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Mike Belotti

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Mike Belotti

mike@mikebelotti.com
References available on request
Skills
Languages: C++, C#, Lua, ActionScript 3, Java, XML, HTML, CSS
Frameworks: Win32, OpenGL, DirectX 9, FMOD, luabind, boost
Software: Visual Studio, Unity, XCode,Word, Excel, PowerPoint, Outlook, Perforce,
Photoshop, Flash, FlashDevelop, Doxygen, Cakewalk Music Creator
Also: proficient at game concept design and creative/song/dialogue/technical writing
Work Experience
High 5 Games
game programmer / senior game programmer
(Sep 2008 Feb 2014)
technical manager, client platform
(Mar 2014 Nov 2014)
senior programmer, R&D
(Dec 2014 Present)
Built and used a proprietary prototyping library in C++ and Lua to rapidly develop slot
machine game prototypes. As a senior game programmer, worked with a separate
proprietary crossplatform framework to port the games to mobile platforms. Managed
mobile game development for several months before moving into the R&D department to
help branch out into different game types.
Side Projects
Pinball Sundae: The Works!
(Sep 2013 Present)

Sequel to Pinball Sundae for the Nintendo Wii U (still using Unity)

Will feature more levels, new gameplay mechanics, and multiplayer


Pinball Sundae
(May 2012 Jul 2013)

Pinball/block-breaker hybrid game made with Unity

Used TestFlight to distribute beta builds to testers for feedback

Deployed game on Android and iOS


Rhythm Universe
(Jul 2008 Mar 2009)

Music/puzzle game in which the player controls a sun and builds a solar
system while mixing music

Used Win32 API (C++), OpenGL for 3D models and textures, FMOD for
multi-track music layering, XML for scripting

Downloadable levels via my site


Education
Full Sail University, Winter Park, FL
(Oct 2006 Jun 2008)
Bachelor of Science in Game Design & Development
3.29 GPA; perfect attendance; course directors award in Media & Society

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