Oriental Monsters
Oriental Monsters
Oriental Monsters
This document contains over 65 all-new monsters suitable for an Oriental campaign. Each of
the monsters is based on real world legendary sources, so in some cases the name of a
particular monster may be the same as that published in another game book, but in every
case the monster fully detailed herein is a novel interpretation written by myself.
TABLE OF CONTENTS
Akashita... 1
Amanojaku.. 1
Amanozako..... 1
Amikiri..... 1
Ayonyobo... 1
Bakekujira... 2
Bakeneko.... 2
Baku.... 2
Bashe... 2
Daidarabotchi..... 2
Dragon (Earth).... 2
Dragon (Water)... 2
Dragon King (Earth)... 3
Dragon King (Water).. 3
Funayurei.... 4
Furi...4
Futakuchionna.... 4
Mujina.... 9
Nature Folk... 9
Nekomata 10
Nue.. 10
Nukekubi.... 10
Nureonna.... 11
Nuribotoke.. 11
Okami.. 11
Oni... 11
Oni (Onibaba).... 11
Onibi.... 12
Onryo.. 12
Onyudo... 12
Otoroshi... 12
Penghou.. 13
Pixiu..... 13
Qilin..... 13
Gashadokuro.. 4
Rokurokubi..... 13
Hainu... 5
Hakutaku.... 5
Harionago... 5
Hebi..... 5
Hengeyokai..... 5
Hitotsumekozo.... 5
Honeonna... 6
Ikiryo....6
Ikuchi... 6
Inugami... 7
Isonade.... 7
Itsumaden... 7
Ittanmomen.... 7
Satori... 13
Shachihoko..... 14
Shen.... 14
Shojo... 14
Shuigui.... 14
Taimatsumaru..... 14
Tanuki.. 15
Tenaga-Ashinaga.... 15
Tengshe... 15
Tengu (Greater).. 15
Tengu (Lesser).... 15
Tsuchigumo.... 15
Jiangshi.... 7
Jikininki... 8
Jorogumo.... 8
Jubokko...8
Umibozu.. 15
Ushioni.... 16
Kama-itachi..... 8
Kappa.. 9
Kijimuna.. 9
Kitsune.... 9
Koropokguru... 9
Yako.... 16
Yamaoroshi..... 16
Yukionna..... 16
Langgui 9
Wanyudo.... 16
Zenko... 17
Akashita
Armour Class:
Hit Dice:
Move: Fly:
Attacks:
Damage:
4
7**
120' (40')
2 claws/1 bite
1-8/1-8/2-12
Amikiri
Armour Class:
Hit Dice:
Move: Fly:
Attacks:
Damage:
Amanojaku
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1-2 (2-8)
Fighter: 2
7
U (C)
Chaotic
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
5
3**
120' (40')
1 bite
1-3 + paralysis
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1-12)
Fighter: 3
12
I
Chaotic
Amanozako
2
15***
150' (50')
150' (50')
1 bite
6-36
1-3 (1-3)
Fighter: 1
6
(L)
Chaotic
Aonyobo
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
Armour Class: 6
Hit Dice:
2+1*
Move:
90' (30')
Attacks:
1 bite or weapon
Damage:
1-6 or by weapon
7
1
90' (30')
2 claws/1 bite
1-2/1-2/1-2
Bakekujira*
Armour Class:
Hit Dice:
Move: Swim:
Attacks:
Damage:
6
16+16**
180' (60')
1 bite
6-36
Bashe
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1)
Fighter: 15
12
Nil
Neutral
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
6
15+15**
60' (20')
1 bite/1 squeeze
2-16/2-16
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1-3)
Fighter: 8
8
Nil
Neutral
Armour Class: 4
Morale:
11
Hit Dice:
36+36*
Treasure Type: H
Move:
240' (80')
Alignment:
Neutral
Attacks:
2 fists or trample
Damage:
10-60/10-60
No. Appearing:0 (1)
Save As:
Dwarf: 12
Daidarabotchi is a huge
legendary giant, hairless with
pitch-black skin and well over
100 feet tall. On a successful
trample attack (gaining +4 "to
hit") he will inflict 10-100 hit
points of damage.
6
5*
150' (50')
2 claws
1-4/1-4
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1-3)
Fighter: 5
9
Lx4
Lawful
Dragon
Armour Class:
Hit Dice:
Move:
Burrow:
Fly:
Swim:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
Earth
0
10*
90' (30')
60' (20')
2 claws/1 bite
1-8/1-8/2-20
1 (1)
Dwarf: 10
10
H+M
Neutral
Water
0
9***
90' (30')
270' (90')
270' (90')
4 claws/1 bite
1-8/1-8/1-8/1-8/2-16
1 (1)
Dwarf: 9
9
H
Lawful
have the ability to move earth (as the spell) three times
per day.
Water Dragon: Water dragons are benevolent beings,
associated with water and clouds. They live in lakes,
rivers, or the sea, and also among the clouds. They have
the ability to control rainfall and weather (may cast
control weather up to three times per day). They are
chimerical, having the following characteristics: head of a
crocodile; antlers of a deer; eyes of an oni; ears of a cow;
neck, body, and tail of a snake; scales of a carp; claws of
an eagle; soles of a tiger; and the innards of a clam. They
may change their colour to match whatever environment
they may be in (surprise on a roll of 1-4 on 1d6). Young
water dragons are smaller, having 5 or fewer hit dice, no
antlers, and may neither control weather nor fly (being
wholly aquatic).
Dragon King
Armour Class:
Hit Dice:
Move:
Burrow:
Fly:
Swim:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
Earth
-1
30+30****
60' (20')
60' (20')
1 bite
6-36
1 (1)
Dwarf: 12
12
Hx2+Mx2
Neutral
Water
_
-3
27+27********
180' (60')
270' (90')
270' (90')
4 claws/1 bite
2-9/2-9/2-9/2-9/3-18
1 (1)
Dwarf: 12
12
Hx2
Lawful
Funayurei*
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
Futakuchionna
6
1+1**
120' (40')
120' (40')
1
1-6
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
8
(1-4hp)
60' (20')
120' (40')
1 bite
1
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 1
7
U
Chaotic
Furi
Armour Class:
Hit Dice:
Move:
Glide:
Attacks:
Damage:
8
1-1*
120' (40')
1 bite + 1 weapon
1-4 + 1-6 or by
weapon
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
4
15+15*
210' (70')
1 bite
5-50
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 15
12
Nil
Chaotic
Hainu
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
Hengeyokai
7
1+1*
120' (40')
150' (50')
1 bite
1-4
Hainu are winged wild dogs. They are not at all timid,
often attacking people and livestock.
Elf: 1-9
8
Treasure Type: L + U + V +
see below
Alignment:
Chaotic or
see below
Hakutaku
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
0
9****
240' (80')
1 butt
1-6
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Cleric: 9
11
Ox4
Lawful
8
2+1*
120' (40')
1 special +
1 weapon
2-8 + 1-6 or
by weapon
No. Appearing:
Save As:
Morale:
Treasure Type:
1 (1-4)
Fighter: 2
9
V
Alignment:
Chaotic
Hitotsumekozo
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
8
(1-4hp)
60' (20')
See below
0
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1-2 (2-8)
Normal Man
6
P
Neutral
Honeonna
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
7
2**
120' (40')
1 weapon
1-6 or by weapon
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 2
10
L+U
Chaotic
Ikiryo are immune to disease, poison, and mindaffecting spells (such as sleep, charm, and hold spells),
and can only be hit with magic weapons. A protection
from evil spell will temporarily (for the duration of the
spell) drive the ikiryo out of someone who is possessed,
and prevent the ikiryo from possessing anyone so
protected. A successful dispel evil spell will drive the
ikiryo out of the victim and force it to return to its
originator for 1 day; furthermore this spell will cause the
ikiryo will become visible (AC 4) until it re-enters the
originator, and identifiable to anyone who knows him in
life.
Ikiryo*
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
0
3****
120' (40')
Possession
Special
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 3
12
Nil
Chaotic
Ikuchi
Armour Class:
Hit Dice:
Move: Swim:
Attacks:
Damage:
If a person holds
a particularly
strong grudge
against someone
else, the grudge
can itself take on
an independent
form (the ikiryo).
The originator of
the ikiryo will be
unaware of this
occurrence. The
ikiryo is always
invisible, but if it
is able to be seen
it will appear as a ghostly version of the originator.
5
6
150' (50')
See below
See below
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1)
Fighter: 3
8
Nil
Neutral
The ikuchi is
an incredibly
long oceandwelling eel
coated with a
slippery oil-like
substance.
Although its
body is only
about 6 inches
in diameter it is
rumoured to
be at least 2-3
miles long,
taking several
hours to pass! It
is strangely attracted to boats, and enjoys circling over
them as it swims by, spilling oil down as it passes which
can rapidly fill the boat and sink it. This build-up of oil is
equivalent to 1 hull point of damage per round, but it can
The ikiryo will track down the target of the grudge and
attempt to possess him (target must make a save vs
Spells, if it fails the ikiryo will enter the victim's body and
gain control over it; if the save is successful, the ikiryo
must wait at least one full day before making another
attempt). While in possession of the target's body, the
ikiryo will engage in acts which will bring shame and
Isonade
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
4
8*
180' (60')
1 tail or 1 bite
1-10 + special
or 2-20
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1)
Fighter: 4
7
V
Neutral
1 (1-3)
Fighter: 2
7 or see below
Nil
Chaotic
Jiangshi*
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
6
2+2*
60' (20')
2 claws/1 bite
1-3/1-3/1-3
+ energy drain
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1-6 (1-8)
Fighter: 2
12
Lx2
Chaotic
Itsumaden
6
4**
60' (20')
480' (160')
2 claws + breath
2-5/2-5 + special
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
7 + see below
2**
180' (60')
Suffocate
See below
Jiangshi are immune to disease, poison, and mindaffecting spells (such as sleep, charm, and hold spells),
and can only be hit with magic weapons. However, they
have many weaknesses. They are repelled by their own
reflection in a mirror, by the call of a rooster, by uncooked
glutinous rice, and by dried red adzuki beans (jiangshi
may not cross a barrier composed of either of the latter
two). The touch of a holy symbol to its forehead will
Jikininki
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
7
2
120' (40')
2 claws/1 bite
1-3/1-3/1-3
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1-6)
Fighter: 2
9
B
Neutral
Jubokko
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
6
4**
60' (20')
60' (20')
1 bite or 1 thread
2-12 + paralysis
or see below
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1)
Fighter: 6
U+V
Chaotic
Jorogumo
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
2
6+6*
1
1-10 + special
Kama-itachi
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
3
2*
360' (120')
1 claws
1-6 + see below
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1-3 (2-8)
Fighter: 2
6
Nil
Chaotic
childish pranks and tricks, but are not malicious and are
sometimes even helpful to humans.
Kappa
Armour Class:
Hit Dice:
Move:
Attacks:
7 or by armour
1-1
90' (30')
1 weapon
Damage:
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
2
1+1*
60' (20')
120' (40')
2 claws/1 bite
1/1/1-4 + Strength
Langgui
Armour Class: 5
Hit Dice:
5*
Move:
150' (50')
Attacks:
1 bite or special
Damage:
2-8 or 2-12
Kijimuna
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1-4)
Fighter: 5
12
D
Neutral
8
1-1
90' (30')
1 weapon
1-2 or by
weapon -2
1-4 (4-16)
Halfling: 1
7 or see below
U (C) + see
below
Neutral or
see below
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
0 (4-16)
Fighter: 1
6
J
Neutral
Nature Folk
Armour Class:
Hit Dice:
Move:
Attacks:
5 or by armour
See below
120' (40')
1 weapon
Damage:
1-8 or by
weapon
Nekomata
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
7
6**
120' (40')
2 claws/1 bite
1-2/1-2/1-4
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1-3)
Fighter: 6
7
C+L
Chaotic
Nukekubi
Armour Class: 8 or see below
Hit Dice:
2+1**
Move:
120' (40') or see
below
Attacks:
1 bite or weapon
Damage:
1-3 + special or
by weapon
6
3+2***
120' (40')
180' (60')
2 claws/2 bites
1-4/1-4/
1-2 + disease/
1-3 + poison
Morale:
9
Treasure Type: C
Alignment:
Chaotic
Nue
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
10
Nureonna
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
5
5**
90' (30')
120' (40')
1 bite/1 squeeze
1-4 + special/2-8
Oni
Treasure Type: B
Alignment:
Chaotic
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
7
1-1*
120' (40')
1 weapon
1-6 or by weapon
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
Onibaba
5
5+2**
90' (30')
1
1-10 or weapon
+ Strength
1 (1-4)
Elf: 5
10
F
Neutral
Oni are the male of the species, the females are onibaba;
the two sexes keep separate for the most part..
Oni: Oni vary in
appearance but all are
savage humanoids about 8
feet tall with fangs, horns,
claws, and long unkempt
hair; often with an unusual
number of eyes, fingers, or
toes; occasionally even with
an animal head. Different
oni may have different skin
tones, but red or blue are
most common. They most
often wear a simple loincloth
made of tiger skin and carry
a large iron club (treat as a
pole arm, 1-10 points of damage but may be wielded onehanded by oni). They are very strong (Strength score of
18), and may fly and become invisible at will.
Nuribotoke
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
Oni
5
4+1**
90' (30')
120' (40')
1
1-10 or weapon
+ Strength
1-4 (2-8)
Fighter: 4
10
V (E)
Chaotic
1-4 (4-16)
Fighter: 1
12
U
Chaotic
Onibaba: An onibaba
(also known as a yamauba) in her natural form
resembles a 10-foot tall
female oni with long
white hair and a large
mouth which splits her
face ear to ear. However,
she may transform herself
at will into the form of a
human-sized woman, most
often that of an old crone. Onibaba usually live high up in
the mountains, but they have insatiable appetites which
often bring them down looking for food. Some have been
known to enjoy eating human flesh, some simply steal
normal food, while others are more conscientious and will
purchase food from towns or travellers instead. Onibaba
are just as strong as their male counterparts (Strength
score of 18), and may cast spells as a 5th level wu ren.
11
Onibi*
Armour Class:
Hit Dice:
Move: Fly:
Attacks:
Damage:
Onyudo
8
3***
30' (10')
1 touch
Energy drain
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1-3)
Fighter: 3
12
B
Chaotic
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
3
4****
120' (40')
1 touch
Energy drain
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1-2 (1-3)
Fighter: 11
9
E + 5000gp
Chaotic
Onryo*
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
4
11*
180' (60')
1 or trample
4-24
1 (1)
Fighter: 4
12
C+L
Chaotic
Otoroshi
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
7
2+2*
60' (20')
2 claws/1 bite
1-4/1-4/1-6
An otoroshi resembles a
dog-sized disheveled
mass of long hair, out of
which protrudes a large
head and two clawed
hands. It enjoys hiding
up in high places (such as
on top of gates, roofs, or
in trees) in order to drop
down upon unsuspecting
victims (surprises on a
roll of 1-3 on 1d6, and
gains +2 on its first "to
hit" roll if it has surprise).
It is able to detect evil
and impiety at will, and
such people are its
favoured prey.
12
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1-4)
Fighter: 2
6
C
Neutral
Penghou
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
5
2*
150' (50')
See below
See below
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
However, it does
not hesitate to
punish evildoers. It is able
to breath fire (up
to 3 times each
day, in a cone
90' long by 30'
wide at the end,
damage equal to
the qilin's
remaining hit
points with a save vs Dragon Breath for half damage;
always breathes fire for its first attack, then on subsequent
rounds will breathe on a roll of 4-6 on 1d6). In addition it
has all the special abilities of a 12th level shugenja,
including spell casting. It is immune to all poison and
disease.
0 (1)
Fighter: 4
6
U
Neutral
Rokurokubi
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
Pixiu
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
4
6**
150' (50')
180' (60')
2 claws/1 bite
1-4/1-4/2-16
Qilin
Damage:
-1
12*****
240' (80')
2 hooves/1 bite
+ breath
1-6/1-6/2-12
+ special
No. Appearing:
Save As:
Morale:
Treasure Type:
1 (1)
Cleric: 12
12
G
Alignment:
Lawful
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 1
7
V
Chaotic
Armour Class:
Hit Dice:
Move:
Attacks:
8
1*
120' (40')
1 bite or weapon
1-3 + special or
by weapon
Satori
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
13
8 or see below
1*
120' (40')
1
1-4
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1-4 (5-20)
Fighter: 1
6
U
Neutral
Shojo
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
6
6
150' (50')
180 (60')
1 bite
2-12
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
5
3**
120' (40')
120' (40')
1 + possession
0 + see below
Treasure Type: U
Alignment:
Neutral
Shen
0
3+3*
30 (10)
1
2-12
Shuigui*
The shachihoko has the body of a giant carp and the head
of a tiger. It may come up on land occasionally, taking the
form of a tiger to do so.
Armour Class:
Hit Dice:
Move: Swim:
Attacks:
Damage:
Shachihoko
Armour Class:
Hit Dice:
Move:
Swim:
Attacks:
Damage:
8
1-1
60' (20')
120' (40')
1
1-4
0 (1)
Fighter: 3
6
See below
Neutral
Taimatsumaru
Armour Class:
Hit Dice:
Move: Fly:
Attacks:
Damage:
6
3+3*
450' (150')
1 bite
2-8 + special
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1-3)
Fighter: 3
8
Nil
Chaotic
Shen are giant clams about 8 feet wide, which are able to
swim up to the surface of the sea and generate mirages
(may cast mirror image, phantasmal force,
confusion, hallucinatory terrain, and massmorph
spells at will). They each contain a valuable pearl (worth
1000gp), but anyone foolish enough to attempt reach into
the clam while it is still alive will be subject to the clam's
shell snapping quickly shut (causing 2-12 hit points
damage on a successful "to hit" roll).
14
Tenaga-Ashinaga
Armour Class: 7
Hit Dice:
2
Move:
240' (80')
Attacks:
1 weapon
Damage:
1-8 or by weapon
No. Appearing: 1-6 (4-24)
Save As:
Fighter: 2
Morale:
8 or see below
Treasure Type: Q (D)
Alignment:
Neutral
Tengshe
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
6
2+1**
90' (30')
180' (60')
1 bite
1-4 + poison
Tengu
Armour Class:
Hit Dice:
Move:
Fly:
Attacks:
Damage:
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
Greater
3
5+5*******
120' (40')
150' (50')
1 weapon
1-8 or by weapon
0 (1-2)
Cleric: 5
10
F+O
Lawful
Armour Class:
Hit Dice:
Move: Swim:
Attacks:
Damage:
Lesser
6
1+1***
60' (20')
240' (80')
1 bite or 1 weapon
1-4 or by weapon -1
1-6 (4-24)
Fighter: 1
8
D
Chaotic
4
11
180' (60')
1
4-24
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
0 (1)
Fighter: 11
9
Nil
Chaotic
15
5
3+3*
120' (40')
120' (40')
2 claws/1 bite
2-5/2-5/1-8
Yamaoroshi
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
7
4***
240' (80')
1
1-6 + energy
drain
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 4
12
Nil
Chaotic
Yukionna*
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
6
** (1-4hp)
90' (30')
1 bite
1 + disease
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
3
6*****
120' (40')
1 touch + breath
1-8 + energy
drain + see below
No. Appearing:
Save As:
Morale:
Treasure Type:
Alignment:
1 (1)
Fighter: 6
12
D
Chaotic
Yako
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
Wanyudo*
Armour Class:
Hit Dice:
Move:
Attacks:
Damage:
3
* (1-4hp)
240' (80')
1 + spines
1-4 + special
1-4 (3-30)
Normal Man
6
L
Chaotic
16
Zenko
Armour Class: 4
Hit Dice:
See below
Move:
120' (40') or see
below
Attacks:
See below
Damage:
See below or
by weapon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Name
Amikiri
Animals, Herd
Futakuchionna
Hengeyokai
Kijimuna
Koropokguru
Men
Nature Folk
Nuribotoke
Rokurokubi
Satori
Shojo
Shrew, Giant
Skeleton
Snake
(Spitting Cobra)
1-1 TO 1HD
HD Brief Description
1
Flying worm with crab claws
1
see Expert rules (Antelope)
1-1 Two-mouthed woman
1
Animal shapechanger
1-1 Tree sprite child
1-1 Forest dwelling dwarf
1
see Basic & Expert rules
(with Oriental Classes)
1
Human/nature-spirit cross
1-1 Animated corpse
1
Stretchy-necked human
1
Mind-reading ape
1-1 Hairy drunken sea sprite
1
see Basic rules
1
see Basic rules
1
1+HD
Name
HD Brief Description
1!Beetle, Giant (Fire)!1+2! see Basic rules
2!Ferret, Giant !
1+1! see Basic rules
3!Funayurei!
1+1! Ghosts of shipwrecked people
4!Hainu!
1+1! Winged dogs
5!Kappa!
1+1! Small aquatic humanoids
6!Tengu (Lesser)! 1+1! Tiny avian humanoids
7!Termite, Water,
! Giant (Swamp)
1+1! see Expert rules
17
2HD
Name
HD Brief Description
1!Animals, Herd!
2! see Expert rules (Antelope)
2!Baboon, Rock!
2! see Basic rules (Rock Baboon)
3!Bat (Giant)!
2! see Basic rules
4!Beetle, Giant (Oil)! 2! see Basic rules
5!Camel!
2! see Expert rules
6!Crocodile (Normal)!2! see Expert rules
7!Fly, Robber, Giant! 2! see Basic rules (Robber Fly)
8!Hengeyokai!
2! Animal shapechanger
9!Honeonna!
2! Skeletal woman
10!Horse (Riding)!
2! see Expert rules
11!Insect Swarms!
2! see Basic rules
12!Ittanmomen!
2! Animated cotton cloth
13!Jikininki!
2! Ghoul
14!Kama-itachi!
2! Wind weasel
15!Locust, Cave!
2! see Basic rules (Cave Locust)
16!Men!
2! see Basic & Expert rules
(with Oriental Classes)
17!Nature Folk!
2! Human/nature-spirit cross
18!Mule!
2! see Basic rules
19!Penghou!
2! Tree spirit dog
20!Shark (Bull)!
2! see Expert rules
21!Snake (Pit Viper)! 2! see Basic rules
22!Spider, Giant
(Crab Spider)
2! see Basic rules
23!Tenaga-Ashinaga!2! Long-armed man on longlegged mans shoulders
24!Zombie!
2! see Basic rules
3HD
Name
HD Brief Description
1!Animals, Herd!
3! see Expert rules (Antelope)
2!Ayonyobo!
3! Goulish ghosts
3!Boar!
3! see Basic rules
4!Crab, Giant!
3! see Expert rules
5!Horse (Draft)!
3! see Expert rules
6!Horse (War)!
3! see Expert rules
7!Ikiryo!
3! Ghostly grudge
8!Insect Swarms!
3! see Basic rules
9!Onibi!
3! Ghostly fire
10!Shuigui!
3! Ghost of drowned person
11!Snake (Sea Snake)!3! see Basic rules
12!Spider, Giant!
(Black Widow)
3! see Basic rules
13!Hengeyokai!
3! Animal shapechanger
14!Men!
3! see Basic & Expert rules
(with Oriental Classes)
15!Nature Folk!
3! Human/nature-spirit cross
3+HD
Name
HD Brief Description
1!Beetle, Giant (Tiger)! 3+1! see Basic rules
2!Cat, Great!
(Mountain Lion)
3+2! see Basic rules
3!Fish, Giant (Piranha)! 3+3! see Expert rules
4!Hawk (Giant)!
3+3! see Expert rules
5!Lizards, Giant (Gecko)!3+1! see Basic rules
6!Nue!
3+2! Disease-carrying chimera
7!Shen!
3+3! Mirage-creating clam
8!Taimatsumaru!
3+3! Giant burning hawk
9!Ushioni!
3+3! Water-dwelling red ox
2+HD
Name
HD Brief Description
1!Amanojaku!
2+1! 3' tall demons
2!Harionago!
2+1! Barb-haired woman
3!Jiangshi!
2+2! Hopping vampire
4!Nukekubi!
2+1! Free-flying heads
5!Otoroshi!
2+2! Hairy ambushing animal
6!Tengshe!
2+1! Flying snake
7!Termite, Water, !
Giant (Fresh Water)2+1! see Expert rules
8!Toad, Giant!
2+2! see Expert rules
9!Wolf (Normal Wolf)!2+2! see Basic rules
4HD
HD Brief Description
4! see Expert rules (Antelope)
4! see Basic rules (Driver Ant)
4! see Basic rules
4! see Basic rules
4! see Basic rules
4! Animal shapechanger
4! see Basic rules
4! Fire-breathing bird spirit
4! Spider woman
4! see Basic & Expert rules
(with Oriental Classes)
11 Nature Folk!
2! Human/nature-spirit cross
12!Onryo!
4! Vengeful ghost
13!Scorpion, Giant !
4! see Expert rules
14!Shark (Mako)!
4! see Expert rules
15!Snake (Giant Rattler)!4! see Basic rules
16!Spider, Giant !
(Tarantella)
4! see Basic rules
17!Termite, Water,
Giant (Salt Water) 4! see Expert rules!
18!Wanyudo!
4! Life-draining cart wheel
Name
1!Animals, Herd!
2!Ant, Driver, Giant!
3!Ape, White!
4!Bear (Black)!
5!Cat, Great (Panther)!
6!Hengeyokai!
7!Insect Swarms!
8!Itsumaden!
9!Jorogumo!
10!Men!
18
4+ TO 5HD
Name
HD Brief Description
1!Baku!
5! Eats nightmares
2!Bear (Grizzly)!
5! see Basic rules
3!Cat, Great (Lion)!
5! see Basic rules
4!Hengeyokai!
5! Animal shapechanger
5!Langgui!
5
Wolf tomb-guardian
6!Lizards, Giant (Draco)!4+2! see Basic rules
7!Lizards, Giant !
(Horned Chameleon) 5! see Basic rules
8!Men!
5! see Basic & Expert rules
(with Oriental Classes)
9!Nature Folk!
2! Human/nature-spirit cross
10 Nureonna!
5! Snake woman
11!Oni!
4+1! Ogre
12!Rhagodessa, Giant! 4+2! see Expert rules
13!Snake (Rock Python)! 5! see Basic rules
14!Weasel, Giant!
4+4! see Expert rules
15!Wolf (Dire Wolf)!
4+1! see Basic rules
7+ TO 9HD
Name
HD Brief Description
1!Cat, Great
(Sabre-tooth Tiger)! 8! see Basic rules
2!Dragon (Water)! 9! Control rainfall
3!Elemental (Staff)!
8! see Expert rules
4!Elephant!
9! see Expert rules
5!Fish, Giant (Catfish)! 8+3! see Expert rules
6!Hakutaku!
9! All-knowing white ox
7!Hengeyokai!
8! Animal shapechanger
8!Hengeyokai!
9! Animal shapechanger
9!Isonade!
8! Giant shark-like monster
10!Men!
8! see Basic & Expert rules
(with Oriental Classes)
11!Men!
9! see Basic & Expert rules
(with Oriental Classes)
12!Nature Folk!
8! Human/nature-spirit cross
13!Nature Folk!
9! Human/nature-spirit cross
14!Octopus, Giant!
8! see Expert rules
15!Shark (Great White)! 8! see Expert rules
16!Zenko!
9! White fox shapechanger
5+ TO 6HD
Name
HD Brief Description
1!Bear (Polar)!
6! see Basic rules
2!Caecilia, Giant!
6! see Expert rules
3!Cat, Great (Tiger)!
6! see Basic rules
4!Crocodile (Large)!
6! see Expert rules
5!Fish, Giant (Rockfish)!5+5! see Expert rules
6!Hengeyokai!
6! Animal shapechanger
7!Ikuchi!
6! Incredibly long eel
8!Leech, Giant!
6! see Expert rules
9!Lizards, Giant
(Tuatara)!
6! see Basic rules
10!Men!
6! see Basic & Expert rules
(with Oriental Classes)
11!Nature Folk!
2! Human/nature-spirit cross
12!Nekomata!
6! Anthropomorphic cat
13!Oni (Onibaba)!
5+2! Female ogre
14!Pixiu!
6! Good luck winged lion
15!Rhinoceros (Normal)! 6! see Expert rules
16!Sea Serpent (Lesser)! 6! see Expert rules
17!Shachihoko!
6! Tiger-headed fish
18!Squid, Giant !
6! see Expert rules
19!Tengu (Greater)! 5+5! Long-nosed forest guardian
20!Whale (Killer)!
6! see Expert rules
21!Yukionna!
6! Snow ghost woman
1!
2!
3!
4!
5!
Name
Akashita!
Bear (Cave)!
Hengeyokai!
Jubokko!
Men!
6! Nature Folk!
9+ TO 13HD
Name
HD Brief Description
1!Dragon (Earth)!
10! Subterranean guardians
2!Elemental (Device)! 12! see Expert rules
3!Fish, Giant (Sturgeon)!10+2!see Expert rules
4!Onyudo!
11! 30 shadowy giant
5!Qilin!
12! Good chimera
6!Umibozu!
11! Ocean-dwelling giant
7!Whale (Narwhal)!
12! see Expert rules
13+ TO 17HD
Name
HD
Brief Description
1!Amanozako!
15!
20' giantess
2!Bakekujira!
16+16! Skeletal whale
3!Bashe!
15+15! 100 snake
4!Crocodile (Giant)!
15!
see Expert rules
5!Elemental (Conjured)!16!
see Expert rules
6!Gashadokuro!
15+15! 50 skeleton
17+HD OR MORE
Name
HD
Brief Description
1!Daidarabotchi! 36+36! Legendary giant
2!Dragon King
(Earth)!
30+30! Huge subterranean worm
3 Dragon King
(Water)!
27+27! Kings of the water dragons
4!Whale (Sperm)!
36!
see Expert rules
6+ TO 7HD
HD Brief Description
7! Flying beast in smokey cloud
7! see Basic rules
7! Animal shapechanger
6+6! Vampire tree
7! see Basic & Expert rules
(with Oriental Classes)
7! Human/nature-spirit cross
19