Port Phase - Alpha Rulebook Skull Tales
Port Phase - Alpha Rulebook Skull Tales
Port Phase - Alpha Rulebook Skull Tales
The crew has its base on an island and from there they
sail seeking adventure. For that each adventure will
indicate which island our goal is on.
Once the adventure is successfully accomplished, the
crew will go Home, sailing back the way they came
to their island of origin
The booty:
Shipyard:
25
25
50
50
The Tavern:
Good
Gold and Jewels
Metals
Fabric and
Specials
Tobacco
Slaves
Rum
Supplies
Kinds of ships:
Cost
Kind of
Ship
Sloop
Brigantine
Barkentine
Merchants:
Speed
Hold
Cannons
Cost
4D
3D
2D
6
8
10
2
3
3
150
200
200
Worth
300
150
100
75
50
15
10
Smith:
Here characters can acquire new weapons or gear which they might need for their next adventure. They can also sell any non-starting gear they possess for half its cost,
rounded down.
Los personajes slo pueden llevar hasta 3 cartas de equipo no inicial. Si un personaje con 3 objetos encontrara otro objeto, deber descartarse de alguno o entregarlo a otro
personaje que est adyacente. Un objeto descartado por un personaje se pierde.
Weapon
Damage
Special abilities
Cost
Prerequisite
Hands needed to
equip it
Cuttlass
2DMG
CQC.
25
None.
Dagger
1 DMG
15
None.
Can be thrown.
Range: strength.
20
None.
Axe
CQC 1 DMG
(Throwing weapon)
RC 2 DMG
Retractile blade
2 D
Voodoo.
Blowgun
1DMG
Voodoo.
Pistol (Firearm)
2 DMG
Range 3.
25
None.
None.
2
You can use it as
defence in CQC
Gunner
2
You can use it as
defence in CQC
Gunner
Musket (Firearm)
Flintlock
(Firearm)
Grenade
(Only one use,
discard it after using
it)
Objects table
Object
Hook
Wooden Leg
Rum
Potion
2 DMG
3 DMG
5 D
Range 5.
30
Description
Weapon that causes 1 DMG in CQC. Can only be equipped
if a permanent wound has maimed the characters hand.
Recover Action Points on a leg with a permanent wound
Recover all Destiny Points
Heal 2 Wounds
Cost
10
10
3
2
Inside Madame Claudies Mansion youll find masters-at-arms, knowledge-thirsty sages or seasoned pirates that can teach you new techniques and abilities, as long as
youre willing to trade in a few coins and Prestige Points, but theyll be a great asset in your career as a pirate.
Habilidad
Tough blighter
Stealth
Ambidextrous
Healing
Voodoo Level II
Exploring
Money-lender
Fighter
Cat-like reflexes
Verbiage
First aid
Fluent
Master of Poisons
Unstoppable
Large bullets
Fast reload
The Chicken Hop
Trickster
Grog maker
Charge
Running shot
Point-blank shot
Descripcin
You dont lose Action Points for being wounded.
This character can spend 2AP to move with stealth through squares without
being seen by enemies. On activating the Stealth ability the character cant have
any adjacent enemy. At the beginning of the enemies turn, the character must
overcome an Agility 4 roll. If its successful, the character is ignored by enemies
and can move through that Tile without being detected until the end of the game
turn. An enemy can cross a square occupied by a character using Stealth, but it cant
finish its movement on it.
This character suffers no penalties on using its seconday hand.
This character can heal a wound on himself or an adjacent character spending 3AP.
Discard a Wound token. When the character becomes cured, he or she must
move back one prestige square if any, and the character that does the healing advances
one.
This character can add the level 2 Voodoo cards to his or her deck and have 5 for the
adventure.
When you successfully Explore, draw two cards and discard one of your choice.
Double the coins you receive when Searching.
Your successful weaponless CQC attacks inflict 1 damage and stun the oponent.
Once per turn, you can make an enemy repeat any amount of dice of a RC attack it has
performed on you.
Earn one permanent PC, and double the Prestige Points for defeating an enemy.
This character can cure himself of one wound (discard it) spending an entire turn on
doing so.
This character can insult enemies with lower Intelligence to gain one die for his next
CQC attack.
Add +1Wound to your weapons which arent firearms. You can ignore the Poisoned
effect by spending 2AP.
The character can Push an enemy to move it onto any adjacent square, therefore breaking away.
Add +1Wound to your firearms.
This character only needs to spend 2AP on Reloading.
This character only needs to spend 1AP on Jumping.
This character only needs to pay half the cost, rounded up, of any gear equipment.
When this character Catches his Breath, he recovers 2 Destiny Points.
When this character Runs, hes allowed to perform a free CQC attack.
When this character Runs, hes allowed to perform a free RC attack.
This character can perform RC attacks on adjacent enemies rolling one die less.
Perrequisito
Strength 4
Prestigio
5
Coste
100
Agility 4
100
CQC 3
125
Intelligence 4
150
Voodoo
150
None
75
Intelligence 3
Strength 4
5
3
100
100
Agility 4
100
None
100
None
100
None
75
None
100
Strength 4
70
None
None
Agility 4
Intelligence 4
None
None
None
None
5
5
3
5
3
5
5
5
100
75
100
75
50
100
100
100