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Notation: It Is Important To Remember That The Moves Are Done If You Were Looking Directly at The Face

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Notation

There is a notation used in describing the movements you are doing on the cube:

Front layer: F
Back layer: B
Top layer: U
Bottom layer: D
Right layer: R
Left layer: L

In a sequence, each of these letters tells you to move the corresponding face 90
degrees clockwise. A letter with an apostrophe, e.g. U', tells you to move that face
anti-clockwise. These would be said 'anti-up'. A letter with a 2, e.g. U2, tells you to
move that face twice in either direction, as direction doesn't matter.
It is important to remember that the moves are done if you were looking directly
at the face.

These letters are used in sequences known as algorithms, which are sets of
instructions that achieve a specific goal. For example, from a solved state the
algorithm F2 B2 U2 D2 L2 R2 would achieve a pretty pattern like such:


Other, less common letters for notation include M, E, S, x, y, z and lower case for all
of the normal faces.
M: Layer between L and R
E: Layer between U and D
S: Layer between F and B
x: Rotate the cube up (as if you are doing R, but move the whole cube)
y: Rotate the cube to the left (like doing U, but move the whole cube)
z: Rotate the cube on its side to the right (like doing F, but move the whole cube)

A lower case letter of any normal face means turn two layers, i.e. the one you are
turning and the middle layer next to it at the same time:
f: F and S
b: B and S
u: U and E
d: D and E
r: R and M
l: L and M

We will only be using the standard 6 for the beginner's guide.
Also, each individual piece is called a 'cubie'.

Beginner Method
Solving a Rubik's Cube is usually done layer by layer. Trying to do it face by face
would be nigh impossible, as you couldn't do the other faces without screwing up
the ones you may have already done.
I will cover three ways of solving the Rubik's Cube: beginner, intermediate and
advanced, and I advise you to start with the beginner method. The intermediate
method is similar to the beginner, except the last layer is slightly different, allowing
for faster times. The advanced method is what is known as the Fridrich method and,
with practice, will allow you to achieve times of less than 20 seconds. I myself use a
mixture of the intermediate and advanced methods, as I have not yet learnt all of the
Fridrich method.
I will try to explain everything in a way where you can understand, as when I first
learnt I had to figure stuff out because the tutorial wasn't that good.

Before we begin, I recommend you go to the notation page and familiarise yourself
with it. I shall refer to it throughout this guide, but worry not! It's really rather
simple.


Step 1 - The Cross
The first thing to know about the cube is that the middle pieces don't move. Go
ahead, try and move them. They rotate, but they never move in relation to each
other, which means that each face will always be that face. Also, a common mistake
when people first approach an unsolved cube is to think they have to solve 54
stickers. This is wrong, as there are only 20 pieces that actually move around - 8
corner pieces and 12 edge pieces.

Throughout this website, it will be assumed that the first face is the white face. Every
single time you do the cube, you should start with the white face so you get used to
always looking out for the same colours at different stages. If I were to pick up a
cube and start with, say, the green face, I would get hideously confused when it
came to the last layer because I am so used to looking for yellow pieces instead of
blue ones.

The first thing you have to do is to create a cross on the first layer, like so:

Grey cubies show cubies that aren't important at this stage - just ignore them.
There aren't many algorithms to achieve this as it relies mostly on logic, but there are
some scenarios you can watch out for:

R

F R

F R U

It is also important to remember that the edge colours have to be aligned with the
centers like this:

and not like this:



Step 2 - The Corners
The next step is to put the corners in, like this:

Just like the edge pieces before, it is important that the corner pieces match with the
pieces around it, i.e. not like this:

The corners will most likely be on the bottom layer. It is important to first put the
cubie you wish to move underneath where it needs to go. That is, the white-blue-red
cubie should be underneath the white-blue-red corner. There is an algorithm for
each situation:


F D
F'

R' D'
R

R' D R F D2 F'
(The white sticker on the corner is on
the bottom.)

In some cases, the corner will be on the top layer but just needs reorienting or
repositioning, for example:

R' D R F D F'
The last three moves are from before - the cubie just had to put in the proper place
first.
If a corner cubie is in the top layer but in the wrong place, it also needs to be taken
down to the bottom layer. This can be done with either of the following algorithms:


F D' F' or R' D R

Once the cubie as on the bottom layer, it can be put it in the correct place by using
the above algorithms. When you can, always try to use one of the first two instead of
the third as they are shorter and will save you time.


Step 3 - The Second Layer
The next step is to put the four second layer pieces in the right place, like this:

The first thing to do is to turn the cube upside-down, so you have this:

Then find the piece that you need to put in the correct place - in this case the blue
and red edge piece. You need to get to one of two situations:

or


To put the piece in the correct place, you need one of two algorithms, and one is the
inverse of the other. These are the longest algorithms you'll need to learn.

U R U' R' U' F' U F

U' L' U L U F U' F'

Sometimes, the second layer is sneaky and will throw this sort of situation at you:

Here, none of the second layer pieces are in the right places but you can't get to one
of the above situations. To fix this, just do the algorithm anyway. In the above
picture, using the first algorithm on the yellow-red edge piece will displace the
orange-green piece, like so:

Now that the orange-green piece is in the top layer, you can solve it like normal.

Sometimes, you may meet this situation:

You can solve this in the same way as before, by using the normal algorithm on a
yellow edge piece and displacing the red-blue piece so it can be solved as normal. Or,
if you're feeling clever, you can show it who's boss and give it a bit of the old R U' R'
U F' U2 F U F' U2 F.

There will be times where there is a piece where another piece needs to go, like this:

Don't be tempted to remove this piece in order to put it in the right place, as that
takes time. Instead, put the red and blue piece there like normal and this will
displace the foreign piece. This way, the algorithm only needs to be done once and
not twice. The foreign piece can then be put in its correct place like normal.


Step 4 - The Last Layer Cross
As the name suggests, this stage comprises of creating a cross on the last layer, like
this:

This can't be done in the same way as the first cross, so there are two small
algorithms to learn.

Before you begin, you will be in one of four situations:
L, for example:

Line, for example:

Dot, for example:

Cross, for example:


Each situation is treated slightly differently, and for your convenience I have
provided a table to show which algorithm to use at each situation. Obviously, if you
already have a cross, move on to the next step!

F U R U' R' F' Make sure you hold the L in the top left corner (like in the picture)

F R U R' U' F' Make sure you hold the line horizontally

Use both, in either order.
Using the L algorithm gets you to a line, so you can then use the line algorithm, and
vice versa



Step 5 - The Last Layer Edges
This step will change the orientation of the edges of the cross you just created to line
up with the centers, like such:

There is one algorithm to achieve this:

R U R' U R U2 R' U

It is quite easy to remember, as it only uses the right and up face, and the up face
only moves clockwise. However, the cube must be held in a specific way before the
algorithm is applied. Firstly, twist the top face until two of the edges are correct.
There will always be two that are correct, whether they be adjacent or opposite each
other.
If they are adjacent, hold one correct one away from you and one in your right hand,
like this:

If they are opposite each other, hold one correct one away from you and the other
towards you, like this:

If they are opposite each other, applying the algorithm will change it so they are
adjacent to each other. You then apply the algorithm again (holding it correctly) and
they will all be correct.


Step 6a - The Last Layer Corners A
This step alters the corners so they are all in the right place, but not necessarily in
the right orientation, like this:

This is just an example - your corners may be in a different orientation once you've
done this.

First thing to do is to examine your cube and see if there are any corners that are
already in the right place, e.g. the red, blue and yellow one in the picture above. It's
in the right place, just not the right way around. If there are, make sure you hold it
in the bottom right corner of the top face when you apply the algorithm - but don't
move the top layer, move the whole cube to put it there. If there aren't any correct,
you can apply the algorithm when the cube is held in any way (yellow face on top of
course).
The algorithm is this:

U R U' L' U R' U' L

Some people (including myself) prefer to think of this as the top face, the right side
away, the top face back again, the left side away, top side back again, right side
towards, top side back again, left side towards. After the algorithm, the corner
cubies (except the one in the bottom right - your possibly correct one) will have
changed around. If they still aren't all correct, keep applying the algorithm until it is.
If you started with one correct, you'll only have to do this algorithm twice. If you
didn't, it may take more.


Step 6b - The Last Layer Corners B
This is the last step, so will result in the completed cube:

I advise that you read through this section completely before attempting it. If you
mess it up, you'll ruin everything, become sad and frustrated, and have to start all
over again.

There is only one algorithm for this section:

R' D' R D (Reminder - it is important that the turns are done as if you were looking
directly at the face! Don't let the Ds catch you out!)

This algorithm gets applied multiple times to each incorrectly oriented cubie (that is,
every corner cubie that does not have yellow on the top). If you don't have any,
congratulations! You've solved the Rubik's Cube. But if you do, read on.

You must hold any incorrect cubie in the bottom right of the up face (the Red-Blue-
Yellow corner in the below picture, as Blue is the front). Then apply the algorithm
repeatedly until the yellow side of that cubie is pointing upwards. This will be either
two or four times:

Do the algorithm twice.

Do the algorithm four times.

Once the two or four algorithms are completed, twist only the top face until another
incorrectly oriented cubie is in the bottom right of the top face and do the
algorithms again on that incorrect cubie.

Whilst you are doing these algorithms, the bottom two layers of the cube may
become a jumbled mess. Worry not! They are sensible, and will resolve themselves
once you have finished the algorithms on the last incorrect cubie.

Once these algorithms are complete, you are only one or two turns away from
completing the Rubik's Cube.

Congratulations!

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