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[0000.36] Log: Log file open, 01/20/14 00:04:26 [0000.36] Init: WinSock: version 1.1 (2.

2), MaxSocks=32767, MaxUdp=65467 [0000.36] Log: ... running in INSTALLED mode [0000.36] DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini [0000.36] Init: Version: 8788 [0000.36] Init: Epic Internal: 0 [0000.36] Init: Compiled (32-bit): Jan 16 2014 17:16:56 [0000.36] Init: Changelist: 976115 [0000.36] Init: Command line: -PGUID=e878e847-9054-4d06-995b-9d1d25632527 host=63.251.64.32 -host2=63.251.64.25 -seekfreeloading -LANGUAGE=ENG -HiCommand HEXX=1B3BA762 [0000.36] Init: Base directory: C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\ [0000.36] Log: Deleting old log file Launch-backup-2014.01.18-17.39.34.log [0000.36] Init: Computer: RAFAEL-PC [0000.36] Init: User: RAFAEL [0000.36] Init: CPU Page size=4096, Processors=4 [0000.36] Init: High frequency timer resolution =2.338466 MHz [0000.36] Init: Memory total: Physical=3.9GB (4GB approx) Pagefile=7.9GB Virtual=4.0GB [0000.36] DevOnline: Initializing MCTS [0000.47] Init: Presizing for 60000 objects not considered by GC, pre-allocating 0 bytes. [0000.48] Init: Object subsystem initialized [0000.48] Log: Overriding lang INT w/ command-line option of ENG [0000.48] Warning: Warning, Unknown language extension ENG. Defaulting to INT [0000.50] Log: TgAIBehaviorTreeManager :: Loading behavior trees [0000.53] Log: TgAIBehaviorTreeManager :: Successfully loaded behavior trees [0000.74] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 555M [0000.74] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1765MB of shared system memory

[0000.77] Log: Shader platform (RHI): PC-D3D-SM3 [0000.79] Log: PhysX GPU Support: DISABLED [0006.29] Log: Game is version 0.1.1928. [0013.21] Log: 92178 objects as part of root set at end of initial load. [0013.21] Log: 0 out of 0 bytes used by permanent object pool. [0013.21] Log: Initializing Engine... [0013.39] Log: Working around XDK XAudio2 regression: TRUE [0013.68] ScriptWarning: Script call stack: Function Engine.GameViewportClient:Init

TgGameViewportClient Transient.PComGameEngine_0:TgGameViewportClient_0 Function Engine.GameViewportClient:Init:0025 [0013.68] ScriptWarning: Assertion failed, line 591 TgGameViewportClient Transient.PComGameEngine_0:TgGameViewportClient_0 Function Engine.GameViewportClient:Init:0025 [0013.68] DevNet: Browse: lobbymap?Name=Player?Team=255?DefaultCharacter=TgGame.TgCharacter [0013.68] Log: LoadMap: lobbymap?Name=Player?Team=255?DefaultCharacter=TgGame.TgCharacter [0013.70] Log: [0013.70] DevMemory: Memory allocations reported by the OS: 342.52 MB (with 0.00 MB waste) [0014.24] Log: Map Game ID = 0 [0014.24] Log: Map Instance ID = 80183480 [0014.26] Log: Performance: Critical section Lock/Unlock 26 nsec [0014.26] Log: Performance: appCycles 14 nsec [0014.32] Log: Performance: memCopy per KB 291 nsec [0014.36] Log: Performance: memZero per KB 183 nsec [0014.38] Log: Performance: appInterlockedIncrement 13 nsec

[0014.38] Log: Performance: GetTickCount 4 nsec [0014.38] Log: Game class is 'TgGameLaunch' [0014.40] Log: Primary PhysX scene will be in software. [0014.40] Log: Creating Primary PhysX Scene. [0014.40] Log: *** WARNING - PATHS MAY NOT BE VALID *** [0014.40] Log: Bringing World LobbyMap.TheWorld up for play (0) at 2014.01.20-00.04.40 [0014.72] Log: Bringing up level for play took: 0.325223 [0016.67] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 555M [0016.67] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1765MB of shared system memory [0016.85] Log: ########### Finished loading level: 3.168088 seconds [0016.85] TgSLO: Async Load: GodSkins_Portraits_and_Icons [0016.85] Log: Flushing async loaders. [0017.23] TgSLO: Finish Load: GodSkins_Portraits_and_Icons [0017.23] Log: Flushed async loaders. [0017.29] Log: Flushing async loaders. [0017.73] Log: Flushed async loaders. [0017.73] Log: Initializing Engine Completed [0017.73] Log: >>>>>>>>>>>>>> Initial startup: 17.73s <<<<<<<<<<<<<<< [0017.73] Log: Browser user data directory is C:\ProgramData\Hi-Rez Studios\BrowserCache\Battle

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