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T.C. Electronic M3000 User Manual

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USERS MANUAL

M3000

STUDIO REVERB PROCESSOR

IMPORTANT SAFETY INSTRUCTIONS


The lightning flash with an arrowhead symbol
within an equilateral triangle, is intended to alert
the user to the presence of uninsulated
"dangerous voltage" within the product's enclosure
that may be of sufficient magnitude to constitute a
risk of electric shock to persons.

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9

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Read these instructions.


Keep these instructions.
Heed all warnings.
Follow all instructions.
Do not use this apparatus near water.
Clean only with dry cloth.
Do not block any ventilation openings.
Install in accordance with the manufacturer's
instructions.
Do not install near any heat sources such as radiators,
heat registers, stoves, or other apparatus (including
amplifiers) that produce heat.
Do not defeat the safety purpose of the polarized or
grounding-type plug. A polarized plug has two blades
with one wider than the other. A grounding type plug
has two blades and a third grounding prong. The wide
blade or the third prong are provided for your safety. If
the provided plug does not fit into your outlet, consult
an electrician for replacement of the obsolete outlet.
Protect the power cord from being walked on or
pinched particularly at plugs, convenience receptacles,
and the point where they exit from the apparatus.
Only use attachments/accessories specified by the
manufacturer.
Unplug this apparatus during lightning storms or when
unused for long periods of time.
Refer all servicing to qualified service personnel.
Servicing is required when the apparatus has been
damaged in any way, such as power-supply cord or
plug is damaged, liquid has been spilled or objects
have fallen into the apparatus, the apparatus has been
exposed to rain or moisture, does not operate normally,
or has been dropped.

The exclamation point within an equilateral


triangle is intended to alert the user to the
presence of important operating and maintenance
(servicing) instructions in the literature
accompanying the product.

WARNING
To reduce the risk of fire or electric shock, do not
expose this apparatus to rain or moisture.
This apparatus must be earthed.
Use a three wire grounding type line cord like the one
supplied with the product.
Be advised that different operating voltages require the
use of different types of line cord and attachment plugs.
Check the voltage in your area and use the
correct type. See table below:

Voltage

Line plug according to


standard.

110-125V

UL817 and CSA C22.2 no 42.

220-230V

CEE 7 page VII, SR section


107-2-D1/IEC 83 page C4.

240V

BS 1363 of 1984.
Specification for 13A fused
plugs and switched and
unswitched socket outlets.

This equipment should be installed near the socket


outlet and disconnection of the device should be easily
accessible.
Do not install in a confined space.
Do not open the unit - risk of electric shock inside.

Caution:
You are cautioned that any change or modifications not
expressly approved in this manual could void your authority
to operate this equipment.
Service
There are no user-serviceable parts inside.
All service must be performed by qualified personnel.

NOTE
EMC / EMI.
This equipment has been tested and found to comply with
the limits for a Class B Digital device, pursuant to part 15 of
the FCC rules.
These limits are designed to provide reasonable protection
against harmful interference in residential installations. This
equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful
interference to radio communications. However, there is no
guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful
interference to radio or television reception, which can be
determined by turning the equipment off and on. The user
is encouraged to try to correct the interference by one or
more of the following measures:

Reorient or relocate the receiving antenna.


Increase the separation between the equipment and
receiver.
Connect the equipment into an outlet on a circuit
different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV
technician for help.

For the customers in Canada:


This Class B digital apparatus complies with Canadian
ICES-003.
Cet appareil numrique de la classe B est conforme la
norme NMB-003 du Canada.

Certificate Of Conformity
TC Electronic A/S, Sindalsvej 34, 8240 Risskov, Denmark,
hereby declares on own responsibility that following
product:
M3000 Digital Signal Processor
That is covered by this certificate and marked with CE-label
conforms with following standards:
EN 60065
(IEC 60065)

Safety requirements for mains


operated electronic and related
apparatus for household and similar
general use

EN 55103-1

Product family standard for audio,


video, audio-visual and entertainment
lighting control apparatus for
professional use.
Part 1: Emission.

EN 55103-2

Product family standard for audio,


video, audio-visual and entertainment
lighting control apparatus for
professional use.
Part 2: Immunity.

With reference to regulations in following directives:


73/23/EEC, 89/336/EEC

Issued in Risskov, December 2002


Anders Fauerskov
Managing Director

TABLE OF CONTENTS
SAFETY &
CERTIFICATE OF CONFORMITY
INTRODUCTION
Table of contents
Introduction
The Front Panel
The Rear Panel
The Signal Flow

a-b
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5
6
8
9

BASIC OPERATION
Recall
Recall & Snapshots
Store
The Reverb Wizard
I/O - The Signal Page
Levels Menu
Routing
Routing & Studio Setup Examples
Utility and MIDI
MIDI Monitor
Full MIDI Implementation
Tempo
Edit
Dynamic Morphing

10
12
13
14
15
17
18
19
20
22
22
23
24
25

REVERB
VSS Introduction
VSSFP - Film and Post
VSSSR - Surround

26
30
32

Reverb programs
VSS3
VSS Gate
VSS FP
VSS SR
C.O.R.E
REV 3

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35
39
42
45
46

ADDITIONAL EFFECTS
Delay
Pitch
EQ
Chorus-Flanger
Tremolo
Phaser
Expander/Gate
Compressor
De-esser
APPENDIX
The Reset Page
Self Test
Troubleshooting
Glossary
Technical Specifications
MIDI Implementation Chart
Soldering Instructions

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58
59
60

PRESET LIST

61

TC Electronic, Sindalsvej 34, DK-8240 Risskov - tcdk@tcelectronic.com

English version

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Rev 3 - SW - V 2.04
Prod. No: 606067513

INTRODUCTION
Congratulations on the purchase of your new M3000.
We hope, that you will have as much pleasure using it as we had making it.
The objective of the M3000 has been to make the best reverb unit ever heard.
Utilizing the existing reverb technology to its limit didnt satisfy the developers at TC, and we had to come up with an entirely new way of
thinking about reverb. This is now known as the VSS Technology.
The M3000 is first and foremost a reverb unit, but we have also included a long list of well-known, tested and loved algorithms from other
TC products as listed below.
- The M3000 is based on TCs award-winning Dual Processing system, which gives you numerous options of combining the different
preset-algorithms.
- See the M3000 as two separate machines connected via a flexible routing system. The routings are; Serial, Parallel, Dual Input,
Dual Mono, Linked and Pre-Glide.
- The M3000 comes with 600 high grade factory presets (500 Single and 100 Combined), using our new VSS technology in
combination with well known algorithms from other TC Products.
- Store your favorite presets in the internal RAM bank. Up to 250 Single and 50 Combined user presets can be stored.
- Store your favorite presets on a standard PCMCIA-card, and you have your own tools with you wherever a M3000 is
available. Depending on the size of the card you can store up to 250 Single and 50 Combined presets.

Main Features :

The algorithms in the M3000 are :

VSS technology giving you


Reverbs

Additional Effects

- VSS3

- Delay

- VSSGate

- Pitch

- Piano correctness - the ability to keep the signal in


100% correct pitch, even when engaging extensive
effects processing.

- VSSFP

- EQ

- VSSSR

- Expander

- Modulation Free - the ability to keep the signal


100% free of sound deteriorating modulation.

- C.O.R.E.

- Compressor

- Rev 3

- Chorus/Flanger

- Real room simulation - giving the ability to simulate


the response of actual rooms.
- Spaciousness - the ability to create a wide and natural
sonic image and avoid the massive wall of reverb.

- Add Modulation - the option to add modulation to the


tail of the reverb in order to add life and feel to the
sound.

- Tremolo/Panner
- Phaser

- With control of the Early Reflections you have the


ability to simulate all relevant parameters of
true ambience.

- De-esser

THE FRONT PANEL

POWER + MEMORY CARD

PPM + INDICATORS

SETUP SECTION

POWER SWITCH
Turn on the machine with a
single light touch. To turn off
the machine you must press
and hold down the POWER
key approx. 3 seconds, until
the display reads M3000.
This delay time is to avoid
switching off the device by
accident.

PPM METERS
Ranging from -40dB to 0dB.

I/O
Input/Output.
Sample Rate.
Select Status bit Output.
Dithering.

PCMCIA-CARD
Copy presets to/from a
standard memory card.

CARD TYPES
S-RAM type 1 PCMCIA
cards, with a minimum of
64KB and a maximum of
2MB memory.

OVERLOAD
Indicates if internal overload
occurs.
SAMPLE RATE INDICATOR
48000Hz
44100Hz
32000Hz
MIDI IN
MIDI receive indicator.
CARD
Indicates presence of a valid
memory card.
TEMPO
Beats per minute indicator.
MORPHING
Indicates on-going morphing
between the two Engines.

ROUTING
Setup the internal routing
of the 2 Engines.
LEVELS
Input/Output Analog levels.
Digital/Input level.
UTIL/MIDI
Adjust the viewing angle of the display
for better comfort.
Security lock.
Glide Time setting.
Card handling.
Pedal Input.
MIDI.
SECONDARY FUNCTIONS
Help (online help function)
MIDI Monitor (Monitors all MIDI ch. at the same time)

THE FRONT PANEL

ENGINE 1 OR 2

COMBINED 1+2

CONTROL SECTION

RECALL
Recall/activate the program
you have selected.

RECALL
Recall/activate Combined
presets.

OK
Confirm operations.

STORE
Save and name your
current preset. The M3000
holds 500 single factory
presets and up to 250
Single user presets.

STORE
Save and name Combined
presets. The M3000 holds
100 Combined factory
presets and up to 50
Combined user presets.

EDIT
Enter the edit mode.

EDIT
Engine out level.
Dynamic Morphing.

ADJUST wheel
Set parameter values
and preset numbers.

BYPASS
Individual bypass key for
each Engine.

BYPASS
Bypasses the entire device.

Secondary functions
(with SHIFT activated)
Recall Wizard

SNAPSHOTS 1-4
Quick Store/Recall of
Combined presets.

Secondary functions
(with SHIFT activated)
Cancel
Jump to the top or the bottom of the present displayed
parameter list.

Find a preset that matches your application

Delete preset

The fast (and only) way to delete presets

SHIFT
Press to access secondary
functions
(Text below the buttons).
CURSORS
Move between parameters.

Secondary functions
(with SHIFT activated)
Recall Wizard.
Delete preset.

THE REAR PANEL

Main Power
Power Input
Switch

Balanced
XLR
Analog
Inputs

Balanced
XLR
Analog
Outputs

Serial
no.

Digital
Digital Wordclock
RCA
In/Out
In/Out
AES/EBU
ADAT
S/PDIF
Tos-link

MIDI
External
In,Thru,Out Control
Input

Notes:
To accommodate international regulations, we have also added a back panel power switch.
You do not need to use the POWER switch on the rear panel. Leave this POWER switch on and use our
Easy-Touch POWER switch on the front.
Be sure to select Channel Input in the I/O display when only one Input is used.
Pin 2 is hot on all XLRs (AES Regulations).
If you are connecting the M3000 to unbalanced equipment, you must tie pins 1 and 3 together in the cable
ends away from the M3000. (Please see Soldering Instructions on page 61).
By connecting a momentary pedal to the External Control Input, you can control any one of four different
features: Engine 1 bypass, Engine 2 bypass, Engine 1+2 bypass or Tap Tempo.

THE SIGNAL FLOW

Notes regarding the signal flow:


As shown in the block diagram signals are present on all Outputs all the time.
You can dither to 22, 20, 18, 16,or 8 bit. (See the I/O section on page 15).
The Digital Input gain circuit is capable of lifting the signal level. This is a very useful feature if you e.g.
are feeding the M3000 with a DAT recording that is not fully leveled to 0dB.

RECALL
The Recall Displays
The Recall displays are the "homepage" of the M3000. Whenever you exit any other display this is where you return to.
As illustrated below the Recall display holds a few of the most important parameters for each of the two Engines at the same time.
Engine 1 is always displayed in the upper section and Engine 2 in the lower.
The "Edited flag" shows an E when you have changed a parameter in the preset. (See ill.)

Algorithm type

Recall Display

Primary parameter

Edited flag

Preset number
Bank indicator
(RAM/ROM/CARD)

Engine 1

Preset name
Engine 2

Primary parameters
Combined Recall Display

Routing mode

Recalling a Preset
Press the RECALL key on Engine 1 or 2 and scroll
through the presets using the ADJUST wheel.
Press OK to recall when you find the desired preset.
You are able to search for another preset before recalling it. This
is called previewing.
Until you press OK you are previewing. At this point your
OK key is blinking, indicating that the preset displayed is not yet
recalled (active).
10

Use the CURSOR keys (or the other RECALL key) to access the
other Engine.
You can also use the Wizard to recall presets.
(See "The Wizard" on page 14).
If you wish to return to the original preset after
editing various parameters without storing your
changes, simply press the RECALL key on the
appropriate Engine followed by OK.

RECALL
Combined Recall
A Combined preset consists of a specific preset in Engine 1;
a specific preset in Engine 2 and the routing between them.
Get acquainted with the different routings of
the two Engines. Routing is an important
setting when using both Engines.
(See "Routing" page 18).
As the standard Recall display, the Combined Recall display
holds a few important parameters: The preset name; the Decay
time for the two presets and the selected routing.

The M3000 contains four different preset banks plus


two additional Card banks.
Single ROM bank:
This bank contains 500 Single factory presets. The presets are
available from Engine 1 and Engine 2.
Combined ROM bank:
The Combined bank contains 100 Combined factory presets.
The presets are available from the Combined Recall.
Single RAM bank:
This bank can hold up to 250 of your Single presets.

To Recall a Combined preset:


Press the Combined RECALL key and scroll through
the presets using the ADJUST wheel. Press OK to
recall when you find the preset you wish to use.
The preset number and the OK key will blink while you are previewing, indicating that the shown preset is not yet recalled.

Combined RAM bank:


The Combined RAM bank can hold up to 50 of your Combined
presets (see Combined presets).
The RAM banks are located after the corresponding ROM banks.
Scroll through the 500/100 ROM presets to enter the RAM bank.
Note! Until you have stored one or more presets in the RAM bank
the RAM bank will not be accessible.

Factory/User Presets

Card banks:
Use a standard PCMCIA and you have a portable RAM bank
containing up to 250 Single presets and 50 Combined presets.
Use a S-RAM Type 1 PCMCIA with min. 64KB and max. 2MB
of memory.

SINGLE

COMBINED

500 ROM
PRESETS

100 ROM
PRESETS

Factory presets

250 RAM
PRESETS

50 RAM
PRESETS

Your own presets

250 CARD
PRESETS

50 CARD
PRESETS

Your own card presets

Preset banks

Press SHIFT and turn the ADJUST wheel one


click clockwise or counter-clockwise to jump to
the next preset section.
Example:
You have recalled any ROM preset between 1 and 250.
Press SHIFT and turn the ADJUST wheel clockwise one
click and you are now previewing preset 251.
Press SHIFT again and turn the ADJUST wheel
clockwise one more click.
You are now previewing ROM preset 500.
Opposit moves are possible by pressing SHIFT and
turning the ADJUST wheel counter-clockwise.

11

RECALL & SNAPSHOTS


Exercise 1:
How to recall a preset
Select Engine 1 or 2 or the Combined 1+2 by pressing the corresponding RECALL key.
Turn the ADJUST wheel to scroll through the presets. While
scrolling you will see both the preset number in the display and
the LED of the OK key is blinking. At this point the preset is not
yet recalled (active). Select ROM preset #5 and press OK to
Confirm. Preset #5 is now recalled.
Exercise 2:
How to take a Snapshot
Press the Engine 1 RECALL key. Select e.g. preset #26
using the ADJUST wheel.
Press OK to confirm.
Press the Engine 2 RECALL key. Select e.g. preset #28
using the ADJUST wheel.
Press OK to confirm.
Press SHIFT followed by SNAPSHOT STORE key #1.
Your Snapshot is now stored.

Snapshots
The SNAPSHOT keys, located between the Combined
1+2 and the control section, are actually four fast
RECALL keys. Switch between your favorite Single
presets or Combined presets with the touch of a single
key or use the SNAPSHOTS as four compare keys.
A Snapshot will always include both presets and their Routing
just like a Combined preset.
With the Snapshots you are able to switch between completely
different configurations with the touch of a single key.
Store a Snapshot
When you want to store a Snapshot of your M3000 setup, press
SHIFT followed by one of the four SNAPSHOT keys.
Recalling a Snapshot
Recall of a Snapshot is very easy as well: Simply press the
relevant SNAPSHOT key and the M3000 has recalled the entire
setup.

To see that it works:


Recall two different presets in Engine 1 and 2.
Now press SNAPSHOT key #1, and once again you have
recalled preset #26 into Engine 1 and preset #28 into Engine 2.

Index feature in the Recall Mode


Press and hold down the RECALL key on either Engine 1 or 2. A preset index display will pop up.
This feature gives you an overview over the Single ROM presets and enables you to quickly access the desired
type of presets.
If the current recalled preset is in the range of 1 - 250,
the overview will cover this range only.

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If the current recalled preset is in the range of 251 - 500


the overview will cover this range only.

STORE
Storing a User preset and handling preset names.
Storing a RAM preset with the same name:
- Press the relevant STORE key (Engine 1, 2 or Combined 1+2)
- Use the ADJUST wheel to select a location for your new preset. (You can store your preset in the RAM bank).
- Press OK to store.
Storing a RAM preset with a new name:
- Press the relevant STORE key (Engine 1, 2 or Combined 1+2)
- Select a location for your new preset using the ADJUST wheel. (You can store your preset in the RAM bank
- Move the cursor to the new name line and write the new preset name.
(Select letters with the ADJUST wheel and confirm each letter with OK)
- Select DONE and press the OK key to store name and preset.

Store location
New preset name
Letterbox

CAPS LOCK
Indicator

Place cursor here and press OK


to finalize store operation

Cursor arrows
Exercise 3 :
Entering a new name step by step using the Letterbox
Changing the name of a preset is a part of the store operation.
For this exercise select Engine 1 by pressing its RECALL key.
- Press the STORE key and you will see the display similar
to the one illustrated above.
- The M3000 automatically suggests a RAM location where
you can store the preset. Choose one yourself by turning the
ADJUST wheel.
- Use the CURSOR keys to select the name line. Use the
ADJUST wheel to select a letter and press the OK key to
confirm each letter. To change caps select CAP and
press OK.
- Finish the operation by selecting DONE in the letterbox and
press OK to store.

Using a Memory Card:


When inserting a memory card you gain access to the card bank.
You can store up to 250 Single and 50 Combined user presets on
a card depending on the size of the card.
By using the card handling features in the UTIL/MIDI menu you
are able to copy a selection or an entire preset bank to a card or
the other way around.
Card types
S-RAM Type 1 PCMCIA cards, with a minimum of 64 KB and a
maximum of 2 MB memory.
NOTE ! If the card holds other information than M3000 presets
info, the card will automatically be formatted the first time you
save or dump to the card.

Combined Store
The procedure of storing a Combined preset is exactly the same
as when you store a normal preset.
Note: A Combined preset stores the routing of the Engines along
with the preset.
13

THE REVERB WIZARD


The Reverb Wizard is a unique guide that helps you
find the optimal factory preset for your program material. By selecting an algorithm and the instrument type
you wish to apply the reverb to, the Reverb Wizard
suggests a selection of relevant presets.
The Wizard is easy to access and simple to use.
Try the Wizard and listen what presets our creative
staff suggests for your specific application.
The Wizard Display

Press SHIFT and WIZARD to enter The Reverb Wizard.

Engine 1 or 2 or 1+2

Select between Music or Post


production application
Select instrument or environment
Select the size of the reverb
Dial to select between the
presets that utilize the search
criteria. And press OK to recall

Name of the selected preset


Press SHIFT and WIZARD to enter the Wizard function.
Use the CURSOR keys to select the different filters
and the ADJUST wheel to select filter parameters.
Set the three different categories as you desire and try out the
proposed presets. The Reverb Wizard will show the name and
number of the proposed preset.
Scroll through the presets using the ADJUST wheel and press OK to
recall.
At first you might think of this feature as too easy or a feature for
users less than professionals. Please dont! If the presets suggested by
the Wizard are not the perfect choices in your opinion, they will at
least give you a very good starting point.

14

Number of presets
utilizing the search
criteria

I/O - THE SIGNAL PAGE


Press the I/O key to setup various I/O parameters.
Move the marker using the CURSOR keys and turn the ADJUST wheel to change values.
Here you can freeze mix to 100%

Input selector
Channel select

Select Status Bit Output:


S/PDIF or AES/EBU standard

Sample Rate:
44100Hz,
48000Hz or
from Digital Inputs
Dither from 8-22 bits
on Digital Outputs.

Signal will be present on all


Outputs, all the time

The Signal page

In the Signal page you select the Input source plus other features.
Use the CURSOR keys to change cursor position, and the
ADJUST wheel to change values.
Input
Select Input source Analog or Digital format.
AES/EBU - Digital AES/EBU can run up to 24 bits. Use the
balanced XLR Digital Input/Output for this connection.
AES/EBU should run balanced 110 Ohm cables. If the Digital
Sample Rate LEDs on the front panel are blinking, no clock is
present or the M3000 cannot lock to the incoming Clock.
S/PDIF - S/PDIF are sometimes limited to 20 bits. All TC equipment output 24 bit on SPDIF outputs, and process 24 bit from
SPDIF inputs. Use the RCA jacks Input/Output for this connection. S/PDIF should run unbalanced 75ohm cables. If the
Digital Sample Rate LEDs on the front panel are blinking, no
clock is present or the M3000 cannot lock to the incoming clock.
Tos-link - Optical Tos-link uses the S/PDIF Digital format. Use
the Optical Input/Output for this connection. Tos-link uses
fiberoptic cables. If the Digital Sample Rate LEDs on the front
panel are blinking, no clock is present or the M3000 cannot lock
to the incoming clock.
ADAT - When setting ADAT channels, use the CURSOR keys to
change position and the ADJUST wheel to select channel
number. It is possible to select two ADAT channels, process them
and send them out on two different ADAT channels.

If the Digital Sample Rate LEDs on the front panel is blinking,


no clock is present or the M3000 cannot lock to the incoming
clock.
Note: The 4-6 unprocessed channels of the ADAT are not passed
through the M3000.
Optical Thru
When the Optical parameter is set to Thru the Digital Input signal
(DI) will pass directly and unprocessed to the Digital Output (DO).
Clock/Sample Rate
The Clock parameter determines what source the M3000 is using
as Digital clock. The M3000 can use:
- Internal 44.1kHz
- Internal 48kHz
- Sync. - the M3000 will lock to the incoming Digital
Sample Rate (from the selected Digital Input) or the
External Sync (word clock).
- Clock - which means that the M3000 is will lock to the
selected input format.
- Digital - If AES/EBU or S/PDIF is selected as your Input
source, the M3000 will automatically switch the
Clock parameter to Digital.
The M3000 is capable of using its own internal clock while using
audio from the Digital Input. This means that you can use the
M3000 as master clock when working in a Digital setup. The
M3000 will automatically switch to the appropriate clock when
you select Input source.
Note: The External Sync Input recognizes standard Word Clock
from 32kHz to 48kHz.
15

I/O - THE SIGNAL PAGE


The setting of MIX and CH (channel) parameters,
combined with the selected Routing mode (see page 1819), should be carefully considered to match the
situation in which you use the M3000.
CH (Channel)
The Channel parameter selects which channels the M3000 are
using for Input. The three possibilities are:
Stereo (STE)

- Signals on both Left and Right Input will be


processed.
Left Input (L) - Only the signal present on the Left Input will
be processed.
Right Input (R) - Only the signal present on the Right Input will
be processed.
MIX
MIX - 100%. The Mix parameter of all presets will be 100%,
meaning that no direct signal will pass through the M3000.
The BYPASS keys will in this case work as mute in this case.
MIX - MIX. With this setting you can combine the dry signal
with the effects. In this case the BYPASS key will work as a
dry/wet switch.
Note: When the Engines are set to Serial Routing, the Mix
parameter at Engine 1 will still be adjustable.
Status Bit
This selector changes the Channel Status bits of the Digital
Output between professional and consumer format. When AES is
selected, the M3000 will output the professional AES/EBU
standard, and when S/PDIF is selected, the M3000 will output
the S/PDIF consumer standard.
The default setting is AES/EBU but some Digital consumer
products refuse to accept this professional standard.
In that case change to the S/PDIF consumer standard.
Example: If you are using a non-professional DAT machine as a
receiver of the M3000 Digital Output, and you cannot make it
accept the Digital Input, change the Status bit Output format
from AES/EBU to S/PDIF.
Note: The different Status Bit standards do not affect the quality
of the Audio Output from the M3000.

16

Dither
The M3000 can output dither from 8 through 22 bit resolution to
off. The dither type is TPDF (Triangular Probability Density
Function).
The M3000 is using internal 24 bit resolution and 24 bit
A/D-D/A converters and dither is therefore only present on the
Digital Outputs. It is recommendable to avoid using dither until
the final stage of a production.
Usually you would put the finishing touch on your production
with a TC Finalizer. If this is the case dither should be applied
with the Finalizer - not the M3000.

LEVELS MENU
Press the LEVELS key to access this menu.
To achieve optimal performance of the 24 bit A/D converters in the M3000, the correct setting of these levels is important.
Please check the technical specifications of the connected device. The Input Peak meter should read approximately -6 to -3dB for
maximum performance.
As illustrated below the Input/Output levels are displayed in dB as well as in two more visually oriented "bars".
The levels for the right and left channel can be adjusted individually or simultaneously.
Use the CURSOR keys to select either the L or R channel, and the ADJUST wheel to change value.
Placing the cursor between the L and the R enables you to adjust the left/right levels simultaneously.
Note! The Digital In level is capable of gaining +6dB.

Input gain
and sensitivity
(Consumer/PRO)
Output gain
and level
(Consumer/PRO)
Digital Input gain
Place cursor between L and R to adjust simultaneously

Ranges
Analog Inputs
Consumer range: -16dBu to +10dBu
Professional range: -6dBv to +16dBv
Analog Outputs
Consumer range: -10dBu to +16dBu
Professional range: -16dBv to +6dBv
Digital Input Level
Adjust the Digital Input from: -16dB to +6dB.

17

ROUTING
Press the ROUTING key in the "Setup section" to choose between six different routings. Use the CURSOR keys to
select a new routing followed by the OK key to confirm your choice. A small pop-up window will tell you that the
routing has changed.
Please note that how the selected Routing works, is highly affected by the settings of the Channel and MIX
parameters in the I/O display. (Please see page 16).

Serial

Dual Mono

The serial mode is a stereo Input/Output


routing. It gives you two independent
effects in the same signal path. Please
understand that the entire Output from Engine 1 is fed into the
Input of Engine 2.
A common use of this particular routing could be
selecting a De-esser; a Compressor or a Chorus in
Engine 1 and a reverb or delay in Engine 2.

Using this mode you actually split the


M3000 into two independent mono effect
units. Use left Input/Output to connect
Engine 1, and right Input/Output to
connect Engine 2.

Linked
Parallel
The Parallel mode is a stereo Input/Output routing. Both Engines
will work as stereo effects and their Output
will be mixed down to a stereo signal. With
this routing, the M3000 can be used as two
parallel effects on the same stereo source.
You may also set the I/O menu to left Input to get two
independent stereo out effects on the M3000 from a single send on
the mixer.

18

When you select the Linked Routing, the


two Engines will link together. This
means that the preset in Engine 1 will be
copied into Engine 2 and the Edit pages
will lock together. The Linked Routing is indicated by the two
EDIT LEDs which will be lit simultaneously. Left and Right
channel audio paths are completely separated in this routing.
Use this routing when you need e.g. two similar EQs,
De-essers or Compressors.

ROUTING & STUDIO SETUP EXAMPLES


Dual Input (Split mode)

Preset Glide

The Dual Input mode is a Dual Mono


In/Stereo Out routing. Left In is always
attached to ENGINE 1 and Right In is
attached to ENGINE 2. Using this
routing enables you to get two different effects with separated
Inputs; e.g. connect Aux 1 from your Mixer to Left In and Aux 2
to Right In. You now have access to two separate effects with a
common stereo Output. Set the individual preset Output volumes
to achieve the correct balance of the effects.

When the Preset Glide Routing is


selected, the M3000 will perform preset
changes by crossfading the current effect
and the new preset. This gives you a very smooth change of
effects, e.g. allowing a Delay to keep repeating while a Chorus is
being faded in.
The Glide time is located in the Utility menu (see UTIL/MIDI).
Note: Only one Engine is available while the M3000 is in the
Preset Glide Mode.

Use two sends on your mixing console


Dual Input mode
Recall two different effects. Try recalling a gated reverb for, lets say a snaredrum, in Engine 1
and a nice long hall type reverb for vocals in Engine 2. Using two different sends on your mixing console, you can now use the M3000 as two effect units sharing the same output.
And - not to forget - you are saving a set of return channels.

Create your own Vocal Reverb


Serial mode
You probably always wanted to have a long bright reverb on your lead vocal without esses
hanging for seconds. You can do this with the M3000. You simply connect a
De-esser and your favorite reverb in serial. The De-esser will cut away all sharp transients
in the signal.
If you want your vocal to have a unique live feel, or the reverberated signal to be slightly
detuned, simply connect the Pitch Shifter or Chorus in series with the reverb.
There are numerous applications in this mode - try them out.

Two individual inserts on your mixing console


Dual Mono mode
In the Dual Mono mode you are able to use two completely separate mono effects at the
same time. It can be Equalizers, Compressors, a De-esser or whatever you can imagine.

19

UTILITY/MIDI
How to move around
In the UTIL/MIDI menu you always move by pressing
the CURSOR keys and change values by dialing the
ADJUST wheel.

Display
Viewing Angle:
Adjust for best contrast on the LCD display.

Preset glide:
Glide time
This parameter sets the Glide time of the incoming preset. The
parameter is only active when Preset Glide routing is selected
(See Routing on page 18).

In the MIDI section you are able to see the MIDI setup
of both Engine 1, Engine 2 and the Combined section
at the same time.

MIDI Input
Channel
Sets the Channel of which the current Engine will respond to.
When set to Omni, the M3000 will respond to all channels.
When set to Off, no MIDI will be received.
Filter
Sets whether the current section of the M3000 should respond to
MIDI Control changes (CTRL) and MIDI Program changes
(PROG) or not e.g. when Filter is set to PROG the M3000 will
only respond to MIDI Program changes.
PrgOffset
With this parameter, you are able to add to or subtract from the
incoming Program change; e.g. if the incoming Program change
is 123, and the Offset is set to +1, the Program change will now
be 124.

20

UTILITY/MIDI
Program Bank Change
M3000 holds 500+100 presets. Standard MIDI Program changes
range from 1-128. Therefore you must assign the incoming
Program changes to one of the following banks:
ROM 1 :
1-128
RAM 1 :
1-128
ROM 2 :
129-256
RAM 2 :
129-250
ROM 3 :
257-384
Card 1 :
1-128
ROM 4 :
385-500
Card 2 :
129-250.

Note: If you should forget your PIN-code, please enter the Reset
page (see page 54). This will release the M3000 from the locked
state. (You do not have to run any of the reset functions).

Memory Backup

When set to external, all banks can be accessed through the use
of controller 0 which acts as bank selector.

Format Card
This function will format and erase the inserted PCMCIA card.
Press OK twice to confirm this action.
Warning: This action will overwrite ALL existing presets on the
current card.

Sys-Ex ID
Sets the Sys-Ex ID number of the M3000.

Memory Copy

Note: The M3000 is always ready to receive information via


MIDI dump from an external device. Be aware of this and avoid
overwriting your presets by accident.

MIDI Output
Channel
Sets the sending MIDI channel of the M3000.
Filter
Sets whether the current section of the M3000 should send out
MIDI Control changes (CTRL) and MIDI Program changes
(PROG) or not. e.g. when Filter is set to PROG the M3000 will
only send out MIDI Program changes.
Offset
With this parameter you are able to add to or subtract from the
outgoing Program change. e.g. the outgoing Program change is
preset 123, and the Offset is set to +1 the outgoing Program
change will now be 124.

Security
Security Lock
Press OK while this parameter is selected to security lock the
M3000. When locked, you will have to dial the PIN-Code shown
below to access the M3000.
Your PIN-CODE
Set your own PIN-code for the Security lock by dialing the
ADJUST wheel.

Copy From
Decide where you want to copy from and to.
Single to Card copies from the Single preset RAM bank to the
card. Card to Single copies the other way around. Comb. to
Card copies from the Combined preset RAM bank to Card, and
Card to Comb. copies the other way around.
RAM start
Select the preset number you want to start to copy from in the
selected RAM bank (Single or Combined).
Card Start
Select the preset number you want to start to copy from to the
card.
No of Presets
This parameter sets the number of presets to be copied
Execute Copy
Select this parameter and press OK twice to carry out the
selected copy action.
Memory to MIDI
Press OK to dump the all presets to a MIDI device such as a
sequencer.

External Control Input


When connecting a momentary pedal to the External Control
Input, you can use it to control any one of four different features:
Engine 1 Bypass, Engine 2 Bypass, Engine 1+2 Bypass, or Tap
Tempo.
21

MIDI MONITOR & MIDI IMPLEMENTATION


MIDI MONITOR SCREEN
Program changes
Note on/off
Controllers
System exclusive
Channel pointer

MIDI Monitor
Press SHIFT followed by UTIL/MIDI to access MIDI
Monitor.
In the MIDI Monitor, you are able to see all MIDI messages
received by the M3000. The actions are displayed according to
the current channels.
Prog.
Note
Ctrl
Sys-x
Chan

Displays program changes.


Displays Note On/Off.
Displays Control changes
Displays System exclusive commands
Displays the MIDI channels

Press any key to exit MIDI Monitor.

ll MIDI Implementation
The M3000 features full MIDI implementation giving
you control of all parameters via an external
MIDI controller.
For a complete list of MIDI controller numbers please
visit our web site at www.tcelectronic.com and go to
the download section.
This is useful in numerous situations. Here is a post
production example showing you how to utilize the full
MIDI implementation of the M3000.
Exercise 4:
Two persons have a conversation in an elevator. The elevator
stops, and the two persons step out into a hall still talking.
You want to use a preset with a short decay time for the
elevator-scene and another with a longer decay time for for the
hall-scene. To simulate the surroundings of the two rooms you
22

need two presets simulating the two rooms.


To simulate the transition between the rooms you wish to lower
the Output of the first preset while increasing the Output of the
second preset. For this scenario you can use a MIDI remote
device with manual faders. E.g. a Peavey PC 1600.
-

Use the M3000 in an aux. setup with a mixer.


Use the Parallel or Dual Input routing mode.
Press I/O to enter the I/O display and select Mix=100%
Recall the presets you wish to use in the two Engines.
Go to the MIDI input section in the UTIL/MIDI menu and
select MIDI channel 1 for Engine 1 and MIDI channel 2 for
Engine 2. (Any channels could be used).
- Setup the two faders you wish to use on the MIDI controller.
Assign e.g. fader 1 to MIDI channel 1 and MIDI fader 2
to channel 2.
- The MIDI range on fader 1 should be: 127-70 and on
Fader 2 the range should be set to: 70-127. Setting up the
faders this way lets you decrease the Output of Engine 1
while increasing the Output of Engine 2. We found that for
this specific operation the value of 70 gives a smooth
cross-fade, but experiment with this setting according to
your application.
- The MIDI controller number for the Output is 11 and
therefore both faders should naturally be assigned to
controller no. 11.
Now you can perform a manual smooth fade between the two
engines that exactly applies the scenario.

TEMPO

Tapped or dialed BPM


Which Engine to work on
Define subdivision beat
Tapped time in ms.
Tapped time in ms.
corrected with
the subdivision factor.
Tap Tempo
The M3000 TAP TEMPO key can control various parameters:
Delay time, Decay time, Chorus speed, etc. When you press the
TAP key, a Tempo menu pops up. The Tempo menu will
disappear a few seconds after the last adjustment has been
processed. The TAP key is attached to a default parameter in
each effect type. This means that the function of the TAP key
changes along with the presets. (See the default list later in this
section).
The Tempo Menu
The tempo you tap is always measured in BPM (Beats Per
Minute). The Tempo menu is able to recalculate the tapped time
into subdivisions of the BPM. Simply set the Tempo menu to the
Subdivision you like and tap the BPM on the TAP TEMPO key.
You also have the possibility of changing the tempo using the
BPM parameter in the Tempo menu. When a preset has been
Tapped, the parameter attached to the Tap function will be displayed in BPM in the Tempo Menu.

Tap/Subdivision
These are read only parameters displaying the Tapped time and
the Subdivided time in milliseconds. Tap Time Subdivision is
corresponding to the parameter in your preset.
The parameters controlled by the Tap key :
Reverb
Delay
Chorus
Flanger
Phaser
Tremolo

Decay parameter
Delay time
Speed
Speed
Speed
Speed

Press and hold TAP for 3 seconds to learn MIDI


tempo (MIDI-Clock).

Tempo BPM
The BPM will display the tapped tempo (BPM is equal to the 1/4
Subdivision). You can also set your tempo with this parameter
using the ADJUST wheel.
Subdivision
Sets the subdivision of the tempo. If the subdivision is set to 1/8,
the actual tempo will be twice as fast as the tapped time, etc.
The following subdivisions are possible:
1 ,1/2 ,1/4 ,1/4T ,1/8 ,1/8T ,1/16 ,1/16T ,1/32 ,1/32T
(T for triplets).

23

EDIT
Preset name

CURSOR
Parameter
value
Parameter
names

Edit
In the Edit display you use the CURSOR keys to select
parameters and the ADJUST wheel to change values.
In the VSS algorithm presets there are two Edit
modes: User and Expert.
Easy mode
The first time you edit a VSS preset, this is the mode you
enter. The Easy mode holds the most important parameters such
as Decay.
Expert mode
Select the Expert mode by placing the cursor at the Expert mode
line and press OK.
The Expert mode allows you to edit a long variety of parameters,
not available in the normal Edit mode.
Note: Since the two Edit modes are not compatible, it is not possible to return to the User Edit mode once you have stored a preset using the Expert mode.
Combined Edit
The relative Output levels of the two Engines can be adjusted in
this display.
The range is: Off - 0.0dB.
These levels affect both the Analog and Digital Outputs.

24

The Output levels for Engine1 and 2 can be adjusted individually


or simultaneously.
Use the CURSOR keys to select either Engine 1 or Engine 2, and
the ADJUST wheel to change value.
Placing the cursor between the L and the R allows you to adjust
the L/R levels simultaneously.
The Engine Out Levels are identical with the Out Level parameter in the Edit page and will always be corresponding with these.
Exercise 5 :
How to edit a preset
- Select Engine 1 by pressing its RECALL key. Use the
ADJUST wheel and select ROM preset #2.
- Press the OK key to confirm and recall the preset.
- Press the EDIT key in the Engine 1 section. You are now in
the User Edit mode.
- Use the CURSOR keys to select the parameter you wish to edit.
- Select e.g. Decay. Change the value using the VALUE key.
Press the STORE key (still in the Engine 1 section), and select
the location where you want the preset to be stored by turning
the ADJUST wheel.
- Press OK to confirm. In this process you can also change the
name of the preset (see the Store chapter on page 13).

DYNAMIC MORPHING

Engine Output levels


Engine Output levels [mix]
Morphing on/off and
morphing direction
Dynamic Morphing section

Morphing speed
Morphing Threshold

Dynamic Morphing
Press EDIT in the Combined section to enter Dynamic Morphing.
The Dynamic Morphing function is a great new way of letting
your effect interact with your source signal.

Morph direction 1-2:


If this box is selected, Engine 1 will be active while the Input is
below Threshold and Engine 2 when its above.

Note: The Dynamic Morphing function is only available when


routing is set to Parallel.
When activated, the M3000 will morph between the two Engines
Outputs according to your Input level. This is a function for
quick seamless changes of an effect.
Imagine the situation where you have the vocal in a ballad being
soft and subtle during the verse and then rising to heartbreaking
heights in the Chorus. Now imagine the reverb automatically
changing along with it, from a small discreet Room type in the
verse, to a Big Bright Hall in the Chorus. This can be achieve by
using Dynamic Morphing.
Simply select the two presets in the two Engines and then activate the Dynamic Morphing function. Set the Threshold and the
speed of the Dynamic Morphing and check out the result.

Morph direction 2-1:


If this box is selected, Engine 2 will be active while the Input is
below Threshold and Engine 1 when it is a above.
Note! The max. level of the Engines is set by the Engine Out bars
above Dynamic Morphing.
The Dynamic Morphing is stored along with Combined presets.

25

VSS INTRODUCTION
Constructing a Reverb Preset with the VSS algorithms
The following few paragraphs are thoughts about the usage of the VSS algorithm.
They should be taken as guidelines rather than fact.
The relationship of Early Reflections and the Reverb tail is very important in this algorithm.
Adjusting the balance between the Early Lev and the Rev Lev parameters is one of the easier ways
to make a HUGE difference in the sound of your reverb!
When you start building your preset you should try this:
- First turn the Rev Lev all the way down and then turn the MIX level up to between 60% and
70% if you are in mix mode, or push the return faders up on your console if you are in 100%
wet mode (see I/O- The Signal Page on page15).
- Then begin changing the Early Type and Early Size parameters until you select a room shape
that compliments the program material.
- Re-adjust the wet/dry balance until it is pleasing, then bring up the Rev Lev until the tail of the
reverb becomes audible.
- Add just enough tail to make it work together.
- Adjust the Decay time accordingly.
On some presets you may choose to have very little Early Reflections or none at all.
Certain ambience style presets might have little or no tail. That is up to you.
The M3000 was designed to have the smoothest Reverb tail ever developed but it is the Early
Reflections that define the personality of the room, so try to experiment with this relationship!
By using these parameters correctly you can create a BIG sound without having a mix swimming in
reverb wash.
Note: When using small room sizes and short Decay times on percussive signals, the Reverb level
and Early level must have an approx. level difference of 4dB in order to prevent a slap effect.
Getting the most out of the Early Reflection Patterns of the M3000
Early Reflections defines the actual feel of the room, where the Reverb tail is the less defined
bowl of reflections that follows. The major part of the Early Reflection patterns of the M3000 are
simulations of existing rooms and are based on a large number of reflections (40-100), which have
been processed through an advanced algorithm.
There are a number of different types and sizes covering a lot of different acoustic spaces that you
need for music and post production.
As the patterns are simulations of real rooms, the delay times of the first reflections are sonic and
spatially connected to the direct signal. Using Pre Delay together with Early Reflections should
therefore be considered very carefully, as the acoustic space created by the pattern tends to
collapse if too much Pre Delay is added. If you want the well known slap back reverb effect, you
should use Rev Delay on the Reverb tail instead and reduce the level of the Early Reflections.

26

VSS INTRODUCTION
Finding the right Early Type & Size for your track :
Select Early Type and Early Size in the Expert mode.
- Turn the Rev Level to -100dB.
- Turn the EarlyLevel to 0dB.
- Select an appropriate size. (Note that some sizes of the different types may overlap, e.g.
Church Small is bigger than Conc Hall medium etc.)
- Switch between the different types until it matches the signal and the illusion that you wish
to create.
Generally it is advisable to use small room sizes for drums and perc; medium sizes for piano, guitar
& horns and large sizes for vocals & strings.
Large Church and Venue simulate very big rooms and can therefore be used to create an
echo like effect if turned up loud.
Many of the patterns can be used as a Doubling effect if the Reverb tail is not added.
Using the Hi Color and Lo Cut parameter in the Early Reflection-Expert mode
Once you have selected the desired type and size you can use the Hi Color and the Lo Cut controls
to filter the Early Reflections. The Hi Color parameter is an advanced Hi Cut function.
Please note that in most real rooms the reflections are generally much softer than the direct signal.
Often it can be advisable to use the Hi Color parameter in the range between -4 to -9 to make the
Early Reflections blend properly with the direct signal rather than competing with it.
The Lo Cut filter is very useful if you want to reduce the Early Reflections in the area between
125-400Hz. Try this if the Early Reflections seem to make the sound too full.
To use the M3000 as a Stereo Reverb:
The VSS algorithm is basically a mono-input/stereo-output algorithm, but by using both Engines
it is possible to turn the M3000 into a input/output Stereo Reverb.
To justify the entire discussion of stereo reverb the source material must derive from two points.
E.g. a grand piano would normally be miked up with two mics. When you hear the actual
piano there will be a small delay due to the distance between the mics. To simulate this try the following example:
- select the same preset in both Engines.
- use approx. 10-20ms. of Pre Delay in Engine 1.
- use the same amount of Rev Delay in Engine 2.
This action is to ensure the Reverb tail has the same starting point in both Engines/channels.
- set the Mix parameter to 100% in the Edit menu of both Engines or select MIX=100% in the
I/O section.
- use the Dual Input Routing.
- pan the Reverb in Engine 1 to the left, and the Reverb in Engine 2 to the right, using
the RevBal parameter in the Expert mode.
Try out the Combined factory stereo presets no. 47 and 48, and investigate the parameter
settings to learn more about using the M3000 as a Stereo Reverb.

27

VSS INTRODUCTION

28

VSS INTRODUCTION
Overview of the VSS Reverb Section
On the opposite page you have a graphical overview of how the VSS Reverb algorithm is
constructed. To fully utilize the possibilities of Early Reflections and the Reverb tail you should
understand the relationship of these sections, and be able to control the most important parameters.
As this is just an introduction on how to work the VSS Reverb we will only direct your attention
to a few of the sections. For explanations of all the parameters you should refer to the complete algorithm descriptions on the following pages.
Please note that the illustration only covers one Engine. So the M3000 has two of the illustrated elements.
Hearing the terms Early Reflections and Reverb tail, might lead you to believe that these two
sections are placed in a line, with the Early Reflections first followed by the Reverb tail section.
This is as you can see not the case. The two sections run parallel.
Pre Delay versus Rev Delay
The first two points we would like to bring to your attention is the Pre Delay and the Rev Delay.
The Rev Delay moves the Reverb tail away from the source material. This is listed in many other
reverb units as Pre Delay. In the M3000 the Pre Delay is the parameter that moves the entire Reverb
section; Early Reflections as well as tail. We recommend using the Rev Delay as your first choice
when moving the Reverb tail from the direct signal.
The Early Reflections take place in the first few hundred milliseconds and is what you hear before
the more randomly calculated tail. Therefore the idea of delaying the Early reflections with the
Pre Delay parameter should be carefully considered, and as the Early Reflection patterns are of a
very complex and precisely calculated structure, adding too much Pre Delay can give you a feeling
of less precision and might sound out of phase.
Mixing the Reverb Out Levels
We recommend careful considerations concerning the level parameter on both the Early Reflections
(Early Lev) and the Reverb tail (Rev Lev).
To emphasize either the Early Reflections or the Reverb tail, try setting the Early level and the Rev
level with a difference of 6dB.
Modulation of the Reverb Tail
The M3000 is capable of producing an optimal precise clean Reverb tail. However in some situations
you might experience that the tail is too clean/perfect. This is why weve added the modulation
features. With Space Modulation and Reverb Modulation, you can tweak the tail in different directions.
As shown in the illustration the Space Modulation is a separate block that works on the very Output
of the Reverb, where the Reverb Modulation is an integrated part of the complex reverb
calculations that works specifically on the tail.

29

VSS FOR FILM AND POST PRODUCTION


VSSFP & VSSSR
With the VSSFP and VSSSR algorithms for film- and post-production our main focus has been realistically sounding rooms, no
matter how harsh, hard or grindy they sometimes are.
With standard Reverb units it has often been a tiresome and unsatisfying task in post production to match the sound of the room to the
picture.
Once again, this is because the general main objective for Reverb units was to be able to create excellent sounding reverbs for musical
production. Their focus has been the diffuse field of the Reverb rather than the important Early Reflections that define the sound of the
room.
While developing the M3000 VSSFP and VSSSR algorithms; tests, analysis and measurements have been made in three
dimensional models of different rooms, to obtain knowledge of the reflections. The results have been used to recreate all these reflections with the Early Reflection patterns.
To get a grip of the complexity of how the sound behaves at its initial stage, and why this cannot be ignored, please take a look at the
illustrations below.

Bathroom

Car

The drawing of the Bathroom is an example of a very


small room with hard surfaces. The lines represent the
complex reflections made by the sound source.

30

A car is an example of the ultimate small room with


both hard and soft surfaces, and extremely short
distance between source and listener. The sound of
this type of room has until today been very difficult to
reproduce realistically.
By using the VSSFP in the M3000 high quality small
room simulations are now extremely easy.

VSSFP - FILM AND POST

Stereo VSSFP

Diagram overview of the VSSFP reverb with Early Reflection generator and stereo
reverb generator in parallel.
For further details please see the illustration on page 28, and read the descriptions of
the algorithms on the following pages.

31

VSSSR - SURROUND
VSSSR (Surround)
The VSSSR (Surround) algorithm is a unique room simulator with new facilities for surround production. The diffused field of the
simulation is turned into a Front/Rear composition with separate Decay, Level and Predelay parameters for front and rear.
The composite output of the simulator is compatible with mono, stereo and surround reproduction. When used for surround production a
surround encoder is not needed, but monitoring should be done through a Dolby SR compatible decoding system.
Surround VSSSR

On top of the Early Reflections


generator, each Engine may process
two completely independent reverb
systems, hereby enabling the operator
to set separate Delay and Decay times
in front and rear channels.

M3000 and Surround decoder setup.


One or both M3000 engines may run
VSSSR surround algorithms. When
monitored through a ProLogic or
other 4:2:4 surround decoders,
convincing surround environments are
generated. The VSSSR algorithm is
fully mono and stereo compatible.

32

VSS3
Reverb Programs
VSS3, VSSGate, VSSFP, VSSSR,
C.O.R.E. and Rev 3.

of the "tail" of the reverb.


Pre Delay
(0 - 200ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.

These are the basic reverb algorithms in the M3000.

VSS3 Reverb

The VSS Reverb is a multipurpose algorithm, that with the


comprehensive amount of parameters in both the Early
Reflection parts; the Reverb tail and the Modulation, makes
it possible to tweak the sound in a lot of different directions.
The user interface is split into two levels: Easy mode, which
gives access to the most common parameters, and the Expert
mode with additional parameters available.
Decay
(.01 - 20s) The Decay time of the Reverb. Usually
associated with the time it takes the Reverb tail to decay
60dB. This is the overall Master Decay for the four band
Decay parameters (found in the REVERB section below)
which are multiples of this base Reverb time.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set all the way off, the Reverb effect will
consist entirely of Reverb tail.
Rev Lev
(-100dB - 0dB) The Output level of the Reverb tail. When
Rev Lev is set all the way off, the effect will consist entirely
of Early Reflections.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the
I/O menu.

Hi Color (available in easy mode only):


Adjusts the spectral balance in the high end frequencies.
This is actually a simple way of adjusting a complex selection of
frequencies.
Lo Color (available in easy mode only):
Adjusting the spectral balance in the low end frequencies.
A simple way of adjusting a complex selection of frequencies.
Expert mode
Press OK to gain access to the following additional parameters.
Note: Hi Color and Lo Color are not available in this mode.

Early Reflections
Early Type
(Several types) Pick the type that best compliments your
material or best represents the effect you are going for.
Early Size
(Small, Medium, Large) Changes the size of the Early Type
parameter.
Note: Some of the Early Types are only one size.
Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.

Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.

Hi Color
(50) Adjusts the spectral balance of the Early Type.
The Color parameter is actually an advanced Hi Cut parameter.
The default setting of this parameter is customized to each of the
Early Types.

Rev Delay
(0 - 200ms) A delay to the tail of the reverb. Adds
additional time between the Early Reflections and the onset

Lo Cut
(20Hz - 400Hz) This adjustable filter removes low frequencies
for the Early Reflections.

33

VSS3
Reverb (tail)
Rev Type
(Smooth, Natural, Alive, Fast St., Fast Wd.)
Adjust this parameter with the Early Lev turned all the way
off and the Rev Lev all the way up. Change the type to get a
feel of what each one sounds like.
Diffuse
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary the
diffusion around this automatic setting.
Rev Bal
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal
center position.
Hi Cut
(1kHz - 20kHz) Rolls off the top end as it enters the Reverb
tail. Used in conjunction with Hi Soften and Hi Decay to
"darken" a room.
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter
but a complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.1 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to
2.0sec and the Hi Decay parameter is set to 1.5, frequencies
above the Hi-Xover will decay for 3.0 sec. Conversely if this
parameter is set to 0.5 the Decay time above the Hi Xover
point will be 1 sec.
Hi Xover
(1kHz - 20KHZ) sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.

34

Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
mid-range decay control would normally be omitted,
however, TC Engineers felt you could use this parameter as a
fine adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.1 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Lo Decay
(0.1 - 2.5) The Ratio control multiplier for the low
frequencies.
Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.

Modulation

The Reverb Mod and the Space Mod work on the tail of the
reverb and gives you the ability to tweak the tail in different
ways.
To isolate and listen only to the tail you should turn the Early
level off; set the mix to 100% and then turn the Depth
parameter all the way up.
Try changing the Type of Modulation and listen to its effect
on the tail. Be aware that by using extensive modulation of
the tail you might get a detuning effect of the source material.
In that case reduce the Width and Depth.

VSSGATE
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.

VSSGate

The VSS algorithm with Gate parameters added. The Gate


function is very comprehensive, and opens up a lot of
opportunities in combination with the reverb.
The user interface is split into two levels: Easy mode, which
gives access to the most common parameters, and
Expert mode with additional parameters available.
Threshold
When the Input signal falls below this Threshold, the Gate
starts working. This means that the higher Threshold the
more expansion you will get.

Space Mod

Attack
The Attack is the time that the Gate uses for
bringing the reduced signal to 1:1, when the signal exceeds
the Threshold.

Type
(Off, Normal, Fast, Slow, MidFreq, Sync).

Hold
Is the time that the Gate will keep the Ratio at 1:1 below the
Threshold, before the Release time sets in.

Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.

Release
The Release time is the fallback time that the Gate uses to
close.

Width
(0% - 100%) Sets the width of the modulation.

Retrig
(On/off) When set to ON the gate works as a normal gate,
when set to OFF the gate will run the whole Attack, Hold,
Release time-cycle before it will be possible to retrig the
gate again. This feature is very useful when working with
percussive material.

This group of parameters sets the way the sound moves about
the room.

Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.

Gate Decay
(0.10 - 1.00) From the Release point, the gate takes down the
Output level, but at the same time its possible to roll-off the
Decay Time in the tail (See the GateType parameter). This
parameter is a multiplier on the Decay time that sets in from
the start of the Release time. This allows you to empty the
tail at the Release time so no leftovers are heard when the
gate opens again.
Max Att
(0dB - 100dB) Max attenuation of the Gate.

35

VSSGATE
Gate Type
(Level, Decay, Both) Selects what the Gate shall work on:
Level takes down the Output level like a normal gate. Decay
rolls off the Decay time according to the Gate Decay setting,
but leaves the Output level unattached. Both will do Output
level roll off and Decay roll off at the same time.
Decay
(0.01 - 20s) The Decay time of the Reverb. Usually
associated with the time it takes the Reverb tail to decay
60dB. This is the overall Master Decay for the four band
Decay parameters. (found in the REVERB section below)
who are multiples of this base Reverb time.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set to off the Reverb effect will consist
entirely of Reverb tail.
Rev Lev
(-100dB - 0dB) The Output level of the Reverb tail. When
Rev Lev is set all the way off the effect will consist entirely
of early reflections.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the entire Reverb.
This is mostly used when the two Engines are set in serial
mode, or used in the Combined mode.
Rev Delay
(0 - 200ms) A delay to the tail of the Reverb. Adds additional
time between the Early Reflections and the onset of the tail
of the reverb.
Pre Delay
(0-200ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.

36

Hi Color (available in easy mode only)


Adjusts the spectral balance in the high end frequencies
This is actually a simple way of adjusting a complex selection of frequencies.
Lo Color (available in easy mode only)
Adjusts the spectral balance in the low-end frequencies
A simple way of adjusting a complex selection of frequencies.
Expert mode
Press OK to gain access to the following additional
parameters.
Note: Hi Color and Lo Color is not available in this mode.

Early Reflections
Early Type
(Several types) Pick the type that best compliments your
material or best represents the effect you are going for.
Early Bal
(-100dB R, center, -100dB L) The left/right balance of the
Early Reflections. Allows you to offset the Early
Reflections from the normal center position.
Color
(50) Adjust the spectral balance of the Early Type.
Low Cut
(20Hz - 400Hz) This adjustable filter removes low
frequencies for the Early Reflections.

VSSGATE
Reverb (tail)
Rev Type:
(Smooth, Natural, Alive) Adjust this parameter with the
Early Lev turned all the way off and the Rev Lev all the way
up. Change the type to get a feel for what each one sounds
like.
Diffuse:
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary
the diffusion around this automatic setting.
RevBal:
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal
center position.
Hi Cut:
(1kHz - 20kHz) Rolls off the top end as it enters the
Reverb tail. Used in conjunction with Hi Soften and
Hi Decay to darken a room.
Hi Soften:
(+/-50) Hi soften is a special filter used to soften the high
frequencies of Reverb tail. This is not a simple high cut filter
but a complex set of filters working together to remove
those frequencies that make a reverb sound brittle or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.

Mid Decay:
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
midrange Decay control would normally be omitted, however
TC Engineers felt you could use this parameter as a fine
adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover:
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lmid Decay:
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies.
Low Xover:
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Low Decay:
0.01 - 2.5) The Ratio control multiplier for the low
frequencies.
Lo Damp Freq:
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp:
(-18dB - 0dB) Sets the amount of cut in dB. Used with the
previous parameter, Lo Damp Freq.

Hi Decay:
(0.01 - 2.5) Multiplier for the frequencies above the Hi
Xover frequency. Example: If the main Decay parameter is
set to 2.0sec and the Hi Decay parameter is set to 1.5,
frequencies above the Hi Xover will decay for 3.0sec. On
the other hand if this parameter is set to 0.5 the decay time
above the
Hi-Xover point will be 1sec.
Hi Xover:
(1kHz - 20KHZ) Sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.

37

VSSGATE
Reverb Modulation
Type:
(Off, Smooth1, Smooth2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation. Try all of them. First turn
the Depth all the way up and turn the Early Lev off and the
MIX to 100% so you are only listening to the tail of the
verb. Then change the Type of Mod and listen to its affect
on the tail. Pick the one you like if you are going for that
Famous Sound. Sounds cool but beware the tuning of the
instruments can get a little strange. Listen on a grand piano
to hear the changes, back off if the detuning gets too strange.
Rate:
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Width:
(0% - 200%) Sets the width of the modulation.

38

VSSFP - FILM & POST


VSSFP
The VSSFP (Film & Post-Production) reverb algorithm is a
special version of VSS3, incorporating dedicated Early
Reflection types for motion picture use, e.g. Car, Bathroom
and Conference Rooms.

VSSFP Reverb
Decay
(0.01 - 20s) The Decay time of the Reverb. Usually
associated with the time it takes the Reverb tail to decay
60dB. This is the overall Master Decay for the four band
Decay parameters (found in the REVERB section below)
which are multiples of this base Reverb time.
Hi Color (available in easy mode only)
Adjusts the spectral balance in the high end frequencies.
This is actually a simple way of adjusting a complex
selection of frequencies.
Lo Color (available in easy mode only)
Adjusting the spectral balance in the low end frequencies.
A simple way of adjusting a complex selection of
frequencies.
Position (available in easy mode only)
Changes the distance from the listener to the source.
The characteristics of the room are preserved, only the
perceived distance changes.
Note: To obtain the intended effect, please do not use a 100%
wet mix, but include some dry signal.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set to off the Reverb effect will consist
entirely of Reverb tail.
Rev Lev
(-100dB - 0dB) The Output level of the Reverb tail. When
Rev Lev is set all the way off, the effect will consist entirely
of Early Reflections.

Rev Delay
(0 - 200ms) A delay to the tail of the reverb. Adds
additional time between the Early Reflections and the onset
of the "tail" of the reverb.
Pre Delay
(0 - 100ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Expert mode
Press OK to gain access to the following additional
parameters.
Note: Hi Color, Lo Color and Position are not available in
this mode.

Early Reflections
Early Type
(Several types)
Pick the type that best compliments your material or best
represents the effect you are going for.
Early Size
(Small, Medium, Large)
Changes the size of the Early Type parameter.
Note: Some of the Early Types are only one size.
Early Pos
Here you can select between a Close and a Distant setting.
This enables you to change the distance between the listening
position and the source in the same Early Reflection pattern.
Note that some of the Early Types only have one position
available.

39

VSSFP - FILM & POST


Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.
Hi Color:
Adjusts the spectral balance in the high end frequencies.
This is actually a simple way of adjusting a complex selection of frequencies.
Low Cut
(20Hz - 400Hz) This adjustable filter removes low
frequencies for the Early Reflections.

Reverb Tail
Rev Type
(Smooth, Natural, Alive, Fast, Fast Wd, Alive Wd)
Adjust this parameter with the Early Lev turned all the way
off and the Rev Lev all the way up. Change the type to get a
feel of what each one sounds like.
Rev Width
With this parameter you can change the width of the reverb
tail. The Mono setting is where the left and right reverb tails
are completely identical, the Center setting opens a bit up in
the middle, Stereo is the normal stereo image width and Wide
are on the outside of the stereo image.
Note: The RevTypes: Fast Wd and Alive Wd only have one
width (extremely wide).
Diffuse
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary the
diffusion around this automatic setting.
Rev Bal
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal
center position.
Hi Cut
(20Hz-20kHz) Rolls off the top end as it enters the Reverb
tail. Used in conjunction with Hi Soften and Hi Decay to
"darken" a room.
40

Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter
but a complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.01 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to
2.0sec and the Hi Decay parameter is set to 1.5, frequencies
above the Hi-Xover will decay for 3.0 sec. Conversely if this
parameter is set to 0.5 the Decay time above the Hi Xover
point will be 1 sec.
Hi Xover
(500Hz - 20KHZ) sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
mid-range decay control would normally be omitted,
however, TC Engineers felt you could use this parameter as a
fine adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Lo Decay
(0.01 - 2.5) The Ratio control multiplier for the low
frequencies.

VSSFP - FILM & POST


Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.

Modulation
The Reverb Mod and the Space Mod work on the tail of the
reverb and give you the ability to tweak the tail in different
ways.
To isolate and listen only to the tail you should turn the Early
level off; set the mix to 100% and then turn the Depth
parameter all the way up.
Try changing the Type of Modulation and listen to its effect
on the tail. Be aware that by using extensive modulation of
the tail you might get a detuning effect of the source material.
In that case reduce the Width and Depth.

Space Mod

This group of parameters sets the way the sound moves about
the room.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Width
(0% - 100%) Sets the width of the modulation.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.

Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.

41

VSSSR - SURROUND
VSSSR (Surround)
The VSSSR (Surround) algorithm is a unique room
simulator with new facilities for surround production. The
diffused field of the simulation is turned into a Front/Rear
composition with separate Decay, Level and Predelay
parameters for front and rear.
The composite output of the simulator is compatible with
mono, stereo and surround reproduction.
When used for surround production a surround encoder is not
needed, but monitoring should be done through a Dolby SR
compatible decoding system.
Front Decay
(0.01 - 20) Changes the Decay time at the mono information
in the signal.
Rear Decay
(0.01 - 20) Changes the Decay time at the stereo information
in the signal.
Front Level
(-10dB - 0dB) Changes the level of the Front/center
information in the signal.
Rear Level
(-10dB - 0dB) Changes the level of the Rear/surround
information in the signal.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set all the way off, the Reverb effect will
consist entirely of Reverb tail.
Hi Color (available in easy mode only)
Adjusts the spectral balance in the high frequencies.
This is actually a simple way of adjusting a complex
selection of frequencies.
Lo Color (available in easy mode only)
Adjusting the spectral balance in the low frequencies.
A simple way of adjusting a complex selection of
frequencies.

42

Front Delay
(0 - 200ms) Changes the reverb feed delay time of the
Front/center information in the signal.
Rear Delay
Changes the reverb feed delay time of the Rear/surround
information in the signal.
Pre Delay
(0 - 100ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Expert mode
Press OK to gain access to the following additional
parameters.
Note: Hi Color and Lo Color are not available in this mode.

Early Reflections
Early Type
(Several types) Pick the type that best compliments your
material or best represents the effect you are going for.
Early Size
(Small, Medium, Large) Changes the size of the Early Type
parameter.
Note: Some of the Early Types are only one size.
Early Pos
Here you can select between a Close and a Distant setting.
This enables you to change the distance between the listening
position and the source in the same Early Reflection pattern.
Note that some of the Early Types only have one position
available.

VSSSR - SURROUND
Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.
Hi Color
(50) Adjusts the spectral balance of the Early Type.
The Hi Color parameter is actually an advanced Hi Cut
parameter. The default setting of this parameter is customized
to each of the Early Types.
Lo Cut
(20 - 400Hz) This adjustable filter removes low frequencies
for the Early Reflections.

Reverb Tail
Rev Type
(Smooth, Natural, Metal, Fast, Fast WD) Adjust this
parameter with the Early Lev turned all the way off and the
Rev Lev all the way up. Change the type to get a feel of what
each one sounds like.
Rev Depth
With this parameter you can change the depth of the reverb
tail.
Diffuse
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary the
diffusion around this automatic setting.
Hi Cut
(20 - 20kHz) Rolls off the top end as it enters the Reverb tail.
Used in conjunction with Hi Soften and Hi Decay to
"darken" a room.
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter
but a complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.

Hi Decay
(0.01 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to
2.0 sec and the Hi Decay parameter is set to 1.5, frequencies
above the Hi-Xover will decay for 3.0 sec. Conversely if this
parameter is set to 0.5 the Decay time above the Hi Xover
point will be 1 sec.
Hi Xover
(500Hz - 20kHz) sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
mid-range decay control would normally be omitted,
however, TC Engineers felt you could use this parameter as a
fine adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Lo Decay
(0.01 - 2.5) The Ratio control multiplier for the low
frequencies.
Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.

43

VSSSR - SURROUND
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.

Space Mod

This group of parameters sets the way the sound moves about
the room.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Width
(0% - 100%) Sets the width of the modulation.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.

44

C.O.R.E.
C.O.R.E.

The C.O.R.E. algorithm is a well-known TC Reverb from the


M5000, and is very good on short to medium decay times.
C.O.R.E. has all parameters present at first layer (meaning no
Expert mode).
Try e.g. presets 69, 89 and 189 to experience the C.O.R.E
algorithm.
Decay
Sets the Decay time. The value indicates the time to where
the Reverb tail is damped to -60dB.
Early Level
Sets the Early Reflection level.
Reverb Level
Level of the Reverb tail.
Mix
Mix between direct and effect.
Out Level
Adjusts Output level. Use this parameter to match levels
between presets.

Imposes the characteristics of the Early Reflections on the


later reverberation.
Rev diff 2
Imposes the characteristics of the Early Reflections on the
later reverberation.
Rev width
This parameter adjusts the stereo width of the Reverb tail.
Hi Cut level
Damping Ratio in dB of the Hi Cut filter.
Hi Damp
(0.01 - 2.5) Multiplier for the frequencies above the
Hi Crossover frequency. Example: If the main Decay
parameter is set to 2.0sec and the Hi Decay parameter is set
to 1.5, frequencies above the Hi Xover will decay for 3.0sec.
Conversely if this parameter is set to 0.5 the Decay time
above the Hi Xover point will be 1sec.
Hi Decay
Adjusts the high frequency reverberation time.

Rev Delay
Determines how fast the reverberation will build up.

Hi Crossover
Crossover frequency between mid and high band
reverberation filter.

Pre Delay
The time to arrival of the first reflection.

Lo Decay
Adjusts the low frequency reverberation time.
Lo Crossover
Crossover frequency between low and mid band
reverberation filter.

Reflections
Room shape
Here you can choose between different room shapes.
Changing the room shape will change the Early Reflections.
Size
Size multiplication factor. With this parameter you can
change the size of the room. Only the Early Reflections are
influenced by this factor.
Rev diff 1

45

REV-3
Rev-3 :

Reverb 3 is a well known TC algorithm from the M5000, and


is very good at medium decay times. Rev-3 has all parameters present in the first layer (meaning no Expert mode).
Try e.g. presets 77, 81, 83 and 84 to experience the Rev-3
algorithm.
Pre Delay
The time to arrival of the first reflection.
Decay
Sets the Decay time. The value indicates the time to where
the Reverb tail is damped to -60dB.

Hi Crossover
Crossover frequency between mid and high band
Reverberation filter.
Mid Crossover
Crossover frequency between low-mid and high-mid band
Reverberation filter.
Lo Mid Decay
Adjusts the mid frequency Reverberation time.

Distance
The relative distance control varies the mix relations between
early and later reflections. Simulating how far away you are
from the sound source.

Lo Crossover
Crossover frequency between low and mid-band
Reverberation filter.

Mix
Mix between direct and effect.

Lo Decay
Adjusts the low frequency Reverberation time.

Out Level
Adjusts Output level. Use this parameter to match levels
between presets.

Modulation

Diffuser type
The natural room mode peak frequencies and the smoothness
of the tail are affected by this parameter.
Diffuse
This parameter sets the degree of wall diffusion. Increasing
the value will result in a more dense Reverberation tail.
Do not set the value too high, as it will result in an unnatural
sounding Reverberation tail.
Hi Cut freq.
Sets the cut-off frequency of the Hi Cut filter.
Hi Damp
(0.01 - 2.5) Multiplier for the frequencies above the
Hi Crossover frequency. Example: If the main Decay
parameter is set to 2.0sec. and the Hi Decay parameter is set
to 1.5, frequencies above the Hi Xover will decay for 3.0sec.
Conversely if this parameter is set to 0.5 the Decay time
above the Hi Xover point will be 1sec.

46

Hi Decay
Adjusts the high frequency Reverberation time.

Rate
The Mod Rate varies the Rate of modulation of the
recirculating delay paths simulating the Reverb tail.
Depth
Controls the amount of Delay Path Modulation or wander
in the reverb.

ADDITIONAL EFFECTS - DELAY & PITCH


Delay

Pitch

The Delay presets are capable of performing up to 1350ms


delay. The Feedback filters make it possible to control both
high and low frequency feedback.

The Pitch presets are capable of performing 6 pitched Voices


at the same time. This makes it possible to produce
a true Chorus effect.

Delay time
Controls the length of delay time.
Feedback
Controls the amount of effect signal routed back to the Input.
Hi Cut Freq
Feedback Hi Cut-off frequency. Signal is damped 6dB/oct
above this frequency.

Voice
Sets which voice you are editing.
Pitch
Sets the pitch of the current Voice (0-1200).

Hi Cut Level
Sets maximum depth of cut above the Hi Cut shelving
frequency.

Level
Sets the level of the current Voice.

Hi Cut Freq (Feedback filter)


Hicut shelving type filter (-6dB/oct) at the feedback loop.

Pan
Sets the panning of the current Voice.

Lo Cut Freq (Feedback filter)


Locut shelving type filter (-6dB/oct) at the feedback loop.

Delay
Sets the delay of the current Voice.

Mix
Mix between direct signal and effect.

Mix
Mix between direct signal and effect.

Out Level
Adjusts Output level. Use this parameter to match levels
between presets.

Out Level
Adjusts Output level. Use this parameter to match levels
between presets.

47

ADDITIONAL EFFECTS - EQ
EQ
The EQ programs are all 3 band parametric types with
separate high and low shelving bands.

Frequency
Low shelving filter ranging from 20Hz to 5kHz.
High shelving filter ranging from 500Hz to 20kHz.
Three band filters ranging from 20Hz to 20kHz.
Band width
Low and high shelving filters have 2 different slopes.
The bandwidth of the 3 bandfilters are:
1) 0.10 octave
2) 0.63 octave
3) 4.00 octaves
Level
All filters range +/-12dB.
EQ level
Adjustable +/-12dB.

48

ADDITIONAL EFFECTS - CHORUS & FLANGER


Chorus

These presets are capable of producing a smooth natural


sounding stereo Chorus effect. The Hi Cut filter gives you
the ability to make the Chorus very warm.

An LFO phase change causes a small delay in one of the


waveform starting points. This means that left and right
Outputs start the current waveform at two different points.
Example: If LFO phase is set to 180, left and right will be
exactly opposite.

90 phase
change

Speed
The speed of the Chorus, also known as Rate.
Depth
Adjusts the depth of the Chorus, also known as Intensity.
Delay
As described earlier, a Chorus/Flanger is basically a Delay
being modulated by an LFO. This parameter makes it
possible to change the length of that Delay. A typical Chorus
uses delays at approximately 10ms, while a Flanger uses
delays at around 5ms.

Flanger

The Feedback filters in this algorithm are capable of controlling both high frequency and low frequency feedback, which
makes it very flexible and versatile.

Mix
Mix between direct sound and effect.
Out level
Adjusts the Output level of the Chorus.
Golden ratio
Sets the Golden Ratio between Speed and Depth On/Off. If
you want to create wild Chorus sounds you may want to turn
the Golden Ratio off.
Phase Reversed
Reverses the phase of the right channel, but only on the
effect signal. This function makes the stereo image much
wider.
LFO Curve
Sets the curve of the LFO. Choose between Sine or Triangle.
The most commonly used waveform in Chorus is Sine.
(see curve figures in Tremolo).
LFO Phase

Speed
The speed of the Flanger, also known as Rate.
Depth
Adjusts the depth of the Flanger, also known as Intensity.
Delay
As described earlier, a Chorus/Flanger is basically a Delay
being modulated by an LFO. This parameter makes it
possible to change the length of that Delay. A typical Chorus
uses delays at approximately 10ms, while a Flanger uses
delays at around 5ms.
Mix

49

ADDITIONAL EFFECTS - FLANGER & TREMOLO


Mix between direct sound and effect.

Tremolo

Out Level
Controls the Output level of the block.

Speed
Controls the how fast the Tremolo is pulsing.

Feedback
Controls the amount of feedback in the Flanger.
Note that this parameter can be negative, e.g. feedback in
reversed phase.

Depth
Will set the intensity of the Tremolo, or how deep it sweeps.

Cross Feedback
Controls the amount of feedback between the two channels.
Note that the Crossfeed can be negative, e.g. Crossfeed in
reversed phase.
Golden Ratio
Sets the Golden Ratio between Speed and Depth On/Off.
If you want to create wild Flanger sounds you may want to
turn the Golden Ratio off.

Mix
Mix between direct sound and effect.
Out Level
Controls the Output level of the block.
Curve (only in Advanced mode)
Sets the curve of the LFO. Choose between:
Square, Sine, or Triangle.
The most common LFO curve in Tremolo is Triangle.

Phase Reversed
Reverses the phase of the right channel, but only on the
effected signal. This function makes the stereo image much
wider.

Square

LFO Curve
Sets the curve of the LFO. Choose between: Sine or Triangle.
The most commonly used waveform in Flanging is Sine.
(See curve figures in Tremolo).

Sine

LFO Phase
An LFO phase change causes a small delay in one of the
waveform starting points. This means that left and right
Outputs start the current waveform at two different points.
Example: If LFO is set to 180, left and right will be exactly
opposite.
(See the LFO phase figure in the Chorus section).

Triangle

Try the Square waveform with 100% Depth, to get


holes in your sound (called Transforming).
Pulsewidth (only in Advanced)
Controls the division of the upper and lower part of the current
waveform, e.g. if Pulsewidth is set to 75%, the upper half of
the waveform will be on for 75% of the time.

Pulsewidth
LFO Phase (0, 90 or 180)
An LFO phase change causes a small delay in one of the
waveform starting points. This means that left and right
Outputs start the current waveform at two different points.
Use the Tremolo as a Panner by setting the LFO phase
to 180.

50

ADDITIONAL EFFECTS - PHASER & EXPANDER/GATE


Phaser

A Phaser in general is a group of comb filters that are swept


back and forth by an LFO within a certain frequency range.
When the comb filter sound is mixed with the direct signal,
the moving phasing sound is created due to the constant
moving phase cancelation of the combfilter frequencies in the
direct signal.

EXPANDER/GATE
Threshold
When the Input signal falls below the Threshold, the
Expander/Gate starts working. This means that the higher
Threshold the more expansion or gating you will get.

PHASER
Speed
Controls the speed of the moving filters in the Phaser.
Depth
Adjusts the depth of the phasing filters.
EXPANDER/GATE
Mix
Mixes between direct sound and phaser sound.
Out Level
Controls the Output level of the block.
Order
Choose between 4th, 8th or 12th order.
FB Level
Controls the Level of the Feedback.
Range
Choose between Low or High.

Expander/Gate

The Expander/Gate performs Downward Expansion.


Downward Expansion in general means that below a certain
Threshold the Input signals gain is reduced on the Output
according to a specific ratio. Expanders and gates are often
used to reduce or eliminate noise.

Ratio
This is the Ratio of the gain reduction. If the Ratio is set to
4:1 it means that for every 1dB the Input signal decreases, the
Output will decrease by 4dB.
When the Ratio is set to Infinite:1, it means that when the
Input signal falls below the Threshold, the Output is turned
all the way down. This is also known as Gating.
Attack
The Attack time is the fallback time that the Expander/Gate
uses to reach the gain reduction specified by the Ratio
parameter.
Example: If the Input signal suddenly drops 4dB below
Threshold in no time, with the Ratio set to 4:1 and the Attack
set to 20ms, the M3000 will use 20ms to reach a total gain
reduction of 16dB.
Release
The Release is the rise time that the Expander/Gate uses to
release the gain reduction when the signal exceeds the
Threshold.
Out Level
Controls the Output level of the Expander/Gate.
51

ADDITIONAL EFFECTS - COMPRESSOR


Compressor

A Compressor is meant to reduce the dynamic content of the


Input signal, and thereby keep a more constant level. When
the Input signal exceeds the Threshold, the Compressor starts
to reduce the signal according to the ratio. The Ratio
describes how much the signal is reduced, e.g. a Ratio at 2:1
means that for every 2dB the signal exceeds the Threshold,
only 1dB comes out.

Release
Release sets the fallback time from when the Input signal
falls below Threshold until the Compressor reaches no gain
reduction.
Out Gain
The Gain parameter makes it possible to compensate for the
loss of level in the Compressor. This is also known as
Makeup gain.
Out Level
Controls the Output level of the block.

COMPRESSOR
Threshold
When the Input level exceeds the Threshold, the Compressor
will be activated. This means that the lower the Threshold,
the more compression you will get.

COMPRESSOR
Ratio
The Ratio of the gain reduction. Example: When the Ratio is
set to 4:1 it means that for every 4dB the Input level rises,
the Output level increases by only 1dB.
Attack
Attack is the amount of time the Compressor uses to reach
the gain reduction specified by the Ratio parameter.
Example: The Input signal rises to 4dB above Threshold in
no time, with the Ratio set to 4:1 and the Attack set to 20ms.
The Compressor will now use 20ms to reach a 3dB gain
reduction - giving you 1dB on the output side for every 4dB
the signal rises above the Threshold point.
52

ADDITIONAL EFFECTS - DE-ESSER


De-esser

A De-esser is used for removing the sibilant sounds from


instruments and especially voices. This is done dynamically,
which means that its not a static EQ filter but a dynamic
filter that only cuts into the sound when the high frequencies
are loud in the material.
Threshold
When the Input level exceeds the Threshold, the De-esser
will be activated, according to the Mode parameter.

Monitor
Monitor the Sidechain signal, and hear what the De-esser
actually removes from the main signal.

Ratio
The Ratio of the gain reduction.When the Ratio is set to 4:1
it means that for every 4dB the defined frequency range rises,
the Output level increases by only 1dB.
Attack
The Attack time is the response time that the De-esser uses to
reach the gain reduction specified by the Ratio parameter.
Example: If the Input signal suddenly increases to 4dB above
Threshold with the Ratio set to 4:1 and the Attack set to
20ms, the De-esser will use 20ms to reach the gain reduction
of 3dB.
Release
Release sets the fallback time of the De-esser, after the signal
drops below the Threshold.
Freq
Sets the center frequency of the range the De-esser should
work in.
Curve
Sets the bandwidth or Lo/Hi shelf setting of the range the
De-esser should work in.
Mode
Decides how the Threshold shall react. When set to Relative,
the Threshold will be relative to the average level of the
signal. This means that also soft signals are processed. For
signals where the average level is determined by signals
outside the frequency range set, e.g. a vocal with
sibilance, the Relative setting is useful and very musical.
When Mode is set to Absolute, the Threshold set refers to
full scale (0dB) and is therefore well suited for limiting the
maximum level in a specified frequency range, e.g. the bass.
53

APPENDIX - THE RESET PAGE

Store and load your own


default settings
Enter User Data page
Reset system parameters
Clear all user presets
Test Programs

Type your name here


Type your phone number

Place cursor here


and press OK to
finalize session.

To enter the Reset page:


Hold down one of the 3 Bypass keys pressed while
powering up the unit.
Move the marker using the the CURSOR keys and
press OK to select the desired Reset type.
Load User Default
This will reset all system parameters back to a Default setup
defined by you (see Store User Def below). This reset will NOT
delete the User presets of the M3000.
Store User Def
When you have a perfect setup of your M3000, you are able to
store this as your own Default setup. This function is very useful,
for example when you have finished a special production and
wish to return to normal setup. When you have the perfect setup
of your M3000, simply select this function and press OK to store
your Default settings.
54

Set User Name


This function makes it possible to write your Name and Phone
number into the M3000. Press OK to access the User data menu.
Use the ADJUST wheel and the CURSOR keys to write your
Name and Phone number into the M3000. Press OK to accept.
Your Name and Phone number will be displayed during
power-up.
Reset System Parameters
This will reset all system parameters back to the Factory Default.
This reset will NOT delete the User presets of the M3000.
Reset all presets
This will clear all RAM presets .

APPENDIX - SELF TEST


PRESS ONE OF THE 3 BYPASS KEYS, WHILE
POWERING UP, TO ACCESS THE RESET MENU AND
SELECT RUN TEST PROGRAM
Turn the ADJUST wheel to scroll through Self tests
Key test
Select Key test by pressing OK.
The keys must be pressed in the order they are requested by the
M3000 to pass the test.
Press CANCEL (OK with SHIFT activated) to exit Key test.
ADJUST wheel test
Select ADJUST wheel test by pressing OK.
Turn the ADJUST wheel to 30 and back to 0 to pass test.
Press CANCEL to exit the ADJUST wheel test.
LED test
Select LED test by pressing OK
Turn ADJUST wheel to test the LED. The test is ok when all
LEDs are lit.
Press CANCEL to exit LED test.
Display test
Select Display test by pressing OK.
Press OK to check that all pixels are lit. Press any key to leave
the pixel test.
Analog I/O test
Select Analog I/O test by pressing OK.
Connect an M3000 Analog Output directly to the
M3000 Analog Input, which has to be tested and press OK.
Use a balanced cable.
Press CANCEL to exit Analog I/O test
Digital I/O test
Select Digital I/O test by pressing OK.
Connect the M3000 AES/EBU Output to the
M3000 AES/EBU Input.
Connect the M3000 S/PDIF Output to the M3000 S/PDIF Input.
Connect the M3000 ADAT Output to the M3000 ADAT Input.
PPM must show 0dB to pass test.
Press CANCEL to exit Digital I/O test.

MIDI I/O test


Select MIDI I/O test by pressing OK.
Connect the M3000 MIDI Output to the M3000 MIDI Input.
Prg. change 1-128 is send out on MIDI Thru. Connect this socket
to a MIDI compatible device and confirm the Program changes.
Press CANCEL to exit MIDI I/O test.
Pedal test
Select Pedal test by pressing OK.
Connect a momentary pedal to the External Control In.
When pressing the pedal, the result should be OK.
When released the result should be Not OK.
Press CANCEL to exit Pedal test.
PCMCIA test
Select PCMCIA test by pressing OK.
Insert PCMCIA card. Note that all data on PCMCIA card will be
destroyed.
Press OK to test.
Result reads:
Low battery - Time to change battery in your PCMCIA card.
Not OK - Try the test using another PCMCIA card.
Press CANCEL to exit PCMCIA test.
Battery test
Select Battery test by pressing OK.
Confirm that Result is ok.
Press CANCEL to exit Battery test.
System test
Select System test by pressing OK.
Confirm that Result is ok.
Result reads:
EEPROM Not Ok - The unit will most likely work ok, the
message is for service matters only.
Ex. RAM is bad - , the memory will not work.
Contact your local dealer.
Press CANCEL (OK with SHIFT activated) to exit System test.
Power Off - On to start standard software.
Service note
In case of the unlikely event that the unit needs to be sent in for
service, please pack the unit in the original box AND an outer
box before sending it.

55

APPENDIX - TROUBLESHOOTING
You press the POWER switch but there is no light.
- The POWER switch on the rear panel is switched off.

The Input PPM meters dont peak out.


- You are using Analog Inputs, but the Input selector in the I/O menu is set to Digital in.
- The Analog Input level is set too low.

No sound through the M3000.


- You are using Analog Inputs, but the Input selector in the I/O menu is set to Digital in.

You can not turn off the power.


- Hold the POWER switch pressed for at least 3 seconds.

All programs sound phased.


- You are using the M3000 in combination with a mixing console (send/return), but have not set Mix to 100%. You can do this permanently
in the I/O page.

Noise on Digital Outputs.


- If you experience Digital noise (much like white noise) or a hiss, you have probably set the dither to 8 bit. Unless you specifically want
to dither to 8 bit please set dither to relevant value in the I/O page.

Input only present in one channel.


- If the Input meters indicates that signal is only present on either the Left or the Right side, you should check the Channel parameter in the
I/O page. Appropriate setting should be selected. The options are L, R or Stereo.

56

APPENDIX - GLOSSARY
AES/EBU
Professional digital In/Out standard, using balanced XLR cables.
S/PDIF
Consumer digital In/Out standard, normally using coaxial
phono type cables.
DITHERING
Dithering is a method to optimize the quality of a digital audio
signal at low levels when truncation is taking place. E.g. going
from a 24 bit format to 16 bit. A small amount of filtered noise is
added to the signal, giving you a less distorted low level
signal. If you are using digital outputs, the equipment you feed
determines the number of bits. A signal going to a DAT or CDR
recorder should always be dithered to 16 bit.
PRO/CONS LEVELS
Depending on which equipment you are using along with the
M3000, you must set the PRO/CON parameters correctly in the
I/O setup menu.
M3000 Analog Inputs:
Consumer range: -16dB to +10dB, nominal level = -10dB
Professional range: -6dB to +16dB, nominal level = +4dB
M3000 Analog Outputs:
Consumer range: -10dB to +16dB
Professional range: -16dB to +6dB
The levels are either listed in the technical specifications or
printed on the rear panel of the connected devices.
DE-ESSING
An algorithm that removes unwanted esses from a vocal
material.
SYSTEM EXCLUSIVE MIDI COMMANDS
Device-dependent MIDI commands, normally used for remote
controlling machines.

57

APPENDIX - TECHNICAL SPECIFICATIONS


Digital Inputs and Outputs
Connectors:
Formats:
Output Dither:
Sample Rates:
Processing Delay:
Frequency Response DIO:

XLR (AES/EBU), RCA Phono (S/PDIF), Optical (Tos-link, ADAT)


AES/EBU (24 bit), S/PDIF (24 bit), EIAJ CP-340, IEC 958, EIAJ Optical (Tos-link), ADAT Lite pipe
HPF TPDF dither 8 to 24 bit
44.1 kHz, 48 kHz
0.2ms @ 48 kHz
20 Hz to 23.9 kHz 0.01/-0.1 dB @ 48 kHz

Analog Inputs
Connectors:
Impedance:
Max. Input Level:
Min. Input Level (for 0 dBFS):
Sensitivity:
A to D Conversion:
A to D Delay:
Dynamic Range:
THD:
Frequency Response:
Crosstalk:

XLR balanced (pin 2 hot)


20 kohm
+22 dBu (balanced)
-10 dBu
@ 12 dB headroom: -22 dBu to +10 dBu
24 bit (1 bit, 128 times oversampling)
0.8 ms @ 48 kHz
>103 dB (unweighted), >106 dB (A)
-95 dB (0,0018 %) @ 1kHz, -6 dBFS (FS @ +16 dBu)
10 Hz to 20 kHz: +0/-0.2 dB
<-80 dB, 10 Hz to 20 kHz, typical -100 dB @ 1 kHz

Analog Outputs
Connectors:
Impedance:
Max. Output Level:
Full Scale Output Range:
D to A Conversion:
D to A Delay:
Dynamic Range:
THD:
Frequency Response:
Crosstalk:

XLR balanced (pin 2 hot)


100 ohm (active transformer)
+22 dBu (balanced)
-10 dBu to +22 dBu
24 bit (1bit, 128 times oversampling)
0.57 ms @ 48 kHz
>100 dB (unweighted), >104 dB(A)
-86 dB (0.005 %) @ 1 kHz, -6 dBFS (FS @ +16 dBu)
10 Hz to 20 kHz: +0/-0.5 dB
<-60 dB, 10 Hz to 20 kHz, typical -90 dB @ 1 kHz

EMC
Complies with:
Safety
Certified to:
Environment
Operating Temperature:
Storage Temperature:
Humidity:
PCMCIA Interface
Connector:
Standards:
Card Format:
Control Interface
MIDI:
GPI, Pedal, Fader:
General
Finish:
Dimensions:
Weight:
Mains Voltage:
Power Consumption:
Backup Battery Life:
Warranty Parts and labor:

EN 55103-1 and EN 55103-2. FCC part 15, Class B. CISPR 22, Class B
IEC 65, EN 60065, UL 1419, CSA E65
32 F to 122 F (0 C to 50C)
-22 F to 167 F (-30 C to 70C)
Max. 90% non-condensing
PC card, 68 pin type 1 cards
PCMCIA 2.0, JEIDA 4.0
Supports up to 2 MB SRAM
In/Out/Thru: 5 Pin DIN
1/4 phone jack, 0 ohm to 50 kohm

Anodized aluminum front. Plated and painted steel chassis.


19" x 1.75" x 8.2" (483 x 44 x 208 mm)
5.2 lb. (2.35 kg)
100 to 240 VAC, 50 to 60 Hz (auto-select)
<20W
>10 years
1 year

Technical Specifications are subject


to change without notice !
58

APPENDIX - MIDI IMPLEMENTATION CHART


STUDIO EFFECTS PROCESSOR M3000 - NOVEMBER 1 - 1998

Function
Basic Channel
Mode

Default
Changed
Default
Messages
Altered

Note Number
Velocity
After Touch

True Voice
Note ON
Note OFF
Keys
Chs

Pitch Bend
Control Change

Transmitted
1-3
1-16

Recognized
1-3
1-16

X
X
X
X
X
X
X
from 10 and up

X
X
X
X
X
X
X
from 10 and up

Remarks
Eng1: 1, Eng2: 2, Com: 3

Cntrl.#10: Mix (If available)


Cntrl.#11: Output Level
Cntrl.#12: First Param. on Edit page.
Cntrl.#13: Second Param. on Edit page.
Cntrl.#14: Third ....
Cntrl.#15: ...
Cntrl.#16: ...
Cntrl.#17: ...
All Controllers are single byte type,
scaled to parameter range.

Prog Change
True#
System Exclusive
Common
:Song Pos
:Song Sel
:Tune
System real time :Clock
:Commands
Aux Messages
:Local ON/OFF
:All Notes OFF
:Active Sense
:Reset
Notes

O:YES
X:NO

O
0-127
O
X
X
X
X
X
X
X
X
X

Mode1: OMNI ON, POLY


Mode 3: OMNI OFF, POLY

O
0-127
O
X
X
X
O
X
X
X
X
X

Mode 2: OMNI ON, MONO


Mode 4: OMNI OFF, MONO

For complete M3000 MIDI specifications, please visit our Internet Site at: www.tcelectronic.com

59

APPENDIX Soldering instructions


MIDI Cable

DIN CONNECTOR
5POLE - MALE
45 degrees

DIN CONNECTOR
5POLE - MALE
45 degrees

max. 10m
SHIELDED CABLE (3 or 5 wires + screen)

Note

Note

NOTE!
On TC units with RS485 interface pins 1 and 3 on the DIN connectors are reserved for RS485 connection. Therefore, if you are connecting the
unit to other equipment that use these pins, please make sure to use 3-wire standard MIDI type cable (not a five wire MIDI-PLUS type).

Pedal Cable

JACK PLUG
Mono - male
6.35mm, 1/4

PEDAL SWITCH or similar


max. 100m
2 wires

Shield/ground

Switch must be
momentary type

Tip

XLR - XLR

Jack (unbalanced) - XLR

Pin 1 - Pin 1 (Ground)


Pin 2 - Pin 2 (Hot)
Pin 3 - Pin 3 (Cold)

Sleeve - Pin 1 (Ground)


Tip - Pin 2 (Hot)
Sleeve - Pin 3 (Cold)

60

Jack (balanced) - XLR


TIP
GND

Sleeve - Pin 1 (Ground)


Tip - Pin 2 (Hot)
Ring - Pin 3 (Cold)

TIP
RING
GND

M3000 PRESET LIST


This is the preset list of all factory presets in the
M3000. The M3000 holds 500 Single Engine and 100
Combined Engine presets.
When you press and hold down the RECALL key on
Engine 1 or Engine 2, an index display pops up.
This feature gives you an overview over the Single
ROM presets enabling you to quickly access the
desired type of presets.
Please note:
If the current recalled preset is in the range of
1 - 250, the overview will cover this range only.
If the current recalled preset is in the range of
251 - 500 the overview will cover this range only.

Top 20 Presets

The first 20 presets are a special highlight selection


of the different preset types, covering Halls, Rooms,
Plates, Gated Reverbs and Post Production presets.
1

Hall Large Warm

Studio 40x40ft

Queens Arena

Warm Cathedral

Singing In The Abbey

The categories

Stage And Hall

Range 1 - 250

251 All Up

Vocal Bright

Space Hall

10

Overhead Mics

11

Bright Space

12

Small Wood Room

13

Band Rehearsal Room

14

RMX Snare Room

15

Bright Plate

16

Piano Plate

17

Gated Reverb

18

Empty Arena

19

Warehouse

20

The Mens Room

Range 251 - 500

Note - Where nothing else is specified, the VSS3


algorithm is used.

VSS Gate

61

M3000 PRESET LIST


Halls

40

Vocal Hall 1

Preset #21 to 136.


A group of presets covering probably the most used reverbs in
music production. This preset-group is divided into a Natural
section from #21 to #63, which are the most realistic and natural
sounding reverbs, and a Super-natural part from #64 to #136,
which are more like effect reverb presets. Both groups are sorted
from short to long decay times.

41

Spacey Clear Hall

42

Concert Piano

43

Piano Hall 1st Row

44

Hall Medium Warm

21

Small Dense Hall

45

Echo Hall

22

Puk Drum Ambience

46

Ballad Vocal Hall

23

Ambient Hall

47

Vocal Hall 2

24

Nice 4 Strings

48

Vocal Deep Male

25

Smokey Sax

49

Modulated Hall

26

Acoustic Gtr Space

50

Grand Vocal Hall

27

Full Gymnasium

51

Empty Gymnasium

28

Drews Small Hall

52

Lively Hall

29

Coffee House

53

Church

30

Big Dense Studio

54

Hall Large Warm Wide

31

Bright Theatre

55

Hall Large ClearWide

32

Really True Hall

56

Bright Hall

33

Queens Arena Full

57

Nice Hall 2

34

The Club

58

Big Modulated Hall

35

Venue Clear

59

Church Clear

36

Venue Warm 1

60

Church Warm

37

Nice Hall 1

61

Cathedral Strings

38

Venue Warm 2

62

Cathedral

39

Concert Arena

63

Cathedral Clear

62

M3000 PRESET LIST


64

Club Carib

88

Bright Slap Reverb

REV 3

65

Kinky Chinks

89

Lounge Lizard

C.O.R.E.

66

Bassed On What

90

Slap Back Vox 2

67

Snare Room Bright

91

Clear Hall

68

Slap Back Sax

92

Blind BG Vocals

69

1 Bar Snare Tap

93

Perc Modulation

70

Drum Tile Space

94

Perc Straight Tail

71

Dickey Dickey

95

Perc 1978

72

Smooth Garage

96

Perc Straight

73

Space Chamber

97

Vocal Ballad

74

Drums Big

98

The 799A1 Sound

75

Wide Space

99

Damped Hall

76

Leader Of The band

100

251 Long Pre Dly

77

Medium Guitar Hall

101

Ballad Drums

78

Medium Vocal Hall

102

Vocal For Thin Voice

79

Big Empty Club

103

251

80

Lap Dance Snare

104

Bright Male Vox

81

Lonely Organ

105

Vocal Female

82

Slap Back Vox 1

106

Fiddle Heaven

83

Bright Strings

REV 3

107

Gospel verb 1

84

Bass Fishing

REV 3

108

Slap Back Reverb

85

Big Empty Space

109

Shimmer Mod Lite

86

Medium Bright Hall

110

Bright Large Gym

87

Bright Guitar Hall

111

Hall Large

C.O.R.E.

REV 3

REV 3

REV 3

REV 3

REV 3

63

M3000 PRESET LIST


112

Nose Bleed Seats

113

Big Ballad Vocal 2

114

Sweet Basil Vocal

115

Blackface Amp

116

Large Hall Clear

117

Soupy Ballad Verb

118

Ringy Wash

119

Modulated Backwall

120

Big Vocal 2

121

Crystal Clear XXL

122

12 String Reverb

123

Big Guitar Verb

124

Windamish

125

Over Yonder Hill

126

Wild Modulation

127

Church Piano

128

String Bikini Atoll

129

In The Clouds

130

Perc 1980

131

Perc 1984

132

Freak Modulation 1

133

Vox Canyon

134

Warped Space

135

Long And Smooth

64

136

C.O.R.E.

Sweeping Weirdverb

Rooms
Preset #137 to 190.
Smaller and generally more tight rooms. The Natural sounding
part of the presets are from #137 to #162, and the Super-natural
part goes from #163 to 190. Both groups are sorted from short to
long decay-times.
137

Vocal Doubler

138

Small Booth

139

Minimum Booth

140

Rhodes Thicken

141

Lively Small Room

142

12 String Doubler

143

Studio 10x10ft

144

Small Natural Room

145

Small Perc Room

146

Studio 20x20ft

147

Soft Medium Room

148

Small clear room

149

Nice Perc Ambience

150

Live Wooden Room

151

Puk Drum Ambience S

152

Acc Guitar Ambience

153

Wide Ambient Chamber

154

Tight N Clear

M3000 PRESET LIST


155

Real Room

179

In A Cylinder

156

Lucho 2016 Good room

180

RMX Ambience Wide

157

Close Small Room

181

Small Guitar Room

158

Recital Room

182

Clear Guitar Room

159

A Real Room

183

Dark Snare Hall

160

Soft Guitar Ambience

184

Dark snare 2

161

Big Soft Room

185

Slap Back Guitar

162

The Studio

186

Tom Tom Reverb

163

Drum Stuff

187

Clear Room

164

Tight vocal 1

188

Slap Back Piano

165

Kick Bass Ambience

189

Bossa Nova Perc Room

166

Amb Rock Lead Gtr

190

Delayed Hall

167

RMX Ambience

168

Snare Room Long

169

Drum Trash Stuff

170

Drummin Up Business

171

REV 3

C.O.R.E.

Plates
Preset #191 to 204.
Reverb-simulations of vintage plate-reverbs. These presets are
organised from short to long decay times.
191

Drum Booth

Vocal BG Fat

192

Drum Plate Stuff

172

Thick Space

193

Drum Wood Plate

173

Crazy Phasey

194

Stairway Plate

174

Filtered Vocal Dbl 1

195

Piano Plate

175

Freak Modulation 2

196

Slap Back Plate

176

Dance Snare

197

Mac Perc

177

Drum Room Xpander

198

Ambient Plate

178

3 Car Garage

199

Silky Gold Plate


65

M3000 PRESET LIST


200

Bright Plate

216

Studio Drum Ambience

201

Drums Perc Soft1

217

Acoustic Space

202

Drum Perc Soft2

218

Snare Booth Bright

203

Oil Drum

219

Hard Drum Space

204

Drum Perc Soft3

220

Dance Snare

221

Modulated Perc

222

Dark Snare Chamber

223

Tiny Booth

224

Small Space

225

Clear Space

Gated Reverb Presets


Preset #205 to 211.
The VSS-Gate algorithm is a very extensive type of gated reverb.
Preset #205 to #211 are some examples on this. Here you find
presets for both drums and vocal.
205

Thick Drum Gate

VSSGATE

206

Short Perc Gate

VSSGATE

207

Microuzi Gate

VSSGATE

208

Backing Vocal Gate

VSSGATE

209

Snare Gate

VSSGATE

210

GittinJiggyWiddit

VSSGATE

211

Medium Band Room

VSSGATE

Clubs
Preset #212 to 225.
A group of very small and tight presets mainly made for drums
and other percussive material.
212

Real Drum Booth

213

Small Wood Chamber

214

Vintage Snare Room 1

215

Vintage Snare Room 2

66

Other Algorithms
Preset #226 to 250.
A selection of non-reverb Single presets, to be used alone or in
any combination.
226

Slap Back Delay

227

Tap Delay

228

Detune Pitch

229

Up N Down

230

EQ Flat

231

Expander

232

Fast gate

233

Vox Comp

234

Allround Comp

235

Chorus

236

Wide Chorus

M3000 PRESET LIST


237

SRV Chorus

238

Flanger

239

Wild Flanger

240

Slow Tremolo

241

Wild Tremolo

242

Slow Panner

243

Fast Panner Wide

244

Old Phaser

245

Standard Phaser

246

Weird Phaser

247

Vocal De-esser

248

Dynamic Hi Cut

249

Dynamic Lo Cut

250

Muted Engine

Presets 251-500 uses the VSSFP and VSSSR


algorithms. The se presets are dedicated to
Film and Post production, and they are made by
high-end film and post-production professionals from
leading facilities in US and Europe. We believe it is the
most extensive collection of film and post-production
presets yet available.
The special thing about reverb for film and post
production is that it has to sound natural and realistic.
This doesn't necessarily mean nice and smooth - as it
often does in music applications - but that it has to be
trustworthy and fit into the scenes.
We have arranged the 250 presets in several blocks for
different applications.
Note -

VSSFP is used for presets 251 to 469


VSSSR is used for presets 470 to 500

VSSFP Presets
Ultra small reverb presets (Indoor Mini)
Presets #251 to 259.
A selection of very small and tight sounding reverb settings. The
characteristics of these presets are they are made almost entirely
of Early Reflection patterns, because the reverb tail in such small
spaces is almost non-existent.
251

Closet With Clothes

252

Walk In Closet

253

Too Small Mens Room

254

Phonebooth Tight

255

Phonebooth

256

Claustrophobia

257

Under A Blanket

258

Near The Wall

259

Meat Locker

67

M3000 PRESET LIST


Small rooms and spaces (Indoor Small)
Presets #260 to 289.
A selection of extremely natural and realistic small rooms.
Domestic rooms like kitchens and living rooms, and more public
rooms like offices are represented here.
E.g. try preset 266 which is a preset simulating a standard small
furnished living room.

279

Wooden Office

280

Store Room

281

Live VO Booth

282

Recording Booth

260

A Small Room

283

Studio Small

261

The 2nd Bedroom

284

Standard Dialogue

262

Drapes And Curtains

285

Dialog 1

263

Dense Centered Room

286

Open Mics

264

Room Conversation

287

Close Breathing

265

Chamber

288

Semifurnished Qntec

266

Furnished Room

289

Small Foley Blue

267

Living Room

268

Real Living Room

269

Dining Room

Medium sized rooms and spaces (Indoor Medium)


Presets #290 to 319.
Domestic rooms and spaces are the dominant part of this preset
block, but also public rooms are represented.

270

Corridor

290

Furnished Room

271

Small Bathroom

291

Unfurnished Room

272

Bathroom Blue

292

Locker Room

273

In The Kitchen

293

Livingroom Blue

274

Interior Kitchen

294

Wood Floor

275

Kitchen

295

Natural Wood Room

276

ConfRoom Damped

296

Livingroom

277

Shrinks Office

297

Room With A View

278

Reception Area

298

Hallway

68

M3000 PRESET LIST


299

Basement 1

300

Furnished Basement

301

Wine Cellar

302

Toilet Stall

303

In The Shower

304

Bathroom Stall

305

Wide Garage

306

Right Side Garage

307

Conference Room

308

Glass Office

309

Large Office

310

Office

311

Empty Classroom

312

Classroom

313

Back Of The Glass

314

Watch-Tower Inside

315

Dialog 2

316

Dialog 3

317

Dialog 4

318

In The Air Vent

319

Kellars Cell Blue

Large rooms and spaces (Indoor XL)


Presets #320 to 369.
This section covers a wide range of presets from large domestic
rooms to extra large indoor public areas.
320

Big Room

321

Empty Corridor

322

Plasterwalls

323

Centered Hallway

324

What A Basement

325

Basement 2

326

Basement Large

327

Empty Basement

328

Empty Stairwell

329

Small Stairway

330

Big Stairway

331

Home Garage

332

Modern Kitchen

333

Big Toilet

334

What A Toilet

335

Public Mens Room

336

Empty Store

337

Empty Nightclub

338

Storage Room

339

Recital Room

340

Hotel Lobby
69

M3000 PRESET LIST


341

Band Practice Room

365

Large+Stage Blue

342

Down The Hall

366

Down The Hatch

343

Factory

367

In The Sewer

344

Dance Studio

368

Scissorhands Parlor

345

Empty Restaurant

369

In The Room

346

Tijuana Cantina

347

Store Room

348

Louvre Pyramid Hall

349

Pentagon Corridor

350

Airport PA

351

Grand Ballroom

352

Parking Garage Small

353

Garage

354

Mine Corridor

355

Mine Chamber

356

Tight+Natural

357

Tight+Smooth

358

Scoring Stage 1

359

Scoring Stage 2

360

Scoring Stage 3

361

Dialog 5

362

Dialog 6

363

Dialog 7

364

Party Chit Chat

70

The largest indoor halls and areas (Indoor XXL)


Presets #370 to 399.
The largest indoor areas imaginable. This includes only public
areas, like e.g. railway-stations and parking garage buildings.
370

Elevator Shaft

371

Big Stairwell

372

Large Lockerroom

373

Empty Auditorium

374

AES Show Lobby

375

Brill Building Lobby

376

Boston Garden Hall

377

Warehouse Blue

378

Soft Warehouse

379

Long Swimming Pool

380

Swim Distant

381

Empty Indoor Pool

382

Frankfurt Hbf

383

Budapest WestRailwSt

384

LaGuardia Terminal

385

Subway Platform 1

M3000 PRESET LIST


386

Subway Platform 2

405

Van Interior

387

Subway Tunnel

406

A Van

388

Parking Distant

407

Inside truck

389

Parking Garage Talk

408

Car Interior Blue

390

Parking Garage Ugly

409

Cardoor At Midnight

391

Parking Garage

392

Indoor Parking Lot

393

Public Toilet

394

The Abbey

395

Medium Church

396

Concrete Maze

397

Dark Tunnel

398

Back There

399

Really Smooth Hall

Cars
Presets #400 to 409.
Reverb settings simulating one of the most difficult rooms. The
car with its extremely small room and mixture of very soft and
hard surfaces makes it very difficult to make a trustworthy
replacement for the real thing: Everybody knows how it sounds
inside a car !!!
400

Beetle Interior

401

Limo Interior

402

BMW Limo

403

Car Frontseat Dialog

404

Car Front 2 Backseat

Large outdoor presets (Outdoor XL)


Presets #416 to 429.
Typical larger outdoor areas, like backyards and reverb between
buildings at the street.
410

Courtyard

411

Market

412

Alley

413

HarlemStreetAtNight

414

Stone Garden

415

Boat Trip In Venice

416

Backyard

417

Backyard Qntec Wide

418

On The Street

419

Street

420

Dog In The Alley

421

Alleyway

422

Between Skyscrapers

423

Between Buildings 1

424

Between Buildings 2

425

Under The Bridge


71

M3000 PRESET LIST


426

Dock

427

Long Cave

Mother Nature presets (Nature)


Presets #440 to 459.
A block of dedicated nature area reverbs.

428

Backyard Qntc

440

Green Forest

429

Racetrack PA

441

Forest In Winter

442

Forest In Autumn

443

Forest On The Hill

444

Forest Reverb 1

445

Forest Reverb 2

446

Forest

447

In The Valley

448

Valley In Winter

449

Deep Valley

450

Back Canyon

451

Distance In Jungle

452

Jungle

453

Alpine Atmosphere

454

Stoneriver In Vitosa

455

Stone-Quarry

456

Cave Corridor

457

Cave-Dwelling

458

Rocks At See

459

Mountains

Very large outdoor settings (Outdoor XXL)


Presets #430 to #439 give you a selection of very large outdoor
places such as Empty Arenas and different courts.
430

Slap Alley

431

City Foot Chase

432

Empty Arena XXL

433

Racquetball Court

434

Wide Jail court

435

Across The Plaza

436

Large Citypark

437

Big City

438

Down The Tunnel

439

Jump Off Thee Bridge

72

M3000 PRESET LIST


Effect reverb settings
Presets #460 to 469.
A small block of special reverb settings that cannot be categorized into any real-world application. These presets can be used
for sound effect purposes.

477

Claustrophobia SR

478

Meat Locker SR

479

Live VO Booth SR

460

Speaker In A Room

480

Large Office SR

461

Stinger 1

481

LouvrePyramidHall SR

462

Stinger 2

482

Museum SR

463

Stinger 3

483

Railwaystation 1 SR

464

What Dreams May Go

484

Railwaystation 2 SR

465

Clausto-Phonebooth

485

LaGuardiaTerminal SR

466

Enhancer Verb 2

486

Empty Arena XXL SR

467

Dialog+Music Slap

487

Swimmingpool SR

468

Enhancer Stereo

488

Between Buildings SR

469

Watch Them Scatter

489

Cemetery SR

490

Street SR

491

Stadium Rear SR

492

Alpine Atmosph SR

493

Rocks At The Sea SR

VSSSR algorithm presets

Preset #470 to 500.


The special VSSSR surround algorithm offers you a so far
unseen possibility to create reverb. You have control over Front
and Rear Decay time, and when the signal is send through a
surround sound decoder this creates very realistic threedimensional rooms.
470

Dining Room SR

494

Jungle SR

471

Real Living Room SR

495

Forest SR

472

Kitchen SR

496

Canyon SR

473

Unfurnished Room SR

497

Arboretum SR

474

Room With A View SR

498

Mine Corridor SR

475

Hallway SR

499

Mine Chamber SR

476

Basement SR

500

Cave Long SR
73

M3000 PRESET LIST


Combined presets
Presets #1 to 100.
The combined preset bank offers a variety of suggestions on how
to gain full benefit from the two-engine structure of the M3000.
A lot of really unique reverb effects can be obtained.
The categorization is not as strict as with the Single presets due
to the many different applications these settings are designed for.
Please note that presets #96 to 100 are made from the
VSSSurround algorithm.

19

Linked Parametric EQ

20

Linked Expander

21

Linked Vox Comp

22

Linked Inst Comp

23

Linked Chorus

70s Style

24

Linked Flanger

Panned Reverb

25

Linked Tremolo

Giant Space

26

Linked Panner

XXL-Tone

27

Linked Phaser

Twang Reverb

28

Linked De-esser

Wide In Your Face

29

De-ess-Delay

Techno Wave

30

Phaser-Delay

Comp Reverb

31

Phased Delay

Dual Delay

32

Chorus Delay

10

Thick Ambience

33

Delay Reverb Morphed

11

Double Ambience

34

All Around

12

Slap Reverb

35

Phaseman

13

Drum Rev+Amb

36

Speaker

14

Ambience

37

Machine Voice

15

Morphing Rev-Delay

38

Floating Ambience

16

De-ess Hall

39

Small Speaker

17

Linked Delay

40

Doubler Reverb

18

Linked Pitch

41

Party Next Door

74

M3000 PRESET LIST


42

Rev Phased Delay

66

Castle Normal

43

Flanged Reverb

67

Machine Room Large 1

44

De-essed Medium Hall

68

Machine Room Large 2

45

Stereo Hall Large

69

Machine Room Large 3

46

Stereo Studio 20x20

70

Submarine Corridor

47

Stereo Studio 40x40

71

Castle Big

48

Stereo Large Hall

72

In The Louvre

49

De-essed Small Room

73

Glass Church

50

Stereo Venue Clear

74

Hybrid Cathedral

51

Machine Room Tiny

75

Skating Ring

52

Submarine Very small

76

Stereo Church

53

Submarine Small

77

Stereo Expo Hall

54

De-S Wood Chamber 1

78

Harbor

55

Stairway Wood 1

79

Hippodrome

56

Wood Hall 1

80

Deep Forest

57

Wood Hall 2

81

Very Deep forest

58

Court 1

82

Valley In Colorado

59

Court 2

83

Boating On Amazonas

60

Submarine Big

84

Deep Jungle

61

De-S Wood Chamber 2

85

Night On Lochness

62

Stairway Wood 2

86

In The Pipe 1

63

Elevator on 3th

87

In The Pipe 2

64

Elevator on 5th

88

Computer Voice 1

65

Elevator on 9th

89

Computer Voice 2
75

M3000 PRESET LIST


90

Computer Voice 3

91

Computer in Space 1

92

Computer in Space 2

93

Reverb for Isato

94

Pantheon

95

Sewage System

96

Military Base SR

97

POW Camp SR

98

Football Ground SR

99

Seaside SR

100

Large Cave SR

76

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