BBC Code Crackers Notes
BBC Code Crackers Notes
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Contents
Page
3
Introduction
1. Zero, one, GO!
3. Code-o-de-oh!
4. Robot control
10
11
12
13
14
15
16
Introduction
Code Crackers! is a fun, audio-extravaganza for 5-7s using
drama, music and dance to open up the worlds of digital
technology, computers and coding to young children. It
fulfils objectives of the new Computing curriculum and
links to the BBCs Year of Code and the Make it Digital
initiative. The series links to BBC KS1 Bitesize guides:
www.bbc.co.uk/education/topics/z3tbwmn
and to resources such as Cracking the Code:
www.bbc.co.uk/programmes/b01r9tww/clips
It progresses through three key aspects of learning
about computers in the modern world (as expressed,
for example, in the National Curriculum for England and
Wales):
Code Crackers!
Age 5 - 7
Presented by Jenny Bryce and
Wayne Forrester
Written by Deborah Bellman,
Barry Gibson and Gordon
Lamont
Teachers Notes and audio production by Barry Gibson
For the BBC: Andrew Barnes
Programme
Focus:
Following instructions in order.
Concepts of code and algorithm. Solving bugs.
Join in a few simple words from this rap about code and
explore the idea of numbers, letters and words saying
what to do (ie giving instructions in the right order).
Code-o-de-oh!
Programme
2
The algorithm
recipe
Focus:
Concepts of code, algorithm
and program.
Programme
3
Code-o-de-oh!
Code-o-de-oh!
Pathway patterns
Focus:
Following precise instructions in order (algorithm).
Action code-cake
Cool down
Robot control
Listen to a story about a home-robot given as a birthdaypresent. All starts well...but what happens when a bug (a
mistake in the program-code) makes it go wrong?
Act out parts of the story with your fingers being Amelia
and the Robot (BizzyBuzzBot).
Imagine being a robot that follows exact instructions.
Code number-game
Computer bugs
Programme
4
Robot control
Focus:
Following a story with unexpected outcomes. Acting
with fingers and hands. Performing actions with different
dynamics (robotic, fast, slow
etc). Collaborating and improvising scenes in pairs and
groups. Completing a story in
drama.
Following exact instructions.
Responding to code numbers
and code words. Computer
bugs.
You will need:
A space where children can
move freely in pairs, groups
and small circles (e.g. the
hall).
Before the programme:
Talk about machines around
home and school that work
automatically.
Programme
5
Robot do this, robot
do that
Focus:
Listening to and identifying
household sounds. Handactions and swaying in time.
Singing smoothly. Tuneshapes going up and down,
in jumps and steps (pitch)..
Getting faster.
Software, programs, instructions, computer memory.
You will need:
A pitched instrument (eg glockenspiel, xylophone or marimba)
with notes A, C, D, E and G.
Organise the children as you
normally would for class singing. Be ready for hand and arm
actions.
10
Robot command
Programming bug!
Animal robots
Cool down
Programme
6
Robots on the
move
Focus:
Moving and synchronising to a
steady beat. Stiff, jerky movements. Focusing on different
parts of the body. Collaborating and interacting in pairs.
Adapting animal actions.
Contrasting fast and slow
movements.
Following exact instructions.
Responding to code words
and code numbers. Fixing
computer bugs.
Before the programme:
Talk about how different animals move (eg dog, frog, cat,
hamster, snake, fly, etc)..
You will need:
A space where children can
move freely in pairs (eg the
hall).
11
Programme
7
App, clap, tap-tap
rap
Focus:
Speaking words in time,
within a framework. Rhyming words. Questions and
answers. Guessing games.
Miming actions for using
modern technology. Developing story ideas. Performing in role. Creating vocal
sound-effects. Inventing a
new language.
Software, programs, instructions, computer memory,
digits.
12
Robot rockets
You will need:
A space where children can
move freely in pairs and
groups (eg the hall).
Listen to a sound-sequence of sci-fi app-sounds and imagine whats happening (eg 1 rocket-launch; 2 robot-control
room with gizmos and gadgets; 3 whizzing past moons and
solar-system; 4 landing on a planet).
Perform voice-sounds in time with this app-soundscape (eg
1 rocket whooshes; 2 bleeps and buzzes; 3 whistly-gyrosounds; 4 clanks and clunks).
Think how might these be turned into group music for
classroom instruments later - eg with percussion, recorders and whistles, ukulele?
Programme
8
Dig those digits!
Focus:
Dig those digits!
Music and songs: Code
Crackers! signature-tune;
What is..? (verses 1-5); Dig
those digits; Go, gadget, GO!
Before the programme:
Revise ,What is..? (verses
1-2)
You will need:
A selection of classroom
instruments. Organise the
children as you normally
would for class singing.
Listen to the chorus (going up, up, up, then down), then
sing-copy as a follow-my-leader.
Sing the whole chorus (ending ...digital information), then
perform actions on fingers (counting and clicking), knees
and head (tapping).Verse 1.
Sing the whole chorus again (but ending ...data and words
and pictures), then perform actions for using keyboards
and mobile phones, and taking photos.Verse 2.
13
Programme
9
Go, gadget, GO!
Focus:
Stretching, crouching, jogging,
spinning, travelling smoothly
and skipping. Interacting in
pairs. Changing speed. Controlling partner-movements
with hand actions. Wide and
curled-up shapes. Circledancing.
Digital equipment in the
home. Mobile phone technology. Digital images - still
and moving.
Code Crackers! signaturetune; Go gadget GO!; Dig
those digits; App clap taptap rap; What is..?
You will need:
A space where children can
move freely in pairs, groups,
a long line and a large circle
(eg the hall).
Before the programme:
Talk about some of the
gadgets that children use or
know about around home
and school.
14
Warm up
Digital connections
Use the same touch-screen actions as hand signals to control each others movements (stepping, stretching, making a
wide-shape, and making a curled-up shape).
If time, replay the music to develop and repeat these dances.
Cool down
10
Programme
Code crackers!
Lyrics and music - see following pages:
What is..?
Code-o-de-oh!
10
Code crackers!
Focus:
This compilation of vocal
versions of all the main
songs (plus a backing-track
for App clap tap-tap rap)
offers a framework for
joining in, and for a small
or large Code Crackers
Show embracing Music,
Drama and Dance.You can
also download backingtracks and other items
from the BBC School Radio
website.
Before the programme
Plan the positions from where
children will rehearse and
perform different elements
of your show. For ideas about
simple narration and visuals
(eg using childrens artwork
via digital projector).
You will need
A selection of classroom
instruments.
15
Code
16
Crac - kers,
Code
Crac - kers,
Shhhhhhhh...
Tick tock tick tock tick tock tick tock tick tock tick tock tick...
17
one,
Am
Ze
Am
ze - ro
one,
Am
ze - ro
one,
ze - ro
one,
ze - ro
one,
Am
ze - ro
one,
ze - ro
ro
one...
Ze - ro
one,
13
Dm
Beep
17
Dm
Beep
Tick
CODA
25
one...
18
beep
Am7
flop
dip
(whisper)
tock,
one,
flop,
21
ze - ro
tick
Am
ze - ro
Em7
flop,
one,
beep
Dm
beep
quack,
Beep
flop
dip
Am
tick
C
Ze - ro one, ze - ro one, ze - ro one,
tock,
tick
pp
flop,
ze - ro
Am7
tock,
one,
flop,
Dm
ze - ro
beep
quack,
tock,
Am
one,
flop,
Dm
Am
ze - ro
Em7
dip
Beep
flop
dip
tock,
C
Ze - ro one, ze - ro one, ze - ro one,
tick
ppp
dip
dip
dip
quack
tock,
one...
flop,
ze - ro
beep
Am7
tick
one,
dip,
STOP!
tick...
Am
Ze - ro one, ze - ro one, ze - ro one,
ppp
Shhhhhhh...
What is..?
1
Numbers...
Letters...
Words...
Ready? ... GO!
2
Searching...
Discovering...
Round the world...
Ready? ... GO!
Programs...
Instructions...
In memory...
Ready? ... GO!
3
Messages...
Communicating...
Information...
Ready? ... GO!
19
What is..?
With excitement
Cmaj7
Cmaj7
1.What
2.What
3.What
4.What
5.What's
Gm7
is
is
is
is
in
Cmaj7
Dm7
1.Num - bers...
Cmaj7
2.Pro - grams...
17
3.Mes - sa - ges...
21
4.Search - ing...
25
5.I - deas...
20
Em7
Dm7
Dm7
Dm7
Dm7
Sto - ries...
for
me
and
you?
Fmaj7
Em7
Em7
Round the
Em7
ma - gine!...
G7
Rea - dy?
GO!
Fmaj7
G7
Rea - dy?
Fmaj7
world...
Rea - dy?
G7
GO!
GO!
G7
Rea - dy?
Fmaj7
GO!
In - for - ma - tion...
G7
Fmaj7
me - mo - ry...
Rea - dy?
Em7
In
Gm7
Words...
Work - ing
5.
Cmaj7
do?
do?
do?
do?
do?
Com - mu - ni - ca - ting...
4.
Cmaj7
it
it
it
it
we
In - struc - tions...
3.
Cmaj7
can
can
can
can
can
Gm7
Cmaj7
Let - ters...
2.
13
What
What
What
What
What
1.
Cmaj7
Gm7
GO!
Cmaj7
21
Al - go - ri - thm
re - ci - pe, The
re - ci - pe, The
first you take an
i - dea
chop and change the in - puts
ques - tion may be sim - ple,
15
22
Go
Of
So
The
11
Al - go - ri - thm
C7
Go
You make a
list and turn it round, You
Put num - bers, words and ze - ros in an
If you've com - pu - ter me - mo - ry, then
CODA
The
G7
C7
F7
bake
The
Last time
F to CODA
bake
1.So
2.You
3.The
Code-o-de-oh!
Code, code, code-o-de-oh!
Code, code, code-o-de-oh!
Code, code, code-o-de-oh!
Co-doh-de-o-doh, doh!
1
23
Code-o-de-oh!
With a bounce
Edim7
E7
CHORUS
Code,
Code,
13
1.Games
2.Drag,
3.Shapes
4.Bugs
17
So,
24
Amaj7
code,
code
Amaj7
code,
code
Bm
Amaj7
that
drop,
and
and
Bm
Amaj7
code,
- o
where
de - oh!
Edim7
E7
de - oh!
Co -
- o
shall
cre - ate,
a hoop,
that move,
to fix,
Ma
Move
I
Per
E7
Edim7
we
go?
Code,
we
can
jump
through
let - ters
puz - zles
Co -
code,
doh
de - o
doh,
to
loop
get
mag -
de - o
- o
doh,
zes
on,
deas
form
doh
code
de - oh!
E7
doh!
nav
round
in
ic
-
doh!
i - gate,
a loop,
the groove,
al tricks,
E7
Twist...
Swivel...
Swing...
Dance..!
Robot do this, robot do that
Go step-by-step
Forward or back
Move left or right
Or turn around...
Robot do this or do that!
Robot do this, robot do that
Go step-by-step
Forward or back
Move left or right
Or turn around...
Robot do this or do that!
25
Ro - bot
Move
25 F
left
do
Ro - bot
or
right,
1.Walk...
2. Build...
3. Twist...
1. Fetch...
2. Explore....
3. Swing...
26
Dm
Or
this,
Dm
ACTION VERSES
33 C
CHORUS
17
Dm7
turn
Go
a -
round...
C/G
1.Turn...
2. Clean...
3. Swivel...
1. Carry...
2. Learn...
3. Dance!
D7
step - by
Ro - bot
Am7
G9
that,
do
this
or
G7
or
back,
do
Fine
that!
For - ward
step,
do
G7
D7
Go gadget go
Go gadget go
Bit-by-bit controller-data
Go gadget go
Go gadget go
Go gadget, go gadget, go!
[Tap tappers...]
Go gadget go
Go gadget go
Application operator
Go gadget go
Go gadget go
Go gadget, go gadget, go!
[Scrape scrapers...]
Go gadget go
Go gadget go
Gizmo-widget movenshaker
Go gadget go
Go gadget go
Go gadget, go gadget, go!
Do-do-do-do
Do-do-do-do
Do-do-do-do-do-do-do-do
Do-do-do-do
Do-do-do-do
Go gadget, go gadget, go,
[Tap tappers...]
Go gadget, go gadget, go,
[Scrape scrapers...]
Go gadget, go gadget, go,
[Shake shakers...]
GO GADGET, GO GADGET, GO!
[Tap, scrape n shake!]
[Shake shakers...]
27
Go
Go
Bm
Em
Bm
gad - get
Go
Bm
gad - get
gad - get
go,
Em
go,
A7
Go
gad - get
go,
1.Bit
2.Ap
3.Giz
Em
A7
go,
by
pli
mo
A7
Em
Go
con
tion
get
bit
ca wid -
gad - get,
go
A7
trol o move
ler
per
'n'
gad - get
da
a
sha
Em
go!
DCODA Bm
21
Do
- do - do - do,
28
[Tap tappers...]
go,
28
D7
1. [Tap tappers...]
2. [Scrape scrapers...]
3. [Shake shakers...]
Em
Do -do - do - do,
ta,
tor
ker
D7
INSTRUMENTAL INTERLUDES
13
A7
Em
Bm
Am
[Scrape scrapers...]
go,
pp
A7
[Shake shakers...]
go,
D7
Do - do - do - do - do - do - do - do, Do - do - d - do,
A7
Em
mf
Do -do - do - do,
A7
A7
A7
D7
[Tap, scrape'n'shake!]
App, Clap
App, Clap,
App, Clap
Tap-tap Rap
2
App, Clap
App, Clap,
App, Clap
Tap-tap Rap
3
App, Clap
App, Clap,
App, Clap
Tap-tap Rap
App, Clap
App, Clap,
App, Clap
TAP-TAP RAP!
(* Make up rhyming lines for the verses, to fit with the beat. In Programme 7
there are examples for verses 1-2 related to the story about robots meeting
space-aliens, and Programme 10 has extra vocal demonstrations of 'nonsense'
space-alien language too, in verses 3-4).
In the choruses, have a go at adding some actions: click fingers at the word 'app'
each time, clap on each 'clap' and rhythmically tap chin-nose-head at every 'Taptap Rap'. You could use the backing-track of this rap-song in other contexts too.
App, Clap
App, Clap,
App, Clap
Tap-tap Rap
29
App,
clap,
click
fingers
clap
hands
app,
clap,
click
fingers
clap
hands
app,
clap,
tap
chin
tap
tap
nose
tap
head
tap
rap
VERSES
13
App,
30
clap,
app,
clap,
app,
clap,
pp
ppp
App,
clap,
app,
clap,
app,
clap,
ff
(repeat)
44
(repeat)
[circle dance]...][
[circle dance]...][
[circle dance]...][
[circle dance]...]
(repeat)
(repeat)
31
With energy
CHORUS
Dig,
dig,
Dig,
dig,
ACTION VERSES
1. [count on your fingers]
2. [fingers tap "keyboards"]
13
G 3. [clap patterns with a partner]
4. [circle dance ...]
32
21
dig
dig
A7
those
those
dig
dig
its,
its,
Dig,
A7
dig,
1.Di - git - al
2.Da - ta
and
3.Pat - terns and
4.Make
a
new
in
- for
words
and
mul
- ti
world
to
those
ma
pic
me
ge
dig
its,
Fine
dig
tion.
tures.
dia.
ther.
(say cheese!)]
To CHORUS