Essay Two
Essay Two
Essay Two
Computing Disciplines and Careers Dr. William Shoaff November 25, 2013
Abstract This paper discusses a few of the animation techniques described in John Rasseters paper Principles of Traditional Animation Applied to 3D Computer Animation. The following is more of a light summary than a heated discussion of the topics
The first technique discussed in the paper is the squash and stretch. It is important because it gives life to the animated object. It also conveys the rigidity of the objects structure to the audience. In an animation, if a falling ball is made to appear flattened upon reaching the floor, the illusion of the ball bouncing is livelier and more believable to a person watching the animation. An object need not deform in order to squash and stretch.(36) Squash and stretch is also used to reduce strobing in fast moving animations. Strobing occurs usually when sequential positions of an object in an animation becomes too far apart that it seems like multiple objects in different positions. Elongating the length of the object during motion helps to increase the chance of overlap in the animation, thereby reducing any chance of strobing. In modern times, this is achieved by using blurry motion, but where this technology doesnt exist, squash and stretch comes in handy. Proper timing is critical to making ideas readable. It is important to spend enough time (but no more) preparing the audience for: the anticipation of an action; the action itself; and the reaction to the action. If too much time is spent on any of these, the audience's attention will wander. If too little time is spent, the movement may be finished before the audience notices it, thus wasting the idea.(37) The above paragraph introduces the technique of timing, which has a lot to do with the third technique, anticipation. Timing, like the technique of squash and stretch defines the composition of an object. Take for example, an objects mass. The animator has to make a light
object appear to accelerate and decelerate slower than a heavy one. Suppose the animator is trying to create the effect of a heavy ball dropping. This animator has to allow the plenty of time during transitions to create a more realistic feel and convey the weight of the object. The third thing to keep in mind while animating is anticipation. This could be the difference between keeping a shows audience and losing it. Suppose there is a genius element that the animator has in mind, and due to the pacing of the movie, the audience is completely distracted and misses the point: that is a minus one from the creativity ratings for the show. The animator has to prepare the audience for whats coming next. For whatever needs emphasis, the audience has to be made to understand that it is coming and wait for it. To do this, of course, the animator has to catch the eye of the audience with some really engaging animation. When presenting an idea, the animator must present it as clearly as possible. This goes hand-in-hand with the principle of anticipation and is called staging It is important, when staging an action, that only one idea be seen by the audience at a time. If a lot of action is happening at once, the eye does not know where to look and the main idea of the aclion will be "upstaged" and overlooked. The object of interest should contrast from the rest of the scene. In a still scene, the eye will be attracted to movement. In a very busy scene, the eye will be attracted to something that is still. Each idea or action must be staged in the strongest and the simplest way before going on to the next idea or action.(38)
Works Cited Rasseter, John. Principles of Traditional Animation Applied to 3D Computer Animation. Computer Graphics, Volume 21, Number 4, July 1987.