Version 1.0 All work Copyright 2013 by - Game On Productions Written by Marissa R. Bauer Copyright 2013 Game On Productions All rights reserved
2 Table of Contents
NAME OF GAME__________________________________________________________________ 1 TABLE OF CONTENTS __________________________________________________________ 2 GAME VERSON ___________________________________________________________________ 4 VERSION 1.0 ___________________________________________________________________ 4 GAME OVERVIEW _______________________________________________________________ 4 GOAL __________________________________________________________________________ 4 COMMON QUESTIONS ___________________________________________________________ 4 What is the game? ________________________________________________________ 4 Why create this game? ____________________________________________________ 4 What do I control? ________________________________________________________ 4 How many characters do I control? ______________________________________ 4 What is the main focus? __________________________________________________ 4 FEATURE SET ____________________________________________________________________ 5 GENERAL FEATURES ____________________________________________________________ 5 GAME PLAY ____________________________________________________________________ 5 THE GAME ENVIRONMENT ____________________________________________________ 6 OVERVIEW _____________________________________________________________________ 6 ENVIRONMENT FEATURE _______________________________________________________ 6 Special Board Locations __________________________________________________ 6 Movement _________________________________________________________________ 7 Objects _____________________________________________________________________ 7 Time _______________________________________________________________________ 9 VICTORY CONDITIONS __________________________________________________________ 9 RENDERING SYSTEM ____________________________________________________________ 9 Overview ___________________________________________________________________ 9 CAMERA _______________________________________________________________________ 9 Camera Detail #1 _________________________________________________________ 9 Camera Detail #2 _________________________________________________________ 9 GAME ENGINE _________________________________________________________________ 9 Overview ___________________________________________________________________ 9 USER INTERFACE & CONTROLES ___________________________________________ 10 Copyright 2013 Game On Productions All rights reserved
3 OVERVIEW ____________________________________________________________________ 10 USER CONTROLS ______________________________________________________________ 10 MAIN MENU USER INTERFACE _________________________________________________ 11 IN GAME USER INTERFACE (HUD) _____________________________________________ 11 MAIN MENU USER INTERFACE FLOW ___________________________________________ 12 STARTING FLOW ______________________________________________________________ 13 MOVE FLOW __________________________________________________________________ 14 PROPERTY OPTIONS FLOW _____________________________________________________ 14 GO TO JAIL FLOW ______________________________________________________________ 15 UTILITY FLOW ________________________________________________________________ 15 COMMUNITY CHEST FLOW _____________________________________________________ 15 CHANCE FLOW ________________________________________________________________ 16 LUXURY TAX FLOW ____________________________________________________________ 16 INCOME TAX FLOW ____________________________________________________________ 16 RAILROAD FLOW ______________________________________________________________ 17 FREE PARKING FLOW __________________________________________________________ 17 TRADE MENU FLOW ___________________________________________________________ 18 MUSICAL AND SOUND EFFECTS ____________________________________________ 18 OVERVIEW ____________________________________________________________________ 18 SOUND DESIGN ________________________________________________________________ 18 ASSETLIST ______________________________________________________________________ 19 SOUND ASSETS ________________________________________________________________ 19 Sound Effects _____________________________________________________________ 19 Music ______________________________________________________________________ 20 GRAPHIC ASSETS ______________________________________________________________ 20 Annimated Effects ________________________________________________________ 20 Art _________________________________________________________________________ 21
Copyright 2013 Game On Productions All rights reserved
4 Game Version
1.0
Game Overview
Goal
It is our goal to successfully port the original Monopoly board game onto the PlayStation Portable (PSP). We want it to be a fun experience for the player and make it playable for a wide age range (ESRB: Rated E for Everyone).
Common Questions
What is the game?
This is the Classic Monopoly board game that is to be played using the PlayStation Portable (PSP).
Why create this game?
We are creating Monopoly for the PSP to bring a classic game to a modern medium for people of all ages to enjoy.
What do I control?
As a player, you control your game token, the roll of the dice on your turn, and ownership of properties.
How many players do I control?
Monopoly for the PSP is a single player game. The player only has control of their own token and properties.
What is the main focus?
The main focus of the game is to monopolize the game board and force the opponent (the AI) into bankruptcy. Copyright 2013 Game On Productions All rights reserved
5 Feature Set
General Features
Classic Board 9 Game Pieces to choose from (*only two will be available in the initial test version) 3D graphics 32-bit color Game Music and Sound Effects
Gameplay
Player will experience the classing game of Monopoly played through the PlayStation Portable (PSP). Player vs. AI
Copyright 2013 Game On Productions All rights reserved
6 The Game Environment
Overview
The game environment will consist of a 3D version of the classic Monopoly board in a minimally detailed room
Environment Feature
The game board will turn clockwise as the game pieces move. It will follow the current token of which turn its being played. The player will also be able to turn the board with player controls.
Special Board Locations
GO: If a player lands on or passes over the GO Square on the game board, the Banker will pay $200 (salary).
Jail: A player can end up in jail through several methods: (1) if the players rolls the dice and lands on the Go to Jail square; (2) a card is drawn by the player indicating that they must Go to Jail; (3) if a player rolls doubles on the dice three times in a row. To get out of jail a player must: (1) roll doubles during one of the next three chances to roll the dice (then move ahead but do not roll again); (2) utilize the Get out of Jail Free card if it is your possession; (3) bid on a Get Out of Jail Free card if their opponent possess it; (4) pay a $50 fine before rolling the dice on the next two opportunities; (5) after the third turn, if doubles have not been rolled, pay the $50 fine and move ahead spaces per the dice. Note: If you are heading to hail you cannot collect the $200. Your turn ends in Jail. You are not in jail if you simply land on the Jail square on the game board. In that case, you are Just Visiting. While you are in Jail, property (including houses and hotels) may be bought and sold and rent may be collected. Free Parking: A place to rest without penalty.
Income Tax: The player will have a choice to either pay a flat rate of $200 to the Bank, or calculate your assets and pay 10% to the Bank. Assets include: cash; mortgaged and un-mortgaged property prices, as printed; all building prices (houses and hotels). Note: You cannot calculate your assets and then decide which option is cheaper.
Chance and Community Chest: The player will be given a card from the deck (either Chance or Community Chest depending on which space you land on). The card will tell you what action needs to occur. The player will complete the directive and the round will end. Note: If the Get out of Jail Free card is given, it can be retained until it is used and then the player will no longer have it in their possession. The Get out of Jail Free card can be sold at any time to the opponent of any price negotiated between the players. Copyright 2013 Game On Productions All rights reserved
7
Movement
At the start of each turn, the player will be prompted to roll the dice. The players game piece will move the amount of spaces indicated by adding the two numbers on the dice rolled. Note: If you roll doubles, you play your move as usual; however, you get to roll the dice again before the next player gets his or her chance to roll the dice. Also note that if doubles are rolled three times in a row, you must go immediately to the space marked as Jail.
Objects
Game Board
Game Pieces
*initial test version will only offer the thimble and car tokens.
Copyright 2013 Game On Productions All rights reserved
8
Dice
Community Chest Cards
Advance to Go (Collect $200) Bank error in your favor collect $75 Doctor's fees Pay $50 Get out of jail free this card may be kept until needed, or sold Go to jail go directly to jail Do not pass Go, do not collect $200 It is your birthday Collect $10 from each player Grand Opera Night collect $50 from every player for opening night seats Income Tax refund collect $20 Life Insurance Matures collect $100 Pay Hospital Fees of $100 Pay School Fees of $50 Receive $25 Consultancy Fee You are assessed for street repairs $40 per house, $115 per hotel You have won second prize in a beauty contest collect $10 You inherit $100 From sale of stock you get $50 Holiday Fund matures - Receive $100
Chance Cards
Advance to Go (Collect $200) Advance to Illinois Ave. - if you pass Go, collect $200 Advance token to nearest Utility. If un-owned, you may buy it from the Bank. If owned, throw dice and pay owner a total ten times the amount thrown. Advance token to the nearest Railroad and pay owner twice the rental to which he/she is otherwise entitled. If Railroad is un-owned, you may buy it from the Bank. (There are two of these.) Advance to St. Charles Place if you pass Go, collect $200 Bank pays you dividend of $50 Get out of Jail free this card may be kept until needed, or traded/sold Go back 3 spaces Go directly to Jail do not pass Go, do not collect $200 Make general repairs on all your property for each house pay $25 for each hotel $100 Pay poor tax of $15 Take a trip to Reading Railroad if you pass Go collect $200 Take a walk on the Boardwalk advance token to Boardwalk You have been elected chairman of the board pay each player $50 Your building loan matures collect $150 You have won a crossword competition - collect $100
Copyright 2013 Game On Productions All rights reserved
9
Time
The player will have an unlimited amount of time to take each turn. Time will not be a factor within this version of Monpoply.
Victory Conditions
The main focus of the game is to monopolize the game board and force the opponent into bankruptcy. Once a player is bankrupt, the opposing player is victorious.
Rendering System
Overview
The game will be displayed on a screen size of 480 x 272 (72 pi/in)
Camera
Camera Detail #1
The camera will follow the token of the player whom the current turn belongs to.
Camera Detail #2
The camera can be controlled by the player if they would like to turn the game board. They can do so by either using the analog stick or by using the left and right buttons.
Game Engine
Overview
The game engine that we will be using for this project is Vicious.
Copyright 2013 Game On Productions All rights reserved
10 User Interface & Controls
Overview
The User Interface will be designed to be simplistic and easy for the player to use.
User Controls:
L Button ~ rotates game board left while in game.
R Button ~ rotates game board right while in game.
Triangle Button ~ opens trade menu while in game
Square Button ~ opens player assets screen
Circle Button ~ will serve as a back button
X Button ~ will serve as the action button/accept/enter
Start Button ~ causes game to pause
Select Button ~ causes game to pause
Home Button ~ will bring you to the PSP home dashboard
Analog Stick ~ can be used to rotate the game board in the direction it is moved in
Directional Buttons ~ navigate through the menu system using up down left right Copyright 2013 Game On Productions All rights reserved
11
Main Menu User Interface:
In Game User Interface (HUD):
Copyright 2013 Game On Productions All rights reserved
12
Main Menu User Interface Flow:
Hasbro Logo (Hold 3 Sec) Vicious Logo (Hold 3 Sec) Game On Productions Logo (Hold 3 Sec) Monopoly Title Screen (Hold 3 sec) Front End/Main Menu screen New Game Load Options Help Choose Game from List of Saved Games Start New Game Game Starts from Save Point Chosen Load Game Rules Video Settings Sound Settings Difficulty Settings Gama Slider Music Slider Sound Effects Slider Save Settings Yes/No Save Settings Yes/No Save Settings Yes/No Beginner Casual Hard Mode Back to Main Menu Press O button to return to Main Menu Press Any Button to Skip Starting Flow
Copyright 2013 Game On Productions All rights reserved
13
Start of Game Flow:
Start Game $1,500 Roll Dice Doubles? Jail Check Move No Counter +1 Yes < 3? No Yes Player Chooses Game Token New Game Player Moves Go To Jail! If in Jail, move to Just Visiting
Copyright 2013 Game On Productions All rights reserved
14 Move Flow:
Move Pass Go? Collect $200 Yes Player Moves Property Utility Communi ty Chest Player Moves the Amount of Spaces Indicated by Roll of Dice No Chance Luxury Tax Railroad Free Parking or Just Visiting Jail Income Tax
Property Options Flow:
Land on Property Property Owned? By You? By Oppon ent? Not Owned? Pass Yes Check for Properties Opponent has chance to buy Buy No Do Nothing Pay Rent
Copyright 2013 Game On Productions All rights reserved
15 Go to Jail Flow:
Jail Move To Jail, Do Not Pass Go, Do not Collect $200 Turn Ends
Utility Flow:
Utility Player Lands On Utility Owned? By You? By Oppon ent? Not Owned? Pass Yes Pay Rent Opponent has chance to buy Buy No Do Nothing
Community Chest Flow:
Communi ty Chest Player lands on Chance Player is given a Community Chest Card Follow instructions on card
Copyright 2013 Game On Productions All rights reserved
16 Chance Flow:
Chance Player lands on Chance Player is given a Chance Card Follow instructions on card
Luxury Tax Flow:
Luxury Tax Player Lands on Luxury Tax Player Pays $75 to Banker
Income Tax Flow:
Income Tax Pay $200 Pay 10% of total Assets Player Lands on Income Tax or or Game calculates total of players assets (cash, mortgaged properties, mortgage value of mortgaged properties, and prices of buildings owned) Yes? Player Pays $220 Yes?
Copyright 2013 Game On Productions All rights reserved
17 Railroad Flow:
Railroad Player Lands On Railroad Owned? By You? By Oppon ent? Not Owned? Pass Yes Pay Rent Opponent has chance to buy Buy No Do Nothing
Free Parking / Just Visiting Flow:
Free Parking Just Visiting Player lands on space and does nothing
Copyright 2013 Game On Productions All rights reserved
18 Trade Menu Flow:
Trade Propose Trades on Existing Properties Opponent agrees to trade Opponent rejects trade Items between players are traded according to what was specified in trade
Musical and Sound Effects
Overview
The game will have background music and sound effects that can be raised, lowered, or completely turned off by the player within the options/settings menu.
Sound Design
The goal is to have each game piece and each action have a sound effect. This will help the player to be immersed into the game.
Copyright 2013 Game On Productions All rights reserved
19 Asset List
Sound Assets:
Sound Effects:
Button Select o Click Sound this will be used when selecting a menu option Money Gain o ChaChing! Sound this will be used when the players funds increase Money Loss o Money Being Counted Sound this will be used any time the players funds decrease Dice Roll o Rolling Dice Sound this will be used whenever the dice is rolled by either player. The sound will be of two dice being rolled on top of a thick cardboard Card Flip o Sound of a card being picked up and flipped this will be used whenever a player lands on chance, community chest, or is given a property card. It will also be used if the player inspects their cards (Get out of jail free card or property cards) Car Token Movement o Car Rev/Skid Out this will be used when the Car Token is moved on the game board Thimble Token Movement o Taken Tapping Sound this will be used when the Thimble Token moves on the game board Build House / Hotel o Hammer Banging on Wood and Saw Cutting this will be used when a player builds a house or hotel on their property. It should sound like a house being constructed Go to Jail o Jail Cell Slamming this will be used when a player is initially sent to jail Out of Jail o Cheering sound this will be used when a player gets out of jail Trade Accepted o Sound of Auctioneer Gavel Hitting Podium this will be used when the players propose a trade and it is accepted Trade Rejected o Buzzer Sound this will be used when the players propose a trade and it is rejected Game Loss / Bankruptcy o Womp womp womp (think trombone sound) this will be used when the player loses and is bankrupt Game Win / Victory o Fireworks Explosion & Cheering this will be used when the player wins the game and is victorious. The cheering will be taken from the out of jail sound mixed with fireworks exploding
Copyright 2013 Game On Productions All rights reserved
20 Music:
Game Intro o Monopoly Theme (if there even is one) this will be used when the game is started right before the menu screen opens In Game Music o Poppy / Upbeat Music this will serve as the background music while the game is being played Credits o Monopoly Theme (if there even is one) this will be the same music in the intro and will play during the game credits
Graphic Assets:
Animated Effects:
Hasbro Logo o Hasbro Flash for Game Intro this will pop on screen when game starts Vicious Logo o Vicious Logo Flash for Game Intro this will pop on screen when game starts (after Hasbro Logo) Game On Productions Logo o Game On Productions Flash for Game Intro this will pop on screen when game starts (after Vicious logo) Monopoly Logo o Monopoly Flash for Game Intro this will pop on screen when game starts (after Game On Productions logo) Car Token Move Animation o Car slides and swerves this will display when the car player token moves after dice is rolled. A small cloud of dust will display whenever the car goes around a corner Thimble Token Move Animation o Thimble Tapping this will display when the thimble player token moves after the dice is rolled Dice Roll o Two Dice Rolling on Game Board this will show every time the dice is rolled. Houses / Hotels o House /Hotel being built this will display when a player builds a house or hotel on their property. The house or hotel will pop up from the board on the property they are building on o House / Hotel being deconstructed this will display when a player sells a house or hotel from one of their properties. The house or hotel will sink into the game board on the property location they are removing it from Copyright 2013 Game On Productions All rights reserved
21 Property Card Flip o Property Description Card Flip this will happen when a player either purchases a new property or when they are inspecting their individual properties. The card will flip up to view and display all of that specific properties information Chance Card Flip o Chance Card Given this animation will happen when a player lands on a chance location on the board. The card will flip and display what is to be done Community Chest Card Flip o Community Chest Card Given - this animation will happen when a player lands on a community chest location on the board. The card will flip and display what is to be done Game Board Move o Game Board Rotation the game board will rotate left or right if the player inspects the board. The player will control this by using the Left and Right bumper buttons Menu Open o Menu Slide In / Out when a player opens up a menu, it will slide into the side of the screen. When the player exits that menu, it will reverse the slide off the screen
Art:
Game Board o Game Board Art classic Monopoly Game Board Tokens o Car and Thimble Art classic Monopoly Game Pieces House / Hotel Art o House / Hotel Tokens classic Monopoly house and hotel tokens Property Card Art o Front/Back of every property this will show all property information Chance Card Art o Front/Back of every Chance Card the backs will all be the same, the fronts will have listed instructions on what the player will do (see chance list) Community Chest Card Art o Front/Back of every Community Chest Card backs will all be the same, the fronts will have listed instructions on what the players will do (see community chest list) Dice Art o Standard Six Sided Dice this will be what the player rolls before each turn Menu Art o Menu Graphics Each menu will have its own graphics (pictures and buttons) Fonts o Word Lettering used for menus, rules, credits Font style to be determined