Physics As - Unit 2 - Revision Notes
Physics As - Unit 2 - Revision Notes
Physics As - Unit 2 - Revision Notes
AS
-
Unit
2
-
Mechanics,
Materials
and
Waves
-
Revision
Notes
Mechanics
Scalar
and
Vector
Quantities
Resultant
b
a
a+b
Parallelogram
Method
2
2
Pythagoras
-
a = b + c
Note:
when
you
know
the
resultant
and
drawing
the
horizontal
and
vertical
component
draw
both
of
the
components
from
the
same
point
that
the
resultant
starts
from
(resultant
should
be
in-between
2
components)
Resolution
Of
Vectors
a
y
x = a cos
y = asin
Balanced Forces
If
an
object
is
in
equilibrium
the
two
forces
acting
upon
a
point
are
equal
and
opposite
to
each
other
and
the
sum
of
the
anticlockwise
moments
=
the
sum
of
the
clockwise
moments.
No
resultant
force
acting.
Equilibrium
3
forces
2
of
the
forces
(resultant)
are
equal
and
opposite
to
the
third
force,
there
is
no
resultant
force
acting.
Can
also
be
drawn
in
a
closed
triangle.
To
calculate
and
unknown
force
or
forces
resolve
each
horizontally
and
vertically
and
solve,
if
object
is
in
equilibrium
there
is
no
resultant
force!
Moments
Definition
The
moment
of
a
force
about
a
point
is
equal
to
the
force
multiplied
by
the
perpendicular
distance
between
the
line
of
action
(of
force)
and
the
pivot
(place
taking
moment
about)
The
principle
of
moments
states
that
for
an
object
to
be
in
equilibrium
the
sum
of
the
anticlockwise
moments
must
equal
the
sum
of
the
clockwise
moments
at
any
point.
If
center
of
mass
of
beam
is
midway
between
both
supports
the
force
each
support
exerts
is
equal.
If
not:
o Take
moments
about
S1
to
calculate
S2
to
work
out
S1
or
vice
versa
Couples
Definition
A
couple
is
pair
of
equal
and
opposite
parallel
forces
acting
on
a
body
but
not
at
the
same
point.
The
turning
effect
of
a
couple
of
equal
and
opposite
forces
is
equal
to
One
of
the
forces
multiplied
by
the
perpendicular
distance
between
the
two
forces.
1
S = ut + at 2
2
1
S = (u + v)t
2
v = u + at
v 2 = u 2 + 2as
Projectile
Motion
Acceleration
due
to
gravity
=
9.81ms-2
Resolve
horizontally
and
vertically
Gravity
only
effects
the
vertical
component
of
motion
Objects
stay
at
rest
or
remain
in
uniform
motion
unless
acted
upon
my
an
external
force
So
basically
if
an
object
is
moving
and
nothing
is
acting
upon
it
(e.g
air
resistance)
the
object
will
carry
on
going
forever,
this
happens
in
space
as
no
air
resistance
The
force
applies
to
an
object
is
proportional
to
the
mass
and
the
acceleration
of
the
object
as
a
result
of
the
being
applied
F = ma
If
2
forces
are
acting
upon
the
object
it
is
the
resultant
force
that
is
used
in
this
equation
-
F1 F2 if
F1 is
bigger
than
F2
With
a
rocket
that
is
travelling
directly
upwards
the
object
has
to
overcome
its
own
weight
( mg )
in
order
to
accelerate
so
F mg = ma
With
a
lift
o If
moving
at
a
constant
speed
upwards
F
o
o
o
o
= mg
= mg + ma > mg
If
lift
moving
up
and
decelerating
F = mg + ma < mg
If
moving
upwards
and
accelerating
F
= mg + ma < mg
Terminal
Speed
Drag
force
depends
upon
Velocity,
viscosity
of
liquid
moving
through
and
shape
of
an
object
Drag
operates
in
the
opposite
direction
of
travel
so
F = mg d therefor
ma = mg d
so
acceleration
equals
a = g
d
m
Remember
when
an
object
is
falling
the
force
acting
downwards
towards
earth
is
its
weight!
( mg )
Stopping Distances
Thinking distance
= u 2 + 2as gives us a =
v2
2s
Impact Forces
v
so
increasing
t
decreases
a
which
subsequently
reduces
F
t
This
is
why
things
like
crumple
zones
and
seat
belts
are
used
to
increase
time
of
declaration
to
decrease
average
force
applied
to
a
person
safer!
Work
Work = F d cos
Measured in Joules
Kinetic Energy
1
Ek = mv 2
2
Eg = mgh
1 2
mv = mg(hi h f )
2
Power
W
E
p
=
p=
t
t
Efficiency
p = fv
Materials
Density
p=
m
v
Mass
of
alloy,
m =
m pa va + pb vb
=
v
m
Springs
Hookes
Law
Hookes
Law
The
extension
of
a
spring
is
proportional
to
the
force
applied
to
it
as
long
as
the
limit
of
proportionality
is
not
exceeded
F = kl
Springs in series -
1 1
1
=
+
K K1 K 2
f
measured
in
Nm-2
a
L
Tensile
Strain
=
ratio
of
original
length
and
extension
=
NO
UNITS
L
Tensile
Stress
=
force
per
unit
area
E=
Stress
Youngs
modulus
has
units
Nm-2
or
Pascal
(Pa)
=
Strain
E=
FL
AL
As gradient =
y2 y1
x2 x1
F
FL
and
Y =
Y
can
be
calculated
by
gradient
multiplied
by
L
AL
L
y = Gradient
A
Accuracy
Improved
Long
thin
wire
gives
large
extension
per
unit
force
therefor
percentage
uncertainty
decreases
Control
wire
used
so
temperature
changes
do
not
impact
results
Measure
diameter
in
several
places
to
give
average
Large
triangle/range
used
to
calculate
gradient
Loading
and
Unloading
If
elastic
limit
is
reached
the
unloading
curve
will
not
have
same
value
as
loading
curve
at
F=0
it
has
been
misshaped
metal
extended
=
As
loading
area
=
work
done
and
unloading
area
=
energy
given
back
Remember
when
counting
squares
to
calculate
work
done
that
each
square
is
worth
whatever
the
square
represents
vertically
multiplied
by
whatever
it
represents
horizontally
Waves
Progressive
Waves
Waves
whose
oscillations
travel
and
do
not
stay
about
a
fixed
point,
this
type
of
waves
transfers
energy
Frequency
Number
of
wave
cycles
that
occur
in
one
second
measured
in
Hz
Amplitude-
Maximum
displacement
of
a
vibrating
particle
from
equilibrium
Wavelength
Distance
between
2
adjacent
points/particles
in
phase
in
a
wave
Period
time
for
one
complete
wave
to
pass
a
fixed
point
in
space
P=
1
f
C=
1
f
Therefor c =
Path/Phase
Difference
2
points
are
in
phase
if
they
are
a
whole
wavelength
apart
(max
displacement
at
same
time)-
there
oscillations
are
in
time
with
each
other
2
Points
are
in
Antiphase
if
they
are
half
a
wavelength
apart
(one
max
displacement
while
other
experiences
min
displacement)
Phase
Difference
"x x %
"x x %
= 2 $ 1 2 ' (in
radians)
OR
= 360 $ 1 2 '
in
degrees
# &
# &
" S P S2 P %
= 360 $ 1
'
#
&
Polarization
Polarization
When
oscillations
of
the
electric
field
of
an
E.M
wave
are
restricted
to
only
one
plane/direction
the
wave
is
said
to
be
polarized
Application
Polaroid
sunglasses
reduce
glare
from
water
as
the
light
is
partially
polarized
when
reflected
off
water
thus
the
intensity
of
the
light
can
be
reduced
This
reduces
glare
Reflection
i = r
Stationary
Waves
Superposition
When
2
similar
waves
of
similar
frequency
meet
their
resultant
depends
upon
their
amplitude
and
their
relative
phase
difference
o If
no
phase
difference
angle
then
constructive
interference
occurs
o If
180
degrees
difference
angle
then
destructive
interference
occurs
and
waves
cancel
out
at
that
point
Principle
Of
Superposition
States
that
the
resultant
displacement
caused
by
2
waves
arriving
at
a
point
is
the
vector
sum
of
the
2
displacements
caused
by
each
waves
at
that
instant
Stationary
Waves
Formation
Formed
when
2
continuous
waves
travelling
in
opposite
directions
of
same
frequency
superimpose
to
form
no
displacement
(nodes
-
complete
destructive)
and
points
of
max
displacement
(antinodes
complete
constructive
interference)
Stationary
Wave
Fixed
pattern
of
vibration
where
no
energy
is
transferred
along
the
wave
Node
particle/point
with
zero
displacement
no
amplitude
Antinode
Point/particle
with
max
displacement/amplitude
The
phase
difference
between
2
particles/points
on
standing
wave
(that
is
the
difference
when
one
is
at
max
displacement
and
other
one
also
is,
in
degrees)
is
zero
if
the
points/particles
are
between
adjacent
nodes
or
separated
by
even
number
of
nodes
or
180
degrees
if
they
are
separated
by
an
odd
number
of
nodes.
Fundamental
Frequencies
Distance
between
2
Adjacent
Nodes
=
f0 =
c
2l
Hence:
c
f1 =
l
Hence:
f2 =
c
2 l
3
(as
from
2
2
L
3
Refraction
Speed
of
light
in
air
is
3.00 10 however
when
it
enters
more
optically
dense
medium
it
reduces
speed
So
when
light
enters
a
more
optically
dense
medium
its
speed
decreases
and
its
direction
changes
more
towards
the
normal
As
c = f
and
the
speed
of
light
is
reduced
in
more
optically
dense
medium
the
wavelength
of
light
changes
(makes
sense
really
the
frequency
cant
suddenly
change!)
Absolute
Refractive
index
=
note:
as
the
speed
of
different
frequency
of
light
is
not
the
same
in
a
given
medium
(due
to
the
fact
the
propagation
direction
changes
to
a
different
degree
for
each
frequency)
to
give
absolute
refractive
index
Yellow
light
from
a
sodium
bulb
is
used
as
a
standard
Some
typical
R.Is
Diamond
2.4
Perspex
1.5
Air
1
Ice
1.31
!
!
If
light
from
one
medium
1
to
medium
2
is
N
then
light
from
2
to
1
is
1/N
=
Snells Law
n1 sin 1 = n2 sin 2
OR
sin 1 n2 c1 1
= = =
sin 2 n1 c2 2
Note
where
n
is
the
absolute
refractive
index
of
a
certain
medium
and
1
is
the
angle
of
incidence
and
2
is
the
angle
of
refraction
Total
Internal
Reflection
If
angle
of
incidence
is
so
large
and
the
light
is
moving
from
a
more
dense
to
less
dense
medium
(hence
propagation
direction
changing
away
from
normal)
the
angle
of
incidence
will
be
larger
than
90
and
subsequently
the
light
does
not
exit
but
is
reflected
back
into
medium
The
angle
that
this
happens
at
that
is
the
angle
at
which
light
is
reflected
at
90
to
the
normal
( 2 =
90)
is
called
the
critical
angle
and
usually
denoted
by
i
sini
n
= 1
sin 90 n2
sini =
and
as
sin
90
=
1:
n2
n1
Stops
core
being
scratched
as
scratches
cause
light
to
be
dispersed
if
it
hits
the
scratch
o Improves
security
as
without
cladding
light
would
be
able
to
travel
between
fibers,
as
with
cladding
total
internal
reflection
occurs
and
light
cannot
travel
between
fibers
however
without
cladding
light
would
be
free
to
travel
between
medians
of
similar
optical
density
(core
to
core)
Used
in
Internet
broadband
to
deliver
fast
internet
connection
to
households.
o
Interference
When
2
similar
waves
meet
at
a
point,
by
the
principle
of
superposition
the
combined
displacement
is
found
by
the
vector
sum
of
the
2
displacements
of
each
wave
at
that
point,
if
they
arrive
exactly
in
phase
the
waves
will
constructively
interfere
to
form
a
double
height
wave,
if
exactly
out
of
phase
(180
degrees)
they
will
add
together
destructively
and
cancel
In
order
to
view
a
steady
interference
pattern
the
wave
sources
have
to
be
coherent
Coherent
Constant
phase
relationship
and
same
frequency
The
pattern
we
see
will
depend
upon
the
phase
difference
of
the
2
sources
when
they
hit
that
point
A
bright
fringe
When
the
waves
constructively
interfere,
occurs
when
path
difference
= n
A
dark
fringe
When
the
waves
destructively
interfere,
occurs
when
path
difference
1
= (n + )
as
the
waves
have
to
be
180
degrees
out
of
phase
2
Two-Slit
interference
patterns
(Youngs
Slits)
Single
slit
diffraction
spreads
out
one
wave
and
causes
it
to
act
as
2
coherent
sources
for
2
further
slits.
Showed
evidence
for
wave
theory
of
light
Light
bands
occur
whenever
the
path
difference
between
the
light
waves
are
a
whole
number
of
wavelengths
(and
dark
when
half
number)
The
distance
between
two
successive
maxima
w
depends
upon:
o The
distance
between
the
2
slits;
increasing
S
makes
fringes
closer
together
(or
w
smaller)
o The
wavelength
of
light
,
W
is
smaller
at
smaller
wavelengths
o Distance
D
between
the
slits
and
the
screen,
if
D
increase
W
increases.
w=
D
s
Diffraction
When
waves
pass
through
a
gap
or
around
an
obstacle
the
waves
spread
out
this
is
called
Diffraction
When
the
slit
width
is
the
same
as
the
wavelength
perfect
diffraction
occurs
When
slit
is
large
than
wavelength
less
diffraction
occurs
Diffraction
Grating
Series
of
uniform
narrow
slits
in
parallel
d sin = n
Where
d=
the
distance
from
center
to
center
of
adjacent
slits
(N=1/d
to
work
out
d
if
you
only
have
number
of
slits
in
say
a
meter)
is
the
angle
of
the
order
you
are
trying
to
calculate,
n
is
the
order
number
trying
to
calculate
1
2
or
3
etc.
Fractions
of
a
degree
usually
expressed
in
minutes
To
find
max
number
of
order
substitute
for
90
(therefor
sin =
1)
and
use
equation
Application:
Spectrometer
o Uses
collimator
to
produce
parallel
light
and
then
uses
diffraction
grating
to
produce
spectrum
pattern
o Use
sample
light
from
exciting
an
atom
to
produce
pattern
and
analysis
can
be
done
on
this12
o Always
a
white
line
at
the
Zero
order
as
all
wavelengths
arrive
in
phase
at
this
point
o The
shorter
the
wavelength
the
shorter
the
angle
o Hence
patterns
can
be
complicated
first
order
red
light
line
can
be
close
to
second
order
blue