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Rex Nebular Manual

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And The Cosmic Gender BenderTM

Rules and Regulation6


Table of Contents
~ iati1ia Game? ...............................................................

2
In5"tallation .......................... :3
Get:ting 5"tarted ........................................................................ 5
In"ter'face...................................................................... 8
User Options 12

Appendic;ee; ................................................................................. 14

MicroProse Software
180 Lakefront Drive
Hunt Valley, MD 21030
(410) 771-1151
A ll rights reserved
Copyright1992 by M icroProse Software, Inc.
This book may not be reproduced in whole or in part, by mimeograph or xerox or any other means
w ithout perm ission, wi th the exception of quoti ng bri ef passages for the purposes of reviews.
Printing: 9 8 7 6 5 4 3 2 1

Rex Nebular and The Cosm ic Gender Bender is a trademark of MicroPros Software, Inc.
IBM is a registered tradema rk of International Bu siness Machines, Inc.
Tandy is a registered tradema rk of Tandy Corpora tion
Amiga is a registered tradema rk of Commodore Business Machines, Inc.
Atari is a registered trademark of Ata ri Corp .
Apple and Macin tosh are registered trademarks of Apple Computer, Inc.

What is this Game?

Installation

Welcome to MicroProse's first An imated Graphic Adventure! An An imated


Graphic Adventure, as the name im plies, uses animated graphics to tell an
adventure story. Thi s type of game has been compared to interactive movies,
TV shows, and books. We prefer not to categorize our ga mes in this way, since
they are designed spec ifica lly for the personal computer: they are interactive
computer adventures.
In Rex Nebular and the Cosmic Gender Bender, you control the actions of
Rex Nebular, galaxy-hopping adventurer-among-the-stars. Your mission, li ke it
or not, is to recover a va luable artifact f rom a mysterious planet, and find a
way out of the incredible mess in wh ich you start the game. To aid you, you've
got ... well, you've got your wits ... and whatever you can pu ll out of the wreckage of your ship ... oh! and you also have the ultra-nifty game interface that
lets you tell Rex what to do.
We'd like to point out the many fine state-of-the-art technologies in this
game (we'll be brief), includ ing the sprite sca ling as Rex moves forward and
back, the fine 3-D objects spi nni ng at the bottom of the screen, and the difficulty and naughtiness modes ava ilable (and t he naughty lock-out mode, for yo u
parents). We hope that t he dazzling graphics, deluxe interface, gut-rupturing
humor and truly vast scope of Rex Nebular will keep yo u in the MicroProse
family for a long t im e. Enjoy!

Installing to Hard Disk: Rex Nebular requires an installation procedure before


you can play (it cannot be played from f loppies). It wil l use up about 12 meg on
your hard drive, so check if you're not sure there's enough room.
To install Rex Nebular on your machine, in sert the disk labeled "disk one"
into your floppy drive.
Cha ng e your prompt to that drive (type "a:[ENTER]" or "b:[ENTER]") and
type "in stall [E NTER]". You may then choose the 'in sta ll game f iles to hard disk'
option, the 'display README.TXT file' option, or return to DOS if you've changed
yo ur mind in the interven ing three seconds. If the instal l program will not run on
your computer, contact MicroProse customer service (see below).
The user-friend ly MPS insta ll program wi ll gu ide you thro ugh the rest of the
procedu re: at each red prompt box, hit [ENTER] to answer the question with
the default provided, or use the cursor or TAB keys to change to a different
answer. If at any time you press ESC or select 'Cancel,' you wi ll return to the
beginning of the installation procedure, where you can escape back to DOS.
Once installation begins, pressing t he ESC key wi ll sti ll interrupt the
process, but you may have to wait a minute for the program t o realize you
wanted somethi ng. You wil l also need to switch disks each time there is a
prompt, before hitting [ ENTER].
When instal lation is complete, the program even tel ls you how to start the
game! How's that for service'?
Hardware Configuration Options: Th is high-falutin' phrase means "What
sort of gizmos does your computer have'?" This is where you set Rex Nebular up
to use your fancy sou nd card and/or speech card. Foll ow the instructions in the
prompt box to have Rex Nebular recognize your specia l needs.
In some cases, even our super-advanced system cannot detect your sound
hardware, especial ly if you have a non-standard configuration. In other words,
just because an optio n is gray doesn't mean you can't choose that option.
If the hardware option you select has special configuration optio ns, a second series of choices allows you to specify Speech Address, IRQ, and
DRQ/DMA. Standard defaults are given. Be careful - an error here could
cause serious problems for yo ur system. You may need to co nsult your sou nd
system's set-up gu ide.
If you have a Ro land MT-32 or LAPC-1, and a second system that supports
digit ized sou nd, after you select Roland you may have a second set of options
for your digitized sound support.
If you select 'No Sound' during install, you cannot tu r n on the sound du rin g
the game. Instead you must exit to DOS and re-run the instal l program to
reconfigure you r hardware.

Game Play Option6: Rex Nebular comes with many user-adjustable features, for your convenience. As you see in the red prompt box, t hese are:

Mouse Interface
Inventory Objects
Text Window
Screen Fade
Memory Usage
Story Line
Mou6e Interface lets you choose between the Standard and Easy modes.
In standard mode, you have to click the mouse and hold it down in order to see
what orders are available to you; in Easy mode you just glide the mouse around
at the cost of a slower execution time (see "Interface" page 8 f or more details).
Inventory ObJect6 refers to the way-cool 3-D objects at the bottom of the
screen. If you are low on memory, or you can't stand to see those things constantly wh irling around, select the Sti ll option. If you like seeing awesome displays of computer graphiCS, select Spinning.
Text Window is the who le orders interface box in the bottom third of your
screen. This can either be animated with funny background pix, or sti ll. Again, if
you're low on memory or don't li ke being distracted, select Stil l. (You owe it to
yourself to select Animated at least once, and check out all the terrific things
going on in the background.)
Screen Fade lets you choose the "specia l effect" which is used when Rex
walks from one location to another. "Smooth" fades give you the fanciest, but
slowest transitions. "Fast" gives you the fastest, but least fancy transitions.
"Medi um" is a compromise between the two.
Memory U6age lets you turn off incompatible memory managers and such
li ke . If you're having trouble running the game, try turning off one or both of
EMS and XMS memory. Normally, you'll want to allocate all avai lable memory.
Story Line lets you, in essence, choose the 'rating' of the game. Naughty
mode is eqUivalent to an R rating. Nice mode is more PG-13.
In the interests of keeping our nation's youth pure (or at least allowing
parents some freedom of choice), we present the Locked Nice mode! If you
select this option, the game can only be played in nice mode until it is reinstalled (so hide those disks away).
If you don't lock the game, you can toggle the naughty/nice mode d uring
play (and so can your kids) .

Getting Started
If you start the game right after installing, it's easy to do: as it says on the
screen, ''To play NOW, type: REX". Okay, so you have to hit the ENTER key too. Sorry.
If you want to play some other t ime, you must first switch to the directory
containing your Rex Nebular game. If you chose the default answer during
insta ll ation, your game is in the MPS\REX directory, so type "cd
C:\MPS\REX" and hit [ENTER]. Now type "REX" and [ENTER] again.
If you put Rex Nebular into some other directory, change to that directory
first (substitute your directory names for the MPS\REX above).

The Top Menu

You'll see the zippy ope ning animation the first t ime you run the game, fo llowed by a menu full of choices (the second and subsequent time you run the
game you'll ju st get the menu).
Your choices on the menu are:

Start a new game


Resume last game
Watch introduction
Credits
Exit
These are pretty self-explanatory (but we'll explain anyway):
Start a New Game starts a brand new game of Rex from the beginn ing.
You'll be asked to choose a difficu lty level for your game when you do this.
Re6ume La6t Game restarts the very last game you were playing at the
point at which you saved or qUit.
If you want to restart a game other than the la st one you were playing,
restart your last one (or start a new one) and then call up the Options Menu
using the F1 key and pick your game.
Watch Introduction lets you watch the zippy open ing ani mation again, in
case you need a thrill.
Credit6 shows you the entire list of the big and little people who made it
all possible.
Exit sends you back to DOS.

Cli ck on th e video ga me (Play Video Game).


Cli ck on th e "Read" command at the lower ri ght, to read
your log.
Click on th e Escape Hatch (Wa lk to Escape Hatch).
Cli ck on the "Open" command in the lower left part of th e screen, and th en on
the Escape Hatch (you've just created th e "Open Escape Hatch" comm and !) .
M ove th e mouse towa rd the bottom of th e screen until the curso r changes into
a "Go" symbo l (the com mand becomes "W alk to Li fe Support Section").
Click. Wa it.
Click the LM B on th e binocul ars (Wa lk to Binocul ars). Now cl ick on Take and
then on th e Binocu lars (Take Bi nocul ars). Note the appearance of the binoculars,
name and icon, at the bottom of your screen .
Click on the Refrigerator (Wa lk to Refrigerator). Now cl ick on the Burge r
(Ta ke Burger). Yum !

Playing
Once you choose to Start a New Ga me, you'll see the interior of Rex's ship,
and the lines that Rex speaks as he ri ses from unconsciousness. Now what?
Well, if you have experience at this sort of game, you're probably already off
and runn ing. If you're familia r with this type of game but unsu re how to use our
(u ltra-nifty) interface, you can skip to the next section to f ind out.
If you're a neophyte to t his sort of game (or if you just li ke to read everyt hing), we're about to walk you - and Rex - through the opening part of the
game. If you prefe r to find out all the coo l effect s a nd secrets for yo urself, stop
reading now and skip to t he next section.

It's as easy as that! Explore the rest of t he ship: try va ri ous commands on
the items and hot spots you discover and take any items lying around that
look interesting. To move to another part of the ship, move the mouse arou nd
the edge of the screen until it turns into a "Go." Don't worry, there's nothing
you can do here that wi ll ki ll you ... we think.
Once you've got everything you can carry, climb the ladder and escape the ship.
Oh, and one fina l piece of advice: bewa re of meeting strangers. Most of
them are dangerous.

Okay, do t he fo ll owing:
Move the mouse around . As th e pointer passes over vari ous " hot spots"
(active screen areas), the current command, show n at the bottom of the screen,
w ill change.

This command is act ual ly performed when you click the left mouse button
(what we ca ll "LMB") in t hat area of the screen; these include such gems as
"Play Video Game," "Sit in Cha ir," and "Peer Through Front Wi ndow." Most hot
spots have a specific comma nd of Walk To.
Click on the chair (Sit in Chair) . Now click on th e view screen (Look at
Vi ewscreen). Enjoy. Cli ck to get rid of the text box once you've read it.

Go ahead, try Look at Viewscreen again. We dare ya.

Interface
The MicroProse Adventure Interface is designed for maximum efficiency and
minimal fuss. By using the listed commands at the bottom of the screen, the
special commands for each item, and the default commands for most of the
"hot spots" on the screen, you can deliver a bewildering variety of orders without
ever putting your f ingers on the keyboard!

Getting Around
If you want to move somewhere, cl ick with the Left Mouse Button (LMB) on
the thing or in the area toward which you want to move. If "Walk to" or "Swim
to" is not the default command for that area or th ing, try wa lking or swimming
to a spot nearby.
When you want to go to a new screen, move the mouse until the cursor
becomes a "GO" sign. Click t he LMB and you'll GO to a new area or room.

Building Commands
Al l hot spots have a defau lt command associated with them (such as
"Play Video Game" or "Sit in Command Chair"). By clicking on a hot spot with
t he LMB, you automatica lly invoke its default command.
If you want to do something special with a hot spot or item, you can bui ld a
command of your own! For example, to throw your Logbook at the bu lkhead, click
on "Th row," then "Log," (or its 3-D icon) then the Bu lkhead hot spot, and watch
the command build (we supply the little words, like "at" and "in"). The command
li ne now reads "Throw Log at Bulkhead."
Then see how we treat people who throw things around!

User-Defined Default
This is a fancy way of saying that it's nice of us to set an individua l defau lt
command for everything, but there are probably certain things you want to do
to every item you meet (or at least a bunch of 'em). "Looking" is a good example
of this and, surprisingly enough, "Look" is the initial user-defined defau lt.
To invoke th is, cl ick on any hot spot using the Right Mouse Button (RMB).
This wi ll Look at whatever you click on.
You can even change this defau lt (that's why we cal l it "user-defined,"
natch). To do this, click on a command with the RMB (one of our favorites is
"Take"). This becomes the new user-defined default. Now you can RMB happily
about the place, trying to take everything in sight.

Inventory
List

3-D Image of
Selected Object

Special
Commands

Inventory Items
Objects: There are a great many special items that you can pick up and carry
around with you, such as your Log book, and the Rebreather apparatus. Once you
pick up an item, it is listed at the bottom of your screen in your inventory box.
A spinning 3-D representation of the item is visible whenever you click on
that item's name with the LMB (clicking on the item or its name using the RMB
will invoke the user-defined default). When build ing commands, you can click on
the na me of the item or its 3-D icon in order to supply nouns for your sentence.
Special Commands: Although we've created a wonderful, a ll-encompassing
list of verbs for you to use (including the ever-popular Look, Take, and Talk to),
we cou ldn't possibly give you enough f lexibi lity with one sma ll list ... but if we
gave you a list that inc luded al l the verbs you'd ever need, it would be huge. So,
we came up with a comprom ise: the Special Commands.
Whenever you click on the name of a special item, the spiffy 3-D icon is
accompan ied by a list of verbs on the lower right side of the screen. These verbs
can be used to build commands, but always include the special item they accompany.
For example, using the Binocu lar's specia l Look command yields the sentence fragment "Use binocu lars to look at".

By the way, if you hoard items like a packrat you'll end up with an inventory
list bigger than the box that holds it . Use the handy-dandy scroll bar at the
side of the list to get at items not currently visible. You can also click an item
name, hold the mouse button down, and drag up or down to get to other parts
of the list.

Double-click Commands
For your sweeping convenience, we have a special Look Around command for
you, allowing a general look at your surroundings. To do this, double-click (click
twice in a row, fast) on the Look command using the LMB.
We have also provided (conveniently) a way for you to access the Options
Menu (see page 12) without using the keyboard (for you rodentiaphiles who refuse
to lift your hand from the mouse). Just press both mouse buttons at once!
InCidentally, this works with the INS and DEL keys pressed Simultaneously, though
using the keyboard version of this command kinda defeats its whole purpose.

Conversations
If you're lucky, you'l l have several opportun ities during the game to converse
with one of the den izens of the world . This can usua lly be initiated with the Ta lk
To command.
Once the conversation is started, you'll notice that your commands disappear from the interface box at the bottom of the screen; they're replaced by several different lines of text. Use the mouse t o select the one you'd like Rex to say.

Keyboattllnterfuce
If you're one of the poor unfortunates who has no mouse, you'll find Rex Nebular
ready, wil ling and able to accept your keyboard commands.
Cursor Keys: The cursor keys (on the numeric keypad, or the gray cursor
keys, if you got 'em) move the mouse pOinter around, pretty as you please.
Tab: You can zip between the game screen and the interface box by pressing
the Tab key.
Ins and Del: The INS key on the numeric keypad acts like the LMB, allowing
you to invoke commands and highlight special items. The DEL key is the equivalent of the RMB, allowing you to define or invoke t he default command.

10

11

User Options
Any time during the game, you can whack the F1 or the ESC key and call up an
Options Menu. This allows you to fine-tune the way the game works for you,
thus enhancing your enjoyment ten-fold. Well, maybe not that much, but close.
The Menu Options are:

Save Game
Restore Game
Gameplay Options
Resume Current Game
Exit from Game

Save Game saves the current game to disk. Pick a slot in which to store
the game, and give it a name or comment to help you remember where in heck
you were. Select Save or hit ENTER.
You can play this game again any time, using the Restore Game option.
You can always save a game without calling the Options Menu, by pressing F2.
If you want to erase a previously saved game, select the game to be erased
and then select Clear.
Restore Game lets you abandon the game currently being played and substitute a different saved game from disk. Pick the game you want and select
Restore or hit ENTER.
This is especial ly useful if you saved recently, but don't like the way things
have been going: just restore the previously saved game and "go back in time."
You can always restore a saved game without calling the Options Menu, by
pressing F3.
If you want to erase a previously saved game, select the game to be erased
and then select Clear.
Resume Current Game is a fancy way of saying ''I'm done here." The menu
box goes away, and you're back in the game.
Exit from Game lets you quit and return to the top menu. Your game will
automatically be saved in a special, magical place, to be summoned up when you
choose the "Resume Last Game" option from the Top Menu.
You can end the game without calling the Options Menu by pressing F4.

12

Gameplay Options calls up another menu for you to choose from. This
menu has:

Music
Sound
Interface
Inventory
Text Window
Screen Fade
Storyline
Music lets you turn music on and off.
Sound lets you turn sound effects (including speech) on and off.
Interface lets you switch between the defau lt mode (as you move the
pOinter, the current command shows at the bottom of the screen) and the
"only if I ask you" mode, in which you must hold down the Left Mouse Button in
order to see the commands. The advantage to this mode is that it allows the
game to run a little faster; also, some users might be more comfortable with
this mode.
Inventory makes the 3 -D icons at the bottom of the screen stop spinning.
Not only will this increase your frame rate (speed of execution), but it is far
less distracting to those of us who can't help looking at moving things.
By the way, if your computer has very little memory, we might not even let
you turn object animations on. Sorry. Get a more powerful computer.
Text Window lets you turn off and on the ultra-cool animations at the bottom of the screen (the moving background in the interface box). You ought not
miss the wonderful things that go swimming, flying and crawling by in that
screen, but it will speed up your frame rate to turn it off.
Screen Fade lets you choose the "special effect" which is used when Rex
walks from one location to another. "Smooth" fades give you the fanciest, but
slowest transitions. "Fast" gives you the fastest, but least fancy transition.
"Medium" is a comprom ise between the two.
Storyline lets you switch between naughty and nice mode. Naughty mode is for
those of you who want an R rated game; nice mode is for a PG-13 effect. If you
chose "Lock game into nice mode" during installation, this choice won't even appear.

13

Appendices
Rex Nebular Designers Notes
Rex ha s been a terrific product t o work on . We of the MPS Labs Graphic
Advent ure group feel that our first adventure game, Rex Nebular and the
Cosmic Gender Bender, is a game to be proud of. We believe that a player can
tell when the people who developed a game enjoyed their work. Some games have
given us the impression that its developers were not having any fun . We had
such a blast creating Rex that if you have half as much fun playing it as we had
creating it, you're in for some long nights.

Development Issues:
Since many members of the group were veteran adventure game players,
we had a reasonable idea what we wanted MicroProse's adventure game to
look like. There were severa l issues that we, as players, thought we needed
to address.
The fi rst of t hese issues is game difficulty. It seems that whenever you
publish a game, some of the players th ink it's too ha rd and some think it's too
easy. We wanted to produce a game that would be challenging f or the experienced player but not frustrating for the novice.
We addressed this issue by allowing multiple levels of play. In the most difficult
mode, the game presents the player with puzzles reminiscent of the classic textbased adventure games. In the easiest mode, we bypass or simplifY the harder
puzzles, and don't allow the player to make irreversible mistakes.
Another important issue involves the user interface; there are several different
schools of thought regarding these. We wouldn't even consider a text-based
"pa rser" that would require the player to type his or her commands from t he
keyboard. We wanted a mouse-based graph ical interface that would be easy to
use. Unfortunately, most graphical adventure interfaces don't allow the player
to enter specific commands such as "Sharpen the knife" or "Disassemble the
flashlight". We felt that limiting the th ings a player could "say" to the game
would prevent us from including many interesting puzzles in the game, simply
because t he player wouldn 't be able to "say' the solutions.
We decided to give the player a set of basic commands such as "Take",
"Give", and "Throw", that would be usable with any object. Then, we added a special
list of verbs fo r each object, such as "Cut", "Stab", and "Sharpen". for a knife.
This innovation allows a player to specifY actions much more precisely than he
or she can in many other adventure games today.

Several other issues that we addressed include the "My character walks
like a robot!" problem and the "Drat! I forgot to save my game!" problem. Overall,
we think we have come up with a gaming system that lets you spend more time
enjoying the game and less time wrestling with the interface.
Finally, we add ressed the "boot disk" problem. We consider it important
that the average gamer be able to play Rex without having to create a special
"boot disk". We also do not want to require someone to have QEMM386, or
MSDOS 5.0, or the like. On the other hand, we believe " power users" should be
able to take full advantage of their investment. Our absolute minimum memory
requi rement is 575K available memory as reported by MEM or CHKDSK. You
may not get all the bells and whistles with this minimum configuration, but you
wi ll be able to play Rex with DOS 4 and a mouse driver loaded. If you have extra
memory and/or a faster machine, more fancy features will be avai lable to you.

Technology:
Developing and using new technology has been one of the most interesting
aspects of working on Rex. We developed image processing tools that took the
pain out of scann ing, new ways of using 3-D rendered images, a system for processing digital video that goes well beyond traditional rotoscoping, and many
other ground-breaking techniques. The most useful technology we developed
however, is our MADS (MicroProse Adventure Development System) animation
environment. This innovative system allows us to create interesting animation
sequences both in and out of the game, using a minimum of time and disk
space. The MADS animation environment allows Rex to walk and swim more
smoothly than any character in any adventure ever. It also allows us to bring
you a ten minute. introduction without requiring an extra ten megabytes of hard
disk space.
We continue t o develop new technology and techniques. As we near the end
of Rex, we are compiling a list of even more exciting features which we will
include in our next game. In fact, we have had to resist the urge to start our
first game over again! Our commitment to continuous technological innovation
will assure players of someth ing new and eye-opening in every MicroProse
adventure game.
We hope you enjoy Rex as much as we did.

Matt Gruson
MPS Labs
August 1992
QEMM386:1 i6 a reglstt:rf:d trademark of Quartt:rdeck Office Sysum5.
MSOOSs i5 a reg istered trademark of Mi crosoft Corporation

14

15

Rex Nebular Technical Nates


This section is intended for advanced users who wish to fine tune their system
for maximum performance. You do not need to read this section to play Rex
Nebular. You only need to read this section if you are having trouble getting
the game to run correctly (run s too s low, runs out of memory, etc.) or if you are
a "power user" who enjoys squeezing the last drops of performance out of a
game. Reading this section may enable you to improve the speed of the game;
it may also help you free up more memory in your system which can be used to
activate more optional features or to correct a "No More Memory" error.

Speed
If you have a slower machine and the graphics in the game seem to be slow
or "clunky," try turning off some of the optional features. Set your "Text
Window" to "Still" and set your "Inventory" to "Still" (These options can be
changed using the INSTALL program or from the "Game flay Options" menu
during the game) . You can also set your "Interface" to "Standard" to improve
graphics performance-in this mode, menu options are only highlighted when
you hold down the mouse button.
If you are experi encing long delays when Rex wa lks from room to room, we
suggest that you install some sort of "disk cache" program in you r system. A
disk cache will improve your load t imes dramatical ly. The SMARTDRV.syS disk
cac he is distributed with many Microsoft products, including DOS 5.0; other
vendors also sell even more advanced disk caches. A disk cache can be
installed by placing the appropriate "device=" line in your CONFIG.syS file (severa l sample CONFIG.SYS f iles are provided in the section below). If you have a
4 megabyte system, we recommend that you use at least 1 megabyte as a disk
cache; if you have a 2 megabyte system, use at least 768k.

Memory
Rex Nebular is designed to take advantage of al l of the memory resources

of your system (EMS, XMS, UMB, and so forth) in order to give you the maximum number of features possible; therefore, the more memory you can free up
before runnin g Rex, the more features you wi ll be able to use. Rex requires at
least 575,000 bytes free (as reported by the DOS "CHKDSK" or "MEM" command) in order to run correctly. If you have more memory, you may be able to
activate some of the optiona l features. On the other hand, many of the optional features can slow the game down if you have a s lower system, so you wil l
need to balance options versus speed requirements when you make your select ions. The optional features can be turned on and off from the INSTALL program,
or from the "Ga me f lay Options" menu during the game (press the F5 key) .
16

The optiona l features in Rex which require extra memory include " Inventory
is Spinning," whic h requires approximately 30k of memory, and "Text Window is
Animated," which can use as much as 20k. If, du ring game play, the program
informs you that you do not have enough memory, try turn ing off one of t hese
options- you shou ld then be able to resume your game in progress. In a pinch,
you can also cut 20k off the memory requirements by running the INSTALL
program and setti ng your "Music and Sound Card" to "No sound". If you have
at least 625,000 bytes of f ree memory, you shou ld be able to run with all
optiona l features turned on.
Rex Nebular also takes advantage of EMS, XMS, and UMB memory,if
your system ha s any available. Usage of this memory happens automatically
without the need for any specia l intervention on your part. EM S memory is
generally required in order for you to hear digitized speec h during the opening
animation sequence.
To increase the amount of free memory avai lable in your system, we recom mend that you remove all resident programs except for mouse drivers, memory
managers, and disk caches from your system before playing Rex. If you have
DOS 5.0, you can also use the "dos=high" com mand in your CONFIG.syS file to
free up even more memory. Below are some sample CON FI G.syS files that you
may wis h to use as a pattern for your own:

Sample CONFIG.SYS Files


(4 M ega byte 386 w ith DO S 5.0)
fil e
25
bu ffe rs
= 25 X
= high,umb
dos
dev ice
= c:\dos\himem.sys
= c:\dos\emm 386.exe 1640
dev ice
device hi gh = c:\dos\ sm artdrv.sys 1.024

(4 Megabyte 386 w ith DOS 5.0 and QEMM386)


= 25
fil es
bu ffers
= 25/X
= high
dos
device
= c:\qemm \ qemm 386.sys ram
c:\ qemm\ loadhi.sys c:\dos\smartdrv.sys 1024
device

(1 M egabyte 386 w ith DOS 5.0)


fi les
= 20
buffers
= 20/X
dos
= high
= c:\dos\ himem. sys
device
(640k system w ithout DO S 5.0)
fil es
= 20
buffers
= 20

(2 Megabyte 386 w ith DOS 5.0)


fi les
= 25
buffers
= 25/ X
= hi gh,umb
dos
= c:\dos\ himem.sys
dev ice
= c:\dos\emm 386.exe 256
device
devicehigh = c:\dos\smartdrv.sys 768

QE MM 386 i5 a re13isurea trademark of QuarU:rdeck Office Systems.


MSDOS and Mic rosoft a re a registered t rademark of Microsoft Corporatio n.

17

Abridged Credits
Prod uced and designed by .. .......... ................................. ...Matt Gru son
Exec ut ive Prod ucer .. .... ........................................................Ted Mar kley
Lead progra mmer / Technica l direct or ...... ..... ............... Brian Reynolds

ONLINE SUPPORT SERVICES


MicroProse provides Upcoming News, Lat est Ve rsions, Updates, Product
Demos, Reviews, Technica l S upport and more on t he fo llowing Online Services for
Modem Users. All are staffed by Online Service Representative Quentin Cha ney.
MicroProse Bulletin Board Service (MPS*BBS)

Art Directo r ..... ... ..... .............................................................. Kenn Nish luye

(410) 785-18 41, with settings of 8 ,N,1, an d supports up t o 9600 baud,

Music by ..... ... .... .................................................................... .. J eff Briggs

4 Lines, 24 a day 7 days a week


America Online: Ind ust ry Connect ion, Keyword: "MicroProse",

Ga me t ext / co medic consu lt ant ................................ .... J eff Charl ebois


Paint ing .. ........... .... .......... .. .. ............... ................ ,...... ........... ... Mike Gibson (lead)
Nicholas J . Rusko-Berger
Animation ... ...... .............................. ..... .... ..... .... ...................... Fra nk Frazier (lead)
Charles Shenton
Ken Race
Cindy La ng-Bachur
Kevin Boehm
Anne- Marie Cox
Ap plications programm ing .... ........................ .................... Ginny Sch midt
Paul La ha ise
Sound Prog ram ming ..................... ....................................... Ken Lagace
J im McCo nkey

Add ress: MicroProse


CompuServe: Ga me Pu blishers Forum, Keyword : "Go GAM PUB",
Address: 76004,2223
Delphi: Gam eSig, Address: MicroProse
GEnie: Scorpia RT, Keyword; "Scorpia", Address: MicroProse
Internet: Address: 76004 ,2223@CompuServe.Com
MCI Mail: Address: MicroProse
PC-Link: Computer Forum , Keyword : " MicroProse", Address: MicroProse
Prodigy: Computer Club: Other Ga mes, Keyword: "MicroProse",
Add ress: XHF K15D
Promenade: Industry Connect ion, Keyword : "MicroProse",Address: MicroProse
Q-Link: Comput er Forum, MicroProse Section, Address: MPS La bs.

Voice t rack ed itor .......... ........... .............. ............................. Scott Patterson


Rex's Log text ............................................................... ........ St eve Meretzky
Manual text .............................. ........................... .. ................ Doug Kaufman
Ma nual DeSign & Layout ... .................... .......... ................... J oe Morel
Q.A. Management: ..................... ........................ .................. AI Roirea u
Mike Craig head
Rex Nebula r Q.A. Project Ma nager ................... .............. Frank Brown

Customer Service
& Technical Support
Telephone help is avai lable
Monday to Friday,
9AM to 5PM EST, by calling:
(410) 771-1151

This Officia l Proof-of- Purchase


can earn you a free backup disk!
Details on Backup Order Form.

Rex Nebu la r Marketing


Product Ma nager .......................................................... .. .... . Monique Ca ron
And The Cosmic Gende r B e n der"

Director of Publicat ion DeSign ...... ................................... Iris Idokog i


Th is list is by no means co m plete. Pl ea se s elect th e 'CRE DITS' o pti on on
th e gam e's mai n menu t o s ee th e co mplet e c r edits.

18

\.

Official Proof-of-Purchase
Please check game format here.

o IBM 3.5

0 IBM 5.25

19

COPYRIGHT NOTICE
Copyright 1992 by M icro Prose Software, Inc.,
all ri ghts rese rved.
Thi s manual and the computer programs and audiovisuals on the accompanying floppy disks, which are
described by this manual, are copyrighted and contain proprietary information belonging to M icroProse Software,
Inc. No one may give or sell copies of this manual or the accompanying disks or of listings of the programs on the '
disks to any person or institution, except as provided for by w ritten agreement w ith MicroProse Software, Inc. No
one may copy, photocopy, reproduce, translate this manual or reduce it to machi ne readab le form, in who le or in
part, wi thout the prior w ritten consent of M icroProse Software, Inc. Any person/persons reprod uci ng any portion of
this program, in any media, for any reason, sha ll be guilty of Copyri ght Violation, and shall be subject to civi ll iab ility at the discretion of the copyright holder.

LIMITED WARRANTY
Neither MICROPROSE SOFTWARE, INC., nor any dealer or distributor makes any warranty, express or implied,
with respect to this manual, the disk or any re lated item, their quality, performance, merchantability, or fitness for
any purpose. It is the responsibility solely of the purchaser to determine the suitabil ity of the products for any purpose.
Some states do not allow lim itations on implied warranties or how long an implied warranty lasts, so the above
limitation may not apply to you .
As a condition precedent to the warranty coverage provided below and to ensure identification, the original purchaser must complete and ma il to MicroProse Software, Inc., 180 Lakefront Drive, Hunt Va lley, Maryland 21030,
w ithin 30 days after pu rchase, the Registration/Warranty card enclosed in this product. To the original purchaser
only, MicroProse Software, Inc. warrants the med ia to be free from defects in materia l for 90 days. If during the fi rst
90 days after purchase a defect in media should occur, the software may be returned to MicroProse Software, Inc.,
who will replace the media at no charge. If at any time after the initial 90 day period your media becomes defective, the media may be returned to M icroProse Software for replacement at a reasonabl e service charge.
In no case w ill MicroProse Software, Inc. be held liable for direct, ind irect or incidental damages resulting from
any defect or omission in the manual, or other related items and processes, including, but not limited to, any interruption of service, loss of business, anticipated profit, or other consequential damages. Some states do not allow
the exclusion or limitation of incidental or consequentia l damages, so the above limitation or exclusion may not
apply to you.
This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
IMPORTANT: The above warranty does not apply if the you make any unauthorized attempt to modify or duplicate the product, or if the product has been damaged by accident or abuse.

MICROPROSE

(j) Don't~raSh!
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Entertainment Software
180 Lakefront Drive,
Hunt Va lley, Maryland, 21030
(410)771-1151

-:
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Your Official Proof-of-Purchase is


located on the reverse side.

Th e officia l proof-af-purc hase is


required w hen ordering a backup copy
of your game, and when partici pating
in most MicroProse promotionsI

'-- _________ J

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