Tom Cosm - Ten Ways To Keep The Creative Juices Flowing
Tom Cosm - Ten Ways To Keep The Creative Juices Flowing
Tom Cosm - Ten Ways To Keep The Creative Juices Flowing
T O M C O S M
With exclusive quotes from
ill.GATES Zen Mechanics Grouch Pitch Black Hedflux Mr. Bill Kiwa Opiuo Perfect Stranger Sensient Organikismness Antix / Fiord K+Lab Module
Introduction
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Staying motivated to complete a track is an issue that all producers face at some time, whether youre an experienced artist, bedroom producer, or just starting out. In this book, I have put together ten fun and bullshit free strategies that will have you busting out the tunes in no time.
The excitement that comes from creating your own blips and bleeps is a wonderful feeling. Sometimes so much so that moving on to creating something new, rather than nishing the old, often leads to a folder sitting on your computer full of unnished projects which dont have much in the way of progression (yeah, you know what Im talking about!). The methods and techniques I explore in this book always keep in mind the joys of being creative, and embracing that buzz. I believe any chore can be made into a fun game rather than forcing you to do something boring. Its the same philosophy I use when I hire strippers to help me with my spring cleaning. If youre at the stage where youre making good shit, and you know its good shit, chances are the feeling of absolute awesomeness that comes with it is going to make the idea of knuckling down sound very unattractive. In the following 10 chapters, Ill show you my tried and tested ways of keeping the re burning, helping you become more productive, motivated and educated.
Chapter 1
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- Grouch
www.soundcloud.com/grouchnz
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Now you have my attention. Somethings happening, somethings coming, and Im excited! Im so caught up with connecting/syncing with this tension that when it drops I dont even start being critical of the weak bass, in fact its magically turned into a great bass! You just got me tense, and then released it. Im having fun, mother fucker! If youve got something in front of you that has good ideas but doesnt really sound too exciting because youve listened to it so many times, focus on the small details of creating tension and release (on the smaller scale). A few ways to do this are:
Every four bars add an extra little snare or percussion hit, just a tiny one. Every eight or sixteen bars throw in a little ll, add a new sound, make it stop for two beats, then put a crash or white noise when the beat comes back. Load up a hundred percussion hits into a sampler and randomly throw a couple in at the end of a phrase. Take the bass or synth line on a small melodic journey for a few beats, different to what its been doing already. Take a tiny chunk of the element you are going to introduce and put it in four bars before it is supposed to be there, but change those four bars so they are mufed, or quiet, or sneaking in. Let people get a tiny taste and wanting more. Create a new unique one (or whatever) bar loop that really compliments your new idea, and have it play only once before the new idea comes in! Think of someone announcing a speaker at a huge event, someone whos job is only to make the next person look amazing.
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In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
...to keep the work moving. If youre getting stuck with something, put it aside, you can always go back to it later. If youre moving forward you'll keep the creative juices owing, it will be a more enjoyable and fresher environment to work in, and youre more likely to stumble across that 'hit'. Fresh ears - we nd that the rst listen in the morning or rst session of the day is the closest youre gonna get to hearing how the track really is. Anything after that and your ears and mind slowly get de-sensitized to the music. Its very important to develop your own style, which will evolve over time, but take note that nothing is original. We are always getting ideas and inspiration from other sources, so don't be ashamed of this. Its how the creative world works. All the 'big guys' have stolen that idea from something/someone else and re-hashed it into their own version and unique style. If they deny it they are telling you porkies!
- Antix / Fiord
www.antixfiord.com 5
Chapter 2
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You can do this in most Digital Audio Workstations quite easily. Its usually a simple matter of:
1.Creating a new audio track within your sequencer and dragging your chosen tune into it. 2.Warp/mark/beat match it up correctly so that the tune plays along in the right BPM as to what you have your sequencer set to. 3.Follow along as the tune plays and add little marker points when things happen.
In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
Its up to you how precise you want to be with this technique. You can just throw in when the breakdowns or drops happen, or you can label each little ll. When I do it, I note down:
When new rhythmical ideas comes in; for example a new drum loop, or a change in the high-hat/snare drum sounds. When a little tension ll happens (usually with a small description, e.g. Drum Roll or Reversed Cymbal). When a new synthesized idea comes in. When an effect starts getting tweaked (e.g. delay time starting to open up on short delay).
... to experiment. If I nd I get stuck on a tune I'll make a crazy sound or do a tutorial so I've got something fresh to work with and keep the track moving forward.
w w w. s o u n d c l o u d . c o m / k l a b n z
- K+Lab
developed down in a nice format that you absolutely know will work, is to pick one of your favorite tracks, deconstruct it, and shape your ideas around this newly discovered formula.
Now if youre worried about copying, dont stress, nobody is going to know. Youre taking the structure here, nothing else. If someone has the attention span to listen to your tune and say, hey this has the same progression as this other tune, then I wouldnt really trust their criticism anyway (or leave them alone in my house).
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Chapter 3
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Minimizing audio stagnation means reducing the loss of personal appreciation for what you're currently doing by putting systems in place to ensure your brain doesnt get worn out on ideas that are actually great. When you are working on part of a tune, especially when you are learning (as you aren't fully as fast as you could be yet), there's usually a point where you go fuck yeah this sounds good. However, this quickly goes once you listen to it for another 20 minutes working on it. To put it simply, its audio fatigue and its a sneaky dangerous asshole. Theres also a type of second hand buzzkill. If you are working on say, some high-hats over your bass-line, the bass-line that you once enjoyed subconsciously gets stagnant and you'll probably end up going back to change it again, even though nothing was wrong with it. If you did initially like how it sounded, try not changing it any more. Chances are other people will like it when they hear it for the rst time also. They just didn't spend hours listening to a 4 bar loop at 2am on some rainy night. Set yourself time limits. Use a countdown timer if you have to.
- ill.Gates
w w w. i l l g a t e s . c o m 9
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In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
... to keep making new sounds and variations! New musical ideas give you energy, inspiration and ideas. A trap I have often fallen into, is when I haven't got any ideas for where to go next, I listen to it over and over, hoping that an idea will come to me. This almost never works, as the loop just begins to sound stale and boring. It's important to keep creating new material, keep doing something! Even if you don't have a specic musical idea, just make a bunch of crazy rhythmic and/or harmonic noise and put it through effects/glitch/reverse/time-stretch etc - use extreme settings, let the machines produce ideas for you. Mute your drums for a while, you've probably heard them more than anything else make a bunch of sounds with just a bass-line and a high-hat going. Think of all the different 'types' of sounds and try to represent as many of them as you can. Create contrast, for example, when you make a sound that's smooth and soft, make your next one rough and gnarly. It can be tempting to try and perfect each section of the track as you make it, but this can also lead to dead ends. I've found it works better to make each section just functionally good at rst (i.e. to have a beginning, middle and end) then perfect it later once all sections of your track are laid out, and you have all the sounds you need.
By sending a drum loop to random channels every 4 bars, you can set up effect chains that constantly change the pattern, keeping the rhymical elements fresh when you focus on something else
- Hedflux
www.hedflux.com 10
Chapter 4
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In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
...not getting pigeon holed into trying to get it "right". Theres only a right or wrong if you've preconceived what the track your making is going to end up like. You should have an idea, but it's only that - an idea. Work with whats working, the path of least resistance. Sometimes the most random changes will make the most profound sense. Get this method of work down youll nd tracks pretty much write themselves. You just have to keep up with it.
- Organikismness
w w w . o r g a n i k i s m n e s s . c o m
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Think of it like trying to focus on something in front of you with just one eye open. Sure you can see it, but you dont get the depth until you open the other eye. Same thing, slightly different perspectives. Thats pretty cool. Now Im not saying go out and do something extreme, you can get this effect by simpley listening to your tunes rst thing in the morning, or after sex. It can be a very interesting experience listening to your creations with a set of fresh ears. Anything to change the way you input information could potentially be used as a tool. Finally, I would personally say dont produce whilst high on drugs (just based on past failures, the audio plugins they make these days are so pretty and visually captivating I just end up getting lost buzzing out looking at the pretty colors). Use it as a tool to relax, listen to what you have already done, and take notes (just er, remember to write them down - trust me). Disclaimer - Tom says drugs are bad and illegal.
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Chapter 5
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In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
...to nd your method (or gateway) for getting in 'the zone'. I've noticed every producer has a slightly different method for this, some people smoke pot, others just need to be in a certain environment etc. It's just a matter of nding what works for you personally. After writing music for up to 10 to 12 hours on most days for the past 4 years, I started to nd the processes I needed to go through to create music had become second nature, and in a way boring. I believe for this reason I started splitting my focus between things like answering e-mails, checking Facebook & Skype etc. Although I'd still get a lot of music nished and have fun doing it, it certainly wasn't as fun as when I began, when I didn't know what I was doing (and in a way it feels less creative now). So, recently to stay focused I've started screen casting the entire writing process, which puts the idea in my head that I can't check e-mail or Facebook or Skype, and in not doing that, it helps me get into 'the zone' much faster, because I generate ideas that inspire me very quickly when I'm not distracted by social networking, however, people can still call me or enter my studio and ask me questions, so what I've started doing for that is putting a notepad next to myself, and when someone asks me something or tells me something, I quickly jot it down then keep writing music, that way, I don't forget that I have to attend to other things, but it doesn't alleviate 'the zone' that I'm in. So, yeah, to me the most important thing is just getting to that 'zone' that you seem to get in so much when you rst start writing music. I assume that the methods to get there will vary from individual to individual, but once you nd what helps, stick with that, and I believe the process becomes much more creative and fun.
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- Mr. Bill
Chapter 5 - Think Outside the Square - Weekly Challenges There are three types of challenges:
1. Bizarre. Designed to make you think outside the square and try something you've never done before. The purpose? To get you thinking about your tools in ways you never have, discovering new tricks to add to your usual production toolkit. 2. Practical. Designed to both help you build your own archive of original content, and (optionally) add to the pool of patches, presets, samples, racks and processes of the community. 3. Shoe Swapping. Designed to put you in the mindset of someone else for a while, problem solving a task that you probably wouldn't be used to.
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Here is a list of the challenges that are currently available (I add a new one each week).
Just a Kick - Write a tune with only one channel, with just a kick drum. Use send/ return tracks and clever manipulation of parameters to twist the kick into everything from the bass-lines to the high-hats. It is possible. Super Pad - Create a synthesizer pad patch that constantly evolves by itself without any automation on the timeline. Use LFOs and long Envelopes to make it move and grow for at least 30 seconds. 10 Minute Deadline - Create a tune as fast as you can. You only have 10 minutes to write an entire song, so think carefully about how much time you are going to dedicate to each element. Use Your Eyes - Create a tune, but never listen to it once. Use whatever knowledge you have in your head to try to gure out what it would sound like. Then upload it for everyone to listen to; the end results are always hilarious. Create a Drum Kit - Program 16 drum hits using only synthesis, then make a cool sequence out of them. Worst Tune ever - Write the absolute worst song you can, its harder that it sounds.
Ive learnt SO much personally from just creating these challenges, as well as have a lot of fun. Usually the challenges dont result in an actual outcome that sounds good, but after stretching your brain in new weird ways, you should have some interesting perspectives and techniques to use in your everyday production. You can view the weekly challenges at www.cosm.co.nz/brains
Production Template - Think about what processes you use often in your production, then build yourself a production template so you can cut the corners you frequent most. Write a Porno Loop - Put yourself in the shoes of a 1970s pornographic lm soundtrack guy. Write the sexiest, funkiest, cheesiest loop you can. Write Your Name - Use the piano roll to add notes in a pattern that spells out your rst name, then try to sculpt audio around what youve written to make it sound good.
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Chapter 6
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Back when I was teaching one on one lessons, a new student always tted into one of two categories. The rst was someone who knew exactly what they wanted out of me, and had prepared a very precise system of sucking my brain out over the small amount of time we had together. The other was the person who was in a rut and didnt know what direction to head in. Nine times out of ten, their problem was blatantly obvious as soon as they loaded up one of their tracks for me to look at. Too Much Choice. If youve got every external plugin, every sampler, every synthesizer, every effect and every sample pack, its going to drag you down, especially in the initial learning stages.What ends up happening is people oat around the edges of what they really want to achieve, then moving on to something else when what they're doing isnt working for them. The more options they have to go to, the less time they're going to focus on trying to make what they've already got work. Having this massive amount of choice results in a lack of knowledge on how their tools work deep down at ground level. If you have a particular sound in your head, and you want to get it down into the computer as fast as you possibly can, you need to have a nice uent and uid relationship with the limited tools and language that a computer can understand, and the most important part of this is knowing where the core of a sound starts.
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- Sensient
w w w. z e n o n r e c o r d s . c o m
access to many options can easily ood the brain resulting in frustration, and fuel the desire to keep on hunting for even more crap.
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In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
...emotion in = emotion out. That's why this thing we do was once called recording - as in making a record of the moment. Now its so often more building a simulation of the moment. Don't get me wrong, there's room for both the capturing the moment styles of music as well as the building a sculpture styles of music, but the amount of emotion in. equals the amount of emotion out. If you take the sculptural approach, you have to make sure that the initial inspiration doesn't get diluted, or forgotten, or covered up with layers of subsequent mediocre shit. The sculptural approach requires stamina. Trust your feelings, be instinctive - as in use your instincts not your head/brain. Above all, be honest with yourself about what you like and don't like about what you're hearing back in the monitors. Really good music isn't even music. it's something else entirely. It's a direct link from one person's psyche to anothers.
- Pitch Black
www.pitchblack.co.nz 19
Chapter 7
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When I say work faster and more efciently, I mean utilize my tools better than I usually would. Fortunately the way I personally come up with new ideas is from toying and playing with my tools, often using them how they weren't meant to be used, leading to the discovery of new processes. Often pressure is considered to be an enemy of creativity, but I nd with the right kind of pressure, you can jump start writers block. When I know people are watching me work, I tend to go into a show off mode where I use all the tricks and techniques I have come up with, that generate large results in a short amount of time (often in this situation I remember things I usually forget as well!). Because I do this so fast I nd myself cutting corners or trying to quickly streamline the boring stuff, either resulting in getting the job done faster, or hitting some strange idea that I can continue working on. Screen recording is a really interesting concept, and quite new to me. Ive discussed it with a bunch of other producers as well, and most of them agree even though it goes against some of the rules of enabling the creative process, it still seems to have a magical power of beeng it up. Quite often at the moment, I record myself producing when I write, and it really does work!
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- Zen Mechanics
w w w. f a c e b o o k . c o m / z e n m e c h a n i c s
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So if youre interested in checking it out, head over to the group page here. http://www.facebook.com/groups/339132399511003/ Or check out one of my personal videos here. http://www.youtube.com/watch?v=ZFpoPFtS5L4
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Chapter 8
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This is your own little haven. A place away from anything that's going to remind you of tasks or pressures that could potentially distract you, away from the fear that something or someone might come and interrupt you, or even worse, criticize you when you're having your out of control fun time.
Setting yourself goals or deadlines in this type of environment isnt a good idea as the mindset of potentially failing at being creative is a monster that chases its own tail. You're there to have fun in your own playground, if somethings going to pop up and inspire you, it's going to happen when you are relaxed day dreaming about humorous nothings.
- Opiuo
w w w. o p i u o . c o m
Having the right environment to be creative is absolutely essential. By environment I mean both a place where you can feel relaxed, and the amount of time required for ideas to ow.
For me, I like sitting in a quiet room, usually late at night when everyone is off in sleepy land, listening to other music. It can be any genre, but I always listen to the way people develop ideas, try to analyze what they have done, why they have done it and how they might have approached coming up with that particular effect. Then I think about how I could combine what they are doing, with something unique that I have come up with.
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In my opinion, the most (or one of the most) important factors for remaining focused and motivated when producing a track is...
...to know exactly why are you doing what you are doing aka. your goal.
- Perfect Stranger
www.perfectlystrange.com 25
Chapter 9
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Bouncing ideas off other people has become easier than ever
with the online boom of people sharing both their art with the world, and sharing resources to help people learn and discover (just like this book). There's never a lack of people around who are willing to team up and collaborate, no matter what your audio fetish. Having the opportunity to remix someone else's work can be a very good way of jumping into the deep end and swimming your way out. The ideas are there, the structure is there, your only job is to take someone else's play toy and push/ pull/ throw it around for a while until you gure out how to make it tick with how you work. We're in a funny game, not really understanding the whole story of why music makes us feel as deeply as it does (well maybe you do, but I sure as hell don't, and I love it that way!), so when we nd two things that work together, it's a pretty special occasion. When you listen to someone else's ideas, and hear something they've done that you know will t well through your twisted way of thinking about music, it can be very exciting. Of course there's more to collaboration than just remixing. A few months ago while I was browsing the forums on my website, I stumbled across a post that blew my mind. Members had gathered together to form their own album called Cosmic Core.
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- Kiwa
w w w. k i w a . f i
www.cosm.co.nz
and do our own thing for 20 minutes or so, meeting in between to share the new ideas. Last time Jesse decided that we should try something new, and I thought his suggestion was really unique. He suggested that one of us listens to the initial idea and when the creative sparks start ying, pass the information on to the next person on how to make what they thought would sound good. So, we couldn't MAKE the next sound or element, but instead explain it to the next person who had to try and create it based our ability to communicate with them, sort of like chinese whispers. It was a lot of fun. Sometimes however, I work with people who aren't as technically minded and computer savvy as those boys. These people have amazing creative ideas, but arent super fast at putting them down on a computer. I nd a lot of established Djs are like this, they know exactly what sounds good, but haven't had the training to put it down into a computer. In this situation my job becomes that of a facilitator to the ideas that they can throw at me. Because we know each other so well (usually) we've developed our own little language of how things should work, and they can communicate these ideas to me in a short amount of time. I become a sort of robot, and some of the ideas I end up laying down I would have never ever come up with myself.
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Chapter 10
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One of the things that separates creating music with a DAW from
playing an actual instrument is the ability to have a jam session, experiment wildly, and record it. I personally split my play time into two separate modes. The rst is when I sit there listening to a tune and attempt to come up with something new to slot into a particular spot (this is what weve mainly been focusing on in this book). The other is more of a jam type session with a focus on using as little thought as I can, just rolling with the rst ideas that come into my head. Humans have an interesting ability to ow with spur of the moment decisions; those split seconds before you consciously realize what youve done. With the right tools and environment you can tap/ hack into these, sparking new creative ideas. Think of the person you know who is the joker, the one that always manages to blurt out something hilariously relevant to the situation with lightening fast reexes. They have this technique down, whether they realize what they are doing or not. You can probably recollect a time when youve done this yourself, when your subconscious lets something out suddenly and even you need to think about what you just said before realizing how clever and witty you were (arent you cool).
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- Module
www,module.co.nz
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Once I have this setup, I look at what parameters I have available to me and choose a half a dozen that might work well together. I might choose the amount of a pitch LFO on the synth, a cutoff lter, a beat repeat amount, feedback on a anger, and decay time on a reverb. Im used to drawing lines and curves on my screen to modulate these parameters, but when I shut my eyes and turn knobs, theres so much more expression available. Now I can turn one knob and lightly ick the other one to hear what sounds the different combinations produce. Once you start recording all these movements and experiments, youll be amazed at some of the crazy shit you come up with once you play it back. Then its just a matter of chopping those good bits out and dragging them into your tune! I have also recently crumbled and bought an iPad so I can use multi touch gestures to throw little balls around the screen instead of turning knobs, and Ive found a whole new world of manipulation open up to me since. Secondly, I love getting hold of a microphone and making stupid noises. They dont have to be my straight voice, I can feed it through a vocoder, or a pitch shifter with a reverb. You have to be careful with this one, your atmates might think youre having a bad trip or a mental breakdown if they hear you through the wall.
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Conclusion
I really enjoy openly sharing my knowledge, whether its something Ive observed, or techniques Ive come up with myself. I invite you to come and share anything you have to say about the topic of inspiring creativity over at the buzzing forums on my personal website www.cosm.co.nz. I wish you the best of luck and hope that some of the words I've written down here today give you a little nudge in the direction you were already heading in. Cheers! Tom Cosm website : http://www.cosm.co.nz email : tom@cosm.co.nz music : http://www.soundcloud.com/tomcosm tutorials : http://www.youtube.com/cosmcosm general bullshit : http://www.facebook.com/tomcosmnz buy me a beer : https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_i d=8WB9DBCXMY5P6
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