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JAVA Socket Programming: 2003.3.19 Joonbok Lee Kaist

1. Sockets are endpoints for communication between two machines and are defined by an IP address and port number. There are two types of sockets: stream sockets for reliable two-way communication and datagram sockets for unreliable connectionless communication. 2. Socket programming involves creating client and server sockets to establish a connection between a client and server. Common socket functions include creating, binding, listening, connecting, accepting, reading, writing and closing sockets. 3. Java provides classes for implementing TCP and UDP socket programming, including the Socket class for clients and ServerSocket class for servers. Examples show how to write a basic client-server application using TCP sockets in Java.

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0% found this document useful (0 votes)
318 views

JAVA Socket Programming: 2003.3.19 Joonbok Lee Kaist

1. Sockets are endpoints for communication between two machines and are defined by an IP address and port number. There are two types of sockets: stream sockets for reliable two-way communication and datagram sockets for unreliable connectionless communication. 2. Socket programming involves creating client and server sockets to establish a connection between a client and server. Common socket functions include creating, binding, listening, connecting, accepting, reading, writing and closing sockets. 3. Java provides classes for implementing TCP and UDP socket programming, including the Socket class for clients and ServerSocket class for servers. Examples show how to write a basic client-server application using TCP sockets in Java.

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dev_ok
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© Attribution Non-Commercial (BY-NC)
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Download as PPT, PDF, TXT or read online on Scribd
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JAVA Socket Programming

2003.3.19
Joonbok Lee
KAIST
What is a socket?
• Socket
– The combination of an IP address and a port number. (RFC 793
,original TCP specification)
– The name of the Berkeley-derived application programming
interfaces (APIs) for applications using TCP/IP protocols.
– Two types
• Stream socket : reliable two-way connected communication streams
• Datagram socket

• Socket pair
– Specified the two end points that uniquely identifies each TCP
connection in an internet.
– 4-tuple: (client IP address, client port number, server IP address,
server port number)
Client-server applications
• Implementation of a protocol standard defined in an RFC. (FTP,
HTTP, SMTP…)
– Conform to the rules dictated by the RFC.
– Should use the port number associated with the protocol.

• Proprietary client-server application.


– A single developer( or team) creates both client and server
program.
– The developer has complete control.
– Must be careful not to use one of the well-known port number
defined in the RFCs.

* well-known port number : managed by the Internet Assigned


Numbers Authority(IANA)
Socket Programming with TCP

Figure 2.6-1: Processes communicating through TCP sockets

The application developer has the ability to fix a few TCP


parameters, such as maximum buffer and maximum segment sizes.
Sockets for server and client
• Server
– Welcoming socket
• Welcomes some initial contact from a client.
– Connection socket
• Is created at initial contact of client.
• New socket that is dedicated to the particular client.

• Client
– Client socket
• Initiate a TCP connection to the server by creating a socket
object. (Three-way handshake)
• Specify the address of the server process, namely, the IP
address of the server and the port number of the process.
Socket functional calls
• socket (): Create a socket
• bind(): bind a socket to a local IP address and port #
• listen(): passively waiting for connections
• connect(): initiating connection to another socket
• accept(): accept a new connection
• Write(): write data to a socket
• Read(): read data from a socket
• sendto(): send a datagram to another UDP socket
• recvfrom(): read a datagram from a UDP socket
• close(): close a socket (tear down the connection)
Sockets

Figure 2.6-2: Client socket, welcoming socket and connection


socket
Socket-programming using TCP
TCP service: reliable byte stream transfer
socket( )
bind( ) server
socket( ) listen( )
client bind( )
connect( ) TCP conn. request
accept( )
send( ) TCP ACK
recv( )

recv( )
send( )
close( ) close( )

controlled by
application process
process
developer socket
socket
controlled by TCP with
TCP with
operating buffers, internet
system buffers,
variables
variables
Socket programming with TCP
keyboard monitor

Example client-server app:


• client reads line from standard

inFromUser
input
input (inFromUser stream) , stream

sends to server via socket Client


Process Input stream:
(outToServer stream) process sequence of bytes
• server reads line from socket output stream: into process
• server converts line to sequence of bytes
uppercase, sends back to client out of process

inFromServer
outToServer
• client reads, prints modified output
stream
input
stream

line from socket


(inFromServer stream) client
clientSocket
TCP
socket TCP
socket

to network from network


Client/server socket interaction: TCP
Server (running on hostid) Client
create socket,
port=x, for
incoming request:
welcomeSocket =
ServerSocket()

TCP create socket,


wait for incoming
connection request connection setup connect to hostid, port=x
connectionSocket = clientSocket =
welcomeSocket.accept() Socket()

send request using


read request from clientSocket
connectionSocket

write reply to
connectionSocket read reply from
clientSocket
close
connectionSocket close
clientSocket
JAVA TCP Sockets
• In Package java.net
– java.net.Socket
• Implements client sockets (also called just “sockets”).
• An endpoint for communication between two machines.
• Constructor and Methods
– Socket(String host, int port): Creates a stream socket and connects it to the
specified port number on the named host.
– InputStream getInputStream()
– OutputStream getOutputStream()
– close()

– java.net.ServerSocket
• Implements server sockets.
• Waits for requests to come in over the network.
• Performs some operation based on the request.
• Constructor and Methods
– ServerSocket(int port)
– Socket Accept(): Listens for a connection to be made to this socket and
accepts it. This method blocks until a connection is made.
TCPClient.java
import java.io.*;
import java.net.*;

class TCPClient {
public static void main(String argv[]) throws Exception
{
        String sentence;
        String modifiedSentence;

BufferedReader inFromUser =
new BufferedReader(new InputStreamReader(System.in));

Socket clientSocket = new Socket("hostname", 6789);


       
DataOutputStream outToServer =
         new DataOutputStream(clientSocket.getOutputStream());
TCPClient.java
BufferedReader inFromServer =
          new BufferedReader(new
InputStreamReader(clientSocket.getInputStream()));
       
sentence = inFromUser.readLine();
       
outToServer.writeBytes(sentence + '\n');
       
modifiedSentence = inFromServer.readLine();
       
System.out.println("FROM SERVER: " + modifiedSentence);
      
clientSocket.close();
                  
}
}
TCPServer.java
import java.io.*;
import java.net.*;
class TCPServer {
  public static void main(String argv[]) throws Exception
    {
      String clientSentence;
      String capitalizedSentence;
 
ServerSocket welcomeSocket = new ServerSocket(6789);
 
while(true) {

Socket connectionSocket = welcomeSocket.accept();


          
BufferedReader inFromClient = new BufferedReader(new
InputStreamReader(connectionSocket.getInputStream()));
TCPServer.java

           DataOutputStream  outToClient =


             new DataOutputStream(connectionSocket.getOutputStream());
          
clientSentence = inFromClient.readLine();
          
capitalizedSentence = clientSentence.toUpperCase() + '\n';

outToClient.writeBytes(capitalizedSentence);
       
}
}
}
Socket Programming with UDP
• UDP
– Connectionless and unreliable service.
– There isn’t an initial handshaking phase.
– Doesn’t have a pipe.
– transmitted data may be received out of order, or lost

• Socket Programming with UDP


– No need for a welcoming socket.
– No streams are attached to the sockets.
– the sending hosts creates “packets” by attaching the IP destination
address and port number to each batch of bytes.
– The receiving process must unravel to received packet to obtain
the packet’s information bytes.
Client/server socket interaction: UDP
Server (running on hostid) Client

create socket,
port=x, for create socket,
clientSocket =
incoming request: DatagramSocket()
serverSocket =
DatagramSocket()
Create, address (hostid, port=x,
send datagram request
using clientSocket
read request from
serverSocket

write reply to
serverSocket
specifying client read reply from
host address, clientSocket
port umber close
clientSocket
Example: Java client (UDP)
keyboard monitor

inFromUser
input
stream

Client
Process
Input: receives
process
packet (TCP
received “byte
Output: sends
stream”)
packet (TCP sent

receivePacket
sendPacket
“byte stream”) UDP UDP
packet packet

client
clientSocket UDP
socket UDP
socket

to network from network


JAVA UDP Sockets
• In Package java.net
– java.net.DatagramSocket
• A socket for sending and receiving datagram
packets.
• Constructor and Methods
– DatagramSocket(int port): Constructs a datagram
socket and binds it to the specified port on the local
host machine.
– void receive( DatagramPacket p)
– void send( DatagramPacket p)
– void close()
UDPClient.java
import java.io.*;
import java.net.*;
 
class UDPClient {
    public static void main(String args[]) throws Exception
    {
 
      BufferedReader inFromUser =
        new BufferedReader(new InputStreamReader(System.in));
 
      DatagramSocket clientSocket = new DatagramSocket();
 
      InetAddress IPAddress =
InetAddress.getByName("hostname");
 
      byte[] sendData = new byte[1024];
      byte[] receiveData = new byte[1024];
 
      String sentence = inFromUser.readLine();
 
      sendData = sentence.getBytes();
UDPClient.java
      DatagramPacket sendPacket =
         new DatagramPacket(sendData, sendData.length,
IPAddress, 9876);
 
 clientSocket.send(sendPacket);
 
 DatagramPacket receivePacket =
         new DatagramPacket(receiveData, receiveData.length);
 
 clientSocket.receive(receivePacket);
 
 String modifiedSentence =
         new String(receivePacket.getData());
 
 System.out.println("FROM SERVER:" + modifiedSentence);
     
clientSocket.close();
 
    }
}
UDPServer.java
import java.io.*;
import java.net.*;
 
class UDPServer {
  public static void main(String args[]) throws Exception
    {
 
      DatagramSocket serverSocket = new
DatagramSocket(9876);
 
      byte[] receiveData = new byte[1024];
      byte[] sendData  = new byte[1024];
 
      while(true)
        {
 
          DatagramPacket receivePacket =
             new DatagramPacket(receiveData, receiveData.length);
 
          serverSocket.receive(receivePacket);
 
          String sentence = new String(receivePacket.getData());
UDPServer.java
 
   InetAddress IPAddress = receivePacket.getAddress();
 
   int port = receivePacket.getPort();
 
  String capitalizedSentence = sentence.toUpperCase();
        sendData = capitalizedSentence.getBytes();
 
   DatagramPacket sendPacket =
       new DatagramPacket(sendData, sendData.length, IPAddress, port);
 
    serverSocket.send(sendPacket);

      }
}
}
Building a Simple Web Server
• Handles only one HTTP request
• Accepts and parses the HTTP request
• Gets the required file from the server’s
file system.
• Creates an HTTP response message
consisting of the requested file
preceded by header lines
• Sends the response directly to the client
WebServer.java
import java.io.*;
import java.net.*;
import java.util.*;
class WebServer{
    public static void main(String argv[]) throws Exception  {
          String requestMessageLine;
     String fileName;
          ServerSocket listenSocket = new ServerSocket(6789);
     Socket connectionSocket = listenSocket.accept();

          BufferedReader inFromClient =


            new BufferedReader(new
InputStreamReader(connectionSocket.getInputStream()));

DataOutputStream outToClient =
new DataOutputStream(connectionSocket.getOutputStream());
       
WebServer.java
requestMessageLine = inFromClient.readLine();
         
StringTokenizer tokenizedLine =
new StringTokenizer(requestMessageLine);
     
if (tokenizedLine.nextToken().equals("GET")){
          fileName = tokenizedLine.nextToken();
          if (fileName.startsWith("/") == true )
              fileName  = fileName.substring(1);
          
File file = new File(fileName);
      int numOfBytes = (int) file.length();
          FileInputStream inFile  = new FileInputStream (fileName);
           byte[] fileInBytes = new byte[numOfBytes];
      
inFile.read(fileInBytes);
WebServer.java
     outToClient.writeBytes("HTTP/1.0 200 Document Follows\r\n");
     
if (fileName.endsWith(".jpg"))
     outToClient.writeBytes("Content-Type: image/jpeg\r\n");
         
if (fileName.endsWith(".gif"))
     outToClient.writeBytes("Content-Type: image/gif\r\n");
         
outToClient.writeBytes("Content-Length: " + numOfBytes + "\r\n");
        
outToClient.writeBytes("\r\n");
outToClient.write(fileInBytes, 0, numOfBytes);
     connectionSocket.close();
}
    else System.out.println("Bad Request Message");
}
}
Concurrent server
• Servers need to handle a new
connection request while processing
previous requests.
– Most TCP servers are designed to be
concurrent.
• When a new connection request arrives
at a server, the server accepts and
invokes a new process to handle the
new client.
How to handle the port numbers
cosmos% netstat –a –n –f inet
Active Internet connections (including servers)
Proto Recv-Q Send-Q Local Address Foreign Address (state)
tcp 0 0 *.23 *.* LISTEN

cosmos% netstat –a –n –f inet


Proto Recv-Q Send-Q Local Address Foreign Address (state)
tcp 0 0 192.249.24.2.23 192.249.24.31.1029 ESTABLISHED
tcp 0 0 *.23 *.* LISTEN

cosmos% netstat –a –n –f inet


Proto Recv-Q Send-Q Local Address Foreign Address (state)
tcp 0 0 192.249.24.2.23 192.249.24.31.1029 ESTABLISHED
tcp 0 0 192.249.24.2.23 192.249.24.31.1030 ESTABLISHED
tcp 0 0 *.23 *.* LISTEN
Socket programming: references

C-language tutorial (audio/slides):


• “Unix Network Programming” (J. Kurose),
http://manic.cs.umass.edu/~amldemo/courseware/intro.html

Java-tutorials:
• “All About Sockets” (Sun tutorial),
http://www.javaworld.com/javaworld/jw-12-1996/jw-12-
sockets.html
• “Socket Programming in Java: a tutorial,”
http://www.javaworld.com/javaworld/jw-12-1996/jw-12-
sockets.html

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