Hellgate
Hellgate
Hellgate
H E L L G A T E:
L O N D O N
===============================================================================
Version 0.8A
By Brokaliv
Email: brokaliv@yahoo.com
Date Started: October 31, 2007
===============================================================================
This Walkthrough is allowed to be hosted at the following sites:
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Trainers City - www.trainerscity.com
4.01 - Help Find the Cow Level
4.02 - Templar
4.02.01 - Guardian
4.13 - Transmogrifier List
4.14 - Achievements
5. Frequently Asked Questions
6. Patch Info
6.1 - Single Player
6.2 - Multiplayer
7. Online Features Info
8. Credit
9. Version History
10. Copyright
------------------------------------------------------------------------------2. Controls
------------------------------------------------------------------------------G - Guild Window (Subscribers Only)
J - Toggle Achievements window
/accept - Accept party invite
/autoparty - Toggle Autoparty
*******************************************************************************
Prerequisite Quest: Only Human
Type of Quest: Hunt
Monster Objective: Pain Leeches
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Monument Crawlway
Level Required: 19
Reward: 570 XP
42 Palladium
100 Standing with The People of Monument Station
(One of the following)
Unidentified Bulwark Leg Guards
Unidentified Mistwalker Tassets
Unidentified Brigadier Reflex Guards
I recommend you level up to at least level 21 or 22 for this quest.
Head through the portal leading to Monument Tunnels and make your way to the
next portal. Enter it to reach Monument Crawlway and hunt down 9 Pain Leeches.
Once you kill all the Pain Leeches that you need to, head back to Monument
Station and talk to Jons for your reward.
*******************************************************************************
3.04.02.05 - Wanted: Peril
*******************************************************************************
Prerequisite Quest: Wanted: Lament
Type of Quest: Hunt
Monster Objective: Peril
Receive Quest From: Wanted Poster
Receive Reward From: Arphaun
Quest Destination: Monument Tunnels
Level Required: 19
Reward: 3,050 XP
225 Palladium
100 Standing with The People of Monument Station
I recommend you level up to at least level 21 or 22 for this quest.
Head through
named Peril.
your reward.
will need to
the portal leading to Monument Tunnels and hunt down the monster
Kill it and take the ear off the body to bring back to Arphaun for
If you haven't activated the current story quest from Arphaun you
do so before you can collect the reward.
*******************************************************************************
3.04.02.06 - Mad Love
*******************************************************************************
Prerequisite Quest: Date Escape
Type of Quest: Collection
Monster Objective: Random
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Waterman's Walk
Level Required: 19
Reward: 610 XP
45 Palladium
100 Standing with The People of Monument Station
(One of the following)
Unidentified Homeguard Steelshanks
Unidentified Oracle Strides
Unidentified Oracle Movers
I recommend you level up to at least level 23 or 24 for this quest.
Head through the portal leading to Upper Thames and make your way to the other
side to enter the portal in to Waterman's Walk. Head around killing the
monsters you were randomly told to and collect the items that fall. Once you
get the needed amount of quest items head back to Monument Station and talk to
Jons for your reward.
*******************************************************************************
3.04.02.07 - Three's a Company
*******************************************************************************
Prerequisite Quest: Date Escape
Type of Quest: Use Item
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Upper Thames
Level Required: 19
Reward: 1,260 XP
45 Palladium
100 Standing with The People of Monument Station
(One of the following)
Unidentified Wardcleaver
Unidentified Enigmatic Core
Unidentified F-S Electropulse Rifle
I recommend you level up to at least level 23 or 24 for this quest.
Head through the portal leading to Upper Thames and navigate around the area
locating four computer terminals known as Scanners and activate them. Once you
find all four of the Scanners head back to Monument Station and talk to Jons
for your reward.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.04.03 - Templar Base Story Quests
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*******************************************************************************
3.04.03.01 - Tripping the Rift
*******************************************************************************
Prerequisite Quest: Helping Hands
Type of Quest: Use Item
Receive Quest From: Maxim
Receive Reward From: Maxim
Quest Destination: Ludgate Hill
Level Required:20
Reward: 3,990 XP
127 Palladium
balance and progression of the game make this an extremely challenging mode
*Elite Mode is unlocked only to subscribers who have also beaten the game at
least once. Once the mode is unlocked, new characters may be designated as
Elite through a toggle in the character creation screen
Tuned Game Progression
Level and monster progression is now much more thematic in nature. While this
does not affect the overarching layout of the world map, it does make each
act feel more defined and focused
Bigger levels in Nightmare Mode increases the time players spend in each
area, giving the game a more expansive feel at higher difficulty levels
Several new level varieties have been added
Players will now receive a completion message upon finishing an Act
The experience required to level between levels 30 and 50 has been rebalanced
Graphics
Improved memory usage and long-term stability
Improved station performance and stability
Improved multi-monitor compatibility
Texture Detail option now behaves more predictably
Improved DX10 initial load time
Improved performance in DX10
Improved appearance of motion-blur in DX10
DX10 smoke now scales better with multi-GPU
More noticeable get-hit effect, prevents "always grey" when getting
frequently damaged by small amounts
Tweaked FOV limits to avoid excessive fish-eye
Anti-aliasing now supported for ATI 2x00 series cards
Initial settings detection is now more effective
Fixed several loading screen bugs
Fixed issues with "Low" Shadow Detail
Fixed overly shiny characters when Shader Detail is set to "High"
Sound
Sound Effects and Music: Volumes and roll-off levels have been changed for
various guns and monsters
Updated version of FMOD
Sound initialization improvements
Tweaked several sound effects volumes
/////////////////////
//6.2 - Multiplayer//
/////////////////////
------------------------------------------------------------------------------Patch 1.1b - 02/14/08
------------------------------------------------------------------------------Monsters
Moloch has learned a host of new skills, including the ability to summon
minions.
Moloch's drops have been improved.
General
The ignore list limit has been increased to 128 accounts, from 32.
Super chests in The Wild now drop the occasional essence and/or nanoshard.
Some chests in The Wild levels have a chance to contain better loot than
chests in other areas of the game.
The Chat Window is now scalable. To adjust the size of the chat window, hold
down the ALT key. There is a small tab in the upper right hand corner of the
chat interface that can be used to resize the window.
The LFG interface has received new functionality. To activate the LFG
Interface, simply press the 'P' key.
The screen has been re-arranged to allow for more information and
additional features.
Party Leaders can advertise existing groups to add new members.
Individuals can advertise themselves as being available for a group. To
instead create an entirely new group, select the CREATE PARTY option.
Otherwise, the character is listed as an individual looking for a group to
join.
New search filters have been added to better find the right group dynamic.
Players can now Invite, Join and Whisper to individuals or groups listed in
the LFG interface.
Skills
There are a wide variety of balance tweaks across the Templar and Cabalist
factions.
Cabalist
Brom's Curse
This spell now heals a fixed amount based on the attacker's level instead
of being based on a percentage of the attacker's health.
The rank progression of this spell has been adjusted. Brom's Curse affects
up to 4 targets for 5 seconds at rank 1. The maximum number of targets is
increased by 1, the duration increased by 1 second, and the amount healed
is increased by 12.5% per rank.
This spell may now be cast while moving.
The range of Brom's Curse has been increased to 20 meters.
Afterlife
The power cost of this spell has been reduced.
Elemental Drain
The power cost of this spell has been greatly reduced.
The casting time has been reduced by 1 second.
Word of Fear
The Fear Attack Strength of this spell now properly scales with the
caster's level.
The base Fear Attack Strength of this spell has been increased by 25%.
The rank progression of this spell has been adjusted. Word of Fear now
gains 33% more Fear Attack Strength per rank.
Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on
their initial rank 1 effect. For example, Spectral Bolt now displays no Phase
Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase
Attack Strength per additional rank.
Spectral Curse
Spectral Curse now also reduces targets' movement speed by 10%.
The rank progression of this spell has been adjusted. Spectral Curse now
affects up to 4 targets for a 5 seconds at rank 1. The maximum number of
targets is increased by 1, the duration increased by 1 second, and movement
speed penalty increased by 5% per rank.
This spell may now be cast while moving.
The power cost of has been reduced substantially, and the range has been
increased to 20 meters.
The explosion damage caused by Spectral Curse has been increased.
Drain Power
The damage of this spell has been increased significantly.
Drain Life
The damage of this spell has been doubled.
Arcane Shield
The rank progression of this spell has been adjusted, providing slightly
less shields at lower ranks.
Arcane Shield is unaffected by the Evoker's movement.
This spell now lasts for 10 seconds with a 25 second recast time.
Concentrate Damage
The rank progression of this spell has been adjusted. Concentrate Damage
now provides a lower initial damage bonus, but grants a greater bonus per
rank.
Concentrate Damage's new damage bonus progression surpasses its previous
curve damage bonus progression at rank 4.
Summon Ember
The rank progression of this spell has been adjusted. Additional ranks of
this skill now provide 15% more damage instead of 20%, but the base damage
of the Ember pet is significantly higher across all ranks.
The Ember's Health, Damage, Ignite Attack Strength, Critical Chance,
Interrupt Strength, Interrupt Defense, and Armor have been increased.
Firestorm
The rank progression of this spell has been re-designed. Additional ranks
of Firestorm now provide a 5% increase in damage rather than an increase in
Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
The Ignite Attack Strength of this spell has been reduced.
The range of this spell has been increased to 10 meters.
Flameshards
The Flameshards spell has been re-worked. The number of shards fired is now
fixed at 7, but multiple shards stack with each other. Individual shard
damage has been decreased slightly to take damage stacking into account.
Increased ranks in Flameshards now increases each shard's Ignite Attack
Strength by 25%.
The spells now has a cool-down time of 2 seconds.
This spell's power cost has been decreased.
The base Ignite Attack Strength of this spell has been increased by 25%.
The range of this spell has been increased to 25 meters.
The explosion delay of Flameshards has been decreased to 1 second.
Hellfire
This spell's casting time and initial power cost have been reduced
significantly. Additional ranks now provide a slightly smaller decrease in
power cost.
This spell now has a cool-down time of 2 seconds.
The damage and Ignite Attack Strength of this spell have been increased
substantially.
The range of Hellfire has been decreased to 25 meters.
The targeting of this spell has been fixed.
Spectral Bolt
The rank progression of this spell has been adjusted. Spectral Bolt now
provides an additional 25% Phase Attack Strength per rank. The initial
Phase Attack Strength of Spectral Bolt has been slightly increased.
The power cost of this spell has been decreased, and the Phase duration has
been increased by 1 second.
The cooldown of Spectral Bolt has been decreased to 1 second.
The base Phase Attack Strength of this spell has been increased by 25%.
Spectral Lash
The damage of this spell has been increased by 35%.
Spectral Lash Mastery
The damage of the explosion caused by this spell has been doubled.
The rank bonus of this spell is now applied to the explosion effect
properly.
Lightning Field
The damage of the Lightning Field has been increased substantially.
The power cost of this skill has been decreased.
This spell now has a cool-down time of 2 seconds.
The rank bonus tooltip now properly displays a 15% instead increase in
radius.
The splash damage of the initial effect has been increased by an additional
17%.
Tempest
The casting time, power cost, and cool-down of Tempest have been decreased.
The base damage of Tempest has been decreased.
The strike frequency bonus per rank of Tempest has been decreased to 10%
per rank.
Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.
The rank bonus of this spell now properly increases the frequency of
lightning strikes.
Arc Legion
The rank progression bonus of this spell has been changed. Additional ranks
now increase the Shock Attack Strength and Shock Effect Damage of Arc
Legion by 25%.
The range of this spell has been fixed at 18 meters.
The damage of this spell has been increased.
Demonspine
The rank bonus of this spell has been slightly adjusted to a 25% increase
in Stun Attack Strength per rank.
The power cost of this spell has been decreased.
The damage of this skill has been increased.
The base Stun Attack Strength of Demonspine has been increased by 20%.
Boneshards
The rank bonus of this spell has been slightly adjusted to a 50% increase
in Stun Attack Strength per rank.
The damage of this spell has been increased by 60%.
The cooldown of this skill has been decreased to 6 seconds.
The base Stun Attack Strength of Boneshards has been increased by 25%.
The power cost of this skill has been increased.
Skullsplitter
The rank progression of this spell has been adjusted. Skullsplitter now
begins with 12 fragments and gains 2 additional fragments per rank.
Skullsplitter now explodes into a significantly more predictable nova
pattern.
The power cost and cool-down of this spell have been slightly decreased.
Venomous Spirit
The damage of this spell has been increased and the power cost has been
decreased.
The Fear Attack Strength of this spell now scales properly with the
caster's level and has been increased significantly. Additional ranks of
Venomous Spirit no longer provide an increase in Fear Duration.
The travel speed of the Venomous Spirit has been increased significantly.
Venom Armor
Several bugs with which allowed the swarms created by Venom Armor to bypass
its intended cool-down time have been fixed.
The damage of each swarm created by this spell has been increased, and each
swarm now lasts for a fixed amount of time on their target.
The initial armor provided by this spell has been decreased, but the
absolute bonus to armor per rank has been increased, reaching the previous
maximum armor bonus at rank 10.
Swarm
The rank progression of this spell has changed. Additional ranks in Swarm
now increase the Poison Attack Strength and Poison Duration of Swarm by
20%.
The cool-down of this spell is now fixed at 6 seconds.
The power cost of this spell has been decreased significantly.
Templar
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have
been rebalanced. Additionally, their skill rank progressions have been
normalized to provide a 33% increase in effectiveness per skill level.
Blademasters and Guardians will now see more return on investment in these
auras.
Aura of Power
The power regeneration granted by Aura of Power has been decreased. At rank
10, Aura of Power grants 94% of the power it gave previously.
Blademaster
Call of the Chosen
The Taunt and Fear Attack Strengths of this skill now properly scale with
the Blademaster's level.
Guardian
Aura of Renewal
The initial health regeneration granted by Aura of Renewal has been
slightly decreased. By rank 10, this aura provides significantly more
health regeneration than it did previously.
Aura of Defense
The armor bonus granted by Aura of Defense has been decreased.
Aura of Salvation
The initial elemental attack defense granted by Aura of Salvation has been
slightly decreased. By rank 10, this aura provides significantly more
13 new base weapon types divided amongst the Templar, Cabalist, and Hunters.
Each faction also has two all-new Helmet types.
Environments
Apart from the settlement that has secreted itself at the Stonehenge
triliths, there are numerous new areas to explore. Chief amongst these are
the various Caste Caves and grand expanses and dark forests of The Wild.
There are also new undergrounds and interiors to explore scattered throughout
the countryside.
Monsters
The areas around Stonehenge also have spawned new Demons. The Winged Imps
rain death down from the skies and swoop in to sever heads of those foolish
enough to seek them out. Burning Fiends move amongst the underbrush and
between the windswept trees. Moloch, the Pit Baron, also makes his fiery
presence felt for the first time.
------------------------------------------------------------------------------Patch 0.7 - 12/20/07 (2 Main memory issues fixed)
New Game Version - 1.35.44.4020
------------------------------------------------------------------------------Memory Usage
Memory manager rewritten for better performance and stability.
Fixed a UI-related memory leak.
Fixed a clothing and armor texture-related memory issue.
User Interface
New Looking For Group interface that allows players to more easily find each
other for creating specific groups.
Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to
appear in the left-hand panel area.
Added an auto-transparency feature to the chat window.
Players can skip all logo splash-screens with a single click.
Nightmare Difficulty
The difficulty of Nightmare has been rebalanced. More overall experience is
earned in Nightmare levels, scaling of group experience and difficulty has
been improved, and the overall level progression has been adjusted.
Skills
Fixed skills being added to and/or removed from Shift activation when
swapping weapons.
Investing a skill point into an Aura skill will no longer automatically
cause it to activate.
Templar
Taunt skills are no longer reduced in effectiveness when in a group.
Blademaster
Path of Righteousness now applies damage from offhand melee weapons.
Guardian
Prayer of Retribution can now be used while poisoned.
Prayer of Healing can no longer be used while poisoned.
Cabalists
The Summon Ember and Summon Fire Elemental skills no longer conflict when
granted through items.
Evokers
Fixed a bug that caused Drain Power to charge an upfront power cost.
Tempest's targeting range has been increased and properly loses targets that
move out of range.
Fixed a bug which prevented Boneshards from having any effect on every other
cast.
Fixed a bug which prevented Evokers from using any other skills for two
seconds after casting Boneshards.
Summoners
Hand of Nostrom correctly adds more beams as the skill level increases.
Fixed a bug which sometimes caused the Warper minion icon to not display.
Master of the Flame skill effects now display properly in the skill
description tooltip.
Hunters
Engineers
Engineer Drone behavior improved.
Fixed a bug that allowed Repair Drone to be used at no cost.
Drones will now level properly along with their owner. Existing Drones that
are below your character's level will automatically be raised to the correct
level.
Drones now receive correct health bonuses with skill level after they are
re-summoned.
Marksmen
Overshield now gives the correct amount of shields.
Fixed a bug that prevented Homing Shot from activating properly.
Quests
Fixed a bug with the Cannon Street Rails quest.
Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun
occupy the same place.
Fixed a bug with the Regular Customer quest where Slaughterbeast
occasionally wouldn't spawn as expected.
Characters stuck in the Holborn station after completing the game in normal
mode should be able to progress.
Items
Improved the drop rate of analyzers and various recipes.
New blueprints have been added for Focus Items and Boots.
Focus Items and Boots can now be made by crafters.
Fixed a bug where already activated Auras would turn on and off when
swapping weapons that grant Aura skills.
Guilds and Groups
Fixed a bug where players were not seeing Guild invites.
Introduced new Auto-Party logic to provide better matches.
World Movement
Fixed additional instances where players were sometimes randomly teleported
when other people used portals.
Players can now use the /stuck command when in Ghost form.
Fixed rare instances where certain areas were impassible.
Miscellaneous
Fixed a bug where Founders saw all character names in blue text.
Fixed rare issues with being unable to properly apply the Multiplayer patch.
Fixed a bug with mods on weapons not being properly equipped when loading a
character.
Fixed rare cases where the PRD became unusable.
Fixed a bug where numerous pets would show up in Stations.
SUBCRIBER ONLY FEATURES
The Transmogrifier
This mystic box transforms the junk you put in it into something new and
wonderful. When you discover a new Transmogrifier formula, it is
automatically stored in a special recipe list.
12 Unique Items
New Unique weapons spread across all three factions.
------------------------------------------------------------------------------Patch 0.6 - 12/04/07
New Game Version - 1.27.44.4020
------------------------------------------------------------------------------General
Fixed a bug that caused group members to be invisible to other group members.
Chat
The chat window no longer overlaps the Crafter merchant UI panel.
Fixed a bug that prevented the user from interacting with the chat panel via
the mouse when the Buddy List or Guild Panel is open.
System messages are now displayed in all chat tabs.
The scroll bar on the Guild Panel should now function properly.
Items
Items dropped in the world now have slightly lower overall feed requirements.
Analyzers now work as expected on stashed items.
Engineers
Fixed a bug that caused items equipped on an Engineer Drone to be unequipped
when the Engineer summoned the Drone after changing levels.
World Movement
Fixed a bug that caused players to be randomly teleported under certain
circumstances.
Warp restriction text clarified to, "Warp Restricted. You don't have a
waypoint far enough to warp to this level."
Fixed an infinite loading issue for Russell Square. Some of those characters
may not yet be able to progress in the story/areas, however, without getting
a party portal to Russell Square to complete the "Forage" quest.
------------------------------------------------------------------------------Patch 0.5 - 11/20/07
New Game Version - 1.0.43.4020
------------------------------------------------------------------------------General
All players now have 24 character slots, including non-subscribers
Fixed a known issue with the inventory user interface that caused the
client to lock up
Fixed a bug which caused the Mini-game to sometimes become stuck
Added a /help command to provide assistance using available / commands
Some new posters have been added to stations for players to look at
Connection Issues
Sound
Sound Effects and Music: Volumes and roll-off levels have been changed for
various guns and monsters
Updated version of FMOD
Sound initialization improvements
Tweaked several sound effects volumes
Templar
Can no longer change targets mid-charge (Charge and Shield Charge) to hit a
target that is out of range
Guardian
Shield Wall can now be held indefinitely until cancelled
Stampede's skill description has been updated to display that the skill moves
the player forward 15 meters
Anchor now has a 6-second cooldown
Hamper skill now lists its duration.
Cabalists
Drain Life now deals a significant amount of damage, but costs 100% more
power per second and returns less health to the Cabalist
Cabalist beam skills now properly stop casting when the Cabalist runs out of
power
Evokers
Flameshards no longer has a hidden limit of 10 shards. Each shard now has a
small radius (1.0 meters), greatly improving the skill's effectiveness. To
balance this change, Flameshards power cost has been increased by 46% and
individual shard damage has been decreased by 24%
Firestorm no longer provides an initial bonus to Ignite Attack Strength at
rank 1
Arcane Shield now displays the proper shield bonus
Bone Shards is now instant cast and has had its radius increased to 10 meters
Arc Legion damage has been increased by 25%, but costs 50% more power per
second
Drain Power now returns less power per second
Spectral Lash damage has been decreased by 13%
Summoners
The Carnagor's damage has been reduced by 45% and stun defense reduced by 33%
The Carnagor now taunts slightly earlier and more frequently while Meat
Shield is active
Meat Shield has had its effective taunt radius reduced to 20 meters
Additional levels of Meat Shield no longer increase its taunt radius
The duration of Meat Shield's taunt effect has been reduced to 10 seconds
The Dominate skill can no longer be used with pets other than the Witch
Doctor
Elemental Nova no longer destroys Elementals
Fire Elemental health has been slightly increased
Fire Elemental Ignite Attack Strength has been reduced by 75%
Fire Elemental power cost has increased by 25%
Spectral Elemental health has been slightly increased
Spectral Elemental Phase Attack Strength has been decreased by 17%
Spectral Elemental Phase Attack Duration has been reduced to 5 seconds
Spectral Elemental power cost has been slightly increased and now correctly
scales up with the Summoner's level
Force Elemental health has been slightly increased
Force Elemental Stun Attack Strength has been reduced by 25%
Force Elemental power cost has increased by 30%
Storm Elemental Shock Attack Strength has been increased by 100%
Storm Elemental Shock Attack Duration has been increased to 4 seconds from 2
seconds
Storm Elemental Shock Attack Damage has been increased to 100% from 25%
Storm Elemental power cost has been decreased slightly
Storm Elemental health has been decreased
Storm Elemental damage has been decreased significantly
Hunters
Beacon no longer charges the power cost and cooldown of the skill when the
target is out of range
The per-level effects of Phase Grenade have changed to an increasing Phase
Attack Strength
Marksmen
Sniper Stance now increases Weapon Energy Consumption by 300% while firing
The per-level effects of Toxic and Flashcrasher Grenades have changed: they
now gain increases to their Special Effect Attack Strengths
Engineers
Tactical Mode and Advanced Tactical Mode have switched places with Armor
Retrofit and Master Engineer in the Engineer Drone skills tree
Bomber Bot damage has been increased significantly
Bomber Bot Phase Attack Strength and Duration have been slightly decreased
Concussive Crash power cost has been decreased to 5
Concussive Crash has a decreased initial Stun Attack Strength but now
properly scales up with the Engineer's level
Molotov Assault power cost has been decreased to 10
Concussive Crash and Molotov Assault now have 10 second but separate
cooldowns
Engineer Drones now properly save their attribute assignments and items upon
death and zoning
Inhibitor Bots now properly slow their targets
Combat
The Special Effect Attack and Interrupt Strengths of weapons which attack
significantly faster or slower than once per second now scale properly. Faster
weapons and attacks (including field and splash damage) now appropriately have
a lesser chance to land successful special effects or interrupts. Slower
weapons and attacks now appropriately have a greater chance to land successful
special effects and interrupts
Items
Skill bonus affixes now only appear on weapons
Power Regeneration boosts (i.e. Powerpacks) now function better
All Swords have had their damage reduced by 10%; however, Shield
Crafting
Crafting machines are now equipped to hold larger items
Items can only be upgraded a maximum of 5 times each
Item upgrading now costs significantly more scrap
Monsters
The Eyes of Oculis summoned by Oculis the All-Seeing have had their damage
increased by 60%
Fiend Master damage has been increased significantly
Emperor Gulkar's damage has been increased significantly
Defilers now perform their fade skill less often
Grouping
Difficulty has been scaled up significantly, particularly when more than 2
players are in an instance
All players in a group receive full experience from each kill
Special Effect Attack and Interrupt Strengths now properly scale in
multiplayer situations
The Auto-party feature will now only group players playing the same mode
Quests
Fixed a bug where some quests wouldn't show up at the right time
"Tripping the Rift"
the radar will properly disappear after completing
this quest
"The Final Test" all eligible players in the party can now speak to Murmur
to complete this quest
Truth portals no longer disappear in multiplayer when other players enter
the portal
Quest drops should now properly drop for all players in the group in the
appropriate instance
Players can now properly interact with Jessica Summerisle in the Necropolis
Pratch no longer repeatedly issues the same quest
Assorted Fixes
Pets can now be released in town
Pets now disappear from an instance when the owner leaves
The mini-game has been somewhat adjusted
Footsteps in 1st-person now play properly and respect the floor material
Fixed a bug causing the camera to change positions upon zoning
Fixed bugs preventing players from resurrecting after dying
Fixed some town portal bugs
Hosted Gameplay
YES
YES
Nightmare Mode
YES
YES
Elite Mode
YES
YES
Hardcore Mode
NO
YES
YES
YES
Achievements
YES
YES
Create Guild
NO
YES
Manage Guild
NO
YES
Join Guild
YES
YES
Buddy List
YES
YES
Larger Stash
NO
YES
YES
YES
NO
YES
NO
YES
NO
YES
Auction Houses
IN PROGRESS
IN PROGRESS
In-Game Email
IN PROGRESS
IN PROGRESS
NO
YES
New Monsters
NO
YES
New Weapons
NO
YES
NO
IN PROGRESS
NO
YES
NO
IN PROGRESS
Raid-Level Areas
NO
IN PROGRESS
NO
IN PROGRESS
NO
IN PROGRESS
NO
IN PROGRESS
NO
IN PROGRESS
NO
IN PROGRESS
Achievement Rewards
NO
IN PROGRESS
NO
IN PROGRESS
Web-based Rankings
NO
IN PROGRESS
Character Viewing
NO
IN PROGRESS
------------------------------------------------------------------------------8. Credit
------------------------------------------------------------------------------Yocum - Updated and fixed parts to the Transmogrifier list
Killer Ewok - Clue to the Cow Level with Diablo 1 theory information
margaret lion - For a very generous donation :) Thank you
Firesky - For a very generous donation :) Thank you
Wigen - For putting together an almost complete Transmogrofier List
Stupidkid282 - Location of where to activate the Oracle
jdirienzi - Explanation for when Chocolate Park opens
TheTrueNemesis - All area types, percentages, and enemy levels
------------------------------------------------------------------------------9. Version History
------------------------------------------------------------------------------Version 0.8A - Added the area percentages and station links for Act IV
Version 0.8 - New clue to the "Hidden Cow Level" possibly, updated the
Transmogrifier list, added a temporary fix to the "Proper Notice"
quest, updated the patch information section, completed Act 4,
updated a little bit of the "Hidden Cow Level" based off
information from patch 1.0, fixed a quest that was messed up,
updated a small portion on how the patch update system works
Version 0.6 - New clues to the "Hidden Cow Level" possibly revealed, explaining
new way to download the single player updates, updated new single
player patch notes, updated multiplayer notes, made update notes
easier to see between the patches, added a Transmogrifier List
section, fixed a small problem in the quest numbering system for
Act 3, Finished Act 3
Version 0.3A - Added the missing Side Quests to Act 2 in Oxford Circus Station
Version 0.3 - Finished Act 2 and added all commands to the controls section
with explanations for the people that requested it, updated the
Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654