Nancy Drew 30 The Shattered Medallion Walkthrough
Nancy Drew 30 The Shattered Medallion Walkthrough
Nancy Drew 30 The Shattered Medallion Walkthrough
By Her Interactive
Walkthrough by MaGtRo
May 2014
The tasks list has the to do things in the game. The question mark beside
the task gives hints to help the gamer fulfill the task. If you did not use a
spoiler, you will get an award.
The journal has observations and suspects.
The dialogue frame has a double arrow at right; it is used to hasten the
dialogue.
The game is non-linear. The walkthrough below is just one way to get
through the game.
Phone charms are only for the games with bonus.
Saved game folder in Win7 is located in My Documents folder or
C:\Users\computer name\Documents\The Shattered Medallion.
Read Bess' letter to Nancy. Bess got George and Nancy; a spot in this
season's Pacific Run in New Zealand.
Meet the competitors. Nancy and George are Team Tui.
Listen to Sonny Joon, the producer of the show give instructions.
See a blue disk on the monitor that has a note: Find the team, get the
rest. Looks like this was not supposed to be seen.
Rebuild the train tracks:
Get the team's Pacific Run chip when you win this puzzle.
Look close at the puzzle and see miniature train tracks in squares.
The aim of the puzzle is to put together all the rails to make a continuous
path from start at top left to end at top right.
Click on a square and then click on the square you want to place it on.
Take the Pacific Run data chip from the train that run the rails.
STAGE 1:
Explore the playing field:
Plant challenge: Read the message on the cellphone.
Use the chip to access other locations and find the 5 plants: Mt. Cook
lily, waterfall fern, pikao, kakabeak and spider orchid.
Place the plants in the correct vase on your team's plant stand.
Check the playing field: Pull back and turn around to face the playing
field.
You are standing by the Stage 1 - train area.
Other test area: Across the field is a blocked access to another test area.
Platform: Go to the center platform and turn around to see the whole
field.
Dining tent: Go to the tent right of the blocked test area. See dining
tables.
Sheep book: Pick up the New Zealand Sheep Farming book from the
dining table at right. Read about the history of sheep farming in New
Zealand and the characteristics of wool.
The last page shows the different sheep breeds.
Above this page is written: 20 in each row and column unlock the blades.
Auction House: Go to the auction house beside the dining tent.
See items that can be bought by points won during the games. There is a
minimum of 50 points to be able to buy anything.
Team Tui has 20 points as of right now. Win an award if all items are
bought during the game.
Pikao at sandy beach: See the island ahead. It has sandy beach at
right. Go there.
Turn right, forward to yellow buoy, forward and left to the sandy beach.
Pick up some Pikao.
Cement structure with hatch: Go around the island and forward to
the red buoy. Go forward to the cement structure with a light on top and
hatch.
See a closed hatch and a monitor that needs a password.
Go back to the kayak, forward to blue buoy and to the pier at right.
If you take out the kayak 12 or more times, you win an award.
Trail by Doubtful Sound:
Lily: Go forward pass the stands at start of pier to be on the trail.
Go forward to the end of the trail. Pick up Woodland Lily on the ground at
end of trail.
Note: Turn around and forward. Hear a man and a woman quarrel.
Go forward and pick up the paper of the trail.
Read the exchange between Leena and Patrick of Team Kea. Leena wants
Patrick to get Sonny's show rules that would lead a competitor to be
expelled from the show.
Read the last paragraph written by Leena for within game rules that can
cause expulsions: remove medals, non-cancellation of deduct cards, card
creation not specified, and seen beyond bounds.
See a code on 3 squares besides a backpack drawing at top right of the
note.
Mossburn:
Go back to map stand. Click on Mossburn.
Check the woolshed. It is locked.
Continue down the trail pass the wind generator.
At the end of the walkway, pick up Spider Orchid.
There's ladder ahead and trail to the right.
The trail to right ends in a small cave blocked by roots of a dead tree.
Go back and climb the ladder. Go forward.
Rope bridge: See a rope bridge and waterfall ahead.
George walks ahead of Nancy on the rope bridge. The rope bridge breaks.
George, Bess and other competitors:
George broke her leg and is in the infirmary. She has producer feed while
in bed so she can watch the show.
She gives a key to the producer area. She thinks there's something odd
going on.
Bess Marvin: Bess supposedly volunteered to take George's place.
Hahahahah.
Turn right at the camp and talk to a worried Bess.
Leena Patel: Pan left and talk to the girl in green of Team Kea.
Patrick: Talk to Patrick. Learn that he doesn't know how to swim.
Leena and Patrick were near the bridge when the accident occurred.
Team standing board: See that Team Tui and team Matata are at the
bottom of the standings.
If you reach 700 or over points, you might win an award.
Kiri Nind: Go to playing field and towards the gate. Kiri by the dining
area calls to Nancy.
Talk to Kiri. Learn that Erin her partner tried to save George at the bridge
and is now hurt. She is continuing the competition alone.
She wants an alliance so that she can stay till end of the show. She
promised her agent that she will get air time.
She says that Sonny Joon was not supposed to be here. He trashed the
travel papers of the real crew.
Learn more about Kiri and her need to burn off her energy.
Sonny Joon: Talk to Sonny left of dining tent. Sonny admitted that he
was the cause of the real crews not being here.
The bridge footage was destroyed. Hmm...
Fix the bridge:
Go to the exit map stand and jump to Mossburn. Go forward to the
waterfall.
Rope bridge: See a new rope bridge.
Read the note tacked on the right post. The new bridge needs to be tested
for the strength in design.
Start at blue square; step on each square until the end.
You can step forward or back up for a distance of one or two squares per
step.
Go forward to the end of the bridge. Pick up the Waterfall fern.
Amateur
Master
Read the message on the cellphone. Team
resemb
les
spider
on
spider
vase.
Pikao
used in
Maori
weavin
g crafts
on
basket
vase
Mount
Cook
Lily is
not a
lily but
a
butterc
up on
flower
vase.
Take
the
stage 1
medalli
on
piece.
Complete the plant challenge:
Go back to the base camp and the medallion stand.
Open the stand. Place the medallion piece under the Tui icon.
Check the team standing and see that Team Tui has now 80 points.
Talk to Patrick.
Bess and Sonny:
Talk to Bess. She's interested in Sonny.
Nancy sends Bess to get info from Sonny and to look everywhere they saw
Sonny before.
Get a message from Bess on the cellphone. The list is with George in her
tablet.
Find a way to visit George:
Go to the Crew area entrance. See a power box right of the entryway.
Use the security key given by George on the lock of the power box.
Am
ate
ur
Ma
ste
r
Monster: You can also choose the level of difficulty. The rules are at top
right of the screen. This game was played at The Captive Curse.
Easter Egg with stars: If you win either Raid or Monster 7 times
(doesn't have to be consecutive), you win an Easter Egg with stars.
Thanks, Isabelle and July.
Message: Get a message from George about a blueprint that Sonny
asked her to review.
Explore the woolshed:
Woolshed: Use the map stand by the exit to jump to Mossburn. Enter
the now opened woolshed.
Message from Pacific Run: Read the new message about winning the
Puzzle Palace's latest challenge and get phone access to outside and a
map password.
Sheep: Turn left and check the sheep display at left.
Take a key from the wool of Suffolk sheep with black head and legs at top
left.
Written names and places: See names and places written all over the
woolshed.
First stall at right: Check the first stall at right. Take the flint on the
right post of the gate.
Needle and thread phone charm (bonus game only): Open the gate.
Take the needle and thread charm from the hay.
Go down the aisle and check the chest at left stall.
Sheep to shear: Check the sheep at right corner. It is the one that
needs to be sheared.
The shed needs to be powered on and the blades of the shearing razor left
of the sheep need to be replaced.
Bin: Check the bin at left corner. The bag of wool is to be placed here.
Stove: Check the stove opposite of the bin.
Sheep Easter Egg: If you open and close the stove door 5 - 6 times,
get a sheep Easter Egg. Thanks, Isabelle.
Power box: Turn around and forward to the far end of the room.
See a power box right of window.
Use the key taken from the display sheep on power box. There is power
now in the shed.
Replace the blades on the shearing razor:
Unlock the shearing equipment stall: Turn left and check the last
stall.
Pull back resets the puzzle.
Remember the Sheep book states: 20 in each row and column unlocks
blades.
Flip - click the switches to remove or place numbers.
Open the stall and pick up the shearing blades.
Amat
eur
Click
on
squar
es
numb
ered:
1-23 - 4.
Mast
er
Click
on
squar
es
numb
ered:
2-48 -3
-711
-815 14 11
Razor:
Go back to the sheep at other end of the shed.
Use the blades on the black razor behind - left of the sheep.
Turn it on and Nancy says the razor motor must be jammed.
Fix the motor on the shearing machine:
Razor motor: Look at the red razor motor on the ceiling above the
sheep.
Nancy says the blades should be flat.
Clicking on a blade affects other blades.
The aim is to have all the blades flat.
Click in order the numbered blade seen on the picture.
Amateur
Master
Mast
er
G is
the
7th
letter
in the
alpha
bet;
D is
the
fourt
h and
A is
the
first.
Enter
741
on
the
padlo
ck
Searc
h the
backp
ack
George: Visit George at the infirmary at the crew area. George falls
asleep.
Read her tablet for new information. Learn about Sonny's crew and why
Sonny let us stay.
Learn about What Sonny asked George to make - a compass similar to the
Antikythera mechanism. Sonny is protective of the blueprint and stays
with George when she's working with it. He wants to know what it is for.
Kiri: Go to playing area and the dining area. Talk to Kiri. Learn that
Sonny talks to animals and apologizes to them.
Sonny: Talk to Sonny. He makes contradictory statements.
After showing and telling Sonny about Leena's comics; he gives another
comic page.
The comic talks shows the charred tree and woman who spoke without
words.
Sonny wanted Nancy to read Jin's letter and comics. Jin is Sony's hero but
the rest of the family is ashamed of him.
Complete the wool challenge:
Doubtful Sound: Jump to Doubtful Sound. Turn around and walk the
trail.
When a rockslide occurs, immediately back up to not get flattened by a
boulder. You can try again if that happens.
Nest: Walk to the end of the trail.
Check the nest on the tree. Take the stage 2 medallion piece.
Jump back to Lake Wakatipu - base camp.
Go to base camp and place the medallion piece on the medallion stand.
STAGE 3:
Check out the Puzzle Palace latest challenge:
Master
Take the
number
from the
UFO (on
spaceship):
8.
Sum of the
constellatio
n pamphlet
(from
#9X5Q)
9+5 = 14
The
number of
stars that
looks like a
hat
(Chap.3) =
8
Then
divide the
number by
the chapter
on testers:
8148/7 =
1164
Open
Sonny's
chestlocker.
Enter 1 1 6
4.
Comics: Take and read the comics. There are symbols on the first
frame.
Jin gives a medallion. He says - look to the stars.
Jin says to find:
Tiki Turn In: Place the Tiki on the Tiki Turn in stand.
Message from Pacific Run: Check the cellphone for message.
For a golden reward, post the best time in the kayak race. Touch the buoys
in order: blue - green - red - yellow - purple. Then return to dock.
Message from Pacific Run: To finish Stage 3, label the sheep display
and return Jock Stewart to the fish bowl for your next medallion.
Exit and use the kayak. Go back to the pier.
Complete the kayak race quest:
At the pier, review the clipboard taken from Team Kea's tent. Read what
Leena wrote about the kayaks. Leena notes that the Red Touring has
speed, smooth turns.
Go to the Kayak Race stand at right.
See that the time to beat is 5:57 for amateur and 5:16 for Master. Thanks
July!
Start the race:
The order of the buoys to touch:
blue - green - red - yellow - purple.
Click fast.
Press the red button to start the race.
Use the red kayak.
Paddle:
Left - forward - click blue buoy.
Turn around - forward 6x - left - right - left - forward - click green buoy.
Turn around - right - forward 3x - click red buoy
Turn around - forward - right - forward 3x - click yellow buoy.
Forward - right forward 2x - forward to blue - right - forward 2x - click
purple buoy.
Turn around - forward 2x - right at blue - forward 3x - press stop button.
Time I got is 4:57.
Message from Pacific Run: Read the cellphone message.
Team Tui gets 50 points and get password to Cromwell - OTAGOMINES.
Label the sheep display:
Jump to Mossburn. Enter the shed.
Message: Get a call from Bess. Sonny gave them a side quest. The only
clue is "turtle".
Get breeder names:
Face the sheep display.
Label the sheep by their breed and breeder name.
Go around barn and check names written around.
Support bar at ceiling of the aisle facing where the sheared sheep is
located: Taylor - Cook.
Inside first stall at right: Instone - Southland.
Maori totem phone charm (bonus game only): Take the Maori totem
phone arm from the wheel propped on the rock by the sluice.
Figure out the hidden meaning in the Piano Lesson:
Review the deciphered Etude.
Some words are written in red: gold mine, lit a lantern, mined, jagged,
ankerite and hidden below.
Let's follow the clues:
Gold mine: Enter the mine at left up to the end. Turn around and go left.
Lit lantern: Look close at the lantern. Use the flint on the lantern. The
fire opens the lid of the lantern.
Take the old key.
Mined- Jagged - Ankerite - hidden below: Look at the wall at the back of
the mine. See a jagged pattern of an ore vein on the wall.
Use the pick on the rocks at bottom right of the ankerite ore wall. If the
boulders fall on you, try again.
Take the journal that is hidden below the ankerite vein.
Journal: Read the journal written by Jin for Sonny. Learn about the
estrangement of Jin with Sonny's mother. Jin wants Sonny to complete the
tasks left by the testers.
Study the drawing of the medallion and the symbols.
Exit this mine.
Get dirt:
Letters on wall:
Go to the other mine at left. Enter and forward. Go
left to see a hole on a wall of boulders.
Look through the hole and see letters on the wall.
Pull back and take the Deduct 50 Points Bonus score card from the beam
on top left.
Continue deeper in the mine at left.
Message: Read Bess' message on the cellphone. Bess is having an
anxiety fit.
Dirt: At the end of the tunnel, see bare dirt on the wall that might have
gold.
Use the pick on the wall. Get a bucket full of dirt.
Exit the tunnel.
Arrange the pink, white and yellow fans in horizontal position at empty
center square.
Note the position of the blades.
Place in vertical position the yellow, blue and brown fans over those
horizontal fans.
Right click to turn the blades and check if 4 blades are now shown on each
square.
Cave with roots: Walk the path and turn left after the ladder.
Enter the cave that looks like the spot in the comics.
Unlock the carving behind the waterfall:
See a panel that has a keyhole. Use the key taken from the lantern in the
mine.
Solve the spaceship placement:
Read the rules in the deciphered Jin's coded note from Sonny that was
taken from Team Kea's tent.
All spaceships must be placed horizontally or vertically on the grid.
Numbers along the sides of grid correspond to the number of ship
segments in that row or column.
No spaceship can touch a square occupied by another ship in any
direction including diagonals.
Stars indicate squares where no ship is located.
The ships are the green ones on the left. There 2 4-squares ships, 2 3squares ships, 3 2-squares ships and 3 single round ships.
Take the gold artifact - relic piece. It looks like the drawing in Jin's journal.
Turn around. Pick up the Award Bonus Score card for 50 points on the rock
at right. To use the cards, click it on the Team name in the team standing
tall post.
Amateur
Master
STAGE 5:
Go to Lake Te Anau:
Go to the map stand. Unlock Lake TeAnau using the password Waitomo.
Press enter.
Jump to Lake Te Anau.
Turn the lights on in the cave:
The cave is too dark.
Check the power stand left of the cave entrance.
Light up all the grid sections.
See disks with a specific number of circles inside. The number of circles
indicates how many squares it can light up.
Click on a disk and select where you want it to reach.
A grid lights up when the other end of the disk reaches it.
Amateur
Master
Turn around and take the Points Bonus Score Card for 100 points on the
rock wall at right.
Go left and pick up a paper from floor.
Read a list of individual tasks given by Sonny to the competitors.
Climb the steps to the large monitor.
Pick up a comic page on the floor at left.
Light the fire: The monitor states to light the fire to proceed.
Look close at the bowl.
Bird Easter egg: Before you light the fire, use an Easter egg on the
bowl to get an Easter egg with bird. Thanks, July!
Use the flint on the bowl to get fire..
Fill the symbols on the cave wall:
Koru
Koropepe
Hei Matau
Muri Paraoa
Amateur
First set:
Close #3. Press start.
Master
First set:
Close #3. Press start.
Second set:
Close #1.
Press start.
After first tube passes open #1. Close #5.
Save game.
Second set:
Close #4.
Press start.
After first tube passes - close
#2. Open #4.
Save game.
Third set:
Close #1 and #5.
Press start.
After the first tube passes
close #2. Open #5.
After the second tube
passes, open #1 and #2.
Close #4 and #5.
Save game.
Third set:
Close #2 and #5.
Press start.
After the first tube passes
open #2. Close #4.
After the second tube passes,
close #2. Open #4 and #5.
Save game.
Fourth set:
Close #1 and #2.
Press start.
After first tube passes, open
#1 and close #5.
After second tube passes,
open #2 and close #4.
After third tube passes,
close #1 and #3. Open #4
and #5.
Save game.
Fourth set:
Close #1 and #5.
Press start.
After first tube passes, close
#2 and open #5.
After second tube passes,
open #1 and #2 and close
#3 and #5.
After third tube passes, close
#1. Open #3.
Save game.
Fifth set:
Close #2 and #5.
Press start.
After first tube passes, open
Fifth set:
Close #1, #2 and #3.
Press start.
After first tube passes, open
1. Align the stars in the specific symbol areas - holes/lines for the symbols
seen in the comics. Turn the small central circle - relic fragment to position
the holes/lines to get the stars in/by them. Check Jin's journal above for
those holes/lines.
If the stars are to be positioned by the symbols on the middle bar with
lines; they should be at the position beside the line as noted on Jin's
drawing.
2. Once the stars are aligned; click-hold-turn the outer circle - relic piece
to point at the specific zodiac sign seen in the comics.
If done correctly, the pins inside the relic fragment at center pull out.
The relic unlocks, spins and the stars light up. Jin is validated!
Bess enjoys her "save the day".
The Labyrinth of Lies is next.
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For Questions or Comments on this Walkthrough,
Please write to: MaGtRo
Copyright 5/2014 MaGtRo