Coed Dodgeball Rules Section I: General Rules and Regulations A. Personal and Team Conduct
Coed Dodgeball Rules Section I: General Rules and Regulations A. Personal and Team Conduct
Coed Dodgeball Rules Section I: General Rules and Regulations A. Personal and Team Conduct
1. Participants are required to represent themselves and their respective schools with respect and
dignity.
2. Any team or individual involved in destructive or negative conduct at Post-Secondary Games 2009
events or venues, including hotels, will be ejected from the tournament at the discretion of the Advisory
Committee. Spirit Deposits may also be forfeited.
3. For a list of all on court violations leading to suspension or disqualification, please refer to the
Registration Package.
4. The Advisory Committee reserves the right to disqualify any team based on the behaviour of any
given team member of that particular team.
B. CHECK-IN PROCEDURES
1. A representative from each team (coach/captain) is required to check-in at the score table prior to
each game. Here they must fill out game roster sheets fully and accurately.
2. Each member of the team is required to hand in provided lanyards with their student card and Spirit
Deposit Coupon to officials at the score table prior to the game. An individual who fails to do so is
defined as INELIGIBLE to play in that game. Failure to comply will result in a FORFEIT and the loss of
half the Spirit Deposit ($10).
1. All teams are required to be at their games five minutes prior to start time.
3. A late team will be given a grace period of five (5) minutes past the scheduled start time, which will be
deducted from the total playing time.
4. If a team fails to meet the minimum number of players, as per sport specific rules (below), after the
grace period, the team will be required to default and a win will be awarded to the opposing team.
5. If both teams are late, both will default and no points will be awarded.
-1-
6. Teams defaulting a game for any reason will have half their Spirit Deposit forfeited.
3. Only captains and coaches may address a referee with concerns. The captain/coach is expected to be
courteous and respectful. Any verbal abuse or physical contact with a referee will result in ejection and
will be reviewed by the Advisory Committee.
4. Captains and coaches are expected to know the rules and abide by them. They must also make sure
all team members are aware of the rules and their consequences.
A. NUMBER OF PLAYERS
1. Each team is required to have a minimum of 4 players (2 male, 2 female) to start the game.
2. If a team does not meet the 2 female minimum, they may start the game with one female, but play
with one less male, and vice versa.
3. If a team does not have the minimum number of players (4) on the court within 5 minutes of the start
time, the first set will be defaulted. If the team still does not have the minimum requirement within 10
minutes of the start time, the whole match is defaulted.
4. In the event of a default, the winning team will be awarded three (3) points and a 2-0 win.
5. If both teams are late, they will both forfeit the game and no points will be awarded in the standings.
6. Teams who default a game will lose half of their Spirit Deposit ($10).
a) Teams who default a second game will be removed from the tournament and lose their full
Spirit Deposit.
B. EQUIPMENT
1. Players must be dressed in proper athletic attire. No jewellery, bracelets, hats, or street wear is
permitted.
-2-
2. Players may not wear any type of gloves as it may give them an unfair advantage when catching
and/or throwing a ball.
C. PLAYING FORMAT
2. Teams will be comprised of 6 players, with 6 players on the floor, including at least two (2) males and
two (2) females. The others will be available as substitutes.
6. Divisional standing will be ranked based on the number of points. In the event of a tie in the
standings, the following will be used as tie breakers (in this order): total wins, sets for, sets against,
record between teams, coin toss.
7. In the event of a division with an odd number of teams, one team chosen at random will play 2 games
rather than 3. This team will receive a 2-0 win and 3 points in the standings (default win).
1. 6 balls will be spaced evenly across the centre line before each game begins.
2. All active players will start each game with one hand touching the wall.
3. All non-active players must remain seated and must stay in the same order on the bench.
4. The game will start at the sound of the referee’s whistle. Players can then approach the centre line
and retrieve balls.
5. After a ball is retrieved, it must be taken back behind the attack line before it can legally be thrown.
6. Once the ball has been taken behind the attack line for the first time, the ball can then be thrown
from anywhere within the boundaries of the court.
-3-
E. GAME SPECIFIC RULES
1. The object of the game is to eliminate all opposing player by getting them “out”. This may be done by:
a) Hitting an opposing player with a LIVE thrown ball below the shoulders.
b) Catching a LIVE ball thrown by your opponent before it touches the ground.
**A LIVE ball is a ball that has been thrown and has not touched anything.
2. Players cannot touch or pass the centre line. Players will be called out if they touch or pass the centre
line.
3. Any ball that touches the ground, ceiling, or wall is considered a dead ball.
4. A ball that bounces on the throwers side before crossing the centre line is also considered a dead ball.
5. When a player is called out, they must drop any balls held and go straight to the sideline to sit out.
6. If a defender attempts to catch a live ball, but drops it, the defender is out.
7. The defender may block a live ball with another ball. The deflected ball is dead.
8. If a blocking ball is dropped as a result of contact from a live ball, then the player who drops the ball is
out.
9. A player may block a live ball with their own ball, then throw the blocking ball down and catch a live
ball.
10. A player shall not leave the playing field to avoid being hit or in an attempt to catch a ball. Players
that do not stay in the designated area will be called out.
11. If a player is struck with a ball anywhere below the head (including loose clothing), the struck player
will be called out. However, if a player is struck but the ball is caught either by the struck player or by a
teammate before it touches the ground, the player who threw the ball will be called out.
12. Players only have to have one foot inbounds for a catch to be legal. A player will be considered out if
they catch a ball and step over the sideline (Lines are still in play).
13. Players in the game MAY NOT leave the designated area to retrieve a stray ball.
14. Players who have been called out may retrieve stray balls for their teammates.
15. It is illegal for the leading team to control all the balls for more then 5 seconds (A violation will result
in the referee stopping play and the balls will be divided evenly.).
-4-
16. Headshots resulting from a high thrown ball result in the thrower being called out.
F. WINNING A GAME
2. Each set will have a 7-minute time limit. If a winning team is not determined within 7 minutes, the
team with the greater number of players left will be declared the winner.
3. If the set is tied at the end of 7 minutes, a one-minute sudden death over time will take place. The
captain may choose three players to represent their team and the first team to eliminate an opposing
player will be declared the winner. One of the three players selected must be female.
G. VIOLENCE
3. All ejections will be reviewed by the Advisory Committee to determine whether further action is
necessary.
-5-