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Black Box

The document provides an overview of software testing, including definitions of key terms like verification, validation, mistakes, faults, failures, and errors. It discusses the basics of black-box and white-box testing techniques and explains the economics of software testing.

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0% found this document useful (0 votes)
143 views

Black Box

The document provides an overview of software testing, including definitions of key terms like verification, validation, mistakes, faults, failures, and errors. It discusses the basics of black-box and white-box testing techniques and explains the economics of software testing.

Uploaded by

api-3806986
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 25

Testing Overview and Black-Box Testing Techniques

Software testing is an important technique for assessing the quality of a software product.
In this chapter, we will explain the following:
• the basics of software testing, a verification and validation practice, throughout
the entire software development lifecycle
• the two basic techniques of software testing, black-box testing and white-box
testing
• six types of testing that involve both black- and white-box techniques.
• strategies for writing fewer test cases and still finding as many faults as possible
• using a template for writing repeatable, defined test cases

1 Introduction to Testing
Software testing is the process of analyzing a software item to detect the differences
between existing and required conditions (that is, bugs) and to evaluate the features of
the software item (IEEE, 1986; IEEE, 1990). Software testing is an activity that should
be done throughout the whole development process (Bertolino, May 2001).

Software testing is one of the “verification and validation,” or V&V, software practices.
Some other V&V practices, such as inspections and pair programming, will be discussed
throughout this book. Verification (the first V) is the process of evaluating a system or
component to determine whether the products of a given development phase satisfy the
conditions imposed at the start of that phase (IEEE, 1990). Verification activities include
testing and reviews. For example, in the software for the Monopoly game, we can verify
that two players cannot own the same house. Validation is the process of evaluating a
system or component during or at the end of the development process to determine
whether it satisfies specified requirements (IEEE, 1990). At the end of development
validation (the second V) activities are used to evaluate whether the features that have
been built into the software satisfy the customer requirements and are traceable to
customer requirements. For example, we validate that when a player lands on “Free
Parking,” they get all the money that was collected. Boehm (Boehm, 1981) has
informally defined verification and validation as follows:

Verification: Are we building the product right?


Through verification, we make sure the product behaves the way we want it to. For
example, on the left in Figure 1, there was a problem because the specification said that
players should collect $200 if they land on or pass Go. Apparently a programmer
implemented this requirement as if the player had to pass Go to collect. A test case in
which the player landed on Go revealed this error.

Validation: Are we building the right product?


Through validation, we check to make sure that somewhere in the process a mistake
hasn’t been made such that the product build is not what the customer asked for;
validation always involves comparison against requirements. For example, on the right
in Figure 1, the customer specified requirements for the Monopoly game – but the
programmer delivered the game of Life. Maybe the programmer thought he or she
Testing Overview and Black-Box Testing Techniques

“knew better” than the customer that the game of Life was more fun than Monopoly and
wanted to “delight” the customer with something more fun than the specifications stated.
This example may seem exaggerated – but as programmers we can miss the mark by that
much if we don’t listen well enough or don’t pay attention to details – or if we second
guess what the customer says and think we know better how to solve the customer’s
problems.

Verification Validation
Are we building the product right? Are we building the right product?

“I landed on “Go” but didn’t get my “I know this game has money and
$200!” players and “Go” – but this is not the
game I wanted.”

Figure 1: Verification vs. Validation

In both of Boehm’s informal definitions use the term “right.” But what is “right”? In
software we need to have some kind of standard or specification to measure against so
that we can identify correct results from incorrect results. Let’s think about how the
incorrect results might originate. The following terms with their associated definitions
(IEEE, 1990) are helpful for understanding these concepts:

o Mistake – a human action that produces an incorrect result.


o Fault [or Defect] – an incorrect step, process, or data definition in a program.
o Failure – the inability of a system or component to perform its required function
within the specified performance requirement.
o Error – the difference between a computed, observed, or measured value or
condition and the true, specified, or theoretically correct value or condition.
o Specification – a document that specifies in a complete, precise, verifiable
manner, the requirements, design, behavior, or other characteristic of a system or
component, and often the procedures for determining whether these provisions
have been satisfied.

A mistake committed by a person becomes a fault (or defect) in a software artifact, such
as the specification, design, or code. This fault, unless caught, propagates as a defect in
the executable code. When a defective piece of code is executed, the fault may become a
visible anomaly (a variance from the specification or desired behavior) and a failure is

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Testing Overview and Black-Box Testing Techniques

observed. Otherwise, the fault remains latent. Testing can reveal failures, but it is the
faults that must be found and removed (Bertolino, May 2001); finding a fault (the cause
of a failure) can be time consuming and unpredictable. Error is a measure of just how
incorrect the results are.

The progression of a software failure is demonstrated in Figure 2. A purpose of testing is


to cause failures in order to make faults visible (IEEE, 1987) so that the faults can be
fixed and not be delivered in the code that goes to customers. Another purpose of testing
is to assess the overall quality level of the code. For example, a test team may determine
a project with too many high-severity defects should be sent back to development for
additional work to improve the quality before the testing effort should continue. Or, the
management may have a policy that no product can ship if testing is continuing to reveal
high-severity defects.

Compared with
specification or desired
use/functionality

A programmer makes a The mistake manifests A failure is observed if


mistake. itself as a fault1 [or the fault [or defect] is
defect] in the program. made visible. Other
faults remain latent in
the code until they are
observed (if ever).
Figure 2: The progression of a software failure. A purpose of testing is to expose as many
failures as possible before delivering the code to customers.

1.1 The Economics of Software Testing


In software development, there are costs associated with testing our programs. We need
to write out test plan and our test cases, we need to set up the proper equipment, we need
to systematically execute the test cases, we need to follow up on problems that are
identified, and we need to remove most of the faults we find. Actually, sometimes we
can find low-priority faults in our code and decide that it is too expensive to fix the fault

1
The IEEE does not define defect however, the term defect is considered to be synonymous with fault.

© Laurie Williams 2004 35


Testing Overview and Black-Box Testing Techniques

because of the need to redesign, recode, or otherwise remove the fault. These faults can
remain latent in the product through a follow-on release or perhaps forever.

For faults that are not discovered and removed before the software has been shipped,
there are costs. Some of these costs are monetary, and some could be significant in less
tangible ways. Customers can lose faith in our business and can get very angry. They can
also lose a great deal of money if their system goes down because of our defects. (Think
of the effect on a grocery store that can’t check out the shoppers because of its “down”
point-of-sale system.) And, software development organizations have to spend a great
deal of money to obtain specific information about customer problems and to find and fix
the cause of their failures. Sometimes, programmers have to travel to customer locations
to work directly on the problem. These trips are costly to the development organization,
and the customers might not be overly cheerful to work with when the programmer
arrives. When we think about how expensive it is to test, we must also consider how
expensive it is to not test – including these intangible costs as well as the more obvious
direct costs.

We also need to consider the relative risk associated with a failure depending upon the
type of project we work on. Quality is much more important for safety- or mission-
critical software, like aviation software, than it is for video games. Therefore, when we
balance the cost of testing versus the cost of software failures, we will test aviation
software more than we will test video games. As a matter of fact, safety-critical software
can spend as much as three to five times as much on testing as all other software
engineering steps combined (Pressman, 2001)!

To minimize the costs associated with testing and with software failures, a goal of testing
must be to uncover as many defects as possible with as little testing as possible. In other
words, we want to write test cases that have a high likelihood of uncovering the faults
that are the most likely to be observed as a failure in normal use. It is simply impossible
to test every possible input-output combination of the system; there are simply too many
permutations and combinations. As testers, we need to consider the economics of testing
and strive to write test cases that will uncover as many faults in as few test cases as
possible. In this chapter, we provide you with disciplined strategies for creating efficient
sets of test cases – those that will find more faults with less effort and time.

1.2 The Basics of Software Testing


There are two basic techniques of software testing, black box testing and white box
testing. For now, you just need to understand the very basic difference between the two
techniques, clarified by the definitions below (IEEE, 1990):

o Black box testing (also called functional testing) is testing that ignores the
internal mechanism of a system or component and focuses solely on the outputs
generated in response to selected inputs and execution conditions.
o White box testing (also called structural testing) is testing that takes into account
the internal mechanism of a system or component.

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Testing Overview and Black-Box Testing Techniques

With black box testing, the software tester does not (or should not) have access to the
source code itself. The code is considered to be a “big black box” to the tester who can’t
see inside the box. The tester knows only that information can be input into to the black
box, and the black box will send something back out. Based on the requirements
knowledge, the tester knows what to expect the black box to send out and tests to make
sure the black box sends out what it’s supposed to send out. Alternatively, white box
testing focuses on the internal structure of the software code. The white box tester (most
often the developer of the code) knows what the code looks like and writes test cases by
executing methods with certain parameters. In the language of V&V, black box testing is
often used for validation (are we building the right software?) and white box testing is
often used for verification (are we building the software right?). This chapter focuses on
black box testing.

All software testing is done with executable code. To do so, it might be necessary to
create scaffolding code. Scaffolding is defined as computer programs and data files built
to support software development and testing but not intended to be included in the final
product (IEEE, 1990). Scaffolding code is code that simulates the functions of
components that don’t exist yet and allow the program to execute (Myers, 979).
Scaffolding code involves the creation of stubs and test drivers. Stubs are modules that
simulate components that aren’t written yet, formally defined as a computer program
statement substituting for the body of a software module that is or will be defined
elsewhere (IEEE, 1990). For example, you might write a skeleton of a method with just
the method signature and a hard-coded but valid return value. Test drivers are defined as
a software module used to involve a module under test and often, provide test inputs,
controls, and monitor execution and report test results (IEEE, 1990). Test drivers
simulate the calling components (e.g. hard-coded method calls) and perhaps the entire
environment under which the component is to be tested (Beizer, 1990). Another concept
is mock objects. Mock objects are temporary substitutes for domain code that emulates
the real code. For example, if the program is to interface with a database, you might not
want to wait for the database to be fully designed and created before you write and test a
partial program. You can create a mock object of the database that the program can use
temporarily. The interface of the mock object and the real object would be the same.
The implementation of the object would mature from a dummy implementation to an
actual database.

1.4 Six Types of Testing


There are several types of testing that should be done on a large software system. Each
type of test has a “specification” that defines the correct behavior the test is examining so
that incorrect behavior (an observed failure) can be identified. The six types and the
origin of specification involved in the test type are now discussed.

1. Unit Testing
Type: White box testing
Specification: Low-level design and/or code structure
Unit testing is the testing of individual hardware or software units or groups of related
units (IEEE, 1990). Using white box testing techniques, testers (usually the developers

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Testing Overview and Black-Box Testing Techniques

creating the code implementation) verify that the code does what it is intended to do at a
very low structural level. For example, the tester will write some test code that will call a
method with certain parameters and will ensure that the return value of this method is as
expected. Looking at the code itself, the tester might notice that there is a branch (an if-
then) and might write a second test case to go down the path not executed by the first test
case. When available, the tester will examine the low-level design of the code; otherwise,
the tester will examine the structure of the code by looking at the code itself. Unit testing
is generally done within a class or a component.

2. Integration testing
Type: Black- and white-box testing
Specification: Low- and high-level design
Integration test is testing in which software components, hardware components, or both
are combined and tested to evaluate the interaction between them (IEEE, 1990). Using
both black and white box testing techniques, the tester (still usually the software
developer) verifies that units work together when they are integrated into a larger code
base. Just because the components work individually, that doesn’t mean that they all
work together when assembled or integrated. For example, data might get lost across an
interface, messages might not get passed properly, or interfaces might not be
implemented as specified. To plan these integration test cases, testers look at high- and
low-level design documents.

3. Functional and system testing


Type: Black-box testing
Specification: high-level design, requirements specification
Using black box testing techniques, testers examine the high-level design and the
customer requirements specification to plan the test cases to ensure the code does what it
is intended to do. Functional testing involves ensuring that the functionality specified in
the requirement specification works. System testing involves putting the new program in
many different environments to ensure the program works in typical customer
environments with various versions and types of operating systems and/or applications.
System testing is testing conducted on a complete, integrated system to evaluate the
system compliance with its specified requirements (IEEE, 1990). Because system test is
done with a full system implementation and environment, several classes of testing can
be done that can examine non-functional properties of the system. It is best when
function and system testing is done by an unbiased, independent perspective (e.g. not the
programmer) (Bertolino, May 2001).
o Stress testing – testing conducted to evaluate a system or component at or
beyond the limits of its specification or requirement (IEEE, 1990). For example,
if the team is developing software to run cash registers, a non-functional
requirement might state that the server can handle up to 30 cash registers looking
up prices simultaneously. Stress testing might occur in a room of 30 actual cash
registers running automated test transactions repeatedly for 12 hours. There also
might be a few more cash registers in the test lab to see if the system can exceed
its stated requirements.

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Testing Overview and Black-Box Testing Techniques

o Performance testing – testing conducted to evaluate the compliance of a system


or component with specified performance requirements (IEEE, 1990). To
continue the above example, a performance requirement might state that the price
lookup must complete in less than 1 second. Performance testing evaluates
whether the system can look up prices in less than 1 second (even if there are 30
cash registers running simultaneously).
o Usability testing – testing conducted to evaluate the extent to which a user can
learn to operate, prepare inputs for, and interpret outputs of a system or
component. While stress and usability testing can be and is often automated,
usability testing is done by human-computer interaction specialists that observe
humans interacting with the system.

4. Acceptance testing
Type: Black-box testing
Specification: requirements specification
After functional and system testing, the product is delivered to a customer and the
customer runs black box acceptance tests based on their expectations of the functionality.
Acceptance testing is formal testing conducted to determine whether or not a system
satisfies its acceptance criteria (the criteria the system must satisfy to be accepted by a
customer) and to enable the customer to determine whether or not to accept the system
(IEEE, 1990). These tests are often pre-specified by the customer and given to the test
team to run before attempting to deliver the product. The customer reserves the right to
refuse delivery of the software if the acceptance test cases do not pass. However,
customers are not trained software testers. Customers generally do not specify a
“complete” set of acceptance test cases. Their test cases are no substitute for creating
your own set of functional/system test cases. The customer is probably very good at
specifying at most one good test case for each requirement. As you will learn below,
many more tests are needed. Whenever possible, we should run customer acceptance test
cases ourselves so that we can increase our confidence that they will work at the
customer location.

5. Regression testing
Type: Black- and white-box testing
Specification: Any changed documentation, high-level design
Throughout all testing cycles, regression test cases are run. Regression testing is
selective retesting of a system or component to verify that modifications have not caused
unintended effects and that the system or component still complies with its specified
requirements (IEEE, 1990). Regression tests are a subset of the original set of test cases.
These test cases are re-run often, after any significant changes (bug fixes or
enhancements) are made to the code. The purpose of running the regression test case is
to make a “spot check” to examine whether the new code works properly and has not
damaged any previously-working functionality by propagating unintended side effects.
Most often, it is impractical to re-run all the test cases when changes are made. Since
regression tests are run throughout the development cycle, there can be white box
regression tests at the unit and integration levels and black box tests at the integration,
function, system, and acceptance test levels.

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Testing Overview and Black-Box Testing Techniques

The following guidelines should be used when choosing a set of regression tests (also
referred to as the regression test suite):
• Choose a representative sample of tests that exercise all the existing software
functions;
• Choose tests that focus on the software components/functions that have been
changed; and
• Choose additional test cases that focus on the software functions that are most
likely to be affected by the change.

A subset of the regression test cases can be set aside as smoke tests. A smoke test is a
group of test cases that establish that the system is stable and all major functionality is
present and works under “normal” conditions (Craig and Jaskiel, 2002). Smoke tests are
often automated, and the selection of the test cases are broad in scope. The smoke tests
might be run before deciding to proceed with further testing (why dedicate resources to
testing if the system is very unstable). The purpose of smoke tests is to demonstrate
stability, not to find bugs with the system.

6. Beta testing
Type: Black-box testing
Specification: None.
When an advanced partial or full version of a software package is available, the
development organization can offer it free to one or more (and sometimes thousands)
potential users or beta testers. These users install the software and use it as they wish,
with the understanding that they will report any errors revealed during usage back to the
development organization. These users are usually chosen because they are experienced
users of prior versions or competitive products. The advantages of running beta tests are
as follows (Galin, 2004):
• Identification of unexpected errors because the beta testers use the software in
unexpected ways.
• A wider population search for errors in a variety of environments (different
operating systems with a variety of service releases and with a multitude of other
applications running).
• Low costs because the beta testers generally get free software but are not
compensated.
The disadvantages of beta testing are as follows (Galin, 2004):
• Lack of systematic testing because each users uses the product in any manner they
chose.
• Low quality error reports because the users may not actually report errors or may
report errors without enough detail.
• Much effort is necessary to examine error reports particularly when there are
many beta testers.

Throughout all testing cycles, regression test cases are run. Regression testing is
selective retesting of a system or component to verify that modifications have not caused
unintended effects and that the system or component still complies with its specified

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Testing Overview and Black-Box Testing Techniques

These six levels of testing are summarized in Table 1.

Testing Type Specification Kind of Testing


Unit Low-Level Design White Box
Actual Code Structure
Integration Low-Level Design White Box
High-Level Design Black Box
Functional and High Level Design Black Box
System Requirements Analysis
Acceptance Requirements Analysis Black Box
Beta Ad hoc Black box
Regression Changed Black Box
Documentation White Box
High-Level Design
Table 1: Levels of Software Testing
It is best to find a fault as early in the development process as possible. When a test case
fails, you have now seen a symptom of the failure (Kaner, Bach et al., 2002) and still
need to find the fault that caused the failure. The further you go into the development
process the harder it is to track down the cause of the failure. If you unit test often, a new
failure is likely to be in the code you just wrote/tested and should be reasonably easy to
find. If you wait until system or acceptance testing, a failure could be anywhere in the
system – you will have to be an astute detective to find the fault now.

1.5 Test Planning


Test planning should be done throughout the development cycle, especially early in the
development cycle. A test plan is a document describing the scope, approach, resources,
and schedule of intended test activities. It identifies test items, the features to be tested,
the testing tasks, who will do each task, and any risks requiring contingency plans (IEEE,
1990). An important component of the test plan is the individual test cases. A test case is
a set of test inputs, execution conditions, and expected results developed for a particular
objective, such as to exercise a particular program path or to verify compliance with a
specific requirement (IEEE, 1990).

Write the test plan early in the development cycle when things are generally still going
pretty smoothly and calmly. This allows you to think through a thorough set of test cases.
If you wait until the end of the cycle to write and execute test cases, you might be in a
very chaotic, hurried time period. Often good test cases are not written in this hurried
environment, and ad hoc testing takes place. With ad hoc testing, people just start trying
anything they can think of without any rational roadmap through the customer
requirements. The tests done in this manner are not repeatable.

1.6 Testing as Part of the Development Process


It is essential in testing to start planning as soon as the necessary artifact is available. For
example, as soon as customer requirements analysis has completed, the test team should

© Laurie Williams 2004 41


Testing Overview and Black-Box Testing Techniques

start writing black box test cases against that requirements document. By doing so this
early, the testers might realize the requirements are not complete. The team may ask
questions of the customer to clarify the requirements so a specific test case can be written.
The answer to the question is helpful to the code developer as well. Additionally, the
tester may request (of the programmer) that the code is designed and developed to allow
some automated test execution to be done. To summarize, the earlier testing is planned at
all levels, the better.

It is also very important to consider test planning and test execution as iterative processes.
As soon as requirements documentation is available, it is best to begin to write functional
and system test cases. When requirements change, revise the test cases. As soon as some
code is available, execute test cases. When code changes, run the test cases again. By
knowing how many and which test cases actually run you can accurately track the
progress of the project. All in all, testing should be considered an iterative and essential
part of the entire development process.

2 Performing Black Box Testing


Black box testing, also called functional testing and behavioral testing, focuses on
determining whether or not a program does what it is supposed to do based on its
functional requirements. Black box testing attempts to find errors in the external
behavior of the code in the following categories (Pressman, 2001): (1) incorrect or
missing functionality; (2) interface errors; (3) errors in data structures used by interfaces;
(4) behavior or performance errors; and (5) initialization and termination errors. Through
this testing, we can determine if the functions appear to work according to specifications.
However, it is important to note that no amount of testing can unequivocally demonstrate
the absence of errors and defects in your code.

It is best if the person who plans and executes black box tests is not the programmer of
the code and does not know anything about the structure of the code. The programmers
of the code are innately biased and are likely to test that the program does what they
programmed it to do. What are needed are tests to make sure that the program does what
the customer wants it to do. As a result, most organizations have independent testing
groups to perform black box testing. These testers are not the developers and are often
referred to as third-party testers. Testers should just be able to understand and specify
what the desired output should be for a given input into the program, as shown in Figure
3.

Input Output
Executable Program
Black-box test

Figure 3: Black Box Testing. A black-box test takes into account only the input and output of the
software without regard to the internal code of the program.

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Testing Overview and Black-Box Testing Techniques

2.1 The Anatomy of a Test Case

The format of your test case design is very important. We will use a particular format for
our test cases, as shown in Table 2. We recommend you use this template in your test
planning.

Test Description Expected Actual


ID Results Results

Table 2: Test Case Planning Template


First, you give each test case an identifier. When you are tracking large projects, you
might need to itemize those test cases that have not yet passed. This identifier is recorded
in the first column. For example, you might need to say something like, “All my test
cases are running except freeParking. I’m working on that one today.” Next in the
second column of the table, you specify a description of the test case by describing the set
of steps and/or input for the particular condition you want to test (including what needs to
be done to prepare for the test case to be run). The third column is the expected results
for an input/output oracle – what is expected to come out of the “black box” based upon
the input (as described in the “description”). An oracle is any program, process, or body
of data that specified the expected outcome of a set of tests as applied to a tested object
(Beizer, 1990); and input/output oracle is an oracle that specifies the expected output for
a specified input (Beizer, 1990). In the last column, the actual results are recorded after
the tests are run. If a test passes, the actual results will indicate “Pass.” If a test fails, it is
helpful to record “Fail” and a description of the failure (“what came out”) in the actual
results column.

2.2 Clear Descriptions


It is of prime importance that the test case description be very clear and specific so that
the test case execution is repeatable. Even if you will always be the person executing the
test cases, pretend you are passing the test planning document to someone else to perform
the tests. You need your directions to clear enough for that other person to be able to
follow the directions explicitly so that the exact same test is executed every time. For
example, consider a basic test case to ensure that players can move on a Monopoly board.
Example of poorly specified test case is shown in Table 3:

Test Description Expected Actual


ID Results Results
1 Player 1 rolls dice and Player 1 moves on board.
moves.
2 Player 2 rolls dice and Player 2 moves on board.
moves.
Table 3: Poor Specification of a Test Case

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Testing Overview and Black-Box Testing Techniques

The problem is that the description does not give exact values of how many spaces the
players moved. This is an overly simplistic problem – but maybe the program crashes
for some reason when Player 1 and Player 2 land on the same spot. If you don’t
remember what was actually rolled (you let the rolls be determined randomly and don’t
record them), you might never be able to cause the problem to happen again because you
don’t remember the circumstances leading up to the problem. Recreating the problem is
essentially important in testing so that problems that are identified can be repeated and
corrected. Instead write specific descriptions, such as shown in Table 4.

Test Description Expected Actual


ID Results Results
3 Precondition: Game is in test Player 1 is located at Blue 3.
mode, SimpleGameBoard is
loaded, and game begins.
Number of players: 2
Money for player 1: $1200
Money for player 2: $1200
Player 1 dice roll: 3
4 Precondition: Test case 3 Player 1 is located on Blue 3.
has successfully completed
Player 2 dice roll: 3
Table 4: Preferred Specification of a Test Case
There a few things to notice about the test cases in Table 4. First, notice the Precondition
in the Description field. The precondition defines what has to happen before the test case
can run properly. There may be an order of execution (Copeland, 2004) whereby a test
case may depend upon another test case running successfully and leaving the system in a
state such that the second test case can successfully be executed. For example, maybe
one test case (call it Test 11) tests whether a new user can create an ID in a system.
Another test case (call it Test 22) may depend upon this new user logging in. Therefore
Test 11 must run before Test 22 can run. Additionally, if Test 11 fails, than Test 22
cannot be run yet. Alternately, perhaps Test 11 passes but Test 22 fails. Later when the
functionality is fixed, Test 11 must be re-run before the testers try to re-run Test 22. Or,
maybe a database or the system needs to be re-initialized before a test case can run.

There’s also something else important to notice in the Preconditions for test case 3 in
Table 4. How can the test case ensure the player rolled a 3 when the value the dice rolls
needs to be random in the real game? Sometimes we have to add a bit of extra
functionality to put a program in “test mode” so we can run our test cases in a repeatable
manner and so we can easily force a condition happen. For example, we may want to test
what happens when a player lands on “Go” or on “Go to Jail” and want to force this
situation to occur. The Monopoly programmers needed to create a test mode in which (1)
the dice rolls could be input manually and (2) the amount of money each player starts
with is input manually. It is also important to run some non-repeatable test cases in the
regular game mode to test whether random dice input does not appear to change expected
behavior.

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Testing Overview and Black-Box Testing Techniques

The expected results must also be written in a very specific way, as in Table 4. You need
to record what the output of the program should be, given a particular input/set of steps.
Otherwise, how will you know if the answer is correct (every time you run it) if you don’t
know what the answer is supposed to be? Perhaps your program performs mathematical
calculations. You need to take out your calculator, perform some calculations by hand,
and put the answer in the expected result field. You need to pre-determine what your
program is supposed to do ahead of time, so you’ll know right away if your program
responds properly or not.

3 Strategies for Black Box Testing

Ideally, we’d like to test every possible thing that can be done with our program. But, as
we said, writing and executing test cases is expensive. We want to make sure that we
definitely write test cases for the kinds of things that the customer will do most often or
even fairly often. We also want to avoid writing redundant test cases that won’t tell us
anything new (because they have similar conditions to other test cases we already wrote).
Each test case should probe a different mode of failure. We also want to design the
simplest test cases that could possibly reveal this mode of failure – test cases themselves
can be error-prone if we don’t keep this in mind.

3.1 Tests of Customer Requirements

Black box test cases are based on customer requirements. We begin by looking at each
customer requirement. To start, we want to make sure that every single customer
requirement has been tested at least once. As a result, we can trace every requirement to
its test case(s) and every test case back to its stated customer requirement. The first test
case we’d write for any given requirement is the most-used success path for that
requirement. By success path, we mean that we want to execute some desirable
functionality (something the customer wants to work) without any error conditions. We
proceed by planning more success path test cases, based on other ways the customer
wants to use the functionality and some test cases that execute failure paths. Intuitively,
failure paths intentionally have some kind of errors in them, such as errors that users can
accidentally input. We must make sure that the program behaves predictably and
gracefully in the face of these errors. Finally, we should plan the execution of our tests
out such that the most troublesome, risky requirements are tested first. This would allow
more time for fixing problems before delivering the product to the customer. It would be
devastating to find a critical flaw right before the product is due to be delivered.

We’ll start with one basic subway train requirement. We can write many test cases based
on this one requirement, which follows below. As we’ve said before, it is impossible to
test every single possible combination of input. We’ll outline an incomplete sampling of
test cases and reason about them in this section.

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Requirement: When a user lands on the “Go to Jail” cell, the player goes directly to
jail, does not pass go, does not collect $200. On the next turn, the player must pay $50
to get out of jail and does not roll the dice or advance. If the player does not have
enough money, he or she is out of the game.

There are many things to test in this short requirement above, including:
1. Does the player get sent to jail after landing on “Go to Jail”?
2. Does the player receive $200 if “Go” is between the current space and jail?
3. Is $50 correctly decremented if the player has more than $50?
4. Is the player out of the game if he or she has less than $50?

At first it is good to start out by testing some input that you know should definitely pass
or definitely fail. If these kinds of tests don’t work properly, you know you should just
quit testing and put the code back into development. We can start with a two obvious
passing test case, as shown in Table 5.

Test Description Expected Actual


ID Results Results
5 Precondition: Game is in test mode.
Number of players: 1
Money for player 1: $1200
Player 1 dice roll: 3
Sent to jail
Money for Player 1:
$1150
6 Precondition: Game is in test mode.
Number of players: 2
Money for player 1: $1200
Money for player 2: $1200
Player 1 dice roll: 3
Player 2 dice roll: 2
Player 2: no roll Sent to jail

Money for Player 1:


$1150
Table 5: Test Plan #1 for the Jail Requirement
You will also note that we should test the simplest possible means to force the condition
we are trying to achieve. For example, in Test Case 5, we only have one player so we
temporarily didn’t have to spend our time with Player 2. We add Player 2 in Test Case 6
so we can observe that the loss of $50 and dice roll occurs on the next turn (after Player 2
goes). We could go on and test many more aspects of the above requirement. We will
now discuss some strategies to consider in creating more test cases.

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Testing Overview and Black-Box Testing Techniques

3.2 Equivalence Partitioning


To keep down our testing costs, we don’t want to write several test cases that test the
same aspect of our program. A good test case uncovers a different class of errors (e.g.,
incorrect processing of all character data) than has been uncovered by prior test cases.
(Pressman, 2001) Equivalence partitioning is a strategy that can be used to reduce the
number of test cases that need to be developed. Equivalence partitioning divides the
input domain of a program into classes. For each of these equivalence classes, the set of
data should be treated the same by the module under test and should produce the same
answer. Test cases should be designed so the inputs lie within these equivalence classes.
(Beizer, 1995) For example, for tests of “Go to Jail” the most important thing is whether
the player has enough money to pay the $50 fine. Therefore, the two equivalence classes
can be partitioned, as shown in Figure 4.
Figure 4: Equivalence Classes for Player Money

Less than $50 $50 or more

Once you have identified these partitions, you choose test cases from each partition. To
start, choose a typical value somewhere in the middle of (or well into) each of these two
ranges. See Table 6 for test cases written to test the equivalent classes of money.
However, you will note that Test Cases 6 (Player 1 has $1200) and 7 (Player 1 has $100)
are both in the same equivalence class. Therefore, Test Case 7 is unlikely to discover any
defect not found in Test Case 6.

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Test Description Expected Actual


ID Results Results
7 Precondition: Game is in test mode.
Number of players: 2
Money for player 1: $100
Money for player 2: $100
Player 1 dice roll: 3
Player 2 dice roll: 2
Player 2: no roll Sent to jail

Money for
Player 1: $50
8 Precondition: Game is in test mode.
Number of players: 2
Money for player 1: $25
Money for player 2: $25
Player 1 dice roll: 3
Player 2 dice roll: 2 Sent to jail
Player 2: no roll
Player 1 is
out of game
Table 6: Test Plan #2 for the Jail Requirement
For each equivalent class, the test cases can be defined using the following guidelines
(Pressman, 2001):
1. If input conditions specify a range of values, create one valid and one or two
invalid equivalence classes. In the above example, this is (1) less than 50/invalid;
(2) 50 or more/valid.
2. If input conditions require a certain value (for example R and L for the side in our
train example), create an equivalence class of the valid values (R and L) and one
of invalid values (all other letters other than R and L). In this case, you need to
test all valid values individually and several invalid values.
3. If input conditions specify a member of a set, create one valid and one invalid
equivalence class.
4. If an input condition is a Boolean, define one valid and one invalid class.

Equivalence class partitioning is just the start, though. An important partner to this
partitioning is boundary value analysis.

3.3 Boundary Value Analysis

Boris Beizer, well-known author of testing book advises, “Bugs lurk in corners and
congregate at boundaries.” (Beizer, 1990) Programmers often make mistakes on the
boundaries of the equivalence classes/input domain. As a result, we need to focus testing
at these boundaries. This type of testing is called Boundary Value Analysis (BVA) and
guides you to create test cases at the “edge” of the equivalence classes. Boundary value

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is defined as a data value that corresponds to a minimum or maximum input, internal, or


output value specified for a system or component (IEEE, 1990). In our above example,
the boundary of the class is at 50, as shown in Figure 5. We should create test cases for
the Player 1 having $49, $50, and $51. These test cases will help to find common off-by-
one errors.

Figure 5: Boundary Value Analysis. Test cases should be created for the boundaries (arrows)
between equivalence classes.

Less than $50 $50 or more

When creating BVA test cases, consider the following (Pressman, 2001):
1. If input conditions have a range from a to b (such as a=100 to b=300), create test
cases:
• immediately below a (99)
• at a (100)
• immediately above a (101)
• immediately below b (299)
• at b (300)
• immediately above b (301)
2. If input conditions specify a number of values that are allowed, test these limits.
For example, input conditions specify that only one train is allowed to start in
each direction on each station. In testing, try to add a second train to the same
station/same direction. If (somehow) three trains could start on one
station/direction, try to add two trains (pass), three trains (pass), and four trains
(fail).

3.4 Decision Table Testing


Decision tables are used to record complex business rules that must be implemented in
the program, and therefore tested. A sample decision table is found in Table 7. In the
table, the conditions represent possible input conditions. The actions are the events that
should trigger, depending upon the makeup of the input conditions. Each column in the
table is a unique combination of input conditions (and is called a rule) that result in
triggering the action(s) associated with the rule. Each rule (or column) should become a
test case.
If a Player (A) lands on property owned by another player (B), A must pay rent to
B. If A does not have enough money to pay B, A is out of the game.

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Table 7: Decision table


Rule 1 Rule 2 Rule 3
Conditions
A lands on B’s property Yes Yes No
A has enough money to pay rent Yes No --
Actions
A stays in game Yes No Yes

3.5 Failure (“Dirty”) Test Cases


Donald Knuth is many times referred to as one of the fathers of computer science. He is
also known as a stickler when it comes to bugs in his code (and in his books. He sends
checks to readers who find errors in his books!). Anticipating the unexpected is one of
his techniques. Think the way Knuth does when you write your test cases. Be mean and
nasty!

My test programs are intended to break the system, to push it to its extreme limits,
to pile complication on complication, in ways that the system programmer never
consciously anticipated. To prepare such test data, I get into the meanest,
nastiest frame of mind that I can manage, and I write the cruelest code I can think
of; then I turn around and embed that in even nastier constructions that are
almost obscene. (Knuth, 1992)

Think diabolically! Think of every possible thing a user could possibly do with your
system to demolish the software. You need to make sure your program is robust – in that
it can properly respond in the face of erroneous user input. This type of testing is called
robustness testing, whereby test cases are chosen outside the domain to test robustness to
unexpected, erroneous input (Bertolino, May 2001), and is included in defensive testing
which includes tests under both normal and abnormal conditions (Copeland, 2004).
Look at every input. Does the program respond “gracefully” to these error conditions?

1. Can any form of input to the program cause division by zero? Get creative!
2. What if the input type is wrong? (You’re expecting an integer, they input a float.
You’re expecting a character, you get an integer.)
3. What if the customer takes an illogical path through your functionality?
4. What if mandatory fields are not entered?
5. What if the program is aborted abruptly or input or output devices are unplugged?

3.5 Test Early and Often


As was said in the beginning of the chapter, executing your test cases as soon as possible
is an excellent way of getting concrete feedback about your program. In order to run test
cases early, programmers need to integrate the pieces of their code into the code base
often. Programmers could be tempted to work on their own computer until the finish
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Testing Overview and Black-Box Testing Techniques

implementing a “whole” requirement. In industry, this could quite feasibly mean they
keep their code to themselves for several months. However, this is a dangerous practice
– and can lead to what is known in industry as integration hell. Just because a
component works on a programmer’s own computer, this doesn’t mean it will work when
it is assembled with the code other programmers are working on. The earlier it is known
that there are some interface problems or some data that’s not getting passed properly the
better. This knowledge can only be gained by integrating code and testing early and
often. Then, integration problems can be more easily localized in the work that was just
integrated. By localizing the code that contains a new defect, the programmer can
efficiently identify and remove defects.

4 Acceptance Testing
Acceptance test cases are written by the customer. In custom software development,
often contracts between the customer and the development organization state that the
customer can refuse to take delivery of the product if their acceptance test cases do not
run properly in the customer’s own (software and hardware) environment. Sometime the
customer shares the acceptance test cases with the team, which gives them a shared
specific goal. Other times, the customer hides the acceptance test cases from the
developers and runs them after receiving the code (in the same way as a teacher often
doesn’t tell the students the test cases they will run to grade their class projects). We
believe it is much more productive for the customer and the development team to work
openly and collaboratively on the creation of the acceptance test cases. Then, together
the customer and the development team have a similar vision of what the software has to
look like for the customer to be happy. In our experience, the collaborative acceptance
test case creation serves as an excellent means of clarifying requirements by making
requirements specified in a way that is quantifiable, measurable, and unambiguous long
before testing commences. Likewise, they can together track the progress of system
development as the team can tell the customer which acceptance test cases are passing.

5 Black Box Test Case Automation

By their nature, black box test cases are designed and run by people who do not see the
inner workings of the code. Ultimately, system and acceptance cases are intended to be
run through the product user interface (UI) to show that the whole product really works.
Test automation can be difficult because the developer has no knowledge of the inner
workings of the software and because system and acceptance cases must be run through
the UI. However, the more automated testing can be, the easier it is to run the test cases
and to re-run them again and again. The simpler it is to run a suite of tests, the more
often those tests will be run. The more the tests are run, the faster any deviation from
those tests will be found. (Martin, 2003)

If your role on the team is as a software developer, it is always good to consider the types
of black box test cases (functional, system, and acceptance) that will ultimately be run on
your code and to automate test cases to test the logic (separate from the UI logic) behind
these black box test cases. Automated test cases can be run often with minimal time
investment once they are written. By automating the testing of the logic behind the black

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Testing Overview and Black-Box Testing Techniques

box test cases, (1) you are ensuring that the logic “behind the scenes” is working properly
so that the inevitable black box test cases can run smoothly through the UI by the testers
and the customers; and (2) you are more motivated to decouple program/business logic
separate from the UI logic (which is always a good design technique).

When test cases are automated, they can then become compile-able and executable
documentation.

6 Summary
Several practical tips for black box testing were presented throughout this chapter. The
keys for successful black box testing are summarized in Table 8.

You need to test for what the customer wants the program to do, not what the
programmer programmed it to do. The programmer is biased (through no fault of
her/her own) by knowing the intimate details of what the program does. Black
box testing is best done by someone with a fresh, objective perspective of the
customer requirements.
Use the four-item test case template (ID, Description, Expected Results, Actual
Results) when planning your test cases.
In the test case, specify exactly what the tester has to do to create the desired input
conditions and exactly how the program should respond (the output). Be explicit
in this documentation so that multiple testers (other than yourself) would be able
to run the exact same test case using the directions in the test case. These
directions will be especially important if a failure need to be re-created for the
programmer to a failure.
Test early and often.
Write the simplest test cases that could possibly reveal a mode of failure. (Test
cases can also be error-prone.)
Use equivalence class partitioning to manage the number of test cases run. Test
cases in the same equivalence class will all reveal the same fault.
Use boundary value analysis to find the very-common bugs that lurk in corners
and congregate at boundaries.
Use decision tables to record complex business rules that the system must
implement and that must be tested.
Run the equivalence class test cases first. If the program doesn’t work for the
simplest case (smack in the middle of an equivalence class), it probably won’t
work for the boundaries either. If you run a boundary test first, you’ll probably
go run the general case (equivalence class test) before investigating the problem.
So, instead just run the simple case first.
Avoid having test cases dependant upon each other (i.e. having preconditions of
another test case passing). Consider that you have 17 test cases, each having a
precondition of the prior test case passing – and you pass the first 16 test cases but
fail the 17th test case. It take you some time (until the next day) to debug your
program. Now, in order to re-run the 17th test case to see if it now passes, you
have to re-run the 16 you know pass. This can be time consuming /
Write each test case so that it can reveal one type of fault. Consider a test case

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Testing Overview and Black-Box Testing Techniques

that has three different forms of invalid input. If the test case fails, you might not
know which of the three inputs make it the test case fail, and you will have to run
different, smaller test cases to see which of the inputs caused problems.
Think diabolically! What are the worst things someone could try to do to your
program? Write test for these.
Encourage a collaborative approach to acceptance testing with the customer.
When black box test cases surface failures, they only reveal the symptoms of
faults. You need to use your detective skills to find the fault in the code that
caused the failure to occur.
Table 8: Key Ideas for Black Box Testing

Reminds Dijkstra, “Program testing can be used to show the presence of bugs, but never
to show their absence!” (Dijkstra, April 1970) Mostly, testing can be used to check how
well defect-prevention activities worked. As a beneficial side effect, testing can also be
used to identify anomalies in code via dynamic execution of the code.

In this chapter, we learned that complete, exhaustive testing is impractical. However,


there are good software engineering strategies, such as equivalence class partitioning and
boundary value analysis, for writing test cases that will maximize your chance of
uncovering as many defects as possible with a reasonable amount of testing. It is most
prudent to plan your test cases as early in the development cycle as possible, as a
beneficial extension of the requirements gathering process. Likewise, it is beneficial to
integrate code as often as possible and to test the integrated code. In this manner, we can
isolate defects in the new code – and find and fix them as efficiently as possible. Lastly,
we learned the benefits of partnering with a customer to write the acceptance test cases
and to automate the execution of these (and other test cases) to form compile-able and
executable documentation of the system.

Glossary of Chapter Terms


Term Definition Source
Acceptance testing formal testing conducted to determine whether or (IEEE,
not a system satisfies its acceptance criteria (the 1990)
criteria the system must satisfy to be accepted by
a customer) and to enable the customer to
determine whether or not to accept the system
Black box testing testing that ignores the internal mechanism of a (IEEE,
(also called functional system or component and focuses solely on the 1990)
testing or behavioral outputs generated in response to selected inputs
testing) and execution conditions
Boundary value data value that corresponds to a minimum or (IEEE,
maximum input, internal, or output value 1990)
specified for a system or component
Defect See fault
Defensive testing Testing which includes tests under both normal (Copeland,
and abnormal conditions 2004)

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Testing Overview and Black-Box Testing Techniques

Error the difference between a computed, observed, or (IEEE,


measured value or condition and the true, 1990)
specified, or theoretically correct value or
condition
Failure the inability of a system or component to perform (IEEE,
its required function within the specified 1990)
performance requirement
Failure path a test case that intentionally forces an error
condition to occur
Fault an incorrect step, process, or data definition in a (IEEE,
program 1990)
Integration testing testing in which software components, hardware (IEEE,
components, or both are combined and tested to 1990)
evaluate the interaction between them
Input/output oracle an oracle that specifies the expected output for a (Beizer,
specified input 1990)
Mistake human action that produces an incorrect result (IEEE,
1990)
oracle any program, process, or body of data that (Beizer,
specified the expected outcome of a set of tests as 1990)
applied to a tested object
Performance testing testing conducted to evaluate the compliance of a (IEEE,
system or component with specified performance 1990)
requirements
Regression testing selective retesting of a system or component to (IEEE,
verify that modifications have not caused 1990)
unintended effects and that the system or
component still complies with its specified
requirements
Robustness testing Testing whereby test cases are chosen outside the (Bertolino,
domain to test robustness to unexpected, May 2001)
erroneous input
Scaffolding code computer programs and data files built to support (IEEE,
software development and testing but not 1990)
intended to be included in the final product
Smoke tests group of test cases that establish that the system (Craig and
is stable and all major functionality is present and Jaskiel,
works under “normal” conditions 2002)
Specification a document that specifies in a complete, precise, (IEEE,
verifiable manner, the requirements, design, 1990)
behavior, or other characteristic of a system or
component, and often the procedures for
determining whether these provisions have been
satisfied
Stress testing testing conducted to evaluate a system or (IEEE,
component at or beyond the limits of its 1990)

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Testing Overview and Black-Box Testing Techniques

specification or requirement
Stubs computer program statement substituting for the (IEEE,
body of a software module that is or will be 1990)
defined elsewhere
Success path a test case that execute some desirable
functionality (something the customer wants to
work) without any error conditions
System testing testing conducted on a complete, integrated (IEEE,
system to evaluate the system compliance with its 1990)
specified requirements
Test case set of test inputs, execution conditions, and (IEEE,
expected results developed for a particular 1990)
objective, such as to exercise a particular
program path or to verify compliance with a
specific requirement
Test driver software module used to involve a module under (IEEE,
test and often, provide test inputs, controls, and 1990)
monitor execution and report test results
Test plan document describing the scope, approach, (IEEE,
resources, and schedule of intended test 1990)
activities. It identifies test items, the features to
be tested, the testing tasks, who will do each task,
and any risks requiring contingency plans
Unit testing testing of individual hardware or software units (IEEE,
or groups of related units 1990)
Usability testing testing conducted to evaluate the extent to which (IEEE,
a user can learn to operate, prepare inputs for, 1990)
and interpret outputs of a system or component
Validation the process of evaluating a system or component (IEEE,
during or at the end of the development process 1990)
to determine whether it satisfies specified
requirements
Verification the process of evaluating a system or component (IEEE,
to determine whether the products of a given 1990)
development phase satisfy the conditions
imposed at the start of that phase
White box testing testing that takes into account the internal (IEEE,
mechanism of a system or component 1990)

References:

Beizer, B. (1990). Software Testing Techniques. Boston, International Thompson


Computer Press.
Beizer, B. (1995). Black Box Testing. New York, John Wiley & Sons, Inc.

© Laurie Williams 2004 55


Testing Overview and Black-Box Testing Techniques

Bertolino, A. (May 2001). Chapter 5: Software Testing. IEEE SWEBOK Trial Version
1.00.
Boehm, B. W. (1981). Software Engineering Economics. Englewood Cliffs, NJ, Prentice-
Hall, Inc.
Copeland, L. (2004). A Practitioner's Guide to Software Test Design. Boston, Artech
House Publishers.
Craig, R. D. and S. P. Jaskiel (2002). Systematic Software Testing. Norwood, MA,
Artech House Publishers.
Dijkstra, E. W., "Notes on Structured Programming," Technological University
Eindhoven T.H. Report 70-WSK-03, Second edition.
Galin, D. (2004). Software Quality Assurance. Harlow, England, Pearson, Addison
Wesley.
IEEE (1986). "ANSI/IEEE Standard 1008-1987, IEEE Standard for Software Unit
Testing."
IEEE (1987). "ANSI/IEEE Standard 1008-1987, IEEE Standard for Software Unit
Testing."
IEEE (1990). IEEE Standard 610.12-1990, IEEE Standard Glossary of Software
Engineering Terminology.
IEEE, "IEEE Standards Collection: Glossary of Software Engineering Terminology,"
IEEE Standard 610.12-1990.
Kaner, C., J. Bach, et al. (2002). Lessons Learned in Software Testing, John Wiley &
Sons.
Knuth, D. E. (1992). The errors of TeX. Software--Practice and Experience. Literate
Programming; CSLI Lecture Notes, no. 27, CSLI. 19: 607--681.
Martin, R. C. (2003). Agile Software Development: Principles, Patterns, and Practices.
Upper Saddle River, Prentice Hall.
Myers, G. J. (979). The Art of Software Testing. New York, John Wiley.
Pressman, R. (2001). Software Engineering: A Practitioner's Approach. Boston,
McGraw Hill.

Chapter Questions

1. What is the difference between black-box and white-box testing? During the software
development, how can we derive black-box tests? How about white-box tests?
2. Dharma City is installing the AutoCop Traffic Law Enforcement System. AucoCop is
a sensor-camera combo installed near a traffic light. When the sensor detects a
speeding car passing by or a car running the red light, AutoCop will activate the
camera and take a picture of the plate. Use the equivalence partitioning and boundary
value analysis methods to derive the test cases to test the camera activation logic.
3. From the perspective of automating software testing, what is the problem if the user
interface and the business logic are heavily coupled?
4. Describe in your own words the difference between validation and verification.

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Testing Overview and Black-Box Testing Techniques

5. In XP, the customer and developers work cooperatively to specify the acceptance
tests. What are to pros and cons if the customer and developers work together on
acceptance tests?
6. What’s the advantage if acceptance tests can be automated?
7. Suppose you are writing a program that counts the number of alphanumeric
characters in a string. May we apply equivalence partitioning for this program? What
about boundary value analysis? Do we need more test cases to validate the program?
8. Suppose we are developing a program which decides, in a two-dimensional
coordinate system, whether a point P falls in a circle C or on its border. The program
reads five real numbers. The first two numbers are the x- and y-coordinate of the
center of C, the third number is the radius of C, and the fourth and fifth numbers
represent the coordinate of P. Develop the test cases that you feel are adequate for this
program.
9. Some organizations have independent testing groups. What tests are best designed by
the testing group? What tests are best designed by the developers? And what tests are
best designed by the customer? Justify your answer.
10. It is impractical to run all the test cases every when changes are made. An
organization may adopt a prioritization scheme for the test cases to choose
appropriate test cases to run. Give three test case prioritization criteria.
11. A teacher wants to write a program that will average 10 course grades. Using the
equivalence partitioning and boundary value analysis methods, derive a set of test
cases for the bid placement. Also give some “dirty” test cases.
12. Suppose you are writing a simple calculator program. This program can handle
positive integer calculation, including addition, subtraction, multiplication, and
division. The input is a string which composed of digits (0, 1, 2, …, 9) and operators
(+, -, *, /). No space is allowed. The input string can be at most 100 characters long,
and each number can compose of at most 10 digits. Division of two integers produces
one integer by truncation. If the answer contains more than 10 digits, this program
simply outputs an overflow error message. Using the equivalence partitioning and
boundary value analysis methods, derive a set of test cases for the program. Also give
some dirty test cases.
13. Acceptance tests are specified by the customer with the help of developers. Usually
the customer has better knowledge in their business than in programming. Therefore,
it is next to impossible for the customer to write or understand the tests using the
programming language. What do you think is a feasible form of acceptance tests?
(Remember that we’d like the acceptance tests compile-able and executable.)

© Laurie Williams 2004 57

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