Custom Class Warfare Overseers
Custom Class Warfare Overseers
Custom Class Warfare Overseers
1st
BAB
1
Fort
Reflex
Will
Special
HD: d8
2
0
0 Restrict the Wandering Gaze, Witchhunt (+1/
Restrict the Rampant Hunger
2nd
2
3
0
0 Restrict the Errant Mind, Evasion
3rd
3
3
1
1 Devotion to the Cause, Restrict the Wanton F
4th
4
4
1
1
5th
5
4
1
1 Witchhunt (+2/1d6), Special Equipment
6th
6\1
5
2
2 Restrict the Restless Hands
7th
7\2
5
2
2
8th
8\3
6
2
2
9th
9\4
6
3
3 Mettle, Antimagic Barrier 1/day
10th
10\5
7
3
3 Witchhunt (+3/2d6)
11th
11\6\1
7
3
3
12th
12\7\2
8
4
4 Antimagic Barrier 2/day
13th
13\8\3
8
4
4 Restrict the Roving Feet
14th
14\9\4
9
4
4
15th
15\10\5
9
5
5 Witchhunt (+4/2d6), Antimagic Barrier 3/day
16th
16\11\6\1
10
5
5
17th
17\12\7\2
10
5
5 Restrict the Lying Tongue
18th
18\13\8\3
11
6
6 Antimagic Barrier 4/day
19th
19\14\9\4
11
6
6
20th
20\15\10\5
12
6
6 Witchhunt (+5/3d6)
Restrict the Wandering Gaze (SU): At first level, the Warfare Overseer is permanently under the effect
Arcane Sight. He may suppress or resume this ability as a free action. At 10th level, the Magehunter g
the benefit of Greater Arcane Sight. This replaces their normal Arcane Sight.
Witchhunt (Ex): The Warfare Overseer gains a +1 bonus on all attack rolls against creatures capable o
casting spells and creatures possessing one or more spell-like abilities. They also deal an additional 1d
points of damage on a successful hit made against creatures capable of casting spells or possessing
spell-like abilities. The bonus to attack rolls increase by +1 every five levels, and the bonus damage
increases by +1d6 every ten levels after level 1
Restrict the Rampant Hunger (Su): At first level, a Warfare Overseer can heal her own wounds. She ca
a number of hit points of damage equal to four times his current hit point total each day, and he can
spread this healing out among several uses.
Restrict the Errant Mind (Su): At second level, a Warfare Overseer gains a bonus equal to his charisma
bonus (if any) on all saving throws.
Evasion (Ex): A Warfare Overseer of 2nd level or higher can avoid even magical and unusual attacks w
great agility. If he makes a successful Reflex saving throw against an attack that normally deals half d
on a successful save, he instead takes no damage. Evasion can be used only if a Warfare Overseer is w
light armor or no armor.
A helpless Warfare Overseer does not gain the benefit of evasion.
Devotion to the Cause (Su): Beginning at third level, a Warfare Overseer is immune to fear (magical o
otherwise). Each ally within 10 feet of him gains a +4 bonus on saving throws against fear effects.
This ability functions while the paladin is conscious, but not if he is unconscious or dead.
Restrict the Wanton Flesh (Ex): At third level, a Warfare Overseer gains immunity to all diseases,
including supernatural and magical diseases (such as mummy rot and lycanthropy)
Restrict the Restless Hands (Ex): At 6th level, when a Warfare Overseer successfully strikes a creature
capable of casting spells or possessing one or more spell-like ability, the creature must make a fortitud
save or lose the ability to cast spells or use spell-like abilities for a number of rounds equal to his
Overseer level. Multiple bind magic effects do not stack, rather they overlap. A creature need only ma
one save per round no matter how many times it is affected. DC 10+Overseer level+Strength Modifie
If the Overseer strikes a Magic Item (whether sunder or with a touch attack) he disables it for a numbe
rounds equal to his Magehunter level. If the item has charges, it is not disabled, instead losing one ch
per round it would otherwise have been suppressed.
Mettle (Su): A Warfare Overseers special training regimene allows him to shrug off magical effects tha
would otherwise harm him. If a Warfare Overseer makes a successful Will or Fortitude saving throw
that would normally reduce the spells effect, he suffers no effect from the spell at all. Only those
spells with a Saving Throw entry of Will Partial or Fortitude Half, or similar entries can be negated thro
this ability.
Antimagic Barrier (Sp): At 9th level, as an immediate action, a Warfare Overseer may raise an antimag
field as per the spell. However, its duration is reduced to one round. The caster level equals the Overs
total character level. He may later expend two uses as an immediate action to create an antimagic fie
a standard duration.
Restrict the Roving Feet (Ex): At 13th level, a Warfare Overseer gains spell resistance equal to his curr
Overseer level +15. In order to affect the Overseer, a spellcaster must get a result on a caster level ch
that equals or exceeds the monks spell resistance.
Restrict the Lying Tongue (Ex): A Warfare Overseer of 17th level or higher can speak with any living cr
d, Evasion
Restrict the Wanton Flesh
pecial Equipment
st creatures capable of
o deal an additional 1d6
spells or possessing
d the bonus damage
Rejection of Magic Oath (Rejects all magic, and while can work with it
AC+4
Con
Wisdom
Int
Special Equipment:
Overseer Music Box: The Overseer Music Box is a device u
by Warfare Overseers which, when activated, can cause a
or spell-like ability targeted against him to rebound onto th
originator as a free action. This ability otherwise functions
the spell turning spell (CL equals Overseer level +5). The
ability functions equal to the ranks in Perform (Musicbox).
The music box produces mathematically pure notes
which gives credance to the argument that magic
manipulates hidden waves through out the natural
world.
The Music Box is a smaller version of the original
device created by High Artificer Bartholomew. It fits on the
wrist, and acts as a masterwork buckler made out of adam
y to all diseases,
+4/+2, DR 5/evil
ondetection cloak
n of the original
artholomew. It fits on the
uckler made out of adamantine.