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MCA 454 Java Lab Assignment 1

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LAB ASSIGNMENT REPORT

On

MCA 454
Advance Java Lab

COLLEGE OF COMPUTING SCIENCES AND


INFORMATION TECHNOLOGY
TMU, MORADABAD
Session: JAN 2016 - JUNE 2016

Submitted To:
Mr. Deependra Rastogi

Submitted By:
Student

Name :
Assistant Professor

Enrollment No. :
Course :

Section:
LAB ASSIGMENT NAME Java Programming
LAB ASSIGMENT NO. - 1
S No

Program Name

Write a Program in Java to input a


number and check whether it is
a Disarium Number or not.
Note: A number will be called DISARIUM
if sum of its digits powered with their
respective position is equal to the
original number.

For example 135 is a DISARIUM


(Workings 11+32+53 = 135, some
other DISARIUM are 89, 175, 518 etc)
A smith number is a composite number,
the sum of whose digits is the sum of the
digits of its prime factors obtained as a
result of prime factorization (excluding
1). The first few such numbers are 4, 22,
27, 58, 85, 94, 121.....
Example 1.
666 Prime factors are 2, 3, 3 and 37
Sum of the digits are (6+6+6) = 18
Sum of the digits of the factors
2+3+3+(3+7) = 18
Sample data:
Input 94 Output SMITH Number
Input 102 Output NOT SMITH Number
Write a program for the following pattern
1
1
2
1
1
2
3
2
1
1
2
3
4
3
2
1
Write a Program in Java to input a
number and check whether it is a Keith
Number or not.
Note: A Keith Number is an integer N
with d digits with the following property:
If a Fibonacci-like sequence (in which

Page
No

Date

Sign

Remar
k

each term in the sequence is the sum of


the d previous terms) is formed, with
the first d terms being the decimal
digits of the number N, then N itself
occurs as a term in the sequence.
For example,
197 is a Keith number since it generates
the
sequence
1, 9, 7, 17, 33, 57, 107, 197,
Some keith numbers are:
14 ,19, 28 , 47 , 61, 75, 197, 742, 1104,

Write a Program in Java to input a


number and check whether it is an Evil
Number or not.
Evil Number : An Evil number is a
positive whole number which has even
number of 1s in its binary equivalent.
Example: Binary equivalent of 9 is 1001,
which contains even number of 1s.
A few evil numbers are 3, 5, 6, 9
Design a program to accept a positive
whole number and find the binary
equivalent of the number and count the
number of 1s in it and display whether it
is a Evil number or not with an
appropriate message. Output the result
in format given below:

Example
INPUT : 15
BINARY EQUIVALENT : 1111
NO. OF 1s : 4
OUTPUT : EVIL NUMBER
A bank intends to design a program to
display the denomination of an input
amount, upto 5 digits. The available
denominations with the bank are of

rupees 1000,500, 100, 50, 20, 10, 5, 2


and
1.
Design a program to accept the amount
from the user and display the break-up in
descending order of denominations. (i,e
preference should be given to the
highest denomination available) along
with the total number of notes. [Note:
only the denomination used should be
displayed].

Example 1:
INPUT: 14836
OUTPUT: ONE FOUR EIGHT THREE SIX
DENOMINATION:
1000 X 14 =14000
500 X 1 =500
100 X 3 =300
50 X 1 =50
5 X 1 =5
1 X 1 =1
EXAMPLE 2:
INPUT: 235001
OUTPUT: INVALID AMOUNT
Write a program which contains 10
element and sort it using bubble sort,
selection
sort
and
insertion
sort
technique.
Write a program to input a list of integers
in an array and arrange them in a way
similar to the to-and-fro movement of a
Pendulum.
The minimum element out of the list of
integers, must come in center position of
array. The number in the ascending order
next to the minimum, goes to the left,
the next higher number goes to the right
of minimum number and it continues. As
higher numbers are reached, one goes to
either side of the minimum value in a toand-fro manner similar to that of a
Pendulum.

10

Example:
INPUT 1 2 3 4 5
OUTPUT 5 3 1 2 4
INPUT 11 12 31 14 5
OUTPUT 31 12 5 11 14
Write a program to declare a square
matrix A[ ][ ] of order n. Allow the user
to input positive integers into this matrix.
Perform the following tasks on the
matrix:
(i) Output the original matrix.
(ii) Find the SADDLE POINT for the
matrix. If the matrix has no saddle
point, output the message NO
SADDLE POINT.
[Note: A saddle point is an element of
the matrix such that it is the minimum
element for the row to which it belongs
and the maximum element for the
column to which it belongs. Saddle point
for a given matrix is always unique.]
Example: In the Matrix
456
789
513
Saddle point = 7 because it is the
minimum element of row 2 and
maximum element of column 1
Write a Program in Java to fill a square
matrix of size n*n in a spiral fashion
(from the inside) with natural numbers
from 1 to n*n, taking n as input.
For example: if n = 5, then n*n = 25,
hence the array will be filled as given
below.

11

A square matrix is said to be a Magic


Square, if the sum of each row, each
column and each diagonal is same. Write
a program to enter an integer number
n. Create a magic square of size n*n.
Finally, print the elements of the matrix
as Magic Square.
Note: n <= 5
Sample Input: Enter the size of the
matrix : 4
Sample Output: The Magic Matrix of
size 44 is:

12

Given a square matrix M [ ] [ ] of order


n. The maximum value possible for n
is 10. Accept three different characters
from the keyboard and fill the array
according to the instruction given below.
Fill the upper and lower elements
formed by the intersection of the
diagonals by character 1.
Fill the left and right elements
formed by the intersection of the
diagonals by character 2.
Fill both the diagonals by character
3.
Example 1

ENTER SIZE : 4
INPUT : FIRST CHARACTER : *
SECOND CHARACTER : ?
THIRD CHARACTER : #
OUTPUT :
#**#
?##?
?##?
#**#
Example 2
ENTER SIZE : 5
INPUT : FIRST CHARACTER : $
SECOND CHARACTER : !
THIRD CHARACTER : @
OUTPUT :
@$ $ $@
! @$@!
! !@ ! !
! @$@!
@$$ $@
Example 3
ENTER SIZE : 65
OUTPUT : SIZE OUT OF RANGE

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