Gorkamorka DA ROOLZ
Gorkamorka DA ROOLZ
Gorkamorka DA ROOLZ
14
..
BUILDING; T1-E MOB . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 HI'TJISG THE TARGF I' . . . . . . . . . . . . . . . . . . . . . . . . .14
...
DARCWLZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 H l t M Q U I F I F R S . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
NEWfLriYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8. . R, \ N G E MOI)IFlERS . . . . . . . . . . . . . . . . . . . . . . . . .15. .
CCXTK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IS
.. .
I T1-1E G O R W M O R U BOX . . . . . . . . . . . . . . . . . . . . S
TllEBOVKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
.. YC .I.,
..,L.A. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SMALI. & LARGE 'r;\RGfTS . . . . . . . . . . . .' . . . . . . . 16
7~ Tt7 HIT . . . . . . . . . . . . . . . . . . .
WCICIIVUS
... . . . . . . . . . . . .lh
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .I /
T H E DUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . ...... h I'INNED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IS ..
I COUNTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .h.
l'E4IPLATI;S . . . . . . . . . . . . . . . . . . . . . . . . . . ..
.
. . . . . .7
IYJURIES ...........................
FLFSH U'OUIVT) .......................
DICF 7 i33M'N . . . . . . . . . . . . . . . . . . . . . . . . . . . .
I MIHA'i ELSE YOU NEED . . . . . . . . . . . . . . . . . . . . . . . - 7 OLT OF ACTIOS . . . . . . . . . . . . . . . . . . . . .
A M M O KOI.1.5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
..
hfOVEM IIXT O N F W T . . . . . . . . . . . . . . . . . . . . . . . 10
\-IOirING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Io
. HRND-TO-I4AhI CLIMBAT . . . . . . . . . . . . . . . . . . 25
I<UNSIYC; . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 0 WHO CAN FIG1-I-I' . . . . . . . . . . . . . . . . . . . . . . . . . 25
...
CHARGE' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 PRCX'EDURF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2;. .
z\TT.4 CK nil:E . . . . . . . . . . . . . . . . . . . . . . . . . . .2h
TERRAlM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . -11 FICHTIYC; WITH nu0 WEA~YWS . . . . . . . . . . . . . .26.
CV'FhI GROUND . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . 11 DETERMINE 1.VINNER . . . . . . . . . . . . . . . . . . . . .?b
..
. . . . . . . . . . . . . . . . . . . . . . . . .11. .
DIFFICUI. T GRQLlN13 CC~Llllc\TSCOI<E\.f.IODI FI ERS . . . . . . . . . . . . . . . . . ?h
..
VERY DIFFICU1;T GROUND . . . . . . . . . . . . . . . . . . . . .1 1 NUMBER <>I: STRIKFS . . . . . . . . . . . . . . . . . . . . . . . .27
.
IMPASSABLE GROUND . . . . . . . . . . . . . . . . . . . . . . . . . I1 l'r'OUNlX. AR'VIOUR AND IUlURlFS . . . . . . . . . . . .17 .
\V:%LiS ANT) B.ARRIERS . . . . . . . . . . . . . . . . . . . . . . . . .11 WEAPUY? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
.
STRIKES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
...
SHOOTING
. . . . . . . . . . .. .. . . . .. .. . . ... .. . . ... .. . . . . . . . . . 12
.- .....-. .- ..--.- .-.... . . . . . . . . . . . . . . . . . . . . . . . IS
:\KMUUII hlWU1l-lk. t i >
..
.
TARGETS . . . . . . . . . . . . . . . . . . . . . . . . 12 THE R I , I K K . . . . . . . . . . . . . . . . . . . . . ., . . . . . . . . . . 28
WHOCAN Sl4CQT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
. FIJMfI1.E . . . . . . . . . . . . . . . . .. , . , . . . . . . , , , . . . , . 26
VEFIICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..30 M:E/\PO'\IZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ?2
KNOI\.. \\'CITS . . . . . . . . . . . . . . . . . . . . . . . . . .- n- ;
TI-II<LIVERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..?2.
THRLISTER RLISTEX 7AiZI.E . . . . . . . . . . . . . . . . . . . . .12
.
TURNING WITH THRUSTERS . . . . . . . . . . . . . . . . . .33
U V V E R S n r F F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
BIKES ANDTRAKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.1
.
VFHICLES AKD TERMIN . . . . . . . . . . . . . . . . . . . . . . 33
C;RTTNGC)NAhDOFT: . . . . . . . . . . . . . . . . . . . . . . . . '77
.
VEHICLES WITHOUT I\ DRIVER . . . . . . . . . . . . . . . . .74
TAKING AND RACING . . . . . . . . . . . . . . . . . . . . . . . .74.
BOARDING ACTTONS . . . . . . . . . . . . . . . . . . . . . . . . 43
STATIONARY VEHICLES . . . . . . . . . . . . . . . . . . . . . . .J-l
51. AVERZ' STUFF . . . . . . . . . . . . . . . . . . . . . . . . . . . ..$.<
'Tnjs it; :I <tory of the s ~ l v a g en l i ~ nrace of Orkq and of a The. rnodcl:. in the game ltsclf p r o v j d ~vorl tvitli nn idcal
dkastcr-htrickcn world that Ilc* in the abal~cfoiied st~irt,Put you'll won iv2.ant to rccruit II(*IV w ~ l r r l r mand
depths c+f <pace. It is n world of Jcscrt %and<l-i~ld build Itinre vcll~cles.An e u t c n s i ~ cran$[, of rncrdcls is
spljnkrcd ruck, whcrr c r ~ ~ i land t . barbliric warrrors ha\-(- availabl~. tor Gtrrkilnrt~rkrt,and nc.17 n~odvlsart' I s ~ I ~ J ;
r a i d an i n ~ p l ~ ~ c ~1dr7l
~ i btol cthcir a n g w god. That god i% addtd all t h y tnmc. With thc,se volr can c v p n d Ivur
C;ORYAMORKr\, the rmbodi~nenb ot Lht Orks' ndli*ction, equip z\'~irr!or5 ivi th ni5w Wedpr>n>, and
i~~satiahlcb lust for conquest. Gork<imorkn is a heartle.;~ rccrult rnore p r s ~ ~ c r f uindi\.idu,~ls
l to your cnrlscb.
and blood tliirsty god, whosc metall ic shapc rjses ovvr
n <pr.iwIs brfnrt. hi3 feet.
thc shanty t r ~ a * that
BUILDTNG THE MOB
Upon thi\ arid a t ~ dwind-\wept wclrld thc Orks Iivc~and
Each time ibiltr p l < ~ vG~rkltrrrrvkn you earn thc
ftght tor Gnrkamorka, ha t t l i n ~ncrurs , the wrlstes aboard
~ ~I+Yi ipand
~ > p p ~ r t ~ to h . your tnrrb. Ry w lnnlns grzines
r;imshacklc tightins machine\, enslnr.ing the uther racw
rrf thclr plancr and brnding tli~,nito thc sewicc of their
you y i n wealth and cvperirnce 1Vith !he rvralth cart~cd
god. S I u n ~ a n s ,m u t a n t s a n d l t l s < ~ rcreatures must
1111 can bit\. murc deadly wcaptwr!; brt~ld rnc>rch
vehiclcq, and hire ninrtnscnrriors
w w i v e JS lwst thcv can, Somc servc the Orks and s c ~ k
tlltsir f;lvon r, O t h e idcf~r
~ t h t m and 5t rttggIe t o S I I W ~ \ ~ Cin Your mob \\{ill .~l.;nimprcr\tcov~rtime E\cry time ,I mob
the tiice uf thcir wrath. f~g,ht>,i t < members illcWdqt' ihelr skill. Ynuns 0rk.s
prr~gressto t~ecomch < ~ r d c ~ w
~ ca rdrirlrs, and warricrrc
group<trongcl. ;rnd morr pon.crfuf wlth c\ er! +ucce5<.
TABLETOP CONFLICT
~2::the ~ ~ n g lrndcr
's becorncs rlchcr 2nd hi5 fnllorvcr\
GarL(r1trnrkn is the 1,ityst of the i%'<~rI~.~rn~ncr 30,UL)O
morP d~ngcrous,h~ tantr grow In the C V C ~~ r f
Skirniish scrics dcsiyned tu complement the Gork~nzorka.InFamouq \\-arrlor\ wrll wck l3lr1-1 r>uttn do
Lt'arhan~n~cr 40,OOl1 psrnr ~ ~ n i ~ c , rIts ci s. a gnmr in rts
Imttlc, i n d u s t r i r , ~ ~Mekbovs
? will offer thcir Iic\, and
urvn right, b i ~ ti t i5 also n p r n e f h ~ cuplorcs
t tlieh~story
r~valUrks will \>lot h ~ sdcstrucitcm. Fcnr and rchp~ct
of racc:: a 1 sr,~dv est,~tll isl.iud In kV~tr!tfrv~t~rr'r-1(1,000 snd
niarch hil~ad in lidl~d amongst thr Orks d< the t i \ In
hrmrmr~zrlrdn,t h c first game In this srrics. I'lavcrs of
mark., of lradvrship.
cither or both nf thew games N I I I tinti tnuch that is
farnil~arin Carkdrrrorkrr as wcll as n ~ i i c hthat $5 new &>nri
diifcrent. DA ROOLZ
Gorkntrlr7rlrn enables players to f i ~ h tabletop
t wargames Thih book con trtin\ thc ruLes c ~ thef p~rlic.Yrru don't n~b~.il
bcb-em rival warrior groups krlow-n n-; mobs, whicfi tc) lcarn all tfir* ruIe5 tr, play, h ~ r twc suggest you r r ~ d
battle isom crude ~ n db r ~ ~tmk.; t ~ l and wdrtrakh. The tlrrough the rtilcbook hcfore attcn~ptingvtrllr l i ~gatrrc. t
oppnsjnc, nirlhq n r r rcyrcscnt ~ dby models, .,.is<cmblrd Thr moct important rulvs nw \ummaristJ url the
and p,>~n tud 171 thc ~ I ~ I v w < ,each rcprcsenti~lg t h ~ sf pard te p l a y ~ h ~and
t ~ yoll'll
, q u ~ ~ k Find
l \ . tlrcse arc all
Following of an Osk Iradcr. Bntt1i.q betwoen thr. rival ?-clur ~ f c din most sitr~,itions.
mobs arc fought nut on ;1 tahlctc?p reprcwnt~ngthe
desvrb and wastfi ot this rvnrld. Yi~u'Tlfind n1ilrc about
Orks and the riomains ut Gtrrknrnork,~ in Dn Uvver NEW PLAYERS
Rook. If y > r ~ ' rnt'w
etc'r Garnc5 \4'ork\hop gartics then you'] l hr
rca+rrrtd t o kncnv that finding ~k17crpraoplc to F?I,IV rvitti
Thv aim rlt I l ~ rganlc i h to o ~ ~ f f ~ gyour
l l t t ~ p ~ o n e nbvt
~sn't normally 3 problcm - yru'll be s ~ r r p r ~ IIL>IV ~tl
meai~sof il mlxturr o f 4 1 1 1 , low cunning nrid I~rck.At
man! thrrth are: Thcrc may be a Gdmcs i,llorkshop <tore
your dtsposal yc3t1 hav~:p r i m ~ t ~ vbut
c c f f c c t ~ rvcapon3
~c
ncarhi: whcrc you can obtain model., pnints , ~ n dp ~ ~ i c ,
and, most importantlv, ~ ~ l i i c which l e ~ arc ner%cicdto
sr~ppl(*tnentk, , ~ n dmeet other ~ l ~ ~ \ ' eCiarnes
r s . ktclrkshop
cross the burning n , a s t ~ <of thi.: rnhospitablt. world.
\tnrcs ,lrt, not ju5t ?hops, they drr* hobby rrntrcs ~ v h e r c
You'll sncm Icarn hnw tcr a r m and usc vour i%.arriorsto
tht- stdlff will happily lirlp you t c l Icarii the rulcs,
their h s t advantage, and h o w t v m;lntlcnuvrcthtkir crudc
dcmonstratr painting techn~rlues,and s~iggc-+t tva) s to
buggies slid fighting \,chicles to iimtroy voitr enemy.
dc\,rlt>p
, ,
vour collecl~on.Garncs tVorksfi(op shff arc also
players who cpllVctand paint tlzcir orvn fvrces and fight
battles thcrnseli~cs
THE GORHAMORHA
This box contains the following models, rulebooks and card components.
, ,,,,, L.,,nk - 'Dn Roolz' Counters: 1 Sorcha tempIatr
1 .;nz~rrcbcrok- 'I3n Uvver Fkmk' 6 k r . 7 ~ctluntvrs 1 tube Scrlystvrcne Ccm~rtit
10 Hidc counters 2 spnlw Rattlefield Acccrsoric::
Uitadcl mrxlels:
10 Run C O L ~ ~ ~ P ~ S 6 plt?+tic l 3 ~lkt~cnds
1
12 Ork Boyz
10 O\'cnz';ltrh counters Dlcc, h s~\-qrdcddice ( D h )
2 Ork Warhaks
2 Range Rtrlers 1 Scattrr dice
2 Ork Trlikks
2 card Playshceti. 1 / \ r t i l l c r ~d ~ c c
Cnrrl 13uildings: 1 Ork Fort
1 Mining Shaft
2 Tusnv gubbir~s ? Su\t,lillr,cl Firc dice .
E Stikkbomb blast mnrkcr 1 Rwd Dls Furst lcdflut
t Strop Head
Strop
head
-9z-
,
1
5
:
T3$
.. r
,,
I
.ryw
I
-c
I
-. , 3 I
w
JT,rG 2, * -
J 4 's-,, , =FLet-
> \;
-c I
f
; a
- -
I
I
- I-
f
- I -
. C
.. :
.,.
3
I' .
'
' m
=-
THE MODELS
Thc C;nrksn~orkab t n twt~tait-tsc n c ~ z ~Ckks s l ~ to form rntt,
f ~ ' ( 1 ptrh rrtt?! ~11~117~; of 1t~arrinr5 T ~ cOrkb on
Gorkam~>rha<Iresplit into t1t.o faction4 the Gorker5 -
J ~ tht* J 'ilorkvr< Each nnt. ha5 different ctilounnd tattoos
.ind r n a r k i ~ l pto ~ h o l vthc~lr allcgiaiic~ but thcy are
4 tltr samc i t C a. \
l ~ a ~ i c i l l al yr r n ~ ~ c111 \. ou can spll t up the
THE BUILDINGS
Run counter
Thc Corkan1 tlrka game corltnins three bit ild ing3. TI-tt.5~
mrxlcls concl5t of card and plastic componcnf.r n.l-tich
ran bp ~aktcncrltr~jirthcrand placed on v o u r t a b l ~ t n pto
prkn ~ ~ la t rcasoti,~l~I\
. stable thrcc-rlimens1011al p l , ~ y i n ~
Scrap counter
.urf.lcr \Vc rccomtiiv~idthat you glur the cclmpotivnts
togcltlir-1 with a s i ~ i t a l ~ lcontact
c adlic<i\e in urdcr trr (?
L. --
makc. thry \tructures <I:. .;table as posr;lblc Overwatch H,ce
counter counter
me TEMPLATES
are
~ ~ ~ l are used to determine the rffccts OF
q ~ v c templates
nal
\r~nrr~ ~ ~ c a p oFor
n s . puample, grenade burst>, and the
j:t>uf of blazing fuel prnjwted by a scorcha.
DICE \ - \
n t are used in the nanlc, as explained in
Ikur d ~ l f e r ~dice Using the T u r y Gubbtns
-4 thir rulrbook. Don't worrv about how the die; ~vrrrki ~ r Posthon the po~nfybrY rAl over
the centp o l veh~cleTurn the
I
niw, thiq is covered in dcrail later on. The $iffVrcnt ciicr 1a
,I i-11
vehtcre lo face arrow (8)and
you ve made a 45' turn \ 6
Ordinary d i c {~n h )
Sustainrd Fire dice JICPt o ifetermint I>n\v far gl.cnarlt.s I<~ndtrolti their
tnark. A rn~zfarrcar1 r t w ~ ~i nl t a grcnadc%prru ing d u d or
5attcr dice
tven explc~ding'1.4 it i \ thrown.
Artillt~wdice
On some occanon.;. 13 player is allou~rdto 're-rt~l I' a dlce
Ordinary dicr art. marked 1 to h in the usual way Thrw This is exactlv what it sounds likc - bhc player can pick
dicc <lrr used a lot during play and to save spacP crn LIP the dice and rolI ~t npiin. 1 Imz,r\w-, vou must itbidr
chart.: thcy nre n h a v s rrfrrrcd to as D6 (whrrr? 'D' bv thtl scronrl result, even i f i t ic tvrlr+c than the frr<tTN o
q 1 ~ i n t l 5h r dice a n d '6' for sjx-sided). So, when the rulcs dice m ~ l vh~ re-roiled morc than onre.
r,ill upon you to roll a Dh we are simply n s k i n ~~ U Uto
roll a d~ce.B+1means mll a dice and acid 1 in thu score. I
2136 means roll two dice and add the scnri- together to WHAT ELSE YOU NEED
nbtain a score of 2-1 2. In addit1011 to the box contents you will nc~rcitw.o nr
Occasionally you'll need to roll a 'DR'. This is simply morc players and J f~rin,level tabletop rlr ,lrra o f tlmr.
done by mlling a Dh, dividing tlic score by 2, a n d A kitchen tahlr ~ x - i l ld o fnne. SRmic. garners makc thelr
round in^ up. This means 1-2 = 1.3-4 = 2 and 5-6 =. 3. own gaming board frtotn a .licct o t chipboard or
something q~niilarStrcll a board can tw cliglrtly largcr
T I ~ c S ~ ~ ~ t a iFire
n t udice
l is marked 1, 1,2,2.3 and with a than thc t.~lllr rlr trestles thnt <\~pprbrtl a , ;lnd can hr
yvcial ji\M ~yrnbola s slinwn in the photo. This d icc is
~rsutlwhen a gim slronts a protracted brirst of shclls
which might inflict 1, 2 or 3 hits (as discl15sccl in the
divided into tw.o or mtuc ~)rtTcc< lc>r enw of ctur.~gr.
Many pl,avcr< tind that a hmvv blanket draped 4\t.tYr a
table ~ r ~prt'dd
r upc,ii ihc floor makes a fine ~lirl.q~r. rln
1
s~tEc5).
which t o f~gh!a battlc 1
Tlic Scatter dicc i s m a r k 4 with four arrows and two hit M u can do most ot thv n~cnsuringin Gorkamcwka with
\\rnbi~l?.This d m is used to determine where grmndes thc mcnsuru~g5ticks si~pplicdMowevrr, >onictin~es you
and $hells land if they miss their b r g ~ thrnce
, 'scatter '. rvlll find i t ir<ctul to h ~ v nc retractable tape measure
TI??dice call bv u e d to establish any random direction marked in twt .lnd ~tichcsfor e s p ~ c i ~ ~Icmc
l l c ranges or
from a p i n t . Note that the HIT symbot also has a small ~ n e a s i ~ r i n garcbiind obstacles. All distances in
arrow oil i t to facilitate this. Gorknrnnrk,~arc gii.en in inchcc
Thc Artillcrv dice is marked 2, 4, 6, 8, 10 and a misfire Pens or prnci [s and plenty ot pa pcyrn j l l also be r e q u i r r d .
>vmhol. This dice i s uwd in cc~njunctionwith the Scatter you u.il l SICCL+ t(, kwp track of wn~inds
D~rringthc ~ C I R W
suffcrcd by your warrinr*, darnaxe taken hv y o u r
vrliiclc~,and other s z ~ n J pdetails. This is rno.;t casily
~ Q J using
I ~ R roqtcr h l ~ ~ t - t ample^,
, of whir11 are
included in Da U\.vcr Dnvk. We recommend that v o ~ i
copy or photoct>pv additional roster ~ h r r t qand use
them to record d ~ h i l srflrri~lgthe game. We'll explain
more about mqtcr sheet!: and how tn usr them in the Da
From I d ! In nyht Svslafnea Frre dre Arhllrry drcp, Scatter dlcc ,?lid
I m r srx-srrlPd (JJCF
Uvver Book.
c.dv CHARACTERISTIC
The brutal d c n i ~ c n sof Gorkarnorka battlv one ,~notlrrxr CHARACTERISTICS
~ n t l ~.;tor,-hin~
i t ~ c e : c s ~ ~rics~\.; . deserts and boulder-choCcd
MOVE (M). A 1nodt,C'4 Move shows thr numllrl 111
c~lnyons.Much of tlv ttinlc khc barbaric Ork wasrin1.s
~nclic+ it can mote In a turn undrr nnrmjl
b . ~ l t i c from thr barks of qttillly barh;trir jightrng
circuni\tarlc.r<. Thp ~ w a l~ ~ u r n b Ir<r 4 as alrnnct ill
n ~ n c h i t ~ cn s5 the\. p l t r u ~ hncrnsq thc p e n t duqtv plains
tv;irnnrs rtune 4" ptbr turn, n l t h o ~ ~ gthcy
h can mtnc
11k.e.;hips nf W J Thc rulcs tor Ork warrios are quite
trrstcr when the! ;Iru running or charging, as we shall
d ~lf~-ri'llt f r t m th<r*r ui the echiclps tlwy TILIPco t o hrq:in
l~tt'r.
~ . 1 1 ! i tvc are grjlng to conccntmtt* on I!?? icarrlors
thrrns(,l\,cs.We 1vi1l rctr~rrlto thc veli~cle<I ~ t e when
r we WEAPON SKILL (\j's). IVcapon Sk!!l is a meawre rlr
h;lve cst,3hli.;hu~l how bascc Ork warrior3 muvr: ahorrt c l i ~ wcc>rnb;ttabllity - how g [ ~ o ri l t warrior
~ is at hanll-
and flctit on foot, beginning by measuring just horv bard to-hand figllt:ng. :In old p i r z l d Ork rvarrinr will mow
dtffurcnt Orks a r e hv gi\'ing them char,?cteri~ticsfor than likely have a high \ , n l u ~conipared to a merc Yo-r:.
thcir 4:lced. ~trtwgfh,figlitins ahilify nnd 50 on. A n .?i\CraRc I - J I L I ~ . is 7
I ~ i t l i ~ ~ i d u0rk.l
a l have vnstlv diffcrcnt martial ahillties RALLlSTlC SKILL (135). R,~Ilu;tic Sk~ll*horcs how gm!
and physical attributes. %me are faster than otlwrs, shut thc ~ n r f i v t d ~ i nis.
l t'rT1hcn vou shoot a Elin t h ~
\(>me 7 trongcr, spine inore detcrrninrd. stme arc bcttcr clzancc of h~t:ing the target depcwdr; upon your Ralliqt~c
shots t j ~ \ ds n forth. T h i q varretv is fitlly r~.>yrc.;mtt.d in Skill. /In avcrngc scorc is 7 and a d ~ ~ 3 dshot - c ~micht
~
Gorknmorka in the form of c h o r a ~ t ~ r ~ s tainc s~ spcc~al
l have a Ralli5tic Skill ot 1, 5 cr t v m h~gher.
&ills Right now w e won't worrv about tho special skills STRENGTH (5). Strcngtti ~ ~ r n p ?how-5
lv how sstrnnq ,I
- they come I n k r ~ i t prdrttceh <muld battle exprrlenre. model IS! Stren~thi+ esprcially ~~nportilnt whrn rrori
Fnr the moment we'll i~rst c n n s i d ~ ~;in r Ork's frqht hand-tp-hand combtit t r ~ c ~ ~ uthe
s esl-rongerycruan.
cl~ar;r;tpri~t~rs. thc harder vnu can hit, An AueraRE v a l is,?. ~ ~ ~
Each mc>dclwarrior n dphned by a ~ c of t ch~rd~trrictics, TOUGHNESS (T). Tuut;hncs\ is n mensure of how
namelv: More, Weapon Skrlt, I3all1stic Sk~ll,5tsength, l v indlv~rlualcrin \t.ithkt,irld n hit frum a gun, a
~ ; l ~ i dn
T c u g h ~ ~iVounds,
s~, Initiati:.e. Attacks and Leadership. b l o ~ sfrom R club or t ~ s t ,or 3 SM.IPC fmm d pawn):
Each char,~cteristicis nssi~ncda valtre which in r~x>st ~rcliiclc.Thc. tirugher 1.011 arc the h ~ r d c ryou a r to
cases lies behuccn 7 and Irl The higher tfic v a l ~ r rof tl-rt. w o ~ ~ norrl kill 1\11 ii\.erilgc valu+& tor Orks (who arc irtbr\J
cliaracteristic t 1 1 ~ lwttrr - for exan~plc,a model with a tough) i < 4 .
t h6 is ronslderablv stronger than a rnod~!with
S t r ~ n ~ nf W O U N D S W ) .A mirdcl'k \Voundq v a l w >hn\r.s how
a Strength of 2. Descript~ons of the cliffercnt man)' time\ a warrlrIr Sdn bc nrOirndcd before Irc
characterrstics are givcn below. ct?ll'~p~cs
a i ~ dgc )cs dorr~nd c a d or ~ncapicit a t d . hfm!
i~idir.idual>h a w 7, Ltrc~undr,illu<:nf c71ilv 1 but I~nrdcncd
C)rk Buvz ni~ghtl i , ~ r c'1 vr31:re of 2 or mom.
CHARACTERISTIC PROFILES
A rnorfcl's rlramrtensiic rnlues are ~vrittenin tbi' fw In uf INITIATIVE ( I ) , The Initiat i ~ e. ~ . a l t ~reprwnts
c
a,convenlcnt chart rvhicl~ 5 . r ~call the ' ~ h ~ ~ r ~ r c t e r t s t i c a l c r t n t ~ ssnd rc,>ct~n~l
spccd. It dctrrrnin~sa warrior's
pmfil~'or j l ~ 'prctfjlc'.
~ t ch31tcc of d o d ~ i n <uddcn
~ blou or Ieaping a b r d n
speecling vcliiclc, A n avcrngc In~tiativcvalue for an Ork
Wa xrinr M WSRS S T W 1 A Ld i.; onlv 2.
Gurb,~~i I : . : : J F Z 1 7
ATTACKS ( A ) . The .4ttnrkc Ia1 IIP ind icatrq the numlwr
o i 'Xtt;rck dice' rolled when the mod?\ fight5 in hand-tn-
T h i s is the average profile lur nrdinL1ryOrk warriiwh or
'hy7.' ~ I - I c ~arc usually tillled W ~ ~ C'PI]
I I form \ n ~ ~ r
hr~r~c1 u a l only
comb~t.Mrl~t~ n s F ~ \ ~ r r l rull ~ onr dice and so
h.irvung a laigher t a J ~ ~ rnc,lrls
c. you roll correspondin~lp
first mob 11 will include Ooyz w i t h t'xactly tl?j+ pmflle.
n~ni-cdice. The more dice r-ou mll the mom chance you
As vou f i ~ l l tgames a ~ a i n s dt h e r pb\eri; yr?irr n.>rriors
will get better and thcir characterist~rst v ~Il rlsc. TI215 is h a r e of bratjng yc>ur oppc~nent!
cuplalnd later on. For now i t is menough to know \!.hat LEADERSHIP (Cd). Lcndrrship feprt*rentsraw courage
thc chsmctcnstics arc and how the values match up to and sclf-control.The l~igl~el. an ind iridual'~Leadership
the avrrragc. thr mvre likely he it; tn kccp his nen.c u n d ~ rFIWSLIre.
An axfrragc Leildcrsliip \.<llucis 7.
THE TURN f e i y
igli t I 5hwtjng.
thcn the original side and so on, much l i kr s ~ s m crt c
draughts or chess. When it is your turn you c;ln ~ m o \ ~J u[ l I HAND-TO-HAND During thr hand-to-
vour rnndels. shoot with any warriors ablc to do so, and hand pIi,i~call rntdrls
fjght hand-to-hand with cnernieq your niodcl.; arc. in hand-to-flnl~rl
touching. Once your turn is ctlrnplrt~ i t is your combat nisv i t ~ h t .
opponent's turn to movc, shn'ot and fight with his mob. Now that bolh'sides
fight in hand-to-hand ,
PHASES ~ ~ l i c l shlrn
e it u.
To keep track of wlin's doing what anti \%-hen,your turn
is divided into frlur clicrtinct phascq. Each phase is
) RECOVERY During the recovery
coinplctcd bcforr. beginning the next. So, begin by 1 phase vau can test to *
During khr mo\ctnc,rlt phawy t.ou can m o t e all yotr~ rl~>tance,declart. that you aw c h a r ~ i n g'ind indicate
r n o J c 1 ~In .iccordnnc<- R-ith thc h/tc,vemer~t rulcs grj'cn encmv model v(?tlr twrrior rntcl-tds to att,ick.
\sclrl~r.. c your rnndcl.; one a t a tlmc - f ~ n i ~ h
moving 111!>0
A charge 1.r d o ~ i b l cpcrd,
<~ likc a run, .inJ ct-tds lcith the
'adi modcl b(,ttlrr rnn\.tng ~nclthesYcu can 1iinx.v your ('\~TL
rhargcr boundmg intr~the cncmv he ~ntrnd.. to f~ght.
n~trlrslkin an! ulrclcr you Iikr, you do not have tn n ~ o v c [lttll'
O p p o s i n ~rnoJels arc p l a c ~ dso t l i ~ ft l ~ e b~arq ~ >touch, or
veh~clt-, Iwforc w.>rl.iol:. o i l knot ur zcc \.crsa. W L ~ ' W \\'
close 2.: ptrssihlc i\'tirrc tIli5 ir not pract~wt (for
~ O I I I S to <o\.cr rno\'rtiirnt or1 font first; Inuv I ng ~ . e h ~ c l r \
I. roircred I,ltcr as i t rtvrtks it1 ;I different \zfn\.
cunrnplc, ~f t h r y ,irt> r f d ~ n cin or o n 1~~11iclcs).
~ltuntirrnrz,hcnl modcls rn,?!, riot be. lttrrall!. .~blc to
/\nother .acrh(
The
touch is ~f .I uparrnuri s crot~chinsbcq~dca \\.all rJr behind ,lrc' '
CHARGE!
If you want to move t o enpgr a n encnrl 111 hand-tt3-
hand coaibn t then yirll I I I I J S ~; l n r ~ ~ ( ~t hr i~~yrrur
tv rlrai.rjtrr
will charge. 'L'Iit reason \vr> do thl* ~c th,~t th(<rnenl!
mi~hg t ~At chancc to shoot ~f !our warrlnr '1% hc Ic,aps
t o w n r d ~his victim wavjng his w c a p u ~ i \, ~ n dp c l l i n ~a
hlnodcurdling bat tle-cry. Withour m c . t < u r i n ~ I lic
The worId of Gorkamorka is a bIeak landscape of DIFFICULT G R P U N D
~vindlrlown sand and crumbring rocks. I t 1s a n
Diffic~rttj i r r ~ ~ ~irmlcludcs
nd stccp o r trt',~rhrrou<slopcs,
xheip '\-" "le Ork' 'lnJ lit''
1F dcnrr .tendr of jiinrl, po()l5 ]i,i,qc q ~ l l d
kt. cxtrernclv h a d . It is not devoid of ve~etation,but thy
L.
>I+
]itt]pthat gmM+sis mor;tlr f u n p of yario~qklnd5, Tr,mc h1drrir~r+(111 foot Inrjirc\ nt hdlf hpcccf clvcr difficult
7r
of ~vhichgmws to the size of trey> and tr,rnls rlr~rnp.of gsotltlcf - rur.11 I " rrf ~ n o l ~ c ~ t l Cc On Lt ~ I I ~3S< i f t 1 1 ~wclri-!or
?I+
acridly pungent spore forest. had nit)ved 1".5).I warrinr wi4iir1g t c l tr.ri cr\c a htcrbp
slcjpc i%.crtild rntrjrc ,?t 2" pcr turn mthcr thirj1 J", or
:o Thp lands the Or'' ma'n sttlrmcnt, Mrk to'vn' $hi,old hr c-,lrl+rlurun hr p n > yn\;;rh 4'' re~~7rxr tlla,~ X''
d are qcattered with buried wreckage from thc hmr*l u ) ~ c t ~
;e
If 0 ~ ~ ~ ~ i - rmnvr
i o r ' <I < divided betwL.cn open grottt~dnnd
'ITe Orkc' s ~ r e h u l k rrarllrd 'pan''1I' difflcu]tRn,ond tllrln i t covr~rr thr open jirollnd a t
le planpt's surface. W m k a g v >tick3 out a b o ~ cthc cfr<crt.
t~rrrmalrate and tlic diffic~iltground a t hnlf rpced.
Half buricd sections arc often adopted as tmipornrv
mcnmprnmts, hidpouts or fortrciecs. Much i f th'c
ivrtrkage is small and dispersed, but there MI' VERY DIFFICULT GROUND
hrction;s too, comprising rn t i p spaceships or l a r c ~ T h ~ rvs estrrmelv ha;.ardous ~ r o ~ ~that n d wnrrlor5
pnrtion~of even more massive I'PSSC~S. rvould gcncm!lv prcter to ai'oid. Tt ~ncl~udcs tdr pit5 and
Wie most striking topgraphical fcaturc i q thc Skid, a pvt ) ~ l ~ .
I I D ~ I C I U Sor c t ' r r r o ~ ~ v
TARGETS
At thi.; % t a p bj t ' ~~ v o r t hgetllrrg clnc tjiiog ti)tallv clear.
Gorkamrjrklz is bout c n m h t bctxvr~cti bikcs, trukks,
trakq buggit.5 as well a s t\srrior.; on font. A warrior
011 f ( l o t form.: .1 larget t11at !.ai~o n sliuot at assumin):
I ti buggy
When you
of warriors is 5t1ll nnr tarxrt.
c r a r n r n r r l Ii1II
at
you .-ire 5hmting at lllc b ~ ~ g g
rt
not at the indi~.idunl ~\.arricrrs
~ yn d
FIRE
ARC
I iglnate
laam ine centre of
the firing vehicle.
a&-
&, A I 4 lruggics and other vehicle models are usually left in
6 b
place aa 'wrecks' when they arc immobilised or
h
a ' fw:- crippled. Thrrr wrecks do not amount to viable targets
! < '
- * 8 ..- so you are not obliged to shoot at them. Similarly, n
vchiclc which has no occupants can always be ignored,
! '
as can a vehide whose occupants are all 'down' d u e to
injuries as cxplainccl later. Warriors on foot that are
'down' can also be ipored when choosing a target.
Obviousl? thew is little point in shooting at an empty
\.~hicler\.en i f it isn't destroyed, though ~ O L can
I dn so i f
Seeing a Target
I Warrior A is in the open, 6 1s In cover and C IS ~n partlal cover. You
9 ALP'
li,'ltinnn 0-4'' 4-1 3'' 1 P" cotnpnred to on(> furtlarr nw'ly. Thcsc <ituatio~~s
arc
liltinclert+u~s r!-ti' 6' w~rt*.;mtcil.!rt nlr rd~
thr t.j.,llow~ng hr~r-.
511-Shuc~ta 0-(1" 6-12" 12"
-1 I f khe target i s in partial cover
5Trkgp7 0-F,.' 6-12" 12" 'Up trl half thy t2rgc.t 15 obscured a s dc*t~nt.dIn the
'I'a\.y Shor.rta 0-20'' L(T-10" -10" 5ectinn on c t ~ t e r
Ir~rpot~iGun D-12 12-1FI" 18'
-2 If the target i s in cover
As51rrn rnsyour targrt is within r,1119r you can pmrciu-d Zlnrt* than ha'f thc targct is n b r i i r t d ,i+ def~ned
wrth tlw shot. If the t a r ~ e li? out nf r a n ~ thcn
c vou h < ~ u c ~n t l x ~ectli311
on cvvt3r
.~utclmst~ially rnisscd, bu' vnu qt~ll have to te<t to
dt~kermit~c a f~ult
wl-wther y r w r weapon deln~>hlF< -3 AppearinpJdisapp~aringor charginwtarnming
target
/I>rrrur, Kr-11s l a t ~ in
r this section).
The 5hootcr i<6riiig at n \uddt,-~l!'
app~a'inl;/disnp~~c'ilringo r ch;lrg!ng / rdmming
MOVING AND SHOOTING targcl ~chil-ton o \ > c n v . ~ t r hSer.
. thc Ch.crlvntch
In most cases 3 warrior ~ I S Vm o w ik nornial nFlovemVnt n ~ l e sin Ua C1evvr.r Stiff secrt~~lr-t.
I
rdte and shout. Thcrc is no :.ttlnlty tor this, a s the normal
-1 Firine, from a vehicle
rncn-c rate asslrrnr5 a certain amount of tllnc hpmt
whiclt has used its thrusters
st,~tjonan'nr ncarl??qcs.
Thc shcmtrr i.; firins iron1 a I chicle which h s ~
Mndrls which run nr charge may not ?hunt. used ~ t thrusters
s thk turn. Sc(8 the VvhicIc
L l r d c l s lch~chhave gone down a s a wsu2t of ;vl injun
bfovrinent iulcs I J ~ i lul t~h ~ book
s for d e t a ~ l \ .
cannot shoot. -2 Targct used thrusters
blndel.. tightin-g liand-to-hand combat catmot ~ I ~ o u,in) t, Thc tnrgct uxul t l i r t ~ c ~n
~ ~it<
~ rrrx
, IITU: turn, or if
weauons fire a t clorip Q L I R T ~ C T Sb. c i n ~worked out in Ihc firer 1s on 11 chnsinc vfhtcle 'lnd t h r t,?rect used ~ t >
hand-to-hand corn b,~tFhaqe. thsu.ters during the chase. Scr thc Lt~hrclr
Mlx.cment r u I w later in this bnok for drta~ls.
-1 Small target
HITTING THE TARGET Thc wholc target i \ 1 6 s than I /2" tall and wide.
Such tnrgcts mlgh t incl i ~ d eu~~cxplutlvd
L><sn>b>,
Tr, dvtcrminc w h + t l i ~ar shot hits its tnrgek roll a D6. The rnechnn~c~lldel-~ccs,or s 5pe~r!1c point on the
ri~cr<Cure nrrdCCI \\'illclrpend ttpon hnw good a shot ground or a long ,irz-all Encmi' warricln arc.
thc f r r ~ \ r15 Id> ~ndicatcdbv his Dnllistic Skill or 8s).The .
a t w r ~ u 5Ielrncr
, than thl-:
I taL~lebr>Ion,>t~cws tbc rnlniinum IM roll needcd tn wore
,I h t t . +I Large target
Thv wholr target is 2't ~ l o1 r wide. Such targets
B5 of Shooter 1 2 3 4 5 6 7 13 9 10 incl~adechicle.; (not includins bike*) but also
l)h k;c"urc h 'r 4 3 2 1 0 - 1 - 2 - 7 S L I C ~featur- a s I,lrgr drwrs and other sizcable
bits nf building 01 ~ n d u \ t r i a lcyuipn~cnt.
I c r r1ilviy7lu: lf tlr? shmfrr r~ R n~rrrjorn4lr R RS qf 3, o I ~ r v
1011 i f 4 or r j ~ ~ 15r rrcq~lirtpdto !{if tht, !or,q~t.A ~ ~*IJs!/
I iiltT!/ to
rr*~~wr)~(t'r 1111> i s jfrnpfiy lo srrbfrncl tlrr JTrrxS RS f i r r i 7 te
ftrrd Il1r8 1z11t111ycr to I11f.