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Predator 2: Operation, Functionality and Troubleshooting Led

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Predator 2

Operation, Functionality and Troubleshooting

LED:
Solid - ball in breech Blinking slow - breech clear Blinking fast - eyes disabled

Dip Switches:
Either or both switches in the ON position activates the tournament lock. You will not be able to go into program mode unless BOTH
switches are off.

Activation:
Switch on the power switch located on the gun

Eye Operation:
You can turn your eyes on and off by holding the trigger down for 2 seconds.
Example for programming your Predator:

1. Your tournament LOCK must be off if your board has that feature. We strongly suggest you turn your tournament lock on
while playing.
2. Pull and hold the trigger then turn the gun on by using the button on the back of the gun
3. Release trigger
4. You are now in the REGISTER select area
5. Pull trigger the appropriate number of times to go to register. Example: 2 pulls will take you to the MROF register (register
2)
6. LED will flash the current setting of the register you selected
7. You are now in MODE select area
8. You can now pull the trigger to insert the new setting.
9. The LED will flash 2 times to indicate it has taken the new setting
10. You are now back in the REGISTER select area
11. You can now move to a new register by simple pulling the trigger the appropriate number of times or turn the gun off and
back on to use the new settings

NOTE: If you select Register 1, you are expected to enter a fire mode, again in trigger clicks. After you have made a selection, the
light will flash and remain on. The gun is now prepared to fire. We suggest you make the fire mode the last register you select as
the board will reboot after it has been selected.

Programming advanced firing mode example on Predator board:


Player wishes his or her marker to ramp once they reach 6 bps but NOT start ramping until they have fired 10 shots.

1. Go into programming mode by turning your board on while holding the trigger back
2. LED will flash once to indicate you are in program mode
3. Release the trigger
4. Pull trigger 5 times to enter the RAMPING ROF register (register 5)
5. LED will flash the current setting
6. Pull the trigger 6 times to set this register to 6bps
7. LED will flash 2 times to indicate it took the new setting
8. Pull trigger 6 times to enter the RAMPING SHOT COUNT register (register 6)
9. LED will flash the current setting
10. Pull the trigger 10 times to indicate you wish the ramping to start after you have fired 10 shots
11. LED will flash 2 times to indicate it took the new setting.
12. Pull trigger 1 time to enter the FIRING MODE register
13. LED will flash the current setting
14. Pull trigger 6 times to enter FAST RAMPING mode
15. LED will flash 2 times to indicate that it took the new setting AND the gun will reboot and be ready to fire. The gun reboots
automatically after you set register 1. This does not happen after any of the other registers.
5.0 Registers
Register Default Description
Firing Mode:
1. Semi
2. Auto Response
3. Full Auto
4. Smooth Ramp (debounce slowly drops)
5. Assisted Ramp (turbo style ramping where it adds shots based on the rate of fire.
Slower trigger pulls add less shots. Faster trigger pulls will add more shots.
6. Fast Ramping (Shots are added as soon as you reach the settings in register 5 and 6)
7. Triplet Shot Ramping (fires 3 shots every time the trigger is pulled. This speeds up
the faster you pull the trigger)
8. PSP1 (3 shots semi then fast ramping) (no need to set register 6 as this feature is built
1 in. However, you can set the AFA ROF in register 5)
9. PSP2 (3 shots semi then super-fast ramping) (no need to set register 6 as this feature
is built in. However, you can set the AFA ROF in register 5)
10. PSP3 w/Triple Shot ramping (3 shots semi then fires 3 shots every trigger pull) (no need
to set register 6 as this feature is built in. However, you can set the AFA ROF in register
5)
11. NXL (3 shots then full auto)
12. Breakout (Full Auto then fast ramping. Settings in registers 5/6 are honored)
13. OMFG (cant really explain it but it is amazing) WARNING: Don’t stand behind your own
players when using this one.
14. NXL Breakout First shot is full auto then 3 shots semi then full auto again. We have no
idea why we do this stuff
Rate of Fire: This is the GLOBAL rate of fire. This controls the MROF in all modes with the eye
2 on. IF register 11 is set to 1 this will also be your EYE off MROF. Otherwise your eye off MROF is
controlled by the number you enter in register 11
Electronic and Mechanical Anti Bounce: A higher setting will keep the gun from firing extra
3 shots with each trigger pull. The board monitors the noise and firing rate then adjust the mechani-
cal debounce to work best with the electronic bounce settings.
4 Dwell: Bolt Forward Duration. Length of time the bolt stays forward
AFA ROF: 1 = off, 2 and above is the rate of fire that must be reached and maintained before the
5 advanced firing modes activate.
6 AFA Shot Count: Actual number of trigger pulls before ramping activates

7 Fire Hold Off: Delay before the gun will fire again after cycling, in ms
Eye Hold Off: Delay before the gun will fire after seeing a ball, in ms. If you are using a slow
8 hopper it might be necessary to increase this to avoid chopping.
Anti Bolt Stick: This is the time the board waits before increasing the dwell to compensate for a
gun that has an issue with bolt stick. NOTE: Using this feature on a gun without this issue will
9 result in the first shot being hotter.
1 = off 2 = 5s 3 = 10s 4 = 15s
10 Anti Bolt Stick Time: This is the increase in dwell when register 9 is engaged.
Eye Off Rate Of Fire: 1 = rate set in register 2, 2 and above equals the maximum rate of fire
when the eyes are turned off. Example: If this register is set to 1 then the rate of fire you select in
11 register 2 will be the same with the eyes on or off. If this is set to 11 then your eye off rate of fire
will be a maximum of 11 bps.
12 ROF Additions in .20 of a second: 1 = off, 2 = .20, 3 = .40, 4 = .60, 5 = .80
Disable Eye thru trigger: 1 = yes, 2 = no (this feature allows you to turn the eyes off by holding
13 the trigger back for 2 seconds)
Clearing Shot: 1 = yes, 2 = no (This allows you to fire a ball if you hold the trigger back for
14 ¾ of a second in the event the eyes do not see a ball)
DM4/WMD board: Not used
Shocker Board:
Eye Type: 1 = Break Beam, 2-20 = Reflective with sensitivity control) 2 = most sensitive 20 being
the least. YES we can see black paint with our new reflective eye logic. Currently our shocker
15 board is the only one that uses a reflective eye system.
NME/Intercepter Board:
Eye sensitivity: 1 - 20 (20 being more sensitive). If your eyes are not “seeing” each other in-
crease this setting.

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