Rex Nebular Manual
Rex Nebular Manual
Rex Nebular Manual
2
In5"tallation .......................... :3
Get:ting 5"tarted ........................................................................ 5
In"ter'face...................................................................... 8
User Options 12
Appendic;ee; ................................................................................. 14
MicroProse Software
180 Lakefront Drive
Hunt Valley, MD 21030
(410) 771-1151
A ll rights reserved
Copyright1992 by M icroProse Software, Inc.
This book may not be reproduced in whole or in part, by mimeograph or xerox or any other means
w ithout perm ission, wi th the exception of quoti ng bri ef passages for the purposes of reviews.
Printing: 9 8 7 6 5 4 3 2 1
Rex Nebular and The Cosm ic Gender Bender is a trademark of MicroPros Software, Inc.
IBM is a registered tradema rk of International Bu siness Machines, Inc.
Tandy is a registered tradema rk of Tandy Corpora tion
Amiga is a registered tradema rk of Commodore Business Machines, Inc.
Atari is a registered trademark of Ata ri Corp .
Apple and Macin tosh are registered trademarks of Apple Computer, Inc.
Installation
Game Play Option6: Rex Nebular comes with many user-adjustable features, for your convenience. As you see in the red prompt box, t hese are:
Mouse Interface
Inventory Objects
Text Window
Screen Fade
Memory Usage
Story Line
Mou6e Interface lets you choose between the Standard and Easy modes.
In standard mode, you have to click the mouse and hold it down in order to see
what orders are available to you; in Easy mode you just glide the mouse around
at the cost of a slower execution time (see "Interface" page 8 f or more details).
Inventory ObJect6 refers to the way-cool 3-D objects at the bottom of the
screen. If you are low on memory, or you can't stand to see those things constantly wh irling around, select the Sti ll option. If you like seeing awesome displays of computer graphiCS, select Spinning.
Text Window is the who le orders interface box in the bottom third of your
screen. This can either be animated with funny background pix, or sti ll. Again, if
you're low on memory or don't li ke being distracted, select Stil l. (You owe it to
yourself to select Animated at least once, and check out all the terrific things
going on in the background.)
Screen Fade lets you choose the "specia l effect" which is used when Rex
walks from one location to another. "Smooth" fades give you the fanciest, but
slowest transitions. "Fast" gives you the fastest, but least fancy transitions.
"Medi um" is a compromise between the two.
Memory U6age lets you turn off incompatible memory managers and such
li ke . If you're having trouble running the game, try turning off one or both of
EMS and XMS memory. Normally, you'll want to allocate all avai lable memory.
Story Line lets you, in essence, choose the 'rating' of the game. Naughty
mode is eqUivalent to an R rating. Nice mode is more PG-13.
In the interests of keeping our nation's youth pure (or at least allowing
parents some freedom of choice), we present the Locked Nice mode! If you
select this option, the game can only be played in nice mode until it is reinstalled (so hide those disks away).
If you don't lock the game, you can toggle the naughty/nice mode d uring
play (and so can your kids) .
Getting Started
If you start the game right after installing, it's easy to do: as it says on the
screen, ''To play NOW, type: REX". Okay, so you have to hit the ENTER key too. Sorry.
If you want to play some other t ime, you must first switch to the directory
containing your Rex Nebular game. If you chose the default answer during
insta ll ation, your game is in the MPS\REX directory, so type "cd
C:\MPS\REX" and hit [ENTER]. Now type "REX" and [ENTER] again.
If you put Rex Nebular into some other directory, change to that directory
first (substitute your directory names for the MPS\REX above).
You'll see the zippy ope ning animation the first t ime you run the game, fo llowed by a menu full of choices (the second and subsequent time you run the
game you'll ju st get the menu).
Your choices on the menu are:
Playing
Once you choose to Start a New Ga me, you'll see the interior of Rex's ship,
and the lines that Rex speaks as he ri ses from unconsciousness. Now what?
Well, if you have experience at this sort of game, you're probably already off
and runn ing. If you're familia r with this type of game but unsu re how to use our
(u ltra-nifty) interface, you can skip to the next section to f ind out.
If you're a neophyte to t his sort of game (or if you just li ke to read everyt hing), we're about to walk you - and Rex - through the opening part of the
game. If you prefe r to find out all the coo l effect s a nd secrets for yo urself, stop
reading now and skip to t he next section.
It's as easy as that! Explore the rest of t he ship: try va ri ous commands on
the items and hot spots you discover and take any items lying around that
look interesting. To move to another part of the ship, move the mouse arou nd
the edge of the screen until it turns into a "Go." Don't worry, there's nothing
you can do here that wi ll ki ll you ... we think.
Once you've got everything you can carry, climb the ladder and escape the ship.
Oh, and one fina l piece of advice: bewa re of meeting strangers. Most of
them are dangerous.
Okay, do t he fo ll owing:
Move the mouse around . As th e pointer passes over vari ous " hot spots"
(active screen areas), the current command, show n at the bottom of the screen,
w ill change.
This command is act ual ly performed when you click the left mouse button
(what we ca ll "LMB") in t hat area of the screen; these include such gems as
"Play Video Game," "Sit in Cha ir," and "Peer Through Front Wi ndow." Most hot
spots have a specific comma nd of Walk To.
Click on the chair (Sit in Chair) . Now click on th e view screen (Look at
Vi ewscreen). Enjoy. Cli ck to get rid of the text box once you've read it.
Interface
The MicroProse Adventure Interface is designed for maximum efficiency and
minimal fuss. By using the listed commands at the bottom of the screen, the
special commands for each item, and the default commands for most of the
"hot spots" on the screen, you can deliver a bewildering variety of orders without
ever putting your f ingers on the keyboard!
Getting Around
If you want to move somewhere, cl ick with the Left Mouse Button (LMB) on
the thing or in the area toward which you want to move. If "Walk to" or "Swim
to" is not the default command for that area or th ing, try wa lking or swimming
to a spot nearby.
When you want to go to a new screen, move the mouse until the cursor
becomes a "GO" sign. Click t he LMB and you'll GO to a new area or room.
Building Commands
Al l hot spots have a defau lt command associated with them (such as
"Play Video Game" or "Sit in Command Chair"). By clicking on a hot spot with
t he LMB, you automatica lly invoke its default command.
If you want to do something special with a hot spot or item, you can bui ld a
command of your own! For example, to throw your Logbook at the bu lkhead, click
on "Th row," then "Log," (or its 3-D icon) then the Bu lkhead hot spot, and watch
the command build (we supply the little words, like "at" and "in"). The command
li ne now reads "Throw Log at Bulkhead."
Then see how we treat people who throw things around!
User-Defined Default
This is a fancy way of saying that it's nice of us to set an individua l defau lt
command for everything, but there are probably certain things you want to do
to every item you meet (or at least a bunch of 'em). "Looking" is a good example
of this and, surprisingly enough, "Look" is the initial user-defined defau lt.
To invoke th is, cl ick on any hot spot using the Right Mouse Button (RMB).
This wi ll Look at whatever you click on.
You can even change this defau lt (that's why we cal l it "user-defined,"
natch). To do this, click on a command with the RMB (one of our favorites is
"Take"). This becomes the new user-defined default. Now you can RMB happily
about the place, trying to take everything in sight.
Inventory
List
3-D Image of
Selected Object
Special
Commands
Inventory Items
Objects: There are a great many special items that you can pick up and carry
around with you, such as your Log book, and the Rebreather apparatus. Once you
pick up an item, it is listed at the bottom of your screen in your inventory box.
A spinning 3-D representation of the item is visible whenever you click on
that item's name with the LMB (clicking on the item or its name using the RMB
will invoke the user-defined default). When build ing commands, you can click on
the na me of the item or its 3-D icon in order to supply nouns for your sentence.
Special Commands: Although we've created a wonderful, a ll-encompassing
list of verbs for you to use (including the ever-popular Look, Take, and Talk to),
we cou ldn't possibly give you enough f lexibi lity with one sma ll list ... but if we
gave you a list that inc luded al l the verbs you'd ever need, it would be huge. So,
we came up with a comprom ise: the Special Commands.
Whenever you click on the name of a special item, the spiffy 3-D icon is
accompan ied by a list of verbs on the lower right side of the screen. These verbs
can be used to build commands, but always include the special item they accompany.
For example, using the Binocu lar's specia l Look command yields the sentence fragment "Use binocu lars to look at".
By the way, if you hoard items like a packrat you'll end up with an inventory
list bigger than the box that holds it . Use the handy-dandy scroll bar at the
side of the list to get at items not currently visible. You can also click an item
name, hold the mouse button down, and drag up or down to get to other parts
of the list.
Double-click Commands
For your sweeping convenience, we have a special Look Around command for
you, allowing a general look at your surroundings. To do this, double-click (click
twice in a row, fast) on the Look command using the LMB.
We have also provided (conveniently) a way for you to access the Options
Menu (see page 12) without using the keyboard (for you rodentiaphiles who refuse
to lift your hand from the mouse). Just press both mouse buttons at once!
InCidentally, this works with the INS and DEL keys pressed Simultaneously, though
using the keyboard version of this command kinda defeats its whole purpose.
Conversations
If you're lucky, you'l l have several opportun ities during the game to converse
with one of the den izens of the world . This can usua lly be initiated with the Ta lk
To command.
Once the conversation is started, you'll notice that your commands disappear from the interface box at the bottom of the screen; they're replaced by several different lines of text. Use the mouse t o select the one you'd like Rex to say.
Keyboattllnterfuce
If you're one of the poor unfortunates who has no mouse, you'll find Rex Nebular
ready, wil ling and able to accept your keyboard commands.
Cursor Keys: The cursor keys (on the numeric keypad, or the gray cursor
keys, if you got 'em) move the mouse pOinter around, pretty as you please.
Tab: You can zip between the game screen and the interface box by pressing
the Tab key.
Ins and Del: The INS key on the numeric keypad acts like the LMB, allowing
you to invoke commands and highlight special items. The DEL key is the equivalent of the RMB, allowing you to define or invoke t he default command.
10
11
User Options
Any time during the game, you can whack the F1 or the ESC key and call up an
Options Menu. This allows you to fine-tune the way the game works for you,
thus enhancing your enjoyment ten-fold. Well, maybe not that much, but close.
The Menu Options are:
Save Game
Restore Game
Gameplay Options
Resume Current Game
Exit from Game
Save Game saves the current game to disk. Pick a slot in which to store
the game, and give it a name or comment to help you remember where in heck
you were. Select Save or hit ENTER.
You can play this game again any time, using the Restore Game option.
You can always save a game without calling the Options Menu, by pressing F2.
If you want to erase a previously saved game, select the game to be erased
and then select Clear.
Restore Game lets you abandon the game currently being played and substitute a different saved game from disk. Pick the game you want and select
Restore or hit ENTER.
This is especial ly useful if you saved recently, but don't like the way things
have been going: just restore the previously saved game and "go back in time."
You can always restore a saved game without calling the Options Menu, by
pressing F3.
If you want to erase a previously saved game, select the game to be erased
and then select Clear.
Resume Current Game is a fancy way of saying ''I'm done here." The menu
box goes away, and you're back in the game.
Exit from Game lets you quit and return to the top menu. Your game will
automatically be saved in a special, magical place, to be summoned up when you
choose the "Resume Last Game" option from the Top Menu.
You can end the game without calling the Options Menu by pressing F4.
12
Gameplay Options calls up another menu for you to choose from. This
menu has:
Music
Sound
Interface
Inventory
Text Window
Screen Fade
Storyline
Music lets you turn music on and off.
Sound lets you turn sound effects (including speech) on and off.
Interface lets you switch between the defau lt mode (as you move the
pOinter, the current command shows at the bottom of the screen) and the
"only if I ask you" mode, in which you must hold down the Left Mouse Button in
order to see the commands. The advantage to this mode is that it allows the
game to run a little faster; also, some users might be more comfortable with
this mode.
Inventory makes the 3 -D icons at the bottom of the screen stop spinning.
Not only will this increase your frame rate (speed of execution), but it is far
less distracting to those of us who can't help looking at moving things.
By the way, if your computer has very little memory, we might not even let
you turn object animations on. Sorry. Get a more powerful computer.
Text Window lets you turn off and on the ultra-cool animations at the bottom of the screen (the moving background in the interface box). You ought not
miss the wonderful things that go swimming, flying and crawling by in that
screen, but it will speed up your frame rate to turn it off.
Screen Fade lets you choose the "special effect" which is used when Rex
walks from one location to another. "Smooth" fades give you the fanciest, but
slowest transitions. "Fast" gives you the fastest, but least fancy transition.
"Medium" is a comprom ise between the two.
Storyline lets you switch between naughty and nice mode. Naughty mode is for
those of you who want an R rated game; nice mode is for a PG-13 effect. If you
chose "Lock game into nice mode" during installation, this choice won't even appear.
13
Appendices
Rex Nebular Designers Notes
Rex ha s been a terrific product t o work on . We of the MPS Labs Graphic
Advent ure group feel that our first adventure game, Rex Nebular and the
Cosmic Gender Bender, is a game to be proud of. We believe that a player can
tell when the people who developed a game enjoyed their work. Some games have
given us the impression that its developers were not having any fun . We had
such a blast creating Rex that if you have half as much fun playing it as we had
creating it, you're in for some long nights.
Development Issues:
Since many members of the group were veteran adventure game players,
we had a reasonable idea what we wanted MicroProse's adventure game to
look like. There were severa l issues that we, as players, thought we needed
to address.
The fi rst of t hese issues is game difficulty. It seems that whenever you
publish a game, some of the players th ink it's too ha rd and some think it's too
easy. We wanted to produce a game that would be challenging f or the experienced player but not frustrating for the novice.
We addressed this issue by allowing multiple levels of play. In the most difficult
mode, the game presents the player with puzzles reminiscent of the classic textbased adventure games. In the easiest mode, we bypass or simplifY the harder
puzzles, and don't allow the player to make irreversible mistakes.
Another important issue involves the user interface; there are several different
schools of thought regarding these. We wouldn't even consider a text-based
"pa rser" that would require the player to type his or her commands from t he
keyboard. We wanted a mouse-based graph ical interface that would be easy to
use. Unfortunately, most graphical adventure interfaces don't allow the player
to enter specific commands such as "Sharpen the knife" or "Disassemble the
flashlight". We felt that limiting the th ings a player could "say" to the game
would prevent us from including many interesting puzzles in the game, simply
because t he player wouldn 't be able to "say' the solutions.
We decided to give the player a set of basic commands such as "Take",
"Give", and "Throw", that would be usable with any object. Then, we added a special
list of verbs fo r each object, such as "Cut", "Stab", and "Sharpen". for a knife.
This innovation allows a player to specifY actions much more precisely than he
or she can in many other adventure games today.
Several other issues that we addressed include the "My character walks
like a robot!" problem and the "Drat! I forgot to save my game!" problem. Overall,
we think we have come up with a gaming system that lets you spend more time
enjoying the game and less time wrestling with the interface.
Finally, we add ressed the "boot disk" problem. We consider it important
that the average gamer be able to play Rex without having to create a special
"boot disk". We also do not want to require someone to have QEMM386, or
MSDOS 5.0, or the like. On the other hand, we believe " power users" should be
able to take full advantage of their investment. Our absolute minimum memory
requi rement is 575K available memory as reported by MEM or CHKDSK. You
may not get all the bells and whistles with this minimum configuration, but you
wi ll be able to play Rex with DOS 4 and a mouse driver loaded. If you have extra
memory and/or a faster machine, more fancy features will be avai lable to you.
Technology:
Developing and using new technology has been one of the most interesting
aspects of working on Rex. We developed image processing tools that took the
pain out of scann ing, new ways of using 3-D rendered images, a system for processing digital video that goes well beyond traditional rotoscoping, and many
other ground-breaking techniques. The most useful technology we developed
however, is our MADS (MicroProse Adventure Development System) animation
environment. This innovative system allows us to create interesting animation
sequences both in and out of the game, using a minimum of time and disk
space. The MADS animation environment allows Rex to walk and swim more
smoothly than any character in any adventure ever. It also allows us to bring
you a ten minute. introduction without requiring an extra ten megabytes of hard
disk space.
We continue t o develop new technology and techniques. As we near the end
of Rex, we are compiling a list of even more exciting features which we will
include in our next game. In fact, we have had to resist the urge to start our
first game over again! Our commitment to continuous technological innovation
will assure players of someth ing new and eye-opening in every MicroProse
adventure game.
We hope you enjoy Rex as much as we did.
Matt Gruson
MPS Labs
August 1992
QEMM386:1 i6 a reglstt:rf:d trademark of Quartt:rdeck Office Sysum5.
MSOOSs i5 a reg istered trademark of Mi crosoft Corporation
14
15
Speed
If you have a slower machine and the graphics in the game seem to be slow
or "clunky," try turning off some of the optional features. Set your "Text
Window" to "Still" and set your "Inventory" to "Still" (These options can be
changed using the INSTALL program or from the "Game flay Options" menu
during the game) . You can also set your "Interface" to "Standard" to improve
graphics performance-in this mode, menu options are only highlighted when
you hold down the mouse button.
If you are experi encing long delays when Rex wa lks from room to room, we
suggest that you install some sort of "disk cache" program in you r system. A
disk cache will improve your load t imes dramatical ly. The SMARTDRV.syS disk
cac he is distributed with many Microsoft products, including DOS 5.0; other
vendors also sell even more advanced disk caches. A disk cache can be
installed by placing the appropriate "device=" line in your CONFIG.syS file (severa l sample CONFIG.SYS f iles are provided in the section below). If you have a
4 megabyte system, we recommend that you use at least 1 megabyte as a disk
cache; if you have a 2 megabyte system, use at least 768k.
Memory
Rex Nebular is designed to take advantage of al l of the memory resources
of your system (EMS, XMS, UMB, and so forth) in order to give you the maximum number of features possible; therefore, the more memory you can free up
before runnin g Rex, the more features you wi ll be able to use. Rex requires at
least 575,000 bytes free (as reported by the DOS "CHKDSK" or "MEM" command) in order to run correctly. If you have more memory, you may be able to
activate some of the optiona l features. On the other hand, many of the optional features can slow the game down if you have a s lower system, so you wil l
need to balance options versus speed requirements when you make your select ions. The optional features can be turned on and off from the INSTALL program,
or from the "Ga me f lay Options" menu during the game (press the F5 key) .
16
The optiona l features in Rex which require extra memory include " Inventory
is Spinning," whic h requires approximately 30k of memory, and "Text Window is
Animated," which can use as much as 20k. If, du ring game play, the program
informs you that you do not have enough memory, try turn ing off one of t hese
options- you shou ld then be able to resume your game in progress. In a pinch,
you can also cut 20k off the memory requirements by running the INSTALL
program and setti ng your "Music and Sound Card" to "No sound". If you have
at least 625,000 bytes of f ree memory, you shou ld be able to run with all
optiona l features turned on.
Rex Nebular also takes advantage of EMS, XMS, and UMB memory,if
your system ha s any available. Usage of this memory happens automatically
without the need for any specia l intervention on your part. EM S memory is
generally required in order for you to hear digitized speec h during the opening
animation sequence.
To increase the amount of free memory avai lable in your system, we recom mend that you remove all resident programs except for mouse drivers, memory
managers, and disk caches from your system before playing Rex. If you have
DOS 5.0, you can also use the "dos=high" com mand in your CONFIG.syS file to
free up even more memory. Below are some sample CON FI G.syS files that you
may wis h to use as a pattern for your own:
17
Abridged Credits
Prod uced and designed by .. .......... ................................. ...Matt Gru son
Exec ut ive Prod ucer .. .... ........................................................Ted Mar kley
Lead progra mmer / Technica l direct or ...... ..... ............... Brian Reynolds
Customer Service
& Technical Support
Telephone help is avai lable
Monday to Friday,
9AM to 5PM EST, by calling:
(410) 771-1151
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\.
Official Proof-of-Purchase
Please check game format here.
o IBM 3.5
0 IBM 5.25
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COPYRIGHT NOTICE
Copyright 1992 by M icro Prose Software, Inc.,
all ri ghts rese rved.
Thi s manual and the computer programs and audiovisuals on the accompanying floppy disks, which are
described by this manual, are copyrighted and contain proprietary information belonging to M icroProse Software,
Inc. No one may give or sell copies of this manual or the accompanying disks or of listings of the programs on the '
disks to any person or institution, except as provided for by w ritten agreement w ith MicroProse Software, Inc. No
one may copy, photocopy, reproduce, translate this manual or reduce it to machi ne readab le form, in who le or in
part, wi thout the prior w ritten consent of M icroProse Software, Inc. Any person/persons reprod uci ng any portion of
this program, in any media, for any reason, sha ll be guilty of Copyri ght Violation, and shall be subject to civi ll iab ility at the discretion of the copyright holder.
LIMITED WARRANTY
Neither MICROPROSE SOFTWARE, INC., nor any dealer or distributor makes any warranty, express or implied,
with respect to this manual, the disk or any re lated item, their quality, performance, merchantability, or fitness for
any purpose. It is the responsibility solely of the purchaser to determine the suitabil ity of the products for any purpose.
Some states do not allow lim itations on implied warranties or how long an implied warranty lasts, so the above
limitation may not apply to you .
As a condition precedent to the warranty coverage provided below and to ensure identification, the original purchaser must complete and ma il to MicroProse Software, Inc., 180 Lakefront Drive, Hunt Va lley, Maryland 21030,
w ithin 30 days after pu rchase, the Registration/Warranty card enclosed in this product. To the original purchaser
only, MicroProse Software, Inc. warrants the med ia to be free from defects in materia l for 90 days. If during the fi rst
90 days after purchase a defect in media should occur, the software may be returned to MicroProse Software, Inc.,
who will replace the media at no charge. If at any time after the initial 90 day period your media becomes defective, the media may be returned to M icroProse Software for replacement at a reasonabl e service charge.
In no case w ill MicroProse Software, Inc. be held liable for direct, ind irect or incidental damages resulting from
any defect or omission in the manual, or other related items and processes, including, but not limited to, any interruption of service, loss of business, anticipated profit, or other consequential damages. Some states do not allow
the exclusion or limitation of incidental or consequentia l damages, so the above limitation or exclusion may not
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This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
IMPORTANT: The above warranty does not apply if the you make any unauthorized attempt to modify or duplicate the product, or if the product has been damaged by accident or abuse.
MICROPROSE
(j) Don't~raSh!
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Entertainment Software
180 Lakefront Drive,
Hunt Va lley, Maryland, 21030
(410)771-1151
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