Tema 18
Tema 18
Tema 18
AND
INPROVEMENT.
GAMES
AS
CREATIVE
PLAY
DEFINITION
AND
TYPOLOGY
OF
GAMES
FOR
LINGUISTIC
LEARNINGAND IMPROVEMENT.
4.-
GAMES
AS
CREATIVE
PLAY
TECHNIQUE
TO
ACCESS
0.- INTRODUCTION.
Games are a suitable way to achieve the foreign language learning as they
coincide with the suggestions made from the Order of March the 17th 2015,
which develops the curricula in Primary Education in Andalusia, advocating for
children an amazing way of learning connected with their interests and tastes.
Nevertheless games develop abilities like creativity, being able to offer a great
variety of them to build up the Communicative Competence as well.
1.- CURRICULAR CONCRETION.
The different levels of curricular concretion go from the first one, comprising the
different standards of legislation at nationwide and autonomous region level,
to the school center plan, which is the second one, and the third one which is
the syllabus.
Games convey on an active way teaching, letting students be the real
protagonist, increasing their self-esteem and creativity and maintaining their
interest and willingness to learn and acquire the language skills. All these
aspects are regarded within the next foreign language objectives:
Listen and understand oral messages and use the information obtained to
achieve tasks related to students experiences.
Interact autonomously in easy habitual situations using verbal and nonverbal resources as concerning the social rules on respectfulness and
cooperation.
Write texts on varied purposes previously worked in class with the help of
models.
GAMES
AS
CREATIVE
PLAY
TECHNIQUE
TO
ACCESS
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