Software Development Life Cycle by Raymond Lewallen
Software Development Life Cycle by Raymond Lewallen
Software Development Life Cycle by Raymond Lewallen
Software life cycle models describe phases of the software cycle and the order in which those
phases are executed. There are tons of models, and many companies adopt their own, but all
have very similar patterns. The general, basic model is shown below:
Each phase produces deliverables required by the next phase in the life cycle. Requirements are
translated into design. Code is produced during implementation that is driven by the design.
Testing verifies the deliverable of the implementation phase against requirements.
Requirements
Business requirements are gathered in this phase. This phase is the main focus of the project
managers and stake holders. Meetings with managers, stake holders and users are held in order
to determine the requirements. Who is going to use the system? How will they use the system?
What data should be input into the system? What data should be output by the system? These
are general questions that get answered during a requirements gathering phase. This produces a
nice big list of functionality that the system should provide, which describes functions the system
should perform, business logic that processes data, what data is stored and used by the system,
and how the user interface should work. The overall result is the system as a whole and how it
performs, not how it is actually going to do it.
Design
The software system design is produced from the results of the requirements phase. Architects
have the ball in their court during this phase and this is the phase in which their focus lies. This
is where the details on how the system will work is produced. Architecture, including hardware
and software, communication, software design (UML is produced here) are all part of the
deliverables of a design phase.
Implementation
Code is produced from the deliverables of the design phase during implementation, and this is
the longest phase of the software development life cycle. For a developer, this is the main focus
of the life cycle because this is where the code is produced. Implementation my overlap with
both the design and testing phases. Many tools exists (CASE tools) to actually automate the
production of code using information gathered and produced during the design phase.
Testing
During testing, the implementation is tested against the requirements to make sure that the
product is actually solving the needs addressed and gathered during the requirements phase.
Unit tests and system/acceptance tests are done during this phase. Unit tests act on a specific
component of the system, while system tests act on the system as a whole.
So in a nutshell, that is a very basic overview of the general software development life cycle
model. Now let’s delve into some of the traditional and widely used variations.
Waterfall Model
This is the most common and classic of life cycle models, also referred to as a linear-sequential
life cycle model. It is very simple to understand and use. In a waterfall model, each phase must
be completed in its entirety before the next phase can begin. At the end of each phase, a review
takes place to determine if the project is on the right path and whether or not to continue or
discard the project. Unlike what I mentioned in the general model, phases do not overlap in a
waterfall model.
Advantages
• Simple and easy to use.
• Easy to manage due to the rigidity of the model – each phase has specific deliverables
and a review process.
• Phases are processed and completed one at a time.
• Works well for smaller projects where requirements are very well understood.
Disadvantages
• Adjusting scope during the life cycle can kill a project
• No working software is produced until late during the life cycle.
• High amounts of risk and uncertainty.
• Poor model for complex and object-oriented projects.
• Poor model for long and ongoing projects.
• Poor model where requirements are at a moderate to high risk of changing.
V-Shaped Model
Just like the waterfall model, the V-Shaped life cycle is a sequential path of execution of
processes. Each phase must be completed before the next phase begins. Testing is emphasized
in this model more so than the waterfall model though. The testing procedures are developed
early in the life cycle before any coding is done, during each of the phases preceding
implementation.
Requirements begin the life cycle model just like the waterfall model. Before development is
started, a system test plan is created. The test plan focuses on meeting the functionality specified
in the requirements gathering.
The high-level design phase focuses on system architecture and design. An integration test plan
is created in this phase as well in order to test the pieces of the software systems ability to work
together.
The low-level design phase is where the actual software components are designed, and unit tests
are created in this phase as well.
The implementation phase is, again, where all coding takes place. Once coding is complete, the
path of execution continues up the right side of the V where the test plans developed earlier are
now put to use.
Advantages
• Simple and easy to use.
• Each phase has specific deliverables.
• Higher chance of success over the waterfall model due to the development of test plans
early on during the life cycle.
• Works well for small projects where requirements are easily understood.
Disadvantages
• Very rigid, like the waterfall model.
• Little flexibility and adjusting scope is difficult and expensive.
• Software is developed during the implementation phase, so no early prototypes of the
software are produced.
• Model doesn’t provide a clear path for problems found during testing phases.
Incremental Model
The incremental model is an intuitive approach to the waterfall model. Multiple development
cycles take place here, making the life cycle a “multi-waterfall” cycle. Cycles are divided up
into smaller, more easily managed iterations. Each iteration passes through the requirements,
design, implementation and testing phases.
A working version of software is produced during the first iteration, so you have working
software early on during the software life cycle. Subsequent iterations build on the initial
software produced during the first iteration.
Disadvantages
• Each phase of an iteration is rigid and do not overlap each other.
• Problems may arise pertaining to system architecture because not all requirements are
gathered up front for the entire software life cycle.
Spiral Model
The spiral model is similar to the incremental model, with more emphases placed on risk
analysis. The spiral model has four phases: Planning, Risk Analysis, Engineering and
Evaluation. A software project repeatedly passes through these phases in iterations (called
Spirals in this model). The baseline spiral, starting in the planning phase, requirements are
gathered and risk is assessed. Each subsequent spirals builds on the baseline spiral.
Requirements are gathered during the planning phase. In the risk analysis phase, a process is
undertaken to identify risk and alternate solutions. A prototype is produced at the end of the risk
analysis phase.
Software is produced in the engineering phase, along with testing at the end of the phase. The
evaluation phase allows the customer to evaluate the output of the project to date before the
project continues to the next spiral.
In the spiral model, the angular component represents progress, and the radius of the spiral
represents cost.
Advantages
• High amount of risk analysis
• Good for large and mission-critical projects.
• Software is produced early in the software life cycle.
Disadvantages
• Can be a costly model to use.
• Risk analysis requires highly specific expertise.
• Project’s success is highly dependent on the risk analysis phase.
• Doesn’t work well for smaller projects.