Unofficial Fallout Tabletop Perks
Unofficial Fallout Tabletop Perks
Unofficial Fallout Tabletop Perks
Uncanny Dodge
Heave, Ho!
Intense Training
Rapid Reload
Retention
Cannibal
Comprehension
Educated
Electronic Eye
Rad Child
Run 'n Gun
AYYYYY!
Travel Light
Body's Still Warm
Lead Belly
Life Giver
Toughness
Born Leader
Pack Rat
The Professional
Quick Draw
Rad Resistance
Shotgun Surgeon
Swift Swings!
Stonewall
Strongback
Super Slam!
Finesse
Math Wrath
Mister Sandman
Nerd Rage
Night Person
Plasma Spaz
Fast Metabolism
Flower Child
Ghastly Scavenger
Hit the Deck
Piercing Strike
Pyromaniac
Robotics Expert
Silent Running
Sniper
Spash Damage
Unstoppable Force
Adamantium Skeleton
Center of Mass
Chemist
Lvl Req
Skill/Special Req
2 AGI 6
2 Str 5, Expl. OR Melee 30
2
2 AGI 5, Guns 30
2 INT 5
4
4 INT 4
4 INT 4
4 Science 30 Repair 30 PER 5
4 Survival 70
4 Guns OR Energy 45
4 Repair 15 Lockpick 15
4 Survival 45
6 Unarmed 15, Sneak 45
6 END 5
6,12,18
END 6
6 END 5
8 CHA 8, Speech 50
8 INT 5 Barter 70
8 Sneak 85
8 AGI 5
8 END 5 Survival 40
8 Guns 60
8 Unarmed 45 Melee 45 AGI 6
8 Str 6, END 6
8 STR 5, END 5
8 STR 6, Melee 45
10
10 Science 70
10 Sneak 60
10 INT 5 Science 50
10
10 Energy 70
12
12 END 6
12 Cannibal Perk
12 Expl. 70
12 Unarmed 70
12 Expl. 60
12 Science 50
12 AGI Sneak 50
12 PER 6 AGI 6
12 Expl. 70
12 STR 7 Melee 90
14
14 Guns 70
14 Med 60
Rank(s)
1
1
10
1
1
1
1
1
1
1
1
1
1
1
3
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
MonkeyWrench
Jury Rigging
Light Step
Simple Machines
Action Boy/Girl
Better criticals
Chem Resistant
Meltdown
Tagged!
Weapon Handling
Computer Whiz
Concentrated Fire
Infiltrator
Paralyzing Palm
Grim Reapers Sprint
Ninja
Solar Powered
LASER COMMANDER
Spray 'n Pray
Slayer
Nerves of Steel
Rad Absorption
In Shining Armor
And Stay Back
Sneering Imperialist
Fight the Power
Eye for an Eye
Walker Instinct
Alertness
2 Repair 20 Science 70
10 Guns 70
8
8
20
18 Survival 50
12 PER 6 Survival 35
24 AGL 7 Unarmed 90
26 AGL 7
28 END 7
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Description
+2 to Dodge
x2 Throw Distance
+1 SPECIAL Point
1 AP to Reload
Skill magazines last x3 as long
Human flesh now heals +5 health, but takes -20 Karma
x2 Magazine bonus, +1 Skillbook bonus
2 more skill points at level
Knowledge of Robot's HP, and Armor
Regen 1 health per 200 Rads
One free move after firing
Can Kick for an re-attempt to lockpick fail
+1 movement in light or no armor
Can steal in combat at -10
1/2 Rads from Food and Drink
+3 HP
+1 Armor PERMANENT LIKE
Allies gain +5 to all skills within 3 spaces
Items under 2 lbs weigh half
Revolvers, Pistols, and SMGs get +1 crit multiplier
Free to draw weapon
+10 Rad Resist
+2 Penetration on Shotguns
-1 Cost to AP for Melee and Unarmed (Min. 1)
+2 Armor vs. Melee&Unarmed, Cannot be knocked down in Melee
+50 Carry Weight
Can perform a knockdown attack without penalty
+5 Crit chance
Reduces all AP costs by 1 in VATS
Kill a nigga whenney sleep
+4 Armor and STR increases to 10 when below 6 health
+2 INT, +2 PER at night
+2 Damage to Plasma weapons
+2 Health from Stimpaks
Half additction chance/Half withdrawl penalties on Chems.
You can now eat Ghouls and Super Mutants
+4 armor vs. Explosives
+4 Pen on Unarmed attacks
+5 BURN DAMAGE BAHAHAHA
Can shut down Robots when Undetected
Running no longer Impedes Sneak attempts
Rifles gain 1/2 Range. Also applies to shotguns w/ rifled slugs.
Gains Half Explosion Radius
+5 to Melee competitions
Limbs get double health
+5 to hit the torso with Guns
Can create more powerful chems, at Double the addiction risk