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Assano

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At a glance
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The key takeaways are that UNO is a card game where the objective is to get rid of all your cards by playing ones that match the color or number of the card on top of the discard pile. It can be played with 2 or more players using a standard 108 card deck.

Players take turns playing cards that match the color or number of the card on top of the discard pile. If they don't have a matching card, they must draw from the draw pile until they can play. Different action cards like draw cards force the next player to draw more cards or change the direction of play.

There are numbered cards that must match by color or number. Action cards like reverse, skip and draw two cards must match the color and have special effects. Wild cards can be played on any color and the player chooses the next color. Wild draw four cards also let the player choose the next color and force the next player to draw four cards.

ASSANO/UNO

AGES: 6 and over. PLAYERS: 2 to 10

OBJECT:
To be the first player to score 500 points. Points are scored by ridding yourself of all the cards in your hand before your opponent(s). You
score points for cards left in your opponent's hands.

YOU SHOULD HAVE - 108 cards as follows:


19 Blue Cards - 0 to 9
19 Green Cards - 0 to 9
19 Red Cards - 0 to 9
19 Yellow Cards - 0 to 9
8 Draw Two cards - 2 each in Blue, Green, Red and Yellow
8 Reverse Cards - 2 each in Blue, Green, Red and Yellow -- Change direction of play (U turn picture)
8 Skip Cards - 2 each in Blue, Green, Red and Yellow -(broken arrow pictures)
4 Wild Cards - Change card colors (four colors)
4 Wild Draw 4 cards - Take 4 + color change card (four colors and numbers 4)

UNO IN A NUTSHELL
Each player is dealt 7 cards with the remaining ones placed face down to form a DRAW pile. The top card of the DRAW pile is turned over to
begin a DISCARD pile.
The first player has to match the card in the DISCARD pile either by number, color or word. For example, if the card is a red 7, player must
throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, he must pick a
card from the DRAW pile. If he can play what is drawn, great. Otherwise play moves to the next person.
When you have one card left, you must yell "UNO" (meaning one). Failure to do this results in you having to pick two cards from the DRAW
pile. That is, of course if you get caught by the other players.
Once a player has no cards left, the hand is over. Points are scored (see scoring section) and you start over again.

STARTING A DISCARD PILE


Well, if a word card is the first one turned up from the DRAW pile, this is what happens.
Wild Draw Four - It's put back in the deck and another one is chosen.
Wild Card - The player to the left of the dealer calls out a color - then plays.
Draw Two Card - The player to the left of dealer must pick two cards and then the next player goes (sad, but true).
Reverse Card - The dealer plays first, but then goes to the right instead of the left.
Skip Card - The player to the left of dealer doesn't start (get it, he's skipped). The player to the left of him starts.

WHAT WORD CARDS MEAN


Draw Two Cards - When this card is played, the next person to play must draw 2 cards and forfeit his turn.
Reverse Card - Simply reverse direction of play. Play left becomes play right, and vice versa.
Skip Card - The next player to play loses his turn and is "skipped." Mighty clever.
Wild Card - This card can be played on any card. The person playing the card calls any color to continue play, including the one presently
being played if desired. A Wild card can be played even if the player has another playable card in his hand.
Wild Draw Four Card - This is the best, meanest, most sneaky card to have. Not only does the player get to call the next color played, but
the next player has to pick 4 cards and forfeit his turn. There is a hitch, however (of course): you can only play this card when you don't have
a card in your hand that matches the color of the card previously played.
Note: A player may have a matching number or word card of a different color in his hand and plays his "Wild Draw Four" card.

GOING OUT
A player who forgets to say UNO before his card touches the discard pile, but "catches" himself before any other player catches him, is safe
and is not subject to the penalty. You may not catch a player for failure to say UNO until his second to last card touches the DISCARD pile.
Also, you may not catch a player for failure to say UNO after the next player begins his turn. "Beginning a turn is defines as either drawing a
card from the DRAW pile or drawing a card from your hand to play.
If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards. These cards are
counted when points are totaled. If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play.

SCORING
When a player is out of cards, he gets points for cards left in the opponent's hands as follows:
All cards through 9 Face value
Draw 2 = 20 points

Reverse = 20 points
Skip = 20 points
Wild = 50 points
Wild Draw 4 = 50 points
The WINNER is the first player to reach 500 points. However, the game may be scored by keeping a running total of points of each player is
caught with at the end of each hand. When one player reaches 500 points, the player with the lowest points is the winner.

WHAT WOULD A GAME BE WITHOUT PENALTIES


If a player plays a Wild Draw 4 card illegally and gets caught, he must first show his hand to the player who challenged. If guilty, he must
draw 4 cards. If not guilty, the challenger must draw 2 cards in addition to the 4. The challenge can only be made by the person required to
draw the four cards.

TWO-HANDED PLAY, PARTNERS AND MULTI-TABLE TOURNAMENTS:


Rules for Two Players - Play UNO with two players with the following special rules:
1. Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card.
2. The person playing a Skip card may immediately play another card.
3. When a Draw Two card is played and your opponent has drawn two cards, the play is back to you. The same principle applies to the Wild
Draw Four card. Regular UNO rules apply in all other other instances.

Challenge UNO - This game is scored by keeping a running total of what each player is caught with in his hand. As each player reaches a
designated amount, we suggest 500, he is eliminated from the game. When only two players are left in the game, they play head to head.
When a player reaches or exceeds the amount designated, he loses. The winner of that final hand is declared the winning player of the
game. (See special rules for two-handed UNO). THE MAKERS OF UNO FIND THIS VARIATION THE MOST CHALLENGING WAY TO PLAY.

UNO Rule Sheet


Objective

To be the first person to get rid of all of your cards.

Setup

- The game can be played with 2 or more people.


- Using a full 108-card deck, deal 7 cards to each player.
- Stack the remaining cards in a Draw pile, and turn the top card over to
create a Discard pile.

Card Types

- Numbered cards: Match either the number or the color of the card in
the Discard pile to play
- Action cards (Reverse, Skip, Draw Two): Match the color of the card in
the Discard pile to play.
- Wild cards (Wild, Wild Draw Four): Can be played on any color. Player
decides what color will be played next.

Gameplay

- The player to the dealers left goes first, and play continues clockwise.
- Players play cards that match either the color or number on the top
card on the Discard pile.
- If a player doesnt have any matching cards, they must draw until they
can play.
- If someone plays a Draw card, the next player must draw and forfeits
their turn without playing.
- If a Wild card is played, the person who played it chooses the next
color.
- When a player has one card left, they must shout UNO. If a player
doesnt say UNO and another person notices, they can shout No UNO
and force the player with 1 card to draw 2 or 4 more cards.

Winning

- The first player to get rid of all their cards wins.

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