The Food Fight
The Food Fight
The Food Fight
Adventure Overview
Adventure Villains
Catch Phrases
Urin Dedish
Background
Construct of Laduguer
Description
AI Patron - Geoff
Description
Background
Adventure Allies
Kormi Kellerson
Background
Catch Phrases
Description
Catch Phrases
Chapter 1 A Perfect
Opportunity
Acquisitions Incorporated is offering select adventuring
parties the ability to become an affiliated subsidiary of
Acquisitions Incorporated! What do you get from this deal
you may ask? Well apart from the fame, power and money
that comes from being affiliated with Acquisitions
Incorporated, you will gain access to our most lucrative
adventuring opportunities, and fantastic supply chain,
guaranteed to keep you geared up and in the fight! Is that
something you would be interested in?
Check
DC
5
10
15
20
25
DC 10
1 Hour
DC 15
2 Hours
DC 20
3 Hours
DC 25
4 Hours
Urin Dedish
DC 10
1 Hour
DC 15
2 Hours
DC 20
3 Hours
DC 25
4 Hours
Kormi Kellerson
DC 10
1 Hour
DC 15
2 Hours
DC 20
3 Hours
DC 25
4 Hours
Your party travels down the mile long dirt road to the
Kellerson Project, a series of boutique organic pastures
belonging to the renowned chef Kormi Kellerson.
Following the path to the top of a slight hill you come to
the door of the shed. The architecture is minimalistic,
made from stone and timber, with metal only where
necessary. A small wooden sign pinned to the door says
Office hours 8 bells to 17 bells.
Goal
Encounter
Urin stands up from behind his desk and looks you squarely in
the eye.
I am sorry lads, but I just cant let ye leave now. You see, Ive
got plans and ye all might just get in the way of that.
Without another word he jumps backwards out of the window,
shattering it completely. As you rush to the window you see him
land gracefully, on both feet and without stumbling. The staff
below are shocked as he turns to them.
If you want to keep your jobs, kill them.
The staff below look up at you with the hunger of desperation in
their eyes. They mean business. Urin rushes over to an
impressive sized iron barrel in the corner of the room and with a
great heave pushes it over, uncovering a trap door into which he
descends.
Rewards
Clause 13 Subsection A
The employee agrees to all terms herein the contract and
agrees to non-disclosure of any and all information
regarding Dedish Downs including medical benefits,
physiology changes, work practices, comings and goings of
personnel and recruitment of workers.
The employee also agrees to serve under these rules for
the term of their natural life, notwithstanding the
punishment of death.
Light: Darkness
Sound: Slight dripping noise, dust falling
Smell: Stuffy, dusty, stale
Treasure: Spell Scroll (Melfs Acid Arrow)
Light: Darkness
Sound: Slow almost electric hum.
Smell: Dust, Mold, Rot
Decorations: None
Encounter: Threat > 1 = 5-6 Skeletons 50 EXP each.
Reward: Spell Scroll (Comprehend Languages), 2 x Potion
of Healing
Encounter
Light: Darkness
Sound: Slow almost electric hum.
Smell: Ozone, dust
Decorations: None
Reward: 300 EXP minus 50 every activation of the trap.
Light: Darkness
Sound: Absolute Silence
Smell: Stale Air
Decorations: Immaculately clean stone walls
Encounter: Gelatinous Cube CR 2
Threat >2 Cube at point 6A
Threat 1 Cube at Point 6B
Reward: 450EXP, Javelin of Lightning DMG Pg178
Solution
Environment
Encounter
Regular: 3 x Svirfneblin (mm 164, cr 1/2)
Threat: 1 extra for every point of threat.
Reward: 400 xp,
Treasure: 600 sp, 40 gp, Small Vial of Perfume (25 gp),
Pewter Hairpin (25 gp), Iron Necklace (25 gp), Pewter
Chalice (25 gp), Spell Scroll (Grease), Spell Scroll (Lesser
Restoration), 3 x Potion of Healing
The Statue
Dragging the shawl off this mirror reveals the reflection of
the rooms statue, a tall, gaunt and stony faced duergar
standing approximately 6ft tall. In his right hand he carries
a Warhammer, and in his left an ornate shield with a
hammer embossed on it.
The Forge
The Table
Pulling back the cloth you reveal a tall mirror,
approximately 6 ft. tall and two feet wide. From its
reflection you can perfectly see the ornate table and chair
in the corner of the room, covered with all of its papers and
manuals.
Tactics
Prologue - Return to
Amphail and Waterdeep
Appendix A
The Dedish Dungeon Map
Appendix B
Dedish Downs Farmhouse
Map
Appendix C
Monster Statistics
Creature
Template
MM
Page
Vulnerability
Resistance
Speed
Additional
Farmer
Construct
Cultist
345
Lightning
Acid
Bludgeoning
Piercing
+5ft
Ranger
Construct
Scout
349
Lightning
Acid
Bludgeoning
Piercing
+5ft
Fighter
Construct
Thug
350
Lightning
Acid
Bludgeoning
Piercing
+5ft
Thief
Construct
Spy
349
Lightning
Acid
Bludgeoning
Piercing
+5ft
HP = 16
IMM Charm/Read Mind/Frightened
Cleric
Construct
Acolyte
342
Lightning
Acid
Bludgeoning
Piercing
+5ft
HP = 18
IMM Charm/Read Mind/Frightened
Urin Dedish
Bandit
343
Lightning
Acid
Bludgeoning
Piercing
+5ft
Gelatinous
Cube
242
Svirfneblin
164
Mimic
220
Throne
Construct
Saber-Toothed
Tiger
336
Lightning
Acid
Bludgeoning
Piercing
Skeleton
272
Kormi
Kellerson
Commoner
345
Appendix D Credits
Appendix E Disclaimer