T.C. Electronic M3000 User Manual
T.C. Electronic M3000 User Manual
T.C. Electronic M3000 User Manual
M3000
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WARNING
To reduce the risk of fire or electric shock, do not
expose this apparatus to rain or moisture.
This apparatus must be earthed.
Use a three wire grounding type line cord like the one
supplied with the product.
Be advised that different operating voltages require the
use of different types of line cord and attachment plugs.
Check the voltage in your area and use the
correct type. See table below:
Voltage
110-125V
220-230V
240V
BS 1363 of 1984.
Specification for 13A fused
plugs and switched and
unswitched socket outlets.
Caution:
You are cautioned that any change or modifications not
expressly approved in this manual could void your authority
to operate this equipment.
Service
There are no user-serviceable parts inside.
All service must be performed by qualified personnel.
NOTE
EMC / EMI.
This equipment has been tested and found to comply with
the limits for a Class B Digital device, pursuant to part 15 of
the FCC rules.
These limits are designed to provide reasonable protection
against harmful interference in residential installations. This
equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful
interference to radio communications. However, there is no
guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful
interference to radio or television reception, which can be
determined by turning the equipment off and on. The user
is encouraged to try to correct the interference by one or
more of the following measures:
Certificate Of Conformity
TC Electronic A/S, Sindalsvej 34, 8240 Risskov, Denmark,
hereby declares on own responsibility that following
product:
M3000 Digital Signal Processor
That is covered by this certificate and marked with CE-label
conforms with following standards:
EN 60065
(IEC 60065)
EN 55103-1
EN 55103-2
TABLE OF CONTENTS
SAFETY &
CERTIFICATE OF CONFORMITY
INTRODUCTION
Table of contents
Introduction
The Front Panel
The Rear Panel
The Signal Flow
a-b
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BASIC OPERATION
Recall
Recall & Snapshots
Store
The Reverb Wizard
I/O - The Signal Page
Levels Menu
Routing
Routing & Studio Setup Examples
Utility and MIDI
MIDI Monitor
Full MIDI Implementation
Tempo
Edit
Dynamic Morphing
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REVERB
VSS Introduction
VSSFP - Film and Post
VSSSR - Surround
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Reverb programs
VSS3
VSS Gate
VSS FP
VSS SR
C.O.R.E
REV 3
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ADDITIONAL EFFECTS
Delay
Pitch
EQ
Chorus-Flanger
Tremolo
Phaser
Expander/Gate
Compressor
De-esser
APPENDIX
The Reset Page
Self Test
Troubleshooting
Glossary
Technical Specifications
MIDI Implementation Chart
Soldering Instructions
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PRESET LIST
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English version
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Rev 3 - SW - V 2.04
Prod. No: 606067513
INTRODUCTION
Congratulations on the purchase of your new M3000.
We hope, that you will have as much pleasure using it as we had making it.
The objective of the M3000 has been to make the best reverb unit ever heard.
Utilizing the existing reverb technology to its limit didnt satisfy the developers at TC, and we had to come up with an entirely new way of
thinking about reverb. This is now known as the VSS Technology.
The M3000 is first and foremost a reverb unit, but we have also included a long list of well-known, tested and loved algorithms from other
TC products as listed below.
- The M3000 is based on TCs award-winning Dual Processing system, which gives you numerous options of combining the different
preset-algorithms.
- See the M3000 as two separate machines connected via a flexible routing system. The routings are; Serial, Parallel, Dual Input,
Dual Mono, Linked and Pre-Glide.
- The M3000 comes with 600 high grade factory presets (500 Single and 100 Combined), using our new VSS technology in
combination with well known algorithms from other TC Products.
- Store your favorite presets in the internal RAM bank. Up to 250 Single and 50 Combined user presets can be stored.
- Store your favorite presets on a standard PCMCIA-card, and you have your own tools with you wherever a M3000 is
available. Depending on the size of the card you can store up to 250 Single and 50 Combined presets.
Main Features :
Additional Effects
- VSS3
- Delay
- VSSGate
- Pitch
- VSSFP
- EQ
- VSSSR
- Expander
- C.O.R.E.
- Compressor
- Rev 3
- Chorus/Flanger
- Tremolo/Panner
- Phaser
- De-esser
PPM + INDICATORS
SETUP SECTION
POWER SWITCH
Turn on the machine with a
single light touch. To turn off
the machine you must press
and hold down the POWER
key approx. 3 seconds, until
the display reads M3000.
This delay time is to avoid
switching off the device by
accident.
PPM METERS
Ranging from -40dB to 0dB.
I/O
Input/Output.
Sample Rate.
Select Status bit Output.
Dithering.
PCMCIA-CARD
Copy presets to/from a
standard memory card.
CARD TYPES
S-RAM type 1 PCMCIA
cards, with a minimum of
64KB and a maximum of
2MB memory.
OVERLOAD
Indicates if internal overload
occurs.
SAMPLE RATE INDICATOR
48000Hz
44100Hz
32000Hz
MIDI IN
MIDI receive indicator.
CARD
Indicates presence of a valid
memory card.
TEMPO
Beats per minute indicator.
MORPHING
Indicates on-going morphing
between the two Engines.
ROUTING
Setup the internal routing
of the 2 Engines.
LEVELS
Input/Output Analog levels.
Digital/Input level.
UTIL/MIDI
Adjust the viewing angle of the display
for better comfort.
Security lock.
Glide Time setting.
Card handling.
Pedal Input.
MIDI.
SECONDARY FUNCTIONS
Help (online help function)
MIDI Monitor (Monitors all MIDI ch. at the same time)
ENGINE 1 OR 2
COMBINED 1+2
CONTROL SECTION
RECALL
Recall/activate the program
you have selected.
RECALL
Recall/activate Combined
presets.
OK
Confirm operations.
STORE
Save and name your
current preset. The M3000
holds 500 single factory
presets and up to 250
Single user presets.
STORE
Save and name Combined
presets. The M3000 holds
100 Combined factory
presets and up to 50
Combined user presets.
EDIT
Enter the edit mode.
EDIT
Engine out level.
Dynamic Morphing.
ADJUST wheel
Set parameter values
and preset numbers.
BYPASS
Individual bypass key for
each Engine.
BYPASS
Bypasses the entire device.
Secondary functions
(with SHIFT activated)
Recall Wizard
SNAPSHOTS 1-4
Quick Store/Recall of
Combined presets.
Secondary functions
(with SHIFT activated)
Cancel
Jump to the top or the bottom of the present displayed
parameter list.
Delete preset
SHIFT
Press to access secondary
functions
(Text below the buttons).
CURSORS
Move between parameters.
Secondary functions
(with SHIFT activated)
Recall Wizard.
Delete preset.
Main Power
Power Input
Switch
Balanced
XLR
Analog
Inputs
Balanced
XLR
Analog
Outputs
Serial
no.
Digital
Digital Wordclock
RCA
In/Out
In/Out
AES/EBU
ADAT
S/PDIF
Tos-link
MIDI
External
In,Thru,Out Control
Input
Notes:
To accommodate international regulations, we have also added a back panel power switch.
You do not need to use the POWER switch on the rear panel. Leave this POWER switch on and use our
Easy-Touch POWER switch on the front.
Be sure to select Channel Input in the I/O display when only one Input is used.
Pin 2 is hot on all XLRs (AES Regulations).
If you are connecting the M3000 to unbalanced equipment, you must tie pins 1 and 3 together in the cable
ends away from the M3000. (Please see Soldering Instructions on page 61).
By connecting a momentary pedal to the External Control Input, you can control any one of four different
features: Engine 1 bypass, Engine 2 bypass, Engine 1+2 bypass or Tap Tempo.
RECALL
The Recall Displays
The Recall displays are the "homepage" of the M3000. Whenever you exit any other display this is where you return to.
As illustrated below the Recall display holds a few of the most important parameters for each of the two Engines at the same time.
Engine 1 is always displayed in the upper section and Engine 2 in the lower.
The "Edited flag" shows an E when you have changed a parameter in the preset. (See ill.)
Algorithm type
Recall Display
Primary parameter
Edited flag
Preset number
Bank indicator
(RAM/ROM/CARD)
Engine 1
Preset name
Engine 2
Primary parameters
Combined Recall Display
Routing mode
Recalling a Preset
Press the RECALL key on Engine 1 or 2 and scroll
through the presets using the ADJUST wheel.
Press OK to recall when you find the desired preset.
You are able to search for another preset before recalling it. This
is called previewing.
Until you press OK you are previewing. At this point your
OK key is blinking, indicating that the preset displayed is not yet
recalled (active).
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Use the CURSOR keys (or the other RECALL key) to access the
other Engine.
You can also use the Wizard to recall presets.
(See "The Wizard" on page 14).
If you wish to return to the original preset after
editing various parameters without storing your
changes, simply press the RECALL key on the
appropriate Engine followed by OK.
RECALL
Combined Recall
A Combined preset consists of a specific preset in Engine 1;
a specific preset in Engine 2 and the routing between them.
Get acquainted with the different routings of
the two Engines. Routing is an important
setting when using both Engines.
(See "Routing" page 18).
As the standard Recall display, the Combined Recall display
holds a few important parameters: The preset name; the Decay
time for the two presets and the selected routing.
Factory/User Presets
Card banks:
Use a standard PCMCIA and you have a portable RAM bank
containing up to 250 Single presets and 50 Combined presets.
Use a S-RAM Type 1 PCMCIA with min. 64KB and max. 2MB
of memory.
SINGLE
COMBINED
500 ROM
PRESETS
100 ROM
PRESETS
Factory presets
250 RAM
PRESETS
50 RAM
PRESETS
250 CARD
PRESETS
50 CARD
PRESETS
Preset banks
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Snapshots
The SNAPSHOT keys, located between the Combined
1+2 and the control section, are actually four fast
RECALL keys. Switch between your favorite Single
presets or Combined presets with the touch of a single
key or use the SNAPSHOTS as four compare keys.
A Snapshot will always include both presets and their Routing
just like a Combined preset.
With the Snapshots you are able to switch between completely
different configurations with the touch of a single key.
Store a Snapshot
When you want to store a Snapshot of your M3000 setup, press
SHIFT followed by one of the four SNAPSHOT keys.
Recalling a Snapshot
Recall of a Snapshot is very easy as well: Simply press the
relevant SNAPSHOT key and the M3000 has recalled the entire
setup.
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STORE
Storing a User preset and handling preset names.
Storing a RAM preset with the same name:
- Press the relevant STORE key (Engine 1, 2 or Combined 1+2)
- Use the ADJUST wheel to select a location for your new preset. (You can store your preset in the RAM bank).
- Press OK to store.
Storing a RAM preset with a new name:
- Press the relevant STORE key (Engine 1, 2 or Combined 1+2)
- Select a location for your new preset using the ADJUST wheel. (You can store your preset in the RAM bank
- Move the cursor to the new name line and write the new preset name.
(Select letters with the ADJUST wheel and confirm each letter with OK)
- Select DONE and press the OK key to store name and preset.
Store location
New preset name
Letterbox
CAPS LOCK
Indicator
Cursor arrows
Exercise 3 :
Entering a new name step by step using the Letterbox
Changing the name of a preset is a part of the store operation.
For this exercise select Engine 1 by pressing its RECALL key.
- Press the STORE key and you will see the display similar
to the one illustrated above.
- The M3000 automatically suggests a RAM location where
you can store the preset. Choose one yourself by turning the
ADJUST wheel.
- Use the CURSOR keys to select the name line. Use the
ADJUST wheel to select a letter and press the OK key to
confirm each letter. To change caps select CAP and
press OK.
- Finish the operation by selecting DONE in the letterbox and
press OK to store.
Combined Store
The procedure of storing a Combined preset is exactly the same
as when you store a normal preset.
Note: A Combined preset stores the routing of the Engines along
with the preset.
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Engine 1 or 2 or 1+2
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Number of presets
utilizing the search
criteria
Input selector
Channel select
Sample Rate:
44100Hz,
48000Hz or
from Digital Inputs
Dither from 8-22 bits
on Digital Outputs.
In the Signal page you select the Input source plus other features.
Use the CURSOR keys to change cursor position, and the
ADJUST wheel to change values.
Input
Select Input source Analog or Digital format.
AES/EBU - Digital AES/EBU can run up to 24 bits. Use the
balanced XLR Digital Input/Output for this connection.
AES/EBU should run balanced 110 Ohm cables. If the Digital
Sample Rate LEDs on the front panel are blinking, no clock is
present or the M3000 cannot lock to the incoming Clock.
S/PDIF - S/PDIF are sometimes limited to 20 bits. All TC equipment output 24 bit on SPDIF outputs, and process 24 bit from
SPDIF inputs. Use the RCA jacks Input/Output for this connection. S/PDIF should run unbalanced 75ohm cables. If the
Digital Sample Rate LEDs on the front panel are blinking, no
clock is present or the M3000 cannot lock to the incoming clock.
Tos-link - Optical Tos-link uses the S/PDIF Digital format. Use
the Optical Input/Output for this connection. Tos-link uses
fiberoptic cables. If the Digital Sample Rate LEDs on the front
panel are blinking, no clock is present or the M3000 cannot lock
to the incoming clock.
ADAT - When setting ADAT channels, use the CURSOR keys to
change position and the ADJUST wheel to select channel
number. It is possible to select two ADAT channels, process them
and send them out on two different ADAT channels.
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Dither
The M3000 can output dither from 8 through 22 bit resolution to
off. The dither type is TPDF (Triangular Probability Density
Function).
The M3000 is using internal 24 bit resolution and 24 bit
A/D-D/A converters and dither is therefore only present on the
Digital Outputs. It is recommendable to avoid using dither until
the final stage of a production.
Usually you would put the finishing touch on your production
with a TC Finalizer. If this is the case dither should be applied
with the Finalizer - not the M3000.
LEVELS MENU
Press the LEVELS key to access this menu.
To achieve optimal performance of the 24 bit A/D converters in the M3000, the correct setting of these levels is important.
Please check the technical specifications of the connected device. The Input Peak meter should read approximately -6 to -3dB for
maximum performance.
As illustrated below the Input/Output levels are displayed in dB as well as in two more visually oriented "bars".
The levels for the right and left channel can be adjusted individually or simultaneously.
Use the CURSOR keys to select either the L or R channel, and the ADJUST wheel to change value.
Placing the cursor between the L and the R enables you to adjust the left/right levels simultaneously.
Note! The Digital In level is capable of gaining +6dB.
Input gain
and sensitivity
(Consumer/PRO)
Output gain
and level
(Consumer/PRO)
Digital Input gain
Place cursor between L and R to adjust simultaneously
Ranges
Analog Inputs
Consumer range: -16dBu to +10dBu
Professional range: -6dBv to +16dBv
Analog Outputs
Consumer range: -10dBu to +16dBu
Professional range: -16dBv to +6dBv
Digital Input Level
Adjust the Digital Input from: -16dB to +6dB.
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ROUTING
Press the ROUTING key in the "Setup section" to choose between six different routings. Use the CURSOR keys to
select a new routing followed by the OK key to confirm your choice. A small pop-up window will tell you that the
routing has changed.
Please note that how the selected Routing works, is highly affected by the settings of the Channel and MIX
parameters in the I/O display. (Please see page 16).
Serial
Dual Mono
Linked
Parallel
The Parallel mode is a stereo Input/Output routing. Both Engines
will work as stereo effects and their Output
will be mixed down to a stereo signal. With
this routing, the M3000 can be used as two
parallel effects on the same stereo source.
You may also set the I/O menu to left Input to get two
independent stereo out effects on the M3000 from a single send on
the mixer.
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Preset Glide
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UTILITY/MIDI
How to move around
In the UTIL/MIDI menu you always move by pressing
the CURSOR keys and change values by dialing the
ADJUST wheel.
Display
Viewing Angle:
Adjust for best contrast on the LCD display.
Preset glide:
Glide time
This parameter sets the Glide time of the incoming preset. The
parameter is only active when Preset Glide routing is selected
(See Routing on page 18).
In the MIDI section you are able to see the MIDI setup
of both Engine 1, Engine 2 and the Combined section
at the same time.
MIDI Input
Channel
Sets the Channel of which the current Engine will respond to.
When set to Omni, the M3000 will respond to all channels.
When set to Off, no MIDI will be received.
Filter
Sets whether the current section of the M3000 should respond to
MIDI Control changes (CTRL) and MIDI Program changes
(PROG) or not e.g. when Filter is set to PROG the M3000 will
only respond to MIDI Program changes.
PrgOffset
With this parameter, you are able to add to or subtract from the
incoming Program change; e.g. if the incoming Program change
is 123, and the Offset is set to +1, the Program change will now
be 124.
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UTILITY/MIDI
Program Bank Change
M3000 holds 500+100 presets. Standard MIDI Program changes
range from 1-128. Therefore you must assign the incoming
Program changes to one of the following banks:
ROM 1 :
1-128
RAM 1 :
1-128
ROM 2 :
129-256
RAM 2 :
129-250
ROM 3 :
257-384
Card 1 :
1-128
ROM 4 :
385-500
Card 2 :
129-250.
Note: If you should forget your PIN-code, please enter the Reset
page (see page 54). This will release the M3000 from the locked
state. (You do not have to run any of the reset functions).
Memory Backup
When set to external, all banks can be accessed through the use
of controller 0 which acts as bank selector.
Format Card
This function will format and erase the inserted PCMCIA card.
Press OK twice to confirm this action.
Warning: This action will overwrite ALL existing presets on the
current card.
Sys-Ex ID
Sets the Sys-Ex ID number of the M3000.
Memory Copy
MIDI Output
Channel
Sets the sending MIDI channel of the M3000.
Filter
Sets whether the current section of the M3000 should send out
MIDI Control changes (CTRL) and MIDI Program changes
(PROG) or not. e.g. when Filter is set to PROG the M3000 will
only send out MIDI Program changes.
Offset
With this parameter you are able to add to or subtract from the
outgoing Program change. e.g. the outgoing Program change is
preset 123, and the Offset is set to +1 the outgoing Program
change will now be 124.
Security
Security Lock
Press OK while this parameter is selected to security lock the
M3000. When locked, you will have to dial the PIN-Code shown
below to access the M3000.
Your PIN-CODE
Set your own PIN-code for the Security lock by dialing the
ADJUST wheel.
Copy From
Decide where you want to copy from and to.
Single to Card copies from the Single preset RAM bank to the
card. Card to Single copies the other way around. Comb. to
Card copies from the Combined preset RAM bank to Card, and
Card to Comb. copies the other way around.
RAM start
Select the preset number you want to start to copy from in the
selected RAM bank (Single or Combined).
Card Start
Select the preset number you want to start to copy from to the
card.
No of Presets
This parameter sets the number of presets to be copied
Execute Copy
Select this parameter and press OK twice to carry out the
selected copy action.
Memory to MIDI
Press OK to dump the all presets to a MIDI device such as a
sequencer.
MIDI Monitor
Press SHIFT followed by UTIL/MIDI to access MIDI
Monitor.
In the MIDI Monitor, you are able to see all MIDI messages
received by the M3000. The actions are displayed according to
the current channels.
Prog.
Note
Ctrl
Sys-x
Chan
ll MIDI Implementation
The M3000 features full MIDI implementation giving
you control of all parameters via an external
MIDI controller.
For a complete list of MIDI controller numbers please
visit our web site at www.tcelectronic.com and go to
the download section.
This is useful in numerous situations. Here is a post
production example showing you how to utilize the full
MIDI implementation of the M3000.
Exercise 4:
Two persons have a conversation in an elevator. The elevator
stops, and the two persons step out into a hall still talking.
You want to use a preset with a short decay time for the
elevator-scene and another with a longer decay time for for the
hall-scene. To simulate the surroundings of the two rooms you
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TEMPO
Tap/Subdivision
These are read only parameters displaying the Tapped time and
the Subdivided time in milliseconds. Tap Time Subdivision is
corresponding to the parameter in your preset.
The parameters controlled by the Tap key :
Reverb
Delay
Chorus
Flanger
Phaser
Tremolo
Decay parameter
Delay time
Speed
Speed
Speed
Speed
Tempo BPM
The BPM will display the tapped tempo (BPM is equal to the 1/4
Subdivision). You can also set your tempo with this parameter
using the ADJUST wheel.
Subdivision
Sets the subdivision of the tempo. If the subdivision is set to 1/8,
the actual tempo will be twice as fast as the tapped time, etc.
The following subdivisions are possible:
1 ,1/2 ,1/4 ,1/4T ,1/8 ,1/8T ,1/16 ,1/16T ,1/32 ,1/32T
(T for triplets).
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EDIT
Preset name
CURSOR
Parameter
value
Parameter
names
Edit
In the Edit display you use the CURSOR keys to select
parameters and the ADJUST wheel to change values.
In the VSS algorithm presets there are two Edit
modes: User and Expert.
Easy mode
The first time you edit a VSS preset, this is the mode you
enter. The Easy mode holds the most important parameters such
as Decay.
Expert mode
Select the Expert mode by placing the cursor at the Expert mode
line and press OK.
The Expert mode allows you to edit a long variety of parameters,
not available in the normal Edit mode.
Note: Since the two Edit modes are not compatible, it is not possible to return to the User Edit mode once you have stored a preset using the Expert mode.
Combined Edit
The relative Output levels of the two Engines can be adjusted in
this display.
The range is: Off - 0.0dB.
These levels affect both the Analog and Digital Outputs.
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DYNAMIC MORPHING
Morphing speed
Morphing Threshold
Dynamic Morphing
Press EDIT in the Combined section to enter Dynamic Morphing.
The Dynamic Morphing function is a great new way of letting
your effect interact with your source signal.
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VSS INTRODUCTION
Constructing a Reverb Preset with the VSS algorithms
The following few paragraphs are thoughts about the usage of the VSS algorithm.
They should be taken as guidelines rather than fact.
The relationship of Early Reflections and the Reverb tail is very important in this algorithm.
Adjusting the balance between the Early Lev and the Rev Lev parameters is one of the easier ways
to make a HUGE difference in the sound of your reverb!
When you start building your preset you should try this:
- First turn the Rev Lev all the way down and then turn the MIX level up to between 60% and
70% if you are in mix mode, or push the return faders up on your console if you are in 100%
wet mode (see I/O- The Signal Page on page15).
- Then begin changing the Early Type and Early Size parameters until you select a room shape
that compliments the program material.
- Re-adjust the wet/dry balance until it is pleasing, then bring up the Rev Lev until the tail of the
reverb becomes audible.
- Add just enough tail to make it work together.
- Adjust the Decay time accordingly.
On some presets you may choose to have very little Early Reflections or none at all.
Certain ambience style presets might have little or no tail. That is up to you.
The M3000 was designed to have the smoothest Reverb tail ever developed but it is the Early
Reflections that define the personality of the room, so try to experiment with this relationship!
By using these parameters correctly you can create a BIG sound without having a mix swimming in
reverb wash.
Note: When using small room sizes and short Decay times on percussive signals, the Reverb level
and Early level must have an approx. level difference of 4dB in order to prevent a slap effect.
Getting the most out of the Early Reflection Patterns of the M3000
Early Reflections defines the actual feel of the room, where the Reverb tail is the less defined
bowl of reflections that follows. The major part of the Early Reflection patterns of the M3000 are
simulations of existing rooms and are based on a large number of reflections (40-100), which have
been processed through an advanced algorithm.
There are a number of different types and sizes covering a lot of different acoustic spaces that you
need for music and post production.
As the patterns are simulations of real rooms, the delay times of the first reflections are sonic and
spatially connected to the direct signal. Using Pre Delay together with Early Reflections should
therefore be considered very carefully, as the acoustic space created by the pattern tends to
collapse if too much Pre Delay is added. If you want the well known slap back reverb effect, you
should use Rev Delay on the Reverb tail instead and reduce the level of the Early Reflections.
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VSS INTRODUCTION
Finding the right Early Type & Size for your track :
Select Early Type and Early Size in the Expert mode.
- Turn the Rev Level to -100dB.
- Turn the EarlyLevel to 0dB.
- Select an appropriate size. (Note that some sizes of the different types may overlap, e.g.
Church Small is bigger than Conc Hall medium etc.)
- Switch between the different types until it matches the signal and the illusion that you wish
to create.
Generally it is advisable to use small room sizes for drums and perc; medium sizes for piano, guitar
& horns and large sizes for vocals & strings.
Large Church and Venue simulate very big rooms and can therefore be used to create an
echo like effect if turned up loud.
Many of the patterns can be used as a Doubling effect if the Reverb tail is not added.
Using the Hi Color and Lo Cut parameter in the Early Reflection-Expert mode
Once you have selected the desired type and size you can use the Hi Color and the Lo Cut controls
to filter the Early Reflections. The Hi Color parameter is an advanced Hi Cut function.
Please note that in most real rooms the reflections are generally much softer than the direct signal.
Often it can be advisable to use the Hi Color parameter in the range between -4 to -9 to make the
Early Reflections blend properly with the direct signal rather than competing with it.
The Lo Cut filter is very useful if you want to reduce the Early Reflections in the area between
125-400Hz. Try this if the Early Reflections seem to make the sound too full.
To use the M3000 as a Stereo Reverb:
The VSS algorithm is basically a mono-input/stereo-output algorithm, but by using both Engines
it is possible to turn the M3000 into a input/output Stereo Reverb.
To justify the entire discussion of stereo reverb the source material must derive from two points.
E.g. a grand piano would normally be miked up with two mics. When you hear the actual
piano there will be a small delay due to the distance between the mics. To simulate this try the following example:
- select the same preset in both Engines.
- use approx. 10-20ms. of Pre Delay in Engine 1.
- use the same amount of Rev Delay in Engine 2.
This action is to ensure the Reverb tail has the same starting point in both Engines/channels.
- set the Mix parameter to 100% in the Edit menu of both Engines or select MIX=100% in the
I/O section.
- use the Dual Input Routing.
- pan the Reverb in Engine 1 to the left, and the Reverb in Engine 2 to the right, using
the RevBal parameter in the Expert mode.
Try out the Combined factory stereo presets no. 47 and 48, and investigate the parameter
settings to learn more about using the M3000 as a Stereo Reverb.
27
VSS INTRODUCTION
28
VSS INTRODUCTION
Overview of the VSS Reverb Section
On the opposite page you have a graphical overview of how the VSS Reverb algorithm is
constructed. To fully utilize the possibilities of Early Reflections and the Reverb tail you should
understand the relationship of these sections, and be able to control the most important parameters.
As this is just an introduction on how to work the VSS Reverb we will only direct your attention
to a few of the sections. For explanations of all the parameters you should refer to the complete algorithm descriptions on the following pages.
Please note that the illustration only covers one Engine. So the M3000 has two of the illustrated elements.
Hearing the terms Early Reflections and Reverb tail, might lead you to believe that these two
sections are placed in a line, with the Early Reflections first followed by the Reverb tail section.
This is as you can see not the case. The two sections run parallel.
Pre Delay versus Rev Delay
The first two points we would like to bring to your attention is the Pre Delay and the Rev Delay.
The Rev Delay moves the Reverb tail away from the source material. This is listed in many other
reverb units as Pre Delay. In the M3000 the Pre Delay is the parameter that moves the entire Reverb
section; Early Reflections as well as tail. We recommend using the Rev Delay as your first choice
when moving the Reverb tail from the direct signal.
The Early Reflections take place in the first few hundred milliseconds and is what you hear before
the more randomly calculated tail. Therefore the idea of delaying the Early reflections with the
Pre Delay parameter should be carefully considered, and as the Early Reflection patterns are of a
very complex and precisely calculated structure, adding too much Pre Delay can give you a feeling
of less precision and might sound out of phase.
Mixing the Reverb Out Levels
We recommend careful considerations concerning the level parameter on both the Early Reflections
(Early Lev) and the Reverb tail (Rev Lev).
To emphasize either the Early Reflections or the Reverb tail, try setting the Early level and the Rev
level with a difference of 6dB.
Modulation of the Reverb Tail
The M3000 is capable of producing an optimal precise clean Reverb tail. However in some situations
you might experience that the tail is too clean/perfect. This is why weve added the modulation
features. With Space Modulation and Reverb Modulation, you can tweak the tail in different directions.
As shown in the illustration the Space Modulation is a separate block that works on the very Output
of the Reverb, where the Reverb Modulation is an integrated part of the complex reverb
calculations that works specifically on the tail.
29
Bathroom
Car
30
Stereo VSSFP
Diagram overview of the VSSFP reverb with Early Reflection generator and stereo
reverb generator in parallel.
For further details please see the illustration on page 28, and read the descriptions of
the algorithms on the following pages.
31
VSSSR - SURROUND
VSSSR (Surround)
The VSSSR (Surround) algorithm is a unique room simulator with new facilities for surround production. The diffused field of the
simulation is turned into a Front/Rear composition with separate Decay, Level and Predelay parameters for front and rear.
The composite output of the simulator is compatible with mono, stereo and surround reproduction. When used for surround production a
surround encoder is not needed, but monitoring should be done through a Dolby SR compatible decoding system.
Surround VSSSR
32
VSS3
Reverb Programs
VSS3, VSSGate, VSSFP, VSSSR,
C.O.R.E. and Rev 3.
VSS3 Reverb
Early Reflections
Early Type
(Several types) Pick the type that best compliments your
material or best represents the effect you are going for.
Early Size
(Small, Medium, Large) Changes the size of the Early Type
parameter.
Note: Some of the Early Types are only one size.
Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Hi Color
(50) Adjusts the spectral balance of the Early Type.
The Color parameter is actually an advanced Hi Cut parameter.
The default setting of this parameter is customized to each of the
Early Types.
Rev Delay
(0 - 200ms) A delay to the tail of the reverb. Adds
additional time between the Early Reflections and the onset
Lo Cut
(20Hz - 400Hz) This adjustable filter removes low frequencies
for the Early Reflections.
33
VSS3
Reverb (tail)
Rev Type
(Smooth, Natural, Alive, Fast St., Fast Wd.)
Adjust this parameter with the Early Lev turned all the way
off and the Rev Lev all the way up. Change the type to get a
feel of what each one sounds like.
Diffuse
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary the
diffusion around this automatic setting.
Rev Bal
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal
center position.
Hi Cut
(1kHz - 20kHz) Rolls off the top end as it enters the Reverb
tail. Used in conjunction with Hi Soften and Hi Decay to
"darken" a room.
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter
but a complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.1 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to
2.0sec and the Hi Decay parameter is set to 1.5, frequencies
above the Hi-Xover will decay for 3.0 sec. Conversely if this
parameter is set to 0.5 the Decay time above the Hi Xover
point will be 1 sec.
Hi Xover
(1kHz - 20KHZ) sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.
34
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
mid-range decay control would normally be omitted,
however, TC Engineers felt you could use this parameter as a
fine adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.1 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Lo Decay
(0.1 - 2.5) The Ratio control multiplier for the low
frequencies.
Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.
Modulation
The Reverb Mod and the Space Mod work on the tail of the
reverb and gives you the ability to tweak the tail in different
ways.
To isolate and listen only to the tail you should turn the Early
level off; set the mix to 100% and then turn the Depth
parameter all the way up.
Try changing the Type of Modulation and listen to its effect
on the tail. Be aware that by using extensive modulation of
the tail you might get a detuning effect of the source material.
In that case reduce the Width and Depth.
VSSGATE
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.
VSSGate
Space Mod
Attack
The Attack is the time that the Gate uses for
bringing the reduced signal to 1:1, when the signal exceeds
the Threshold.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Hold
Is the time that the Gate will keep the Ratio at 1:1 below the
Threshold, before the Release time sets in.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Release
The Release time is the fallback time that the Gate uses to
close.
Width
(0% - 100%) Sets the width of the modulation.
Retrig
(On/off) When set to ON the gate works as a normal gate,
when set to OFF the gate will run the whole Attack, Hold,
Release time-cycle before it will be possible to retrig the
gate again. This feature is very useful when working with
percussive material.
This group of parameters sets the way the sound moves about
the room.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.
Gate Decay
(0.10 - 1.00) From the Release point, the gate takes down the
Output level, but at the same time its possible to roll-off the
Decay Time in the tail (See the GateType parameter). This
parameter is a multiplier on the Decay time that sets in from
the start of the Release time. This allows you to empty the
tail at the Release time so no leftovers are heard when the
gate opens again.
Max Att
(0dB - 100dB) Max attenuation of the Gate.
35
VSSGATE
Gate Type
(Level, Decay, Both) Selects what the Gate shall work on:
Level takes down the Output level like a normal gate. Decay
rolls off the Decay time according to the Gate Decay setting,
but leaves the Output level unattached. Both will do Output
level roll off and Decay roll off at the same time.
Decay
(0.01 - 20s) The Decay time of the Reverb. Usually
associated with the time it takes the Reverb tail to decay
60dB. This is the overall Master Decay for the four band
Decay parameters. (found in the REVERB section below)
who are multiples of this base Reverb time.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set to off the Reverb effect will consist
entirely of Reverb tail.
Rev Lev
(-100dB - 0dB) The Output level of the Reverb tail. When
Rev Lev is set all the way off the effect will consist entirely
of early reflections.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the entire Reverb.
This is mostly used when the two Engines are set in serial
mode, or used in the Combined mode.
Rev Delay
(0 - 200ms) A delay to the tail of the Reverb. Adds additional
time between the Early Reflections and the onset of the tail
of the reverb.
Pre Delay
(0-200ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
36
Early Reflections
Early Type
(Several types) Pick the type that best compliments your
material or best represents the effect you are going for.
Early Bal
(-100dB R, center, -100dB L) The left/right balance of the
Early Reflections. Allows you to offset the Early
Reflections from the normal center position.
Color
(50) Adjust the spectral balance of the Early Type.
Low Cut
(20Hz - 400Hz) This adjustable filter removes low
frequencies for the Early Reflections.
VSSGATE
Reverb (tail)
Rev Type:
(Smooth, Natural, Alive) Adjust this parameter with the
Early Lev turned all the way off and the Rev Lev all the way
up. Change the type to get a feel for what each one sounds
like.
Diffuse:
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary
the diffusion around this automatic setting.
RevBal:
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal
center position.
Hi Cut:
(1kHz - 20kHz) Rolls off the top end as it enters the
Reverb tail. Used in conjunction with Hi Soften and
Hi Decay to darken a room.
Hi Soften:
(+/-50) Hi soften is a special filter used to soften the high
frequencies of Reverb tail. This is not a simple high cut filter
but a complex set of filters working together to remove
those frequencies that make a reverb sound brittle or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Mid Decay:
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
midrange Decay control would normally be omitted, however
TC Engineers felt you could use this parameter as a fine
adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover:
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lmid Decay:
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies.
Low Xover:
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Low Decay:
0.01 - 2.5) The Ratio control multiplier for the low
frequencies.
Lo Damp Freq:
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp:
(-18dB - 0dB) Sets the amount of cut in dB. Used with the
previous parameter, Lo Damp Freq.
Hi Decay:
(0.01 - 2.5) Multiplier for the frequencies above the Hi
Xover frequency. Example: If the main Decay parameter is
set to 2.0sec and the Hi Decay parameter is set to 1.5,
frequencies above the Hi Xover will decay for 3.0sec. On
the other hand if this parameter is set to 0.5 the decay time
above the
Hi-Xover point will be 1sec.
Hi Xover:
(1kHz - 20KHZ) Sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.
37
VSSGATE
Reverb Modulation
Type:
(Off, Smooth1, Smooth2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation. Try all of them. First turn
the Depth all the way up and turn the Early Lev off and the
MIX to 100% so you are only listening to the tail of the
verb. Then change the Type of Mod and listen to its affect
on the tail. Pick the one you like if you are going for that
Famous Sound. Sounds cool but beware the tuning of the
instruments can get a little strange. Listen on a grand piano
to hear the changes, back off if the detuning gets too strange.
Rate:
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Width:
(0% - 200%) Sets the width of the modulation.
38
VSSFP Reverb
Decay
(0.01 - 20s) The Decay time of the Reverb. Usually
associated with the time it takes the Reverb tail to decay
60dB. This is the overall Master Decay for the four band
Decay parameters (found in the REVERB section below)
which are multiples of this base Reverb time.
Hi Color (available in easy mode only)
Adjusts the spectral balance in the high end frequencies.
This is actually a simple way of adjusting a complex
selection of frequencies.
Lo Color (available in easy mode only)
Adjusting the spectral balance in the low end frequencies.
A simple way of adjusting a complex selection of
frequencies.
Position (available in easy mode only)
Changes the distance from the listener to the source.
The characteristics of the room are preserved, only the
perceived distance changes.
Note: To obtain the intended effect, please do not use a 100%
wet mix, but include some dry signal.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set to off the Reverb effect will consist
entirely of Reverb tail.
Rev Lev
(-100dB - 0dB) The Output level of the Reverb tail. When
Rev Lev is set all the way off, the effect will consist entirely
of Early Reflections.
Rev Delay
(0 - 200ms) A delay to the tail of the reverb. Adds
additional time between the Early Reflections and the onset
of the "tail" of the reverb.
Pre Delay
(0 - 100ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Expert mode
Press OK to gain access to the following additional
parameters.
Note: Hi Color, Lo Color and Position are not available in
this mode.
Early Reflections
Early Type
(Several types)
Pick the type that best compliments your material or best
represents the effect you are going for.
Early Size
(Small, Medium, Large)
Changes the size of the Early Type parameter.
Note: Some of the Early Types are only one size.
Early Pos
Here you can select between a Close and a Distant setting.
This enables you to change the distance between the listening
position and the source in the same Early Reflection pattern.
Note that some of the Early Types only have one position
available.
39
Reverb Tail
Rev Type
(Smooth, Natural, Alive, Fast, Fast Wd, Alive Wd)
Adjust this parameter with the Early Lev turned all the way
off and the Rev Lev all the way up. Change the type to get a
feel of what each one sounds like.
Rev Width
With this parameter you can change the width of the reverb
tail. The Mono setting is where the left and right reverb tails
are completely identical, the Center setting opens a bit up in
the middle, Stereo is the normal stereo image width and Wide
are on the outside of the stereo image.
Note: The RevTypes: Fast Wd and Alive Wd only have one
width (extremely wide).
Diffuse
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary the
diffusion around this automatic setting.
Rev Bal
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal
center position.
Hi Cut
(20Hz-20kHz) Rolls off the top end as it enters the Reverb
tail. Used in conjunction with Hi Soften and Hi Decay to
"darken" a room.
40
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter
but a complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.01 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to
2.0sec and the Hi Decay parameter is set to 1.5, frequencies
above the Hi-Xover will decay for 3.0 sec. Conversely if this
parameter is set to 0.5 the Decay time above the Hi Xover
point will be 1 sec.
Hi Xover
(500Hz - 20KHZ) sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
mid-range decay control would normally be omitted,
however, TC Engineers felt you could use this parameter as a
fine adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Lo Decay
(0.01 - 2.5) The Ratio control multiplier for the low
frequencies.
Modulation
The Reverb Mod and the Space Mod work on the tail of the
reverb and give you the ability to tweak the tail in different
ways.
To isolate and listen only to the tail you should turn the Early
level off; set the mix to 100% and then turn the Depth
parameter all the way up.
Try changing the Type of Modulation and listen to its effect
on the tail. Be aware that by using extensive modulation of
the tail you might get a detuning effect of the source material.
In that case reduce the Width and Depth.
Space Mod
This group of parameters sets the way the sound moves about
the room.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Width
(0% - 100%) Sets the width of the modulation.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.
41
VSSSR - SURROUND
VSSSR (Surround)
The VSSSR (Surround) algorithm is a unique room
simulator with new facilities for surround production. The
diffused field of the simulation is turned into a Front/Rear
composition with separate Decay, Level and Predelay
parameters for front and rear.
The composite output of the simulator is compatible with
mono, stereo and surround reproduction.
When used for surround production a surround encoder is not
needed, but monitoring should be done through a Dolby SR
compatible decoding system.
Front Decay
(0.01 - 20) Changes the Decay time at the mono information
in the signal.
Rear Decay
(0.01 - 20) Changes the Decay time at the stereo information
in the signal.
Front Level
(-10dB - 0dB) Changes the level of the Front/center
information in the signal.
Rear Level
(-10dB - 0dB) Changes the level of the Rear/surround
information in the signal.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections.
When Early Lev is set all the way off, the Reverb effect will
consist entirely of Reverb tail.
Hi Color (available in easy mode only)
Adjusts the spectral balance in the high frequencies.
This is actually a simple way of adjusting a complex
selection of frequencies.
Lo Color (available in easy mode only)
Adjusting the spectral balance in the low frequencies.
A simple way of adjusting a complex selection of
frequencies.
42
Front Delay
(0 - 200ms) Changes the reverb feed delay time of the
Front/center information in the signal.
Rear Delay
Changes the reverb feed delay time of the Rear/surround
information in the signal.
Pre Delay
(0 - 100ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Expert mode
Press OK to gain access to the following additional
parameters.
Note: Hi Color and Lo Color are not available in this mode.
Early Reflections
Early Type
(Several types) Pick the type that best compliments your
material or best represents the effect you are going for.
Early Size
(Small, Medium, Large) Changes the size of the Early Type
parameter.
Note: Some of the Early Types are only one size.
Early Pos
Here you can select between a Close and a Distant setting.
This enables you to change the distance between the listening
position and the source in the same Early Reflection pattern.
Note that some of the Early Types only have one position
available.
VSSSR - SURROUND
Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.
Hi Color
(50) Adjusts the spectral balance of the Early Type.
The Hi Color parameter is actually an advanced Hi Cut
parameter. The default setting of this parameter is customized
to each of the Early Types.
Lo Cut
(20 - 400Hz) This adjustable filter removes low frequencies
for the Early Reflections.
Reverb Tail
Rev Type
(Smooth, Natural, Metal, Fast, Fast WD) Adjust this
parameter with the Early Lev turned all the way off and the
Rev Lev all the way up. Change the type to get a feel of what
each one sounds like.
Rev Depth
With this parameter you can change the depth of the reverb
tail.
Diffuse
(50) This parameter gives you more or less diffusion than
the algorithm designer intended for the given Decay time.
For optimum performance the diffusion is automatically
adjusted behind the scenes whenever you change decay
times. This parameter gives you the added control to vary the
diffusion around this automatic setting.
Hi Cut
(20 - 20kHz) Rolls off the top end as it enters the Reverb tail.
Used in conjunction with Hi Soften and Hi Decay to
"darken" a room.
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter
but a complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh
sounding. Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.01 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to
2.0 sec and the Hi Decay parameter is set to 1.5, frequencies
above the Hi-Xover will decay for 3.0 sec. Conversely if this
parameter is set to 0.5 the Decay time above the Hi Xover
point will be 1 sec.
Hi Xover
(500Hz - 20kHz) sets the frequency at which the transition
from the mid frequencies to the high frequencies takes place.
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid
frequencies. This parameter is normally set to 1.0 as it is the
main parameter adjusted by the main Decay parameter. This
mid-range decay control would normally be omitted,
however, TC Engineers felt you could use this parameter as a
fine adjustment tool to tweak a preset to sound just right
without having to adjust the master Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition
from the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition
from the low to the low-mid frequencies takes place.
Lo Decay
(0.01 - 2.5) The Ratio control multiplier for the low
frequencies.
Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away
any objectionable low frequencies entering the Reverb tail
processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.
43
VSSSR - SURROUND
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.
Space Mod
This group of parameters sets the way the sound moves about
the room.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Rate
(-100, default, +100) Allows you to offset the speed of the
LFO from the factory default assigned to each type.
Width
(0% - 100%) Sets the width of the modulation.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.
44
C.O.R.E.
C.O.R.E.
Rev Delay
Determines how fast the reverberation will build up.
Hi Crossover
Crossover frequency between mid and high band
reverberation filter.
Pre Delay
The time to arrival of the first reflection.
Lo Decay
Adjusts the low frequency reverberation time.
Lo Crossover
Crossover frequency between low and mid band
reverberation filter.
Reflections
Room shape
Here you can choose between different room shapes.
Changing the room shape will change the Early Reflections.
Size
Size multiplication factor. With this parameter you can
change the size of the room. Only the Early Reflections are
influenced by this factor.
Rev diff 1
45
REV-3
Rev-3 :
Hi Crossover
Crossover frequency between mid and high band
Reverberation filter.
Mid Crossover
Crossover frequency between low-mid and high-mid band
Reverberation filter.
Lo Mid Decay
Adjusts the mid frequency Reverberation time.
Distance
The relative distance control varies the mix relations between
early and later reflections. Simulating how far away you are
from the sound source.
Lo Crossover
Crossover frequency between low and mid-band
Reverberation filter.
Mix
Mix between direct and effect.
Lo Decay
Adjusts the low frequency Reverberation time.
Out Level
Adjusts Output level. Use this parameter to match levels
between presets.
Modulation
Diffuser type
The natural room mode peak frequencies and the smoothness
of the tail are affected by this parameter.
Diffuse
This parameter sets the degree of wall diffusion. Increasing
the value will result in a more dense Reverberation tail.
Do not set the value too high, as it will result in an unnatural
sounding Reverberation tail.
Hi Cut freq.
Sets the cut-off frequency of the Hi Cut filter.
Hi Damp
(0.01 - 2.5) Multiplier for the frequencies above the
Hi Crossover frequency. Example: If the main Decay
parameter is set to 2.0sec. and the Hi Decay parameter is set
to 1.5, frequencies above the Hi Xover will decay for 3.0sec.
Conversely if this parameter is set to 0.5 the Decay time
above the Hi Xover point will be 1sec.
46
Hi Decay
Adjusts the high frequency Reverberation time.
Rate
The Mod Rate varies the Rate of modulation of the
recirculating delay paths simulating the Reverb tail.
Depth
Controls the amount of Delay Path Modulation or wander
in the reverb.
Pitch
Delay time
Controls the length of delay time.
Feedback
Controls the amount of effect signal routed back to the Input.
Hi Cut Freq
Feedback Hi Cut-off frequency. Signal is damped 6dB/oct
above this frequency.
Voice
Sets which voice you are editing.
Pitch
Sets the pitch of the current Voice (0-1200).
Hi Cut Level
Sets maximum depth of cut above the Hi Cut shelving
frequency.
Level
Sets the level of the current Voice.
Pan
Sets the panning of the current Voice.
Delay
Sets the delay of the current Voice.
Mix
Mix between direct signal and effect.
Mix
Mix between direct signal and effect.
Out Level
Adjusts Output level. Use this parameter to match levels
between presets.
Out Level
Adjusts Output level. Use this parameter to match levels
between presets.
47
ADDITIONAL EFFECTS - EQ
EQ
The EQ programs are all 3 band parametric types with
separate high and low shelving bands.
Frequency
Low shelving filter ranging from 20Hz to 5kHz.
High shelving filter ranging from 500Hz to 20kHz.
Three band filters ranging from 20Hz to 20kHz.
Band width
Low and high shelving filters have 2 different slopes.
The bandwidth of the 3 bandfilters are:
1) 0.10 octave
2) 0.63 octave
3) 4.00 octaves
Level
All filters range +/-12dB.
EQ level
Adjustable +/-12dB.
48
90 phase
change
Speed
The speed of the Chorus, also known as Rate.
Depth
Adjusts the depth of the Chorus, also known as Intensity.
Delay
As described earlier, a Chorus/Flanger is basically a Delay
being modulated by an LFO. This parameter makes it
possible to change the length of that Delay. A typical Chorus
uses delays at approximately 10ms, while a Flanger uses
delays at around 5ms.
Flanger
The Feedback filters in this algorithm are capable of controlling both high frequency and low frequency feedback, which
makes it very flexible and versatile.
Mix
Mix between direct sound and effect.
Out level
Adjusts the Output level of the Chorus.
Golden ratio
Sets the Golden Ratio between Speed and Depth On/Off. If
you want to create wild Chorus sounds you may want to turn
the Golden Ratio off.
Phase Reversed
Reverses the phase of the right channel, but only on the
effect signal. This function makes the stereo image much
wider.
LFO Curve
Sets the curve of the LFO. Choose between Sine or Triangle.
The most commonly used waveform in Chorus is Sine.
(see curve figures in Tremolo).
LFO Phase
Speed
The speed of the Flanger, also known as Rate.
Depth
Adjusts the depth of the Flanger, also known as Intensity.
Delay
As described earlier, a Chorus/Flanger is basically a Delay
being modulated by an LFO. This parameter makes it
possible to change the length of that Delay. A typical Chorus
uses delays at approximately 10ms, while a Flanger uses
delays at around 5ms.
Mix
49
Tremolo
Out Level
Controls the Output level of the block.
Speed
Controls the how fast the Tremolo is pulsing.
Feedback
Controls the amount of feedback in the Flanger.
Note that this parameter can be negative, e.g. feedback in
reversed phase.
Depth
Will set the intensity of the Tremolo, or how deep it sweeps.
Cross Feedback
Controls the amount of feedback between the two channels.
Note that the Crossfeed can be negative, e.g. Crossfeed in
reversed phase.
Golden Ratio
Sets the Golden Ratio between Speed and Depth On/Off.
If you want to create wild Flanger sounds you may want to
turn the Golden Ratio off.
Mix
Mix between direct sound and effect.
Out Level
Controls the Output level of the block.
Curve (only in Advanced mode)
Sets the curve of the LFO. Choose between:
Square, Sine, or Triangle.
The most common LFO curve in Tremolo is Triangle.
Phase Reversed
Reverses the phase of the right channel, but only on the
effected signal. This function makes the stereo image much
wider.
Square
LFO Curve
Sets the curve of the LFO. Choose between: Sine or Triangle.
The most commonly used waveform in Flanging is Sine.
(See curve figures in Tremolo).
Sine
LFO Phase
An LFO phase change causes a small delay in one of the
waveform starting points. This means that left and right
Outputs start the current waveform at two different points.
Example: If LFO is set to 180, left and right will be exactly
opposite.
(See the LFO phase figure in the Chorus section).
Triangle
Pulsewidth
LFO Phase (0, 90 or 180)
An LFO phase change causes a small delay in one of the
waveform starting points. This means that left and right
Outputs start the current waveform at two different points.
Use the Tremolo as a Panner by setting the LFO phase
to 180.
50
EXPANDER/GATE
Threshold
When the Input signal falls below the Threshold, the
Expander/Gate starts working. This means that the higher
Threshold the more expansion or gating you will get.
PHASER
Speed
Controls the speed of the moving filters in the Phaser.
Depth
Adjusts the depth of the phasing filters.
EXPANDER/GATE
Mix
Mixes between direct sound and phaser sound.
Out Level
Controls the Output level of the block.
Order
Choose between 4th, 8th or 12th order.
FB Level
Controls the Level of the Feedback.
Range
Choose between Low or High.
Expander/Gate
Ratio
This is the Ratio of the gain reduction. If the Ratio is set to
4:1 it means that for every 1dB the Input signal decreases, the
Output will decrease by 4dB.
When the Ratio is set to Infinite:1, it means that when the
Input signal falls below the Threshold, the Output is turned
all the way down. This is also known as Gating.
Attack
The Attack time is the fallback time that the Expander/Gate
uses to reach the gain reduction specified by the Ratio
parameter.
Example: If the Input signal suddenly drops 4dB below
Threshold in no time, with the Ratio set to 4:1 and the Attack
set to 20ms, the M3000 will use 20ms to reach a total gain
reduction of 16dB.
Release
The Release is the rise time that the Expander/Gate uses to
release the gain reduction when the signal exceeds the
Threshold.
Out Level
Controls the Output level of the Expander/Gate.
51
Release
Release sets the fallback time from when the Input signal
falls below Threshold until the Compressor reaches no gain
reduction.
Out Gain
The Gain parameter makes it possible to compensate for the
loss of level in the Compressor. This is also known as
Makeup gain.
Out Level
Controls the Output level of the block.
COMPRESSOR
Threshold
When the Input level exceeds the Threshold, the Compressor
will be activated. This means that the lower the Threshold,
the more compression you will get.
COMPRESSOR
Ratio
The Ratio of the gain reduction. Example: When the Ratio is
set to 4:1 it means that for every 4dB the Input level rises,
the Output level increases by only 1dB.
Attack
Attack is the amount of time the Compressor uses to reach
the gain reduction specified by the Ratio parameter.
Example: The Input signal rises to 4dB above Threshold in
no time, with the Ratio set to 4:1 and the Attack set to 20ms.
The Compressor will now use 20ms to reach a 3dB gain
reduction - giving you 1dB on the output side for every 4dB
the signal rises above the Threshold point.
52
Monitor
Monitor the Sidechain signal, and hear what the De-esser
actually removes from the main signal.
Ratio
The Ratio of the gain reduction.When the Ratio is set to 4:1
it means that for every 4dB the defined frequency range rises,
the Output level increases by only 1dB.
Attack
The Attack time is the response time that the De-esser uses to
reach the gain reduction specified by the Ratio parameter.
Example: If the Input signal suddenly increases to 4dB above
Threshold with the Ratio set to 4:1 and the Attack set to
20ms, the De-esser will use 20ms to reach the gain reduction
of 3dB.
Release
Release sets the fallback time of the De-esser, after the signal
drops below the Threshold.
Freq
Sets the center frequency of the range the De-esser should
work in.
Curve
Sets the bandwidth or Lo/Hi shelf setting of the range the
De-esser should work in.
Mode
Decides how the Threshold shall react. When set to Relative,
the Threshold will be relative to the average level of the
signal. This means that also soft signals are processed. For
signals where the average level is determined by signals
outside the frequency range set, e.g. a vocal with
sibilance, the Relative setting is useful and very musical.
When Mode is set to Absolute, the Threshold set refers to
full scale (0dB) and is therefore well suited for limiting the
maximum level in a specified frequency range, e.g. the bass.
53
55
APPENDIX - TROUBLESHOOTING
You press the POWER switch but there is no light.
- The POWER switch on the rear panel is switched off.
56
APPENDIX - GLOSSARY
AES/EBU
Professional digital In/Out standard, using balanced XLR cables.
S/PDIF
Consumer digital In/Out standard, normally using coaxial
phono type cables.
DITHERING
Dithering is a method to optimize the quality of a digital audio
signal at low levels when truncation is taking place. E.g. going
from a 24 bit format to 16 bit. A small amount of filtered noise is
added to the signal, giving you a less distorted low level
signal. If you are using digital outputs, the equipment you feed
determines the number of bits. A signal going to a DAT or CDR
recorder should always be dithered to 16 bit.
PRO/CONS LEVELS
Depending on which equipment you are using along with the
M3000, you must set the PRO/CON parameters correctly in the
I/O setup menu.
M3000 Analog Inputs:
Consumer range: -16dB to +10dB, nominal level = -10dB
Professional range: -6dB to +16dB, nominal level = +4dB
M3000 Analog Outputs:
Consumer range: -10dB to +16dB
Professional range: -16dB to +6dB
The levels are either listed in the technical specifications or
printed on the rear panel of the connected devices.
DE-ESSING
An algorithm that removes unwanted esses from a vocal
material.
SYSTEM EXCLUSIVE MIDI COMMANDS
Device-dependent MIDI commands, normally used for remote
controlling machines.
57
Analog Inputs
Connectors:
Impedance:
Max. Input Level:
Min. Input Level (for 0 dBFS):
Sensitivity:
A to D Conversion:
A to D Delay:
Dynamic Range:
THD:
Frequency Response:
Crosstalk:
Analog Outputs
Connectors:
Impedance:
Max. Output Level:
Full Scale Output Range:
D to A Conversion:
D to A Delay:
Dynamic Range:
THD:
Frequency Response:
Crosstalk:
EMC
Complies with:
Safety
Certified to:
Environment
Operating Temperature:
Storage Temperature:
Humidity:
PCMCIA Interface
Connector:
Standards:
Card Format:
Control Interface
MIDI:
GPI, Pedal, Fader:
General
Finish:
Dimensions:
Weight:
Mains Voltage:
Power Consumption:
Backup Battery Life:
Warranty Parts and labor:
EN 55103-1 and EN 55103-2. FCC part 15, Class B. CISPR 22, Class B
IEC 65, EN 60065, UL 1419, CSA E65
32 F to 122 F (0 C to 50C)
-22 F to 167 F (-30 C to 70C)
Max. 90% non-condensing
PC card, 68 pin type 1 cards
PCMCIA 2.0, JEIDA 4.0
Supports up to 2 MB SRAM
In/Out/Thru: 5 Pin DIN
1/4 phone jack, 0 ohm to 50 kohm
Function
Basic Channel
Mode
Default
Changed
Default
Messages
Altered
Note Number
Velocity
After Touch
True Voice
Note ON
Note OFF
Keys
Chs
Pitch Bend
Control Change
Transmitted
1-3
1-16
Recognized
1-3
1-16
X
X
X
X
X
X
X
from 10 and up
X
X
X
X
X
X
X
from 10 and up
Remarks
Eng1: 1, Eng2: 2, Com: 3
Prog Change
True#
System Exclusive
Common
:Song Pos
:Song Sel
:Tune
System real time :Clock
:Commands
Aux Messages
:Local ON/OFF
:All Notes OFF
:Active Sense
:Reset
Notes
O:YES
X:NO
O
0-127
O
X
X
X
X
X
X
X
X
X
O
0-127
O
X
X
X
O
X
X
X
X
X
For complete M3000 MIDI specifications, please visit our Internet Site at: www.tcelectronic.com
59
DIN CONNECTOR
5POLE - MALE
45 degrees
DIN CONNECTOR
5POLE - MALE
45 degrees
max. 10m
SHIELDED CABLE (3 or 5 wires + screen)
Note
Note
NOTE!
On TC units with RS485 interface pins 1 and 3 on the DIN connectors are reserved for RS485 connection. Therefore, if you are connecting the
unit to other equipment that use these pins, please make sure to use 3-wire standard MIDI type cable (not a five wire MIDI-PLUS type).
Pedal Cable
JACK PLUG
Mono - male
6.35mm, 1/4
Shield/ground
Switch must be
momentary type
Tip
XLR - XLR
60
TIP
RING
GND
Top 20 Presets
Studio 40x40ft
Queens Arena
Warm Cathedral
The categories
Range 1 - 250
251 All Up
Vocal Bright
Space Hall
10
Overhead Mics
11
Bright Space
12
13
14
15
Bright Plate
16
Piano Plate
17
Gated Reverb
18
Empty Arena
19
Warehouse
20
VSS Gate
61
40
Vocal Hall 1
41
42
Concert Piano
43
44
21
45
Echo Hall
22
46
23
Ambient Hall
47
Vocal Hall 2
24
Nice 4 Strings
48
25
Smokey Sax
49
Modulated Hall
26
50
27
Full Gymnasium
51
Empty Gymnasium
28
52
Lively Hall
29
Coffee House
53
Church
30
54
31
Bright Theatre
55
32
56
Bright Hall
33
57
Nice Hall 2
34
The Club
58
35
Venue Clear
59
Church Clear
36
Venue Warm 1
60
Church Warm
37
Nice Hall 1
61
Cathedral Strings
38
Venue Warm 2
62
Cathedral
39
Concert Arena
63
Cathedral Clear
62
Club Carib
88
REV 3
65
Kinky Chinks
89
Lounge Lizard
C.O.R.E.
66
Bassed On What
90
67
91
Clear Hall
68
92
Blind BG Vocals
69
93
Perc Modulation
70
94
71
Dickey Dickey
95
Perc 1978
72
Smooth Garage
96
Perc Straight
73
Space Chamber
97
Vocal Ballad
74
Drums Big
98
75
Wide Space
99
Damped Hall
76
100
77
101
Ballad Drums
78
102
79
103
251
80
104
81
Lonely Organ
105
Vocal Female
82
106
Fiddle Heaven
83
Bright Strings
REV 3
107
Gospel verb 1
84
Bass Fishing
REV 3
108
85
109
86
110
87
111
Hall Large
C.O.R.E.
REV 3
REV 3
REV 3
REV 3
REV 3
63
113
114
115
Blackface Amp
116
117
118
Ringy Wash
119
Modulated Backwall
120
Big Vocal 2
121
122
12 String Reverb
123
124
Windamish
125
126
Wild Modulation
127
Church Piano
128
129
In The Clouds
130
Perc 1980
131
Perc 1984
132
Freak Modulation 1
133
Vox Canyon
134
Warped Space
135
64
136
C.O.R.E.
Sweeping Weirdverb
Rooms
Preset #137 to 190.
Smaller and generally more tight rooms. The Natural sounding
part of the presets are from #137 to #162, and the Super-natural
part goes from #163 to 190. Both groups are sorted from short to
long decay-times.
137
Vocal Doubler
138
Small Booth
139
Minimum Booth
140
Rhodes Thicken
141
142
12 String Doubler
143
Studio 10x10ft
144
145
146
Studio 20x20ft
147
148
149
150
151
152
153
154
Tight N Clear
Real Room
179
In A Cylinder
156
180
157
181
158
Recital Room
182
159
A Real Room
183
160
184
Dark snare 2
161
185
162
The Studio
186
163
Drum Stuff
187
Clear Room
164
Tight vocal 1
188
165
189
166
190
Delayed Hall
167
RMX Ambience
168
169
170
Drummin Up Business
171
REV 3
C.O.R.E.
Plates
Preset #191 to 204.
Reverb-simulations of vintage plate-reverbs. These presets are
organised from short to long decay times.
191
Drum Booth
Vocal BG Fat
192
172
Thick Space
193
173
Crazy Phasey
194
Stairway Plate
174
195
Piano Plate
175
Freak Modulation 2
196
176
Dance Snare
197
Mac Perc
177
198
Ambient Plate
178
3 Car Garage
199
Bright Plate
216
201
217
Acoustic Space
202
218
203
Oil Drum
219
204
220
Dance Snare
221
Modulated Perc
222
223
Tiny Booth
224
Small Space
225
Clear Space
VSSGATE
206
VSSGATE
207
Microuzi Gate
VSSGATE
208
VSSGATE
209
Snare Gate
VSSGATE
210
GittinJiggyWiddit
VSSGATE
211
VSSGATE
Clubs
Preset #212 to 225.
A group of very small and tight presets mainly made for drums
and other percussive material.
212
213
214
215
66
Other Algorithms
Preset #226 to 250.
A selection of non-reverb Single presets, to be used alone or in
any combination.
226
227
Tap Delay
228
Detune Pitch
229
Up N Down
230
EQ Flat
231
Expander
232
Fast gate
233
Vox Comp
234
Allround Comp
235
Chorus
236
Wide Chorus
SRV Chorus
238
Flanger
239
Wild Flanger
240
Slow Tremolo
241
Wild Tremolo
242
Slow Panner
243
244
Old Phaser
245
Standard Phaser
246
Weird Phaser
247
Vocal De-esser
248
Dynamic Hi Cut
249
Dynamic Lo Cut
250
Muted Engine
VSSFP Presets
Ultra small reverb presets (Indoor Mini)
Presets #251 to 259.
A selection of very small and tight sounding reverb settings. The
characteristics of these presets are they are made almost entirely
of Early Reflection patterns, because the reverb tail in such small
spaces is almost non-existent.
251
252
Walk In Closet
253
254
Phonebooth Tight
255
Phonebooth
256
Claustrophobia
257
Under A Blanket
258
259
Meat Locker
67
279
Wooden Office
280
Store Room
281
Live VO Booth
282
Recording Booth
260
A Small Room
283
Studio Small
261
284
Standard Dialogue
262
285
Dialog 1
263
286
Open Mics
264
Room Conversation
287
Close Breathing
265
Chamber
288
Semifurnished Qntec
266
Furnished Room
289
267
Living Room
268
269
Dining Room
270
Corridor
290
Furnished Room
271
Small Bathroom
291
Unfurnished Room
272
Bathroom Blue
292
Locker Room
273
In The Kitchen
293
Livingroom Blue
274
Interior Kitchen
294
Wood Floor
275
Kitchen
295
276
ConfRoom Damped
296
Livingroom
277
Shrinks Office
297
278
Reception Area
298
Hallway
68
Basement 1
300
Furnished Basement
301
Wine Cellar
302
Toilet Stall
303
In The Shower
304
Bathroom Stall
305
Wide Garage
306
307
Conference Room
308
Glass Office
309
Large Office
310
Office
311
Empty Classroom
312
Classroom
313
314
Watch-Tower Inside
315
Dialog 2
316
Dialog 3
317
Dialog 4
318
319
Big Room
321
Empty Corridor
322
Plasterwalls
323
Centered Hallway
324
What A Basement
325
Basement 2
326
Basement Large
327
Empty Basement
328
Empty Stairwell
329
Small Stairway
330
Big Stairway
331
Home Garage
332
Modern Kitchen
333
Big Toilet
334
What A Toilet
335
336
Empty Store
337
Empty Nightclub
338
Storage Room
339
Recital Room
340
Hotel Lobby
69
365
Large+Stage Blue
342
366
343
Factory
367
In The Sewer
344
Dance Studio
368
Scissorhands Parlor
345
Empty Restaurant
369
In The Room
346
Tijuana Cantina
347
Store Room
348
349
Pentagon Corridor
350
Airport PA
351
Grand Ballroom
352
353
Garage
354
Mine Corridor
355
Mine Chamber
356
Tight+Natural
357
Tight+Smooth
358
Scoring Stage 1
359
Scoring Stage 2
360
Scoring Stage 3
361
Dialog 5
362
Dialog 6
363
Dialog 7
364
70
Elevator Shaft
371
Big Stairwell
372
Large Lockerroom
373
Empty Auditorium
374
375
376
377
Warehouse Blue
378
Soft Warehouse
379
380
Swim Distant
381
382
Frankfurt Hbf
383
Budapest WestRailwSt
384
LaGuardia Terminal
385
Subway Platform 1
Subway Platform 2
405
Van Interior
387
Subway Tunnel
406
A Van
388
Parking Distant
407
Inside truck
389
408
390
409
Cardoor At Midnight
391
Parking Garage
392
393
Public Toilet
394
The Abbey
395
Medium Church
396
Concrete Maze
397
Dark Tunnel
398
Back There
399
Cars
Presets #400 to 409.
Reverb settings simulating one of the most difficult rooms. The
car with its extremely small room and mixture of very soft and
hard surfaces makes it very difficult to make a trustworthy
replacement for the real thing: Everybody knows how it sounds
inside a car !!!
400
Beetle Interior
401
Limo Interior
402
BMW Limo
403
404
Courtyard
411
Market
412
Alley
413
HarlemStreetAtNight
414
Stone Garden
415
416
Backyard
417
418
On The Street
419
Street
420
421
Alleyway
422
Between Skyscrapers
423
Between Buildings 1
424
Between Buildings 2
425
Dock
427
Long Cave
428
Backyard Qntc
440
Green Forest
429
Racetrack PA
441
Forest In Winter
442
Forest In Autumn
443
444
Forest Reverb 1
445
Forest Reverb 2
446
Forest
447
In The Valley
448
Valley In Winter
449
Deep Valley
450
Back Canyon
451
Distance In Jungle
452
Jungle
453
Alpine Atmosphere
454
Stoneriver In Vitosa
455
Stone-Quarry
456
Cave Corridor
457
Cave-Dwelling
458
Rocks At See
459
Mountains
Slap Alley
431
432
433
Racquetball Court
434
435
436
Large Citypark
437
Big City
438
439
72
477
Claustrophobia SR
478
Meat Locker SR
479
Live VO Booth SR
460
Speaker In A Room
480
Large Office SR
461
Stinger 1
481
LouvrePyramidHall SR
462
Stinger 2
482
Museum SR
463
Stinger 3
483
Railwaystation 1 SR
464
484
Railwaystation 2 SR
465
Clausto-Phonebooth
485
LaGuardiaTerminal SR
466
Enhancer Verb 2
486
467
Dialog+Music Slap
487
Swimmingpool SR
468
Enhancer Stereo
488
Between Buildings SR
469
489
Cemetery SR
490
Street SR
491
Stadium Rear SR
492
Alpine Atmosph SR
493
Dining Room SR
494
Jungle SR
471
495
Forest SR
472
Kitchen SR
496
Canyon SR
473
Unfurnished Room SR
497
Arboretum SR
474
498
Mine Corridor SR
475
Hallway SR
499
Mine Chamber SR
476
Basement SR
500
Cave Long SR
73
19
Linked Parametric EQ
20
Linked Expander
21
22
23
Linked Chorus
70s Style
24
Linked Flanger
Panned Reverb
25
Linked Tremolo
Giant Space
26
Linked Panner
XXL-Tone
27
Linked Phaser
Twang Reverb
28
Linked De-esser
29
De-ess-Delay
Techno Wave
30
Phaser-Delay
Comp Reverb
31
Phased Delay
Dual Delay
32
Chorus Delay
10
Thick Ambience
33
11
Double Ambience
34
All Around
12
Slap Reverb
35
Phaseman
13
Drum Rev+Amb
36
Speaker
14
Ambience
37
Machine Voice
15
Morphing Rev-Delay
38
Floating Ambience
16
De-ess Hall
39
Small Speaker
17
Linked Delay
40
Doubler Reverb
18
Linked Pitch
41
74
66
Castle Normal
43
Flanged Reverb
67
44
68
45
69
46
70
Submarine Corridor
47
71
Castle Big
48
72
In The Louvre
49
73
Glass Church
50
74
Hybrid Cathedral
51
75
Skating Ring
52
76
Stereo Church
53
Submarine Small
77
54
78
Harbor
55
Stairway Wood 1
79
Hippodrome
56
Wood Hall 1
80
Deep Forest
57
Wood Hall 2
81
58
Court 1
82
Valley In Colorado
59
Court 2
83
Boating On Amazonas
60
Submarine Big
84
Deep Jungle
61
85
Night On Lochness
62
Stairway Wood 2
86
In The Pipe 1
63
Elevator on 3th
87
In The Pipe 2
64
Elevator on 5th
88
Computer Voice 1
65
Elevator on 9th
89
Computer Voice 2
75
Computer Voice 3
91
Computer in Space 1
92
Computer in Space 2
93
94
Pantheon
95
Sewage System
96
Military Base SR
97
POW Camp SR
98
Football Ground SR
99
Seaside SR
100
Large Cave SR
76