PsychSim5 Worksheets
PsychSim5 Worksheets
PsychSim5 Worksheets
Psychology’s Timeline
Purpose: To provide a more comprehensive synopsis of the origins of psychology, the early
history of psychology as a discipline, and the major themes in twentieth century psychology.
Summary: This activity will take you on a tour through the history of psychology. You will
learn how psychology grew out of philosophy and medical physiology, and will become
acquainted with some of the pioneers of psychology as a scientific discipline.
Descriptive Statistics
Purpose: To describe the common measures of central tendency and variability and demonstrate
their use in summarizing a data set.
Summary: This activity introduces you to the basic statistics that researchers use to summarize
their sets of data. You will learn how to produce a distribution of scores and how to graph the
distribution. After descriptions of the measures of central tendency (mode, median, and mean)
and variability (range and standard deviation), you will be able to manipulate the scores in a
distribution to see how each score affects the descriptive statistics for that distribution.
Hemispheric Specialization
Purpose: To explain how research on split-brain patients has helped us understand the special
abilities of the two halves of the brain.
Summary: This activity describes what researchers have learned about the special abilities of the
left and right sides of the brain. After a brief review of the way that information is carried from
the main sensory channels to the brain, you will test the responses of a simulated “split-brain”
patient to demonstrate that, for most right-handers, the main language center is located in the left
hemisphere, while the right hemisphere is specialized for spatial tasks. Then you will carry out
the same experiments with a simulated “normal” individual to explore the functioning of the
hemispheres in an intact brain.
Mind-Reading Monkeys
Purpose: To explain an important new research area that bridges the fields of evolutionary
psychology, neuroscience, and social psychology.
Summary: In this activity you will explore one of the brain mechanisms believed to foster the
evolution of human language and culture. The focus of the activity is a simulated experiment in
which you will play the role of a researcher who is recording from “mirror neurons” in the
premotor cortex of monkeys as they perform various tasks or watch others perform those tasks.
The results will demonstrate that mirror neurons are involved in observational learning, and may
have played a major role in the evolution of language and culture.
2 The PsychSim Activities
Cognitive Development
Purpose: To describe Piaget’s theory on the growth of intelligence and simulate the performance
of three children of different ages on some of Piaget’s tasks.
Summary: After presenting background information on Jean Piaget, this activity explains some
of the basic concepts of his theory, including schemas, operations, and
assimilation/accommodation. Next, Piaget's stages of cognitive development are described and
illustrated with examples. In the last segment, you act as the experimenter, testing 4-, 7-, and 13-
year-olds on Piaget's conservation and seriation tasks.
Purpose: To explain how we hear and how the physical nature of the sound wave determines the
quality of the sound experience.
Summary: This activity covers the characteristics of sound that are important for hearing, and
describes the structure of the ear and auditory pathway. You will be asked to locate the parts of
the ear on a drawing. The activity simulates the transmission of a sound wave through the outer,
middle, and inner ear and shows how the cochlea converts the mechanical energy to neural
impulses. Next, it explains the concepts of frequency, amplitude, and waveform and shows how
these aspects of the sound wave are related to the experience of pitch, loudness, and timbre.
Visual Illusions
Summary: This activity offers the opportunity to test your susceptibility to four famous visual
illusions. In the Müller-Lyer, Ponzo, Horizontal-Vertical, and Poggendorf illusions you will be
asked to adjust the length or position of one part of the stimulus in order to match the apparent
length or position of another part. Your results will be displayed and interpreted.
Purpose: To describe the basic types of psychoactive drugs and the neural mechanisms of drug
action.
Summary: In this activity you will explore the behavioral effects of some common drugs that
influence the brain—producing changes in our arousal level, our mood, our perception of our
environment, and our actions.
Purpose: To describe the five stages of the sleep cycle and the electroencephalograph (EEG).
Operant Conditioning
Summary: This activity describes a form of learning called operant conditioning—learning from
the consequences that follow our actions. The concept of reinforcement as illustrated with
examples from everyday life, while the value of controlled reinforcement schedules is
demonstrated in a simulated experiment showing rat bar-pressing behavior under four different
schedules of reinforcement.
Iconic Memory
Summary: This activity simulates Sperling’s classic experiments on the duration of visual sensory
memory. You will see nine random letters flashed in a 3 x 3 matrix, and will attempt to recall the
letters under three conditions: free-recall, cued-recall, and delayed cued-recall. Your results will be
compared to Sperling’s finding of rapid decay of the visual “icon.”
My Head Is Spinning
Purpose: To demonstrate thinking with verbal concepts and mental images, using the concept of
mental rotation.
Summary: This activity provides some background information about thinking with verbal
concepts vs. thinking with mental images. The issue of mental rotation is introduced and
explained with reference to the classic studies by Shepard and colleagues. You will participate in
a simulated experiment involving mental rotation of the letter “R” in the picture plane. Your
results will be graphed and compared to the pattern of results from Cooper and Shepard (1973).
Get Smart
Purpose: To explain the multidimensional nature of intelligence and demonstrate some tasks
used to measure intelligence.
Summary: In this activity you will explore the concept of intelligence and some of the methods
of measuring intelligence. Along the way, you will try your hand at performing a few of the tasks
and answering some questions typically found on intelligence tests.
Purpose: To demonstrate the role of the hypothalamus in the control of eating behavior in rats.
Summary: This activity provides a simulated experiment on weight regulation in rats. After a brief
review of the methods of brain research involving electrical stimulation and destructive surgery, you
will examine the effects of stimulating or destroying two different regions of a rat’s hypothalamus.
The results will be graphed in terms of the rat’s daily food intake and body weight, illustrating the
role of the hypothalamus in the regulation of eating and weight control.
4 The PsychSim Activities
Expressing Emotion
Purpose: To examine facial expressions and the underlying nonverbal messages they may
convey.
Summary: In this activity you will learn about the role of facial expressions in the nonverbal
communication of emotion. Then we’ll put you in control of a cartoon-type face and test your skill
in manipulating its facial muscles to form particular emotional expressions. This will help you learn
the facial cues associated with each primary emotion.
Helplessly Hoping
Purpose: To explain the research basis for the concept of learned helplessness.
Summary: In this activity you will explore the importance of a sense of personal control over
the events in your life. You’ll participate in a simulated experiment on learned helplessness in
dogs, and then consider how the results might apply to the behavior of people trapped in
unpleasant situations.
Mystery Client
Summary: This activity will be most useful to you after you have read the text material on
psychological disorders. In this activity you’ll take the role of a consultant called in to provide a
second opinion on several clients with disorders, based only on the information contained in the
clients’ files. You will select the information to be examined for each client, then form a diagnosis
based on what you know about the symptoms of the various disorders.
Computer Therapist
Purpose: To demonstrate (in a limited way) some principles of active listening and artificial
intelligence by having the computer simulate a Rogerian person-centered therapist.
Summary: After learning about the famous ELIZA artificial intelligence program, you will engage
in a conversation with a “computer therapist.” The “therapist” will respond in a more-or-less realistic
fashion, by identifying key words or phrases in your conversation, and then generating a
nonjudgmental reply that reflects your feelings, to simulate some principles of active listening from
Carl Roger’s client-centered therapy.
The PsychSim Activities 5
Summary: This activity will describe for you the sources of everyday stress. Next, the impact of
stress on the mind and body is described, focusing on the fight-or-flight response (and its
possible variant, tend and befriend).Then, you will learn about the most influential model
describing stress as a process—the transactional model. Finally, you will complete an interactive
exercise exploring how differences in cognitive appraisal and coping style alter the stress
experience.
Summary: This activity contains a simulation of two classic “social trap” games used in research
on competition and cooperation. You will first play the “Prisoner’s Dilemma” game against the
computer, and will quickly discover the difference between zero-sum and non-zero-sum
environments. Next, you will play the “Trucking Game” against the computer to explore ways to
maximize trust and cooperation in situations where people compete for limited resources.
PsychSim5: Psychology’s Timeline 7
Name: Section:
Date:
This activity will take you on a tour through the history of psychology. You will learn how psychology
grew out of philosophy and medical physiology, and will become acquainted with some of the pioneers
of psychology as a scientific discipline.
Famous Psychologists
• Can you think of any famous psychologists from psychology’s history?
Pioneers of Psychology
• Match each of the pioneers of psychology with their descriptions AND write in the approximate
year of their main contribution.
Name: Section:
Date:
This activity introduces you to the basic statistics that researchers use to summarize their sets of data.
The numbers below represent the scores of a group of students on a math test. Use them to
perform the required calculations.
10, 13, 10, 12, 11, 7, 12, 11, 6, 11, 12, 11, 8, 10, 9
Distribution of Scores
• Sort the scores; that is, arrange them in order from lowest to highest.
• What is a median?
Skewed Distributions
• Which measure of central tendency would be the best “average” to describe a skewed
distribution? Why?
Measures of Variability
• How is a range calculated?
Name: Section:
Date:
This activity describes what researchers have learned about the special abilities of the left and right sides
of the brain. You will learn how information is transmitted to these two hemispheres and about the
unique function of each.
Hemispheric Connections
• What is the name of the band of fibers connecting the left and right hemispheres of the brain?
What is its function?
• Each hemisphere is primarily connected to the opposite side of the body. This means that a touch
on the left hand would be registered in which hemisphere?
• When sound waves enter the right ear, which hemisphere receives the primary information?
• This cross-over pattern is also true in part for the visual pathway. When light enters the left eye,
which hemisphere receives the information?
• How is the visual pathway from the eye different from that of the ear or hand?
Split-brain Research
• Briefly explain split-brain research.
• If a participant is blindfolded and a fork is placed in his/her right hand, how would you guess
that the person would respond?
• If a participant is blindfolded and a fork is placed in his/her left hand, how would you guess that
the person would respond?
12 PsychSim5: Hemispheric Specialization
• In an additional experiment, words are flashed briefly to the left or right visual field of the
participant. Try to predict the results. For example, when the word appears in the left visual field
(LVF), will the person be able to read the word?
• In a different task, a split-brain patient has to look at a completed block pattern and assemble the
blocks near his/her right hand to match the pattern, using only the right hand. Can the patient do
it? Explain your thinking.
• Why is it that normal humans (with an intact corpus callosum) can name objects placed in either
hand and easily read words flashed to either visual field?
PsychSim5: Mind Reading Monkeys 13
Name: Section:
Date:
This activity explores one of the brain mechanisms believed to foster the evolution of human language
and culture. The focus of the activity is a simulated experiment in which you will play the role of a
researcher who is recording from “mirror neurons” in the premotor cortex of monkeys as they perform
various tasks or watch others perform those tasks.
Brain Regions
• Briefly describe the premotor cortex of the brain, including its location and function.
Neural Experiments
• In the first simulated experiment with Rizzo, a macaque monkey, a wooden block is placed in
front of him and the results of his neural activity are graphed. What does the graph tell you about
the activity of this neuron while Rizzo performed the action of grasping a wooden block? Does it
appear that this neuron is “tuned” to respond to this particular action?
• In the second simulated experiment with Rizzo, a small raisin is placed in front of him and the
results of his neural activity are graphed. What does the graph tell you about the activity of this
neuron while Rizzo performed the action of grasping a raisin? Does it appear that this neuron is
“tuned” to respond to this particular action?
• In the final simulated experiment with Rizzo, the experimenter grasps a small raisin while Rizzo
watches. The results of his neural activity are graphed. What does the graph tell you about the
activity of this neuron while Rizzo watched the experimenter perform the action of grasping a
raisin? What purpose could this neuron serve?
14 PsychSim5: Mind Reading Monkeys
Mirror Neurons
• What purpose or purposes could mirror neurons serve in human behavior?
Name: Section:
Date:
This activity describes Piaget's theory of the growth of intelligence and simulates the performance of
three children of different ages on some of Piaget's tasks.
Schemas
• What are schemas?
• Suppose that a 15-month-old toddler has learned to call the four-legged house pet a "doggie."
What do you think would happen if the child sees a horse for the first time? Is the child likely to
call the horse a “horsie” or a “doggie” or a “doggie-horse” or some other term? Write your best
guess in the space below, and add a sentence explaining why you think the child would use that
term to refer to the horse.
Stages of Development
• What are some characteristics of a child in the sensorimotor stage of development? What is
object permanence?
• A child in the concrete operations stage can reason differently than can a child in the
sensorimotor stage. For example, if shown two identical balls of clay, one of which has been
rolled into a rope, an older child (in the concrete operational period) might decide that the ball
and the rope both have the same amount of clay. What kinds of reasoning do you think the older
child might use to draw that conclusion?
16 PsychSim5: Cognitive Development
• What are some differences in mental operations among the three children in the conservation of
liquid/water glass task?
• What are some differences in mental operations among the three children in the seriation/sticks
task?
• What are some differences in mental operations among the three children in the seriation without
visible objects/word problem task?
PsychSim5: The Auditory System 17
Name: Section:
Date:
This activity explores how we hear and how the physical nature of the sound wave determines the quality
of the sound experience.
1.
2.
3.
4.
1.
2.
3.
1.
2.
3.
18 PsychSim5: The Auditory System
• The amplitude of a sound wave determines the ___________________ of the sound we perceive.
• The waveform of a sound wave determines the ___________________ of the sound we perceive.
Hearing Sounds
• What happens inside the cochlea?
PsychSim5: Visual Illusions 19
Name: Section:
Date:
This activity offers the opportunity to test your susceptibility to four famous illusions by having you
adjust the length or position of one part of the stimulus in order to match the apparent length or position
of another part.
• What were your results on the second Müller-Lyer Illusion test? ____________
• Was your pattern of performance similar to the first set of trials, or did the explanation of the
illusion affect your performance? Describe your performance on the two sets of trials, indicating
whether you did anything on the second set of trials to compensate for the illusion.
• Considering the explanation for this illusion, would you expect this illusion to be affected by
culture? Explain your answer.
• What were your results on the second Ponzo Illusion test? ____________
• Did knowing the cause of this illusion help you overcome your susceptibility to it on your
second trial? Explain your thinking.
20 PsychSim5: Visual Illusions
• What were your results on the second Horizontal-Vertical Illusion test? ____________
• Did knowing the cause of this illusion help you overcome your susceptibility to it on your
second trial? Explain your thinking.
• What were your results on the second Poggendorf Illusion test? ____________
• Did knowing the cause of this illusion help you overcome your susceptibility to it on your
second trial? Explain your thinking.
PsychSim5: Your Mind on Drugs 21
Name: Section:
Date:
In this activity you will explore the behavioral effects of some common drugs that influence the brain—
producing changes in our arousal level, our mood, our perception of our environment, and our actions.
Drug Tolerance
• What is drug tolerance? What are the two reasons for the development of tolerance?
Addiction Experiment
• After experimenting with the injection of various solutions into specific areas of a rat’s brain and
observing the subsequent bar-pressing behavior, what conclusions did you draw from the rat’s
behavior? What type of injection seemed to be more pleasurable for the rat? Did the location of
the injection make a difference?
22 PsychSim5: EEG and Sleep Stages
Name: Section:
Date:
This activity provides an explanation of the measurement of brain activity, as well as the presence
of different sleep patterns and their respective functions.
EEG
• How is the brain’s electrical activity recorded?
Stages of Sleep
Complete the following table:
Stage 1
Stage 2
Stage 3
Stage 4
REM Sleep
PsychSim5: EEG and Sleep Stages 23
Purpose of Sleep
• What are the two main purposes of sleep?
24 PsychSim5: Operant Conditioning
Name: Section:
Date:
This activity describes a form of learning called operant conditioning—learning from the consequences
that follow our actions.
Schedules of Reinforcement
Define the following schedules of reinforcement and give an everyday example of each:
• Fixed ratio
• Fixed interval
• Variable ratio
• Variable interval
Name: Section:
Date:
This activity simulates Sperling’s classic experiments on the duration of visual sensory memory.
Iconic Memory
• What is Sperling’s theory of iconic memory? What is an “icon?”
• What is Sperling’s partial report task? How does it test his theory of iconic memory?
• Are your results consistent or inconsistent with typical results? What do typical results suggest?
• What does the typical drop in performance tells us about the duration of iconic memory?
PsychSim5: My Head is Spinning 27
Name: Section:
Date:
This activity provides some background information about thinking with verbal concepts vs. thinking
with mental images.
Conceptual Thinking
• What was your train of thought as you navigated the screen with the picture of the candle?
• After comparing the graphs of your results and the results of the Cooper & Shepard (1973) study,
how similar are the two graphs? Did your results show a clear increase in reaction time as the
orientation moved away from the vertical? Did your results show a decrease in reaction time as
the orientation moved from 180 degrees back to the vertical?
28 PsychSim5: Get Smart
Name: Section:
Date:
This activity will explore the concept of intelligence and some of the methods of measuring intelligence.
• What do two children from dramatically different cultures (a boy working on an arrow and a girl
working on a computer) have in common?
Multiple Intelligences
• Name and describe four of Gardner’s eight “intelligences.”
Emotional Intelligence
• Define “emotional intelligence.”
PsychSim5: Hunger and the Fat Rat 29
Name: Section:
Date:
The Hypothalamus
• What are the two techniques used to study hypothalamic dysfunction? How do they differ?
Experimental Simulation
What conclusions were you able to draw about the effects of the following procedures on the
experimental rats:
• What did you learn from this experiment about these two regions of the hypothalamus?
Some Cautions
• What are the two problems with a simple conclusion to this research question?
30 PsychSim5: Expressing Emotion
Name: Section:
Date:
In this activity you will learn about the role of facial expressions in the nonverbal communication of
emotion.
Primary Affects
• What emotions are generally considered primary affects? How do they relate to facial
expressions?
1.
2.
3.
4.
5.
6.
• How does the expression of disgust differ from the other primary affects?
PsychSim5: Expressing Emotion 31
Emotional Blends
• What are emotional blends? How do people generally express them?
Masking Emotion
• How are people able to mask emotions?
32 PsychSim5: Helplessly Hoping
Name: Section:
Date:
In this activity you will explore the importance of a sense of personal control over the events in your life.
Learned Helplessness
• Briefly describe the animal experiments that lead Seligman to the theory of learned helplessness.
Name: Section:
Date:
In this activity you’ll take the role of a consultant called in to provide a second opinion on several clients
with disorders, based only on the information contained in the clients’ files.
This activity will be most useful to you after you have read the text material on psychological
disorders.
Psychiatric Diagnosis
• As evidenced in these five cases, some of the information in a client’s files is more useful and
relevant than other types of information. Which categories of information did you find to be most
helpful in making your diagnoses?
• Which categories of information did you find to be least helpful in making your diagnoses?
34 PsychSim5: Computer Therapist
Name: Section:
Date:
In this activity you will engage in a conversation with a “computer therapist,” to simulate some principles of
active listening from Carl Roger’s client-centered therapy.
Computer Therapy
• Think about your “therapy session” with the computer. What limitations did you notice?
• Can you think of any value that a person could obtain from a “therapy session” like this one? Is it
possible that a “computer therapist” might offer some benefits that a person may not get from a
session with a human therapist?
PsychSim5: All Stressed Out 35
Name: Section:
Date:
This activity examines the way that psychologists conceptualize stress, emphasizing that stress is a bio-
psycho-social process. You will explore the sources of stress in your own life, review your body’s
response to stress, and then learn how cognitive appraisal dramatically affects how much stress you
actually experience.
• Do you think that such a test accurately captures your experience? What other stressors should be
included?
• Can you think of why this alleged gender difference in fight-or-flight and tend-and-befriend may
“make sense” from an evolutionary perspective?
• the brain
Name: Section:
Date:
This activity contains a simulation of two classic “social trap” games used in research on competition and
cooperation.
Decision Environments
• What is the difference between zero-sum and non-zero-sum environments? Give an example of
each.
Zero-Sum Environments
• Explain minimax strategy. In a zero-sum game as demonstrated, a minimax strategy would lead
O (the other player) towards which choice? Explain your answer.
Non-Zero-Sum Environments
• How does trust influence the outcome in a non-zero-sum environment?
• Have you learned anything about your own decision strategies by playing the two trucking
games? Explain.