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KARPAGA VINAYAGA COLLEGE OF ENGINEERING AND TECHNOLOGY

Department of CSE

UNIT I

SOFTWARE PROJECT AND PROCESS MANAGEMENT

INTRODUCTION

SOFTWARE:

Software is a set of instruction used to perform a specific task.

ENGINEERING:


It comprises analysis,design,construction,verification and management of technical
entities.

SOFTWARE ENGINEERING:

IEEE: International Electrical and Electronic Engineer

It is a systematic,disciplined,quantifiable approach for the development,operation,maintenance of
software.


SOFTWARE ENGINEERING PARADIGM:


A combination of software engineering layers and generic view of software engineering is
called Software Engineering Paradigm.

SOFTWARE ENGINEERING LAYERS:
Tools

Methods
Process


Quality


SOFTWARE VIEW OF SOFTWARE ENGINEERING:

1.Analysis

2.Design

3.Implementation

4.Testing

5.Maintenance


SOFTWARE PROCESS MODELS:

Waterfall life cycle model
RAD model
Prototype model
Spiral model
Incremental model
Object oriented model
Winwin spiral model

S/W Engineering Paradigm

The term "software engineering" was coined in about 1969 to mean "the establishment and
use of sound engineering principles in order to economically obtain software that is reliable and works
efficiently on real machines".

This view opposed uniqueness and "magic" of programming in an effort to move the
development of software from "magic" (which only a select few can do) to "art" (which the
talented can do) to "science" (which supposedly anyone can do!). There have been numerous
definitions given for software engineering (including that above and below).
Software Engineering is not a discipline; it is an aspiration, as yet unachieved. Many
approaches have been proposed including reusable components, formal methods, structured methods
and architectural studies. These approaches chiefly emphasize the engineering product; the solution
rather than the problem it solves.

Software Development current situation:

People developing systems were consistently wrong in their estimates of time, effort, and costs
Reliability and maintainability were difficult to achieve

Delivered systems frequently did not work
1979 study of a small number of government projects showed that:
2% worked
3% could work after some corrections
45% delivered but never successfully used
20% used but extensively reworked or abandoned
30% paid and undelivered

Fixing bugs in delivered software produced more bugs

Increase in size of software systems
NASA
StarWars Defense Initiative
Social Security Administration
financial transaction systems

Changes in the ratio of hardware to software costs
early 60's - 80% hardware costs
middle 60's - 40-50% software costs
today - less than 20% hardware costs

Increasingly important role of maintenance
Fixing errors, modification, adding options
Cost is often twice that of developing the software

Advances in hardware (lower costs)

Advances in software techniques (e.g., users interaction)

Increased demands for software

Medicine, Manufacturing, Entertainment, Publishing

Demand for larger and more complex software systems

Airplanes (crashes), NASA (aborted space shuttle launches),
"ghost" trains, runaway missiles,

ATM machines (have you had your card "swallowed"?), life-support systems, car
systems, etc.

US National security and day-to-day operations are highly dependent on computerized
systems.
Manufacturing software can be characterized by a series of steps ranging from concept exploration to
final retirement; this series of steps is generally referred to as a software lifecycle.

Steps or phases in a software lifecycle fall generally into these categories:

Requirements (Relative Cost 2%)

Specification (analysis) (Relative Cost 5%)

Design (Relative Cost 6%)

Implementation (Relative Cost 5%)

Testing (Relative Cost 7%)

Integration (Relative Cost 8%)

Maintenance (Relative Cost 67%)

Retirement
Software engineering employs a variety of methods, tools, and paradigms.

Paradigms refer to particular approaches or philosophies for designing, building and maintaining
software. Different paradigms each have their own advantages and disadvantages which make one
more appropriate in a given situation than perhaps another (!).

A method (also referred to as a technique) is heavily depended on a selected paradigm and may be
seen as a procedure for producing some result. Methods generally involve some formal notation and
process(es).

Tools are automated systems implementing a particular method.

Thus, the following phases are heavily affected by selected software paradigms

Design
Implementation
Integration
Maintenance
The software development cycle involves the activities in the production of a software system.
Generally the software development cycle can be divided into the following phases:
Requirements analysis and specification
Design
Preliminary design
Detailed design

Implementation


Component Implementation
Component Integration
System Documenting

Testing
Unit testing
Integration testing
System testing

Installation and Acceptance Testing

Maintenance
Bug Reporting and Fixing
Change requirements and software upgrading

Software lifecycles that will be briefly reviewed include:

Build and Fix model

Waterfall and Modified Waterfall models

Rapid Prototyping

Boehm's spiral model

VERIFICATION VS VALIDATION

Verification:
"Are we building the product right"

The software should conform to its specification

Validation:
"Are we building the right product"

The software should do what the user really requires
Is a whole life-cycle process - V & V must be
applied at each stage in the software process.

Has two principal objectives

o The discovery of defects in a system

o The assessment of whether or not the system is usable in an
operational situation.

Static and dynamic verification

Software inspections Concerned with analysis of
the static system representation to discover problems (static verification)

o May be supplement by tool-based document and code analysis

Software testing Concerned with exercising and
observing product behaviour (dynamic verification)

o The system is executed with test data and its operational behaviour is observed


V& V goals

Verification and validation should establish confidence that the software is fit for purpose
This does NOT mean completely free of defects
Rather, it must be good enough for its intended use and the type of use will determine the
degree of confidence that is needed

V & V planning

Careful planning is required to get the most out of testing and inspection processes

Planning should start early in the development process

The plan should identify the balance between static verification and testing

Test planning is about defining standards for the testing process rather than describing
product tests

The V-model of development

Software validation

o Verification and validation (V & V) is intended to show that a system conforms to its
specification and meets the requirements of the system customer.

o Involves checking and review processes and system testing.

o System testing involves executing the system with test cases that are derived from the
specification of the real data to be processed by the system.

Life Cycle models

o The waterfall model

Separate and distinct phases of specification and development.




o Evolutionary development

Specification, development and validation are interleaved.




o Component-based software engineering

The system is assembled from existing components.




o There are many variants of these models e.g. formal development where a waterfall-
like process is used but the specification is a formal specification that is refined
through several stages to an implementable design.
Waterfall model phases

Requirements analysis and definition
System and software design
Implementation and unit testing
Integration and system testing
Operation and maintenance
The main drawback of the waterfall model is the difficulty of accommodating
change after the process is underway. One phase has to be complete before
moving onto the next phase.







Waterfall model































Waterfall model problems

o Inflexible partitioning of the project into distinct stages makes it difficult to
respond to changing customer requirements.
o Therefore, this model is only appropriate when the requirements are well-
understood and changes will be fairly limited during the design process.
o Few business systems have stable requirements.
o The waterfall model is mostly used for large systems engineering projects where a
system is developed at several sites.

Evolutionary development

o Exploratory development

Objective is to work with customers and to evolve a final system from an


initial outline specification. Should start with well-understood requirements
and add new features as proposed by the customer.


o Throw-away prototyping

Objective is to understand the system requirements. Should start with


poorly understood requirements to clarify what is really needed.










Evolutionary development




















Evolutionary development

o Problems

Lack of process visibility;



Systems are often poorly structured;



Special skills (e.g. in languages for rapid prototyping) may be required.




o Applicability
For small or medium-size interactive systems;
For parts of large systems (e.g. the user interface);
For short-lifetime systems.
Incremental development















Incremental development advantages

Customer value can be delivered with each increment so system functionality is
available earlier.
Early increments act as a prototype to help elicit requirements for later
increments.
Lower risk of overall project failure.
The highest priority system services tend to receive the most testing.


Spiral development
Process is represented as a spiral rather than as a sequence of activities with
backtracking.
Each loop in the spiral represents a phase in the process.
No fixed phases such as specification or design - loops in the spiral are chosen
depending on what is required.
Risks are explicitly assessed and resolved throughout the process.


Spiral model of the software process

RAD MODEL:


Business Business
Modeling Modeling


Data Data
Modeling Modeling


Process Process
Modeling Modeling


Application Application
Generation Generation


Testing & Testing &
Turnover Turnover




60 90 Days
PROTOTYPE MODEL:

It has 6 steps, They are as follows:

Requirement collection
Quick Design
Prototype creation(or)modification
Assessment

Prototype refinement










LISTEN REUSE / REBUILD
TOWARDS THE MOCK-UP
CUSTOMER










CUSTOMER TEST
DRIVES MOCK - UP



BUSINESS PROCESS ENGINEERING

o Concerned with re-designing business processes to make them more responsive and
more efficient
o Often reliant on the introduction of new computer systems to support the revised
processes
o May force software re-engineering as the legacy systems are designed to support
existing processes

The re-engineering process

















Re-engineering approaches



















SYSTEM ENGINEERING
What is a system?

o A purposeful collection of inter-related components working together towards
some common objective.
o A system may include software, mechanical, electrical and electronic hardware and
be operated by people.
o System components are dependent on other
system components
o The properties and behaviour of system components are inextricably inter-
mingled
Problems of systems engineering

o Large systems are usually designed to solve 'wicked' problems Systems
engineering requires a great deal of co-ordination across disciplines
o Almost infinite possibilities for design trade-offs across components
o Mutual distrust and lack of understanding across engineering disciplines
o Systems must be designed to last many years in a changing environment
Software and systems engineering

The proportion of software in systems is increasing. Software-driven general
purpose electronics is replacing special-purpose systems
Problems of systems engineering are similar to problems of software engineering
Software is (unfortunately) seen as a problem in systems engineering. Many large
system projects have been delayed because of software problems
The system engineering process

o Usually follows a waterfall model because of the need for parallel development of
different parts of the system

Little scope for iteration between phases because hardware changes are very
expensive. Software may have to compensate for hardware problems


o Inevitably involves engineers from different disciplines who must work together
Much scope for misunderstanding here. Different disciplines use a
different vocabulary and much negotiation is required. Engineers may
have personal agendas to fulfil.
The systems engineering process



























COMPUTER-BASED SYSTEMS

Definition

A set or arrangement of elements that are organized to accomplish some predefined goal by
processing information.

The goal may be to support some business function or to develop a product that can be sold
to generate business revenue. To accomplish the goal, a computer-based systemmakes use of a
variety of system elements:

Software. Computer programs, data structures, and related documentation that serve to effect
the logical method, procedure, or control that is required.

Hardware. Electronic devices that provide computing capability, the interconnectivity
devices (e.g., network switches, telecommunications devices) that enable the flow ofdata,
and electromechanical devices (e.g., sensors, motors, pumps) that provide external world
function.

People.Users and operators of hardware and software.

Database.A large, organized collection of information that is accessed via
software.Documentation.Descriptive information (e.g., hardcopy manuals, on-line help files,
Web sites) that portrays the use and/or operation of the system.

Procedures.The steps that define the specific use of each system element or theprocedural
context in which the system resides.

The elements combine in a variety of ways to transform information. For example, a marketing
department transforms raw sales data into a profile of the typical purchaser of a product; a robot
transforms a command file containing specific instructions into a set of control signals that cause some
specific physical action. Creating an information system to assist the marketing department and control
software to support the robot both require system engineering.

Product Engineering Overview
Product Engineering

Product engineering is a crucial term in the sphere of software development. It is through product
engineering that the future of a product is decided. The purpose of software Product Engineering is to
consistently and innovatively perform a well-defined engineering process that integrates all software
engineering activities to effectively and efficiently develop correct, consistent software products.
Software Engineering tasks include analyzing the system requirements allocated to software, developing
software architecture, designing the software, implementing the software in the code, integrating
software components, and testing the software to verify whether it specifies specific requirements.

Product Conceptualization Engineering

o Write product marketing/business requirements specifications (MRS, BRS, PRD),
system requirements specifications and functional specifications (SRS, FS)
oIdentify and design key
featuresoSelect architecture and
design o Provide UI prototypes





Product Architecture Consulting

o Construct the technology foundations needed to build robust products
o Consult on Enterprise Application Integration, Distributed Computing, Transaction
Management
o Select architectural styles and patterns

Product Design and Implementation

Draw a development strategy


Integrate and customize products to meet requirements


Train the end-user on product skills


Reinforcing product best practices


Testing for any technical issue

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