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Cross Compiler

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Cross compiler

From Wikipedia, the free encyclopedia

A cross compiler is a compiler capable of creating executable code for a platform other than the
one on which the compiler is running. For example, a compiler that runs on aWindows 7 PC but
generates code that runs on Android smartphone is a cross compiler.
A cross compiler is necessary to compile for multiple platforms from one machine. A platform
could be infeasible for a compiler to run on, such as for the microcontroller of anembedded
system because those systems contain no operating system. In paravirtualization one machine
runs many operating systems, and a cross compiler could generate an executable for each of
them from one main source.
Cross compilers are not to be confused with source-to-source compilers. A cross compiler is for
cross-platform software development of binary code, while a source-to-source compiler
translates from one programming language to another in text code. Both are programming tools.
Contents
[hide]

1 Uses of cross compilers

2 Canadian Cross

3 Timeline of early cross compilers

4 GCC and cross compilation

5 Manx Aztec C cross compilers

6 Microsoft C cross compilers


o

6.1 Early History 1980s

6.2 1987

6.3 Early 1990s

6.4 Late 1990s

6.5 .NET and beyond

7 Free Pascal

8 See also

9 References

10 External links

Uses of cross compilers[edit]


The fundamental use of a cross compiler is to separate the build environment from target
environment. This is useful in a number of situations:

Embedded computers where a device has extremely limited resources. For example, a
microwave oven will have an extremely small computer to read its touchpad and door
sensor, provide output to a digital display and speaker, and to control the machinery for
cooking food. This computer will not be powerful enough to run a compiler, a file system, or a
development environment. Since debugging and testing may also require more resources
than are available on an embedded system, cross-compilation can be less involved and less
prone to errors than native compilation.

Compiling for multiple machines. For example, a company may wish to support several
different versions of an operating system or to support several different operating systems.
By using a cross compiler, a single build environment can be set up to compile for each of
these targets.

Compiling on a server farm. Similar to compiling for multiple machines, a complicated


build that involves many compile operations can be executed across any machine that is
free, regardless of its underlying hardware or the operating system version that it is running.

Bootstrapping to a new platform. When developing software for a new platform, or the
emulator of a future platform, one uses a cross compiler to compile necessary tools such as
the operating system and a native compiler.

Compiling native code for emulators for older now-obsolete platforms like the
Commodore 64 or Apple II by enthusiasts who use cross compilers that run on a current
platform (such as Aztec C's MS-DOS 6502 cross compilers running under Windows XP).

Use of virtual machines (such as Java's JVM) resolves some of the reasons for which cross
compilers were developed. The virtual machine paradigm allows the same compiler output to be
used across multiple target systems, although this is not always ideal because virtual machines
are often slower and the compiled program can only be run on computers with that virtual
machine.
Typically the hardware architecture differs (e.g. compiling a program destined for the MIPS
architecture on an x86 computer) but cross-compilation is also applicable when only
the operating system environment differs, as when compiling a FreeBSD program under Linux,
or even just the system library, as when compiling programs with uClibc on a glibchost.

Canadian Cross[edit]
The Canadian Cross is a technique for building cross compilers for other machines. Given three
machines A, B, and C, one uses machine A (e.g. running Windows XP on an IA-32 processor) to
build a cross compiler that runs on machine B (e.g. running Mac OS X on an x86-64 processor)
to create executables for machine C (e.g. running Android on anARM processor). When using
the Canadian Cross with GCC, there may be four compilers involved:

The proprietary native Compiler for machine A (1) (e.g. compiler from Microsoft Visual
Studio) is used to build the gcc native compiler for machine A (2).

The gcc native compiler for machine A (2) is used to build the gcc cross compiler from
machine A to machine B (3)

The gcc cross compiler from machine A to machine B (3) is used to build the gcc cross
compiler from machine B to machine C (4)

The end-result cross compiler (4) will not be able to run on build machine A; instead it would run
on machine B to compile an application into executable code that would then be copied to
machine C and executed on machine C.
For instance, NetBSD provides a POSIX Unix shell script named build.sh which will first build
its own toolchain with the host's compiler; this, in turn, will be used to build the cross-compiler
which will be used to build the whole system.
The term Canadian Cross came about because at the time that these issues were under
discussion, Canada had three national political parties.[1]

Timeline of early cross compilers[edit]


This section requires expansion.
(July 2012)

1979 ALGOL 68C generated ZCODE; this aided porting the compiler and other ALGOL
68 applications to alternate platforms. To compile the ALGOL 68C compiler required about
120kB of memory. With Z80 its 64kB memory is too small to actually compile the compiler.
So for the Z80 the compiler itself had to be cross compiled from the largerCAP capability
computer or an IBM System/370 mainframe.

GCC and cross compilation[edit]


GCC, a free software collection of compilers, can be set up to cross compile. It supports many
platforms and languages.
GCC requires that a compiled copy of binutils be available for each targeted platform. Especially
important is the GNU Assembler. Therefore, binutils first has to be compiled correctly with the

switch --target=some-target sent to the configure script. GCC also has to


be configured with the same --target option. GCC can then be run normally provided that the
tools, which binutils creates, are available in the path, which can be done using the following (on
UNIX-like operating systems with bash):
PATH=/path/to/binutils/bin:${PATH} make

Cross compiling GCC requires that a portion of the target platform's C standard library be
available on the host platform. The programmer may choose to compile the full C library, but this
choice could be unreliable. The alternative is to use newlib, which is a small C library containing
only the most essential components required to compile C source code.
The GNU autotools packages (i.e. autoconf, automake, and libtool) use the notion of a build
platform, a host platform, and a target platform. The build platform is where the compiler is
actually compiled. In most cases, build should be left undefined (it will default from host).
The host platform is where the output artifacts from the compiler will be executed. The target
platform is used when cross compiling cross compilers, it represents what type of object code the
package itself will produce; otherwise the target platformsetting is irrelevant.[2] For example,
consider cross-compiling a video game that will run on a Dreamcast. The machine where the
game is compiled is the host platform while the Dreamcast is the target platform.
Another method popularly used by embedded Linux developers involves the combination of GCC
compilers with specialized sandboxes like Scratchbox, scratchbox2, or PRoot. These tools create
a "chrooted" sandbox where the programmer can build up necessary tools, libc, and libraries
without having to set extra paths. Facilities are also provided to "deceive" the runtime so that it
"believes" it is actually running on the intended target CPU (such as an ARM architecture); this
allows configuration scripts and the like to run without error. Scratchbox runs more slowly by
comparison to "non-chrooted" methods, and most tools that are on the host must be moved into
Scratchbox to function.

Manx Aztec C cross compilers[edit]


Manx Software Systems, of Shrewsbury, New Jersey, produced C compilers beginning in the
1980s targeted at professional developers for a variety of platforms up to and
including PCs and Macs.
Manx's Aztec C programming language was available for a variety of platforms including MSDOS, Apple II, DOS 3.3 and ProDOS, Commodore 64, Macintosh 68XXX[3] andAmiga.
From the 1980s and continuing throughout the 1990s until Manx Software Systems disappeared,
the MS-DOS version of Aztec C[4] was offered both as a native mode compiler or as a cross
compiler for other platforms with different processors including the Commodore 64 [5] and Apple II.
[6]
Internet distributions still exist for Aztec C including their MS-DOS based cross compilers. They
are still in use today.
Manx's Aztec C86, their native mode 8086 MS-DOS compiler, was also a cross compiler.
Although it did not compile code for a different processor like their Aztec C65 6502 cross
compilers for the Commodore 64 and Apple II, it created binary executables for then-legacy
operating systems for the 16 bit 8086 family of processors.
When the IBM PC was first introduced it was available with a choice of operating systems, CP/M86 and PC DOS being two of them. Aztec C86 was provided with link libraries for generating
code for both IBM PC operating systems. Throughout the 1980s later versions of Aztec C86
(3.xx, 4.xx and 5.xx) added support for MS-DOS "transitory" versions 1 and 2[7] and which were
less robust than the "baseline" MS-DOS version 3 and later which Aztec C86 targeted until its
demise.
Finally, Aztec C86 provided C language developers with the ability to produce ROMable "HEX" code which could then be transferred using a ROM Burner directly to an 8086 based

processor. Paravirtualization may be more common today but the practice of creating low-level
ROM code was more common per-capita during those years when device driver development
was often done by application programmers for individual applications, and new devices
amounted to a cottage industry. It was not uncommon for application programmers to interface
directly with hardware without support from the manufacturer. This practice was similar
to Embedded Systems Development today.
Thomas Fenwick and James Goodnow II were the two principal developers of Aztec-C. Fenwick
later became notable as the author of the Microsoft Windows CE Kernel or NK ("New Kernel") as
it was then called.[8]

Microsoft C cross compilers[edit]


Early History 1980s[edit]
Microsoft C (MSC) has a long history[9] dating back to the 1980s. The first Microsoft C Compilers
were made by the same company who made Lattice C and were rebranded by Microsoft as their
own, until MSC 4 was released, which was the first version that Microsoft produced themselves.
[10]

In 1987 many developers started switching to Microsoft C, and many more would follow
throughout the development of Microsoft Windows to its present state. Products likeClipper and
later Clarion emerged that offered easy database application development by using cross
language techniques, allowing part of their programs to be compiled with Microsoft C.

1987[edit]
C programs had long been linked with modules written in assembly language. Most C compilers
(even current compilers) offer an assembly language pass (that can be tweaked for efficiency
then linked to the rest of the program after assembling).
Compilers like Aztec-C converted everything to assembly language as a distinct pass and then
assembled the code in a distinct pass, and were noted for their very efficient and small code, but
by 1987 the optimizer built into Microsoft C was very good, and only "mission critical" parts of a
program were usually considered for rewriting. In fact, C language programming had taken over
as the "lowest-level" language, with programming becoming a multi-disciplinary growth industry
and projects becoming larger, with programmers writing user interfaces and database interfaces
in higher-level languages, and a need had emerged for cross language development that
continues to this day.
By 1987, with the release of MSC 5.1, Microsoft offered a cross language development
environment for MS-DOS. 16 bit binary object code written in assembly language (MASM) and
Microsoft's other languages including Quick Basic, Pascal, and Fortran could be linked together
into one program, in a process they called "Mixed Language Programming" and now
"InterLanguage Calling".[11] If BASIC was used in this mix, the main program needed to be in
BASIC to support the internal run-time system that compiled BASIC required for garbage
collection and its other managed operations that simulated a BASIC interpreter like QBasic in
MS-DOS.
The calling convention for C code in particular was to pass parameters in "reverse order" on
the stack and return values on the stack rather than in a processor register. There were other
programming rules to make all the languages work together, but this particular rule persisted
through the cross language development that continued throughoutWindows 16 and 32 bit
versions and in the development of programs for OS/2, and which persists to this day. It is known
as the Pascal calling convention.
Another type of cross compilation that Microsoft C was used for during this time was in retail
applications that require handheld devices like the Symbol Technologies PDT3100 (used to
take inventory), which provided a link library targeted at an 8088 based barcode reader. The
application was built on the host computer then transferred to the handheld device (via a serial
cable) where it was run, similar to what is done today for that same market using Windows
Mobile by companies like Motorola, who bought Symbol.

Early 1990s[edit]
Throughout the 1990s and beginning with MSC 6 (their first ANSI C compliant compiler)
Microsoft re-focused their C compilers on the emerging Windows market, and also onOS/2 and
in the development of GUI programs. Mixed language compatibility remained through MSC 6 on
the MS-DOS side, but the API for Microsoft Windows 3.0 and 3.1 was written in MSC 6. MSC 6
was also extended to provide support for 32-bit assemblies and support for the
emerging Windows for Workgroups and Windows NT which would form the foundation
for Windows XP. A programming practice called a thunk was introduced to allow passing
between 16 and 32 bit programs that took advantage of runtime binding (dynamic linking) rather
than the static binding that was favoured in monolithic 16 bit MS-DOS applications. Static binding
is still favoured by some native code developers but does not generally provide the degree
of code reuse required by newer best practices like the Capability Maturity Model (CMM).
MS-DOS support was still provided with the release of Microsoft's first C++ Compiler, MSC 7,
which was backwardly compatible with the C programming language and MS-DOS and
supported both 16 bit and 32 bit code generation.
MSC took over where Aztec C86 left off. The market share for C compilers had turned to cross
compilers which took advantage of the latest and greatest Windows features, offered C and C++
in a single bundle, and still supported MS-DOS systems that were already a decade old, and the
smaller companies that produced compilers like Aztec C could no longer compete and either
turned to niche markets like embedded systems or disappeared.
MS-DOS and 16 bit code generation support continued until MSC 8.00c which was bundled with
Microsoft C++ and Microsoft Application Studio 1.5, the forerunner of Microsoft Visual
Studio which is the cross development environment that Microsoft provide today.

Late 1990s[edit]
MSC 12 was released with Microsoft Visual Studio 6 and no longer provided support for MS-DOS
16 bit binaries, instead providing support for 32 bit console applications, but provided support
for Windows 95 and Windows 98 code generation as well as for Windows NT. Link libraries were
available for other processors that ran Microsoft Windows; a practice that Microsoft continues to
this day.
MSC 13 was released with Visual Studio 2003, and MSC 14 was released with Visual Studio
2005, both of which still produce code for older systems like Windows 95, but which will produce
code for several target platforms including the mobile market and the ARM architecture.

.NET and beyond[edit]


In 2001 Microsoft developed the Common Language Runtime (CLR), which formed the core for
their .NET Framework compiler in the Visual Studio IDE. This layer on the operating system
which is in the API allows the mixing of development languages compiled across platforms that
run the Windows operating system.
The .NET Framework runtime and CLR provide a mapping layer to the core routines for the
processor and the devices on the target computer. The command-line C compiler in Visual
Studio will compile native code for a variety of processors and can be used to build the core
routines themselves.
Microsoft .NET applications for target platforms like Windows Mobile on the ARM
architecture cross-compile on Windows machines with a variety of processors and Microsoft also
offer emulators and remote deployment environments that require very little configuration, unlike
the cross compilers in days gone by or on other platforms.
Runtime libraries, such as Mono, provide compatibility for cross-compiled .NET programs to
other operating systems, such as Linux.
Libraries like Qt and its predecessors including XVT provide source code level cross
development capability with other platforms, while still using Microsoft C to build the Windows
versions. Other compilers like MinGW have also become popular in this area since they are more

directly compatible with the Unixes that comprise the non-Windows side of software development
allowing those developers to target all platforms using a familiar build environment.

Free Pascal[edit]
Free Pascal was developed from the beginning as a cross compiler. The compiler executable
(ppcXXX where XXX is a target architecture) is capable of producing executables (or just object
files if no internal linker exists, or even just assembly files if no internal assembler exists) for all
OS of the same architecture. For example, ppc386 is capable of producing executables for i386linux, i386-win32, i386-go32v2 (DOS) and all other OSes (see [12]). For compiling to another
architecture, however, a cross architecture version of the compiler must be built first. The
resulting compiler executable would have additional 'ross' before the target architecture in its
name. i.e. if the compiler is built to target x64, then the executable would be ppcrossx64.
To compile for a chosen architecture-OS, the compiler switch (for the compiler driver fpc) -P and
-T can be used. This is also done when cross compiling the compiler itself, but is set via make
option CPU_TARGET and OS_TARGET. GNU assembler and linker for the target platform is
required if Free Pascal doesn't yet have internal version of the tools for the target platform.

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