ePSXe en
ePSXe en
ePSXe en
calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================
Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
3.1 Which files are necessary to run ePSXe?
3.2. Controlling the emulator.
3.3. GUI options
3.3.1. File
3.3.2. Run
3.3.3. Config
3.3.4. Options
3.3.5. Help
3.4. Configure the emulator
3.4.1. Configuring the emulator
3.4.2. Configuring the video options
3.4.3. Configuring the CD-Rom
3.4.4. Configuring the sound
3.4.5. Choosing MemoryCards files
3.5. Command line options
3.6. Emulator patches
3.7. Memory card support
3.8. Savestates.
3.9. Netplay plugins.
3.10. Cheat Codes.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?
Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff
****************************************************************************
0. Introduction
****************************************************************************
ePSXe is a Sony Playstation emulator for your PC running under
Win9x/2k/xp/Vista/7/8 or linux. It takes advantage of the popular PSEmu Pro
plugin system.
****************************************************************************
1. What's New?
****************************************************************************
ePSXe v1.9.25, released on 27.01.2015
- Added HLE bios support (an official PS1 is recommend yet). From this
version ePSXe can run ps1 games without an official PS1 bios, it includes
HLE bios emulation. Support is limited, but it is good enought to run a
gamepads).
- Fixed analog full range to -128,127. (Ape Escape)
- Fixes to the CD-Rom decoder and the core which made almost 30 more games
playable or working better like. For example this fixed TempestX3,
Duke Nukem Land of Babes, Rayman, Kiganjo,
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival,
Firo & Klawd, Stahlfeder ...
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
ePSXe v1.8.0, released on 09.11.2012
- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.
- Added support for disc images in PBP format. It supports compressed images, an
d
multi-disc images (a list of images is shown when you choose a multi-disc pbp)
.
This doesn't support encrypted files.
- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same fo
lder.
To get it working in cdroms, you need to put the SBI file in directory patches
,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.
- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.
- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ..
.
- Added better support to change memcards on the fly (Dragon Warrior 7,
Star Ocean 2, Valkyrie Profile ...). This includes a
better detection by the games. You can also disable the memcards
in the configuration screen (needed in Lifeforce Tenka). Thanks goes to
Shalma and Tikalat.
- Improved dual shock, mouse, guncon, multitap emulation (vibration on
multitap not supported). Mouse is working again in the Pad2 (Quake),
and multitap is working in more games like Frogger 2, Rampage 2 and
Crash Bash. Thanks goes to Shalma and Tikalat.
- Better support for CDDA in games, more games which had CDDA in the
previous version work now. It also adds better RepPlay, and
AutoPause support.
- Some games with GPU status problems are detected and auto-activate the
required options in the GPU. These games don't work if you use PEC.
The list of affected games includes: To heart, Ishin No Arashi,
Dukes hazzard Racing for Home, Hot wheels: turbo racing, U.P.P.
Thanks goes to gladiator.
- Added support for savestates in some game which didn't work in the previous
version because it was unable to find the game code name. It now generates
a game code name for the game like SLU_XX.XXX.
- Fixes to the CD-Rom decoder and the core which made almost 150 more games
playable or working better like. For example this fixed Shaman king,
Arcade Pack (Rampage), Virtual Pool 3, Heart of Darkness, Eldergate,
Blue's Clues - Blue's Big Musical, Carnage Heart EZ,
Simple 1500 Series Vol 006 - The hanafuda, Roswell Conspirancies - Level 7,
Armored Core - Master of Arena, Digital Figure Iina, My Dream / On Air...
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
ePSXe v1.7.0, released on 24.05.2008
- Multiple changes has been done in the Pad support. This version supports
the Axis LRX, axis with +/-/full ranges, and a important bug in vibration
support has been fixed avoiding crashes. In the sio emulation section,
this version includes better DualShock protocol support, including
vibration in more games, and adding 2 new pad types, "DualAnalog" and
"Negcon". Finally thanks to the new Pete's gpu plugins, a new type of
"visual vibration" has been included, shaking the image when the
game triggers a vibration effect. (Note: if you are using epsxe 1.6.0
or older, it could be necessary to reconfigure the pad plugin in this
new version).
- The internal SPU plugin has been updated to the 1.7.0 version. This
version includes new effects like better envelope, noise, interpolation,
frequency modulation, reverb and better synchronization between the core
and the sound. Thanks to this last fix, the following games work better now:
Metal Gear Solid, Valkyrie Profile, Eithea. Besides the spu API now
includes support for CDDA playing, getting better CDDA sound and core
synchronization, and compatibility with Vib Ribbon.
- In this new version, the iso support code has been rewritten. Now it supports
the formats BIN/CUE, BIN/CCD and MDS/MDF (and minor fixes to ISO/NRG
support). Besides, due to the changes in the internal spu plugin, now
the CDDA sound is supported even when you run a iso game.
Advice!!!: The files BIN/CUE, BIN/CCD must have the same name and
different extension or the games will not be loaded
- The MDEC decoder has been rewritten in the new version to get
new games playable suach as Area 51, Novastorm, Eggs of Steel
and Maximum Force. It also fixes other minor bugs in other games
like Rayman and Metal Gear Solid SM.
- In 1.7.0, thanks to Pete's help and his gpu plugins, the framelimit
the beginning of the scene, and once again after the end ;)
- Fixes to the CD-Rom decoder and the core, which made some more games
playable like, for example, Theards of Fate, NBA Basketball 2000,
Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series,
Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...
ePSXe v1.5.1, released on xx.03.2002
- Included partial support for libcrypt games. Libcrypt is a protection
scheme used very often in PAL games. It uses data in subchannel Q.
In order to play your original cd games in ePSXe you need a cdrom reader
which works with the read-subchannel routines in ePSXe. NOT every cdrom
reader with support for read subchannels will work in epsxe. If your cdrom
reader is able to read subchannels but it is not supported by ePSXe,
you can use clonecd to read the subchannel to a .SUB file, and copy it
in the epsxe\patches directory with the same name than cdrom PS-EXE
and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
Since reading from subchannel is slow, ePSXe includes an option in the
cdrom config window that you can enable to cache the subchannel to disk
the first time you run a game. Of course you can always use some external
cdrom plugins, currently only Pete's cdrom plugin supports it.
(The support is partial because NO every libcrypt game is working :(,
the no working games includes (at least) Spyro 2 and 3 PAL, and
formula one 99)
In resumen:
1) If you want subchannel support only from files, select in the cdrom config
window "Enable subchannel support".
2) If you want subchannel support from cdrom, select in the cdrom config windo
w
"Enable subchannel support" and
"Enable subchannel read from cdrom."
If your cdrom is able to read subchannels in epsxe, a message will be
shown in the console between the rest of init messages.
3) If you want to caching to disk the subchannel the first time what you
run a game, select in the cdrom config window:
"Enable subchannel support",
"Enable subchannel read from cdrom." and
"Enable subchannel caching to disk."
4) If you have problems reading the cdroms after of select
"Enable subchannel read from cdrom." probably your cdrom is not compatible
with ePSXe subchannel read routines, disable this option, and make your
own .sub files with CloneCD.
- Added support for Teac cdrom readers to internal cdrom plugins.
(Thanks to Pete)
- Added support for pov hat joysticks.
(Thanks to Roberto Paredes by multiples tests)
- Some CD stuff got fixed, like the problem with changing discs, the
internal win2k CD plugin CDDA problems and a bug with the ppf support of
the internal plugins.
- Fixes to the GTE, which solve problems with 102 Dalmatinas, Rugrats in
epsxe versions, but the savestates from a savestate from an old version
can still be loaded. The command line -ssv0 has been added, which
will let ePSXe save the savestates into the old (but buggy) format.
(Fixed savestates in square mdecs, and in threads of fate)
- Some games which ran only with a certain bios version, should now run
with any (only checked with Legend of Dragon PAL)
- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)
- Included a file with help, what can be accessed from help->contents.
(Thanks to Bobbi)
- Last hour changes in internal spu, what fixes Metal gear solid and
Valkyrie profile sound, but we have not had too time for test it ;)
- Added a new workaround in order to run Parasite Eve 2 (thanks to
Psychojak!). You need to use the command "-pe2". Some PE2 versions are
automaticly detected and don't need it though. We didn't play through
the complete game though, we can't tell if it's playable until the end.
- Fixes to the CD-Rom decoder and the core, which make some more games
playable like for example Valkyrie profile, Syphon filter series speech,
Rayman 1, Micromachines V3, Croc 2, Duke Nukem: Land of Babes, Vrally 2
and Nfs 5 menus, Time Crisis 2 music, Casper Around the World ...
- Multiples games can be played using additional commands like:
Rebelt Assault 2 (-noignorecmd), Micromaniacs (-cdtiming),
Front Mission 3 (-nocdinc) ...
ePSXe v1.4.0, released on xx.06.2001
- Included a new wizard guided config, what should do easier
configure the emulator.
- Fixed a bug in the internal sound plugin which caused
crash on systems using directx8+geforce and some soundcards.
- Fixed a division by zero bug in the gte routines that started
in version 1.2.0. It solves the problems with Xenogears,
Metal Gear Solid and Final Fantasy 7.
- Added the extension .img (clonecd) to the load iso function.
- Fixed a bug detecting the name of some games, it is used
to detect the format (pal/ntsc). (Metal Gear Solid Pal)
- Fixed a bug in the function CDROpen. Fix the psemupro iso plugin.
- Added support to the cdplayer included in the playstation
bios, you can listen to your cdda with epsxe now :)
- Fixed some problems with the bootstrap of the playstation.
-nogui should not be needed anymore. (Destruction Derby Raw pal,
Breath of fire 3)
- Fixed some gte problems. (Vandal hearts 2 pal, Wipeout series)
- Fixed a mdec decoder bug. (Xfiles)
******************************************************************************
2. What do you need to run EPSXE?
******************************************************************************
Minimum system requirements:
P200MMX or compatible
32 MB of RAM
Fast graphic card (like the voodoo 2)
Cdrom x16
Win9x
DirectX 7a
Recommended system configuration:
P3 1000 or greater
256 Mb of RAM
Very fast DirectX, Opengl or Glide graphic card
fast CD-ROM
Win9x/xp/Vista
DirectX 7a
*****************************************************************************
3. Usage
*****************************************************************************
3.1 Which files are necessary to run ePSXe?
*
*
*
*
*
ePSXe.exe
a psx bios (scph1001.bin and scph7502.bin have been tested and proved to work)
PSEmu Pro GPU plugin (graphics)
PSEmu Pro SPU plugin (sound) (optional)
PSEmu Pro CD-Rom plugin (optional)
In ePSXe, click config -> video. In the new window, you can see a dropdown menu
which shows the currently selected video plugin(*). Select your favourite video
plugin and click on the configure button, and, finally click ok.
(*) EPSXE uses PSEmu Pro's video plugins, so in order to use ePSXe, you need to
download them from their webpages first.
3.4.3. Configuring the CD-Rom
in ePSXe, select config -> cdrom. In the new window, you can see a dropdown menu
which shows the currently selected CD-Rom plugin(*). Select the plugin of your
choise and click on the "Configure" button afterwards. There's yet another dropd
own
menu, in which you can select the drive letter of the CD-Rom you want to use. In
case
you want to use your primary CD-Rom, just stay with the default entry. For using
another CD-Rom, just select the preferred drive and click on OK. We mainly teste
d
the emulator with the internal cdrom plugins, and with the Pete cdrom plugin.
Win2k users should use the new win2k native CDR plugin, it worked fine
during our tests.
3.4.4. Configuring the sound.
In ePSXe, select config -> sound. In the new window, you can see a dropdown menu
which shows the currently selected sound plugin(*). Select the sound plugin of
your choise and click on the "Configure" button afterwards. In the appearing
window, there're several check boxes where you can enable disable certain
sound options. The playstation uses 3 different kind of sounds : ADPCM, XA
and CDDA.
* Enable Sound (Select this to enable ADPCM sound) - Used to enable ADPCM
sound, and it is necessary to get XA sound.
(*) EPSXE can use PSEmu Pro's sound plugin system or an internal
sound system. If you want to use psemu plugins you need download the
plugins first. Recommeded are Pete, Eternal and the internal one.
There is other very good like Andy and Iori plugins.
3.4.5. Choosing MemoryCards files.
In this window, you can select the memory cards files what you want to use.
ePSXe supports the most important memory cards formats, .MC(R), .GME, .MCD
and .MEM. You can disable/enable the memcards from this windows if you need to
do it.
3.5. Command line options.
epsxe [options] [psx-exe]
(*) -lib
ning
xe in
ePSXe's root directory.
(*) -nocd
d ! ;-) )
(*) -sound/nosound
: Enable/Disable sound.
(*) -xasound/-noxasound
: Enable/Disable XA sound.
(*) -audiocd/noaudiocd
(*) -forcespu/-noforcespu
(*) -cdtiming/-nocdtiming
mo 2,
ies ...)
(*) -forcepad/-noforcepad
(*) -memcard/-nomemcard
d)
(*) -mdec/-nomdec
(*) -oldtiming
(*) -fastboot/slowboot
(*) -nogui
(*) -ppf/-nppf
(*) -ssv0
(*) -mouseN
(*) -analogN
[psx-exe]
ePSXe doesn't come with a memory card editor, but you can use the option
Load -> Run BIOS to get to the real PSX memory card editor, from where
you can delete / move savegames. In case you're using Pete's OpenGL / D3D
plugins, don't forget to enable offscreen rendering to see this menu
correctly.
ePSXe 1.0.1 includes a memory card file selector, so you can select which file
you want to use in which slot. ePSXe also has support for different memory card
file supports, like Dexdrive (.gme), PSEmu Pro (.mc) and several others.
3.7. Savestates.
ePSXe 1.2.0 supports savestates. They are files that
contain the state of the emulator when the key was hit, so you
can restore to the state later in that same exact point.
F1 = Save the state to the slot selected
F2 = Increase the slot. (If you use the on fly menus
in gpu plugins you can see the slot selected)
(MAX = 5 slots)
F3 = Load the state of the slot selected
ePSXe
ePSXe
ePSXe
ePSXe
ePSXe
1.2.0, 1.4.0
1.5.0
1.6.0
1.7.0
>=1.8.0
supports
supports
supports
supports
supports
savestates
savestates
savestates
savestates
savestates
version
version
version
version
version
0.
0 and 1.
0, 1 and 2.
0, 1, 2 and 3.
0, 1, 2 and 3.
You can follow the ePSXe news in our twitter account (@epsxeteam):
https://twitter.com/epsxeteam
This software is freeware, and we don't have a lot of time to answer
questions, but if any of the above methods fail, you can try to contact
us using the following ways, but don't always expect a reply from us !
calb, Galtor, _Demo_
----------------------email: epsxeandroid@gmail.com
[Include in the body of the email that you are using the PC Version]
******************************************************************************
A. Frequently Asked Questions
******************************************************************************
* (Your favorite game here) doesn't work with EPSXE? Why not ?
We're sorry. For now, try another emulator or a real playstation :).
* When will the next version of EPSXE be released?
We don't know and won't tell you. Check the homepage for more infos.
* Where can I get the latest version of EPSXE?
http://www.epsxe.com/
In addition, a number of emulation related websites will carry it too.
*****************************************************************************
B. Thanks
*****************************************************************************
Doomed
Pts
Vood
Fennec
Kazzuya
Pete
Roor
Expert
duddie/tratax JNS
Bobbi
Gladiator
GreenImp
CDBuRnOuT
Wormie
i4get
Lewpy
Null2
Alex7/Buruttersxamiga
psychojak
iori
shalma
tikalat
andy
fpse team
1964 team
-