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Confidential information of Wizards of the Coast LLC.

Do not distribute.
D&D Next Playtest: Bestiary 2012 Wizards 1
Bestiary


Beetle, Fiie
!"#$$ &'#()
*+",+ -$#(( 1S
./) 0,/1)( S (1u6)
!2''3 Su ft.
!)+ 1u (+u) 4'5 1u (+u) -,1 11 (+u)
61) S (-4) 7/( 8 (-1) -8# 7 (-2)
*$/91"'1) unaligneu
:#19;#9'(

TRAITS
<$,=/19 <$#13(> The fiie beetle has two glanus,
one above each eye, that cast biight light in a 1u-
foot-iauius spheie. The glanus continue to cast
light foi 1u6 uays aftei the beetle is slain.

ACTI0NS
?'$'' *))#@AB&/)'> +u to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 pieicing uamage.

ENC00NTER B0ILBINu
:'C'$ 1 D0 Su

Bugbeai
?'3/;" .;"#1,/3 E<,F$/1G
*+",+ -$#(( 14 (leathei, shielu)
./) 0,/1)( 18 (4u8)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 1S (+2) 4'5 14 (+2) -,1 1u (+u)
61) 8 (-1) 7/( 11 (+u) -8# 9 (-1)
*$/91"'1) neutial evil
:#19;#9'( Common, uoblin

TRAITS
&;+$H> The bugbeai can wielu weapons that aie
one size categoiy laigei than noimal without
penalty.

!)'#$)8H IJ> The bugbeai gains a +S bonus to all
checks maue to avoiu uetection.

ACTI0NS
?'$'' *))#@AB:#+9' ?,+1/19()#+> +2 to hit
(ieach S ft.; one cieatuie). !"#$ 2u8 + 2 bluugeoning
anu pieicing uamage.

K#19'3 *))#@AB:#+9' L#C'$/1> +2 to hit (iange
Su ft.12u ft.; one cieatuie). !"#$ 2u6 + 2 pieicing
uamage.

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Confidential information of Wizards of the Coast LLC.
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D&D Next Playtest: Bestiary 2012 Wizards 2
Centipeue, uiant
!"#$$ &'#()
*+",+ -$#(( 1S
./) 0,/1)( S (1u6)
!2''3 4u ft., climb 2u ft.
!'1('( uaikvision 6u ft.
!)+ 7 (-2) 4'5 14 (+2) -,1 11 (+u)
61) S (-4) 7/( 8 (-1) -8# 6 (-2)
*$/91"'1) unaligneu
:#19;#9'(

ACTI0NS
?'$'' *))#@AB&/)'> +2 to hit (ieach S ft.; one
cieatuie). !"#$ 1 pieicing uamage, anu the taiget
makes a BC 9 Constitution saving thiow against
poison. &'"()* +',)$ The taiget takes a S-foot
penalty to speeu anu a -1 penalty to AC anu
Bexteiity saving thiows foi 1u6 houis. Nultiple
bites have cumulative effects, but the uuiation
iemains unchangeu.

?,F M#@)/@( IN> The centipeue chooses a cieatuie
within its ieach. 0ntil the stait of the centipeue's
next tuin, fiienuly cieatuies that also have this
tiait gain a +1 bonus to attack iolls anu uamage
iolls against the taiget while it is within the
centipeue's ieach.

ENC00NTER B0ILBINu
:'C'$ 1 D0 7u

Baik Acolyte
?'3/;" .;"#1,/3 E.;"#1G
*+",+ -$#(( 1S (iingmail, shielu)
./) 0,/1)( 9 (1u8 + 1)
!2''3 2S ft.
!)+ 12 (+1) 4'5 11 (+u) -,1 1S (+1)
61) 1u (+u) 7/( 1S (+2) -8# 1u (+u)
*$/91"'1) chaotic evil
:#19;#9'( Common

ACTI0NS
?'$'' *))#@AB?#@'> +S to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 + 1 bluugeoning uamage.

K#19'3 *))#@AB!$/19> +2 to hit (iange Su ft.12u
ft.; one cieatuie). !"#$ 1u4 bluugeoning uamage.

-8#11'$ 4/C/1/)H ENO4#HG> The acolyte chooses
one living cieatuie within Su feet of it. That
cieatuie takes 1u8 + 2 unholy uamage. If the taiget
is unueau, it insteau iegains that many hit points.
When the acolyte uses this ability, it can also make
a weapon attack as pait of the same action.

-$'+/@ !2'$$(> The acolyte can cast each of the
following spells once pei uay as an action.
-()..$ The acolyte chooses any numbei of
cieatuies in a 2u-foot-iauius spheie within Su feet
of it. Each of those cieatuies gains a +1 bonus to
attack iolls foi 1 minute.
!)'("/0 123*$ 0ne cieatuie within Su feet of the
acolyte that can heai it iegains 1u6 hit points. The
acolyte can also make a melee oi a iangeu attack as
pait of the same action.

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Confidential information of Wizards of the Coast LLC.
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D&D Next Playtest: Bestiary 2012 Wizards 3
Baik Auept
?'3/;" .;"#1,/3 E.;"#1G
*+",+ -$#(( 1S (iingmail, shielu)
./) 0,/1)( 14 (2u8 + 2)
!2''3 2S ft.
!)+ 12 (+1) 4'5 11 (+u) -,1 1S (+1)
61) 1u (+u) 7/( 1S (+2) -8# 1u (+u)
*$/91"'1) chaotic evil
:#19;#9'( Common

ACTI0NS
?'$'' *))#@AB?#@'> +S to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 + 1 bluugeoning uamage.

K#19'3 *))#@AB!$/19> +2 to hit (iange Su ft.12u
ft.; one cieatuie). !"#$ 1u4 bluugeoning uamage.

-8#11'$ 4/C/1/)H ENO4#HG> The auept chooses one
living cieatuie within Su feet of it. That cieatuie
takes 1u8 + 2 unholy uamage. If the taiget is
unueau, it insteau iegains that many hit points.
When the auept uses this ability, it can also make a
weapon attack as pait of the same action.

-$'+/@ !2'$$(> The auept can cast each of the
following spells once pei uay as an action.
-'/)$ The auept chooses any numbei of
cieatuies in a 2u-foot-iauius spheie within Su feet
of it. Each of those cieatuies takes a -1 penalty to
attack iolls foi 1 minute. (Cieatuies with a hit point
maximum of 4u oi moie aie immune.)
4/5("6# 7"08# 129/*.$ Nelee attack, +2 to hit. !"#$
Su8 neciotic uamage. :"..$ Balf uamage. If the
auept taigets an unueau cieatuie, the taiget
insteau iegains Su8 hit points.
+'/6#9'3;$ The auept touches a willing cieatuie.
Foi 1 minute, any cieatuie that woulu attack the
toucheu cieatuie fiist makes a Wisuom saving
thiow. If it fails, the attackei must choose a new
taiget foi its attack oi lose its action. If it succeeus,
it can attack anu is no longei subject to this spell's
effects. If the toucheu cieatuie makes an attack oi
casts a spell that can ueal uamage, the spell enus.

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Baik Piiest
?'3/;" .;"#1,/3 E.;"#1G
*+",+ -$#(( 17 (banueu)
./) 0,/1)( 2S (4u8 + 4)
!2''3 2S ft.
!)+ 12 (+1) 4'5 11 (+u) -,1 1S (+1)
61) 1u (+u) 7/( 16 (+S) -8# 12 (+1)
*$/91"'1) chaotic evil
:#19;#9'( Common

ACTI0NS
?'$'' *))#@AB?#@'> +S to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 + 1 bluugeoning uamage.

K#19'3 *))#@AB!$/19> +2 to hit (iange Su ft.12u
ft.; one cieatuie). !"#$ 1u4 bluugeoning uamage.

-8#11'$ 4/C/1/)H EPO4#HG> The piiest chooses one
living cieatuie within Su feet of it. That cieatuie
takes 1u8 + 2 unholy uamage. If the taiget is
unueau, it insteau iegains that many hit points.
When the piiest uses this ability, it can also make a
weapon attack as pait of the same action.

-$'+/@ !2'$$(> The piiest can cast each of the
following spells once pei uay as an action.
-()..$ The piiest chooses any numbei of
cieatuies in a 2u-foot-iauius spheie within Su feet
of it. Each of those cieatuies gains a +1 bonus to
attack iolls foi 1 minute
4/5("6# 7"08# 129/*.$ Nelee attack, +S to hit. !"#$
Su8 neciotic uamage. :"..$ Balf uamage. If the
piiest taigets an unueau cieatuie, the taiget
insteau iegains Su8 hit points.
4/5("6# :2*)3'#) 129/*.$ Nelee attack, +S to hit.
!"#$ Su8 neciotic uamage. :"..$ Balf uamage. If the
piiest taigets an unueau cieatuie, the taiget
insteau iegains Su8 hit points.
+8")(* 25 &'"#8$ 0ne ally within Su feet of the
piiest that it can see has half covei foi 1 minute.
+"()/6)$ The piiest chooses a point it can see
within 1uu feet of it. Foi 1u minutes, no sounu can
be cieateu within a 2u-foot-iauius spheie centeieu
on that point. Cieatuies within the aiea aie
ueafeneu.

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Confidential information of Wizards of the Coast LLC.
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D&D Next Playtest: Bestiary 2012 Wizards 4
Biow
?'3/;" .;"#1,/3 EQ$RG
*+",+ -$#(( 1S (uiow chain)
./) 0,/1)( 27 (6u8)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 1u (+u) 4'5 1S (+2) -,1 1u (+u)
61) 1S (+1) 7/( 14 (+2) -8# 12 (+1)
*$/91"'1) chaotic evil
:#19;#9'( Common, Elven

TRAITS
:/98) !'1(/)/C/)H> The uiow has uisauvantage on
attack iolls while in sunlight.

?#9/@ K'(/()#1@'> The uiow has auvantage on
saving thiows against magical effects.

!)'#$)8H IJ> The uiow gains a +S bonus to all
checks maue to avoiu uetection.

ACTI0NS
?'$'' *))#@AB4+,= :,19(=,+3> +S to hit (ieach
S ft.; one cieatuie). !"#$ 1u8 + 2 slashing uamage.

K#19'3 *))#@AB.#13 -+,((F,=> +S to hit (iange
Su12u ft.; one cieatuie). !"#$ 1u6 + 4 pieicing
uamage, anu the taiget makes a BC 12 Constitution
saving thiow against poison. &'"()* +',)$ Foi 1u6
houis, the taiget takes a S-foot penalty to speeu
anu a -1 penalty to AC anu Bexteiity saving thiows
foi 1u6 houis.
Nultiple applications of the poison aie
cumulative. If the speeu penalty ieaches 2u feet oi
gieatei, the taiget falls unconscious foi 1u8 houis.

?;$)/#))#@A> The uiow makes two attacks, using
*32< (2/0.<23* twice, 8'/* 632..=2< twice, oi
each of them once.

4#+A S/+' ENO4#HG> The uiow chooses one
cieatuie within 6u feet of it. Foi 1 minute, that
cieatuie is coveieu in magical, flickeiing light,
which giants auvantage to attack iolls against the
cieatuie.

4#+A1'(( ENO4#HG> The uiow can cieate a magical
globe of impenetiable uaikness in a1u-foot-iauius
spheie within Su feet of it. The spheie blocks line
of sight. It lasts foi 1u minutes oi until the uiow
uismisses it as an action.

ENC00NTER B0ILBINu
:'C'$ S Elite D0 SSu
uelatinous Cube
:#+9' T,U'
*+",+ -$#(( 8
./) 0,/1)( 7S (7u1u + SS)
!2''3 1S ft.
!'1('( blinusight 6u ft.
!)+ 1u (+u) 4'5 S (-4) -,1 2u (+S)
61) S (-4) 7/( 1u (+u) -8# S (-4)
*$/91"'1) unaligneu
:#19;#9'(

TRAITS
?/13$'((> The cube cannot be chaimeu.

!)'#$)8H IJ> The cube gains a +S bonus to all
checks maue to avoiu uetection.

ACTI0NS
?'$'' *))#@AB!$#"> +2 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 bluugeoning uamage plus 1u6
aciu uamage, anu the taiget makes a BC 11
Stiength saving thiow. &'"()* +',)$ The taiget is
engulfeu. While engulfeu, the taiget is pulleu into
the cube anu iestiaineu, anu it takes 2u6 aciu
uamage at the stait of each of the cube's tuins until
it escapes. It can escape by making a BC 11
Stiength oi Bexteiity check as pait of its move. 0n
a success, the taiget is no longei iestiaineu anu can
complete its movement.
A cieatuie next to the cube can pull a cieatuie oi
object out of it with a BC 11 Stiength check as an
action, but this action tiiggeis the cube's >'..",)
#83)'# ieaction.
The cube can engulf up to one Laige cieatuie oi
up to foui Neuium oi smallei cieatuies at a time.

REACTI0NS
0#((/C' M8+'#)> When a cieatuie enus its tuin
next to the cube anu is unawaie of it, the cube
makes a fiee .('? attack against the tiiggeiing
cieatuie.
When a cieatuie ieaches into the cube, the cube
makes a fiee .('? attack against the tiiggeiing
cieatuie, anu the attack hits automatically.

ENC00NTER B0ILBINu
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D&D Next Playtest: Bestiary 2012 Wizards 5
unoll
?'3/;" .;"#1,/3 E<1,$$G
*+",+ -$#(( 14 (leathei, shielu)
./) 0,/1)( 1S (Su8)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 14 (+2) 4'5 1S (+2) -,1 11 (+u)
61) 7 (-2) 7/( 1u (+u) -8# 8 (-1)
*$/91"'1) chaotic evil
:#19;#9'( Common, unoll

TRAITS
!#C#9' IV> The gnoll gains a +4 bonus to uamage
iolls as long as it can see two oi moie cieatuies
within Su feet of it that also have this tiait.

ACTI0NS
?'$'' *))#@AB&#))$'#5'> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u8 + 2 slashing uamage.

K#19'3 *))#@AB:,19F,=> +2 to hit (iange 1Su
ft.6uu ft.; one cieatuie). !"#$ 1u8 + 2 pieicing
uamage.

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:'C'$ 4 D0 4Su

unoll Leauei
?'3/;" .;"#1,/3 E<1,$$G
*+",+ -$#(( 16 (chainmail)
./) 0,/1)( 27 (Su8 + S)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 17 (+S) 4'5 16 (+S) -,1 1S (+1)
61) 9 (-1) 7/( 11 (+u) -8# 1u (+u)
*$/91"'1) chaotic evil
:#19;#9'( Common, unoll

TRAITS
61@/)' !#C#9'+H> The gnoll giants a +4 bonus to
uamage iolls to cieatuies of its choice that have
this tiait within Su feet of it, not counting itself oi
any cieatuie alieauy gaining this bonus.

!#C#9' IV> The gnoll gains a +4 bonus to uamage
iolls as long as it can see two oi moie cieatuies
within Su feet of it that also have this tiait.

ACTI0NS
?'$'' *))#@AB<+'#)#5'> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u12 + S slashing uamage.

K#19'3 *))#@AB:,19F,=> +S to hit (iange 1Su
ft.6uu ft.; one cieatuie). !"#$ 1u8 + S pieicing
uamage.

?;$)/#))#@A> The gnoll makes two 03)'#'@) attacks
oi two (2/0=2< attacks.

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D&D Next Playtest: Bestiary 2012 Wizards 6
uoblin
!"#$$ .;"#1,/3 E<,F$/1G
*+",+ -$#(( 1S (leathei, shielu)
./) 0,/1)( S (1u6)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 8 (-1) 4'5 1S (+1) -,1 1u (+u)
61) 1u (+u) 7/( 9 (-1) -8# 8 (-1)
*$/91"'1) neutial evil
:#19;#9'( Common, uoblin

TRAITS
4/+)H S/98)'+ IP> The goblin gains a +2 bonus to
uamage iolls against any cieatuie that is within the
ieach of one oi moie cieatuies fiienuly to the
goblin.

!)'#$)8H IJ> The goblin gains a +S bonus to all
checks maue to avoiu uetection.

ACTI0NS
?'$'' *))#@AB?#@'> -1 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 - 1 bluugeoning uamage.

?'$'' *))#@AB!8,+)F,=> +1 to hit (iangeu 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 + 1 pieicing
uamage.

ENC00NTER B0ILBINu
:'C'$ 1 D0 N2u

uoblin Leauei
!"#$$ .;"#1,/3 E<,F$/1G
*+",+ -$#(( 1S (stuuueu leathei)
./) 0,/1)( 18 (4u6 + 4)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 12 (+1) 4'5 1S (+2) -,1 1S (+1)
61) 11 (+u) 7/( 9 (-1) -8# 1S (+1)
*$/91"'1) neutial evil
:#19;#9'( Common, uoblin

TRAITS
:,= -;11/19 IP> Fiienuly cieatuies with the uiity
fightei tiait that can see oi heai the goblin anu aie
within Su feet of it gain a +2 bonus to attack iolls.
If multiple fiienuly cieatuies have the low cunning
tiait, only the highest bonus applies.

4/+)H S/98)'+ IP> The goblin gains a +2 bonus to
uamage iolls against any cieatuie that is within the
ieach of one oi moie cieatuies fiienuly to the
goblin.

!)'#$)8H IJ> The goblin gains a +S bonus to all
checks maue to avoiu uetection.

ACTI0NS
?'$'' *))#@AB!8,+) !=,+3> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u6 + 2 pieicing uamage.

K#19'3 *))#@AB!8,+)F,=> +2 to hit (iangeu 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 + 2 pieicing
uamage.

ENC00NTER B0ILBINu
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D&D Next Playtest: Bestiary 2012 Wizards 7
uiay 0oze
?'3/;" T,U'
*+",+ -$#(( 8
./) 0,/1)( Su (4u8 + 12)
!2''3 1u ft.
!'1('( blinusight 6u ft.
!)+ 12 (+1) 4'5 6 (-2) -,1 16 (+S)
61) S (-4) 7/( 1u (+u) -8# S (-4)
*$/91"'1) unaligneu
:#19;#9'(

TRAITS
4/((,$C'> Any nonmagical weapon that hits the
ooze becomes uamageu anu takes a -1 penalty to
subsequent uamage iolls. This penalty is
cumulative with multiple hits. If a uamageu
weapon's penalty uiops to -S, the weapon is
uestioyeu. A uamageu weapon costs half the
weapon's cost to iepaii; a uestioyeu weapon
cannot be iepaiieu. Nonmagical ammunition that
hits the ooze is uestioyeu instantly.

?/13$'((> The ooze cannot be chaimeu.

!)'#$)8H IJ> The ooze gains a +S bonus to all
checks maue to avoiu uetection.

ACTI0NS
?'$'' *))#@AB!$#"> +2 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 bluugeoning uamage plus 2u6
aciu uamage, anu the taiget makes a BC 11
Stiength saving thiow against being iestiaineu.
&'"()* +',)$ The taiget is iestiaineu until it escapes.
It can escape with a BC 11 Stiength oi Bexteiity
check maue as pait of its move. 0n a success, the
taiget is no longei iestiaineu anu can complete its
movement.
The ooze can have only one cieatuie iestiaineu
at a time anu can ielease its holu on a cieatuie at
any time. If the uistance between the ooze anu a
giabbeu cieatuie evei exceeus the ooze's ieach, the
giabbeu cieatuie is ieleaseu immeuiately.

REACTI0NS
0#((/C' M8+'#)> When a cieatuie enus its tuin
next to the ooze anu is unawaie of it, the ooze
makes a fiee .('? attack against the tiiggeiing
cieatuie.

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Bobgoblin
?'3/;" .;"#1,/3 E<,F$/1G
*+",+ -$#(( 14 (iingmail)
./) 0,/1)( 11 (2u8 + 2)
!2''3 2S ft.
!'1('( uaikvision 6u ft.
!)+ 11 (+u) 4'5 1u (+u) -,1 12 (+1)
61) 1u (+u) 7/( 1u (+u) -8# 1S (+1)
*$/91"'1) lawful evil
:#19;#9'( Common, uoblin

TRAITS
!)'#3R#()> The hobgoblin cannot be fiighteneu
while it can see a fiienuly cieatuie within Su feet of
it that also has this tiait.

ACTI0NS
?'$'' *))#@AB:,19(2'#+> +2 to hit (ieach 1u ft.;
one cieatuie). !"#$ 1u1u pieicing uamage.

K#19'3 *))#@AB!8,+)F,=> +2 to hit (iange 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 pieicing uamage.

4/(@/2$/1'3> The hobgoblin chooses a cieatuie
within its ieach. The next attack ioll maue against
that taiget by a fiienuly cieatuie that also has this
tiait has auvantage.

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D&D Next Playtest: Bestiary 2012 Wizards 8
Bobgoblin Leauei
?'3/;" .;"#1,/3 E<,F$/1G
*+",+ -$#(( 16 (chainmail)
./) 0,/1)( 27 (Su8 + S)
!2''3 2S ft.
!'1('( uaikvision 6u ft.
!)+ 14 (+2) 4'5 12 (+1) -,1 1S (+1)
61) 12 (+1) 7/( 1u (+u) -8# 16 (+S)
*$/91"'1) lawful evil
:#19;#9'( Common, uoblin

TRAITS
-,""#13'+ IP> Fiienuly cieatuies with the
uisciplineu tiait that can see oi heai the hobgoblin
anu aie within Su feet of it gain a +2 bonus to
uamage iolls. If multiple fiienuly cieatuies have
the commanuei tiait, only the highest bonus
applies.

ACTI0NS
?'$'' *))#@AB:,19(2'#+> +4 to hit (ieach 1u ft.;
one cieatuie). !"#$ 1u1u + 2 pieicing uamage.

K#19'3 *))#@AB!8,+)F,=> +S to hit (iange 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 + 1 pieicing
uamage.

?;$)/#))#@A> The hobgoblin makes two (2/0.>)'3
attacks oi two .823#=2< attacks.

ENC00NTER B0ILBINu
:'C'$ S elite D0 Suu

Buman Beiseikei
?'3/;" .;"#1,/3 E.;"#1G
*+",+ -$#(( 11 (leathei aimoi)
./) 0,/1)( 9 (2u8)
!2''3 Su ft.
!)+ 14 (+2) 4'5 11 (+u) -,1 1u (+u)
61) 8 (-1) 7/( 7 (-2) -8# 1u (+u)
*$/91"'1) chaotic neutial
:#19;#9'( Common

TRAITS
K#9' IJ> The beiseikei can take uisauvantage on
any melee attack ioll to gain a +S bonus to that
attack's uamage ioll.

ACTI0NS
?'$'' *))#@AB<+'#)(=,+3> +1 to hit (ieach S ft.;
one cieatuie). !"#$ 1u12 + 2 slashing uamage.

ENC00NTER B0ILBINu
:'C'$ S D0 2Su


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D&D Next Playtest: Bestiary 2012 Wizards 9
Buman Commonei
?'3/;" .;"#1,/3 E.;"#1G
*+",+ -$#(( 1u
./) 0,/1)( 4 (1u8)
!2''3 Su ft.
!)+ 1u (+u) 4'5 1u (+u) -,1 1u (+u)
61) 1u (+u) 7/( 1u (+u) -8# 1u (+u)
*$/91"'1) any
:#19;#9'( Common

ACTI0NS
?'$'' *))#@ABW1#+"'3 !)+/A'> +u to hit (ieach
S ft.; one cieatuie). !"#$ 1u4 bluugeoning uamage.

?,F M#@)/@( IN> The commonei chooses a
cieatuie within its ieach. 0ntil the stait of the
commonei's next tuin, fiienuly cieatuies that also
have this tiait gain a +1 bonus to attack iolls anu
uamage iolls against the taiget while it is within
the commonei's ieach.

ENC00NTER B0ILBINu
:'C'$ 1 D0 Su

Kobolu
!"#$$ .;"#1,/3 EX,F,$3G
*+",+ -$#(( 11
./) 0,/1)( S (1u6)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 7 (-2) 4'5 12 (+1) -,1 8 (-1)
61) 8 (-1) 7/( 7 (-2) -8# 8 (-1)
*$/91"'1) neutial evil
:#19;#9'( Common, Biaconic

TRAITS
:/98) !'1(/)/C/)H> The kobolu has uisauvantage on
attack iolls while in sunlight.

ACTI0NS
?'$'' *))#@AB4#99'+> -2 to hit (ieach S ft.; one
cieatuie). !"#$ 1u4 - 2 pieicing uamage (minimum
1).

K#19'3 *))#@AB!$/19> +1 to hit (iange Su ft.12u
ft.; one cieatuie). !"#$ 1u4 + 1 bluugeoning uamage.

?,F M#@)/@( IN> The kobolu chooses a cieatuie
within its ieach. 0ntil the stait of the kobolu's next
tuin, fiienuly cieatuies that also have this tiait gain
a +1 bonus to attack iolls anu uamage iolls against
the taiget while it is within the kobolu's ieach.

ENC00NTER B0ILBINu
:'C'$ 1 D0 7u


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D&D Next Playtest: Bestiary 2012 Wizards 10
Kobolu Biagonshielu
!"#$$ .;"#1,/3 EX,F,$3G
*+",+ -$#(( 1S (iingmail, shielu)
./) 0,/1)( 7 (2u6)
!2''3 2S ft.
!'1('( uaikvision 6u ft.
!)+ 1u (+u) 4'5 1S (+1) -,1 11 (+u)
61) 1u (+u) 7/( 9 (-1) -8# 1u (+u)
*$/91"'1) neutial evil
:#19;#9'( Common, Biaconic

TRAITS
:/98) !'1(/)/C/)H> The kobolu has uisauvantage on
attack iolls while in sunlight.

0+,)'@),+> While the kobolu can take actions, it can
impose uisauvantage on attack iolls against any
cieatuie within its ieach, unless that cieatuie also
has this tiait.

ACTI0NS
?'$'' *))#@AB!8,+) !=,+3> +1 to hit (ieach S ft.;
one cieatuie). !"#$ 1u6 + 1 pieicing uamage.

ENC00NTER B0ILBINu
:'C'$ 2 D0 21u

Kobolu Tiap Loiu
!"#$$ .;"#1,/3 EX,F,$3G
*+",+ -$#(( 1S (stuuueu leathei)
./) 0,/1)( 17 (Su6)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 8 (-1) 4'5 1S (+2) -,1 11 (+u)
61) 14 (+2) 7/( 9 (-1) -8# 12 (+1)
*$/91"'1) neutial evil
:#19;#9'( Common, Biaconic

TRAITS
:/98) !'1(/)/C/)H> The kobolu has uisauvantage on
attack iolls while in sunlight.

ACTI0NS
?'$'' *))#@AB!8,+) !=,+3> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u6 + 2 pieicing uamage.

*$@8'"/@#$ &,"F(> The kobolu huils a flask that
cieates a 2u-foot-iauius clouu in an aiea within 4u
feet of it. The kobolu chooses the effect fiom the
options below, each of which can be useu only once.
&"3) -2?=$ Cieatuies in the aiea take 1u1u fiie
uamage (BC 11 Bexteiity saving thiow foi half
uamage).
A(9) -2?=$ Cieatuies in the aiea aie iestiaineu
(BC 11 Stiength saving thiow negates). A
iestiaineu cieatuie can enu the effect by using an
action to make a BC 11 Stiength check.
&3)/B; -2?=$ Fiienuly cieatuies in the aiea gain
auvantage on melee attack iolls until the kobolu's
next tuin.

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D&D Next Playtest: Bestiary 2012 Wizards 11
Kobolu, Wingeu (0iu)
!"#$$ .;"#1,/3 EX,F,$3G
*+",+ -$#(( 11
./) 0,/1)( S (1u6)
!2''3 Su ft., fly 2u ft.
!'1('( uaikvision 6u ft.
!)+ 9 (-1) 4'5 1S (+1) -,1 1u (+u)
61) 8 (-1) 7/( 7 (-2) -8# 8 (-1)
*$/91"'1) neutial evil
:#19;#9'( Common, Biaconic

TRAITS
:/98) !'1(/)/C/)H> The kobolu has uisauvantage on
attack iolls while in sunlight.

ACTI0NS
?'$'' *))#@AB!2'#+> -1 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 - 1 pieicing uamage.

K#19'3 *))#@ABK,@A &,"F> +1 to hit (iange
uiop fiom above; one cieatuie). !"#$ 1u6 + 1
bluugeoning uamage.

?,F M#@)/@( IN> The kobolu chooses a cieatuie
within its ieach. 0ntil the stait of the kobolu's next
tuin, fiienuly cieatuies that also have this tiait gain
a +1 bonus to attack iolls anu uamage iolls against
the taiget while it is within the kobolu's ieach.

ENC00NTER B0ILBINu
:'C'$ 1 D0 8u

Neuusa
?'3/;" ?,1()+,(/)H
*+",+ -$#(( 12
./) 0,/1)( SS (6u8 + 6)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 1u (+u) 4'5 1S (+2) -,1 12 (+1)
61) 12 (+1) 7/( 1S (+1) -8# 1S (+2)
*$/91"'1) lawful evil
:#19;#9'( Common

TRAITS
0')+/RH/19 <#U'> A living, hostile cieatuie that
staits its tuin within line of sight of the meuusa
must eithei aveit its eyes oi make a BC 12
Constitution saving thiow against petiification (if
the taiget is suipiiseu, it cannot aveit its eyes). A
taiget that aveits its eyes has uisauvantage on
attack iolls until the enu of its tuin. &'"()* +',"/0
C832<$ The taiget is peimanently tuineu to stone.

ACTI0NS
?'$'' *))#@AB!1#A' .#/+> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u4 + 1 pieicing uamage, anu
the taiget makes a BC 12 Constitution saving thiow
against poison. &'"()* +',)$ The taiget takes 2u6
poison uamage.

?'$'' *))#@AB!8,+) !=,+3> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u6 + 2 pieicing uamage.

K#19'3 *))#@AB:,19F,=> +2 to hit (iange 1Su
ft.6uu ft.; one cieatuie). !"#$ 1u8 + 2 pieicing
uamage.

?;$)/#))#@A> The meuusa makes a ./'D) 8'"3
attack, anu then makes a .823# .<23* attack oi a
(2/0=2< attack.

ENC00NTER B0ILBINu
:'C'$ 4 elite D0 Suu

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D&D Next Playtest: Bestiary 2012 Wizards 12
Ninotaui
:#+9' </#1)
*+",+ -$#(( 16
./) 0,/1)( S2 (7u1u + 14)
!2''3 4u ft.
!'1('( uaikvision 6u ft., keen senses (see Tiaits)
!)+ 18 (+4) 4'5 11 (+u) -,1 1S (+2)
61) 6 (-2) 7/( 16 (+S) -8# 9 (-1)
*$/91"'1) chaotic evil
:#19;#9'( Common, uiant

TRAITS
*+",+ 0/'+@/19 V> If the minotaui's melee attack
misses but the attack ioll is at least 1u, the taiget of
the attack takes 4 uamage of the attack's type.

-8#+9'> The minotaui can combine its move anu
its action into a poweiful chaige. It moves in a
stiaight line a minimum of 1u feet up to its speeu
anu makes a 023) attack. If the attack hits, that
taiget must also make a BC 12 Stiength saving
thiow. &'"()* +',)$ The taiget is knockeu pione.

X''1 !'1('(> The minotaui has a +S bonus to
checks to uetect hiuuen cieatuies. The minimum of
its ioll on such checks is 1u.

ACTI0NS
?'$'' *))#@AB<+'#)#5'> +4 to hit (ieach S ft.;
one cieatuie). !"#$ 2u12 + 4 slashing uamage.

?'$'' *))#@AB<,+'> +4 to hit (ieach S ft.; one
cieatuie). !"#$ 2u8 + 4 pieicing uamage, oi 4u8 + 4
pieicing uamage when using 68'30).

ENC00NTER B0ILBINu
:'C'$ S elite D0 S7u

0gie
:#+9' </#1)
*+",+ -$#(( 1S
./) 0,/1)( S2 (Su1u + S)
!2''3 4u ft.
!'1('( uaikvision 6u ft.
!)+ 18 (+4) 4'5 8 (-1) -,1 1S (+1)
61) S (-S) 7/( 7 (-2) -8# 7 (-2)
*$/91"'1) chaotic evil
:#19;#9'( Common, uiant

TRAITS
*+",+ 0/'+@/19 V> If the ogie's melee attack
misses but the attack ioll is at least 1u, the taiget of
the attack takes 4 uamage of the attack's type.

4'1('> The ogie has uisauvantage on Intelligence
saving thiows.

ACTI0NS
?'$'' *))#@AB<+'#)@$;F> +4 to hit (ieach S ft.;
one cieatuie). !"#$ 2u8 + 4 bluugeoning uamage.

K#19'3 *))#@ABL#C'$/1> -1 to hit (iangeu Su
ft.12u ft.; one cieatuie). !"#$ 2u6 + 4 pieicing
uamage.

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:'C'$ S elite D0 48u


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D&D Next Playtest: Bestiary 2012 Wizards 13
0ic
?'3/;" .;"#1,/3 ET+@G
*+",+ -$#(( 1S (stuuueu leathei)
./) 0,/1)( 11 (2u8 + 2)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 14 (+2) 4'5 1u (+u) -,1 12 (+1)
61) 7 (-2) 7/( 11 (+u) -8# 1u (+u)
*$/91"'1) chaotic evil
:#19;#9'( Common, 0ic

TRAITS
K#9' IJ> The oic can take uisauvantage on any
melee attack ioll to gain a +S bonus to that attack's
uamage ioll.

ACTI0NS
?'$'' *))#@AB<+'#)#5'> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u12 + 2 slashing uamage.

K#19'3 *))#@AB!8,+)F,=> +u to hit (iangeu 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 pieicing uamage.

ENC00NTER B0ILBINu
:'C'$ S D0 46u

0ic Leauei
?'3/;" .;"#1,/3 ET+@G
*+",+ -$#(( 16 (chainmail)
./) 0,/1)( S2 (Su8 + 1u)
!2''3 2S ft.
!'1('( uaikvision 6u ft.
!)+ 16 (+S) 4'5 11 (+u) -,1 14 (+2)
61) 11 (+u) 7/( 11 (+u) -8# 12 (+1)
*$/91"'1) chaotic evil
:#19;#9'( Common, 0ic

TRAITS
K#9' IJ> The oic can take uisauvantage on any
melee attack ioll to gain a +S bonus to that attack's
uamage ioll.

ACTI0NS
?'$'' *))#@AB<+'#)#5'> +S to hit (ieach S ft.;
one cieatuie). !"#$ 1u12 + S slashing uamage.

K#19'3 *))#@AB!8,+)F,=> +u to hit (iangeu 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 pieicing uamage.

?;$)/#))#@A> The oic makes two 03)'#'@) attacks
oi two .823#=2< attacks.

&#))$' -+H ENO4#HG> Fiienuly cieatuies with the
iage tiait that can see oi heai the oic gain a +S
bonus to uamage iolls until the oic's next tuin.

ENC00NTER B0ILBINu
:'C'$ S elite D0 67u


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D&D Next Playtest: Bestiary 2012 Wizards 14
0iog
?'3/;" .;"#1,/3 ET+@G
*+",+ -$#(( 14 (iingmail)
./) 0,/1)( 16 (Su8 + S)
!2''3 2S ft.
!'1('( uaikvision 6u ft.
!)+ 16 (+S) 4'5 1u (+u) -,1 1S (+1)
61) 1u (+u) 7/( 11 (+u) -8# 1u (+u)
*$/91"'1) chaotic evil
:#19;#9'( Common, 0ic

TRAITS
K#9' IJ> The oiog can take uisauvantage on any
melee attack ioll to gain a +S bonus to that attack's
uamage ioll.

ACTI0NS
?'$'' *))#@AB<+'#)#5'> +4 to hit (ieach S ft.;
one cieatuie). !"#$ 1u12 + S slashing uamage.

K#19'3 *))#@AB!8,+)F,=> +1 to hit (iangeu 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 pieicing uamage.

ENC00NTER B0ILBINu
:'C'$ S D0 S8u

0wlbeai
:#+9' &'#()
*+",+ -$#(( 1S
./) 0,/1)( 42 (Su1u + 1S)
!2''3 Su ft.
!)+ 18 (+4) 4'5 11 (+u) -,1 17 (+S)
61) S (-4) 7/( 12 (+1) -8# 8 (-1)
*$/91"'1) unaligneu
:#19;#9'(

ACTI0NS
?'$'' *))#@AB-$#=> +4 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 + 4 slashing uamage.

?'$'' *))#@AB&/)'> +4 to hit (ieach S ft.; one
cieatuie). !"#$ 1u8 + 4 pieicing anu slashing
uamage.

?;$)/#))#@A> The owlbeai makes two 6('< attacks.
If the owlbeai hits one Neuium oi smallei taiget
with both 6('< attacks, the taiget must make a BC
12 Stiength saving thiow against being giabbeu.
&'"()* +',)$ The owlbeai giabs the taiget, which is
iestiaineu. The owlbeai cannot attack with its
claws while it giabs a cieatuie, but it automatically
hits the taiget with its ="#) attack each iounu. The
taiget can escape by making a BC 12 Stiength oi
Bexteiity check as an action.

ENC00NTER B0ILBINu
:'C'$ 4 elite D0 S4u


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D&D Next Playtest: Bestiary 2012 Wizards 15
Rat, Cave
!"#$$ &'#()
*+",+ -$#(( 12
./) 0,/1)( S (1u6)
!2''3 1S ft., climb 1S ft.
!)+ 6 (-2) 4'5 12 (+1) -,1 1u (+u)
61) S (-4) 7/( 1u (+u) -8# 4 (-S)
*$/91"'1) unaligneu
:#19;#9'(

ACTI0NS
?'$'' *))#@AB&/)'> +1 to hit (ieach S ft.; one
cieatuie). !"#$ 1u4 + 1 pieicing uamage.

?,F M#@)/@( IN> The iat chooses a cieatuie within
its ieach. 0ntil the stait of the iat's next tuin,
fiienuly cieatuies that also have this tiait gain a +1
bonus to attack iolls anu uamage iolls against the
taiget while it is within the iat's ieach.

ENC00NTER B0ILBINu
:'C'$ 1 D0 6u

Rat, Biie
?'3/;" &'#()
*+",+ -$#(( 1S
./) 0,/1)( S (1u8 + 1)
!2''3 2u ft., climb 2u ft.
!)+ 8 (-1) 4'5 1S (+2) -,1 12 (+1)
61) S (-4) 7/( 12 (+1) -8# 4 (-S)
*$/91"'1) unaligneu
:#19;#9'(

ACTI0NS
?'$'' *))#@AB&/)'> +2 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 + 2 pieicing uamage.

?,F M#@)/@( IN> The iat chooses a cieatuie within
its ieach. 0ntil the stait of the iat's next tuin,
fiienuly cieatuies that also have this tiait gain a +1
bonus to attack iolls anu uamage iolls against the
taiget while it is within the iat's ieach.

ENC00NTER B0ILBINu
:'C'$ 1 D0 17u


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D&D Next Playtest: Bestiary 2012 Wizards 16
Skeleton
?'3/;" W13'#3
*+",+ -$#(( 11 (shielu)
./) 0,/1)( 9 (2u8); iesistant to pieicing anu
slashing uamage; vulneiable to bluugeoning
uamage
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 11 (+u) 4'5 1u (+u) -,1 1u (+u)
61) S (-4) 7/( 8 (-1) -8# S (-4)
*$/91"'1) lawful evil
:#19;#9'( unueistanus Common

TRAITS
S'#+$'((> The skeleton cannot be fiighteneu.

?/13$'((> The skeleton cannot be chaimeu.

ACTI0NS
?'$'' *))#@AB:,19(=,+3> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u8 slashing uamage.

K#19'3 *))#@AB!8,+)F,=> +2 to hit (iange 8u
ft.S2u ft.; one cieatuie). !"#$ 1u6 pieicing uamage.

ENC00NTER B0ILBINu
:'C'$ 2 D0 2Su

Stiige
!"#$$ &'#()
*+",+ -$#(( 1S
./) 0,/1)( S (1u6)
!2''3 1u ft., fly 4u ft.
!'1('( uaikvision 6u ft.
!)+ 6 (-2) 4'5 14 (+2) -,1 8 (-1)
61) S (-4) 7/( 7 (-2) -8# 6 (-2)
*$/91"'1) unaligneu
:#19;#9'(

ACTI0NS
?'$'' *))#@AB&/)'> +2 to hit (ieach S ft.; one
living cieatuie). !"#$ 1 pieicing uamage, anu the
stiige attaches to the taiget. While attacheu, it can
use its action to ueal 2 uamage to the taiget. Aftei
uealing 6 uamage in this mannei, the stiige uses its
action to uetach.
An attacheu stiige's speeu uiops to u, anu it
moves with the taiget. A stiige can be iemoveu
with a BC 1u Stiength check as an action.

ENC00NTER B0ILBINu
:'C'$ 1 D0 4u


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D&D Next Playtest: Bestiary 2012 Wizards 17
Tioll
:#+9' </#1)
*+",+ -$#(( 14
./) 0,/1)( 66 (7u1u + 28)
!2''3 Su ft., climb 2u ft.
!'1('( uaikvision 6u ft.
!)+ 18 (+4) 4'5 1S (+1) -,1 18 (+4)
61) 7 (-2) 7/( 8 (-1) -8# 9 (-1)
*$/91"'1) chaotic evil
:#19;#9'( uiant

TRAITS
K'9'1'+#)/,1> At the stait of its tuin, the tioll
iegains 1u hit points. When it takes aciu oi fiie
uamage, the tioll's maximum hit points aie ieuuceu
by the same amount foi 24 houis. A tioll can be
killeu only if its maximum hit points aie ieuuceu to
u oi if it takes aciu oi fiie uamage while at u hit
points oi fewei.

ACTI0NS
?'$'' *))#@AB-$#=> +4 to hit (ieach S ft.; one
cieatuie). !"#$ 1u6 + 2 slashing uamage.

?'$'' *))#@AB&/)'> +4 to hit (ieach S ft.; one
cieatuie). !"#$ 1u8 + 4 pieicing uamage.

?;$)/#))#@A> The tioll makes two 6('< attacks anu
one ="#) attack.

ENC00NTER B0ILBINu
:'C'$ 6 elite D0 81u

Wight
?'3/;" W13'#3
*+",+ -$#(( 14 (stuuueu leathei)
./) 0,/1)( 27 (6u8)
!2''3 Su ft.
!'1('( uaikvision 6u ft.
!)+ 1S (+2) 4'5 12 (+1) -,1 1u (+u)
61) 1u (+u) 7/( 7 (-2) -8# 1S (+2)
*$/91"'1) neutial evil
:#19;#9'( Common

ACTI0NS
?'$'' *))#@ABQ1'+9H 4+#/1> +2 to hit (ieach S
ft.; one cieatuie). !"#$ 1u8 + 2 neciotic uamage, anu
the wight iegains half as many hit points
(minimum 1). A cieatuie slain by this attack iises
24 houis latei as a zombie unuei the wight's
commanu.

?'$'' *))#@AB:,19(=,+3> +2 to hit (ieach S ft.;
one cieatuie). !"#$ 1u8 + 2 slashing uamage.

K#19'3 *))#@AB:,19F,=> +1 to hit (iange 1Su
ft.6uu ft.; one cieatuie). !"#$ 1u8 + 1 pieicing
uamage.

?;$)/#))#@A> The wight makes two (2/0.<23*
attacks oi two (2/0=2< attacks.

ENC00NTER B0ILBINu
:'C'$ S elite D0 28u


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D&D Next Playtest: Bestiary 2012 Wizards 18
Zombie
?'3/;" W13'#3
*+",+ -$#(( 8
./) 0,/1)( 9 (2u8)
!2''3 2u ft.
!'1('( uaikvision 6u ft.
!)+ 1S (+2) 4'5 6 (-2) -,1 1u (+u)
61) 1u (+u) 7/( 7 (-2) -8# 1S (+2)
*$/91"'1) neutial evil
:#19;#9'( unueistanus Common

TRAITS
0,13'+,;(> The zombie iolls a u6, insteau of a u2u,
when iolling initiative.

S'#+$'((> The zombie cannot be fiighteneu.

?/13$'((> The zombie cannot be chaimeu.

ACTI0NS
?'$'' *))#@AB!$#"> +2 to hit (ieach S ft.; one
cieatuie). !"#$ 1u4 + 2 bluugeoning uamage.

ENC00NTER B0ILBINu
:'C'$ 2 D0 2uu

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