the ability to spell to any card named. Mr. James' trick, "Evolution
of a Dream", depended on a simple but productive stack, in which
each suit was grouped together in sequential order (ref. Stewart
James in Print: the First Fifty Years, pp. 69-72). By spelling either
from the top or the face of the pack, one could arrive at any card on
demand. During the following decades, many adopted or unwittingly
reinvented this clever method; some attempted to improve on it, but
few succeeded in bettering it.
One drawback to this stack was its obvious arrangement, which
prevented the performer from displaying the faces of any cards but
those spelled. The faro shuffle provided an excellent method of
disguising the stack, and it is likely that this idea occurred to more
than a few magicians, one of whom was Derek Dingle (see Kaufman's
The Complete Works of Derek Dingle, pp. 169-170).
FARO TAPESTRIES 3 5 5
two shuffles away from its original state, the cards have an entirely
random appearance. (If you have any worries about the spectators
not following instructions and possibly disrupting the stack, ribbon
spread the deck face-up instead of handing it to them. However, if
your instructions are clear, there should normally be no trouble; and
making a mental selection with the deck in your own hands is
extremely effective.)
"However," you caution, "it sometimes happens that two people
will think of the same card, and while that is rather interesting in
itself, it is not our current goal. So, to avoid such a coincidence, while
preserving the privacy of your thoughts, would you please think of
any odd-valued black card; and would you think of any even-valued
red card. Do you understand?" If analyzed, this stipulation goes
beyond the stated aim, as the coincidence could be avoided by
having one think of a black card, the other a red card; or one an
odd card, the other an even card. But if you make your request with
an air of authority, and keep things moving, no one will think to
question the logic. Also note how the choice of court cards is subtly
eliminated, through a seemingly ingenuous phrasing. Much of public
(aside from players of certain games such as blackjack) does not
think of jacks, queens and kings having numerical values.
After giving the spectators a few moments, gather the pack and
give it two out-faro shuffles, treating the shuffles as nonchalantly
as the execution of a perfect weave permits. This brings the cards
into arrangement. As you finish your shuffling ask your helpers if
they have thought of a card. Scrutinize each of their faces, seeming
to search for some clue to their thoughts. Then, with an air of
deliberation, divide the pack in half, using your memorized check
card to confirm the accuracy of the cut. Set the top half of the pack
face-down before the spectator who is thinking of a black card, and
the bottom half before his companion.
Ask the first spectator to name the card he is thinking of. When
he names his chosen black card, pick up the half deck in front of
him and deal cards face-down from the top into a pile as you count
the value and spell the suit, including the word "of". For example,
say he names the five of spades. You would deal one card for each
word and letter: "One-two-three-four-fiveO-FS-P-A-D-E-S."
Turn up the card dealt on the final S to show the five of spades.
Set down the balance of the packet, turn to the second spectator
and ask her to name her card as you pick up the half pack in front
of her. There is now one small hurdle left to clear. All the suits but
one deliver the correct card on the final S of the name. The one
exception is hearts. If she names a heart card, the mental selection
COLLINSPELL
Effect: The four aces are arranged face-up on the table, along with
four small piles of indifferent cards. An ace is honestly inserted into
each of the piles, from which it then vanishes. The piles are dropped
onto the deck and the cards shuffled.
From the shuffled pack, the performer spells the name of an ace,
dealing a card for each letter. At the end of its name, the proper ace
appears. This is repeated with each of the aces, until all four have
been produced.
Method: The plot is in essence Stanley Collins' "Alpha Four Ace
Trick" (invented around 1904, but left unpublished until 1945, when
it appeared in Thompson's My Best, pp. 131 -132). However, the trick
that inspired the sequence under discussion was Cy Endfield's handling of the Collins effect. Titled "Aces for Connoisseurs", the Endfield
routine was published first in The Gen, Vol. 8, No. 5, Sept. 1952,
pp. 144-147; and later in Cy Endfield's Entertaining Card Magic, Part
Two, pp. 46-54. In both the original Collins trick and the Endfield
handling, at the finish the aces were reproduced in a hand of cards
dealt from the pack. Mr. Elmsley, after studying Cy Endfield's treatment, worked out startling new vanishes for the aces, and a clever
way of placing them, with a faro shuffle, for a spelling revelation. It
was an impressive resolution to an equally impressive series of vanishes. This was in the mid-1950s.
In America, sometime during 1972, Martin Lewis also became
intrigued with the Collins ace trick, as have so many magicians.
Independently Mr. Lewis arrived at the same idea of spelling the aces
to reproduce them, though his approach was entirely different from
Mr. Elmsley's (ref. Martin's Miracles, 1985, pp. 36-41). And Darwin
Ortiz informs me that in 1973 or 1974 he saw Persi Diaconis perform
an unpublished version of this plot, incorporating the spelling finish,
which used a faro placement.
In 1977, Jon Racherbaumer published a brief description of the
Elmsley faro procedure for setting the aces (ref. Sticks and Stones,
FARO TAPESTRIES 3 5 9
Lower the left thumb onto the fan, holding the cards in place
while you turn the right hand palm-up and grip the double card
by its right side, near the outer corner. Slip the double card under
the three fanned cards and close the fan. This brings the ace to
a position second from the rear of the packet. As you square the
cards, adjust the packet to left-fingertip pinch grip, as if about
to do an Elmsley count.
Blow on the packet for magical effect, then count the five cards
as four as follows: With the right thumb, draw the upper card of the
face-up packet onto the right fingers. Then draw the next card from
the face of the packet onto the first card. As the right hand
approaches the packet to take the third card, do a two-card block
push-off. If the tip of your left thumb rests very near the left edge of
the packet, the upper pair of cards can be pushed to the right in
perfect alignment. Draw the double card onto the right hand's pair.
Then take the remaining card from the left hand onto the face of the
right hand's packet. Four indifferent cards have been seenand the
ace of clubs is gone.
Pause for only a moment after
the count. Then flip the packet
face-down and take it again into
left-hand pinch grip. Bring your
right hand palm-up to the packet
and pinch off the top card, holding
it by its right side at the fingertips.
Turn the right hand palm-down
and lower the left side of the card,
now face-up, onto the table (Figure
230). Then withdraw your thumb
from beneath the card while you press down lightly with the fingertips on its face, letting the card snap flat onto the table. Leave the
card there and return the right hand to the packet. Pinch off the next
card from the top of the packet and, with the same action, snap it
face-up onto the preceding card. Next execute a two-card block
push-off and take the double at the right fingertips, exactly as you
have taken the single cards before it. Turn the double card face-up
and snap it down onto the previous two cards in precisely the same
fashion. Then deposit the final card from the left hand face-up onto
the pile. This second display confirms the vanish of the ace, while
showing four cards, faces and backs.
With the palm-down right hand, pick up the second pilewhich
sports the ace of hearts on its facegrasping the packet by its
opposite right corners. With the left fingers, backspread the lower
FARO TAPESTRIES
361
three cards (again as in Figure 229). While your left thumb holds
the fan in place, grasp the double card (the ace with an indifferent
card beneath) by its outer right corner, right thumb above and fingers below. Then slip the double card between the lower two cards
of the fan, leaving it outjogged for approximately an inch.
Close the fan, taking care not to split the double card, and turn
the packet over sidewise and face-down in the left hand. Immediately adjust the outjogged double by drawing just the upper card
forward until it projects a bit over half its length from the packet.
Simultaneously, place the tip of your left forefinger on the outer end
of the lower card (the ace) and secretly push it flush with the packet.
In other words, you execute a push-in change.
After pushing the ace flush, do not straighten the left forefinger.
Instead, let it rest at the outer end of the packet, its tip pressed lightly
up against the outjogged card, near the center of its face. Also extend
the left thumb until its tip contacts the back of the outjogged card,
placing it directly over the tip of the forefinger. Once you have
assumed this position, place the tip of the right forefinger on the
outer left corner of the outjogged card and pull it to the right, making
the card rotate end for end, pivoting on the left thumb and forefinger
(Figures 232 and 233). This is performed as a magical flourish.
Now, with your right hand, draw the outjogged card from the
packet and show that the ace of spades has changed to an indifferent card. Flip the card face-down onto the packet, and deal the five
cards as four (using the snap-down deal) onto the face-up pile of
previous discards.
The ace of diamonds remains to be vanished. Pick up this pile
and backspread three cards, forming a four-card fan, as you have
with each of the previous packets. As before, the fourth indifferent
card remains hidden beneath the ace. With your right hand, remove
FARO TAPESTRIES 3 6 3
Rest the outer end of the
right hand's double card on
the inner end of the ace (Figure 235). You will next
perform the Vernon paintbrush color change, with the
ace outjogged on the packet:
Slide the double card forward, gliding it over the
face-up ace until it hits the
tip of the left forefinger,
which still lies at the outer
end of the ace. Draw the
double card back, returning to the position shown in Figure 235 and
exposing the ace once more. Repeat this brushing action with the
double card. Then do it a third time; but the instant the double card
is square with the ace, pull back with your right fingertips on the
top card of the double, pinching it more deeply between the thumb
and fingers. Use the tip of the right thumb on the inner end of the
lower card to keep it stationary as the top card is drawn inward, and
immediately tighten the left hand's pressure on the sides of the cards
to hold the face-up indifferent card square with the ace. Then, without hesitation, continue to draw the top card inward, lightly brushing
it over the face of the indifferent card. In doing so, you create the
illusion of an instant transformation of the ace.
Snap the right hand's card face-up. Then, with the right fingertips, clip the outjogged double card under this card, injogged for
roughly an inch, and remove it from the left hand's packet.
In a continuing action, flip the left hand's two cards face-up and
push the upper card of the two forward; then place the right hand's
cards onto this pair, completing a lengthwise spread of four cards.
Pause only briefly, to let the face of the four indifferent cards be seen;
then close the spread, flip the packet face-down and deal the five
cards as four, face-up onto the tabled pile. Again, the snap-down
deal and two-card push-off are used to hide the ace.
Casually square the face-up pile of twenty cards and drop it facedown onto the balance of the deck. The ace of clubs now lies third
from the top, the ace of hearts eighth, the ace of spades thirteenth
and the ace of diamonds eighteenth.
Pick up the deck and give it a quick series of overhand shuffles:
first run five cards and throw the balance on top; then run six and
throw the balance; again run five and throw; and finally run seven
and throw. If you like, you can follow these runs with a jog shuffle
that preserves the order of the bottom half of the pack.
ARAB ROTO-PACK
Effect: The four aces are honestly buried at various depths in the
pack and the cards are shuffled and cut. The name of the first ace,
the ace of clubs, is spelled while one card is dealt for each letter.
The ace of clubs turns up on cue at the end of its name.
The pack is given another shuffle and the ace of hearts is cut
directly from the middle of the deck.
The deck is given a third shuffle and a cut. The top card is turned
up. It is a four. Counting down four cards from the top, the ace of
spades is found.
One more shuffle is performed and the deck is ribbon spread.
There, face-up in the center, is the final ace, the ace of diamonds.
Method: The plot is essentially that of Henry Christ's Ace Trick
(ref. Cliff Green's Professional Card Magic, pp. 48-54; Epilogue, No.
20, Mar. 1974, pp. 8-9; or The Vernon Chronicles, Volume 2, pp. 242245); but the method has been completely altered through the
application of faro shuffle techniques.
The only preparation required is to install a concave bridge down
the length of the face-down deck. This bridge is needed to assure
that you can cut quickly and unerringly to a card reversed in the
pack. Such a bridge can be created by giving the cards a face-down,
edgewise, dovetail shuffle; or by performing the spread flourish (ref.
The Card Magic of LePaul, p. 36).
Spread through the deck and remove the four aces. As you do this,
also cut or cull a four of any suit to a position sixth from the face of
the pack. Flip the deck face-down and quickly form four piles of
cards. Push off four cards from the top of the pack to make the first
pile. Push off seven more for the second pile; six for the third pile;
and nine for the fourth. Spread the cards off in groups as you count
them silently, making the procedure look casual and uncalculated.
Do not mention the number of cards in each pile. By the way, the
peculiar title of this trick is a mnemonic cue to the setup and layout. Those familiar with the mnemonic alphabet used in the Nikola
FARO TAPESTRIES 3 6 7
under the right hand's cards. This is easily done: While the fan is
closed, the tips of the right fingers simply enter the left fourth-finger's
break and clip the face-down ace to the underside of the face-up
packet (Figure 237).
Move the packets a few inches apart and smoothly flip the left
hand's cards face-up. Then drop the right hand's packet onto them.
It appears that you have merely turned the deck face-up in two
portions, but the ace of diamonds is reversed near center.
Turn the deck face-down and give it one perfect out-faro. Then
cut the deck by its ends, bringing the reversed ace of diamonds to
the bottom (it is eighth from the bottom after the shuffle). The bridge
aids you in making this cut.
"The first ace was the ace of clubs. To find it, all I need to do is
spell its name: A-C-E O-F C-L-U-B-S." Deal one face-down card
for each letter as you spellthen turn up the top card of the deck.
It is the ace of clubs. Put the ace to one side and drop the deck onto
the dealt cards.
Perform another perfect faro. Since the deck contains only fiftyone cards, this must be a straddle faro. It does not matter if you cut
the top portion at twenty-five or twenty-six. Just weave the smaller
portion into the larger: the top and bottom cards of the large portion
become the top and bottom cards of the deck.
"Finding the ace of hearts is even easier. You just cut to it." Square
the deck and set it face-down onto the table. Then, with the right
hand, cut the pack by its ends, immediately below the reversed ace
of diamonds (which lies somewhat below center). Once more, the
bridge makes accurate cutting possible. With the left hand, turn up
the top card of the portion on the table. It is the ace of hearts. Toss
it aside to join the ace of clubs.
Drop the right hand's packet back onto the tabled portion and
pick up the deck. Give it an out-faro shuffle and cut the ace of
diamonds to the bottom (it rests twelfth from the top after the
shuffle). Then turn up the top card. It will be the four you set at the
beginning of the trick.
"The ace of spades is the hardest to find. You have to use detectives. This one is a four. So if I count down four cards..." Set the
four spot on the table and count four cards onto it in an overlapping column. Turn up the fourth card. It is the ace of spades. Place
this ace with the preceding two. Then turn the four face-down onto
the dealt cards and drop the deck onto them.
Cut roughly ten cards from the top of the deck to the bottom; then
perform one more faro shuffle. This can be of any sort and need not
be perfect, as it is done only for the sake of consistency.
WHAT A PARTY!
Effect: As the performer discusses the trials of hosting a
successful party, he removes twelve red and twelve black cards from
the deck. These cards are used to represent the guests at the party.
The red and black cards are alternated, but then, in illustration of
the host's problems in keeping his guests amicably mixed, the cards
magically form pairs of colors, then go back to single alternation,
only to group in color triplets, and finally to segregate completely
into red and black cliques.
Method: Mr. Elmsley, commenting on this trick, observes: "I
consider Bill Simon's effect 'Call to the Colors' among the most
original tricks we have had in a very long time. One of the marks of
a really good trick is that one immediately alters it completely in an
effort to gild the lily. My gilded lily grew in an effort to find a
presentation and climax for the effect."
Bill Simon's "Call to the Colors" (ref. Effective Card Magic, pp. 7981) was founded on a packet effect by John Scarne, "The Scarne
Puzzle", which Mr. Simon described in his booklet, Controlled
Miracles (p. 21). Both tricks are built on the second deal. In the treatment about to be taught, Mr. Elmsley has added faro techniques and
a whimsical presentation, elevating the effect from a merely interesting display of skill to an intriguing and entertaining premise with
which many in the audience can identify.
Run quickly through the deck and assemble on the table a pile
of twenty-four face-up cards, the colors of which alternate. As you
openly sort through and arrange the cards, explain: "Have you ever
thrown a party for friends? I wonder then if you have the same anxieties that I do? You pick your guests so carefully. You introduce Bill
to Sam, because they're both interested in music. You ask Henry to
meet Jean because they both have a dachshund."
Once the twenty-four cards are set in alternating color order, put
aside the balance of the pack. "Imagine that these cards are my
guests. As you see, the cards are alternated red and black, which
FARO TAPESTRIES 3 7 1
your flustered flight up the stairs and down again by removing the
top card of the packet and gesturing comically with it. Then replace
it on top. This is done to support the earlier transference of the top
(though actually the second) card to the bottom of the packet.
"... you find your party completely divided into two groups at
opposite ends of the room." The two faro shuffles have completely
segregated the colors for you. All you need do is rapidly deal the first
twelve cards into a face-up column on one side of the table, and the
second dozen into another column on the other side.
Notice how Mr. Elmsley has neatly edited the original Simon trick,
using only twenty-four cards instead of the full deck. This eliminates
any chance of tedium, and lessens the number of second deals
required. It is worth noting that (as he has done in previous tricks,
like "Second Link", pp. 183-185, and "Diamond Cut Diamond", pp.
186-188) attention is naturally drawn to the faces of the dealt cards
as you turn them up, and away from the actions of the second deals
themselves. The faro shuffles are also simplified by the use of small
packets. But the most important contribution here is the entertaining
story line that enhances the magical rearrangement of the colors,
making the trick as charming as it is astonishing.
[c. 1958]
FARO TAPESTRIES 3 7 3
far beneath it. If the locator is not at the face of the portion cut off,
there should be no more cards below it than there are above.
Have the spectator place her packet onto the tabled one. You then
drop the other portion on top, burying her cards in the middle.
Square the pack, pick it up and give it one perfect out-faro shuffle.
This shuffle automatically places the duplicate to the spectator's card
precisely beneath the locator card. You can now cut the card to the
top or bottom of the pack and produce it in any manner you wish.
In "Auto-discovery" (which follows immediately) and in "Computer
Dating" (pp. 385-386), the reader will find the principles used above
applied with excellent effect to a normal pack.
September 1957
AUTO-DISCOVERY
Effect: The deck is set before a spectator and he is asked to cut
it at random, remove the card he cut to and pocket it. He shuffles
the rest of the cards he has cut off, then loses them in the remainder
of the deck.
The performer gives the pack one shuffle, declaring that it will
function as a calculator to discover the identity of the selection. The
deck is spread and in the center is seen a face-up card. This card
and the face-down card above it are extracted from the spread. The
face-up card, the performer explains, reveals the suit of the chosen
cardand the value of the facing card completes the identification.
When the selection is brought from the spectator's pocket, it is seen
to be the very card specified by the two indicator cards.
Method: Here, as promised, the fascinating principle from "Late
Night Location" is made to function with a standard pack. A setup
is necessary. First remove the ace through king of diamonds and
set the ace to one side. Then remove twelve cards running from
two through king. The suits of this second set are mixed. Arrange
the mixed set of cards with its values running in reverse order to
those of the twelve diamond cards. The diamonds, by the way, are
not set in any particular order; they can be left just as they come
from the pack.
Now assemble the deck in this manner: Form a face-down packet
from thirteen of the unsorted cards. Onto these lay the twelve-card
set of mixed suits, face-down. Place the ace of diamonds, face-up,
onto this. (You must be able to cut quickly to this ace later in the
trick. Therefore, if there isn't a dependable bridge in the pack, crimp
the ace in a manner that allows you to cut immediately below it.)
Lay an indifferent card face-down over the ace, and place the twelve
diamond cards onto that, also face-down. Finally, top the setup with
the remaining thirteen face-down cards.
Begin the trick by setting the arranged pack face-down before
someone. Casually ask him to cut off anything between a quarter
FARO TAPESTRIES 3 7 5
and half of the pack. In doing so, he unwittingly cuts into the
diamond stock. Have him remove the card on the face of the cut-off
portion and pocket it without showing it to you or to anyone else.
Whether he himself looks at it is a presentational point left to your
discretion. Then have the spectator shuffle the rest of the packet.
When he has finished, reach out and divide the remainder of the
pack, as it lies on the table, cutting it at the bridge or crimp. (The
reversed ace of diamonds is at the bottom of the upper portion.) Ask
that he place his mixed cards between the two portions, losing them.
Drop the upper packet onto his packet, sandwiching the shuffled
cards, square the pack and pick it up.
Explain that the pack can act as a calculator to determine the
identity of the missing card. Cut the pack near center (twenty-five
cards in one portion, twenty-six in the otherit does not matter
which half is the larger) and give the deck one straddle faro, weaving
the smaller half into the greater. Then ribbon spread the cards to
reveal the ace of diamonds face-up near center.
Explain that this card identifies the suit of the selection in the
spectator's pocket: a diamond. Slip the ace from the deck, accompanied by the face-down card just above it. Turn this card up. It will
be the same value as the chosen card. Have the spectator remove
the card from his pocket and reveal it, proving the uncanny accuracy of the calculating pack.
If you are concerned that the spectator may accidentally cut to
the ace of diamonds, prematurely revealing it, you can do this
instead: Edge mark the ace and position it face-down in the stack.
Then, after the faro shuffle, rather than ribbon spreading the cards,
bring out a pen knife and stab its blade into the side of the pack,
using the edge mark as a guide (an idea of Dr. Ben Braude, ref.
Phoenix, No. 293, Nov. 13, 1953, p. 1173). Ideally, the blade should
be inserted between the ace of diamonds and the card above.
However, if you find you are one card off, both cards can be
produced, either above the blade or below it, without appreciable
loss of effect. You can use the blade of the knife as a shiner, to cue
you to the accuracy of the stab, before you separate the pack. See
page 447 or further details on this method of glimpsing.
September 1958
FARO TAPESTRIES 3 7 7
construction superior to the original rubber band and staples model
used for decades.
The gimmick is made from two playing cards, a length of thin
elastic thread and some rubber cement. Mr. Elmsley obtained his
elastic thread from flat elastic like that used in waistbands or
garters. Each of the little cords that make up such flat elastic bands
contains a length of round, thin rubber band. With a little work,
these thin rubber cores can be pulled or stripped from their sheaths.
In recent years other types of thin elastic thread have become available. In Britain, David Britland discovered an ideal thread for the
purpose, called shearing elastic. It is found in sewing supply shops,
hi the States one must locate a source of knitting machine supplies
and ask for elastic thread. This thread is thin and very strong, but
any of these types of thread are quite serviceable.
Take one of the two cards and place it face-down on a hard,
smooth surface. Using an X-acto knife, you must cut a sort of
irregular oval in one end of the card, roughly a quarter of an inch
from the edge. The oval is rounder at the bottom than it is at the
top, and a small tab is left projecting inward from the top edge of
the hole, near the right. This tab measures approximately a quarter
of an inch wide and half an inch tall. Figure 238 will clarify this.
Place the second card face-down on your cutting surface and
make a similar hole in it, but with the tab positioned on the left side.
(Figure 239.)
You must now carefully split the two pasteboard tabs, so that you
can glue the ends of the elastic thread between the layers of card.
Neatly coat the ends of the threadabout the width of each tab
with rubber cement. Also apply rubber cement to the inner surfaces
of the split tabs. When the cement is dry, carefully lay one end of
FARO TAPESTRIES 3 7 9
From a normal pack, discard the duplicates of the two cards that
make up your gimmick, and place the gimmick, threaded end
inward, five cards from the face of the deck.
In performance, spread the pack face-down between your hands
and offer a free selection. As you make the spread, smoothly push
off five groups of four cards each and form a break or jog under the
twentieth card from the top. (Your counting, of course, must not be
evident to the audience.) While the selection is being noted, square
the cards and cut at your break or jog. Have the selection returned
at this point and bury it. It now lies twenty-first from the top.
You can ribbon spread the face-down deck for a moment, as you
talk, implicitly showing that no control is being exercised. Then
gather the spread and go into a brief overhand shuffle. This consists
of shuffling off less than a quarter of the pack and throwing the
balance on top. This approximately centers the gimmick in the
bottom half of the pack.
Grip the deck in preparation for a faro shuffle, with the threaded
end of the gimmick positioned to take part in the weave. Divide the
pack at twenty-six and perform an out-weave. When making the
weave, apply firm pressure to the packet containing the gimmick,
to eliminate any gapping between the two threaded cards. You want
only a single card to enter the gimmick. This card will be the
spectator's selection.
As you push the halves about an inch or so into each other, let
the cards lie loose in the hands, until the end of the selection has
moved safely past the cut-out areas of the gimmick. Then square
the deck by pushing the cards together. (Do not spring them, as
shown in 242.) The card is fully and
automatically loaded into the gimmick, and the pressure of the thumb
and fingers at opposite ends of the
pack stop the selection from shooting
out. The loaded gimmick now lies
close to the center of the deck.
With your left hand, grip the pack
at one endthe end at which the cutout portion of the gimmick restsin
preparation for a one-handed fan.
Make the fan. The pressure normally
exerted when performing this flourish
should prevent the gimmick from
ejecting the selection. However, if the
card should slide out a bit, it will
FARO TAPESTRIES 3 8 1
If you desire to add the gimmick secretly to a deck in use, without
extracting two cards, the same faro method can be used with a fiftyfour card pack. Just shuffle six cards below the gimmick, rather than
five. Proceed as above, having the selection returned twenty-first
from the top. Then shuffle about eight to ten cards from top to
bottom, and do a perfect out-faro to load the selection into the
gimmick. This procedure allows you to add the gimmick to a normal
pack, perform the card rise, then remove the gimmick, leaving you
again with a full pack.
Having mentioned disposing of the gimmick, here is a method of
Mr. Elmsley's for accomplishing that task. Once the card has risen,
lower the right hand, turning the fan face-down. With your left hand,
remove the selection from the fan, turn it face-up and reinsert it into
the fan, one card above the place it last occupied; that is, directly
over the gimmick. Push the card into the fan for roughly a third of
its length.
Now separate the fan at the outjogged card and transfer the cards
above the selection to the bottom, cutting the fan as you simultaneously close it in the left hand. This leaves the face-up selection
outjogged on top of the pack, covering the threaded end of the
gimmick. Raise the left hand, directing the face of the pack toward
the audience and, with your right hand, remove the selection. Turn
it face outward and replace it square on the pack as you lower the
hands. Now, as you talk, casually spread the top three cards just
enough to get a left fourth-finger break under the gimmick. Palm off
the three cards above the break. Then produce the selection from
your right-side pocket, treating this as an added fillip (while you
leave the gimmick in the pocket).
When working for magicians Mr. Elmsley will sometimes
employ a variation of his "Late Night Location" (pp. 372-373) to
place the selection in the gimmick. In this case, the upper half of
the deck consists of twenty-five random cards, and the lower half
contains twenty-five duplicates of those cards, arranged in reverse
order to their doubles. Between the two banks is placed the rising
card gimmick, which occupies positions twenty-six and twentyseven in the pack.
Hold the deck face-down in left-hand dealing position, threaded
end of the gimmick turned toward you, and ask a spectator to cut
off a small group of cards. His cut must be confined to the upper
half of the pack. Have him look at the card on the face of his packet,
then shuffle the packet, losing the selection.
With your right hand, lift a block of cards from the portion left
you, cutting just a couple of cards below the gimmick, and ask that
Chapter Seven:
Stray Stacks
COMPUTER DATING
Effect: A shuffled deck is placed face-down before someone and
he is asked to cut off a small packet, remove the card on its face
and pocket it. He then cuts the remainder of the packet into the deck,
losing it.
The performer gives the deck a precautionary shuffle for the sake
of fairness, then spreads it face-down across the table. After a
moment's deliberation, he pushes one card from the spread. The
spectator is asked to bring his card from his pocket and show it to
everyone. The performer then turns over the card he pushed from
the pack to show it a perfect match to the spectator's. Throughout
the effect, the performer never looks at the faces of the cards; nor,
it is clear to the audience, would marked backs be an explanation
for what they have witnessed.
Method: Some readers will have noticed that in the trick "Late
Night Location" (pp. 372-373) the arrangement of the special deck
is a variety of stay-stack. In 1958, a week after he invented the
stay-stack concept, Mr. Elmsley received his first copy of The
Cardiste and found that roughly a year earlier "Rusduck" had
discovered the same idea (see No. 1, Feb. 1957, pp. 12-16). Mr.
Elmsley immediately wrote to congratulate him, and to pass on
a couple of notions concerning the stack.
As the reader will by now have surmised, the deck used in "Computer Dating" is arranged in stay-stack order; that is, the bottom
half of the pack mirrors the order of the top half. The mate to the
top card lies on the bottom, the mate to the card second from the
top rests second from the bottom, and so on. At center the twentysixth and twenty-seventh cards are mates. Expressed as a formula,
the stack looks like this:
A1-B1-C1-D1-E1... E^D^C.-B.-A,
Excluding this specific distribution of the mates, the suits and
values of the cards are otherwise random.
WEDDED AMBITIONS
Effect: The deck is shuffled and cut into two even piles. A spectator freely chooses either, looks through the cards it contains and
removes one. This she keeps, while the performer reassembles the
deck and gives it a shuffle.
The spectator now turns up her card, showing everyone what she
has chosen. She is told to give the pack a tap with it as she thinks
of the mate to the card. This simple action causes the mate to rise
magically to the top of the deck.
Method: The deck is set in stay-stack order. Give it one or two
faro shuffles as you talk, and form a break at center (between the
centered mates). Continue to chat for a moment; then cut the deck
at the break and set the halves face-down on the table.
Have a spectator point to either half she wishes to use. Pick this
up and hold it with the faces of the cards turned toward her. It
should be clear that you cannot see the faces as you now spread
the cards from hand to hand and invite her to draw any card she
wishes from the group.
When she takes one, catch a break at the point of removal and
square the cards. Lower the packet to a face-down position and cut
it at the break. Complete the cut and obtain a fresh break between
the two portions. Now pick up the unused half pack on the table and
drop it onto the held half. Cut the deck at the break and complete
the cut.
The mate to the spectator's card now rests twenty-sixth from the
top of the deck. To bring it to the top, split the pack between the
twenty-fifth and twenty-sixth cards, as if for a faro shuffle; and, if
you are sure of your accuracy, cut at that point. Otherwise, perform
a straddle faro as a check and, if the cut is good, complete the
shuffle. Should the cut be inaccurate, strip the packets apart, make
the necessary adjustment, and cut the pack to bring the required
card to the top.
TOPSY-TURVY STAY-STACK
(A Problem)
Mr. Elmsley became Intrigued by a suggestion in The Cardiste that
tricks might be generated using a double-decked stay-stack arrangement. That is, two decks with contrasting backsone running in
reverse order to the otherare woven together. He wrote to Rusduck
with the following idea.
If you wish to begin with two fresh packs of cards, still in factory
order, and you do not want to reverse one before meshing the packs
together, try this instead:
Set one pack onto the other and cut them several times. Conclude
the cutting with roughly half of one pack above the other and the
other half below. Since the decks have contrasting backs, this is not
difficult to ascertain.
Now split the double pack at center: fifty-two and fifty-two. Turn
one of these halves face-up and faro shuffle it into the face-down
half. Give the double pack several more perfect shuffles and you will
have a set of cards that looks thoroughly mixed in more ways than
one. What is interesting is that the deck is in stay-stack order. That
is, the top card and the bottom card are duplicates. However, they
have contrasting backs and one will be face-up and the other facedown. The same conditions hold for the cards second from the top
and bottom, and so on.
Mr. Elmsley's last comment to Rusduck on the subject was "Don't
ask me what tricks you can use this for." Perhaps this amounts to
no more than an inside joke. Yet, the structure of this double pack
is fascinating and seems to hold promise for tricks of some sort.
Perhaps its mention here will stimulate fresh thinking on the subject.
February 1958
PARITY FAILURE
Effect: After shuffling the pack, the performer hands it to someone and has him cut it. The spectator completes the cut, then deals
out five face-down rows of five cards each. It is explained that he
can turn over any four cards of the layout that form the corners of
a rectangle. The rectangle can be of any size and shape, so long as
the cards at its corners lie at the intersections of two rows and two
columns. In Figure 244, two such rectangles are indicated; one by
Xs at its corners, the
_
other by Os.
The spectator can
turn over as many quadruplets as he wishes,
turning the same cards
over again should they
be shared by adjoining
rectangles. The result is
a haphazard arrangement of face-up and
face-down cards, determined by the spectator's
whims.
The performer does
not watch as the cards
are turned this way and
that. Instead he walks to
another part of the room,
taking the balance of the
deck with him. When the
spectator has finished
turning cards, he is asked to decide on one. It
can lie either face-up or
STRAY STACKS 3 9 3
face-down. He is told to mark the card by setting some small object
on it: a coin, a matchbook, a pencil. This is to avoid confusion later
in the trick.
He is now asked to call out the condition of each card, telling the
performer only if it is face-up or face-down. However, when he comes
to the card he has chosen, he is to lie about its condition. If it is faceup, he should say it is face-down, and if face-down, he should say
it is face-up. As he calls his way through the twenty-five cards, the
performer, at another table, lays out his cards in an identical pattern.
He gazes a moment at his layout; then, without a question, he names
the chosen card.
Method: Here is a variation on the "Pack of Lies" plot (pp. 100106), with a method founded on an entirely different principle. The
deck must be secretly arranged in a simple stack. The only rule of
this stack is that each pair of mates be twenty-six cards apart. That
is, if the top card is the three of hearts, the twenty-seventh card must
be the three of diamonds; if the card third from the top is the nine
of spades, the card twenty-ninth from the top must be the nine of
clubs. This stack may be given any number of straight cuts without upsetting its arrangement.
Besides the stacked deck, you will require two tables with surfaces
large enough to lay out five rows of five cards each.
Begin by giving the deck a false shuffle or a quick series of straight
cuts that simulates an overhand shuffle. When finished, hand the
deck to a spectator and have him cut the cards and complete the
cut. Then tell him to deal a row of five face-down cards from left to
right. Below this have him deal a second row in the same fashion,
and a third below that, and so on, until twenty-five cards have been
dealt into five rows (Figure 244).
Take the balance of the pack from him and clearly explain how
he is to turn over four cards at a time. As already explained, each
group of four must fall at the corners of a rectangle, though each
rectangle can be of any length and width the spectator desires. Cards
turned once are turned again if they happen to rest at the corners
of more than one rectangle. To make the rules of procedure clear,
point out several examples of rectangles in the layout, but turn none
of the cards over during the explanation.
Once the procedure is understood, walk across the room to the
second table. While keeping your back to the spectator, repeat
your instructions clearly and succinctly. "Now will you turn over
any foursome. Have you done that? Good. Do the same thing
again. Of course, if one of the four cards is one you have already
STRAY STACKS 3 9 5
of face-up cards. Now inspect the five columns. Again you will find
there is but one with an odd number of face-up cards. Figure 245
shows one such configuration of the cards. The card that lies at the
intersection of the odd row and odd column corresponds in position
to the selection in the spectator's layoutand the card one position
further in your layout is the mate of that card. Should the spectator's
selection lie at the right end of the bottom row (that is, if it is the
last card dealt), its mate is the top card of the pair in your hand.
If the mate lies face-up in your layout, note it and name the
spectator's card. However, if it is face-down, rather than openly
turn it over, sweep your cards together and glimpse the mate as
you do this. Then, as you square the cards, name the selection
and conclude.
See Karl Fulves' book, Curloser (sic), pages 59-61, for interesting
variations on "Parity Failure" by Charles Hudson and Roy Walton.
In the next trick, another divination of a card is made possible
by a spectator's lie. However, with this method, only three cards are
dealt, and the spectator retains the entire deck throughout.
1979
STRAY STACKS 3 9 7
Here are several examples to illustrate the method of deduction.
In them it is assumed the arrangement being used is the Eight Kings
stack, with the suits ordered in CHaSeD rotation.
The spectator calls out the king of clubs, eight of diamonds and
ten of spades. He must be lying about the second card, as neither
the first nor the last pair follow the sequence; and since the three
of hearts follows the king of clubs in the proper sequence, this must
be the card chosen.
He names the Jour of spades, ace of diamonds and nine of
diamonds. The first two cards follow the arrangement, so the third
card must be the false one. The card that should follow the ace of
diamonds in the sequence is the six of clubs. This, then, is his card.
Don't merely blurt out the name of the card when you have
determined it. Play with the situation. Have a little fun with it and
build the drama. Here is an example of how this can be
accomplished:
You have just identified the selection for yourself as the third card
of the row. "I need a few more samples of your voice when you are
lying. Will you pick up the card on your left, hold it in your left hand
and say, 'I am holding this card in my right hand.' Humm. Now say,
'This is not my card.' Yes, that sounded like the truth. Put that card
back in the pack.
"Pick up the card now on the left of the row and say, 'This is the
card.' No, that was certainly a lie. Put that card in the pack.
"Now pick up the last card and name the suits: hearts, diamonds,
clubs, spades. Yes, I think I got that. Now name the values: ace, two,
three and so on, up to the king. Fine. Now say, 'My card is the queen
of clubs.' No, that's not quite right. Try this: 'My card is the six of
clubs.' Yes, that's finally the truth! That's it!"
The trick is baffling, easy to do and most entertaining, as a few
performances will prove.
1980
FUTURE STOCK
Effect: Two spectators are each invited to cut off a packet of
cards from the deck. While the performer has his back turned,
they silently count their packets and hide them in their pockets.
He then turns back to them and asks one spectator to concentrate on his number. Taking a pen from his pocket, he looks for
something to write on and finally settles on a card from the deck.
On the face of this he writes a prediction.
He then asks the spectator to take up the balance of the pack and
count off as many cards from it as he has cut and pocketed. These
he deals face-up. The card arrived at is noted by everyone. The
performer turns to the second spectator and writes a second message
on the prediction card. He then has this person count off cards from
the talon equal to her number. The card resting at that number is
also noted. When the performer hands over his card, his predictions
are found to be wholly accurate: on the face of the card are clearly
written the names of both spectators' random selections.
Method: In the preceding trick Mr. Elmsley cleverly exploited a
classic deck arrangement. Here, such an arrangement, the Si
Stebbins system, is used in a most unusual manner. The basis of
the trick is the ancient one-ahead dodge, but a cunning deck stack
lends fresh mystery to this ancient principle. The stack employed
is not the Si Stebbins arrangement but, strangely, the Stebbins
sequence plays an important part in it. From top to face, the deck
reads as shown in the chart on the opposite page.
The fifteen positions listed as "indifferent cards" can be filled with
any of the cards not specified elsewhere in the stack (2C, 9C, JC,
3H, 7H, 10H, QH, AS, 9S, 10S, QS, KS, JD, QD, KD).
If desired, you can give the cards a false shuffle before starting.
Then set the deck face-down on the table and ask two persons to
help by each cutting off a small packet: anything up to a dozen cards
apiece. Turn your back while they do this. Then have them silently
count the cards they hold and hide them in a pocket.
STRAY STACKS 3 9 9
Indifferent Card
Eight of Clubs
Jack of Hearts
Indifferent Card
Indifferent Card
Nine of Diamonds
Indifferent Card
Jack of Spades
Ace of Hearts
Three of Spades
Queen of Clubs
Indifferent Card
Aces of Clubs
Ten of Clubs
Indifferent Card
Seven of Clubs
Four of Spades
Five of Hearts
Six of Diamonds
Indifferent Card
Two of Diamonds
Six of Clubs
Indifferent Card
Eight of Diamonds
Four of Hearts
Ace of Diamonds
King of Hearts
Indifferent Card
Six of Spades
Eight of Hearts
Indifferent Card
Six of Hearts
Seven of Diamonds
Four of Diamonds
Eight of Spades
Indifferent Card
Three of Diamonds
Five of Spades
Indifferent Card
King of Clubs
Five of Clubs
Three of Clubs
Nine of Hearts
Indifferent Card
Two of Hearts
Ten of Diamonds
Indifferent Card
Five of Diamonds
Seven of Spades
Two of Spades
Four of Clubs
Indifferent Card
When they have finished, turn back to them and ask one of the
spectators to concentrate on his number. Stare intently into his eyes
and appear to divine his thought. Bring out a pen to write a prediction, but then notice that you have nothing to write it on. (Do make
sure that this is indeed the case before you begin the trick.) Improvising, pick off the top card of the cards remaining of the table and
use it. Treat this act as if it is of no importance. Just jot the prediction on the face of the card, writing in the lower half. This prediction
consists of the name of the card next in sequence to that you are
writing on. That sequence follows the classic Si Stebbins arrangement. The value of the card you hold is increased by three and the
suit is advanced to the next in CHaSeD rotation. An example: if the
card you hold is the nine of diamonds, you would write down "queen
of clubs"9 + 3 = 1 2 (queen), and clubs falls after diamonds in
CHaSeD order. This is the card you write as a prediction.
Have the spectator take up the talon and deal as many cards into
a face-up pile as he removed and placed in his pocket. When he stops
dealing, remark, "So the card at your number is the..." and name
the last card dealt.
Turn to the second spectator and have her think of her number.
In response you write down the name of the card just turned up.
This you do on the upper half of the card, above the first name. The
positioning of the names is designed to imply that the cards were
written in reverse order to that actually employed.
Ask that the second spectator now deal cards face-up until she
reaches her number. The card at the end of the count will be the
one you first recorded. "The card at your number is the..." Name
STRAY STACKS 4 0 3
If two, three, Jour, or six hands are dealt, assemble the piles
in the order they were created: drop the first hand onto the
second, these onto the third, and so on.
If seven hands are dealt, assemble the piles in reverse order,
starting with the sixth pile. That is, place pile six onto five, these
onto four, and so on, until all piles have been gathered but the
seventh. This pile contains only one card. Drop all the gathered
packets onto this card.
If Jive hands are dealt, use both hands at once to gather the
piles. With the left hand, pick up pile three and, with the right
hand, simultaneously pick up pile four. Move these two packets
over the first two piles, drop pile three onto pile one, and pile
four onto pile two. With the left hand, pick up the combined
third and first piles, and with the right hand pick up the
combined fourth and second piles. Drop the right hand's packet
onto the fifth pile and the left hand's packet onto the lot.
With any of these gathering patterns, you will find that the king
always becomes the top card. Double cut or slip the king to the
bottom of the packet after each gather.
You may deal the packet and gather it as many times as you like,
letting the audience specify the number of hands to be dealt on each
round. However, two or three rounds are sufficiently convincing for
most groups. To complicate matters further, you can insert straddle
faros (top portion into bottom) between each round if you like. Just
be certain to return the king to the face of the packet after each
gathering, and to retain it there during the shuffles. Throughout the
dealing and shuffling, emphasize that the gambler must remember
cards and their shifting positions. This feat will seem particularly
difficult in your case, as you have not yet seen the faces of the cards.
When the last gathering of hands is made, glimpse the bottom
card of the packet before you return the king to the face. Remember
the value of this card. Then suggest that the exercise be complicated
by having one of the cards chosen. Turn up the top card of the packet
and display it. Then replace the card face-down on the packet and
use its value to arrive at a seemingly random card. (The jack is
counted as eleven and the queen as twelve.) The card arrived at,
however, is not quite random. It will always be the ace, thanks to
an attribute of the stack. Do not reverse the order of the cards as
you count. Take each card under the previous one until you arrive
at the desired number; then hold the face of the counted cards
toward the audience, giving everyone a chance to note the ace. Drop
the counted cards back onto the packet.
STRAY STACKS 4 0 5
If the cards are dealt out twice, first into h1 hands, then into h2
hands, the resulting order will equal h1 x hjmod. P).
If the packet is given x faro shuffles, the order will be identical to
that achieved if the cards had been dealt into h hands, where
2xh = l(mod. P)
While Mr. Elmsley has not rigorously proven these results, they
have held for all cases he has tested.
Having here treated the topic of gambling games, we will stay with
the subject for one further excursion. However, sympathetic cards
are swapped for sympathetic thoughts, and an entirely different
method is introduced.
September 1957
BLIND STUD
Effect: A shuffled pack is handed to someone who, when the
performer turns his back, cuts the deck, completes the cut and deals
stud poker hands for himself and three others. The four players are
asked not to look at their hole cards yet, but to tell the performer
what promising poker combinations appear in their face-up cards.
Specific cards are not namedjust playable combinations like pairs,
three of kind, etc. This information is less than would be had by any
player in the game, but the performer keeps his back turned, to allay
suspicions of marked cards.
After hearing the strength of the players' hands, the performer
comments on the merits of each, its chances of winning, and the
likelihood of it being improved by the unknown hole card. This, he
explains, is the sort of reasoning a good gambler must depend on.
However, he is a magician, not a gambler, and he depends on magic.
He then proceeds to prove it by naming each player's unseen card,
after which he specifies the winning hand on the table.
Method: This trick and the three that follow it are all based
on Gray codes. Gray codes are special series in which all portions
of a specified length are unique in sequence. Such series have
been used by mathematicians for centuries. Recently Persi
Diaconis discovered a magic trick published in 1584 that contains
a simple Gray code. This appears in Jean Prevost's Premiere Partie
des Subtiles et Plaisantes Inventions, possibly the earliest extant
Western book on conjuring.
Until the twentieth century, however, the principle was rarely
used. It wasn't until the 1960s that a strong interest in these
arrangements, particularly as applied to playing cards, flourished.
This movement was marshalled by Karl Fulves, who borrowed the
term Gray code from the field of mathematics and introduced it into
magic's vocabulary (ref. "Other Voices II", Pallbearers Review, Vol.
3, No. 10, August 1968, p. 201). Mr. Fulves, Roy Walton, Phil
Goldstein and others built on previous work by Charles Jordan,
STRAY STACKS 4 0 7
Larsen and Wright, and Bob Hummer to come up with some
fascinating methods; and most recently Leo Boudreau has done
extensive work on the subject (see his books, Psimatrika, Spirited
Pasteboards and Skullduggery). In the early 1970s, Mr. Elmsley too
became intrigued with Gray codes, and what follows are the fruits
of that interest.
To accomplish the effect under discussion, the deck must be
stacked from top to bottom. The stack is this:
Eight of Spades
King of Clubs
Jack of Spades
Five of Clubs
Two of Hearts
Two of Clubs
Eight of Hearts
Ten of Diamonds
Queen of Hearts
Ace of Spades
Jack of Clubs
Tne of Spades
Nine of Diamonds
Jack of Diamonds
Nine of Spades
Seven of Hearts
Two of Spades
Three of Diamonds
Ten of Clubs
Three of Hearts
Three of Clubs
Nine of Hearts
Four of Hearts
Six of Clubs
Nine of Clubs
Seven of Spades
Six of Hearts
King of Diamonds
Seven of Clubs
Four of Diamonds
King of Spades
Six of Spades
Three of Spades
Two of Diamonds
Four of Clubs
Eight of Clubs
Five of Diamonds
Queen of Spades
Seven of Diamonds
Five of Hearts
Ace of Diamonds
Six of Diamonds
Queen of Clubs
Ace of Hearts
Jack of Hearts
Ten of Hearts
King of Hearts
Four of Spades
Eight of Diamonds
Five of Spades
Give the pack a false shuffle and hand it to a spectator. Turn your
back and have him give the cards one or two straight cuts before
he deals four hands of stud poker. Beginning with the first hand and
working around the table in the order the hands were dealt, ask each
spectator not to mention the identities of his face-up cards, but to
tell you what playable combinations he has. The only combinations
that the stack permits are one pair, three of a kind and two pairs.
When each person tells you what he holds, think of it as a single
digit:
All Cards Different... 1
One Pair
2
Three of a Kind
3
Two Pair
4
By the time you have heard the contents of the fourth hand, you
will have a four-digit number. This number identifies the face-down
hole cards in each person's hand, as shown in the following table:
JS2CQDAS
4C7DQCKH
2CQDAS7H
2S 3C 9C 7C
7H3H 6CKD
IOC4H6HKS
7DQCKHJS
6D 10H5SKC
2H10DQH9S
QDAS7H3H
3D9H7S4D
5DADJH8D
8S9DJD1 OS
3C9C 7C3S
7S 4D2D QS
3H 6C KD6S
5C8HACJC
4H6HKS4C
8C5HAH4S
QCKHJS 2C
JH8D8S9D
10H5SKC2H
JDJOS3D9H
10D0H9SIOC
AS7H3H 6C
KC2H 10DQH
2121:
2122:
2124:
2131:
2141:
2212:
2221:
2231:
2311:
2321:
2341:
2411:
2431:
3111:
3112:
3113:
3121:
3123:
3211:
3212:
3411:
4111:
4112:
4121:
4311:
4312:
3S5 DADJH
9H7S4D2D
6S8C5HAH
ADJH8D8S
9D-JDJOS3D
7C 3S5DAD
9C7C3S5D
4D2DgS6D
2DQS6D 10H
6C KD6S8C
8HACJC2S
6HKS4 C7 D
5HAH4S5 C
KHJS2 CQD
9SIOC4H6H
QS6D10H5S
8D8S9DJD
4S5C8HAC
5SKC2 H10D
KD6S8C5H
ACJC2S3 C
KS4C7DQC
JC2S3C9C
1OS3D9 H7S
0H9SIOC4H
AH4S5C8H
STRAY STACKS 4 0 9
making it difficult to compress onto a single cue card. You can
hide such an expanded list inside a book on winning poker strategy, which you openly refer to during the presentation. Given this
book, the list can be broken into convenient shorter sections and
distributed throughout the volume for quick reference.
One last thought: if you use a mnemonic system, such as
Nikola's, the cue sheets could list the cards by their mnemonic
names. This permits you to close the book, put it away and chatter
briefly, without danger of forgetting the cards before you are ready
to name them. In this case, you would not worry about giving the
values of the hands.
1980
MENTAL BOXER
Effect: The performer riffle shuffles the cards in an erratic
fashion, mixing face-up cards with face-down. This topsy-turvy
mixture is given to someone, who is asked, when the performer turns
his back, to cut the deck and deal six random cards into a row.
Meanwhile, the performer brings out six blank-faced cards and
lays them face-up into a similar row. He explains that he will try to
see through the spectator's eyes. Though he has turned away, he
hopes to be able to visualize the same six cards the spectator is
regarding.
"Even if I manage to do this, it is impossible for me to discern
cards the faces of which you yourself cannot see. Therefore, I only
ask that you tell me the location of any face-down cards in your row."
When the performer is told this, he turns the corresponding blank
cards face-down in his row.
Staring at one end of the row the performer asks the spectator to
concentrate on that card. If it is face-down, the spectator turns it
over, allowing him to see the face. Astonishingly, the performer does
divine the identity of the card. Opening a second deck, he removes
that card and lays it over the end card in his blank-faced row.
He asks the spectator to concentrate on another of the cards, and
he correctly divines that as well. The corresponding blank card is
covered with the proper card from the second pack. He continues
in this manner until he has successfully received and named all six
cards. Never in the procedure does the performer turn around, and
the only information he is given about the six cards is whether they
are face-up or face-down. Therefore, it seems that nothing short of
telepathy can account for this remarkable discernment.
Method: You will need two complete packs and six blank-faced
cards. Both packs are stacked from top to face in the sequence given
in the table on the next page:
STRAY STACKS 4 1 1
Eight of Hearts
Queen of Hearts
Five of Spades
Four of Hearts
Three of Spades
Seven of Diamonds
Ten of Hearts
Seven of Spades
Six of Hearts
King of Spades
Eight of Spades
Four of Clubs
Nine of Diamonds
King of Clubs
Six of Clubs
Eight of Clubs
Six of Diamonds
Nine of Hearts
King of Hearts
Three of Clubs
King of Diamonds
Three of Hearts
Five of Diamonds
Four of Spades
Two of Diamonds
Queen of Spades
Ten of Diamonds
Ten of Clubs
Four of Diamonds
Jack of Hearts
Ten of Spades
Seven of Clubs
Jack of Spades
Nine of Spades
Jack of Clubs
Ace of Clubs
Queen of Clubs
Five of Hearts
Nine of Clubs
Two of Clubs
Seven of Hearts
Eight of Diamonds
Two of Hearts
Ace of Hearts
Ace ofSpades
Six of Spades
Ace of Diamonds
Two of Spades
Five of Clubs
B=4
E =2
F=l
The four cards take on these values only if they rest face-down.
Totaling the numbers for the face-down cards furnishes the value of
the card on the right end of the spectator's row. The rules are these:
1) If the total is 0, 5, 10 or 15that is, a multiple of fivethe
card is a king;
2) If the total is 1, 2, 3 or 4, the card will be of the same value;
3) If the total falls between 5 and 10, subtract one to arrive at the
value of the card; and
4) If the total is above 10, subtract two to arrive at the value
(11 = jack, and 12 = queen).
We have so far ignored the two center cards, C and D. These identify the suit of the spectator's right-end card.
STRAY STACKS 4 1 3
IfC is and D is the suit is
UP
UP
CLUBS
UP
DOWN
HEARTS
DOWN
UP
SPADES
DOWN DOWN DIAMONDS
If you think of UP as 0 and DOWN as 1, C and D form the binary
numbers 0 through 3, and the suits follow CHaSeD order.
Here are several examples of how the value and suit of a card is
calculated. Assume t h a t the row reads UP-DOWN-DOWN-UPDOWN-UP. B and E are therefore face-down.
B + E = 4 + 2 = 6.
Six falls between 5 and 10, so we subtract 1. 6 - 1 = 5 .
C is down and D up. Down-up = spades. Therefore, the spectator's
card is the five of spades.
Another: DOWN-UP-DOWN-DOWN-DOWN-DOWN. A, E and F
are all down. A + E + F = 8 + 2 + l = l l . 11 is over 10, so we subtract 2. 1 1 - 2 = 9.
C and D are both down. Down-down = diamonds. The spectator's
card is the nine of diamonds.
Once you have calculated the card, name it, dramatically developing its image. If it lies face-down in his row, have the spectator
first turn it up.
Now bring the second pack out of your pocket and spread quickly
through it, locating the card just named. Remove this card from the
pack and lay it face-up onto the right-end blank card. As you do so,
glimpse one of the five cards that lie beyond the removed card in
the pack; that is, a card nearer the top. These five are the other cards
in the spectator's row, arranged in the precise order in which his
cards lie. Square the pack and divine the card just glimpsed. When
the spectator confirms it, remove that card and sight another.
Continue in this manner until you have identified all six cards.
Whenever possible, divine the face-up cards first, then name the
face-down ones. This is a more dramatic mode of revelation.
The calculation procedure is simple and requires little memory
work. The arrangement of the cards makes your task easy, and it
is incredible that you can deduce the identities of six cards with no
more information than their face-up and face-down positions.
This trick is Mr. Elmsley's refinement of Karl Fulves* "ESP in Gray"
{Notesfrom Underground, pp. 55-58). Mr. Fulves in turn was inspired
by Roy Walton's "Abacus Card Trick" {Faro and Riffle Technique, pp.
69-71). The interested reader also will want to check a later revision by Mr. Fulves, "Auto Abacus" in Curioser (sic), pages 46-50.
1981
KINGFISHER
Effect: Four persons each choose a card from the deck. The
performer removes a second pack of cards and, after first divining
the colors and suits of the four selections, he removes four cards
from his pack. These prove to be duplicates of the four cards held
by the spectators.
Method: You will need two decks of cards and three cue cards
made from blank-faced cards with backs that match the second
deck. Both decks are stacked in the following order from top to face:
Ace of Spades
Six of Spades
Two of Hearts
Queen of Hearts
Five of Diamonds
Five of Clubs
Seven of Diamonds
Four of Hearts
Nine of Diamonds
Six of Clubs
King of Spades
Six of Hearts
Seven of Hearts
Three of Spades
Three of Diamonds
Four of Diamonds
Jack of Hearts
Jack of Clubs
Three of Hearts
Ten of Hearts
Seven of Spades
Five of Spades
Seven of Clubs
Ace of Diamonds
Bight of Hearts
Nine of Clubs
King of Diamonds
Five of Hearts
Jack of Diamonds
Ten of Diamonds
Nine of Hearts
Four of Clubs
Eight of Diamonds
Two of Diamonds
King of Clubs
Two of Spades
King of Hearts
Jack of Spades
Eight of Spades
Ace of Hearts
Ten of Clubs
Queen of Clubs
Ten of Spades
Six of Diamonds
Nine of Spades
Eight of Clubs
Ace of Clubs
Queen of Spades
Queen of Diamonds
Three of Clubs
Two of Clubs
Four of Spades
C26S
C39S
C47C
S23C
S39C
S410S
Bl
H28D D210H
H39D D39H
H4JH D45D
R4
Cl2H SIKH
C2QD S2KD
C3AD S36D
R2
Cl8S
C3AS
C4AC
SIQC
S38C
S42S
B2
HI4D Dl7H
H3JD D33H
H44H D410D
B4
HIKS Dl7S
H26C D24C
H3JC D35C
R3
Cl 9S SIKC
C24S S22C
C4IOC S4JS
B3
HI7D Dl8H
H22D D25H
H46H D43D
PR
BBRRQH RRBB5S
RBBRAH BRRB3S
STRAY STACKS 4 1 5
As an added visual aid, you might wish to print the red cards in
red ink and the black cards in black. Place these three cue cards
on the face or the top of the second stacked deck, where they can
be easily consulted.
In performance, bring out the first deck and false shuffle it, or
give it a series of straight cuts that imitate an overhand shuffle.
Request the assistance of four spectators and fan the deck, face
toward them, casually showing its apparently mixed condition.
Square the pack and have the first spectator cut it at any point. He
then takes the card cut to. (Alternatively, you can spread the deck
in your hands, have a card touched and break the spread at that
point for the card to be removed.) Present the three cards resting
below the first selection to the other three spectators in turn. Once
the selections are made, dispose of the balance of the pack.
(Mr. Elmsley recognizes the weakness of having all four cards
removed sequentially from the same spot in the deck, and he has
given much thought to procedures that would disguise this fact.
However, it is difficult to devise a course of action that is sufficiently
uncomplicated and straightforward. Consequently, he treats the
selection of the cards nonchalantly, giving no great importance to
it as the four are passed out. Two alternative procedures are
mentioned later in this description.)
To determine the identities of the four cards, you must first learn
the ratio of colors. This requires a little fishing. However, the system
of fishing that Mr. Elmsley has devised is designed to allow you to
proceed in an assured and assertive manner, giving the audience
the impression that you are always certain of the situation and are
never hunting for clues.
"I'm getting a jumble of images from the four of you. There is a
mixture of red cards and black; of that I'm positive." The stack guarantees this to be the case. "I'm having difficulty, though, in
determining which thoughts are coming from each of you. You are
thinking of a red card. Am I right?" Indicate any one of the spectators. You have a fifty percent chance of being correct. If you miss,
ask, "It isn't you? Then which of you is sending the red thought to
me?" While this is a question, you deliver the line in a manner that
seems to ask merely for confirmation of your statement rather than
for information. Proceeding in this manner, you can quickly ascertain the colors of the four cards with a minimum of failure.
If you find you have among the four cards two pairs of colors,
bring out the second deck and fan it, faces toward you. Glance at
the third cue card. At the bottom of this card is a chart labeled "PR".
This stands for pairs. Thinking of the four selections in the order
STRAY STACKS 4 1 7
While this system is rather laborious to explain, in practice it is
quick and easy. One might consider appending a further subtlety
of Roy Walton's. Mr. Walton, in his "Abacus Card Trick" (ref. Fulves'
Faro and Riffle Technique, pp. 69-71), used a one-way back pattern
to convey red-black sequence information for a Gray code. By doing
the same with the "Kingfisher" stack, one could avoid fishing for the
initial color sequence of the selections. Just orient the backs of all
the red cards in one direction, and the black cards in the other. One
could go even further by marking the backs of the cards for suit;
but then one might as well use a fully marked pack and forget
entirely about Gray codes. The point of employing a Gray code
arrangement is to avoid the use of gimmicked packs and to allow
the freedom to perform this effect from across the room, where
marked backs cannot be read. This is indeed possible with
"Kingfisher", as the pack can be handed to one of the spectators and
the selections made while you stand completely away from the group.
Returning to the problem of disguising the sequential location of
the selections as they are removed from the first pack, here are two
possible approaches suggested by Mr. Elmsley:
1) Hand the deck to one spectator and have him cut it into four
reasonably equal packets. Ask all four spectators to pick up a
packet, while you secretly note which of the four takes the
largest. Ask one of the other three to cut his packet, then deal
a card from the packet onto each of the other packets. Have
the other spectators, one by one, follow the same procedure,
saving the person with the largest packet for last. Watch how
he cuts. If he cuts too near the top, taking fewer than three
cards, or too near the bottom, leaving fewer than four, the trick
will fail. However, since he has the largest packet, it is most
unlikely that he would cut so eccentrically. After the cut he
deals a card onto each of the other three packets, just as his
colleagues have done. Now each spectator peeks at the top card
of his packet and remembers it. These four cards have all come
sequentially from the last spectator's packet, but this is
obscured by all the cutting and dealing. (This procedure has
been adapted from an ace trick by Steve Belchou. See "A Four
Ace Set Up" by Oscar Weigle in Dragon, Vol. 8, No. 6, June
1939, p. 7.)
2) Have one of the spectators give the deck a straight cut. Then
tell him to deal out four hands of cards, dealing as many complete rounds as he likes. He can stop dealing whenever he
wishes, as long as all the hands contain the same number of
cards. Next ask each of the four spectators to pick up one of
PURSUIT OF THOUGHT
The effect echoes that of "Kingfisher". Four free selections are
divined by the performer. Again, two decks are used, and both are
stacked in an identical Gray code sequence. From top to face the
arrangement is:
Jack of Clubs
Seven of Clubs
Queen of Diamonds
Six of Diamonds
King of Spades
Ten of Spades
King of Diamonds
Four of Diamonds
King of Clubs
Nine of Clubs
Queen of Hearts
Five of Hearts
gueen of Clubs
Seven of Spades
Three of Clubs
Ace of Spades
Three of Diamonds
Two of Hearts
Two of Diamonds
Four of Hearts
Two of Clubs
Seven of Hearts
Five of Diamonds
Four of Spades
Ten of Clubs
Ace of Hearts
Five of Clubs
Seven of Diamonds
Six of Hearts
Two of Spades
Eight of Spades
King of Hearts
Jack of Hearts
Queen of Spades
Eight of Clubs
Ace of Diamonds
Six of Spades
Ten of Diamonds
Three of Spades
Ten of Hearts
Jack of Diamonds
Four of Clubs
Nine of Spades
Three of Hearts
Jack of Spades
Eight of Diamonds
Ace of Clubs
Nine of Diamonds
Six of Clubs
Nine of Hearts
Five of Spades
Eight of Hearts
You also will require two cue cards made from blank-faced cards
with backs that match the second deck. On these write the following
two charts:
BLACK
RED
HC
7
ccQ
CH 5
CS 3
CD6
SC A
SH J
SSK
SD A, 2, 3, 4
HH 9
HS 8
HD 4
DC 9
DH 2
DS10
DD K
STRAY STACKS 4 2 1
Give him a piercing look, then run through the deck and cut the
second cue card to the face. Find the proper suit combination on
this card; e.g., if the first selection is a club, and the second a
diamond, you would locate CD on the "black" cue card. The value
linked to this combinationsix in this exampleis the value of the
third selection. Remove the second cue card from the pack and
pocket it with the previous two cards. Ask the third spectator to
name the suit of his card. This final bit of information defines the
identity of his selection. The Gray code provides the value and he
provides the suit. (In the special case of the Spades-Diamonds
combination, the third suit also defines the exact value of the third
card: ace, two, three or four.)
Turn to the fourth spectator, seem to read his thoughts and run
through the deck until you find the third spectator's selection. Cut
the deck to bring this card to a position second from the face. The
two cards behind the third selection are the first two spectators'
cards, in order, and the one on the face of the pack is the fourth
selection. Lift the four cards as one from the deck and, with the same
hand, reach into your coat pocket, apparently to retrieve the three
cards previously placed there. (In passing, it should be remarked
that your handling of the cards as each is pocketed during the
routine should be consistent in appearanceand that you should
not be standing near a table, for any such furniture would gravely
weaken the logic of your using your pocket.) Fumble in the pocket
for a second or two, giving the impression that you are gathering the
other cards; but leave them behind and bring out only the four
selections you hold, spreading them a bit. As you do this, again for
consistency, ask the fourth spectator to name the suit of his card.
Conclude by revealing that you have removed from the second deck
the duplicate card to each of the four selections.
Chapter Eight:
THE PROPERTIES
Before going into the specifics of each trick, the props necessary
to the entire act must be listed and their placement described.
Three decks of cards are used during the act, along with a
gimmicked packet of jokers for the "Dazzle" effect.
Deck One
[ 246
J3>
Edg
3
* *
re
0
* s-a
re
Deck Two
The second deck carries a twenty-two card stack on top. From
the top down, the cards read:
jack, queen, king and ace of clubs;
jack, queen, king and ace of hearts;
jack, queen, king and ace of spades;
jack, queen, king and ace of diamonds;
nine of clubs, seven of diamonds, two of spades, ten of hearts,
three of clubs;
a joker.
w
Figure 247 further clarifies the sequence of the cards. The nature
of this stack is somewhat flexible. The suits of the court cards and
aces, though segregated, need not run in the sequence shown.
Another preferred suit order can be used, so long as the colors
alternate, for the sake of contrast. CHaSeD suit order has been
suggested above, as it is familiar to most magicians.
The five cards that lie above the joker will be forced in the last
phase of the act. They can be any cardsexcluding those reserved
for the other tricks. In the example above, the five cards, read in
reverse, conform to the familiar Eight Kings ordering system (three
of clubs, ten of hearts, two of spades, seven of diamonds, nine of
clubs). This sequence has been adopted for teaching purposes.
Notice that the penultimate card of the stack, the three of clubs,
is the duplicate of the edge-marked card in Deck One. It too is
edge marked.
This second deck also contains a second joker, which can rest
anywhere in the lower half of the pack.
The stacked deck is stood on one long edge in the left-side coat
pocket, with the back of the pack nearest the body.
Deck Three
The third deck is stacked as well. From the top down it reads:
seven of diamonds and nine of clubs;
248
7 9 J J J J 0 0 Q 0 K K K KAA A A 3
28
A Aoi
corner-shorted
Figure 248 shows this stack. Notice that the bottom card, the ten
of hearts, is a duplicate to the fourth card of the five-card forcing
bank in Deck Two; the card third from the face is identical to the
third card in that same bank; and that the top two cards duplicate
the second and first force cards.
This third deck is set on end in the right-side coat pocket, face of
the pack nearest the body.
All three decks have matching blue back designs, excluding the
specified cards in Deck Three.
249
blue I red
doublebacked
card
blue/blue
doublebacked
card
two
doublefaced
Jokers
a double-backed card,
blue on both sides;
two double-faced jokers.
This packet is carried in
the inner left breast pocket
of the coat.
4
#
RED
ORANGE
PURPLE
GREEN
BLACK
PINK
VARIEGATED
The Datebook
The special datebook is made from a birthday reminder or business appointment book, in which each day of the year is listed in
sequence, and given a block of space in which one is intended to
The Knife
The last item needed is a pocket knife in a leather scabbard. This
is placed in the right-side coat pocket with Deck Three.
Deck Three
and Knife
Deck Two
Figure 252 maps the props carried on your person and the
pockets they are assigned.
FATE'S DATEBOOK
Effect: The performer begins by giving out the deck for shuffling.
While a spectator performs that service, the performer asks if someone else would mind having her fortune told. When she agrees, she
is asked her birthday and given a datebook to hold.
The performer takes back the shuffled deck as he explains the
uncomplicated method by which he casts fortunes with the cards.
He simply spells "F-A-T-E", dealing one card from the shuffled deck
for each letter in the word. The card arrived at in this manner is laid
face-down before the helper. This card will determine her fate.
It is explained that the name of a card is written beside each date
in the datebook she is holding. Each of these cards is the lucky card
for that date. The helper is asked to open the book to her birthday.
She notes that each day has a different card assigned to it, and she
reads aloud the lucky card that governs her birthday.
"It's our lucky day!" exclaims the performer. The card lying before
her is turned up and seen to be the very card designated by the book.
"Congratulations on your good fortune."
Method: The plot of the diary test seems to have begun with a
pseudo-memory feat, "The Weather Test", by Roy Walker, in the
December 1932 issue of The Magic Wand (Vol. 21, No. 136, pp.
189-192). In Mr. Walker's trick the performer handed out a small
"weather diary" made by him, and demonstrated that he had
memorized the weather entries for each day of the year. Two and
a half years passed. Then, in the same journal, Tom Sellers submitted his version of "The Weather Test" using a diary with card
hands noted beside each day ("A Memory Feat", Vol. 24, No. 166,
June 1935, pp. 67-68).
Taking Mr. Sellers' idea of a card diary, Arthur F.G. Carter next
changed the effect from a feat of prodigious memory to a prediction
or eerie coincidence. Members of the audience called out the color,
suit and value of a random card, and the name of that card was
found written beside the birthday of one of the spectators. (Ref. The
COLD STEEL
Effect: Two cards are freely selected and lost in the pack while
it is out of the performer's hands. He gives the cards several ornamental shuffles, then sets the deck face-down on the table.
A pocket knife is brought out, opened and its blade is thrust into
the side of the pack. When the pack is split at the spot penetrated
by the blade, the chosen cards are found there.
This segment of the act is structured to convey to the audience a
sense of mystery and astonishing skill.
Method: In this effect Mr. Elmsley has added an original faro
shuffle control (a variation of his "Fan and Weave Double Control",
p. 337) to a trick of Richard Himber's. In late 1961 Mr. Himber
placed on the market a card location called "Stabbed in the Pack".
He supplied a letter opener, which served to estimate a certain number of cards when the blade was slid into a deck.
Mr. Himber had used the idea of mechanical estimation twice
before. In the latter half of 1960 he advertised the "Solid Gold
Magicharm". The purchaser was supplied with a bracelet charm in
the shape of a graduation mortarboard that performed the same
service as the letter opener. With this came a brass gimmick that
looked like an oversized shirt stud. The gimmick had a shiner built
into one surface, and was machined to cut a specific number of
cards. About nine months later Mr. Himber marketed a nearly identical gimmick, without the mortarboard charm, calling it "Borrowed".
However, the idea of mechanical estimation was not original with
Richard Himber. In the early 1950s Laurie Ireland sold a popular
novelty location called "Little Smeller". This consisted of a comical
ball-shaped head with a sharp nose that would enter the side of a
pack at a predetermined depth. And before this, one might cite the
thumbnail gauge, an idea of Dai Vernon's, erroneously credited to
Luis Zingone in Expert Card Technique (p. 114).
Mr. Elmsley uses a handsome pocket knife as a gauge. This knife
is depended on to enter the pack at a specific depth (given one card
Ask the first spectator, "What was your card, please?" When he
answers, ask the second person, "And yours?" The instant the cards
are named, you will know how the knife blade has entered the pack
and how the selections are arranged around it. If you have seen the
second spectator's card reflected in the blade, you know this man's
card is above and the first man's is below. If it is the first man's card
you have seen, you know both selections lie above the blade. And,
if the card glimpsed is neither selection, both will rest below the
blade. It is then only a matter of dividing the pack cleanly at the point
where the knife has entered, and revealing the cards appropriately.
"Look! I have found both your cards with the magic of cold steel."
If the knife used should be found to divide the pack an odd number of cards from the bottomsay thirteen rather than fourteen
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DAZZLE
Effect: Though the performer has removed several jokers from
the pack during the previous effects, to his surprise he finds
another. As a sudden inspiration, he does a trick with the five
jokers. The backs of the jokers are displayed and, as is expected,
all are seen to be blue.
A second group of jokers, one collected from various packs with
different back designs, is introduced a card at a time as the trick
proceeds. First, one of the blue-backed jokers is replaced with a
red-backed joker, and the other blue-backed jokers magically
change color to match the red stranger.
When one of the red-backed jokers is removed and replaced
with a green-backed joker, the other jokers in the packet turn
green as well.
This process is continued, as the packet of jokers is caused to
go through a bewildering number of color changes, from green to
orange to black, etc., finally culminating with a change to nothing
but faces on all sides, leaving a packet of five double-faced jokers.
Method: As the applause subsides and the audience's tension is
released, quickly and neatly gather the cards and reassemble the
deck. Then fan it, faces toward yourself, with an air of preparing for
the next effect. Quickly locate the remaining joker and feign surprise:
"Now.. .I'm sorry. I should have taken the joker out of the pack."
Divide the fan at the joker and set it on the table. In reassembling
the two sections of the pack, place the original upper portion below
the lower, thus subtly cutting the deck. Since the joker resided
immediately below the five-card force bank, this cut brings the bank
to the face of the pack.
Set the deck face-down to one side as, with the right hand, you
pick up the joker. Slip it into your shirt breast pocket with the others.
Then, as if struck by a fresh thought, say, "I'll tell you what I will
do. I'll show you some magic using jokers. I can use jokers for what
TOUR DE FORCE
Effect: Five cards are quickly chosen by as many persons, then
lost in the pack. These selections are rapidly produced from the
shuffled deck in a variety of magical ways. Next, unexpectedly, the
lucky selection from the datebook trick appears. This is followed by
the two selections made during the deck stab; the jacks, queens,
kings and aces from the poker deal; and a number of cards with
various back-patterns from the joker packet.
This flurry of productions constitutes a summation of the entire
act. Everything is drawn together in a remarkable and astonishing
manner that has tremendous impact.
Method: Deck Two lies on the table after the Dazzle routine is
finished. You will soon force the five cards at the face of this pack.
First, however, during the interim following the previous effect, as
everyone relaxes, reach into your right-side coat pocket and check
the position of Deck Three to assure that it is still on end.
"I would like to do a trick in which lots of cards are chosen." With
your right hand, pick up Deck Two and hold it in position to execute
a Hindu shuffle; that is, gripped by the sides near the inner end,
with the thumb on the left corner and the second finger just forward
of the right corner. The edge of the pack must contact the middle
phalanx of the second finger, enabling the tip of the third finger to
curl onto the face of the deck when necessary (Figure 281).
"This time I want to use some of
you who are a bit farther back. Will
you help me?" Single out someone
to your right in one of the farther
rows. "No need to move. Will you
just say stop while I'm cutting the
pack?"
Cutting the pack, as the reader
will have surmised, consists of doing the Hindu shuffle force. Bring
Pull further small packets from the top of the right-hand stock
until a halt is called. Hold up the right hand's portion so that the
second force cardthe ten of heartscan be noted.
riffle just as the marked card escapes the thumb. Dig the thumb into
the deck (Figure 284), below the three of clubs, then slide it to the
left, from the center, and flip it face-up onto the pack (Figure 285).
"The three of clubs. The second card was chosen by someone over
there. What was the card you chose, please?" As the spectator
replies, the three is dealt face-up onto the table, about one foot
forward of the near edge.
When the second selection is named, place the deck into your
right-side coat pocket, investing much importance in this act. Lay
the pack on its side so that it does not become confused with Deck
Three, already there. Remove your hand from the pocket and blow
on the fingertips, in the manner of a cinematic safe-cracker.
"The ten of hearts?" Shoot the right hand back into the pocket
and bring forth the bottom card of Deck Three (that card nearest
the body). "The ten of hearts."
Lay this face-up with the first selection, overlapping it slightly on
the left. Return the hand to the pocket and remove Deck Three. The
decks have thus been subtly switched in the action of producing the
second selection. This location accomplished in the pocket is a strong
effect to laymen, despite the simplicity of method. However, Mr.
Elmsley moves briskly on, purposely suppressing its power and thus
underplaying the momentary presence of the deck in the pocket. His
aim here is to obscure the switch of decks as much as possible.
"The third card was chosen by someone there. What was the card
you have chosen? The two of spades?" Turn up the deck to display
an indifferent card on its face. Then perform the Houdini colorchange, transforming this card to the two of spades:
Casually show the right hand empty, then lay it, fingers outstretched, over the face of the pack. With the tip of the right fourth
finger, contact the outer right corner of the card on the face, and
rest the tip of the left forefinger lightly against the end of the deck.
287
Two of spades
pulled back
beneath hand
You can now cause the top card to shoot from the deck by
snapping the thumb upward (Figure 294). This imparts a counterclockwise spin to the card as it pivots around the forefinger and flies,
in a rightward arc, through the air. Catch it neatly in the right hand
and display it.
Mr. Walsh mentions several fine points that aid in learning this
pretty flourish. The thumbnail should be clipped short, so that it
does not impede the thumbtip's contact with the card. A slight
convex bridge down the length of the face-down deck (Figure 293
again) can make the spin easier. Finally, it should be stressed once
more that the thumb must remain straight and firm on the card as
it snaps it upward.
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"We shuffled the pack and I dealt the ace of clubs, the ace of
hearts, the ace of spades and the ace of diamonds." Deal the aces
face-up, two to the left of the layout and two to the right of it.
"And finally there was magic, when the backs of all the cards
changed color." Perform a Houdini color-changeor any other
changetransforming the top card of the pack to an odd backdesign.
"And, in behalf of the supporting cast, the stars and myself, I
would like to thank you." Ribbon spread the packet of multipatterned
backs on the words "the stars". Keep the top few cards squared as
the spread is finished, to conceal the blue back of the card second
from the top.
Make this spread forward of all the other cards on the table (Figure
298), performing it with an expansive gesture that, in combination
with the closing line, cues the end of the act.
Anyone who doubts the intensity of an audience's response at this
point should reread the text. Everything is designed to elicit a thunderous hand.
1975
NOTES ON STRUCTURE
While many points of presentation and psychology have been
discussed within the technical description of the Dazzle Act, there
are some observations on the overall structure that will be useful
in understanding not only the act itself, but the psychology of
routining an act.
First, when Mr. Elmsley performs this act, he does not begin with
a showy, fast-paced trick, but with a pleasant, personal, mildly witty
introduction of himself:
"Good evening. My name is Alex Elmsley. I'm not a magician
all the time. By day I work with computers. Some people think that's
magic. At night I invent card tricks."
Only after this personal introduction does he begin his first trick
presentation. When performing in an environment where there is
competition for the audience's attentionnoise, conversation,
music, movement, discomfortperhaps a fast and flashy entrance
is best. But when the audience is "captive"that is, when they have
come to see magic by a particular performertheir immediate
interest is in the performer himself. Who is he? Is he somber,
mysterious, lighthearted, humorous, likable, eccentric?
The initial contact between performer and audience is supremely
important. Taking the first few moments to achieve a rapport with
the audience can be pivotal to the success of the act. It is unwise to
ignore the audience's interest in the performer as a personality. In
the arena of close-up magic, this is often done. The performer begins
the show by immediately bringing out some cards or coins and
focusing all his attention on them, effectively dismissing the audience as if they were a passive camera, rejecting their interest.
Observe in Mr. Elmsley's opening remarks how, within the first
few seconds, he makes personal contact with the audience and then
subtly steers their interest from himself to his magic, making the
magic an extension of his personality. In this manner, he exploits
BIBLIOGRAPHY
of
WORKS BY ALEX ELMSLEY
Citations in brackets appearing after each article indicate the location of that item in The Collected Works of Alex Elmsley. These citations
appear only under the first published appearance of each item.
1949
Tower Bridge Cut, The [Vol. II, pp. 7-10]: Abracadabra, Vol. 7, No.
168, April 16, 1949, pp. 182-183 (Goodliffe).
With a New Pack (includes Spelling the Aces and Poker Deal):
Abracadabra, Vol. 7, No. 174, May 28, 1949, pp. 284-285
(Goodliffe).
Little Finger Spinner [Vol. II, pp. 11-12]: Abracadabra, Vol. 8, No.
190, Sept. 17, 1949, p. 124 (Goodliffe).
untitledcard fan gag: The Gen, Vol. 5, No. 8, Dec. 1949, p. 229
(Harry Stanley).
Magnetic Monte [Vol. I, pp. 192-194]: marketed trick, c. 1949,
1 page (Harry Stanley).
1950
Face Your Brothers [Vol. II, pp. 39-44]: The Gen, Vol. 5, No. 9, Jan.
1950, pp. 270-272 (Harry Stanley).
Signing Off [Vol. II, pp. 189-191]: Abracadabra, Vol. 8, No. 206, Jan.
7, 1950, pp. 381-382 (Goodliffe).
Phantom Cards [Vol. II, pp. 217-221]: Abracadabra, Vol. 8, No. 208,
Jan. 21, 1950, pp. 406-408 (Goodliffe).
Elmsley's Puncture [Vol. I, pp. 149-153]: Phoenix, No. 213, Oct. 6,
1950, p. 850 (Bruce Elliott).
Nodding Skull, The [Vol. I, pp. 154-156]: privately marketed item;
approximately six made, c. 1950 (Alex Elmsley).
BIBLIOGRAPHY 487
1954
Alexander Elrnsley's All Backs Routine [Vol. I, pp. 259-266]:
Ganson's Routined Manipulation Finale, 1954, pp. 193-199 (Harry
Stanley).
Jeans Chameleon Knife [Vol. I, pp. 175-180]: Baron's My Best
Close-up Trick, 1954, pp. 24-28 (Lyndon Books).
What Card?: (collaboration with Dr. Stanley Jaks) a marketed variation of Jaks' The Four Blacks, c. March 1954, 2 pages (Harry
Stanley).
Kentare (patter for this marketed trick of Jack LeDair's): The Gen,
Vol. 19, No. 12, April 1954, p. 362 (Harry Stanley).
His Favorite Card Trick: The Gen, Vol. 10, No. 6, Oct. 1954, p. 175
(Harry Stanley).
Diamond Cut Diamond [Vol. II, pp. 186-188]: Genii, Vol. 19, No. 3,
Nov. 1954, p. 85 (William Larsen, Jr.).
untitleda selection appears reversed when ribbon spread deck is
flipped over: (collaboration with Cy Endfleld) The Gen, Vol. 10, No.
8, Dec. 1954, pp. 225-227 (Harry Stanley).
Elmsley's Torn and Restored Cigarette [Vol. I, pp. 181-184]:
privately marketed item, c. 1954 (Alex Elmsley).
1955
Ring and Paper Clip [Vol. I, pp. 166-168]: Abracadabra, Vol. 18,
No. 467, Jan. 8, 1955, pp. 396-398 (Goodliffe).
Twister: A Puzzle, The [Vol. I, pp. 169-171]: ibid., pp. 398-399.
Six Cards to Pocket [Vol. II, pp.222-227]: ibid., pp. 399-401.
Invisible Card in Cigarette [Vol. I, pp. 274-279]: The Gen, Vol. 10,
No. 10, Feb. 1955, pp. 289-291 (Harry Stanley).
1956
Elmsley's Card Coincidence (a redescription of the first effect of
Buried Treasure, from Pentagram, Vol. 7, No. 5, Feb. 1953, with
a variant handling by Dai Vernon): Gardner's Mathematics, Magic
and Mystery, 1956, pp. 25-26 (Dover).
Twisted Band, The (a redescription of The Twister, from Abracadabra, Vol. 18, No. 467, Jan. 8, 1955): ibid., 1956, pp. 91-94.
Minor Triumph, A [Vol. I, pp. 256-258]: The Gen, Vol. 11, No. 12,
April. 1956, pp. 373-374 (Harry Stanley).
Four Blanks, The [Vol. I, pp. 242-246]: ibid., pp. 374-375.
BIBLIOGRAPHY 489
1958
Aces Up [Vol. I, pp. 395-396]: The Cardiste, No. 5, Feb. 1958, pp.
15-16 (Rusduck).
Alex Alleges [Vol. II, p. 391]: ibid., p. 16.
Arab Roto Pack [Vol. II, pp. 365-368]: The Cardiste, No. 6, March
1958, pp. 13-15 (Rusduck).
Auto Prediction [Vol. II, pp. 80-82]: Ibidem, No. 13, March 1958,
p. 3 (Howard Lyons).
7-16 (a fuller explanation of this trick, which was briefly described
in the Low Cunning lecture notes, Sept. 1957): ibid., p. 4.
Pierce Arrow [Vol. I, pp. 397-398]: ibid., p. 5.
Anent "About Turn": (a suggestion for a use of this Hugh Scott
sleight is made by A.E.) Pentagram, Vol. 12, No. 7, April 1958,
p. 51 (Peter Warlock).
Mathematics of the Weave Shuffle (errata) [Vol. II, pp. 303-310]:
Pentagram, Vol. 12, No. 8, May 1958, pp. 62-63 (Peter Warlock).
Faro Favorites (a recapitulation of The Restacking Pack from
Pentagram, Vol. 11, No. 11, Aug. 1957, p. 85): The Cardiste, No.
10, July 1958, pp. 14-15 (Rusduck).
Visual Torn and Restored Newspaper, The [Vol. I, pp. 157-165]:
The Gen, Vol. 14, No. 4, Aug. 1958, pp. 105-109 (Harry Stanley).
Sucker Silver (description in Dutch of this trick, which was first
briefly explained in the Low Cunning lecture notes, Sept. 1957):
Triks, No. 12, Sept. 1, 1958 (Vermeyden).
Auto Discovery [Vol. II, pp. 374-375]: Ibidem, No. 14, Sept. 1958,
p. 15 (Howard Lyons).
Double Control [Vol. II, p. 312]: ibid., p. 15.
Chance & Choice [Vol. I, pp. 319-321]: ibid., p. 16.
Mathematics & Mentalism [Vol. I, pp. 378-380]: ibid., p. 17.
Switchy-Coo [Vol. II, pp. 175-177]: ibid., p. 18.
Tapping Card Location: (collaboration with Tony Corinda and Jon
Tremaine) Corinda's 13 Steps to Mentalism, c.1958, p. 41 (Corinda).
1959
Emsley's Puncture (sic) (reprinted from Phoenix, No. 213, Oct. 6,
1950): Elliott's Professional Magic Made Easy, 1959, pp. 27-30
(Harper).
Four Card Trick, The [Vol. I, pp.23-29]: marketed item 1959, 6
pages (Alex Elmsley [England] and Magic, Inc. [USA]).
BIBLIOGRAPHY 491
Sept. 1957): Scientific American, Vol. 215, No. 4, Oct. 1966, p. 114
(Scientific American).
1967
Double Prediction (reprinted from The Gen, Vol. 7, No. 3, July
1951): Ganson's Dai Vernon's Ultimate Secrets of Card Magic, 1967,
pp. 182-183 (Harry Stanley).
Face Your Brothers (reprinted from The Gen, Vol. 5, No. 9, Jan.
195O):ibid., pp. 183-186.
Four Card Trick, The (reissue of this 1959 marketed item): 12
pages, 1967 (Inzani-Henley Magic Company Limited).
1968
Cups & Balls (a redescription of the routine from the Low Cunning
lecture notes, Sept. 1957): Pallbearers Review, Vol. 3, No. 1, Sept.
1968, pp. 203 and 207 (Karl Fulves).
1969
untitleda sleeving method for loading a cup (reprinted from The
Gen, Vol. 9, No. 7, Nov. 1953): Ganson's The Art of Close-up Magic,
Volume 2, 1969, pp. 193-194 (Harry Stanley).
Point of Departure (reprinted from Come a Little Closer, 1953):
Pallbearers Review, Vol. 5, No. 2, Dec. 1969, p. 309 (Karl Fulves).
1971
Spellit (Elmsley contributed an element to this Francis Haxton trick):
Magigram, Vol. 3, No. 3, Jan.-Feb. 1971 (Supreme Magic Co.).
1972
Ambitious Stranger [Vol. I, pp. 299-305]: New Pentagram, Vol. 3,
No. 11, Jan. 1972, pp. 80-81 (Supreme Magic Co.).
Expansion Notes: (collaboration with Roy Walton) Epilogue, No. 14,
March 1972, pp. 5-6 (Karl Fulves).
Milling a Coin [Vol. II, pp. 280-281]: Abracadabra, Vol. 54, No.
1380, July 8, 1972, pp. 20-22 (Goodliffe).
1973
Fool's Mate [Vol. II, pp. 149-152]: Genii, Vol. 37, No. 2, Feb. 1973,
pp. 65-66 (William Larsen, Jr.).
Twister (reprinted from Abracadabra, Vol. 18, No. 467, Jan. 8,
1955): Pallbearers Review, Vol. 8, No. 5, March 1973, p. 606 (Karl
Fulves).
Between Your Palms (reprinted from Abracadabra, Vol. 13, No. 335,
June 1952): ibid., pp. 606-607.
BIBLIOGRAPHY 4 9 3
untitledAustralian deal location [Vol. J, pp. 317-318]: Genii, Vol.
39, No. 10, Oct. 1975, p. 515 (William Larsen, Jr.).
Festive Fun (this puzzle is erroneously attributed to A.E.): Pabular,
Vol. 2, No. 4, Dec. 1975, p. 192 (Nick Bolton).
1976
Cups and Balls, The (a fuller description of the routine from the Low
Cunning lecture notes, Sept. 1957): iVeio Pentagram, Vol. 7, No. 12,
Feb. 1976, pp. 89-91 (Supreme Magic Co.).
Spelling the Gone Aces [Vol. II, pp. 357-364]: Sticks & Stones, No.
6, 1977, p. 1 (Lloyd E. Jones).
Late-Nite Sandwich: (collaboration with Reinhart Miiller)
Racherbaumer's Hierophant, No. 7, Resurrection Issue, 1976 (Louis
Tannen).
Elmsley's Cannibals [Vol. I, pp. 229-233]: Epilogue Special No. 4,
1976, pp. 15-16 (Karl Fulves).
1979
Parity Failure [Vol. II, pp. 392-395]: The Chronicles, No. 20, 1979,
pp. 1255-1256 (Karl Fulves).
1980
Clock Runs Down, The [Vol. /, pp. 376-377]: The Magic Circle Record
(phonograph record), 1980 (Technical Records & Tapes).
Liar's Matrix {Vol. II, pp. 93-95]: Fulves' Curioser, 1980, pp. 29-30
(Karl Fulves).
Octal Pencil, The [Vol. II, pp. 93-96]: ibid., pp. 30-31.
Honesty Test [Vol. II, pp. 97-99]: ibid., pp. 31-33.
Pack of Lies [Vol. II, pp. 100-101]: ibid., p. 33.
Mnemonic Method [Vol. II, pp. 101-103]: ibid., pp. 33-34.
No Memory [Vol. II, pp. 103-104]: ibid., p. 34.
And Again [Vol. II, pp. 104-105]: ibid., p. 35.
Lewry's Lie Detector [Vol. II, pp. 105-106]: (collaboration with Colin
Lewry) ibid., pp. 35-36.
Blind Stud [Vol. II, pp. 406-409]: ibid., pp. 36-37.
Tell Me Three Times [Vol. II, pp. 396-397]: ibid., pp. 37-38.
Parity Failure (reprinted from The Chronicles, No. 20, 1979): ibid.,
pp. 38-39.
Ring Off (reprint of instructions for this 1963 marketed trick, containing an Elmsley idea): Ken Brooke's Magic: the Unique Years,
1980, p. 192 (Supreme Magic Co.).
BIBLIOGRAPHY 4 9 5