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Tau Army 1500pts

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1500 Pts - Tau Empire

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Commander Shas'el (1 , 102 pts)
Commander Shas'el 1 3 4 5 4 3 3 3 9 3+ 102
Jump Infantry (Jet Pack); Independant Character; Deep Strike; Acute Senses; Hard-wired Multi-tracker;
Missile Pod; Plasma Rifle; Positional Relay
Troops: Fire Warrior (6 , 60 pts)
Fire Warrior 6 2 3 3 3 1 2 1 7 4+ 60
Infantry ; Pulse Rifle (x6)
Troops: Fire Warrior (6 , 60 pts)
Fire Warrior 6 2 3 3 3 1 2 1 7 4+ 60
Infantry ; Pulse Rifle (x6)
Troops: Fire Warrior (6 , 60 pts)
Fire Warrior 6 2 3 3 3 1 2 1 7 4+ 60
Infantry ; Pulse Rifle (x6)
Troops: Kroot Carnivore Squad (20 , 161 pts)
Kroot Carnivore Squad 19 4 3 4 3 1 3 1/2 7 - 161
Infantry; Field Craft; Infiltrate; Add Kroot Shaper; Kroot Rifle (x19)
Kroot Shaper 1 - 4 3 4 3 3 3 3/4 8 6+ [28]
Kroot Rifle
Troops: Kroot Carnivore Squad (20 , 161 pts)
Kroot Carnivore Squad 19 4 3 4 3 1 3 1/2 7 - 161
Infantry; Field Craft; Infiltrate; Add Kroot Shaper; Kroot Rifle (x19)
Kroot Shaper 1 - 4 3 4 3 3 3 3/4 8 6+ [28]
Kroot Rifle
Fast Attack: Pathfinder (7 , 197 pts)
Pathfinder 6 2 3 3 3 1 2 1 7 4+ 197
Infantry; Scouts; Markerlight (x6); Pulse Carbine (x6)
Devilfish 1 Grp: BS: 3/4 FA: 12 SA: 11 RA: 10 [125]
Carries up to 12 models (no XV battlesuits); Transport, Tank, Skimmer; Access Points: 2 side hatches, 1
rear hatch; Fire Points: 0; Burst Cannon; Smart Missile System; Marker Beacon; Disruption Pod; Landing
Gear; Multi-Tracker; Target Lock; Targeting Array
Fast Attack: Pathfinder (7 , 197 pts)
Pathfinder 6 2 3 3 3 1 2 1 7 4+ 197
Infantry; Scouts; Markerlight (x6); Pulse Carbine (x6)
Devilfish 1 Grp: BS: 3/4 FA: 12 SA: 11 RA: 10 [125]
Carries up to 12 models (no XV battlesuits); Transport, Tank, Skimmer; Access Points: 2 side hatches, 1
rear hatch; Fire Points: 0; Burst Cannon; Smart Missile System; Marker Beacon; Disruption Pod; Landing
Gear; Multi-Tracker; Target Lock; Targeting Array
Fast Attack: Pathfinder (7 , 197 pts)
Pathfinder 6 2 3 3 3 1 2 1 7 4+ 197
Infantry; Scouts; Markerlight (x6); Pulse Carbine (x6)
Devilfish 1 Grp: BS: 3/4 FA: 12 SA: 11 RA: 10 [125]
Carries up to 12 models (no XV battlesuits); Transport, Tank, Skimmer; Access Points: 2 side hatches, 1
rear hatch; Fire Points: 0; Burst Cannon; Smart Missile System; Marker Beacon; Disruption Pod; Landing
Gear; Multi-Tracker; Target Lock; Targeting Array
Heavy Support: Broadside Battlesuit (1 , 80 pts)
Broadside Battlesuit 1 2 3 5 4 2 2 2 8 2+ 80
Infantry; Acute Senses; Twin linked Railgun; Smart Missile System; Advanced Stabilisation System
Heavy Support: Broadside Battlesuit (1 , 80 pts)
Broadside Battlesuit 1 2 3 5 4 2 2 2 8 2+ 80
Infantry; Acute Senses; Twin linked Railgun; Smart Missile System; Advanced Stabilisation System
Elite: Crisis Battlesuit (1 , 46 pts)
Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ 46
Jump Infantry (Jet Pack); Deep Strike; Acute Senses; Flamer; Fusion Blaster; Multi-Tracker

Created with Army Builder® - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Elite: Crisis Battlesuit (1 , 46 pts)
Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ 46
Jump Infantry (Jet Pack); Deep Strike; Acute Senses; Flamer; Fusion Blaster; Multi-Tracker
Elite: Crisis Battlesuit (1 , 46 pts)
Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ 46
Jump Infantry (Jet Pack); Deep Strike; Acute Senses; Flamer; Fusion Blaster; Multi-Tracker
Total Cost: 1493

Option Footnotes
Vehicle Upgrades
Disruption Pod Enemies more than 12" count vehicle as obscured. C:TE page 30.
Landing Gear Allows vehicle to not count as Skimmer. C:TE page 30.
Marker Beacon Allows reroll of scatter dice for Deep Strike units in view. C:TE page 38.
Multi-Tracker Fire as if FAST. C:TE page 30.
Target Lock Allows targeting of seperate enemy units. C:TE page 31.
Targeting Array Add 1 to BS. C:TE page 28.
Wargear
Advanced Stabilisation Slow and Purposeful. C:TE page 25.
System
Hard-wired Multi-tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26.
Multi-Tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26.
Positional Relay Allows a Reserve unit to be deployed on a 2+. No others reserves that turn. Special Issue; C:TE page 27.
Weapons
Burst Cannon 18" Range; S5; AP5; Assault 3
Flamer Template Range; S4; AP5; Assault 1
Fusion Blaster 12" Range; S8; AP1; Melta Assault 1; See page 26 of Codex: Tau Empire
Kroot Rifle 24" Range; S4; AP6; Rapid Fire; See page 29 of Codex: Tau Empire
Markerlight 36" Range; S-; AP-; Heavy 1; See page 29 of Codex: Tau Empire
Missile Pod 36" Range; S7; AP4; Assault 2
Plasma Rifle 24" Range; S6; AP2; Rapid Fire
Pulse Carbine 18" Range; S5; AP5; Assault 1; Pinning
Pulse Rifle 30" Range; S5; AP5; Rapid Fire
Smart Missile System 24" Range; S5; AP5; Heavy 4; See page 27 of Codex: Tau Empire
Twin linked Railgun (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Large Blast; Hammerhead Only)

Validation Report
c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1.
Enclaves: Tau Empire
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 9.2
% Fast: 39.6
% Heavy: 10.7
% HQ: 6.8
Model Count: 85
% Troops: 33.6
% Wargear: 0.0
Files version: 1.05
Seeker Missiles: 0

Group Min Max Used


1 2 1
0 3 3
2 6 5
0 3 3
0 3 2

Created with Army Builder® - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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