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Fighter 1

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Fighter 1

Sanaris

Soldier

CLASS & LEVEL

CHARACTER NAME

BACKGROUN D

Wood Elf

Good

RACE

ALIGNME N T

INS PIRATION

STRENGTH

-1

+3

35 feet

IN ITIATIVE

SPEED

16
+2

ARMOR
CLASS

PROFICIENCY BONUS

8
Hit Point Maximum

+1 Strength

+3

Greater Good. Our lot is to lay down our


lives in defense of others.

+3 Dexterity
+4 Constitution
CURR ENT H IT PO INT S

-1 Intelligence

CONSTITUTION

+2

SAVING THROWS

TEMPOR ARY H IT PO INT S

+5 Acrobatics (Dex)

15

Total

1d10

SUCCESSES

+3 Animal Handling (Wis)


-1

INTELLIGENCE

-1

FAILURES

Arcana (Int)

HIT DICE

+1 Athletics (Str)
-1

Deception (Cha)

-1

History (Int)

+3

1d6 + 3 slashing

Longbow*

+5

1d8 + 3 piercing

+3 Medicine (Wis)

Light crossbow*

+5

1d8 + 3 piercing

-1

Scimitar. Finesse, light

-1

Investigation (Int)

Nature (Int)

CHARISMA

-1

Performance (Cha)

-1

Persuasion (Cha)

-1

Religion (Int)

Longbow. Heavy, Two-handed (range 150/600)


Light crossbow. loading, Two-handed (range 80/320)

+3 Sleight of Hand (Dex)


+3 Stealth (Dex)

ATTACKS & SPELL CASTING

SKILLS

Breastplate, backpack, deck of


cards, insignia, bedroll, mess kit,
tinderbox, 10 torches, waterskin,
10 days rations, 50 feet rope,
trophy dagger, common clothes,
belt pouch.

PASSIVE WISDOM (PERCEPTION)


CP

Languages. Common, Elvish, Darvish.

I made a terrible mistake in battle cost


many lives, an I will do anything to keep
that mistake secret.
FLAWS

Two-Weapon Fighting. You can add your ability


modifier to the damage of the second attack.
Second Wind. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your
fighter level. You must finish a short rest before
you can use it again.
Fleet of Foot. Your base walking speed
increases to 35 feet.
Mask of the Wild. You can attempt to hide even
when you are only lightly obscured by foliage
and natural phenomenas.
Darkvision. You can see in dim light within
60 feet of you as if it bright light.

+5 Survival (Wis)

All armors, Shields, Simple


weapons, Martial weapons,
gaming cards, vehicles (land).

BO ND S

DAMAGE/TYPE

+5

+5 Perception (Wis)

16

ATK BONUS

Twin-Scimitar*

+1 Intimidation (Cha)

WISDOM

DEAT H SAVES

NAME

+3 Insight (Wis)

ID EALS

I fight for those who cannot fight for


themselves.

-1 Charisma

15

Im always polite and respectful.

12

+3 Wisdom

17

EXPERIENCE POINTS

PERSON ALITY TRAITS

DEXTERITY

-1

Fredd Mora

PLAYER NAME

SP

Keen Senses. You have proficiency in the


perception skill.
Fey ancestry. You have advantage on saving
throws against being charmed and sleep.
Trance. Elves dont need to sleep. You can
meditate for 4 hours that equals a long rest.

EP

GP

15

PP

OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT

FEATUR ES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is grantedto photocopythis document for personal use.

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