Hive Fleet Leviathan v3
Hive Fleet Leviathan v3
Hive Fleet Leviathan v3
0
Epic Armageddon Army List
Sub Champion
Brood: Unit with the Brood (X) special rule (known as Brood Synapse Swarms ignore Brood Units for the purposes of
Units), are placed in the armys off-board Swarm Pool when determining formation strength during Tiebreak in the Grand
they are destroyed. These units may be returned to play via Tournament Scenario.
Swarming for a number of Swarm Points equal to X.
A Synapse Swarm with no remaining synapse units has an
Synapse: Formations that contain at least one unit with the initiative of 3+ and may not capture objectives in the Grand
Synapse ability (known as Synapse Units) may return units to Tournament Scenario, though may still contest them normally.
play from the Swarm Pool via the Swarming rules.
A broken Synapse Swarm with at least one synapse unit
ignores the -2 modifier to Initiative for being broken when it is
attempting to rally.
Formation is unbroken
+D3
Formation has no enemy units within 30cm
+D3
HIVE TYRANT
Hive Tyrants are a common Tyranid leader genus, the with
the size and power of a tank but also with enough cunning
intellect to make for a formidable tactician.
Hive Tyrants tend not to risk themselves in direct battle, but
instead surround themselves with hordes of lesser Tyranid
creatures, commanding them through psychic means.
Opponents of the Tyranids soon learn to target Hive Tyrants
above all other target types if possible, as the loss of Hive
Tyrants tends to disproportionally disrupt Hive Mind control
HIVE TYRANT
Type
Speed
Armour
Close Combat
Firefight
Armoured Vehicle
20cm
4+
3+
5+
Weapon
Range
Firepower
Notes
Bonesword
(Base Contact)
Assault Weapons
30cm
AP4+/AT5+
TYRANT GUARD
Tyrant Guards appear to have the least amount of brain
matter of any commonly encountered Tyranid bioform. They
will never stray more than a few paces from their Tyrant
master, and are often seen exactly matching its tics and
twitches, almost as if directly connected to the Hive Tyrant it
is attending. It seems likely that Tyrant Guards are little more
than biological puppets slaved to the Hive Tyrants brain. This
would explain their seeming lack of any survival instincts, so
dedicated are they to protecting their Tyrant.
TYRANT GUARD
Type
Speed
Armour
Close Combat
Firefight
Light Vehicle
20cm
5+
3+
Weapon
Range
Firepower
Notes
Talons
(Base Contact)
Assault Weapons
ZOANTHROPE
The Zoanthrope is a highly psychically-attuned creature, little
more than a huge floating brain, beneath which dangles an
atrophied and useless body.
In battle, Zoanthropes seem to possess two main functions.
First and foremost they are a psychic weapon, capable of
killing with a thought at distance, or projecting a beam of
power capable of cracking even tank armour at shorter range.
It is this use that is most obvious to the enemies of the
Tyranids, but Zoanthropes also have a second role as Hive
ZOANTHROPE
Type
Speed
Armour
Close Combat
Firefight
Light Vehicle
15cm
4+
6+
5+
Weapon
Range
Firepower
Notes
Warp Blast
30cm
(15cm)
AP5+
Small Arms
Macro Weapon
and
MALANTHROPE
Normally seen hovering low over the ground in the later
stages of a Tyranid attack, surrounded by hordes of Rippers,
Malanthropes pick their way across the corpse-strewn
landscapes, stopping where the battle was fiercest to ingest
the torn bodies of their opponents.
It is theorised that this behaviour is part of a genetic
screening method undertaken by Hive Fleets, and that it is
from the Malanthropes gristly meals that new Tyranid
bio-morph adaptations are evolved.
MALANTHROPE
Type
Speed
Armour
Close Combat
Firefight
Armoured Vehicle
25cm
4+
3+
5+
Weapon
Range
Firepower
Notes
Poisoned Talons
(Base Contact)
Assault Weapons
Ripper Swarm
(15cm)
or
(Base Contact)
Small Arms
Assault Weapons
TYRANID WARRIORS
Tyranid Warriors are the most common, and also the
smallest, Synapse caste Tyranids. As such, they also tend to
be more numerous than other Synapse creatures to make up
for their relative weakness.
Some earlier stage Tyranid invasions are even composed
entirely of Warriors and Gaunt class creatures, which swarm
in great tides over battlefields as an unstoppable living carpet
of infantry-sized Xenos.
TYRANID WARRIORS
Type
Speed
Armour
Close Combat
Firefight
Infantry
20cm
5+
2+
5+
Weapon
Range
Firepower
Notes
Talons
(Base Contact)
Assault Weapons
Venom Cannon
30cm
AP5+
TERVIGON
The Tervigon is so massive that it uses all its limbs to support
its weight, though it can still swing its front limbs in a deadly
arc if necessary, and fire a cloud of spines at anything that
comes too near.
However, its primary purpose seems to be as a cross between
a living APC and an incubator; dozens of Termagants are
contained within its swollen abdomen and can be spawned at
will.
The Tervigon has not been well studied by the Imperium, and
it is as of yet unknown whether this is some form of birthing
process or simply a creature acting as a living transport. It
remains possible that Tervigons are the progenitors of all
Termagants.
It has been theorised, though not confirmed, that similarly
massive Tyranid creatures may exist which carry or breed
other small Tyranid types, such as the Hormagaunt.
TERVIGON
Type
Speed
Armour
Close Combat
Firefight
War Engine
15cm
5+
5+
5+
Weapon
Range
Firepower
Notes
(Base Contact)
Assault Weapons
Stinger Salvo
(15cm)
Small Arms
Damage Capacity 2, Critical Hit Effect: The Tervigon is killed, and the synaptic backlash lays a hit on any tyranid unit with 5cm on a 6+
Notes: Fearless, Leader, Reinforced Armour, Synapse, Augmented Swarming(d3)
SYNAPSE SYMBIOTE
Some of the larger Tyranid creatures are fused with Symbiotic
Synapse growths, which grow on the outside of the creatures
chitin as a parasite. These are intelligent enough to provide
the host creature with autonomy, meaning it can range
across the battlefield without a nearby Synapse creature to
control it. Many of these parasites are also able to channel
psychic energy into deadly, short-ranged attacks.
Not only will this parasite control its host creature directly,
but it will also take command of other nearby Tyranid brood
SYNAPSE SYMBIOTE
Type
Speed
Armour
Close Combat
Firefight
Character
Weapon
Range
Firepower
Notes
Psychic Onslaught
(15cm)
Small Arms
DOMINATRIX SYMBIOTE
The rarest known Symbiotic Synapse Parasite is the
Dominatrix Symbiote, and is only ever found on the largest
Bio-Titans.
DOMINATRIX SYMBIOTE
Type
Speed
Armour
Close Combat
Firefight
Character
Weapon
Range
Firepower
Notes
Engergy Pulse
60cm
3BP
Macro Weapon
SYNAPSE NODE
Beneath the surface of a thousand worlds, Tyranids dig vast
tunnel networks. In these vast underground caverns,
creatures nest and breed, ready to surge out when called
upon. From deep within these caves, mighty creatures with
powerful links to the Hive Mind orchestrate battles on the
surface above.
SYNAPSE NODE
Type
Speed
Armour
Close Combat
Firefight
War Engine
0cm
4+
6+
6+
Weapon
Range
Firepower
Notes
Ripper Swarm
(15cm)
OR
(Base Contact)
Small Arms
Assault Weapons
Extra Attacks(+1)
2x Spore Chimneys
15cm
AA5+
Disrupt
Damage Capacity 4, Critical Hit Effect: The ground beneath the nest collapses, destroying it.
Notes: Reinforced Armour, Thick Rear Armour, Fearless, Leader, Synapse, Augmented Swarming (D3)
TERMAGANTS
Termagants are one of the most common classes of Tyranid
bio-form in most Tyranid attacks, and also amongst the
physically smallest. Even though it has a relatively diminutive
stature, it is still roughly human sized, and equipped with a
fleshborer weapon-symbiote it is a considerable threat to
infantry and light vehicles; its weapon discharge splatters
enemies with living grubs, which burrow under armour plates
and dissolve the flesh beneath with their acidic saliva.
TERMAGANTS
Type
Speed
Armour
Close Combat
Firefight
Infantry
20cm
6+
5+
Weapon
Range
Firepower
Notes
Fleshborer
(15cm)
Small Arms
HORMAGAUNTS
Hormagaunts embody the Tyranid way of war in its purest
and least compromising form. Tactics, restraint, and caution
are all set aside as the Hormagaunt swarms charge headlong
towards the enemy at a sustained pace few other living
beings can manage.
As the swarm crashes home against the enemy lines,
thousands of pairs of scything talons flash out, carving and
slicing with unbridled fury. The Hormagaunts do not care how
many of their number are lost in their headlong charges, or
HORMAGAUNTS
Type
Speed
Armour
Close Combat
Firefight
Infantry
20cm
4+
Weapon
Range
Firepower
Notes
Scything Talons
(Base Contact)
Assault Weapons
GARGOYLES
When a Tyranid attack is imminent, it is often presaged by
the distant sight of ominously dark, drifting clouds. As the
clouds shift and reform, coming ever closer, the horrible truth
is revealed often just too late; what may have appeared to be
a natural phenomenon is in reality thousands of Tyranid
Gargoyles on the hunt for prey.
Once they reach the battle lines, Gargoyles are a fearsome
opponent for any human, capable of firing blasts of living
ammunition from their fleshborers, or spewing bio-plasma
GARGOYLES
Type
Speed
Armour
Close Combat
Firefight
Infantry
30cm
6+
5+
Weapon
Range
Firepower
Notes
Fleshborer
(15cm)
Small Arms
Swarm Strike
15cm
AA6+
RAVENERS
Raveners are presumed to be a mutant strain of the Warrior
genus, more adapted for the fast, close combat role than
ranged fire. They have evolved to lose their legs, instead
replacing them with an extra row of Scything Talon weaponlimbs. Raveners can pull themselves across the battlefield at
a surprisingly fast speed, outpacing all but the fastest of their
alien brethren, especially when they sense prey is near.
As well as their feared strength in combat, Raveners are also
known for their ability to infiltrate defensive formations
RAVENERS
Type
Speed
Armour
Close Combat
Firefight
Infantry
20cm
5+
4+
Weapon
Range
Firepower
Notes
Scything Talons
(Base Contact)
Assault Weapons
BIOVORES
The Biovore is apparently a relatively recent bio-adaptation
amongst the Tyranid Hive Fleets, as it was not encountered
during the early skirmishes with Hive Fleets Behemoth. It was
only once Hive Fleet Kraken was deep into its own invasion
that Biovores became a regular sight on the battlefields of the
41st millennium.
Physiological examination has led Imperial analyticae to
presume that the Biovore is at least partially adapted from
Orkoid DNA, and that the Biovore was only evolved by the
Hive Fleets after their first conflicts with the Orks of the Milky
Way.
In battle, Biovores are comparatively slow and docile
considering their heritage, but unlike most Tyranids they
possess a large bio-weapon symbiote that is capable of
launching Spore Mines high on a ballistic trajectory. In
essence, Biovores are a form of living artillery, and the Hive
Mind uses them to soften up targets before a charge from
other more active Tyranids.
BIOVORES
Type
Speed
Armour
Close Combat
Firefight
Light Vehicle
15cm
6+
6+
5+
Weapon
Range
Firepower
Notes
Spore Mines
30cm
AP5+/AT6+
Notes:
HARPY
Often found accompanying Gargoyles in the early stages of a
Tyranid assault, Harpies are snakelike, winged creatures.
Their bodies are hollow in order to keep their weight down for
flight, which means they are surprisingly agile for their size.
Harpies usually sport a pair of linked Stranglethorn cannons,
which fire huge seed-pods that burst into a barbed mass of
growing tentacles as they fly through the air.
HARPY
Type
Speed
Armour
Close Combat
Firefight
5+
Armoured Vehicle
35cm
5+
5+
Weapon
Range
Firepower
Notes
Twin Stranglethorn
Cannon
30cm
AP3+
Disrupt
15cm
1BP
One Shot
CARNIFEX
The Carnifex is amongst the most feared of all Tyranid
creatures. Large and powerful enough to be an extreme
threat, yet small enough that infantry are not beneath its
notice, the Carnifex is a horrible foe.
The Carnifex, like most Tyranid creatures, is a highly mutable
bio-form, and it appears on the battlefield in many different
sub-species.
CARNIFEX
Type
Speed
Armour
Close Combat
Firefight
Armoured Vehicle
20cm
4+
3+
5+
Weapon
Range
Firepower
Notes
Extra Attacks (+1), Macro Weapon
(Base Contact)
Assault Weapons
Bio-Plasma
(15cm)
Small Arms
DEVOURER CARNIFEX
A common sub-genus of the phenotype, the Devourer
Carnifex replaces is slashing close combat arms with bioweapon symbiotes that eject torrents of living ammunition
over short distances towards hapless targets.
DEVOURER CARNIFEX
Type
Speed
Armour
Close Combat
Firefight
Armoured Vehicle
20cm
4+
4+
3+
Weapon
Range
Firepower
Notes
2x Twin Devourers
15cm
AP3+
Disrupt
BARBED CARNIFEX
A rarer Carnifex sub-type is the Barbed Carnifex, which is
solely bred for ranged combat. Its arms are replaced entirely
with ranged weaponry, commonly Heavy Venom Cannons and
Stranglethorn Cannons.
Nicknamed the Boomfex by Imperial Guardsmen, these
biological tanks are ruthlessly efficient at mowing down
opposing infantry at medium range, though they sacrifice a
lot in close quarters abilities to achieve this focus.
BARBED CARNIFEX
Type
Speed
Armour
Close Combat
Firefight
Armoured Vehicle
20cm
4+
5+
4+
Weapon
Range
Firepower
Notes
30cm
AP4+/AT5+
Stranglethorn Cannon
30cm
AP4+
Disrupt
TRYGON
The Trygon is a large snakelike creature, armed with multiple
scything talons and a ferocious demeanour. In addition it is
exceptionally fast, despite its lack of dedicated motive limbs.
However it is the Trygons ability to burrow quickly through
the earth that makes it a formidable opponent, as it can
emerge from the ground in an unexpected quarter of the
battlefield, in the face of nearby enemies. Smaller burrowing
creatures often follow it into battle, leaving an opponent
TRYGON
Type
Speed
Armour
Close Combat
Firefight
War Engine
25cm
5+
4+
5+
Weapon
Range
Firepower
Notes
(Base Contact)
Assault Weapons
Bio-Electric Field
(15cm)
Small Arms
SCYTHED HIERODULE
The Scythed Hierodule is a massive living engine of
destruction, compactly built despite its vast bulk. It bears
huge talons on its four forward limbs, which are backed up by
enough strength to peel apart even Titan-class armour with
ease.
As well as its enormous scything talons, the Scythed
Hierodule carries a symbiote creature on its back that squirts
a short-range stream of acidic compounds.
SCYTHED HIERODULE
Type
Speed
Armour
Close Combat
Firefight
War Engine
30cm
5+
3+
6+
Weapon
Range
Firepower
Notes
(Base Contact)
Assault Weapons
Bio-Acid Spray
15cm
AP3+
Ignores Cover
Damage Capacity 3, Critical Hit Effect: The Hierodule is killed, but its death spasms lay a hit on all units within 5cm on a 6+
Notes: Fearless, Reinforced Armour
BARBED HIERODULE
The Barbed Hierodule is an uncommon variant of the genus,
which replaces two of its scything talons with a pair of
bio-cannons.
Although it still has a very respectable close combat ability, it
is at range where the Barbed Hierodule is most dangerous, as
the combined effect of its linked bio-cannons is devastating to
infantry and armour alike.
BARBED HIERODULE
Type
Speed
Armour
Close Combat
Firefight
5+
War Engine
25cm
5+
5+
Weapon
Range
Firepower
Notes
Twin Bio-Cannon
45cm
2x AP3+/AT4+
Forward Arc
(Base Contact)
Assault Weapons
Damage Capacity 3, Critical Hit Effect: The Hierodule is killed, but its death spasms lay a hit on all units within 5cm on a 6+
Notes: Fearless, Reinforced Armour
TYRANOFEX
The Tyranofex can only be described as a biological tank. Clad
in thick, chitinous armour and with a massive implosive
rupture cannon fused to it, it is as tough as any siege engine
or battle tank. They are almost mindless, with no
considerations other than to continue firing at the enemy.
Almost
all
tyranids
carry
symbiotic
parasites,
but
Tyranofex takes this to new levels. Inside its body are several
breeding sacs, wherein the beast spawns vast numbers of
unsavoury organisms. So fast growing are these grubs that
the Tyranofex must regularly release them even when it is
not in combat, lest it burst from the pressure. During a battle
they spew forth to devour anything that comes close enough.
the
TYRANOFEX
Type
Speed
Armour
Close Combat
Firefight
5+
War Engine
15cm
4+
5+
Weapon
Range
Firepower
Notes
(Base Contact)
Assault Weapons
Rupture Cannon
45cm
2x AT4+
Thorax Swarm
15cm
AP4+
Ignores Cover
Damage Capacity 2, Critical Hit Effect: The Tyranofex is killed in an explosion of grubs. All units within 5cm take a hit on a 6+.
Notes: Fearless, Reinforced Armour
HARRIDAN
The Harridan is a massive winged Tyranid, which typically
soars high over the battlefield before diving towards a target,
unleashing flocks of parasitic Gargoyles as it makes its rapid
descent.
Its impact, either in shooting its bio-cannons or in swiping
with its huge talons, is considerable, but it is the Harridans
speed that makes it so terrifying.
HARRIDAN
Type
Speed
Armour
Close Combat
Firefight
War Engine
35cm
5+
5+
5+
Weapon
Range
Firepower
Notes
Bio-Cannon
45cm
2x AP4+/AT5+
(Base Contact)
Assault Weapons
HIEROPHANT BIO-TITAN
(990.M41)
HIEROPHANT BIO-TITAN
(990.M41)
Type
Speed
Armour
Close Combat
Firefight
War Engine
25cm
4+
3+
5+
Weapon
Range
Firepower
Notes
2x Bio-Titan Bio-Cannons
45cm
3x AP4+/AT5+
Forward Arc
(Base Contact)
Assault Weapons
Damage Capacity 5, Critical Hit Effect: Roll a D6 and consult the chart below.
1
2-5
6
The Hierophant thrashes about wildly in a blind rage; any unit in base contact recieves a MW6+ attack
The Hierophant suffers a deep wound and loses an extra DC
The Hierophant is killed
GENESTEALERS
Genestealers form an important component of the greater
Tyranid organism; not only are they exceptional frontline
troops, they are also the advanced scouts for the Tyranid
Hive Fleets.
GENESTEALERS
Type
Speed
Armour
Close Combat
Firefight
Infantry
20cm
6+
2+
Weapon
Range
Firepower
Notes
Rending Claws
(Base Contact)
Assault Weapons
First Strike
BROODLORD
At the heart of each Genestealer swarm is a Broodlord, a
larger, more powerful creature than a regular Genestealer. As
well as exceptional strength, the Broodlord has a weak
psychic link to its underlings that inspires them to greater
feats of combat.
Broodlords have an instinctual understanding of battlefield
tactics, and they will lead their Genestealer followers into
secret hiding places before the battle begins and secrete
themselves, waiting for the opportune moment to emerge and
strike. When they spring from hiding, the Broodlord will lead
his Genestealers from the front, charging headlong to tear
opponents to pieces.
The very oldest of Broodlords may eventually evolve into an
even greater form known as a Patriarch, but luckily for
humanity such creatures are exceptionally rare.
BROODLORD
Type
Speed
Armour
Close Combat
Firefight
Character
Weapon
Range
Firepower
Notes
(Base Contact)
Assault Weapons
LICTOR
A highly specialised variant of the Tyranid Warrior genus,
Lictors are the scouts and assassins of the swarm. They
spread out far ahead of the main advance, disguised by their
chameleonic skin, and moving silently though even the
densest foliage.
Lictors are genetically designed for guerrilla warfare, capable
of stalking victims for days without being noticed, picking off
targets in ones and twos and even remaining motionless for
days on end to ensure their victim is unsuspecting.
LICTORS
Type
Speed
Armour
Close Combat
Firefight
Light Vehicle
20cm
5+
3+
6+
Weapon
Range
Firepower
Notes
(Base Contact)
Assault Weapons
Sniper
Flesh Hooks
(15cm)
Small Arms
MEIOTIC SPORE
Though appearing as nothing more than giant spore mines,
these sacks actually contain clusters of smaller spores under
their skin. These are released in an explosion of choking
death if the Meiotic Spores sensitive tentacles detect the
presence of a nearby enemy.
MEIOTIC SPORE
Type
Speed
Armour
Close Combat
Firefight
Light Vehicle
10cm
5+
6+
6+
Weapon
Range
Firepower
Notes
Acidic Explosions
(Base Contact)
Assault Weapons
Spore Clouds
15cm
AA5+
Disrupt
CORE SWARMS
A Hive Fleet Leviathan army may contain any number of Core Swarms. All Core Swarms are Synapse Swarms and so are subject to the special rule The Hive Mind. All
Core Swarms are composed of Clusters. There are two different Core Swarms, listed below, which have different Cluster composition requirements.
Formation Name
Horde Swarm
Specialist Swarm
Cluster Name
Warriors
Tyrant
Zoanthropes
Tervigon
Malanthrope
Dominatrix (0-1 per army)
Node
CORE SWARMS
A Hive Fleet Leviathan army may contain any number of Core Swarms
Synapse Clusters
Brood Clusters
1-3
1+
1
0
Rare Clusters
1 per Brood Cluster
1-2
SYNAPSE CLUSTERS
Units
2 Tyranid Warriors units
1 Hive Tyrant
2 Zoanthropes units
1 Tervigon
1 Malanthrope
1 Hierophant Bio-Titan with Dominatrix Symbiote
1 Synapse Node
Cost
100 points
100 points
100 points
125 points
125 points
400 points
150 points
BROOD CLUSTERS
Brood Clusters come in two sizes, Small and Large. Large Brood Clusters contain twice as many of the stated units.
Cluster Name
Units
Small Cost
Large Cost
Termagants
4 Termagants units
75 points
125 points
Hormagaunts
4 Hormagaunts units
50 points
100 points
Raveners
4 Raveners units
125 points
200 points
Gargoyles
4 Gargoyles units
100 points
150 points
RARE CLUSTERS
Most Rare Clusters come in two sizes, Small and Large. Large Rare Clusters contain twice as many of the stated units.
Cluster Name
Units
Small Cost
Large Cost
Guard
2 Tyrant Guards
50 points
75 points
Biovores
4 Biovores units
100 points
150 points
Carnifexes
3 Carnifex, Devourer Carnifex and/or Barbed Carnifex in any combination 125 points
200 points
Harpies
2 Harpies
100 points
150 points
Trygon
1 Trygon
75 points
125 points
Tyranofex
1 Tyranofex
75 points
125 points
Hierodule
1 Scythed Hierodule or Barbed Hierodule
150 points
250 points
Swarmlord
Add Supreme Commander to a Hive Tyrant
100 points
N/A
(0-1 per army, may not be taken if
there is a Dominatrix in the army)
SUPPORT SWARMS
A Hive Fleet Leviathan army may contain one Support Swarm per Core Swarm in the army. All Support Swarms are Synapse Swarms and so are subject to the special
rule The Hive Mind.
Swarm Name
Trygon Prime
SUPPORT SWARMS
Units
1 Trygon with Synapse Symbiote and 4 Raveners units
Harridan Prime
Hierophant Prime
Upgrades
Add 1 Trygon for 75 points
Add 4 Raveners for 100 points
Add 1 Harridan for 150 points
Add 4 Gargoyles for 75 points
Add 2 Harpies for 100 points
Add 1 Hierophant for 250 points
Add 1 Scythed Hierodule for 150 points
Add 1 Barbed Hierodule for 150 points
Cost
250 points
250 points
350 points
INDEPENDENT SWARMS
A Hive Fleet Leviathan army may spend up to 1/4 of its points on Independent Swarms. Independent Swarms are not subject to the special rule The Hive Mind.
INDEPENDENT SWARMS
Brood Name
Spore Mine Cloud
Units
Upgrades
6 Meiotic Spores (Meiotic Spores gain the benefits of the Expendable rule Add 2 Meiotic Spores for 50 points
Cost
150 points
Genestealers
6 Genestealers units
Lictors
4 Lictors Units
150 points
150 points
Type
AV
LV
LV
AV
INF
WE
CH
CH
WE
INF
INF
INF
INF
LV
AV
AV
AV
AV
Name
Hive Tyrant
Tyrant Guard
Zoanthrope
Malanthrope
Tyranid Warriors
Tervigon
Synapse Symbiote
Dominatrix Symbiote
Synapse Node
Termagants
Hormagaunts
Gargoyles
Raveners
Biovore
Harpy
Carnifex
Devourer Carnifex
Barbed Carnifex
20cm
20cm
20cm
35cm
15cm
20cm
30cm
20cm
20cm
0cm
N/A
N/A
15cm
20cm
20cm
15cm
20cm
20cm
Speed
4+
4+
4+
5+
5+
5+
4+
N/A
N/A
5+
5+
4+
4+
5+
4+
Armour
5+
4+
3+
5+
6+
4+
6+
4+
6+
6+
N/A
N/A
5+
2+
3+
6+
3+
3+
CC
4+
3+
5+
5+
5+
5+
5+
6+
N/A
N/A
5+
5+
5+
5+
5+
FF
Weapons
Psychic Onslaught
Stinger Salvo
Claws and Teeth
Talons
Venom Cannon
Fearless,
Reinforced Armour
Fearless,
Reinforced Armour
Fearless,
Reinforced Armour
Skimmer, Reinforced
First Strike
Brood, Expendable,
Infiltrators, Tunnellers
Spore Mines
Scything Talons
Fleshborer
Swarm Strike
Talons
2x Twin Devourers
Bio-Plasma
Large Scything Talons
Brood, Expendable,
Infiltrators
Supreme Commander,
Energy Pulse
Synapse, Augmented Swarming
(D3)
Synapse, Fearless
DC 2, Fearless, Leader,
Reinforced Armour,
Synapse, Augmented Swarming
(D3)
Fearless, Synapse
Notes
30cm
30cm
15cm
(15cm)
(Base Contact)
30cm
15cm
30cm
(Base Contact)
(15cm)
15cm
(Base Contact)
(15cm)
(15cm) OR
(Base Contact)
15cm
60cm
(15cm)
(15cm)
(Base Contact)
(Base Contact)
30cm
(Base Contact)
(15cm) and
(Base Contact)
30cm and
(15cm)
30cm
(Base Contact)
(Base Contact)
Range
AP4+/AT5+
AP4+
AP3+
Small Arms
Assault Weapons
AP3+
1BP
AP5+/AT6+
Assault Weapons
Small Arms
AA6+
Assault Weapons
Small Arms
Small Arms
Assault Weapons
AA5+
3BP
Small Arms
Small Arms
Assault Weapons
Assault Weapons
AP5+
Assault Weapons
Small Arms
Assault Weapons
AP5+
Small Arms
AP4+/AT5+
Assault Weapons
Assault Weapons
Firepower
Disrupt
Disrupt
EA(+1), MW
Disrupt
One Shot
Disrupt, Indirect
EA(+1)
EA(+1)
Disrupt
MW
EA(+1), MW
EA(+1)
EA(+1), MW
MW
EA(+1), MW
Notes
WE
WE
WE
WE
INF
CH
LV
LV
Trygon
Scythed Hierodule
Barbed Hierodule
Harridan
Hierophant Bio-Titan
Genestealers
Broodlord
Lictor
Meiotic Spore
Tyranofex:
Trygon:
Scythed Hirodule:
Barbed Hirodule:
Harridan:
Hierophant Bio-Titan:
Tervigon:
Synapse Node:
10cm
20cm
N/A
20cm
25cm
35cm
25cm
30cm
25cm
15cm
Speed
5+
5+
N/A
6+
4+
5+
5+
5+
5+
4+
Armour
6+
3+
N/A
2+
3+
5+
5+
3+
4+
5+
CC
6+
6+
N/A
5+
5+
5+
6+
5+
5+
FF
Fear-
Infiltrators, Scout
Damage Capacity 5,
Fearless, Reinforced
Armour, Invulnerable Save,
Regeneration
Damage Capacity 3,
Reinforced Armour,
Fearless, Skimmer,
Transport (4 Gargoyles)
Damage Capacity 3,
Fearless, Reinforced
Armour
Damage Capacity 3,
Fearless, Reinforced
Armour
Damage Capacity 2,
Reinforced Armour,
less, Tunnellers
DC 2, Fearless, Reinforced
Armour
Notes
Acidic Explosions
Spore Clouds
Rending Claws
Bio-Cannon
Large Scything Talons
Twin Bio-Cannon
Large Scything Talons
Bio-Electric Field
Large Scything Talons
Rupture Cannon
Thorax Swarm
Weapons
(Base Contact)
15cm
(Base Contact)
(15cm)
(Base Contact)
(Base Contact)
45cm
(Base Contact)
45cm
(Base Contact)
45cm
(Base Contact)
(Base Contact)
15cm
(15cm)
(Base Contact)
45cm
15cm
Range
The Tervigon is killed, and the synaptic backlash lays a hit on any tyranid unit with 5cm on a 6+
Roll a D6
1
The Node loses an extra DC and all units within 5cm take a hit on a 6+
2-5
The Node loses an DC.
6
The Node loses two extra DC.
The Tyranofex is killed in an explosion of grubs. All units within 5cm take a hit on a 6+.
The Trygon Collapses, Dead
The Hierodule is killed, but its death spasms lay a hit on all units within 5cm on a 6+
The Hierodule is killed, but its death spasms lay a hit on all units within 5cm on a 6+
The Haridan loses an extra DC
Roll a D6
1
The Hierophant thrashes about wildly in a blind rage, losing an extra DC, and any unit in base contact receives a hit on a 6+
2-5
The Hierophant suffers a deep wound and loses an extra DC
6
The Hierophant suffers a horrible wound and loses two extra DC
WE
Tyranofex
Type
WE
Name
Assault Weapons
AA5+
Assault Weapons
Small Arms
Assault Weapons
Assault Weapons
3x AP4+/AT5+
Assault Weapons
2x AP4+/AT5+
Assault Weapons
2x AP3+/AT4+
Assault Weapons
Assault Weapons
AP3+
Small Arms
Assault Weapons
2x AT4+
AP4+
Firepower
Notes
Disrupt
Sniper
First Strike
EA(+1), TK(1)
EA(+1), MW
EA(+1), MW
EA(+1), TK(1)
Ignores Cover
EA(+1), MW
Fixed Forwards
Ignores Cover