Choosing Candidate Moves
Choosing Candidate Moves
Choosing Candidate Moves
A seemingly insignificant "crazy move" to put in your candidate move list would be
Qf6!........can you see the implications of this? :-)
Assuming the position is deserving enough of a systematic tactical analysis, and one
has brainstormed many of the candidate moves available in the position, one needs
to go about finding out which ones are worthy of pursuit.
Beautiful combinations
In calculating variations, beautiful hidden tactical resources may be revealed. A
special place is reserved for sacrificial combinations which may be revealed in
analysis. However one should not go all out to find a combination in every position.
Only if the position is ripe for it. Otherwise simply analyse the main variations which
support your main game plan and make sure you stay alive tactically!
It is pointless waste of time looking for a combination if there does not exist one in
the position. There needs to be jusification for looking for a combination. If we try and
find a combination in every position, we will probably find really unexpected
combinations in 5% of games, but be losing on time in 90% of games. Computers on
the other hand being so fast, can be tactically turned on and analysing deeply every
move.
Why computers are better tactically
In filtering/ prioritising out moves, in 1 case out of 10, or 1 case out of 100, the
seemingly completely random move, may have been the most appropriate move in
the position to play.
It is here humans will be losing ultimately to computers.
We have to use our judgement and experience to filter.
We therefore have to accept we are going to be weaker tactically than computers.
We have to take what's useful from the way computers analyse! (and dont get into
tactical positions against them :-) )
The tactical clues which help one find combinations also act as our blind-spot
because in one respect they guide us towards finding a combination more quickly.
However in guiding us, they prejudice us from systematically analysing the all the
candidate moves in the position. Computers not being with this prejudice and
guidance will simply use a brute force approach and look at moves which might not
be at all considered by us mere humans.
Every chess player may at one time or another use the following tools to achieve
combinational ends:Forcing moves, eg
A check (Patzer sees a check, gives a check is a popular expression)
A capture
A threat that must be parried
A decoy
A deflection
A discovered attack, eg discovered check or discovered attack on the queen
A Sacrifice! (Botvinnik argued in "Towards a definition of a combination", Botvinniks
Chess Activity Volume 1 that a combination is a forced variation with a sacrifice.
Quieter moves which may subtely assist in the combination, e.g
Waiting moves !
A Pin (Pin and win)
Inteference
Square vacation
Line Opening
A successful combination should lead to a clear advantage for the player who
initated it. The clear advantage could be expressed in terms of the following:A Checkmate or mating attack
A Material gain of some sort, eg:A double Attack winning material
A trapped piece
A Skewered piece
A pawn promotion
Introduction
Forcing moves can be used to gain critical tempos which facilitate an unstoppable
attack or win material. The opponents queen is often a good piece to gain tempos
from, in order to implement a winning attack. It is a highly "threat-sensitive" piece as
a logical consequence of it's high material value.
Forcing moves can also be used to simply win material by force from seemingly nondangerous positions. This is one of the key reasons that they should be given priority
in the calculation of variations.
Examples
Material gain
Forcing moves
Material gain
(trapped queen)
Forcing moves
Material gain
Decoys/ Deflections
Deflection
Line Opening
Opening lines of attack against the opponents king is like creating new roads!. These
new roads can be used to develop unresistable pressure.
Examples of Line Opening
Line Opening
Winning attack
Spassky-Fischer 1992
Here Fischer played e5!, and after white played dxe6 the a1-h8 diagonal was
opened up for exploitation with Bc6! increasing the pressure on White's position. The
game continued Kf1 Bxf3 0-1
Here Fischer exploits a latent subtle pin on the d file, with Bxf7+!! and after Kxf7 Ne6
Fischer trapped Reshevsky's queen.
Discovered attack
In the last three months, six months or a year? Why has your rating failed to
improve significantly? With all your knowledge gained in playing games why
has your ability not increased significantly also?
Why does your ability not increase in proportion to the number of games you
play?
I don't think I have to spell it out for you, the answer is obvious. Important
chess knowledge required to increase chess skills is not obtained in playing
games, it only comes from the hard work of study.
It's the equivalent to fixing a racing car to win races that doesn't have an
engine.
You can put on the most expensive wax and polish the exterior for hours and
hours and make it shine with a high gloss, but with out a powerful engine it's
not going anywhere. Or if it does have a small puny engine its not going to go
very fast or win any races either.
This analogy is similar to the engine in a chess program like Fritz. With out
that engine Fritz would be near worthless, not able to analyze or calculate
anything. Just a simple viewer like chess assistant, SCID or chessbase. This
engine makes all the difference in the world to a chess program like Fritz ,
and those engines are constantly being improved on each time a new version
of the chess program comes out.
How powerful is your chess engine? Are you actively trying to improve its
power, better understanding of chess and calculating abilities too?
What kind of engine have you? Does it have any special abilities? Consider the
unique playing style of the Fritz Engine of Junior 9. According to its authors,
it is now a reigning computer chess world champion in all categories.
This is because Junior is different from all other programs in its search
strategies and evaluations function. This gives the program a very distinctive
"STYLE" of play. The special strength of Junior is its understanding of
compensation. This makes the program an extraordinarily effective tool for
analyzing sharp and dynamic positions especially those involving the sacrifice
of material. It is the program that shocked Garry Kasparov with its famous
bishop sacrifice on h2. It's the program that is most likely to correctly
understand the compensation involved, both in the execution of a sacrifice and
the defense against it.
Have you tried to develop a distinctive style of play also? In our page of How
to Develop a Opening Repertoire is a discussion on the styles of the top GMs
past and present.
Other rules such as avoid doubled pawns, castle as early as possible, develop
knights before bishops, etc can also be suspect.
However that does not mean that there are not certain basic principles that
can never be broken and not followed as sound guidelines.
The Secrets of Calculation
Many say that chess is 99 percent tactic, and some say it is not, it is 99 percent
calculation. It's the technical and practical aspect of how to think ahead and
select candidate moves, the evaluation of end game positions and finding the
proper move order. We have a page on the use of calculation to find out more
information on using it.
Calculation is the working out of variations without moving the pieces
physically. There are positions that have a purely tactical nature and in such
situations the player's ability to calculate variations accurately can take on
great importance. It may be based on an imbalance in order to form a plan
and from that plan calculate candidate moves that lead up to some advantage
for you or it may be involved in calculating the importance of a threat from
your opponent. If your calculations show that the threat does not really
present a serious problem then maybe your planed combination will be more
decisive to go through with rather than try to defend against your opponent's
plans of attack.
If your planed combination involves a sacrifice, it is then a calculable series of
moves to see if it leads to material or positional gains and can not be made
with out a through calculation first being made.
The combination you may be calculating may be a sacrifice combined with a
forced sequence of moves, which exploits specific peculiarities of the position
in the hope of attaining a certain goal or mate.
We know that this is the master's main tool in selecting their so called best
move or candidate moves. But if your not a master, then what?
True you can use the principles of calculation and you should do so before you
venture into unknown waters but to gain the use of calculating effectively you
should first train your combinative vision and study the games of such skilled
attacking players as Alekhine, Tal, Kasparov and Fischer. Follow their
opening moves and then cover up the rest of the game and endeavor to figure
out all the rest of the moves. You should also try to figure out what their plans
are based on, the imbalances or weakness that they are trying to exploit if any
exist.
There are many books on how to play winning chess and most are based on
how the masters think and how their games were won by them skillfully
calculating ahead. But then there are also strong playing masters like Judit
Polgar who said after winning a tough game against another GM, "I just
trusted my institution to select the winning move and it proved to be the right
choice."
The point here is that in order to choose a so called best move you do need
guide lines in choosing rather than just to make moves based on what you
may think is a good move and may be looking a move or two ahead. That is
probably how most average players make their decisions, they just think a
good tactical move is based on looking a move or two ahead, but is it?
Making sound moves that are going to give you a long term advantage is more
than that, they must be based on solid basic chess principles.
Strong chess programs don't have to have any knowledge of sound basic chess
principles if they can look 15 or more moves ahead in a billionth of a second.
But humans can't do that, they need some practical methods to guide them.
Let us look at some of these basic principles of chess that you can use to make
good moves.
It's been found by people who were interested in how strong players play that
the stronger a player is the more knowledge he has about pawn levers. In
extensive testing of strong players the more a player knows about the basic
principles of pawn levers the better is his play.
Pawn Levers
A pawn lever is pawns move which:
1. Offers to trade itself and
2. Leads to an ultimate improvement in the pawn structure of the side playing
it and or
3. Damages the opponent's pawn structure.
So we notice that number three gives us a basic chess principle to guide us in
our choice of moves in that to damage your opponent's pawn structure may be
a good choice in choosing a candidate move. Let us put that down in our list of
sound basic principles to guide us. Also note that the calculation of moves is
not a basic chess principle, rather it is a method of determining what a move
may lead to and to determine a move order especially important in the end
game.
1. Damage opponent's pawn structure.
positive factors in that it gains space, and takes control of important key
squares in the center of the board,
Ideally your plan in the Queen pawn opening is to put pawns on d4 and e4 to
control the center. Develop your Kings Bishop and Knight and castle early.
These are the positive ideas. The preventive ideas are to stop Black from
doing the same, to shift the equilibrium in your favor.
So now your plan is how to try to stop Black from doing the same. If Black
moves e6. You play d4 to increase your control on the center and maintain
your advantage. Black plays d5 and you take it with exd5.. Black takes back
with his Queen. What should be your next move?
If you follow your chess basic principles list you should develop your Knight
with tempo and attack the Black Queen making a forcing move. Again this is
not only a good forcing move but a candidate move as well based on a chess
principle of developing knights before Bishops. Now White is about to fall into
a trap because he failed to follow opening basics of not moving out your
Queen early in the opening moves and losing tempo of developing your pieces
as well.
Black has to respond to this move by moving his Queen to prevent capture,
but instead Black decides to pin the Knight against the King with his dark
Bishop from e8 to b4. White counters to relieve the pin with Bishop to d2.
Black must now move his Queen from d5 or lose it. He moves it to c6. White
attacks the Bishop with pawn to a3. Black blunders and decides he does not
want to lose his Bishop and moves his bishop to a5 . and now Black is about to
lose his Queen with a vicious pin of White's light square Bishop on e1 to b5.
Pinning the Black Queen on c6 to his King, with the White knight on c3
holding the White Bishop's pin. and with that decisive move Black resigns
with the loss of his Queen so early in the game.
You now can see that by White following basic chess principles he gained an
advantage that was decisive in wining the game for him in just the first 6
opening moves of the game.
Once you have gained control of the center you will want to observe other
very important basic chess concepts of basic opening principles and develop
your pieces to key squares for their maximum effectiveness. You will want to
strengthen any advantage you have made by developing your pieces and to
strengthen your control on the center however small it may be. One way to do
this is to always try to maintain at least one pawn in the center of the board.
As you now can see all of the above ideas can be used for you to make a plan
on how to decide as to what your candidate moves should be in the opening. If
you just use this one simple idea, no longer will you have to make decisions
that are not based on sound chess principles concepts. And you will have a
guide towards nullifying your opponents advantages.
1.
Backward pawns
2.
Doubled pawn
3.
Isolated pawn
4.
Hanging pawns
5.
Hanging phalanx
6.
7.
Blockaded Pawn
----Weak Squares----
1.
2.
So now our Guideline list is shaping up into some good useful basic advice for
our use in determining candidate moves.
and pawn structure. Plan ahead with a strategy plan based on time tested
opening principles of play. Study and use sound basic principles of Strategy
for long term advantage play.
As I keep saying, out of sight is out of mind. So if you want to really use and
remember all of these basic guidelines as you play, you should print out Our
Basic Guideline list and paste it on some stiff cardboard and put it in plain
sight on your desktop to review every day.
Remember that simply putting it in a file in your computer to look at from
time to time is still out of sight and out of mind and as such you probably will
never again look at it.
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