Drizzt Dourden
Drizzt Dourden
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Drizzt Do'urden
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Homeland
Menzoberranzan: Houses of Intrigue
Menzoberranzan is a place of evil, but does not know its own true nature. It is a matriarchal society, ruled over by
priestesses of the dark goddess Lolth, the Spider Queen. In Menzoberranzan, as with all drow cities, every drow
(dark elf) family is ranked according to House in the favor of the deity. The great Houses constantly plot against
one another, planning and carrying out the downfall of rivals so that they might ascend in city's hierarchy, and in
the eyes of Lolth. Though a goddess of chaos, Lolth has placed strict requirements for advancement upon her
people, knowing that too much chaos would utterly destroy her most faithful worshipers
Amid all the planning and scheming is House Do'urden, the tenth house and a noble house struggling its way up
the ladder of Menzoberranzan's power structure. Lolth's statutes decree that one house may attack another, but
the destruction must take place within a single night, and the rival house must be utterly destroyed. As long as the
first condition is met, no other houses may interfere in the war. The second condition must be met, for if any
member of the besieged family lives to the next morning, they may demand retribution from the city's Ruling
Council. So, bargains must be made.
Dinin Do'Urden
House Do'urden makes such a bargain with
one of the city's most skilled wizards, the
Faceless One. Dinin Do'urden, secondboy of
House Do'urden confirms the payment of his
family's matron, Malice Do'urden, in exchange
for the death of one Alton DeVir, a low level
wizard living outside his House in The
Academy school of Sorcere. Gaining this
confirmation, Dinin returns home to the throne
room of his mother who is pregnant yet again.
Matron Malice finalizes her plans against
House DeVir with her husbands and children,
all the while she is experiencing the pains of
her impending delivery. Her child will be born
this night, a third son who will not live to see
the morning. A third-born son of a great
House is traditionally given to Lolth in blood sacrifice, and so he will be killed as soon as he has been given a
name.
House Do'urden launches its attack on DeVir, pressing every advantage it possesses, both physically in terms of
warriors, and psychically in terms of prayers to Lolth. The battle is a virtual stalemate until Lolth grants the prayers
of Do'urden over those of DeVir, allowing the psychic defenses of the rival house to fall. In the middle of the
carnage can be found Zaknafein, Weapons Master and First Husband of House Do'urden. Zak is the finest
swordsman in Menzoberranzan, possibly the best that has ever lived in all of Faerun. He cuts a swath through the
DeVir warriors and enters the chapel of House DeVir and slays Matron Ginafae and all her daughters.
Back in the Do'urden chapel, Malice is in the throes of birth pangs, and she delivers her third son, naming him
Drizzt. In the hallways of House DeVir, the newborn babe's older brothers complete the slaughter of the DeVir
family. When the fighting has subsided, Dinin catches his older brother Nalfein Do'urden by surprise and stabs him
in the back through the heart, taking the position of elderboy in the House. Maya Do'urden, youngest sister of
House Do'urden, senses the death, and stays the hand of her sister Briza Do'urden just as she is about to strike
the sacrificial blow. They deem the spider goddess appeased by the death of Nalfein, and Malice spares the baby.
For the first time, they notice Drizzt was born with purple eyes, an extreme rarity among his usually red-eyed
species. At DeVir, the Do'urden warriors search the House, finding and killing every remaining member of the fallen
family so as to leave no witnesses behind. Zak finds three little children, and he hates himself for what his culture
is forcing him to do, and for his lack of courage to stand up to the wrongness of it all.
In Sorcere, Alton DeVir arrives at the chambers of the Faceless One, and is immediately attacked. He runs, but
cannot get away from the more powerful wizard, and is near his end. Just before the killing blow, the Faceless One
informs Alton that he is the last of his family, his house has fallen. Raising his hand to complete his end of the deal,
the Faceless One is suddenly killed by a crossbow quarrel through the back of his neck. He has been killed by his
own brother, Masoj Hun'ett, in revenge for years of subservience to the Faceless One. Masoj has spared Alton,
concocting a plan to allow the final member of the DeVir family to take the place of the Faceless One, and
eventually enact his revenge on Do'urden. In return, Masoj will no longer be subservient, and immediately gains
access to a myriad of powerful magical items, the most desirable of which is a Guenhwyvar's Figurine of a black
panther.
nefarious deed.) Drizzt becomes absorbed in his training for three more years, spending nearly every waking
moment with Zaknafein, honing his already considerable skills.
Matron Malice comes to call at Drizzt's quarters when he turns nineteen to inspect his progress in warrior's training.
Zaknafein challenges him immediately, drawing first blood as they seek to impress the matron. At first it seems that
Drizzt gains the upper hand, but Zak easily turns his sword thrust against him and bloodies him a second time.
Malice, however, is pleased that he even held his own against the weapons master, and proclaims him ready for
Melee-Magthere.
At Sorcere, Sinafey Hun'ett comes to call upon her son Gelroos Hun'ett, the man otherwise known as the
Faceless One. She quickly discovers Alton has taken his place, but just as quickly is informed by her younger son
Masoj that he was the one who took his older brother's life. In typical drow fashion, Sinafey is not alarmed by the
news, and in fact seems pleased. She immediately accepts Alton in place of her son to be her eyes and ears within
Sorcere. When he begs to know who it was that brought about the downfall of his House from Sinafey, she
eventually relents and gives him a name: Do'urden.
Next, Drizzt gathers with the members of the other noble Houses to bear witness to the punishment of a failed
attack. House Teken'duis attacked House Freth and failed, leaving three noble children alive to make accusation.
Matron Baenre brings all of the power that is hers to command, both magical and political, and brings down House
Teken'duis. Every last member of the family and all the servants are put to death and the house torn apart and
burned to the ground. Drizzt is appalled by what passes for drow justice, and his eyes are opened a little more to
what his people are truly like.
Drizzt's revulsion at the punishment does not go unnoticed by his mother and sisters. They deem his heart too soft
for their designs, and believe he must be made to take the life of another drow. Covering a servant goblin in the
glamour of a drow warrior. They approach Drizzt with a ruse, his sister Maya claiming right of challenge against
her little brother. The goblin poses as her champion, and attacks Drizzt. The sparring match lasts mere seconds,
Drizzt disarming the false drow with his initial strike. As the goblin lays on the floor at the mercy of his blade, his
mother and sisters insist he finish off the challenger. Following the command of his mother, he sends his blade
home, but looks away as he does so. Before she leaves, Malice says, "You are a drow warrior now. You have
earned it."
In Malice's throne room, Zaknafein protests Drizzt's being sent to the Academy, saying the instructors there will
ruin him. Secretly, he knows they will further attempt to indoctrinate the boy into the philosophy of the drow, making
him a cold-blooded murderer. Zak begs for two more years to mold him into the finest swordsman in all of
Menzoberranzan, for his skills already surpass those of half of the Academy's student body. Malice insists that he
must attend, because there is more to being a drow warrior than weapons mastery. Zak insists that Drizzt will only
be taught treachery and deceit, tools which Malice believes will do the young one well and make him strong. Zak is
warned to further keep his blasphemy to himself and not to interfere further in the life of their son, otherwise she
will offer up Zak's heart as a sacrifice to the Spider Queen.
Maya Do'urden
In his anger and determination to never allow Drizzt to
become what he fears, Zak marches directly to his son's
room and begins attacking him. He confronts the boy with his
recent killing, challenging him to see if any remorse remains
in Drizzt's soul. During the battle, Zak looses himself in his
own memories, telegraphing the guilt and pain he feels for his
own sins onto Drizzt. This laspe of attention allows him to
give himself over to his rage, and Drizzt takes advantage, but
not before Zak plays dirty and blinds his boy to regain the
upper hand. When Drizzt asks, "Do you so hate to lose?",
Zak's response is "Do you not understand? To lose is to
die!" In the end, Zak sees that Drizzt is still truly an innocent,
and fears for him all the more, knowing he will not learn of the
treachery around him until it is possibly too late. He walks
away, telling Drizzt to "go and learn who you truly are."
Drizzt dons his full armor for the first time, and is escorted by
his brother (and instructor) Dinin to Melee-Magthere.
"Menzoberranzan was not always our home, nor was any other cavern of the Underdark. Once we
walked the surface of the world. Do you know of the surface? An awful place. Each day a great ball
of fire rises into the open skies above...bringing hours of a light greater than the punishing spells of
the priestesses of Lolth! Once our people walked the surface of the world...we walked beside the
pale-skinned elves, the faeries! We thought the faeries our friends, we called them kin! We could
not know, in our innocence, that they were the embodiment of deceit and evil!
We could not know that they would turn on us so suddenlyslaughtering our children and the
eldest of our race. Without mercy the evil faeries pursued us across the surface of the world. Always
we asked for peace, and always we were answered by swords and killing arrows. Then we found
the goddess. It was the Spider Queen who took our orphaned race to her side and helped us fight
off our enemies. It was Lolth who guided us to the paradise of the Underdark. And it is she who now
gives us the strength and the magic to pay back our enemies.
You are the drow! Never again to be downtrodden, rulers of all you desire, conquerors of lands you
choose to inhabit!"
Hatch'net's tirade went on and on, disparaging every other race that stood for goodness, or considered the drow a
natural enemy. Light elves, deep gnomes, duergar dwarves, any intelligent surface creature, or any one who
worshiped ought but Lolth were all labeled evil and therefore worthy of destruction. Thus began the indoctrination
of the drow youth, but Drizzt was only left further appalled.
In the beginning days of the training, the students are introduced to the Grand Melee. The Grand Melee is
essentially a free for all involving all students of the same year. The only rule in the Grand Melee is that "if a
master calls you out, then you are out." Otherwise, anything and everything is acceptable, a factor which Drizzt
disciplines so that they can better function in their necessary societal role. Unbeknown to Drizzt, he has stumbled
into the clutches of one of his mortal enemies, a man he has never met before, Masoj Hun'ett. Masoj proves to be
a braggadocio (as all drow wizards are), but found that his time in Sorcere was the most enjoyable of all his years
at the Academy. He found that he was quite adept at the discipline, dexterity, and intellectual acrobatics necessary
to perform magic, and within a few short week was already surpassing some of the most promising wizard
acolytes. If his mother has not been convinced he would be a better warrior and had been sent to Sorcere instead,
Drizzt might have become a master mage.
Drizzt spent his time mastering every cantrip and spell assigned, and thoroughly enjoyed being shown magical
artifacts and weapons. Masoj grew more and more jealous and hateful of Drizzt because how easy all this seemed
to the warrior. Many times he saw opportunity to eliminate the boy, but the orders of his matron stayed his hand.
He had no desire to incur her wrath. Near the end of his time in Sorcere, Drizzt is introduced to Masoj's master, the
Faceless One. Alton DeVir, still hot for vengeance, ignores the commands of Sinafey Hun'ett and attacks Drizzt in
his office. He might have succeeded in killing the warrior if not for the intervention of Masoj. Alton is pounced upon
by a great black panter, a beast that Masoj calls his pet, summonded from the astral plane via an onyx figurine.
Drizzt is immediately enamored by the majesty and beauty of the animal, for he has met Guenhwyvar for the first
time. It would not be their final meeting.
His six months in Sorcere over, Drizzt makes his way into Arach-Tinith and spends his last months of training
among the priestesses of Lolth. As enjoyable his time in Sorcere had been, his time in Arach-Tinith was full of ten
times the drudgery. Forced to listen to sermon after sermon of the glory and wisdom and goodness and power of
the Spider Queen, Drizzt came to regard the dark goddesses worshipers more like slaves. He suffers it all until
graduation day, where he and all the other male warriors who are graduating are offered one of the things that is
most denied them, the bodies of the priestesses of Lolth. To graduate, the warriors and priestesses are to pair off
and procreate as an act of worship to Lolth. Drizzt, when he is approached by one of the beautiful priestesses, is
able to throw off his drug induced stupor and refuse her advances. He flees into the surrounding tunnels.
Vierna, in white-hot anger, tracks him down and confronts him. "You refused a high priestess," she screams at
him. "By the laws, she could kill you for your insolence." When Drizzt says that he could not because he does
not care for her, she grows even more angry and tells him it is not about caring, but about power gained from
pleasing the Spider Queen. She orders him to return to the ceremony, but he refuses. She then takes him to
another place, a high road overlooking a chasm. In the chasm are Drider, mindless creatures, drow from the waist
up, spider from the waist down. They are created as a punishment for males who disobey, the power granted by
Lolth changing a rebellious male into one of those evil creatures. Vierna knocks Drizzt down into the chasm,
leaving him as food for the driders.
Malice would take her place among the eight matrons on the Ruling Council as matron of the eighth house of
Menzoberranzan.
Two days later, Drizzt joins one of the official patrol groups that kept the caverns safe around Menzoberranzan. In
his group was his brother Dinin, Masoj Hun'ett, and a brand new friend, the beautiful astral panther Guenhwyvar.
Many times the pair fought shoulder to shoulder as friends and comrades, much to the chagrin and hatred of Masoj
who takes it upon himself to castigate the great cat harshly. Masoj grows worried and hopes that Sinafey will call
for his death soon.
Sinafey does make a move, but not the exact one that Masoj was wishing for. She calls the ruling council of the
city together, and calls for the punishment of House Do'urden for a failed attack. She reveals that Alton DeVir has
survived, and has been posing as her son the Faceless One for all these years. Matron Baenre states that the
council cannot enact punishment for a crime so long past, but Sinafey argues that they need not undertake
punishment, but rather turn a blind eye as vengeance is taken. Baenre concurs and adjourns the meeting by
saying, "This matter is settled, my sisters. It is good that we never met this day." Sinafey puts her plan in
motion.
Dinin announces to his patrol group that they have been chosen for a rare opportunity, a surface raid. There are to
travel for many days through the Underdark to the surface, and there raid a group of faeries, or light skinned elves,
their mortal enemies. As they depart, Drizzt asks where Masoj and Guenhwyvar are, and he is told that wizards
are not allowed on the surface by law, and so the panther will stay behind as well. Approaching the surface, Drizzt
feels the breeze for the first time, and when they break into the night sky, he sees the cool radiance of the moon
and is drawn to it like nothing else ever before. Within site of the cave opening was a gathering of faeries partaking
in a revel to some moon goddess or other. Dinin calls for the attack while Drizzt whispers to himself,
something of the cold shoulder. They agree to meet one another in the gym in a week after Drizzt returns from
another patrol of the surrounding Underdark. Going their own ways, both are still determined that the other must
die. Drizzt still believes his father a cold-blooded murderer, and Zak believes that Drizzt is on his way to becoming
the same.
Drizzt's next patrol takes them just five miles outside of the city, where they encounter a crew of Svirfnebli, deep
gnomes on a mining expedition. Drow and deep gnomes were mortal enemies, and such an encounter could only
end in bloodshed. Drizzt tries to dissuade Dinin from attacking, even to the point of suggesting parley, but his
rebuked in typical drow fashion. Dinin orders the attack, commanding them to go after the Belwar Dissengulp first,
stating, "He is the key to their strength with the stone." The rush into the gnomes, taking down the non-working
scouts first, then heading for the crew leader. The drow are outnumbered, but ruthless, giving out much more
damage than they took. This prompts the leader to grab a jewel and slam it to the ground, creating an earth
elemental and commanding it to attack the drow. Drizzt races to the attack, but is struck down. Guenhwyvar,
against his master's wishes, rushes in to defend Drizzt and is gravely injured, but buys him the time he needs to
recover. As Drizzt climbs up to the creatures head and is about to strike a killing blow, Masoj sends a bolt of
lightning into them, hoping to kill both the elemental and Drizzt, making it appear to be an accident. Masoj is then
clubbed in the back of the head by the gnome leader, who then moves on Drizzt. Drizzt tells him to go ahead and
torture him, but the gnome tells him that is not their way. They capture the gnome, and Dinin orders him killed. As
the priestess moves forward to torture the gnome, Drizzt convinces them to allow him to live and go back home to
tell the other Svirfnebli of the superiority of drow strength. Dinin likes the idea, but not before the take the gnome
leader's hands first. Dinin says, "I want to hear his screams."
Back in Menzoberranzan, two separate matrons are having problems of their own. Malice communes with a
yolchol to learn the whims of Lolth, and discovers that there is indeed a plot against her house. When she asks for
the name of the house that conspires against them, the yolchol says that Lolth will not answer a question to which
the answer is already known. Leaving Malice in a concussive flash, the yolchol has now caused confusion and
anger in Malice. Who knows the answer. Across the city, Sinafey is punishing Masoj for his failure to kill Drizzt. The
ten days Lolth allowed are nearly gone, and so Masoj begs for another chance. The matron agrees, but he is
forced to take the somewhat inept Alton DeVir along with him. Malice gathers he household, and puts the males
under the whip trying to get an answer to their riddle. As Dinin is being lashed, Drizzt recalls the treacherous attack
of Masoj during the battle with the earth elemental, and informs Malice of the deed. Now they know for certain the
identity of House that plots against them, House Hun'ett. Malice calls upon the yolchol again to learn the standing
of Hun'ett with Lolth. This time the yolchol is belligerent, saying that the deed of wiping out the gnomes does not
offset the Spider Queen's displeasure. When Malice asks why Lolth is displeased with her house, she is again told
there will not be a reply to a question whose answer is already know. Malice is left angry and confused once again.
She and her daughters set out to discover who in their family has betrayed Lolth, but they already have a chief
suspect in mind.
In the gymnasium, Zak and Drizzt have their agreed upon workout session. Zak begins to mock Drizzt and attacks
him mercilessly. This is no workout session, and his plan to kill Zak has now been turned back on him. He finds
himself struggling to defend against his former mentor. Zak draws first blood, and calls him murderer after
referencing the elven child he had "killed" on the surface. Finally, Drizzt has had enough and his outrage allows
him to regain his footing and gain the upper hand on Zak. Drizzt throws the accusations back in Zak's face, to
which Zaknafein declares he must kill if he is to be allowed to remain alive by Malice. When Zak presses the attack
again, Drizzt quells it by stating did not kill the child, but faked it for the benefit of Dinin. Drizzt tells Zak,
"I killed no elves that day. The only ones I desired to kill were my own companions."
Unknown to the two warriors, Matron Malice is looking over their shoulder through a scrying pool, and hears the
entire conversation. In tears, Zak reveals to him that he is Drizzt's father, and is thankful that his soul remains
intact. He warns Drizzt that he will one day have to kill drow just as his father had, but Drizzt vows he will never kill
another drow. Either way, they both realize that they are no longer alone in the horrible place they are forced to call
home.
Malice orders her entire household to stay within the walls of the home, an order which Drizzt promptly disobeys.
Masoj puts his second chance plan into motion, calling on Guenhwyvar and setting her to track down and kill
Drizzt. Guenhwyvar tries to resist the order, but the magic of the figurine compels her to obey, no matter her own
wishes. Out in the wild of the Underdark, Drizzt is so wrapped up in his own thoughts and concerns that he is
caught unawares by a cave fisher. The beast lashes Drizzt around the neck with its proboscis and begins to draw
him up when Guenhwyvar appears out of the shadows and rescues him. The two of them take the monster down
together, but then Guen immediately turns on him. Drizzt realizes that she has been sent to kill and prompts her to
fight the unwanted urge to obey. Soon, Guen breaks the programming, and her lifelong friendship is assured.
Drizzt get Guen to lead him to Masoj.
Malice summons Zak and tells him of her knowledge of their conversation, and that she plans to have Drizzt killed
for sparing the elf. Zak tells her she would not dare to do it since they are about to go to war with Hun'ett, but
Malice says that appeasing the Spider Queen is of higher importance. Zak literally gets down on his hands and
knees and begs Malice to take him instead. She accepts, but warns him not to disrupt the ceremony that will mark
his own death, otherwise she will kill him and have Drizzt tortured and killed as well. Zak responds, "I have
offered myself, Malice. Have your fun while you may. In the end, Zaknafein will be at peaceMatron Malice
will ever be at war!"
Zak is tied down the spider-shaped sacrificial altar and Malice dons her ceremonial spider-embroidered garb. Ask
Malice raises the knife to strike a killing blow, Zak is calm and at peace. His final words are
"Beat them all my son. Do more than survive, as I have survived. Live! Be true to the
callings of your heart!"
Malice plunges the knife home.
Near Sorcere, Masoj Hun'ett waits for the return of Guenhwyvar, and is enraged to see Drizzt coming up behind
her, hale and healthy. As Drizzt is castigating Masoj over Guen's freedom of will, Alton DeVir appears and cries out
for vengeance against Drizzt. Drizzt tries to strike a deal with Masoj, the figurine of Guenhwyvar in exchange for
the Hun'ett's life. Not knowing that Zak is already dead, Drizzt further sweetens the deal by saying he will depart
House Do'urden and take Zak with him, depriving Hun'ett's enemies of their two best warriors. Masoj scoffs at the
offer, believing the power of wizards to be greater than the skill of warriors.
Alton tries to hit Drizzt with a bolt of lightning from behind, but Guen puts herself in the way and absorbs the strike.
Guen goes after the Faceless One, while Drizzt attacks Masoj. Though it seems at first that the pair cannot win
against the wizard's trickery, neither of them give up. Both fight through burns and broken bones to see their
enemy dead. Drizzt has taken a drow life, but it was in self-defense, not in murder or internecine treachery, so he
is unconcerned by the deed.
Drizzt returns to House Do'urden and searches for Zak. He is met in Zak's chambers by his mother and siblings.
When he asks after Zaknafein, Malice lies and says he is away on House business, and chastises him for
disobeying her command to stay within the household. Malice then notices his wounds, and he informs his family
of the death of Masoj Hun'ett and the Faceless One. He also reveals the true identity of the Faceless One as Alton
DeVir, and the connections all become clear to the Do'urdens. As Malice begins to praise Drizzt for slaying two
enemy wizards and giving them an edge in the coming House war, Drizzt asks for Zaknafein once more. Malice's
answer gives him the clue that he has been killed, and Malice confirms the deed, telling him that Lolth demanded
repayment for sparing the elven child. She tells Drizzt of the agreement Zak made, sacrificing himself not only to
let Drizzt live, but that Drizzt would now be weapons master of the House. Drizzt refuses, and yells, "A true god
damn you all! And damn the Spider Queen as well!" He throws a flash bomb on the ground and escapes the
House while they are all blinded.
In tears, Drizzt leaves Menzoberranzan behind, taking Guen, her figurine, and his memories of his father with him.
Exile
The Underdark: The Hunter
For ten long years, Drizzt lives in the wilds of the Underdark with Guenhwyvar as his only companion. Even then,
he is alone for most of his waking hours, since Guen cannot stay on the material plane for more than a few hours
at a time, and must return to the astral plane for food and rest. Drizzt is still racked with guilt over Zaknafein's
death, feeling that his father's sacrifice is his fault. He faces the dangers of the Underdark, defeating such
monsters as hook horrors, cave trolls, and Basilisk; living off the natural resources and striving to live in peace with
the underworld's non-violent citizens. Unfortunately, he finds his self drifting away a little more each day,
sometimes losing his self-awareness to a feral side of himself he calls The Hunter. The Hunter is part of what has
allowed Drizzt to survive all these years, going off pure training and instinct when attacked by the creatures of the
Underdark.
Drizzt has taken up residence in a large cavern that is the equivalent of an Underdark oasis. Water runs through
the cavern in the form of an underground river, and * Rothe* (a type of Underdark cattle) are abundant, serving
both as a food source, and an early warning of invaders. The cavern is fairly easy to defend, something his new
neighbors on the cavern's second level greatly appreciate. The * Myconids,* a race of mute fungus-men coexist
with Drizzt and live in peace with him. They do not bother him, and he repays the favor. Drizzt does his part to use
his skills as a drow warrior, and his ferocity as The Hunter to defend against all invaders. Guenhwyvar is at his
side as much as possible, but in those moments he is alone, the hours pass like days and weeks, and he finds
himself succumbing to The Hunter a little more every time he gives in to him.
Back in Menzoberranzan, the war between House Do'urden and House Hun'ett is about to come to a head. After
years of behind the scenes maneuvering, neither House in favor with Lolth over the other, Hun'ett finally chooses
open warfare. Sinafey has hired Jarlaxle Baenre and his band of mercenaries Bregan D'aerthe. Jarlaxle, as he
usually does, has been playing both ends of the conflict for his own benefit, and so comes to see Malice and report
his band's progress. Malice has also hired Bregan D'aerthe, using it as an indirect weapon against her enemies, a
way to cause damage and trouble without being implicated in the plots. Jarlaxle reports that Dipree, one of the
Hun'ett nobles, has been assassinated by his men. The first strike in what is about to be a very short battle has
been struck.
Before Jarlaxle can exit the Do'urden household, the walls shake and they come under Hun'ett's direct attack.
Malice's forces are outnumbered, and so she commissions Jarlaxle once again. When he balks, saying, "Bregan
D'aerthe is a secretive group. We do not engage in open warfare," Malice easily changes his mind by
shouting, "I will pay whatever you desire. Name your price." With a sly smilemost likely because this was
how he planned things all alongJarlaxle walks out to the Do'urden balcony and looks down on the battle. He
pulls a small tin-whistle from inside his hat (which has a pocket dimension inside it) and blows a shrill note. Down
below, fully half or more of the "Hun'ett" soldiers respond, and turn on their fellows, giving the advantage of
numbers instantly to House Do'urden. Routed, the Hun'ett army turns and flees back to the safety of its home
walls. Jarlaxle slyly looks to Dinin and says, "It's a dark day to be a Do'urden, and even worse to be a Hun'ett.
But it's an excellent time for mercenaries don't you think?"
Malice travels the next morning to answer a summons to Matron Baenre, expecting to witness Sinafey's execution.
Instead, she walks in to find Sinafey sitting at her council seat. Matron Baenre appears in the middle of their
confrontation and explains what has happened. House Hun'ett has been entirely destroyed, save for Sinafey
herself. Malice is being forced to take Sinafey on as her eldest daughter, "Shi'nayne," returning from Ched Nasad.
When Malice protests, Matron Baenre replies,
"Many years ago, Lolth made it clear her desires that you sit upon the ruling council,
Malice. And now, with Hun'ett gone and Do'urden the eighth house of Menzoberranzan, is
shall be so. But understand your dilemma: you have lost more than half of your troops, and
it is well known that you still do not have the favor of the Spider Queen. How long do you
think it will be until some lower house moves against you."
By taking in Sinafey, House Do'urden gains fifty soldiers of Hun'ett that survived. Sinafey goes home with Malice,
her new "mother."
Now that Hun'ett is out of the way, Malice turns her attention back to her wayward son. Briza and Dinin are sent out
into the tunnels of the Underdark with a contingent of Do'urden soldiers to search for Drizzt. They are magically
tracking him somehow, but Drizzt discovers them on his trail and deduces that it is his House Do'urden emblem
that is allowing their trace on him. Drizzt ties his emblem to Guen and sends her in the opposite direction, allowing
him to sneak up behind Dinin, knock him out and draw a sword on Briza. She tells him that the war with Hun'ett is
over, and lies to say that he can come home and take up the mantle of weapons master of the House. Drizzt
refuses and tells them to never seek him out again. This prompts Briza to draw her snake-headed whip on Drizzt,
which he quickly cuts to shreds. She then draws her mace to strike, and Drizzt easily ends the battle, cleaving two
fingers from her hand. With the advantage, he holds his blade to her neck, and she prods him to strike her dead.
To his horror, he nearly does, but relents and levitates away from her and joins Guen in the shadows. "I would
have done it," he tells Guen. "Despite my vow never to spill drow blood again, I would have killed her. What
have I become?"
Drizzt puts himself on the move again, knowing he cannot live in his beloved cavern is no longer secret, no longer
safe. He runs through the tunnels, into twists and turns which he had never seen before until he ran directly into his
past. At the end of his last stretch was a bright light (at least bright for the Underdark), he had come upon a gnome
mining expedition. Drizzt follows them for days, hanging back in the shadows, listening to them longingly. They
possessed something he himself had never experienced, camaraderie. He was drawn to their voices, their
laughter, their smiles, believing he might go mad and totally loose himself in The Hunter if lost track of them.
Eventually, their journey ended. He had come to Blingenstone, the great fortress city of the Svirfnebli.
Drizzt makes an on the spot decision, and pulls Guen's figurine from his pocket and calls her to him. He says
goodbye to her, stating he can no longer live out in the Underdark alone, and turns himself in to the gnomes at the
gates of Blingenstone. He knows they will most likely kill him, his people and the deep gnomes were natural
enemies, and might attack him on sight. Drizzt was not afraid, the fate of death at the hands of goodly people was
better than the horrible isolation of the Underdark. He kept walking toward their gates and hoped and trusted for
the best.
Back in Menzoberranzan, Malice castigates Briza and Dinin for their failure to capture their renegade brother.
When Maya boasts that she could capture him, Dinin scoffs in fear. "Since he left Menzoberranzan," he
answers, "Drizzt's skills have increased ten-fold." When asked if Jarlaxle and Bregan D'aerthe would
undertake tracking down the boy, but Malice says that they have already refused "not for any price." Malice
reveals another way, and leads her family to the chapel, and calls on a yolchol. In order to right the wrongs caused
by her son, Malice asks for zin-carla. Zin-carla is the highest honor Lolth pays to her followers, the animation of the
dead under the control of a Matron Mother. Great sacrifice must be made, so Malice chooses to give her patron,
Rizzen, to the slaughter. Malice and her daughters gather around the sacrificial altar, and Shi'nayneacting as
eldest daugherholds the ceremonial dagger. Malice takes the dagger, holds it over Rizzen, then suddenly thrusts
it into Shi'nayne's heart, and the last Hun'ett passes away as a sacrifice to Lolth. The yolchol is pleased, and
grants the power of zin-carla. After much meditation and prayer, the soul of Zaknafein is ripped from the afterlife,
and placed into his reanimated corpse, but all free will is gone. As a test of her power over him, Malice orders her
undead husband to kill Rizzen, an act which he does without hesitation, flinging a dagger into the unfortunate
patron's forehead.
convinced his brother to let go all those years before. He tells the gnome that he was part of that hunting party,
and that one did survive, losing his hands in the battle. Firble names the burrow warden as Belwar Dissengulp,
stating that none of the citizens of Blingenstone would ever forget that dark day. Drizzt begs for Firble to bring
Belwar Dissengulp, and he is left alone in the darkness.
Some time later, the burrow warden does come to see the captive drow, exclaiming, "Magga cammara it is you!"
Belwar remembers Drizzt as the purple eyed drow that had bested his earth elemental and convinced his hunting
party to take his hands rather than his life. Drizzt hangs his head in abject sorrow for what his people had done,
but Belwar wants to hear nothing of it. "Bah!" the honored burrow warden exclaims, "Your words spared me that
day, and I've not forgotten it. Besides, I have new hands now." Belwar lifts up his arms, showing Drizzt an
exquisite set of stone mason's tools, a hammer and pick axe, in place of hands.
Belwar informs Drizzt that it was the decision of King Schnicktick to have the drow put to death. Though the King
believed that Drizzt meant no harm to the city of Blingenstone, he feared the danger of keeping a drow in the city
was too great, an army from Menzoberranzan might come and attack the city, using Drizzt as an excuse to declare
war. Drizzt agrees with the assessment, and is so willing to end his life that he says he will not offer any resistance.
Belwar replies, "No, you won't, for you'll not die this day. Ten years ago you saved my life Drizzt Do'urden.
Honor demands I do the same." Belwar accepts the responsibility of having Drizzt in the city, both for the drows
safety and that of the city at large. "So I'm not to die?" Drizzt asks. "Not unless you bring death upon
yourself," is the answer.
Drizzt is plunged into the world of the deep gnomes of Blingenstone, an experience unlike anything he had ever
encountered before in his life. Belwar had not only offered hospitality to another being, he offered safety, if not
companionship. A drow would never offer such things, not to a enemy, let alone even a brother, unless there was
money or power to be gained. Belwar acted in kindness, and he was now surrounded by former enemies who rose
no hand against him. His entire outlook was now permanently changed.
Belwar leads Drizzt to his home, where they are met by guards assigned to Belwar by the King. The King has
ordered the guards to stay until the truth of Drizzt's intentions are fully known. Belwar responds in anger, "Be
Gone! This one is in my care and I fear him not at all!" The guard gnomes depart, and Belwar leads Drizzt into
his home. He asks Drizzt how long he's been alone in the Underdark, and prompts the drow to tell him his story.
Drizzt does just that, of his years in the house of Malice Do'urden and the eventual murder of his father, Zaknafein.
He tells of his decision to forsake his dark kind and their even darker goddess, and tells of the loneliness of the
Underdark, and of the Hunter who threatened to overtake him, body and soul. His story ends finally, late in the
night, with his arrival at Blingenstone.
After that night, they spoke not much at all except for passing conversation. Belwar was a quiet sort who kept to
his sculpting and spoke little. Drizzt, for his part, was not yet fully comfortable with the Svirfnebli language, so did
not trust himself to speak well. That didn't stop the local gnomish children from being intrigued by the dark elf, and
drawing him into their daily adventures. One day, the neighborhood children are debating the existence of a
basilisk. There is a huge, life-sized statue of the beast near Belwar's home, and some of the children don't believe
such a fantastic monster could exist. They ask Drizzt if he knows if they exists, and he states that not only had he
met one, but he fought one. In great curiosity, they drag the drow to the statue and get him to re-enact his battle
with the basilisk. He begin to show them, using two wooden staves to serve as his scimitars, and he quickly looses
himself in the bloodlust of the Hunter, not stopping until he has broken off the head of the statue and worn his
wooden staves down to stumps.
Drizzt, in speaking with Belwar later on, confesses his worry to his new friend. During his stay in Blingenstone
among the gnomes, he believed he had freed himself from the Hunter, and was deathly scared with the ease the
he slipped back into the psychosis. Belwar tells him not to worry overmuch, the Hunter was who he needed to
become in order to survive in the wild Underdark. He is counseled to give the matter time, time and patience, and
to relax since there were no enemies in the gnome city.
Outside the high stone walls of Blingenstone, the same could not be said. The zin-carla Zaknafein is slowly and
surely gaining ground on his wayward son. He had found the cavern where Drizzt had lived for so long alongside
the rothe and myconids, and slaughtered them all in his rage to destroy his target. Already the gnomes of
Blingenstone are on high alert after finding the results of one such massacre of goblins by the former weapons
master. The tention was building greatly each day, and soon the pressure would be too much for the key players in
the drama to bear up under.
Firble hurries back to King Schnicktick with the news, who then promptly calls Drizzt to his presence. Drizzt had
been enjoying his time among the gnomes since his return with the expedition. He had become something of a
celebrity among the members of the mining group and their families, and so the summons to see the King was no
surprise. The subject of the summons, however, was shocking to say the least.
The King announces his decision to put Drizzt out for the good of the city, a move with fairly enrages Belwar.
Schnicktick explains that the increase of drow activity on their eastern border has been directly caused by Drizzt's
presence, and Drizzt admits that his mother is continuing her search for him. Belwar is angered enough to directly
berate his King, but Schnicktick says he has no further choice.
"To keep Drizzt here would invite war with Menzoberranzan, and I will not put Blingenstone
in jeopardy for the sake of a dark elf, even if he has shown himself to be a friend."
Drizzt says he will be gone within the hour, and he parts ways with nothing but gratitude in his heart.
Drizzt walks the streets of Blingenstone with Guen at his side. The citizens bow their heads with heavy hearts,
hating what has become necessary for them to do. The drow and the great cat walk out of the gates of the stone
walled city, and they thud shut behind him. He wondered how long he would be able to survive in the Underdark
alone again but for the sometime companionship of Guenhwyvar. His kind measured their lifespans in centuries,
and he had nearly lost himself to the Hunter in only a decade. How could he make it alone for hundreds of years?
Strolling through the gate, the pair are met by Belwar, who has decided to leave his home behind and join Drizzt in
the dangerous Underdark. Drizzt is loathe to let him come along, but Belwar will not take no for an answer, taking
off from the city walls and into the deepening darkness before the drow could stop him. The first thing they do is set
up a false camp about a day's march from Blingenstone's walls to create a diversion for whoever it was tracking
them. They then set off in the opposite direction, into the caverns west of the Svirfnebli city. Traveling only to stop
when hunger or weariness overtook them. Along the way, Belwar would point out places to which he had been
before on mining expeditions, and Drizzt began to wonder how many ways a gnome could talk about mining and
carving stone. The elf hung on every word, knowing that the alternative was silence, and then the Hunter would
come. With Belwar at his side, they entered the more dangerous parts of the Underdark, fighting off the natural
monsters of the deep places, but never losing himself to the Hunter again. Belwar's companionship was the cure to
his aching loneliness.
After walking for weeks and weeks, they come upon a cavern that is glowing with a bright light, and so they move
to investigate. They enter a vast cavern filled with a sea of acidthe source of the lightand find the greatest
danger they had yet faced. Set upon by overwhelming numbers of bird-men, the trio back into a tight defensive
circle. Belwar slams his new "hands" together, yelling the magical gnomish word "Bivrip!", filling his implements
with glowing magic which gives huge weight and force to his blows as they fight against the creatures. They fight
for quite a while, but are sorely outnumbered.
Drizzt is able to hold it together until Guenhwyvar is knocked off the bridges above the glowing sea and into the
acid bath itself. When Guen roars in pain, Drizzt uses the figurine to will the panther back to her home on the astral
plane. Though severely hurt, Guen will recover and be fine within a few day, but the pain would be remembered.
Because of the pain, Drizzt called up the Hunter and allowed him to take over. Belwar is left to watch in both horror
and amazment as he sees the greatest display of warrior skill and swordsmanship he would ever experience.
Drizzt was too fast, too precise, too deadly and seemed unreal to Belwar. It was as if his best friend had become
Death itself.
Finally, even with the help of the Hunter, they are forced to flee, and Belwar has to eventually call out for Drizzt to
stop, otherwise he would have run himself to exhaustion. Drizzt is full of fear that he let himself give sway to the
Hunter again. He confessess to Belwar that he felt possessed by rage, his only desire was to kill them all, not out
of self-defense, but out of darkness. Belwar tells him he was not acting out of rage, but rather out of instinct. "You
saved us this day, Drizzt Do'urden. Do not apologize to me, or to yourself."
The pair continues on their journey. Drizzt calls Guen back to him after three days, here fur is singed, but
otherwise she was fine and glad to see her friend. A few days later, they stumbled over exactly what they had been
looking for, even though they had not exactly known they were searching. They come to a cavern with an
underground lake fed by a fresh-running stream. It is small enough for the two of them to defend, and the lake
would provide them with ample fish and crab for their sustenence. They were home.
Across the wilds of the Underdark, on the other side of Blingenstone, Zaknafein has found their fake encampment,
and is in a rage over his continued failure to find his prey. It takes all of Malice's strength of will to reign him in and
send him back on his way. Malice, though growing slightly weaker each day, warns her daughters to test her rule.
Malice vows that she will remain strong, and that she will one day soon hold Drizzt heart in her hand, "No matter
what the cost, we will triumph."
One day later, Drizzt and Belwar hear curious sounds outside their cavern. Drizzt remembers those sounds, and
races out of the cavern yelling "Hook Horror!"Outside, he finds exactly what he thought it was, and gets his
scimitars on the creatures neck, about to strike the killing blow. Just then, the monster speaks, something he
believed a hook horror incapable of doing."No...not...monster..please..no..kill..me!" the thing manages to
squawk. Drizzt stays his hand, and the creature says it is not a hook horror, but rather a thing called a "pech".
Belwar knows of the pech by the name rock children, creatures whose only reason for being seems to be rock
carving, and their numbers are very small. The pech tells that it was turned into a hook horror by an evil wizard,
and does not know how long it has been that way, having lost all sence of time because it is no longer connected
to the stone in its present form.
When Belwar asks the creature its name, it either does not have one, or it has forgotten, so Belwar names it
"Clacker," a name which the pech approves. Belwar then intends to say goodbye to the creature and send it on its
way, but Drizzt says they must allow it to be with them. Drizzt has pity on the creature, feeling akin to the creature
being adrift and apart from itself, something similar to what he feels when he is overtaken by the Hunter. Belwar
still thinks it is a bad idea, because a spell such as the one Clacker has undergone changes not only the body, but
the mind as well, and in time he will cease to be a pech even in mind, but just a hook horror, and then he will be a
great danger. Drizzt insists that they track down the wizard who did it, and then force him to unmake the spell.
One day later, Drizzt and Belwar hear curious sounds outside their cavern. Drizzt remembers those sounds, and
races out of the cavern yelling "Hook Horror!"So, the next day, they followed as Clacker tried to retrace his step to
where the wizards was. The creature was easily confused, his memory clouded because of his transformation,
and so he got them lost numerous time. Just as they were about to become too tired to go on, the entered a great
tavern that was dominated by a huge tower made of pure adamantite. Belwar stands in awe at the sight, for
adamantite is the toughest substance known in Faerun, and just a small amount is worth a king's ransom, and
extrememly hard to work with. "How did he build such a thing?" the gnome asks. "Magic," is Drizzt's reply, with
more than a hint of disdain in his voice.
Drizzt's plan is to hide until the wizard appears, and then take him by surprise, but Clacker in his rage chooses
otherwise. He rushes the tower and begins striking it with his claws, calling on the wizard to show himself. Drizzt
and Belwar rush to the pech's aid, just as a bolt of lightning comes from above, forcing Drizzt to shove the pitiful
creature out of the way. From inside the tower, the wizard rages, "Damnation! You ist going to pay dearly for
that one. I vill keell you all!" (a german wizard?) Drizzt pulls out Guenhwyvar's figurine and holds it up near one
of the bolt-holes carved in the adamantite tower's surface. When he calls on her, he will her to appear inside the
walls, and the smoke that comes from the figurine that marks her appearance wafts through the crack and into the
tower. Drizzt calls on the wizard to open the tower, to which he momentarily refuses, but then Guen's roar behind
him persuades him otherwise.
Inside the tower, they see an empty octaganal chamber with only a wooden ladder leading up to the higher levels.
Drizzt is somewhat taken aback to find a human living alone in the vastness of the underdark. Though he is a
wizard, he is very nervous around Guen, perhaps not possessing the magical might necessary to hold her off if she
chose to attack. Drizzt insists that the wizard, Brister Fendlestick, change Clacker back. He seems to be amenable
to the deal, if for no other reason than to be rid of his unwanted visitors. As Brister retrieves his spellbook, the quips
"Pech, useless little things," which sets Clacker off. Before either of his new friends can stop him, Clacker
rushes the wizard, cutting him apart before he can defend himself. His only hope of restoration is now dead at his
own hands.
Back in Menzoberranzan, Matron Baenre consults with Jarlaxle on the health of Malice Do'urden. The zin-carla
has lasted very long, the second longest ever, and the spirit-wraith of Zaknafein grows stronger each day. Jarlaxle
also reports that Zaknafein has follwed Drizzt past Blingenstone, and into the "unpopulated" caverns of the west.
"Unpopulated?" Baenre scoffs. "Hardly. There are things living in those tunnels, Jarlaxle. Dangerous
things." Unknown to them both, Baenre's illithid councilor is eavesdropping on their conversation, and he is highly
interested in what they have to say.
The trio left the tower in silence. What Clacker had done was something no rational being would have perpetrated,
but rather the act of a wild animal. Drizzt was beginning to believe that Belwar spoke the truth, that Clacker was
slowly becoming more and more the monster each day. He hoped that when they reached the safety of their
cavern home, they might find some other way to help the poor creature.
When they reached their home, they foudn it in total disarray. Belwar wondered if the bird-men had tracked them
down, but Drizzt recognized the fine cuts in the belongings, the mark of a drow blade. Drizzt believes that his
mother's assassins have tracked him down again, and so they abandon the only home Drizzt had ever felt he
could completely call his own. The three of them pick up what few belongings remain intact, and run all the way
through the day and long into the night without stopping, putting as much distance as possible between
themselves and the evil drow. Eventually, they come to a cavern that is wide open, and seemingly a good place for
habitation, but it is emply. Not only is it empty, but it seems totally devoid of any signs of life. "This isn't right,"
Belwar says warily. "It's too quiet." Suddenly, the three of them are hit by an unseen psionic force, and knocked
unconscious. From the shadows, a group of illithids float into the cavern and hover over their fallen victims.
threatened the master, and that he should kill it. Belwar attacks with a ferocity not seen since the day he and his
mining expedition had been attacked by Drizz't patrol group. He was severely outmuscled though, and was quickly
in danger of losing his life. His illithid master frantically searched his new servant's mind to find an advantage, and
locked onto the trigger word that activated the magic of Belwar's hands. Once this was done, the battle's outcome
was a forgone conclusion, the Svirfnebli killing the huge ogre. So glad was Belwar to have "rescued" his master,
he beamed a smile through his gore covered face.
Outside the walls of the illithid castle, in the same open cavern where Drizzt and his companions had been
captured, yet another drow warrior made his approach. Zaknafein, the spirit-wraith under the influence of Malice's
zin-carla ritual, had traked his quarry to the illithid territory. When four of the illithids who had captured the others
tried their mind trickery on Zak, nothing happened, he was immune. In short order, he slew all four of the mind
flayers and made his way to the castle gates uncontested.
While all this is going on, Guenhwyvar has been trapped on the astral plane. She remained unworried, it was not
the first time Drizzt had not summoned her immdiately after her rest period, and she was busying herself hunting
the entity of the Elk.
Hidden in the astral shadows were the remaining two illithid slavers, having finally deduced what the onyx figurines
purpose was. They were observing Guen on her hunt, evaluting her worth and salivating at the weath she would
bring her in the arena. Though they thought themselves hidden, Guen sensed the two and immediately recognized
them as an enemy. She attacks, killing the astral presence of one, causing its death on the material plane. Then
she does the extraordinary. Using the still living illithid as a portal, she jumps through its astral presence into the
material plane, ripping it to shreds in the process. Scenting out Drizzt, she runs off into the hallways of the castle.
At that same instant, Zaknafein strode through the gates of the illithid castle, moving down mind flayers, guards
and slaves alike. Zak knew that Drizzt was near, and he would let nothing stand in his way, the only thing that
would salve the raging beast in his breast would be the death of his son at the end of his blades. Far above, Guen
barreled down the endless flight of stairs, carrying Drizzt's scimitars on her back and her figurine in her maw.
Taking numerous blows, she found opportunity to take a short cut by jumping over the railing and down to the
central chamber below, landing directly in the Central Brain, killing it instantly.
All over the castle, illithids were driven down to their knees, wailing horribly in pain. Already in confusion from both
Zak's arrival and Guen's romp through the castle the illithids were not equipped to deal with the fallout of the death
of their god. As soon as the connections between masters and slaves were broken, slaves began revolting all over
the castle, Belwar among them. Without thinking twice, he rose up against his former master and slew him with a
stroke. Down in the bowels of the castle, Clacker was released from his bondage, and the hook horror aspect of
his transformation took full control. Guen and Drizzt are reunited, and are immediately thrust into battle against
Drizzt's overseer, a fight ended quickly by a sharp scimitar.
Running through they castle, they meet up with Belwar and then race to find Clacker. When they find him, his is
fully taken with hook horror rage, and Drizzt must draw his blades to defend himself. He is able to stop, and
regains himself, and the quartet runs towards the gate together, Clacker leading the way towards a back entrance.
Near that entrance, Drizzt's world falls apart as he sees his father alive and fighting his way through a mass of
remaining slaves. Drizzt rushes to see his father, but is met with sharp blades and a mindless rage. In his
confusion, Drizzt realizes that it may be his father's body he is meeting, but it is not his father's mind or soul that
are in control, and he is overwhelmed by the fierceness of the attack.
As Zaknafein raises his blades for a killing strike, Clacker see his friend in dire harm and mumbles something
unintelligible. From the path between the battling drow raises a solid wall of stone, separating the two from one
another and allowing Drizzt to flee out the back entrance. Zak, blocked by the wall, is unable to follow. Back in
Menzoberranzan, the stain of keeping Zak under control is nearly overwhelming for Malice, and her health is
nearly gone. He daughters continue to test her, but she tells them she will not fail.
After Drizzt and the others put some distance between themselves and the illithid castle, he tells them that their
attacker had been his father whom he thought had been sacrificed to the Spider Goddess. Drizzt then thanks
Belwar for creating the wall and allowing them to escape. Belwar is confused, and states that such magic is
beyond his skill, whereupon Clacker admits it was his doing. He tells of the pech and their connection to the earth,
speaking of it as if it were a living, breathing thing. "It is, for those who can hear it," he says. "Yes, pech know
that stone best of all. Better than even dwarves or gnomes. For and instant I was not this monster, I was
pechmore pech than ever before. But now, I am falling"
Drizzt and Belwar bury Clacker, and also raise a beir for Zaknafein, believing he deserved a proper grave to mark
his passing from the world. Belwar prayed to his gods for the soul of Clacker, while Drizzt, having forsaken his
people's evil goddess, hoped that his father was finally at peace. Their trials over, they head to Blingenstone,
Belwar believing they can go back and live in the city in peace now that Drizzt was no longer hunted. When they
come to the city gates, Drizzt tells Belwar he cannot stay, and means to depart to yet another place in an effort to
get further away from his evil kind, and take their vengeance toward him as far as possible from the only people he
had ever met and truly come to care for.
Friends Parting Ways
Belwar insists he come with Drizzt, but
Drizzt will not allow it and bids a final
farewell and thank you. Calling
Guenhwyvar from her astral home, the
two of them travel for weeks, Drizzt
retracing his steps along a path he had
travels well over a decade before. He
could no longer stay in the Underdark.
Even though his mother was dead and
his House fallen, Lolth and Baenre
would not rest until they had tracked
him down and slain him. He also could
not stay lest the madness of the Hunter
claim him forever, so there was only
one place left to go.
Sojourn
Near Malobar: A Hundred
Dawns
Before long, Drizzt's favorite part of the
day in his new world was the sunrise.
The sun, which his people hated with
unreasoning fear, became a companion
and guardian to him. His lavender eyes
were stung by its great light, and he
might never grow used to the intensity, but he accepted the pain as a necessity to become a creature of the
surface world. Drizzt was now forty years old, still a chld by the measure of his people, but his life-experience was
well beyond that of most sentient creatures, regardless of their race.
Drizzt was forced to adapt to this new world in ways he had not thought of before. He knew of the sun and its great
light, and exposure of not having miles of solid rock surrounding him on all sides, but other things were beyond his
knowledge. Biting winds that chilled him to the bone in the early morning were unheard of in the always mildlywarm Underdark. His magical items (piwafwi cloak, drow armor, scimitars) were slowly sapped of their
enchantments by the sunlight. These, and other unforeseen difficulties, forced Drizzt to adapt. He had survived in
the Underdark for a decade when everyone said it was impossible, he would survive and thrive on the surface.
Taking up residence in a small mountain cave, Drizzt spent his days roaming the countryside around a farming
community down in the valley below. He was trying to gather the courage to introduce himself to his neighbors,
when he is met by a pack of gnolls, doglike humanoids that are often kept as slaves by drow in the Underdark.
This pack sees Drizzt as a friend, owing to the drow reputation for violence and cruelty, and ask him to come along
as they go to kill their enemies. Not entirely trusting the creatures, but not wanting to immediately mistrust them, he
went along until they came to a farmstead down in the valley near Malobar. When Drizzt asks the gnoll leader's
intentions, he is answered with, "Enemies. Kill oldest woman, catch men." When Drizzt asks, "What of the
of the barghest Ulgulu, the green-skinned little creature stabs Drizzt in the hand to try and get away, but Drizzt
ignores the pain, smashes the quickling against a rock, and throws it down into the valley below. He pulls the tiny
dagger out of his hand and walks on.
At the barghest's cave, he is confronted by two goblins, which he promptly slays and enters the cave. Inside, he
finds the two demonic fiends standing inside, and immediately slips into The Hunter. Ulgulu, thinking he's found
easy prey and a final meal on the material plane, jumps toward the drow, but is stopped in mid-air by Guen. Drizzt
turns to attack Kempfana, and is forced to hop around in order to stay out of the huge beast's reach. Ulgulua
shapeshifts into a great demon wolf after Guen bites him in the shoulder, and chases Guen from the cave.
Kempfana, meanwhile, has caught Drizzt and is holding him up by the neck. When the barghest opens his mouth
to bite off Drizzt's head, the dark elf shoves his scimitar through the back of the demon's mouth, impaling his brain.
Released, Drizzt rushes out to see Ulgulu trap Guen near the canyon edge. When the demon wolf jumps, Drizzt
uses the figurine to send Guen home, causing Ulgulu to miss entirely and plummet to the canyon floor below.
Back down in the town of Malobar, at the Thistledown farm, the renowned tracker Dove Falconhand has arrived to
investigate recent events. Though she has arrived too late to prevent the family's murder, she is determined to
track down the perpetrator. Joining Dove are her three most trusted traveling companions, Gabriel, a human
warrior, Kellindil, an elven archer, and Fret, a dwarven sage. Having already been informed of the rumors of a dark
elf, Dove and her group begin investigating the family farmstead. Pieces do not add up, such as a shattered lock,
something beyond the ability of even the strongest elf. The inconsistencies are explained away by the arrival of
Roddy McGristle, who blames such thing on the drow's "big black panther."
Though Dove believes that Roddy did indeed see and tangle with a drow, she is mistrustful of his motives. He
blames the killing of a beloved dog and his facial scarring on the drow, and is obviously looking for some kind of
vengeance. Mayor Delmo tells Dove that they will take McGristle with them because "he's a seasoned hunter
and knows this area better than any." Dove is troubled by the news, but does not argue. Some of Dove's doubts
do disappear after Gabriel discovers a shattered scimitar inside the Thistledown home, coated in human blood.
Questions still remain, after Kellindil points out two sets of identical elven footprints, made a day apart. But one set
is deeper, indicating too massive a weight for an elf's steps. Further, Fret points out a ceiling beam snapped nearly
in half, a feat too great for either a drow or a panther.
Hiding in the bushes nearby, Drizzt listens to the conversations of those now employed to find them. Though he
wished to reveal himself and explain everything that had happened, how it had all been perpetrated by Ulgulu, and
how he himself avenged the Thistledown family's deaths, he knew he could not. As soon as the color of his skin
was seen, he would be attacked and given no quarter. Returning to his cave, he gathered his things and fled the
area surrounding Malobar.
Dove and her fellow investigators come upon the body of Ulgulu in the canyon, making note of the claw marks all
over the creatures body. Kellindil then reports that there is another beast, a red one, and two goblins up above,
both killed by scimitar. When Dove asks, "Why would the dark elf kill the barghest?" Fret immediately deduces
the correct answer. "Don't you see? Somehow the barghest acquired one fo the scimitars, then, in the
shape of the drow, murdered the farmers." In a rage, Roddy McGristle will hear nothing of the theory,
challenging the dwarf to call him a liar. Finding further drow footprints leading away from the canyon, Dove and her
crew move onward, her doubts remaining still.
One night, while encamped, Kellindil notices they are being watched, and shoots his arrow into the brush, hitting
Guenhwyvar in the flank. She runs back to Drizzt, who pulls the arrow from her side. "So now we know their
intentions," Drizzt tells her. "How far will you hunt me? We shall see."
Behind him in the next day's light, Dove is still tracking the dark elf. He was very good, but he made just enough
mistakes that they could find clues as to his direction. If his woodcraft had been better, he might have been able to
elude them entirely, but being a creature most suited to living underground where foilage was not an issue in
tracking, he was at a clear disadvantage. If not for his speed, agiliy, and intelligence, they might have caught him
nearly immediately. Drizzt himself gave them the largest advantage by refusing to put greater distance between
himself and his pursuers. Each night he would work his way back to a position where he could watch their camp,
the arise early enough to get a good head start. In his heart, Drizzt's true wish was to walk out of the shadows,
explain everything to them, and ask to be a part of their world. Fear and experience, however, held him back from
such a move.
It was on one of these nights that he was finally discovered. Kellindil had been patroling the perimeter of the camp,
and came up on Drizzt. "At last we have met, my dark cousin," the light elf told him. At first, Drizzt was glad he
had been discovered. He dreamed of sharing his trials and experiences with his light skinned cousin, and
professing his hatred of his own race. "My name is" he began, but was cut off as Kellindil drew a sword,
proclaiming, "I don't care what you call yourself!" Kellindil only cared that Drizzt was a drow, and therefore
immediately assumed him an evil creature. Drizzt refused to even draw his sword, even when Kellindil swiped at
his head. He easily dodged the swing, and used his innate drow ability to created a glow of darkness, placing it
around the light elf's head. Kellindil quickly jumped out of the globe, but not before Drizzt could have easily drawn
a scimitar and taken his head. When he was clear of the darkness, Drizzt was gone, leaving Kellindil alone with his
doubts. "He could have killed me. Why didn't he?"
While tracking Drizzt through a narrow canyon, Dove and her men are ambushed by a clan of stone giants, some
of the least intelligent, but powerful types of giants. They throw huge boulders down on their heads, even striking
Gabriel in the chest, and knocking him out of the battle. While Dove is caring for Gabriel, Fret spies Drizzt throw
himself into the fray with his panther at his side. Between the two of them, they distract the giants long enough for
the trackers below to take cover and assume a more beneficial stance from which to fight back. Drizzt jumps from
shoulder to shoulder on the giants, slashing at their jugulars and eyes, taking the throwers above out of the battle
in rapid succession. Having done what he could, Drizzt fled the battle before those he had helped also turned their
weapons against him.
When Roddy McGristle announces that they need to hurry before the drow gets away, Dove announces, "We shall
pursue the dark elf no longer. He was never our enemy." When Roddy explodes in exasperated anger against
her pronouncement, Dove calmly explains that Gabriel is wounded, Kellindil is nearly out of arrows, and their
supplies are nearly gone. Even if she still believed the drow to be a murderer, they would no longer be able to keep
on the move without rest and restocking, something impossible in the Northern wilds. Furthermore, Dove states
here belief that it was Drizzt who avenged the Thistledowns and slew the barghests. Dove and her men turn to
leave, Roddy calling them cowards to their backs as they leave him alone in the bloody canyon.
Drizzt stayed on the move. It was soon apparent he was no longer being pursued, but he knew it would not be safe
for him to stay in one place. In addition, the season was quickly changing from warm summer to cold winter,
especially since he had been constantly moving north. The cold, unknown in the Underdark, was sapping his
strength and causing him more difficulty than anything else he had yet encountered. He kept journeying until he
came to a mountain pass with a river full of fish and rocky protection against the cold northern wind. He settled
down, exposed in the open air, believing the cold could not possibly last long. He was sadly mistaken, having no
concept of the turning of the seasons. As night fell, so too did the temperature, and Drizzt desperately worked at
trying to start a fire using rock and steel. After many unsuccessful attempts, he was finally able to get a flame
going, and Kellindil, who was still silently tracking him, was pleased to see that the drow would survive. Kellindil
now decided he would stand watch over this strange drow that had shown him and his friends mercy and
compassion when they would not. Unknown to them both, other sets of eyes watched the drow.
As days spread into weeks, Drizzt did the best he could to survive, still hoping the cold weather would not get
worse. Then the snows began. Drizzt and Guenhwyvar set off in search of shelter, finding a cave. Upon entering,
they find a bear just starting to bed down for winter hibernation. Drizzt stared the beast down, somehow finding a
sort of unspoken understanding and accomodation. Offering the bear a fresh fish, the bear settled down and
allowed the newcomers to share the cave, at least for the time being. Guenhwyvar, unaffected by the cold, foraged
daily for the food and wood needed to keep the drow alive. Otherwise, Drizzt sat cold and alone in the cave,
despairing as the weather produced more and more snow, and finally ice. Just when he believed he could bear no
more, winter broke into spring, and the snows began to melt.
News of the dark elf's survival spread throughout the surrounding countryside, pleasing some with the news, but
causing fear and trepidation in others. Minions of the Orc Chieftan Graul had seen the drow enter their environs
before the snows set in, and Graul had commanded them to set a watch over him, but secretly hoped the snow
would drive him away. Since that had not happened, and the dark elf had survived the winter, Graul wondered if
this lone drow were a scout for a larger force to come, bringing war with them. If the drow were alone, he might
come in and try to usurp leadership of his tribe. Neither situation could be allowed to stand, so he orders his men to
go and kill the elf.
They found Drizzt walking through the local forest, enjoying his first spring. He was enamored by the new growth
literally springing from the once dead ground. So enamored, in fact, he was caught by surprise by the attacking
orcs. Drizzt easily killed the first two attackers, but was taken down by one of their feral wolves, pinned until he
could call for Guenhwyvar. Even with the wolf off his back, he was severely disadvantaged, and would have been
slain by a third orc if not for the timely intervention of an arrow in the beast's back. All enemies now dead, Drizzt
looks up to see an old, green clad human bearing down on him with a great wooden bow. "You're my prisoner,"
the newcomer stately matter of factly, to which Drizzt responds, "I think not." Guen moves in to flank the human,
and the man reaches out a hand to the great cat. Guen licks the old man's hand like an old friend.
Intrigued with the bearing and intent of Drizzt, the old man introduces himself as the ranger Montolio Debrouchee.
Drizzt soon comes to realize that the man is blind, and is amazed that he could function well, let alone fire an
arrow accurately in that condition. Montolio warns him that he had killed minions of Graul, something the Orc
Chieftan will not allow to go unpunished. Because of his blindness, the orcs believe Montolio is "bad magic" and
will not approach his castle. He tells Drizzt that coming to live with him is the safest place. Drizzt refuses, saying
"You would be better served, Montolio Debrouchee, to keep away from me. I bring trouble." Even after
more prodding and assurances of safety from the old ranger, Drizzt still refuses. So, Montolio leaves Drizzt behind,
taking Guenhwyvar with him. It was Guen's trust of the man that changed Drizzt heart. He knew that the great cat's
instincts had never been wrong before, and he did not relish the idea of facing an army of orcs on his own.
ally. In the grove below, Drizzt and Montolio began a long and fast friendship, his only real friend since leaving
Belwar behind so many months ago. But more than friendship, Montolio began teaching Drizzt about the ways of
the surface world, lessons that were critical to a ranger. He explained the seasons, how to anticipate changes in
the weather, the behavior of animals, and the usefulness of plants. Drizzt learned to forage, and how to understand
the emotions of an animal by observing its movements. Montolio knew he would progress, quickly, but was
continually surprised by the demeanor of this drow, he lived and saw things as a surface elf might. In fact, he
seems more attuned than many light elves Montolio had met, seemingly already possessing a natural ranger's
heart.
Having been told of Drizzt's missing scimitar by the owl Hooter, Montolio takes the dark elf to a hidden armory and
bestows on him a fine blade. When Drizzt thanks him for the blade and promises to care for it and only use it when
he must, Montolio says, "Oh, you'll use it now." At first, Drizzt thought it dishonorable to duel a blind opponent,
but was eventually pressed into it by the old ranger. Battling with the flats of their blades, Drizzt found he was
easily matched. When fighting in the dark, Drizzt often had the advantage over surface races because of his night
vision, but what good was night vision against someone who could fight blind? Drizzt underestimated the old
ranger, and was quickly put down. When Drizzt asks how he could have known, the blind man says, "You told my
yourself. In attitude. The suddden shuffle of your fee, the way your breathing changed as you prepared to
leapwhat you planned was obvious. You've much to learn, elf." He walked away, leaving the elf standing
flatfooted.
When summer came, an unwanted visitor arrived, bringing all his usual bluster and lying with him, Roddy
McGristle. He demanded to know from the ranger if he had seen the drow, or knew where he might be found. In
addition, his lies about the dark elf continued to grow more extreme, reporting to Montolio that Drizzt had not only
killed the Thistledown family, but that Guenhwyvar had also eaten one of them. Montolio lies and tells him he had
heard the drow went to a place called Morueme's Cave, a place 150 miles in the opposite direction through
treacherous terrain. After the evil man was gone, Drizzt came and pleaded his innocence to Montolio, something
which the old ranger already knew, having spoken to Dove Falconhand, who had not only told of his innocence, but
of his rescue of her and her men.
Later on, Montolio began to tell Drizzt about his own personal history. He had once been a warrior in addition to a
ranger. He had given his life to the protection of the forest at an early age, and took up a life of adventuring,
sometimes fighting with others, sometimes alone. He traveled the length and breadth of the north, putting to death
monsters and unnatural things that were a threat to the natural order. His days of travel were abruptly ended,
however, when he was washed in dragonfire from a great red dragon. The healers were able to heal him nearly
completely, even the scarring of his skin, but were not able to save his eyes, leaving him in his blinded state.
Montolio, despising the pity of his companions, came to the forest grove to die, but instead found purpose when he
was visited by Mielikki, the mistress goddess of the forest.
In response to his tale, Drizzt says, "I have no god, and nor do I want one." He goes on to tell about his disgust
with his people and the evilness of Lolth, asserting that to follow a god is folly. He insists that he will follow his
heart instead. Montolio counters by saying that Drizzt has a god, but just does not know its name. As proof, he
points out the likeness of heart Drizzt shares with Guenhwyvar, and the great cat herself is the entity of the
panther, a creature of Mielikki's domain. "You know Mielikki's laws as well as I. You've been following them all
your life, you just didn't know it." The ranger's words struck at the drow's heart, hitting him fully with the ring of
truth, causing Drizzt to finally acquiesce and say, "I-I wish to learn more our yourour goddess."
During all this time, Roddy McGristle had trudged halfway to the Nethers before he realized he had been duped.
He finally determined that the ranger was trying to protect and hide the drow. Knowing he could not take on the
ranger and drow alone, he turned and looked for allies, even such creatures he would normally never have contact
with, Graul the Orc Chieftain. Roddy knew that Graul's minions had been unable to find the drow, so Roddy
informed them he was with the ranger, and that they were plotting together against the orcs. A consummate liar,
Roddy went on to convine the Orc Chieftain that they were planning on rousing all the elves, and dwarves, and
forest animals against the orc tribe. This roused the ire of Graul, who then decides to muster his forces and attack
the grove. At that moment, Tephanis and Caroak stride into the cave, promising to rouse the worgs against the
ranger and his grove. The war was about to be joined. Hooter, having spied the preparations for the orc and worgs,
flies back and tells Montolio of all he has seen. War is finally coming to the grove, a war which Montonlio had been
prepared for for years.
Graul, Caroak, and Roddy were quickly successful in amassing a fairly large force in a short time, a group
consisting of a hundred orc warriors, a few giants, and a dozen wargs. Together, they set out down the crags and
crevasses of the high peaks and moved methodically toward the grove of Montolio below. In that very same grove,
Montolio explained to Drizzt how he had known this night would come, expeciting it for five years. He had played
out every possible scenario in his mind, and had stockpiled the necessary weapons and supplies to defend the
grove all on his own. He now felt he had a greater advantage with Drizzt and Guenhwyvar at his side. So they
began to prepare for the battle, readying weapons, calling in animal allies, and setting traps until all they could do
was wait. They did not have long to rest.
From behind his seemingly overwhelming force, Graul calls for the attack. Orcs and wargs stream toward the
grove, looking to tear apart any living thing they met, whether sentient being or plant. From high above on the rope
bridges, Drizzt ran from crossbow to crossbow, each of which was already loaded with large bolts, and began
firing into the crowd with deadly accuracy. He made every shot count, not daring to miss and lose any slight
advantage over the attacking hoard. Montolio, hiding in the shadows, used the grunts and clanking armor to give
him targets, their loudness creating beacon bright targets for the blind man. The bear Drizzt had bedded down with
during his first winter, and other animals came out of the woods and slew orc after orc, quickly thinning the number
of enemies against the grove's protectors.
While the battle is raging at the front entrance to the grove, Caroak and his wargs were sneaking into the grove
through the thick growth behind the defenders. Their plan was to come up on them from behind and tear them
apart, but little did they know the rear was guarded by the most silent, and possibly most deadly of the grove's
defenders, Guenhwyvar. The black panther jumps on the winter wolf, and at first they seem evenly matched, Guen
easily evades the freezing breath of the wolf and goes for the jugular. Caroak the Great Winter Wolf is dead, and
the remaining wargs flee in terror.
When Drizzt gets to his last arrow, he finally sees McGristle in the fray below him. While he wanted to put his
personal grief at an end by killing the lying hunter, he also spied the Orc Chieftain Graul next to him, and he
reasoned that killing Graul would end the attack for good. His choice made, he fired at the orc, but Roddy noticed
the arrow at the last moment and pushed the orc out of the way. Drizzt's final shot had been wasted. All the traps
have been sprung, and both Montolio and the drow were out of arrows, so they drew their swords and leaped
headlong into the remaining enemies. Whether orc, warg or giant, the two rangers were more than a match for
their enemies, leaving no recourse but to run from the grove as fast as their feet would carry them. Even after all
this, Roddy prodded Graul to go in himself and fight back, believing the two of them were more than a match for
the rangers. Graul knew his men would follow him if he led another charge, but the Orc Chieftain was not one to
risk his own life. He bashed Roddy upside the head, knocking him unconscious, and ran for his life. The battle was
over.
Hours later, when Roddy awoke, Tephanis found him and convinced him that not only was the battle over, but that
Drizzt had been killed by a warg. Believing the tale, Roddy felt his vengeance was satisfied, but was disappointed
he had not killed the dark elf himself. They left the grove, Tephanis taking Roddy as his new master.
Life in the grove returned to normal, and Montolio and Drizzt passed the remainder of the summer peacefully.
Montolio taught Drizzt everthing there was to know about every plant and animal in the region, but more
importantly, Montolio taught him how to learn for himself. Drizzt learned to observe the world around him, looking
and listening for the hints that Mielikki gave him in his heart. When fall came, Montolio began to slow down
dramatically, he tired easily, and suffered from back and joint pain. He warned Drizzt that his time in the world
would not last much longer, and that the drow should prepare for what comes next. When Drizzt says he will stay
and watch over the grove, Montolio tells him it is not the life for the young drow, and makes him promise he will
leave the grove and go in search of his place in the world. Reluctantly, Drizzt does just that.
One day, while foraging for the food to store fo the coming winter, Drizzt arrived back at the grove just as the first
snows were beginning to fall. Usually, the grove was full of life, birds flitting around and animals playing beneath
the trees. This day, everything was silent, and suddenly Drizzt knew the day he had been dreading had finally
come. He rushed through the grove, finding Montolio resting against one of his beloved trees, finally at his eternal
peace. Drizzt buried Montolio in the midst of the grove, then waited out the winter in the safety and warmth of the
grove. Montolio's favorite animal, the owl Hooter, stayed on until one day late in the season, then he took flight and
never returned. When spring came, the animals did not return, and the grove became on unsettling place. Drizzt
fulfilled his promise to his dead friend, and set his face away from the grove to travel the world once again.
Over the next six years, Drizzt traveled from village to village, town to town, hoping the next one might take him in.
His reception was always met with fear and prejudice which always turned to anger. Many times the dark elf had to
defend himself against senseless violence towards him. Even after so many rejections, Drizzt and Guenhwyvar
pressed on, believing in his heart that he would one day find acceptance, and with it a home. Unknown to Drizzt,
however, his presence did not go unnoticed, making his passing the talk of the local taverns all over the region. In
one such tavern, Roddy McGristle overheard the rumors, and learned of a purple-eyed drow moving from town to
town. In a rage, he confronted Tephanis with his lie about the death of Drizzt, and killed the quickling for his
treachery. The vengeful hunter set out on the road to find the drow once again.
During his travels, Drizzt fell in with a group called the Weeping Friars, a group of men who believed that there
was only so much pain and suffering in the world, and that by taking hardships and pain upon themselves, they
spared others from experiening the same. This group were homeless by choice, and made their way through life
only by begging for the goodwill of others, and even then only taking the absolute minimum needed to stay alive.
These friars accepted Drizzt, mostly thankful for the companionship of a skilled warrior along the road. After a
week with the friars, Drizzt came to understand that his place was not with them, and he followed one of their
number's advice to go north, to a place full of rogues called Ten-Towns.
gobllin raid when she was just a toddler, and Bruenor had shown a compassion uncommon among his kind, taking
in a human. A few weeks after Drizzt arrives in the Dale, Cattie begs to be let outside, her human spirit stifled by
halls meant for dwarven sensibilities. Against his better judgment, Bruenor acquiesces, and allows her to go out for
a time.
Cattie goes outside, and quickly runs across Drizzt and his great panther. For the first time in years, Drizzt is not
met with instant fear and prejudice. Though wary because of all the stories she had heard about drow, Cattie does
not run away, but remains open with the curiosity of a child. Making instant friends with Guenhwyvar, Cattie-Brie
speaks with Drizzt for a short time, and then runs back home before her father can get worried for her safety.
Drizzt knew he had made a new friend, and he hoped that the friendship would open other doors as well.
Meanwhile, Bruenor himself had just learned of the presence of the drow elf from the spokesman of Bryn Shander,
Cassius. Fearing for the safety of his daughter, Bruenor forbids Cattie from going out on the Cairn again without
his express permission. She tries to tell Bruenor she had already met the elf and trusted him, but was unable to do
so, and was cowed into promising him she would not go onto the mountain again. During an uncharacteristic midwinter thaw, Cattie=Brie realizes she could keep her promise to Bruenor by staying on the paths that skirted
Kelvin's Cairn, and then call out for Drizzt. Bruenor never told her not to contact the elf, just to stay off the Cairn.
Every few weeks, Cattie would venture out of the dwarven caves, looking for her new friend. They passed the
winter, their relationship growing ever more closer.
For his part, Bruenor had vowed to confront the dark elf as soon as the winter snows began to recede. He had
never met a dark elf himself, but he knew their reputation, and would no longer suffer such a dangerous foe so
close to home. While climbing the Cairn and looking for the drow, Bruenor is attacked by an ice worm, one of the
huge dragon-like creatures that inhabit the Dale. Though he is initially caught by surprise and knocked down,
Bruenor quickly gets the upper hand with his battle axe, cleaving the head of the beast cleanly. Up above, Drizzt is
silently watching. When Bruenor sees him standing there, he calls out to Drizzt, calling him a vile creature.
Disappointed in the dwarf after spending so much time with Cattie, Drizzt's initial reaction is to give in to his anger
and allow the hunter to come and deal with the dwarven king. Drizzt's true nature, the individual Mielikki spoke to in
his heart, won the day, and so Drizzt slowly turned and walked away. The dark elf's departure confused Bruenor,
and flew in the face of all he had ever heard of the drow species. Bruenor convinced himself that the being must
not be a drow after all.
A few weeks later, Drizzt's enemy, Roddy McGristle enters Icewind Dale. Somehow, he had been able to track
Drizzt from Lurkwood all the way to Bryn Shander. From there, he was able to follow the clues to the throne room
of Clan Battlehammer. Bruenor, still not believing he had encountered a drow, says he had not seen a dark elf. In
addition, he states that, "If yer drow's about, he's been no bother." McGristle goes into his usual diatribe about
how Drizzt attacked and killed the Thistledown family, killed one of his dogs, and scarred his face. To these
accusations, Cattie-Brie calls McGristle a liar, and then Bruenor throws the ugly human out of his Hall for upsetting
his daughter. After Roddy is gone, Bruenor turns on his daughter and yells, "Ye've been to the mountain and
seen the drow, haven't ye? Ye've disobeyed me! And now we learn the dark elf's a killer!"
Disbeleiving the accusations, Cattie-Brie runs out into the winter snows to confront Drizzt, and tells him of Roddy
and the rumors of the Thistledown family. "So that story has followed me event to the end of the world." Drizzt
is shocked, but not surprised, and as they discuss the situation further, Drizzt realizes that his troubles will not
soon end. He sends Cattie-Brie home, telling her not to fear for his own safety. At that moment, Drizzt decides he
has no wish to further battle Roddy, and so decides to leave Icewind Dale. As Cattie is headed home, she is
assaulted by Roddy, who has followed her and seen her with Drizzt. He threatens her and tells her she will take
him to Drizzt, but he drow appears behind him suddenly and says, "Let the girl go, McGristle." After a brief, but
heated exchange, Roddy lets Cattie go, and attacks Drizzt. Easily evading the brutish attack, Drizzt succeeds in
knocking the hunter down, and has the man at his mercy. Instead of choosing to strike the bigot down, he slams his
scimitar's pommels against Roddy's temples, knocking him unconscious. Drizzt leaves him lying in the snow.
Hours later, Cattie-Brie brings Bruenor to where Roddy lay. He tells Roddy that he should not have touched Cattie,
and furthermore should not caller her a liar. He takes a leg from the hunter's remaining dog as revenge. McGristle
and his now three legged dog left the Dale and never returned, neither did he ever bother Drizzt again.
Bruenor then climbs Kelvin Cairn and finally meets Drizzt face to face. He tells the drow, "All my life I been told
drow are evil. But then one comes to my valley, and worse, me own daughter goes to him! She tells me he
has a good heart, and I see in her eyes she's speakin' true, what then? I thought I knew, thought I had it all
figured out, but I didn't know nothin'...but ye be keepin' yer eyes on me girl if she's so orc-headed as to
keep visitin' ye! Be knowin' that I hold yerself responsible for her safety!" Unsure at first what to make of the
dwarf's tirade, Drizzt eventually realized that Bruenor had accepted him. The dark elf decided he would not leave
Icewind Dale. After nearly two decade, Drizzt had finally come home.
Bruenor on the head. Bruenor has his life spared, and asks his name. The boy replies, "Wulfgar, and Bruenor
informs him that he is now to be Bruenor's servant for the next five years. Over the next four and a half years, life
in Icewind Dale returned to peaceful normalcy. No longer facing a common foe, the individual towns of the Dale
returned to bickering over the rights of fishing the knucklehead trout. The dwarves retreated back into their
underground lair, and Drizzt continued to watch over them all. Regis became even fatter as his personal riches
grew. He had resorted to using the Ruby Pendant in his dealings with traders for his scrimshaw, "persuading" them
to give him ten times their actual value for the carvings. Wulfgar, a boy no longer, having grown into a strapping
young man, entered his fifth and final Spring in Bruenor's service. While he had been angry and bitter in his initial
days, he eventually came to respect and love the surly dwarf like a father, and worked hard every day to please the
old codger. Wulfgar had been given more freedom over the months and years, and had been taught smithcraft by
the dwarven clan chief, becoming quite skilled at forging blades. In time, he came to see that he owed the dwarf a
great debt for saving his life and making him a better man. The intervening years had been good to Adar Kessel as
well. In his green crystal tower of Cryshal-Tirith, he had used the persuasive powers of Crenshinibon to amass a
small army of ogres, orcs, and trolls, as well as create his own personal harem from the barbarian tribes of the
north. Crenshinibon was always thirsting for power via conquest, and grew impatient at Adar's reticence to strike
out at little more than caravans of traders, but eventually the army grew to over ten thousand, and Kessell was
finally of a mind to make his name known to the world. Meanwhile, somewhere else in the world a young wizard
had foolishly summoned the demon Errtu. Too powerful for the young wizard, Errtu snuffed out the man's life and
broke the bonds of the binding circle, free to search after the Crystal Shard after the long millenia. At the same
time, Bruenor embarks on a quest to create his greatest work. Bruenor's father had told him, "If yer talent for the
craft is keen, and ye're lucky enough to live long and feel the strength of the earth, ye'll find a special day.
A special blessin'. For once, and only once, the very best of our smiths may craft a weapon of their
choosing that outdoes any work they'd ever done. A weapon of legend." Today was Bruenor's day. AegisFang was given shape. Aegis-Fang, a weapon of legend, of power, one that would "change the course of history,
and reshape all of Icewind Dale." During the long night of it's forging, Drizzt kept watch over the dwarf, never telling
him he witnessed the birth of Bruenor's magnum opus. As a result, he missed the arrival of the giant demon Errtu
in the environs of the Dale, as he crashed into Cryshal-Tirith, and confronted Adar Kessell. Though only a weak
human, Errtu was no match for the man so long as Crenshinibon preferred the human over the demon, and was
thus struck down before he could reach the man. Kessell essentially convinces Errtu to join forces with him,
promising him that (since human life-span is short compared to a demon's) he could have the Crystal Shard when
ever he had passed on. Errtu accepts the deal with relish.
unable to resists the call of the Shard. Heafstagg comes before the throne of Kessell, and bows in fealty to the
hated man. The next morning, Wulfgar starts his training with Drizzt. On first sight of the drow, Wulfgar growls at
Bruenor, "This is my teacher? My people are bred a true warriors! What can I learn of fighting from a
weakling elf?" To this, Drizzt promptly and easily ducks Wulfgar's first swipe from Aegis-Fang, and kicks the much
larger man in the face. "Give me a few weeks," is the drow's simple reply. Drizzt's first order is to toughen the lad
up even more by ordering him to hunt for their food during the day while he himself rested in his cave. At night,
they fought long and hard, Drizzt never letting up and slapping Wulfgar at every opening in his defenses with the
flat of his scimitar's blades. Being defeated so easily only made Wulfgar's anger grow, and anger which put the
Barbarian at a disadvantage, since he would quickly lose his head in such cases. While physically stronger than
nearly any normal man, Drizzt soon began to teach Wulfgar that control of oneself could faster bring control of
one's weapons skill.
Wulfgar quickly swallowed his pride and learned all he could from this adept drow warrior. He came to appreciate
this quiet elf's sense of honor and dignity. By the end of the second week, the barbarian was in complete control of
his great hammer, and could successfully block most of the elf's scimitar thrusts. He came to recognize not only his
weak and open areas, but learned how to counter-strike after a successful parry. Soon, Drizzt was confident the
man could fell a giant in a single blow, if only he could learn patience.
One of the final lessons taught by Drizzt during their days alone together takes place one night while Wulfgar looks
down over the campfires of his people out on the plains. He is told by Drizzt that they have rebounded from their
defeat at the hands of Ten Towns, and they are once again masters of the plain. When Wulfgar inquires about
Heafstagg, king of his tribe--the tribe of Elk--Drizzt explains that he no longer kin of the Elk tribe, but now rules over
all the tribes. Wulfgar mentions how mighty a king Heafstagg is, and Drizzt counters by saying, "No, he's a
savage fighter." When questioned, Drizzt explains that a king is a man of character who leads by example and
truly cares for his people, not a dictator who rules only because he is the strongest. Wulfgar is left alone to ponder
those thoughts. That very night, as two of Biggrin's giants are making their way back to their cave, they come
across two dwarves sitting at their campfire. Though ordered to stay away from all Icewind Dale residents and
definitely not kill any, the pair attack the dwarves, slaughtering them in their surprise. Stupidly, they drag the
corpses to a nearby tree, thinking they have hidden their crime by stuffing the bodies into a wide bole, but little
escapes the eyes of the Dale's dark protector.
Later that night, as Drizzt and Wulfgar are running around the perimeter of the Dale, the big man questioned the
dark elf's very presence in the cold north. Why was a creature of such skill and impeccible morality in such a
place? And above all, why did he leave his people? Drizzt responds, "They kill without mercy. They kill without
passion. Lolth, the demon goddess they serve, feeds on treachery and violence--leaving no room for
anything else. That's why I'm here." When Wulfgar counters that he'll never see his people or his family again,
Drizzt says that he has his own respect, and that is enough, leading Wulfgar to whisper to himself, "Perhaps we
are not so different."
Drizzt halts their patrol when he smells the scent of fresh blood nearby. They run to see the bodies of the dwarves,
Bundo and Dourgas, stuffed in the tree. Drizzt easily sees the giant footprints in the dirt, and deduces they are part
of a much larger force. He send Wulfgar back to warn Bruenor and the others, promising, "I won't start the fun
without you.' Wulfgar ran all through the night, pushing himself to his peak to warn Bruenor to rouse the clan.
Then, he turned back around without resting and ran back north to where he left Drizzt, eager to finally put AegisFang to good use.
Being large, incredibly stupid creatures, Drizzt found the giants very easily. Incongruously, Drizzt found the giants
had planned and made an encampment which should have been far too complex for the brutes. When Wulfgar
arrives, Drizzt calls Guenhwyvar, and the three of them infiltrate the giant's lair. Wulfgar had never seen the great
black cat before, and is mistrustful of magic. He soon learns the panther's worth as she single-handedly takes
down the first giant foe.
Bruenor and his dwarves, meanwhile, are slowly but steadily marching, following the directions provided by
Wulfgar. An advance scout reports sighting a large group of giants and ogres ahead, but Bruenor realizes they are
not yet near the place Wulfgar indicated the giant's camp lay. Bruenor and his men set a trap for the advancing
reinforcements and laid in wait, slaughtering nearly all the ogres and many of the giants with their arrows. The
dwarves descended upon the dazed and panicked giants, killing them swifly and not allowing a single foe to
escape. The battle, in the place known as Daledrop, was over in three minutes. Meanwhile, Drizzt and his
companions have snuck into the giant's kitchen, and ambush a giant as he enters, killing him instantly. All hell
breaks loose as the three cut a swath through the giants and ogres, felling one after another with claws, blades
and hammer. For all their prowess, the trio was outnumbered, and Drizzt, being the focus of the giant's ire, was
soon to be overwhelmed. Wulfgar throws his hammer for the first time, purely on instinct, smashing the head of
one of the giants attacking Drizzt. Now unarmed, another giant bore down on the defenseless barbarian, only to
witness the great battlehammer magically re-materialize in the warrior's hand. Wulfgar backhands his attacker,
sending the last giant in the room to the floor, leaving the trio momentarily victorious.
Bruenor, having kept one of the ogres from the battle of Daledrop alive, gets Regis to use his Ruby Pendant on the
creature. They learn that all of the orc, goblin, ogre, giant and barbarian tribes have united under the banner of
Adar Kessell, and they plan to shortly attack Ten Towns. Wulfgar is enraged, believing his people would never
band with such creatures, but he and the others know the power of Regis' jewel, it cannot be lied to. Regis goes to
Bryn Shander to warn the council, a task which takes several days since the leaders are all loath to leave their own
cities again.
Spokesman Kemp, as usual, mistrusts the word of the dwarves, especially since they ally themselves with Drizzt.
Even more, he feels them stupid for relying on the word of an ogre, eventually accusing Agorwal of concocting the
plan so that he could draw the citizens of Targos away from their fishing so that Termaline's fishers could freely fish
alone. Cassius calls on Regis to "persuade" Kemp, to which the Termaline spokesman balks, stating that Regis
has some sort of magic about him which allows him to sway those to whom he speaks. At this, the unswayed
members of the council grow suspicious of Regis, causing Bruenor to storm out of the council chambers, leaving
the human settlements to fend for themselves.
After Bruenor storms out of the meeting with the human settlements, he talks with Drizzt and Wulfgar. He tells
them he plans to close the mines and wants them to go with him. Wulfgar tells him no and that he has other
buisness he has to take care off. Drizzt intrigued by this follows Wulfgar across the frozen tundra. Drizzt then
followed his friend into a icey cave where the mighty Iceingdeath slept.
Drizzt and Wulfgar battle the ancient white dragon. Seeing a large icey stalagtite above Iceingdeath Wulfgar threw
his magical wahammer Aegis-Fang to dislodge it. The frozed spear struck down upon the dragon slaying it where
it stood. Together they claimed its treasure horde. Drizzt told him he did not need any gold, but would take the
Iceingdeath scimitar that lay amongst the treasures. With that they split thier ways, Drizzt returning to the human
settlemnts and Wulfgar heading back to his tribeman.
The monstous army now surronded the city of Bryn Shander, and a evil demon summoned forth a large green
tower. There Akar Kessel demanded the citys loyalty after showing a taste of his power in destroying the city of
Targos.
Seeing the demon Drizzt put together a plan where he would hope to learn information. Summoning the demon
Errtu Drizzt used his heritage to gain information. But the demon learned he was being stricked and attacked.
Drizzt fought the demon along side Guenwhyvar. The scimitar he had taken from the dragons horde came alive
when facing the demon. It struck against his blade hard and engulfed him in ice. Drizzt stabs him with Iceingdeath,
defeating the demon by banishing him from the physical plane, but not before it issued a threat to him. In that
thread he told him in 100 years he would be free again, and he would have his revenge.
Regis was sent to be the spokesman in Akar's green crystal tower. There he tried to charm him with his mgical
gem. But it did not work, meanwhile Drizzt was sneaking into the tower. He reached the room where Regis and
Akar were. Regis warned Drizzt of the towers power source and he went about to destroy it. With one strike from
his new sword it shattered. In a last ditch effort Akar did a spell teleporting him and Drizzt out of the crumbling
tower.
During this the armies of the Ten Towns united along side the Dwarves of Clan Battlehammer once more and
defeated Akar's goblinoid army. Regis was shown amongst the ruins of the crystal tower and proclaimed Wizard
Slayer.
Now on the mountain ledge Drizzt and Akar battled it out. Foolishly Akar shot forth a green bolt of lightning which
Drizzt dodged. Knowing an avalance was coming he kept running leaving Akar to die in a snowy tomb. With the
goblin army defeated and Akar slain the people of Ten Towns made a new alliance. One that now involved the
Dwarves of Battlehammer, and the Barbarians of the Tundra.
Bruenor pretends to be on his death bed when Drizzt comes to visit him. Useing Wulfgar and Catti-brie they trick
him into agreeing to go out and find Mithral Hall. With Drizzt vowing on his word Bruenor shot out of bed happy and
well. When spring came Bruenor, Drizzt, Wulfgar, and Regis all st out to find the lost dwarven city of Mithral Hall.
Streams Of Silver
The four companions set out from Icewind Dale. Bruenor to find his lost home of Mithral Hall. Wulfgar was a young
man set out in the world for the first time. Drizzt who was on yet another adventure that would span his ling life.
Regis who seemed at odds with the road. More comfortable with sleeping an eating than traveling. It seemed
more like he was running from something, than looking for something. Thier march south took them two weeks
before they reached the gates of Luskan, the City of Sails.
Meanwhile back at Bryn Shander a cloaked man by the name of Artemis Entreri entered Regis's obandoned
house. Searching for clues he knew Regis had left in a hurry. Then a couple of dwarves and and a young girl
entered the home. From the shadows he attacked killing the dwarves effortlessly. The girl Catti-brie adopted
daughter of Bruenor ran in fear. She was stopped by the man who threatned her for information. The man unerved
her more than anything in her life as she told him they were headed for Luskan. With that Artemis left her to cry in
her own fear.
The four companions were allowed entry into Luskan for Regis's fame of crafting Scrimshaw. Inside they headed
for the docks district. Bruenor and Drizzt would leave Wulfgar and Regis at the Cutless while they went to gather
thier information here. Drizzt gave Wulfgar a warning to keep care of Regis and to beware the woman. With that
they left them to and headed off into the night.
While Driizzt and Bruenor were gone a fight broke out in the bar. One that Wulfgar eaily won. But with that they
were kicked out to wait for thier companions on the door step. While that was going on Drizzt and Bruenor meet
with a person named Whisper. They were told she would be able to get them a map of the region...for a price.
When she returned with the map she asked for more money and then sprang a trap. Drizzt and Bruenor easily
defeated the thugs and made thier way back with the map in tow. The friends decided it was not safe to stay in
Luskan for them so they hopped the wall and made thier way into the wilderness to begin thier journey once more.
That next morning Catti-brie set out with a caravan headed for Luskan. She would find her friends and warn them
of the dark man who was trailing them.
The next night the companions ran into a goblin party. During the fighting some barbarians of the Sky Ponies
arrived to help take out the golbins, but then took Wulfgar, Regis, and Bruenor as captives. Drizzt escaped into the
night, where he would make a plan to rescue his friends.
Back at the Tribes camp Wulfgar was set in a challenge of strength against that clans strongest warrior. At the time
Wulfgar won the challenge Drizzt came riding in with the groups horses. The companies manage to escape with a
brief fight, but were soon followed by a magical beast. The tribes Shaman had transformed thier best warrior into a
etheral pegusus. Physical attacks were useless against it until Drizzt used Guenhwyvar to travel to the astral
plane. Her home and the plane the ehteral beast would be on. Together they attacked the beast and forced it into
the material plane where Wulfgar was waiting to deal the final blow.
The caravan Catti-brie was on set up for camp that night, and during that night Artemis saw thier fire in the
distance. Curious he went to check it out, and saw the girl who he had gotten information from the day before.
Silently he killed the caravaners and took Catti-brie hostage. On thier way to Luskan they were meet by a Guard
named Jierdan. He told Artemis that his master wished to see him. After learning they knew of Regis, Drizzt,
Wulfar, and Bruenor Artemis agreed. There he meet Dendybar a wizard of the Host Tower.
After another day of travel the group made it to Longsaddle, where they would visit the Ivory Mansion home to the
wizards known as the Harpells. There they hoped to gain more knowledge on thier quest to find Mithral Hall. There
they meet Harkel Harpell who would show them around. The place was full of magic and wonder, setting Wulfgar
uneased. As the barbarin did not trust sorcery. In exchange for some information they wanted Drizzt agreed to tell
the Harpells about his home city of Menzobarranzan. Thier they leared some information, but not enough to give
them a heading. The next morning after a long needed peacful rest they headed out for Silverymoon.
Back in Luskan Harkel Harpel used magic to talk with Sydney a girl he crushed on. She was in fact the apprentice
to Dendybar and learned that the dark elf was there in Longsaddle but headed out for Silverymoon in the morning.
This same night Artemis paid Whisper a visit to learn what he would about he encounter with the dark elf, and were
they were headed. He learned they had gotten a map of the northland from her before he killed her. Back at the
Host Tower an alliance was made. Artemis, the guard Jierdan, Dendybar's apprentice Sydney, and a Golem
named Bok would set out in the morning for Silverymoon on magically speed horses where they would meet thier
prey.
On thier travel from Longsaddle the weather turned worse. A thunderstorm moved in and they had to find cover.
Once the storm cleared thier horse were gone, one was blasted by lightning and the others ran off. On foot they
once again started thier journey. Five days brought them to the river Rauvin, and that night they heard a scream.
Some riders were under attack and they went to thier aid. Once the creatures were defeated the riders yelled for
them to stay back. They told Breunor he had foul company in the dark elf and to stay clear of the city Nesme. If
they could not go through Nesme to get to Silverymoon, then they would have to pass through the Troll Moors.
Thier first night out of Luskan Catti-brie began to set a trap herself. She would try and create tension between
Jierden and Artemis, hoping to get a chance to escape. During that same time Artemis spoke with Sydney asking
about the Golem. She thought it had been sent to keep Aretmis in line. But Entreri warned her it was sent to watch
her, and to make sure she did not try and claim what her master wanted. Two more days of travel and they made it
to Silverymoon.
Back in the Trool Moors Drizzt and friends were attacked by Trolls. Cutting them up did nothing as it would simply
create yet another one. They needed fire to keep them from regenerating. Grabbing torches they fought the trolls
back, but the lights of the fire brought more trolls to them. They had to escape and fought with fire and steel
throughout the night. The troll onslaught not stopping they had to run, and by next day break they were back at the
river Rauvin, but not safe. A large river mosnter attacked and swallowed Regis as he went to get water. Thier
blades were not enough to penetrate its scales. So Wulfgar used Aegis-fang to and his incredible strength to blast
a hole into the beast killing it and releasing Regis. They used the creatures scales to make a raft to cross the river.
Within the next few days they finally approched Silverymoon.
There at the gates of Silverymoon they were turned back. Not allowed into the city because of Drizzt's heritage.
Frustrated they set back out. That night Drizzt could not sleep. Not being allowed into the city pained him. The
place was known was acceptance ye the was not allowed in, was not accepted. Then an enchanting woman
appeared before Drizzt. She told Drizzt she was Alustriel High Lady of Silverymoon. She wanted to let him know
why she could not allow him entrance into her city. For the fear or wars and secret alliances she could not yet allow
him to enter the city. She told him that she knew who he and his companions were, and why they came to
Silerymoon. They sought the Vault of Sages for information that would lead them to Mithral Hall. She told him that
she searched the vault herself and could not find much. She told Drizzt that there might be one more who could
help him. Less than a days march was Heralds Holdfast, there lived the sage Old Night. He might be able to help
them no thier journey. Before she left she gave Drizzt a potion of Remembrance. She said to give it to the dwarf
when the answers you seek are near.
With little explanation the Companions of the Hall (a name coined by Harkel Harpell for the group) set out for
Herlads Holfast. Drizzt once again with faith in himself, and in others. On the outside Heralds Holdfast lookded in
ruins, but on the inside it was simply breath taking. Tapestrys, armors, weapons, books were everywhere. There
they meet Old Night who had expected thier arrival because of Alustriel. He had searched his books and nly found
one that held any referance to Mithral Hall. It spoke of an above ground city named Settlestone, and name
Bruenor recognized immidetly. Drinking the potion Drizzt had given him he was flooded with memories of old.
Once the potion took effect Bruenor knew where to go, and they headed out for fourtpeak.
Artemis and his group had waited for more than a week in Silverymoon with no signs of Drizzt or any of the others.
They were giving up hope until the Golem Bok spoke "Drow" Smashing through walls it began its chace, for it was
magically inspelled to track the drow once they were close enough. Artemis and the others had finally caught up to
the Companions of the Hall. Artemis ordered for Jierdan to stay with Catti-brie while he went to capture Regis.
Then Catti-brie's plan took effect. She had been egdeing those two into a fight since they left Luskan, and now it
was happening. During the struggle she used a branch to strike Sydney on the head and made her way down the
cliff to join her friends and warn them of Artemis and the others.
She reached them as they opened the door to Mithral Hall and warned them of thier puersuers. Not knowing
anything about thier enemy they headed into Mithral Hall where they might be able to better fight them. Closing the
magically sealed door behind them.
Inside the Hall it was lit with everburning torches. Inside they found the bodies of dwarves and duergar(gray
dwarves). Amongst the bodies Bruenor saw his Bangor his father, and Garumn his fathers father. Wanting to
avenge his clan and to claim his title Bruenor grabbed his fathers axe and armor. Then proclaimed himself Eighth
King Of Mithal Hall. They then moved farther down into the halls
Doors didn't stop the Golem Bok from entering. He busted the door in allowing for the others to enter, and once
again start thier search for the dark elf and Regis. They would come upon them at Garum's Gorge. Artemis came
upon Drizzt with sword and dagger. Together they fought weaving and parrying, countering and striking. Both were
master swordsman but that would not help them as the Stone work trap set off, collapsing under them. Both being
lost into the darkness. During the trap each group was blocked off from each other by a cave in.
Bruenor began yelling at Regis blaming him for Drizzt's death, for being a thief. He makes mistake and his friends
have to pay for them with thier lives. During this Catti-brie found a Quiver and Bow in the room they were in. The
runes on the mantle translated from dwarven as "Taulmaril the Hearseeker, and quiver of Anariel dwarf friend". She
then let loose an arrow over Brunor and Regis's head, ending thier arguement. She quickly reminded them of thier
situation.
Elsewhere the uncounscious Drizzt was awakening to find a dagger at his throat. Artemis spoke of making a deal
with Drizzt so that they could both make it out of the Halls alive. Agreeing they set out, and Drizzt realized his
pouch was missing and that it must of fallen and been buried in the ton of earth. Passing through the mines the ran
across rivers of silver, pure mithral a King's Hoard. There they they would fight together aganst the dozens of
Duergar. Back to back they fought in pefect harmony. One of grace and one of fury, so alike yet so very differant.
The fighting had wanred the gray drawves, and they went to awaken thier master Shimmergloom. A shadow
dragon and current ruler of Mithral Hall.
Brunor and the others would also face off against the gray dwarves. Fiercely they fought bow, hammer, and axe as
Regis hide, only to be found by Sydney and magically webbed, holding him still. Wulfgar would then face off
against the Golem. With sheer strength he ripped its head off and then pounded it over the cluff with his magical
hammer. Meanwhile Catti-brie would come to Regis's rescue sending an arrow straight through the head of
Sydney, from ear to ear. With that kill Catti-brie felt as if she had lost her innocence.
Then Shimmergloom flew out of the gorge, letting loose its breath weapon of darkness upon Wulfgar and Cattirbrie. Brunor searched for a way to help, and grabbing a berral of oil he leaped onto the drgaons back with a torch
in his other hand. Smashing the barrel and lighting the dragon on fire he rode him down into the darkness, to the
bottom of the gorge.
Drizzt and Artemis had made thier way out of the mines at this time. Striking Drizzt from behind Artemis took off.
Drizzt would then come upon his friends Wulfgar and Catti-brie, but no Regis, and no Bruenor. Then fro acros the
gorge Artemis called out "Too late black elf the gem and halfing are mine". Drizzt tried to reason with the assassin
saying he did not need the halfing. Artemis told him the road to Calimport is long maybe he shall catch him before
that, and if he will not come for the halfling then come for this. As he held out the figureine of Guenhwyvar and
slipped away ito the darkness.
Later they would find thier way out of Mithral Hall. They journeyed back to Longsaddle where they would slit up
once again. Wulfgar and Drizzt would go after Regis and hunt down the assassin, while Catti-brie would remain
behind at Ivy Mansion to mass an army to retake Mithral Hall. Later, in Mithral Hall, Dendybar takes notice of Bok's
corpse laying on the floor, amazed at the fact that it was defeated. He attempts to question Morkai about Drizzt's
location, but the spirit refuses his inquiry. Just after banishing Morkai, Dendybar reanimates Bok. But, the golem is
suddenly possessed by Morkai, taking advantage of the wizard's weakened body and crushing his skull with one
hand.