Beat by Beat
Beat by Beat
Beat by Beat
Todd Klicks brilliance shines through his masterfully conceived and beautifully executed Beat by Beat, a must read
for screenwriters whether youre a total novice or an Oscarwinnerthis book is a case study in smarts. Ive never been
one to suggest that screenwriting (or acting, or wardrobe,
or set design, etc.) can be learned by someone without the
born giftbut in the case of Beat by Beat I suggest this gift
can be, and will be beautifully enhanced. Of equal or greater
value, Beat by Beat will make your screenplay marketable,
bankable, producibleand it wont take long before they are
calling you and your work genius.
John Philip Dayton, CBS executive producer, director,
writer; The Waltons, Eight Is Enough, Matlock, The Ray
Bradbury Theatre
When intuition and verve stall, and your story stops writing
itself, Todd KlicksBeat by Beatwill be your new best friend.
John L. Geiger, coauthor,Creativity & Copyright
There have been other books that have dissected films before,
but none to the detail of Todd Klicks Beat by Beat. Discover
the amazing intricacy of film(s) one minute at a time.
Matthew Terry, filmmaker, screenwriter, teacher
Screenwriters . . . Beat by Beat is a book youll find most
invaluable in your quest to write the next Monumental
Movie of the Millennium! This book is your pass to the head
of the line.
Forris Day Jr., reviewer and writer, scaredstiffreviews.com
T O D D
K L I C K
Beat by Beat
A Cheat Sheet for Screenwriters
All rights reserved. No part of this book may be reproduced in any form or by any means without permission
in writing from the publisher, except for the inclusion of
brief quotations in a review.
To Ray
CONTENTS
Foreword9
Preface10
Dont Skip This Part!11
Four Things You Need to Know
(Before Reading This Book) 12
Frequently Asked Questions13
1 Minute = 1 Screenplay Page 17
Top 10 Movie Archetypes17
Essential Elements20
4-Act Structure22
Turning Points24
AC T 1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Attension!26
The Build28
The Ratchet30
Another Notch32
Jaw Dropper34
Friend or Fist36
Friend or Fist 238
Something Startling Happens40
The Pursuit42
The Discussion44
The Warning46
Inciting Incident49
Harsher Warning50
The Submission52
Danger Watch54
Positive Reconnect106
New Journey Bond108
40 Allys World110
41 Thorny Rose112
42 Surprise Reveal114
43 Surprise Reveal 2116
44 New News118
45 Out of the Ordinary120
Turning Point 45123
46 The Revelation124
47 The Escort126
48 Needed Knowledge128
49 Foreboding Fact130
50 The Portent132
51 The Engage134
52 Say Uncle136
53 The Intimidation138
54 The Lightbulb140
55 Sideswipe142
56 Dark Twist Chat144
57 Difficult Words146
58 Vital Event148
59 The Deception150
60 The Shocker152
Act 2 Checklist154
The Midpoint154
Things to Keep in Mind
for Act 3154
15
38
16
39
ACT 2
31
32
33
34
35
36
37
Distress Signal92
Anxiety Amp94
Ominous Oh No96
Friend Effect98
Bait and Switch100
Hide and Seek102
Over His Head104
ACT 4
AC T 3
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
Plus Minus156
Flirtin with Disaster158
Ally Attack160
Bad Guy Threat162
The Resistance164
Positive Step166
Hero Effect168
Ally Aid170
Captivating Concern172
New Journey174
Bad to the Bone176
Badder to the Bone178
Baddest to the Bone180
Put into Peril182
Skull and Crossbones184
Turning Point 75187
Death Tap188
The Rumble190
Mystery Mission192
Mystery Mission 2194
Tick Tick Boom196
Surprised Hero198
Surprise-Surprise200
Gotta Go!202
Gap Subtract204
Bad Guy Boo-Boo206
Act 3 Checklist208
The Final Quest208
Worry Wound210
87 Damage Done212
88 Double Damage Done214
89 Red Alert!216
90 Rescuing Ally218
Turning Point 90221
91 Suffer the Weak222
92 Hugs n Kisses224
93 Hugs and Kisses 2226
94 The Aggressor228
95 The Separation230
96 Death and Dying232
97 Taping the Knuckles234
98 Kiss or Spit236
99 Kiss or Spit 2238
100 Kiss or Spit 3240
101 Deeper Deeper242
102 The Blow-Up244
103 The Blow246
104 The Upper Hand248
105 The Deceit250
Turning Point 105253
106 The Dodge254
107 Good Does Bad256
108 Sense of Finality258
109 The Extraordinary260
110 Strong Statement262
111 Turn for the Worse264
86
Charging Shark266
The Cage Slam268
114 Gets the Better270
115 Bleak Meek272
116 Kick Em While Theyre
Down274
117 Reprieve276
118 Hope Might Be Lost278
119 One Bullet Left280
120 Powder Keg282
Act 4 Checklist284
What if My Screenplay Is
Longer Than 120 Pages? 284
Sacrificing the Flaw285
112
113
Thats a Wrap!286
Glossary287
Beat by Beat Timeline292
Filmography294
About the Author295
FO R E WO R D
I have an idea for your next book, my publisher, Michael Wiese, said over the phone. We somehow synched our busy schedules and wildly different time zones he in England, I in Los Angeles. I was deep in the midst of five active writing and filmmaking projects and the thought of adding a sixth to the pile was unappealing. But Michael grabbed my attention by saying the
following: Id like to do something with your Something Startling Happens story beats; something more streamlined; a kind of
cheat sheet for screenwriters.
I raised an eyebrow, like Spock does when an idea appeals to him: Hmm, a cheat sheet for screenwriters . . . fascinating.
I loved writing this book! It gave me the opportunity to create the kind of visual screenwriting guide I jonesed for when I
first started penning scripts back in Pennsylvania, but could never find on the shelves. It also gave me the chance to develop
a power-packed pictorial aide that summed up what I had learned from studying over (currently) 400 successful films in my
quest to better myself as a writer. In short, I got to produce my fantasy screenwriting book: a go-to guide that features all the
minute-by-minute storytelling secrets Ive utilized (and tips Ive learned from pros) to pen a bestselling book, option scripts,
and sell numerous writing projects for the stage and screen.
It is my hope that this book helps you do the same.
Todd Klick
P R E FA C E
ACTIO N
ADVENTUR E
COMEDY
DR A MA
10
HORROR
T HRIL L ER
DONT SKIP
T H I S PA R T !
FOUR THINGS
YO U N E E D T O
K N OW ( B E FO R E
READING THIS
BOOK)
beats you are about to read are not taken from the original
screenplays or shooting scripts. They are drawn from far
superior material: The final stories you see on the big screen
after they were filtered through the studios vigorous distilling process.
2. You need to understand that the terms used in this book
(like Main Hero, Ally, Bad Guy, Enemy, Villain, Sidekick) are
flexible and interchangeable from page to page, depending on
whats happening in the scene.
Sometimes the enemy becomes the hero for a page (in
The Avengers, Loki becomes the hero for a scene when he
faces the intimidating leader of the Chitauri); or the ally
becomes the enemy (in Gone Girl, Amys ex-boyfriend, Desi
Collings who saves her when she loses all her money
becomes her enemy).
Sometimes the ally can be an inanimate object (in The
Avengers, a computer named Jarvis is Tony Starks ally, revealing information he needs to know), or the heros conscience
can become the bad guy (in The Hangover, Stus guilt becomes
his enemy). You must be flexible with these terms from scene
to scene or the beats wont work for you.
I also use words like explosion, damage, warning, or
threat. Most times an explosion will be a literal explosion,
or the explosion could be more figurative, like an explosion
of emotion . . . A warning can be very dramatic or it can be
something said subtly through clenched teeth. The dramatic
level of these words can change from page to page, too, or
12
F R E Q U E N T LY
ASKED
QUESTIONS
per page?
Movie lengths vary for this reason: The number and complexity of characters and subplots change from film to film,
requiring different lengths to satisfy each unique story arc.
But whether the film has a handful of subplots or just one,
the writer must still address each minute-by-minute benchmark mentioned in this book to avoid boring the audience
an audience who inherently expects this underlying story
rhythm in all the movies they watch.
my creativity?
13
14
Yes, the minute-by-minute beats work whether youre writing a twenty-two-minute comedy pilot, an hour-long crime
drama, or a two-hour TV movie. The universal story rhythms
of Beat by Beat apply whether youre watching a blockbuster
on a giant Cineplex screen or a popular series on a tiny home
television. All visual stories still need Minute 5s Jaw Dropper,
Minute 14s Danger Watch, or Minute 22s Truth Declared, etc.
How about a webisode? Do the Beat by Beat patterns work
for those?
Does Beat by Beat work in foreign films too? Dont the cul-
An editor can use the beats in this book as a minute-by-minute checklist while trimming down a movie. This guide will
be a tremendous benefit and time-saver in finding any movies
story rhythm.
Movies are strikingly similar to architecture. Just as a romantic villa built in a sunflower meadow in Tuscany looks wildly
different in appearance than an eerie Transylvania castle once
owned by Vlad the Impaler, the architectural principles upon
which those uniquely different buildings were designed and
constructed are exactly the same. So it is with movie stories.
Can I use Beat by Beat to write a novel?
16
The beats described in this book would be ideal for the visual
medium of graphic novels, especially if the writer pens the
story between 70 to 120 pages. In such a case, the minute-by-minute beats could be applied page by page, much like
a film script.
Can development executives, managers, or agents use this
book?
Although there are many astute agents, managers, and development execs in the business, some still struggle to explain
exactly what is wrong with a particular script to their clients.
While some executives, managers, and agents demonstrate
adequate skill at explaining character arc or the requirements
of a three-act structure, they can still find it difficult to troubleshoot those numerous pages between major plot points.
Thats where this book comes in handy: It explores, in depth,
all those in-between pages! For example, if you feel your
clients script is lagging during pages 5159, you can flip to
Minutes 5159 in this book to see exactly what needs to happen during those pages.
1 MINUTE =
1 S C R E E N P L AY
PA G E
During the early 1900s silent movie era, writers typed simple
scene headings and action descriptions for directors. Then
came along Thomas Ince, founder of Hollywoods first major
studio facility, who for efficiency decided to add interiors, exteriors, and camera angle descriptions. These screenplays were typewritten with specific margins, giving Ince an
idea of how long a movie would be. Therefore, one script page
equaled approximately one minute of screen time.
By the mid-50s, the powerful studios switched their
focus to marketing and distributing movies, relying more on
TO P 1 0 M OV I E
ARCHETYPES
NOTE:
17
VILLAIN
The Villain is the main bad guy, but its key to understand that
the Villain doesnt see himself as the bad guy. He sees himself
as the Hero. He is the Main Heros primary opponent who
will draw out, expose, and test the Main Heros flaw.
HENCHMAN
SIDEKICK (ALLY)
The Sidekick (or Ally) is the Main Heros buddy, pal, or confidant. He (she) is there to lend an ear, advice, support, and
to challenge the Main Heros flaw. He is the Samwise Gamgee
to Frodo in Lord of the Rings, or Margo to Nick in Gone Girl.
Using Sidekicks is also a trick screenwriters use to show what
the Main Hero is thinking through dialogue, as opposed to
novels where we read the characters thoughts. Sidekicks help
the screenwriter avoid relying too heavily on narration.
MAIDEN
The Wise Old Man is someone older than the hero who
offers wisdom or guidance: a mentor. He is the Obi-Wan or
Yoda to Luke Skywalker, or Dumbledore to Harry Potter, or
Mister Miyagi to Daniel in Karate Kid. Sometimes Wise Old
Man can be a false Wise Old Man, like Lamar Burgess, John
Andertons boss and mentor in Minority Report, who turns
out to be (Spoiler Alert!) the killer.
18
Main Hero
Sidekick
Maiden
Villian
Skyfall
The Avengers
JARVIS
The Hangover
A Beautiful
Mind
The Conjuring
Gone Girl
19
Henchman
Shape-Shifter
Trickster
Eternal Child
Mother Figure
ETERNAL CHILD
The Mother Figure is nurturing and caring. She can be temperamental and volatile as well, like M to James Bond, or
Galadrial in Lord of the Rings.
ESSENTIAL
ELEMENTS
THEME
20
Q and Bond explore Skyfalls theme: Old Ways vs. the New Ways
The best character arcs are the ones where the Main Hero
goes through a 180-degree turnaround. For example: Hate
to Love, Selfishness to Selflessness, or Hopelessness to Hope.
The more extreme your Main Heros arc, the better the ride
for your audience.
HEROS FLAW
BULLIED
NOT BULLIED
PURPOSE OF A SCENE
A scene is one step forward in your heros trek toward confronting his flaw. A scene reveals something new and significant about your hero or the other archetypes, either through
action or dialogue. A scene reflects the theme in some way. A
scene shows conflict, opposition, or tension. Most scenes can
be anywhere from an eighth-of-a-page to five pages. A good
scene doesnt meander or linger: It enters the drama as late
as possible and exits as early as possible. A scene that lacks
friction or tension, or fails to address the theme in some way,
must be cut.
PURPOSE OF DIALOGUE
4 -AC T
STRUCTURE
I use a four-act structure simply because the act breaks for the
three-act structure always seem clumsy to me: Act 1, Act 2a,
Act 2b, Act 3. Im not a fan of the a and b thing. The fouract structure makes more sense to me and many other pro
screenwriters: Act 1 (pages 1 to 30), Act 2 (pages 31 to 60ish),
Act 3 (61 to 85ish), Act 4 (86ish to 120ish).
If I were to sum up the four-act structure into a simple
story, it would go like this:
22
Act 1
The Main Hero goes about his usual business with his sidekick, oblivious of his flaw. Suddenly, an incident occurs that
will force him to eventually deal with that flaw. But since he
doesnt want to face his flaw, or is in denial about it, he refuses
to confront what the incident presented to him. Eventually
he . . .
Heres how I break down the four acts (using Skyfall as an example):
ACT 1
ACT 2
ACT 3
pages 130
pages 3160ish
Setup
pages 6185ish
Act 2
. . . embarks on a quest that forces him to enter a dark cave.
The Main Hero, with the help of his Sidekicks, Maiden, Wise
Old Man and Mother Figure, battles the Henchman, Shapeshifter, and Villain in this strange dark cave (who all challenge his flaw). Obstacles grow more difficult and complications escalate the deeper the Main Hero goes into the cave.
Its at this point the Main Hero either sees a (false) light at the
far end of the cave, or the cave collapses in front of him on
his way toward the light. This collapse forces the Main Hero
to find another way out.
Act 3
The Main Hero then experiences the darkest moments of his
entire life as he continues to fight the Villain who prevents
23
Death Valley
ACT 4
pages 86ish120ish
Resolution
him from exiting the cave. In fact, the Main Hero reaches the
lowest point hes ever experienced. Realizing that his only
hope of getting out of the cave is to overcome his flaw and to
face the Villain directly, the Main Hero prepares himself for
battle. He then marches toward the Villain for a final, winnertake-all brawl.
Act 4
The Main Hero sacrifices his flaw completely on this final
quest and suffers great pain because of it, but in doing so he
defeats the Villain and finds a way out of the cave. Stepping
into the sunlight, the Main Hero is rewarded with a new and
better life. (Or, if he doesnt overcome his flaw, he is defeated
and we, as an audience, learn from his failure.)
TURNING POINTS
ACT 1
ACT 2
ACT 4
pages 130
pages 3160ish
pages 6185ish
pages 86ish120ish
Setup
Death Valley
Resolution
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AC T 1
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