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CPU Structure and Function

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Politecnico di Milano

CPU Structure and Function


Introduction

Prof. William Fornaciari

fornacia@elet.polimi.it
www.elet.polimi.it/~fornacia
www.elet.polimi.it/~fornacia

CPU Structure

CPU must:
Fetch instructions
Interpret instructions
Fetch data
Process data
Write data
CPU With Systems Bus

CPU Internal Structure


Registers

CPU must have some working space (temporary


storage)
Called registers
Number and function vary between processor
designs
One of the major design decisions
Top level of memory hierarchy

User Visible Registers

General Purpose
Data
Address
Condition Codes
General Purpose Registers (1)

May be true general purpose


May be restricted
May be used for data or addressing
Data
Accumulator
Addressing
Segment

General Purpose Registers (2)

Make them general purpose


Increase flexibility and programmer options
Increase instruction size & complexity
Make them specialized
Smaller (faster) instructions
Less flexibility
How Many GP Registers?

Between 8 - 32
Fewer = more memory references
More does not reduce memory references and takes
up processor real estate
See also RISC

How big?

Large enough to hold full address


Large enough to hold full word
Often possible to combine two data registers
C programming
double int a;
long int a;
Condition Code Registers

Sets of individual bits


e.g. result of last operation was zero
Can be read (implicitly) by programs
e.g. Jump if zero
Can not (usually) be set by programs

Control & Status Registers

Program Counter
Instruction Decoding Register
Memory Address Register
Memory Buffer Register

Revision: what do these all do?


Program Status Word

A set of bits
Includes Condition Codes
Sign of last result
Zero
Carry
Equal
Overflow
Interrupt enable/disable
Supervisor

Supervisor Mode

Intel ring zero


Kernel mode
Allows privileged instructions to execute
Used by operating system
Not available to user programs
Other Registers

May have registers pointing to:


Process control blocks (see O/S)
Interrupt Vectors (see O/S)

N.B. CPU design and operating system design are


closely linked

Example Register Organizations


Foreground Reading

Stallings Chapter 12
Manufacturer web sites & specs

Instruction Cycle

Revision
Stallings Chapter 3
Indirect Cycle

May require memory access to fetch operands


Indirect addressing requires more memory accesses
Can be thought of as additional instruction subcycle

Instruction Cycle with Indirect


Instruction Cycle State Diagram

Data Flow (Instruction Fetch)

Depends on CPU design


In general:

Fetch
PC contains address of next instruction
Address moved to MAR
Address placed on address bus
Control unit requests memory read
Result placed on data bus, copied to MBR, then to IR
Meanwhile PC incremented by 1
Data Flow (Data Fetch)

IR is examined
If indirect addressing, indirect cycle is performed
Right most N bits of MBR transferred to MAR
Control unit requests memory read
Result (address of operand) moved to MBR

Data Flow (Fetch Diagram)


Data Flow (Indirect Diagram)

Data Flow (Execute)

May take many forms


Depends on instruction being executed
May include
Memory read/write
Input/Output
Register transfers
ALU operations
Data Flow (Interrupt)

Simple
Predictable
Current PC saved to allow resumption after
interrupt
Contents of PC copied to MBR
Special memory location (e.g. stack pointer) loaded
to MAR
MBR written to memory
PC loaded with address of interrupt handling routine
Next instruction (first of interrupt handler) can be
fetched

Data Flow (Interrupt Diagram)


Prefetch

Fetch accessing main memory


Execution usually does not access main memory
Can fetch next instruction during execution of
current instruction
Called instruction prefetch

Improved Performance

But not doubled:


Fetch usually shorter than execution
Prefetch more than one instruction?
Any jump or branch means that prefetched
instructions are not the required instructions
Add more stages to improve performance
Pipelining

Fetch instruction
Decode instruction
Calculate operands (i.e. EAs)
Fetch operands
Execute instructions
Write result

Overlap these operations

Two Stage Instruction Pipeline


Timing of Pipeline

Branch in a Pipeline
Six Stage Instruction Pipeline

Alternative
Pipeline
Depiction
Speedup Factors with
Instruction Pipelining

Dealing with Branches

Multiple Streams
Prefetch Branch Target
Loop buffer
Branch prediction
Delayed branching
Multiple Streams

Have two pipelines


Prefetch each branch into a separate pipeline
Use appropriate pipeline

Leads to bus & register contention


Multiple branches lead to further pipelines being
needed

Prefetch Branch Target

Target of branch is prefetched in addition to


instructions following branch
Keep target until branch is executed
Used by IBM 360/91
Loop Buffer

Very fast memory


Maintained by fetch stage of pipeline
Check buffer before fetching from memory
Very good for small loops or jumps
c.f. cache
Used by CRAY-1

Loop Buffer Diagram


Branch Prediction (1)

Predict never taken


Assume that jump will not happen
Always fetch next instruction
68020 & VAX 11/780
VAX will not prefetch after branch if a page fault
would result (O/S v CPU design)
Predict always taken
Assume that jump will happen
Always fetch target instruction

Branch Prediction (2)

Predict by Opcode
Some instructions are more likely to result in a jump
than thers
Can get up to 75% success
Taken/Not taken switch
Based on previous history
Good for loops
Branch Prediction (3)

Delayed Branch
Do not take jump until you have to
Rearrange instructions

Branch Prediction Flowchart


Branch Prediction State Diagram

Dealing With Branches


Intel 80486 Pipelining
Fetch
From cache or external memory
Put in one of two 16-byte prefetch buffers
Fill buffer with new data as soon as old data consumed
Average 5 instructions fetched per load
Independent of other stages to keep buffers full
Decode stage 1
Opcode & address-mode info
At most first 3 bytes of instruction
Can direct D2 stage to get rest of instruction
Decode stage 2
Expand opcode into control signals
Computation of complex address modes
Execute
ALU operations, cache access, register update
Writeback
Update registers & flags
Results sent to cache & bus interface write buffers

80486 Instruction Pipeline


Examples
Pentium 4 Registers

EFLAGS Register
Control Registers

MMX Register Mapping

MMX uses several 64 bit data types


Use 3 bit register address fields
8 registers
No MMX specific registers
Aliasing to lower 64 bits of existing floating point
registers
Pentium Interrupt Processing

Interrupts
Maskable
Nonmaskable
Exceptions
Processor detected
Programmed
Interrupt vector table
Each interrupt type assigned a number
Index to vector table
256 * 32 bit interrupt vectors
5 priority classes

PowerPC User Visible Registers


PowerPC Register Formats

MMX Register Mapping Diagram


Foreground Reading

Processor examples
Stallings Chapter 12
Web pages etc.

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