Playbook: Insurgency and Counterinsurgency in Colombia
Playbook: Insurgency and Counterinsurgency in Colombia
Playbook: Insurgency and Counterinsurgency in Colombia
COIN Series,
Volume I
by
Volko Ruhnke
P L AY B O O K
TABLE OF CONTENTS
Tutorial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Role Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Counter Scan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Selected Sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Card List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Spaces List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2012 GMT Games, LLC P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com
2012 GMT Games, LLC
Andean Abyss
Place any extra blue, green, yellow, and/or red wooden pieces into
the box; they are extra pieces. (But dont throw these away! These
extra bits may come in handy if you accidentally lose a piece.)
Ok, now that any extra bits have been removed from the mix, lets begin the setup (note that all Guerrillas start embossed side down):
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in the department of Antioquia.
Place the remaining 5 AUC Bases into the 6, 5, 4, 3, and
2 circular spaces of the AUC Bases track.
Next, collect 2 green cylindersCartel Guerrillas. Place one into
each of Cali and Putumayo.
Place the remaining 10 Cartel Guerrillas into the Cartel
Guerrillas box on the map.
Now collect 6 green discsCartel Bases. Place one into Cali;
place one into the empty base space in each of Meta East, Meta
West, and Guaviare. Place 2 Cartel Bases into the base spaces
of Putumayo.
Place the remaining 9 Cartel Bases into the 7, 8, 9, 10,
11, 12, 13, 14, and 15 circular spaces of the Cartel
Bases track.
Finally, place the four circular Shipment counters into the empty
spaces available for them in the Shipments box.
Card to resolve
Well done! The map is now set up. One last thing needs to be done:
we need to construct the deck. Place 3 Propaganda Cards face down
in a row from left to right.
Now remove the following Event Cards and set them aside: #1 1st
Division, #12 Plan Colombia, #19 General Offensive, #21 Ral
Reyes, #26 Gramaje, #28 Hugo Chvez, #29 Kill Zone, #44 Colombia Nueva, #45 Los Derechos Humanos, #48 Unin Sindical
Obrera, #50 Carabineros, #68 Narco-Subs, #72 Sicarios, and #76
Propaganda.
Next, shuffle the remaining Event cards together. Deal 15 Event
Cards on top of each of the 3 Propaganda cards so that three stacks
of 16 cards is created. Shuffle each stack separately, then place each
stack on top of one another, creating a single deck.
Now draw two more Event cards and place them face-down on top
of the deck. Finally, place the cards we set aside earlier face down
on top of the deck. Place them in this EXACT order (from bottom
to top): #21, 45, 76, 44, 50, 19, 26, 72, 1, 48, 68, 29, 28, and 12
(top-most card). Note that 12 cards are not used in each game. Place
these unused cards back into the box.
STOP. Please pause just a moment and read section 1.5
through section 1.7 of the rulebook. Well start playing
when youre done!
Tip: For your first competitive game, we recommend you
only reveal the card being resolved. Being able to see one
card into the future may produce analysis paralysis in new
players and slow gameplay down.
The one thing that makes ANDEAN ABYSS a unique game is the
role that cards play in the game. Cards will be played from the deck
created at game start. Players do not maintain a hand of cards as
in other card-driven games. Instead, cards are played from the top
of the deck. Ordinarily, two cards are always visible to the players:
the card being resolved, and the next card to be resolved. In other
words, players get to look one card into the future.
Go ahead and draw the topmost card from the deck: Card #12, Plan
Colombia. Place it face-up on a played cards pile near the game
board. Next, reveal the topmost card on the deck but leave it on top
Next card
Each Event Card has four symbols across the top, one for each faction in the game. The order of these symbols dictates which faction
has initiative on that card.
In order to be eligible to execute an Operation or carry out the cards
Event, a Faction must have its Eligibility cylinder in the Eligible
box on the Sequence of Play display. Eligible factions may either
play or pass. At this time, all four factions are eligible.
To determine who gets to choose first, look at the order of the eligibility symbols. The faction with the leftmost symbol gets to choose
what to do first and becomes the 1st Eligible Faction. In the case of
Plan Colombia, the Government player is the 1st Eligible Faction.
The 1st Eligible Factionthe Government in this casemay do
one of four things: (1) he may execute the cards event; OR (2) he
may conduct a single type of Operation without any supplemental
Special Activity; OR (3) he may conduct a single type of Operation
with a single Special Activity; OR (4) he may pass.
If the 1st Eligible Faction chooses to Pass, he remains eligible to play
on the next card; if he does anything other than pass, he becomes
ineligible to play on the next card. The corollary of this is that a
faction usually may only play on every other card.
If the 1st Eligible Faction chooses to pass, then the faction whos
symbol is to the immediate right of his symbol on the card being
resolved becomes the 1st Eligible Faction. In the case of Plan
Colombia, if the Government passes, the AUC would become 1st
Eligible. It is possible that all factions could pass on a given card
and thus remain eligible on the next card.
Hint: Events in the unshaded portion of the card typically
are favorable to the Government; events in the shaded portion are typically antagonistic to the Government.
Here, however, the Government player decides to act. Some Event
Cards have one event; others, like Plan Colombia have two ver-
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Support, one level in his favor. The Government player will spend
6 Resources total to shift Cali from Neutral to Passive Support, and
then from Passive Support to Active Support (3 Resources per shift).
Adjust Government Resources from 40 to 34 on the General Records
Track and place an Active Support counter on Cali.
Cali has a Population value of 3. Since Cali is marked with Active
Support, Calis Population times two is added to the Governments
Total Support. Adjust the Total Support counter by +6, from 50
to 56.
The Government player could supplement his Training Operation
with either an Airstrike or Eradicate Special Activity. This, however,
would enable the 2nd Eligible Faction to be allowed to execute one
of the events on Plan Colombia. Not willing to chance the AUC
player executing the event in the shaded portion (which would be
most hurtful to the Government), the Government player chooses
to only execute an Operation.
Well finish the Governments Operation by spending 3 Resources
per space selected for Training (i.e. per space marked with a white
pawn). Adjust the Government Resources from 34 to 28. Finally,
place the blue Government Eligibility cylinder into the 1st Faction
Op Only box on the Sequence of Play display.
Hint: Civic Actions may only be conducted during a Training
Operation or during the Resolution of a Propaganda Card.
STOP. Please stop here and read section 3.0 through 3.2.1
in order to reinforce your understanding of what weve
done so far.
After the 1st Eligible Faction has acted, the next eligible faction
becomes known as the 2nd Eligible Faction. Looking back at Plan
Colombia, we see that the AUC is the 2nd Eligible Faction.
Just what the 2nd Eligible Faction may do is determined by what
the 1st Eligible Faction did (see Sequence of Play display). Since
the 1st Eligible Faction conducted an Operation Only (no Special
Activity), the 2nd Eligible Faction may either execute a Limited
Operationa single Operation in ONE and only ONE space; OR
he may pass.
For now, the Government will select Cali and Bucaramanga. Place
a white pawn in each location to mark these locations. In Cali, the
Government player places 3 Police and 3 Troops. There are now
6 Troops and 4 Police in Cali. In Bucaramanga, the Government
places 4 Troops and 2 Police.
As a part of the Training Operation, the Government may also pick
one selected space (which has been marked with a pawn) and either
remove 3 cubes from that space in order to place available Government Base into that space; OR he can choose to conduct something
known as a Civic Action in that space.
Passing does have its benefits. By choosing to Pass, the Government player will gain +3 Resources; Insurgent players will gain +1
Resource.
Looking at the next card, Hugo Chvez, the AUC player feels
confident that the FARC (1st Eligible on Hugo) will take the event.
This would then give the AUC more freedom of action as the 2nd
Eligible Faction on that card. And so with a smug look, the AUC
chooses to Pass. Place the AUC Eligibility cylinder on the Pass
box on the Sequence of Play display and adjust the AUC Resources
from 10 to 11.
1st Eligible
Passed
2nd Eligible
INSERT ILLO
STOP. Please stop here and read section 2.0 through 2.4.1.
This will give you an excellent understanding of the sequence of play.
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All done? Excellent! Lets proceed: With the AUC passing, the
Cartels now may become the 2nd Eligible faction. Looking at the
next card, Hugo Chvez, it is apparent that FARC and the AUC will
both act on that card leaving the Cartels without an action, because
only two actions occur each card. Knowing this, the Cartels see no
reason not to at least take a Limited Operation here.
All three Insurgent factions (FARC, AUC, and Cartels) have the same
Operations available to them. There, are, however, some subtle yet
important differences.
The Cartels decide to conduct a Rally Operation in Huila. Since
this is the only space where the Operation is taking place we wont
need to place a pawn. Looking at the Cartels panel of the Operations Foldout, we see it will cost 1 Resource and we will be able
to place 1 Cartel Guerrilla into Huila. Always place new Guerrillas
face-down (with embossed side downward).
the Ineligible box on the Sequence of Play. Factions that did not
execute an Event, Operation, or Limited Operation will either remain
in, or slide back to the Eligible box.
In our case, both the Government and the Cartels will slide to the
Ineligible box. The FARC cylinder will remain in the Eligible
box. The AUC cylinder will slide back to the Eligible box.
Draw Hugo Chvez off the deck onto Plan Colombia and reveal the
next card to be played: card #29 Kill Zone.
FARC is 1st Eligible on Hugo Chvez and chooses to execute the
shaded Event. The Event text reads, Place a FARC Base in a Dept
next to Venezuela. Sabotage each empty LoC touching Ccuta.
Go ahead and place a Sabotage counter on the two pipeline LoCs
touching Ccuta. This will hurt the Governments ability to gain
Resources when the next Propaganda card is resolved. Next, take the
FARC base off of the 7 space of the FARC Bases track and place
it into the Department of Arauca. Note that Arauca may not receive
any other bases since there are now two bases there.
The Hugo Chvez event allows the FARC to place two Sabotage markers and a Base.
The FARC has as its victory condition, the goal of having a level
of Opposition plus on-map bases greater than 25. Since the FARC
just added a base, adjust the Opposition + Bases counter from 20
to 21, then place the FARC Eligibility cylinder in the 1st Faction
Event box on the 1st Eligible column of the Sequence of Play.
Now only the AUC is eligible. The next card, however, is a very
attractive event for the AUC and it passes again. Adjust the AUC
Resources from 11 to 12.
With the Hugo Chvez card fully resolved, we adjust eligibility: All
cylinders in the Ineligible box go back to the Eligible boxthey
did not carry out an Event, Operation, or Limited Operation. The
AUC will will also go back to Eligible. Only FARCs cylinder
slides to the Ineligible box.
Draw Kill Zone off the deck onto Hugo Chvez and reveal the next
card: Card #68, Narco-Subs.
Since both the 1st and 2nd Eligible Factions have executed their
activities on this card, we will now adjust eligibility on the Sequence
of Play display: All factions that executed an Event, Operation, or
Limited Operation now have their eligibility cylinder placed into
FARC would be 1st Eligible on Kill Zone, but is in the Ineligible box,
so the AUC now becomes 1st Eligible. The AUC wants to execute
the shaded portion of the Event. The Event text reads, FARC or
AUC in a space executes two free Ambushes with any of its Guerrillas without Activating.
An Ambush is a Special Activity that can only accompany an Attack Operation (see the Faction Operations Foldout). Only the FARC
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and the AUC may carry out an Ambush Special Activity. Unless
otherwise indicated by Event text, the executing Faction decides
how to carry out the Event. In this case, the AUC chooses to have
the AUC Guerrillas execute two Ambushes. (If another faction like
the Cartels executed this event, it could choose either the AUC or
the FARC to Ambushand the chosen Faction would then decide
where to execute the Ambush.)
The word free on the card tells us that these Ambushes will not cost
any Resources. Ordinarily, an Attack that an Ambush accompanies
costs 1 Resource. Also, ordinarily only ONE Ambush may be executed per Operation (so even if you were carrying out five Attacks,
only one Attack could have an Ambush). In this case, however, it is
an event and events trump the ordinary rules.
The AUC decides to Ambush in Arauca twice so no need to mark the
space with pawns. To carry out an Ambush Attack, one Guerrilla is
activated (flipped over to show its embossed side) and two enemy
pieces are destroyed and returned to their holding box (Guerrillas/
Troops/Police) or track (bases). As a bonus, however, the Ambushing player may place one available Guerrilla into the space where
the Ambush occurred. In this situation, the event stipulated that no
Guerrillas activate so we wont activate the single Guerrilla. The
AUC would like to kill both FARC Bases as his victory conditions
are to have more bases on the map than the FARC. But before a
base can be eliminated in any Attack, Ambush or Assault, all Guerrillas of the same faction as the base must first be eliminated. The
AUC therefore eliminates the lone FARC Guerrilla and one of the
bases in Arauca. Place the Guerrilla back into the Available Guerrillas box and the base onto the 7 space of the FARC Bases track.
Adjust the Opposition + Bases counter from 21 to 20. Place 1
more AUC Guerrilla into Arauca. This concludes the first Ambush
from the event.
Cartel places 9 Guerrillas with the Rally Operation and then uses a
Special Activity to Cultivate a Base in Huila.
For the second Ambush, the AUC will hit Arauca again; the newlyplaced Guerrilla from the first Ambush will be the attacking Guerrilla. Only 1 FARC piece remains in Arauca, a single base. Return
this base to the 6 space on the FARC Bases track. Adjust the
Opposition + Bases counter from 20 to 19. Place 1 more available
AUC Guerrilla into Arauca.
This concludes the AUCs Event. Place the AUC Eligibility cylinder
into the Event box on the 1st Faction column of the Sequence of
Play display.
STOP. Please stop here and read section 4.4.1, then 4.3.2. This
will reinforce your understanding of the Ambush mechanic.
When we last left things the AUC had just finished carrying out the
Kill Zone event. Now the Cartels are the 2nd Eligible on this card.
With the space chosen, the Cartel player may either move a base
from anywhere on the map to that location (whether city or department), OR place a new base into a department (not a city) where
he conducted a Rally Operation. The Cartel player will place a new
base into Huila. Place a Cartel base from the 7 space of the Cartel
Bases track into the empty base space in Huila.
This Operation cost 4 Resources so reduce the Cartel Resources from
9 to to 5 and remove the white pawns. Place the Cartel Eligibility
cylinder into the 2nd Faction Op + Special Activity box on the
Sequence of Play.
Next, we adjust Eligibility: The AUC and Cartels are now Ineligible;
the Government and FARC are Eligible. Draw Narco-Subs off
the deck on top of Kill Zone and reveal the next card: #48, Unin
Sindical Obrera.
STOP. Please stop here and read section 3.3 through 3.3.1.
and 4.5.1. This will reinforce your understanding of the Rally
Operation and Cultivate Special Activity.
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The AUC is the 1st Eligible Faction on Unin Sindical Obrera. Take
a moment to look at the Rally Operations requirements on the
AUCs panel of a Operations Foldout. Youll quickly notice that in
order to Rally, the target space cannot have Opposition. The AUC
would like to carry on its momentum in the department of Arauca,
but cannot Rally there at the present time because of the Active
Opposition marker. The unshaded version of the Unin Sindical
Obrera event appears to be just the ticket. The event text reads,
Remove 1 Opposition or FARC Base adjacent to 3-Econ pipeline.
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Place the AUCs Eligibility cylinder into the Event box on the 1st
Faction column of the Sequence of Play display. Now FARC is the
2nd Eligible Faction.
FARC needs guerrillas on the map so FARC will take the opportunity
to Rally across the map. As you read earlier, FARC can only Rally
in cities/departments without Government Support. This means they
cannot Rally in Santander to replace the guerrilla eliminated by the
Government Airstrike. FARC chooses to Rally in the following
departments: Cesar, Antioquia, Choc, Arauca, Huila, Nario, Meta
West, Meta East, Guaviare, Putumayo, Vichada, and Guaina12
spaces. Place a pawn in each space to mark the locations.
But wait! You may have noticed that theres not enough Resources
available to the FARC to Rally in 12 spaces! FARC only has 11
Resources. Fortunately for FARC, since the 1st Eligible Faction
executed an Event, the 2nd Eligible Faction may carry out a Special
Activity. Special Activities, as you read earlier, can be carried out at
any one time during an Operation. FARC will execute an Extort
Special Activity as it Rallies in order to gain the Resources necessary
to carry out the Operation.
STOP. Please stop here and read section 4.3 through 4.3.3
before continuing.
Now that you know more about the FARC Special Activities, we can
continue. For this Operation, we will pay the Resources necessary
as we move along.
FARC begins Rallying in Cesar: place 1 available FARC guerrilla
into the department. FARC could choose to Extort here since FARC
has an underground guerrilla now and outnumbers all enemy pieces,
but chooses not to do so at this time. Adjust FARC Resources from
11 to 10.
Next, FARC conducts a Rally Op in both Antioquia and Arauca,
placing 1 available guerrilla into each department. FARC will be unable to Extort in either space since they do not outnumber all enemy
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without the need of Police and Troopsonly one cube and control
is needed! But if the shaded version is played, the Government
would require 2 Troops and 2 Police for Civic Actionsa very
tough task to achieve!
10
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The Cartel uses the Rally Action to bring on 3 more Guerrillas and
uses the Cultivate Special Activity to place a Base.
Now adjust Eligibility: only FARC goes to the Ineligible box; all
other Factions go to the Eligible box on the Sequence of Play display.
Draw General Offensive off the deck on top of Gramaje, and reveal
the next card: #50, Carabineros.
Andean Abyss
11
In Bogot, one Troops cube will move into the Bogot-Neiva pipeline and activate the FARC guerrilla.
Another Troops cube will move from Bogot onto
the Bogot-Yopal pipeline and activate the FARC
guerrilla. One more Troops cube will move from
Bogot onto the Bogot-San Jos road and activate
the FARC guerrilla.
The Police in Neiva could Patrol onto the NeivaPasto Road, but this would leave Neiva vulnerable
to FARC Kidnapping, so the Police cube there will
remain where it is and do nothing. The only type
of space where guerrillas can be activated during a
Patrol is a LoC.
Next, one Police cube in Cali will move onto the CaliPasto road and activate the FARC guerrilla.
Thus far the Government has been able to activate
all FARC guerrillas on LoCs except one: the guerrilla on the Neiva-Pasto road. To deal with this, the
Government executes an Airlift Special Activity in
the middle of the Patrol Operation. 3 Troop cubes
Airlift from Choc to Neiva. Then, one Troop cube in
Neiva moves onto the Neiva-Pasto road and activates
the FARC guerrilla.
Finally, as a part of the Patrol Operation, the Government may execute a free Assault on any one LoC. The
Government chooses to eliminate the FARC Guerrilla
on the Ibagu-Bogot-Bucaramanga pipeline. This
Operation cost the Government 3 Resources so adjust
the Government Resources from 19 to 16 and place
the Government Eligibility cylinder on the Op +
Special Activity box on the Sequence of Play.
The Government is the 1st Eligible Faction to play on General Offensive. With so many FARC guerrillas on LoCs, the Government
decides to launch a Patrol Operation.
STOP. Please stop here and read section 3.2.2 before continuing.
Now you know what the Patrol Operation does. The Government
begins its Patrol Operation with the Police cube in Cartagena moving
onto the Cartagena-Sincelejo pipeline. Since there are no guerrillas
on this LoC, the Police cube continues moving into Sincelejo (also
guerrilla-free) and then onto the Sincelejo-Medelln pipeline where
it must stop. The Police cube then activates one guerrillathe only
guerrilla on the LoC belonging to the FARC.
Next, the Police cube on Ccuta moves onto the Ccuta-Ayacucho
pipeline. The fact that this LoC is sabotaged does not impede the
Police cubes ability to Patrol so it continues to the Ayacucho-Santa
Marta pipeline where it stops. It will protect this important Pipeline
from any future FARC mischief.
One Police cube from Bucaramanga moves onto the BucaramangaIbagu-Bogot pipeline where it stops and activates the FARC
guerrilla. Note that the Cartel guerrilla does not keep a cube from
leaving the space during a Patrol.
12
Andean Abyss
AUC guerrillas into Antioquia (base + Population). Place 1 available AUC guerrilla into Santander. Place the last available AUC
guerrilla into Huila.
In Arauca, the AUC has a couple choices: they could replace two
guerrillas with a base; or they could remove any one of their guerrillas from elsewhere on the map and place it back into the available
Guerrillas box in order that they might Rally that guerrilla into
Arauca. Not needing their guerrilla in Putumayo, the AUC removes
this guerrilla to the AUC Available guerrillas box. The AUC player
then completes his Rally action by placing the newly-available
guerrilla into Arauca.
To defray the cost of this Operation, the AUC chooses to Extort in
each of Atlntico, Antioquia, and Arauca (dont forget to mark 1
guerrilla in each Extort space as Active). This brings the total cost
of the Operation down to 3 Resources. Adjust the AUC Resources
from 13 to 10. Place the AUC Eligibility cylinder into the Op +
Special Activity box on the Sequence of Play display.
The Cartels are now the 2nd Eligible Faction. The Cartels opt to take
a Limited Operation in order to Rally in Medelln. Place 1 available
Cartel guerrilla in Medelln. Adjust Cartel Resources from 4 to 3.
Both the Cartel and AUC cylinders move into the Ineligible box; the
FARC cylinder moves back into the Eligible box on the Sequence
of Play display. Draw Colombia Nueva on top of Carabineros, and
reveal the next card: a Propaganda card!
Only the Government and the FARC are eligible to take immediate
advantage of the knowledge of the upcoming Propaganda card.
FARC is the 1st Eligible player on Colombia Nueva. FARC chooses
to conduct a Terror Operation.
STOP. Please stop here and read sections 3.3.4 and 4.3.3
before continuing.
Ready to continue? Excellent! As you no doubt read, Terror is a
powerful tool in the hands of the Insurgents. It is especially useful
to FARC because it either degrades Support or builds Opposition.
All other Insurgent Terror causes Support or Opposition to gravitate
towards Neutral.
Here, the FARC will engage in Terror and combine it with the Kidnapping Special Activity! Place a white pawn in each of Cesar,
Antioquia, Huila, Arauca, and the cities of Pasto and Neiva. FARC
FARC Terror in the cities of Pasto and Neiva, and in the Department
of Huila.
Andean Abyss
ity cylinder into the LimOp or
Event box on the Sequence of
Play display.
13
FARC and the AUC receive 1 Resource for each base they have on
the map. AUC, therefore, receives 1 Resource. Increase the AUCs
Resources from 10 to 11. FARC has 5 bases on the map so adjust
FARC Resources from 1 to 6.
STOP. Please stop here and read sections 6.0 through 7.3
before continuing.
Place the Prop Card counter on the Victory? space of the Propaganda Card track on the Sequence of Play display. During this
phase, we check to see if any faction has won the game. At this
time no faction has met their victory condition. Just for grins, lets
look at the current victory margin for each faction (how close the
Factions are to winning):
The Government has 55 Total Support for a victory margin of 5
(55 60 = 5). The Cartels have 0 Resources and only 7 bases on
the map for a victory margin of 40 (0 40 = 40)not even close!
The AUC has 1 base on the map compared with 5 FARC bases for a
victory margin of 4 (1 5 = 4). FARC has 23 Opposition + Bases
for a victory margin of 2 (23 25 = 2). So right now, FARC is in
first place; AUC is a close second; Government is not far behind in
third place; and the Cartels lag far behind in fourth place.
Move the Prop Card counter to the next space on the Propaganda
Card track, the Control space. Control only matters for the FARC
and the Government. FARC controls a space that has more FARC
pieces than all other factions put together. Similarly, the Government controls all spaces where the Government has more pieces
than all other factions. Furthermore, control is mainly applicable in
departments and cities with a population of 1 or morenot LoCs
or 0-Population departments.
The Cartels gain 3 Resources for each base they have on the map.
Cartels have 7 bases on the map so the Cartels gain 21 Resources.
Adjust Cartel Resources from 0 to 21.
Move the Prop Card counter over to the Support space of the
Propaganda Card track on the Sequence of Play display. During
this Phase, the Government and FARC can engage in Civic Actions and Agitation (respectively) in order to improve Support
and degrade Opposition(Government), or degrade Support and
improve Opposition (FARC). In order to conduct Civic Actions,
the Government must have control, troops, and police. In order to
conduct Agitation, FARC must have control.
First, the Government will conduct Civic Actions in Neiva. It costs
3 Resources (from 43 to 40) to remove the Terror counter. Once all
Terror counters are removed, the Government can spend more Resources to adjust Support. The Government spends 3 more Resources
(from 40 to 37) to improve Support in Neiva from Passive to Active
Support. Adjust Total Support from 55 to 56.
Next, FARC Agitates in Cesar. It costs 1 Resource for FARC to
remove each Terror counter. FARC spends 1 Resource (from 6 to 5)
to remove the single Terror counter from Cesar. FARC will spend 1
more Resource (from 5 to 4) to improve Opposition from Passive
to Active Opposition. Adjust the Opposition + Bases counter
from 23 to 24.
14
Andean Abyss
Andean Abyss
Troops
Police
15
16
Andean Abyss
Bases
ROLE SUMMARIES
Government
FARC
Situation. Colombias popular revolution is ready to transition to the mobile phase. The Government has abandoned
the countryside. Your revolutionary movementthe
FARCis drawing resources from Colombias drug economy. Its
time to move: rally your Peoples Army and march on the strongholds
of reaction!
Goal. Build opposition to the Government to prepare its collapse.
The more of the countrys population you can swing from support
to opposition while sustaining your logistics, the better chance
youll win.
Tools. That probably will mean infiltrating cities with your guerrillas to agitate the bourgeoisie into uprising. Wherever you control
the population by outnumbering all enemy forces with your fighters
and logistical bases, you can agitate. Even where you cant control
territory, you can terrorize the populace into resenting Government
fecklessness. To operate, youll need resources: extort controlled
areas or kidnap and ransom resources away from wealthy drug lords
or Government collaborators. If the Government or the reactionary
paramilitaries come after you, ambush them first!
Deals. You share the countryside with the cartels and can protect
drug Bases by making the areas dangerous for troops or police. You
share with your Insurgent enemies an interest in a weak Governmenttheir terror can erode Government support and aid; you in
turn can limit the growth of your logistical bases to placate the AUC.
Even the Government may help yougiving you a pause to trim
the AUC or Cartels when too strong or doing so itself.
Tip. Strike the countrys lines of communicationsthey are the
arteries of Government resources and maneuver.
AUC
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Deals. You can help the Government by going where it cant: Your
informants enable you to attack underground guerrillas, your terror
instantly dampens FARC-based popular opposition, and you can
take on FARC within demilitarized zones. But dont dismiss handshakes with other Insurgents. FARC rallying directly affects your
victoryoffer truce. And your assassinations can easily target the
Cartels businessextract drug shipments for protection.
Tip. Youre a remora on the Government shark. Swim along, but
be ready for the day it shakes you off and bites.
Cartels
Situation. You have taken over Colombias illegal narcotics industry. The bad news is that the Government is gearing up its war on drugs, and the more it eradicates your
drug production bases, the more gringo aid it gets. The good news
is that the country is at the height of a civil war, and there are
plenty of other illegal groups around to keep the Government busy
and off your back.
Goal. Make money. And grow your productive base to make sure
that you can keep making money. The more resources and bases
you accumulate, the more likely you are to win.
Tools. You are a commercial insurgency and can attack and terrorize your enemies like the rest. But your gunmen are less numerous
and cant protect everything you own. Your strength is that you are
the fastest growing enterprise in the country: cultivate and process
until youre rich. Then bribe to neutralize whatever enemy guerrillas, police, or bases stand in your way. Process drugs and use
profits from the shipments to grease your operational skids and
grow even faster.
Deals. You got the drugs and the money, so you can get the deals.
Resources are transferable, andsooner or lateryou should have
garnered more than you need. Use them to buy friends. Or offer to
process shipments for other Insurgentsor even for a staged Government drug bust! Or agree to bribe away whatever threatens your
enemyanything to keep the heat off your coca fields.
Tip. The potent Medelln gang just got shot up, so you are starting weak. Try to get a lot of bases and shipments ready to earn
resourcesbut not so many as to draw unwanted attention!
Once you have gone over the tutorial starting on page 2, we recommend trying out this step-by-step run through part of a solitaire
game: it will help you learn how Non-player Factions work for 2- or
3-player games as well. Follow along, referring to the illustrations,
or set up the game board and conduct the moves described. You can
fish out each card as it is named, or preset the deck with the card
order provided in the shaded box at right. A numbered paragraph begins each new card played. Italicized shaded text adds comment.
The player decides to use no optional rules and sets up the board
and deck (rule 2.1). Playing ANDEAN ABYSS solo, the player is the
Government, trying to beat the 3 Insurgent Factions run by Nonplayer rules (section 8).
1) The player flips the first card to be played and reveals the next:
they are Op Millenium and Ral Reyes. The Cartels are 1st Eligible
on Op Millenium, so the player consults the gray (Non-player) text
on the Sequence of Play aid sheet, which indicates that a 1st Eligible
Non-player executes an Operation (Op), unless it has the leftmost
17
symbol on the card (8.1, 1st bullet). The Cartels on this card are
leftmost, so they will play the Event.
Non-players always use the shaded portion of dual-use Events
(8.4.1). This shaded text says to replace 2 Police with Cartels pieces:
because there are some Police to replace and some Cartels pieces
available, the Event will have an effect and so will be executed.
(For an Event with no effect, Cartels would have reverted to Ops,
per the 3rd bullet of 8.1). The player checks the Cartels panel of the
Non-Player foldout (because Op Millenium has the Cartels symbol
leftmost) to see if there are any special instructions for Non-player
execution of the event (8.4.4). There are: Police in random Cities
will be replaced before any in Departments.
The player next must determine the 2 random Cities where Cartels
pieces will replace Police. The player rolls the three colored dice
and obtains red 1, yellow 3, green 1. Referring to the Random City
or Department chart on the Non-Player foldout (8.2), red 1 yields
the left column of boxes, yellow 3 the middle row, and green 1 the
space at the top of that box, Medelln. Medelln is a City with Police
in it, so it will be the first space affected by the Event. It has only 1
Police, so a second space is needed.
The roll to select the second space is red 6, yellow 1, green 2the
Department of Amazonas. Amazonas does not qualify because it is
not a City, so the player tracks down the column on the Random
City or Department chart (or finds Amazonas on the Planning Map
aid and follows the arrows) until a City (light purple) with Police
is reached: Neiva.
So the Non-player Cartels will replace 1 Police cube each in Medelln
and Neiva. Non-players always place Bases instead of Guerrillas, if
If you want to set up the game to follow along with this example,
prepare the deck as follows:
Stack the following cards face down, in order from top to
bottom.
Op Millenium
Ral Reyes
Soldados Campesinos
Gramaje
Air Bridge
Former Military
Fuerza Area Colombiana
Senado & Cmara
Misil Antiareo
Propaganda!
Pipeline Repairs
Sucumbos
Narco-War
National Coordination Center
Limpieza
Oil Spill
Deserters & Defectors
Ayahuasca Tourism
Propaganda!
18
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possible (8.1.2, 1st bullet). The Cartels do have Bases available, and
there is stacking room for the Bases in each City. The Police cubes
in Medelln and Neiva are placed into the Governments Available
Forces box and an available Cartels Base is placed into each City,
bringing the total number of Cartels Bases to 8.
The Cartels have put down an off-shoot in Pablo Escobars
old territory!
The Government is 2nd Eligible and can execute an Operation and
Special Activity. The player decides to respond to the Cartels threat
by Training to add 3 Troops and 3 Police each to Medelln and Cali,
4 Troops and 2 Police to Neiva, andlooking ahead to fighting other
insurgents2 Troops and 4 Police to Santander-Boyac. Following
up with Civic Action to bring Cali to Active Support, the Government
brings Total Support up to 56 and has spent 18 Resources, down
to 22. Positioning for future operations in the Llanos interior, the
player then Air Lifts 3 of the Governments now abundant Troops
from Cali to Guaviare.
Per the Rally box on the Non-Player AUC aid (8.6.1), the AUC
will Rally in up to 3 non-Opposition spaces by the following priorities:
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The next roll6, 3, 6is Huila, which does not have a Cartels
Base. So the player follows the arrows on the Planning Map (or the
Random City or Department chart) until a candidate Rally space
is reached: Huila to Pasto, Ecuador, Nario, Choc, Cali, Ibagu,
Antioquia, then Medelln. Medelln has a Base but has already been
selected for Rally, so the player continues along the arrows from
there, arriving eventually at Meta East for the second Rally.
The player could determine the third Rally space with the same
process, but decides it would be easier to randomly select among
the 3 remaining candidates with a single, equal chance die roll (see
8.2 Play Note). Assigning 1-2 to Neiva, 3-4 to Meta West, and 5-6
to Guaviare, the player rolls a 3. The third Cartels Rally will occur
in Meta West.
As reminders, the player places white Ops pawns into Medelln, Meta
East, and Meta West (3.1.1). Medelln receives 4 Cartels Guerrillas
and Meta East and Meta West get 2 Guerrillas each. The Cartels
have spent 3 Resources for the Rallying, down to 7.
The Non-Player Cartels flowchart indicates that the Cartels will now
Cultivate in a space with more than 0 Population and more Cartels
Guerrillas than Police. The first priority (1st bullet of the Cultivate
box) is to place a Base in a Department where the Cartels just Rallied. Medelln is not a Department, and neither Meta East nor Meta
West has room to place a Base.
The next priority (bullet) is to move a Cartels Base to a space with
no Cartels Base. Because a Cultivate space must have more Cartels
Guerrillas than Police, and all spaces with Cartels Guerrillas already
have a Cartels Base, this priority similarly does not apply.
Per the final bullet, the Cartels therefore do not execute a Special
Activity. The Cartels actions and the card are completed, and the
player removes the 3 Ops pawns.
The Cartels have protected much of their businesses from
Government Assaultand Medelln is again a kingpin
haven!
19
The FARC is well-resourced for the long term, but its leeching
off the Cartels may slow the latters growth down and ease
pressure on the Government in the short term.
AUC Ops and Special Activity are up next. With 7 AUC Guerrillas available (and the ability to place a Base in any event), the
Non-player AUC Rallies. By the AUC Rally boxs 1st bullet, AUC
replaces 2 Guerrillas in Antioquia-Bolvar with a new Base. (There
are 2 AUC Guerrillas in Santander-Boyac, but no room for a Base.)
Non-players remove their Active before their Underground Guerrillas (8.1.2, 4th bullet), so the Active AUC Guerrilla in Antioquia
is one of those replaced.
The 2nd bullet of Rally does not apply, because the remaining space
with an Active AUC GuerrillaAtlnticohas no cube. The 3rd
bullet results in placing AUC Guerrillas again in Santander and
Huilathe only 2 spaces with FARC Bases where AUC can Rally.
AUC then Extorts again in Antioquiathe only space where it
canhaving spent 3 Resources and earned 1 back, ending with 7.
5) Air Bridge played reveals Former Military. The Cartels execute
the Air Bridge Event to place 3 Bases, one each into a Department
without Cartels pieces. (The Cartels being out of Resources does
not stop the Event.) With many candidate spaces, the player rolls on
the random spaces chart: 4, 3, 6 yields Meta Eastalready hosting
Cartels pieces and in any event fully stacked, so the first Cartels
Base goes to Vichada. Next, the rolls 1, 4, 5 yield Santander, again
already hosting 2 Bases, so placing the Cartels Base into the next
open Department along the chart sequence (or Planning Map arrows), Atlntico. Finally, 1, 2, 1 leads (eventually) to Cesar for the
third Cartels Base.
Coca cultivation is exploding, even with the Cartels tapped
out of operating funds.
The Government playerseeing an opportunity to shut the FARC
out of the next card and to pocket some resourcesdecides to pass
(Government Resources to 25).
6) Former Military played reveals Fuerza Area Colombiana. Executing the Former Military Event, the AUC will free March and
then Ambush.
The Non-Player AUC sheet instructs to use AUCs March and Attack
priorities for the Event, so the AUC will first free March into 1 space
per the March box on the Non-Player AUC panel. The candidate
space must have FARCa FARC Base, if possibleand no AUC
Guerrillas. Such space into which AUC Guerrillas could March
and remain Underground must be chosen first. Also, the candidate
spaces must have AUC Guerrillas adjacent that would March, even
though only AUC Guerrillas in excess of 1 will leave spaces with
AUC Bases or with any FARC pieces (8.6.2).
20
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Government troops sweep into FARC regions in the west and east.
10) The first Propaganda! card proceeds as follows:
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21
22
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Guerrillas, cubes, and a Cartels Base: Medelln, Cali, Putumayo,
and Meta East. Die rolls determine that Rally flips the Guerrillas in
Medelln, Cali, and Meta East. The Cartels spend 3 Resources, down
to 17having protected their urban Bases from Assault.
23
By the flowchart, the Cartels then Cultivate. They cannot execute the
1st bullet of the Cultivate box, to place a Base in a Department just
selected for Rally: the only such Department was Meta East, where
there is no stacking room and as many Police as Cartels Guerrillas.
By the 2nd bullet, the Cartels would move a Base to a space with no
Cartels Bases, but that is also not possible: Cartels Guerrillas in the
destination space must outnumber Police, and all Cartels Guerrillas
on the map are already with Cartels Bases. So, by the 3rd bullet, the
Cartels execute no Special Activity.
The Government is 2nd Eligible andbecause the 1st Eligible
Cartels executed Operations onlymay only execute a Limited
Operation or Pass. Frustrated in not being able to strike a greater
blow at the recently exposed Cartels, the player decides at least to
Assault and remove the 2 unprotected Cartels Bases in Neiva. The
Government spends 3 Resources, down to 13.
Neiva cleaned up, but the Medelln and Cali Cartels remain securely
in business.
16) The FARC is up, 1st Eligible with Oil Spill (Deserters & Defectors will be next). It is not leftmost, so executes Ops. While the
FARC has Guerrillas positioned to place a Base in Vichada, it has
no Bases available, so will not Rally (8.7.1).
The next question (next diamond-shaped box down on the NonPlayer FARC flowchart) is whether a space with Support or a LoC
has 3 or more FARC forces or an Underground FARC Guerrilla
(8.7.2). No LoCs host FARC pieces, but several spaces with either
Active or Passive Support do. So the answer is Yes, leading down
the flowchart to the next diamond question.
That question is whether the FARC has more Resources than
the Government. The FARC has 24 Resources compared to the
Governments 13, so the answer is Yes, and so the FARC will
Attack (8.7.3).
According to the Attack box, the FARC will Attack enemies in all
spaces with at least 3 FARC Guerrillas, plus in 1 other space where
the FARC could Ambush. The player marks Choc-Crdoba, Meta
West, Meta East, and Guaviare with Ops pawns, then rolls 2, 3, 3
to determine that Santander will be the 1 other spacea total of 5
Attack spaces. FARC Resources drop to 19.
For its Special Activity, the FARC will Ambush in the Attack space
with the fewest FARC Guerrillas: Santander-Boyac.
All Attacking FARC Guerrillas go Active. There are no Shipments to target, so Attacks will remove AUC, then Government,
then Cartels pieces (8.7.3). The Attack rolls and results are: 6 in
Chocfailing; 2 in Meta Westremoving 2 AUC Guerrillas ; 2
in Meta Eastremoving 1 Police and 1 Cartels Guerrilla; and 4 in
24
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Government 5
FARC 5
AUC 7
Cartels 0.
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25
By the 1st bullet in the March box (8.7.2), because the next Propaganda will not be final, the FARC Marches 1 Guerrilla onto each
unSabotaged LoC that the FARC can reach and that does not already
have a Guerrilla.
A. The FARC selects highest Econ LoCs first (8.3), so 1 Guerrilla
Marches from Arauca-Casanare onto the adjacent 3-Econ
Pipelinethe only 3-Econ LoC that FARC can reach.
B. Among 2-Econ LoCs, the FARC can reach only SincelejoMedelln, Bogot-Neiva, and Bogot-Yopal. A Choc Guerrilla
Marches onto the Sincelejo Pipeline, and a Meta West Guerrilla
onto Bogot-Neiva. The FARC can reach Bogot-Yopal from
either Arauca or Meta East: an equal-chance roll (8.2, 8.7.2 note)
determines that a FARC Guerrilla Marches from Meta East.
C. Guerrillas can reach several 1-Econ LoCs, so the player selects
destination LoCs in random order: the random-selected City
Medelln has a 1-Econ LoC to the south, onto which a Guerrilla
Marches from Choc. On another Random City roll, the first
City adjacent to an unoccupied 1-Econ LoC that the FARC can
reach is Bogot, so a Guerrilla will March onto the San Jos
del Guaviare Road. A roll determines that the FARC Guerrilla
moves from Meta West.
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D. The only other reachable LoCs that do not already hold FARC
Guerrillas are those adjacent to Nario and Putumayo. (Chocs 1
remaining Guerrilla in will not March away from the Base there.)
One of the 2 Putumayo FARC Guerrillas enters the Neiva-Pasto
Road (the only way for FARC to reach that LoC). A roll selects
the Pasto-Tumaco Road as destination for the lone Guerrilla from
Nario (where there is no Base).
E. By the 2nd bullet in the March box (8.7.2), the FARC will now
March into up to 3 spaces at Support or Neutral where Agitation
(6.4.2) is not yet possible, selecting first those spaces where a
March that keeps Underground Guerrillas Underground (3.3.2)
is possible. Spaces meeting those priorities include AntioquiaBolvar and all the Cities with just 1 cubea good reason to
garrison your Cities as the Government! (Huila-Tolimathough
Neutraldoes not qualify because Agitation is already possible;
Santander-Boyac and the larger Cities are lower priority
because any FARC Guerrillas Marching in would go Active.)
No remaining candidate Marching Guerrillas are adjacent to
Antioquia, any northern Cities, nor Pasto. So the remaining
highest-priority destinationNeivareceives an Underground
FARC Guerrilla from Meta West, leaving a last FARC Guerrilla
with the Bases there (costing FARC 1 Resource, down to 9).
F. Only 3 origin spaces remain: Arauca-Casanare, Meta East, and
Guaviare. Arauca can reach the lower-priority destination of
Santander-Boyac, and Meta East either Santander or Bogot.
A roll selects Santander: a Guerrilla each from Arauca and Meta
East enter Santander and go Active (Resources to 8).
Andean Abyss
27
asymmetric Operations, Troops and Police, Underground Guerrillas, Government Redeploy and Guerrilla March, Civic Action,
territorial Control, Terror and political Support all have starting
points in Algeria.
DESIGN NOTES
Origins
The menu of topics for future volumes in the COIN Series is rich.
For Volume II, Cuba Libre, ANDEAN ABYSS playtester Jeff Grossman and I adapted the Colombia game to Fidel Castros 1957-1958
insurgency. Cuba Libre exploits the same core system for ease of
learning, but portrays a far different insurgency and four factions
that each plays quite differently from those in ANDEAN ABYSS. I
plan the COIN Series in future to visit Africa, East Asia, and the
Mid-Eastdesign time and gamer interest being the only limits.
Why Colombia?
With the wide menu of topics available, I chose Colombia for COIN
Volume I both because it is among those topics under-treated in conflict simulation and because of the remarkable richness of its story.
As far as I know, only one other boardgame about Colombias recent
insurgency exists, Crisis Games: Colombia by Karsten and Kaarin
Engelmann, (published in 1990, coincidentally, from my own town
of Vienna, Virginia). And that, printed over 20 years ago, predates
the period that ANDEAN ABYSS depicts.
The violence has worsened in Colombia, as the insurgent armed
struggle has become more entrenched and widespread. The most
violent zones of the country are those where two or more of the actors involved in social conflictguerrillas, drug cartels, and illegal
self-defense (paramilitary) groupsare active.
Colombian Labyrinth, RAND Project Air Force, 2001
Why multiplayer?
My previous designs, Labyrinth and Wilderness War, feature 2-way
asymmetry of roles as a central theme. I wished my next design to
take asymmetry to a new level: 4-way, including a solitaire experience that would bring home the complex interplay of many interests
that is COIN.
Counterinsurgency is fundamentally a competition between many
groups, each seeking to mobilize the population in support of its
agendacounterinsurgency is always more than two-sided.
Kilcullen, Twenty-eight Articles, reproduced in Counterinsurgency
28
Andean Abyss
Core Mechanics
Andean Abyss
29
30
Andean Abyss
ANDEAN ABYSS depicts the enterprise through the kidnapping special activity that the FARC faction may add to its terror operations.
It also depicts the impact of FARC hostage-taking on politics and
military affairs through a series of event cards.
In the game, FARC can use underground Guerrillas to terrorize local
populations into opposing the Colombian government. If the terrorized region has a drug cartels base or is a city or line of communicationand if FARC guerrillas outnumber local policeFARC may
kidnap as well to forcibly transfer a die rolls worth of resources (or
a drug shipment) in ransom from the Cartels or Government faction
to FARC. As reaction to FARC kidnapping historically contributed
to growth of the right-wing paramilitaries, a particularly costly
kidnapping (a die roll of 6) mobilizes a local AUC guerrilla unit
or base.
Colombia in the mid-1990s saw the leftist FARC insurgency building its strength dramatically as it transitioned from small-unit terror
tactics to military attacks on the Colombian Army. But the Government was not yet on a war footing and still tacitly conceded immense
areas of countryside to the guerrillas. To protect themselves from
FARC terror, landowners in several localities raised self-defense
forces, autodefensas, that would use the FARCs own tactics against
it. By 1996, these local anti-FARC units formed a nationwide force
under the Autodefensas Unidas de Colombia (United Self-Defense
Forces of Colombia or AUC) umbrella.
Over the next decade, the AUC grew to an estimated 17,000 fighters,
approaching the FARCs strength. Journalist Mario Murillo describes
this illegal armed power:
Along with the ongoing collaboration between elements of the army
and the AUC, [as of 2004] there are approximately 1,000 active
AUC members who have served in the Colombian military, including fifty-three retired military officers who have served as advisors
to the AUC. They have up to fourteen state of the art helicopters, a
dozen small planes, and countless speed-boats with mounted machine guns to use in their war against the guerrillas. Indeed, they
are a full-fledged army, operating almost with complete impunity
throughout the country.
Colombia and the United States: War, Unrest, and Destabilization, 2004
FARC guerrillas
2012 GMT Games, LLC
Andean Abyss
31
Cali skyline
War of Weeds
The historical period of gamemid-1990s to mid-2000ssaw the
sunset of Colombias flashy, politically active drug cartels, but not
of the illicit drug industry that the games Cartels faction represents.
And so, in ANDEAN ABYSS, the Cartels can reconstitute themselves,
able to slip readily out of areas of danger and regrow elsewhere.
Unlike other insurgents, the Cartels can recruit forces anywhere:
battalions of hired gunssicariosawait among the poor. But
the Cartels guerrilla force pool is the smallest: it cannot organize
32
Andean Abyss
campaigns on the scale of the more military FARC or AUC. And the
Cartels do not have the other insurgents potent battle tactics.
The Cartels faction wins by accumulating resources (money) and
bases (the coca and poppy fields, processing labs, and distribution
infrastructure needed to continue making money). It will find it hard
to protect its bases with its smaller number of guerrillas, and rural
Cartels bases are vulnerable to aerial spraying (the Governments
eradication action).
But the Cartels also can place new bases more easily than any other
faction, quickly though special cultivation actions or with delay but
cheaply though processing actions to ready drug shipments. Shipment markers represent major caches of processed cocaine or heroin
awaiting delivery to market outside Colombiathey are vulnerable
to seizure by the other factions: any insurgent faction can liquidate
them to accelerate operations. But if defended and held long enough
to get to market (in the Propaganda Round), they yield resources
or a free base.
Cartels terror can hurt the Government or FARC politically, but the
Cartels most potent weapon is corruption: they can bribe to expose,
hide, or neutralize enemy forcesanywhere. Bribes are expensive,
however, and so only become a true threat once the Cartels are well
above their victory goal in resources. And so the other factions face
a choice: dedicate precious time and resources early on to trim the
Cartels weeds, or risk the Cartels growing so rich that they can block
any offensive by bribing their way out.
English language studies of the Colombian conflict read so differently from one another that they seem to be describing multiple
countries. Is Colombia a thriving democracy, with a popular government that has brought economic prosperity and relative peace
to its people in the face of vicious terrorist and criminal threats?
Or is Colombia a harsh dictatorship by an economic elite, dressed
up as democracy but in fact using state-sponsored terror to keep its
ever more impoverished masses under heel, and the FARC simply
the peoples defense? You can find either thesis in North American
scholarship.
ANDEAN ABYSS does not attempt to settle these questions. I took
care to draw from writers (necessarily, for me, in English) who
view Colombias conflict from a range of political perspectives (see
Selected Sources). No one view seems able to tell the full story, and
I hope that players of a variety of persuasions will find something
relevant in the games design.
The game does take some positions. For example, it does not fully
buy the Lefts thesis of the AUC as an extension of the Government in that both defend elite interests against the rest of the people
(see Murillo somewhat and Hristov especially). Yes, the Colombian
Government and AUC shared a core interest in suppressing the
FARC, and ANDEAN ABYSS accounts for this shared interest in the
factions victory conditions. Indeed, Government and AUC players
often will collaborate.
But the Government under Uribe developed and executed a plan to
extend its writ throughout the countrya true and, by the far-Left
model, unnecessary departureincluding against AUC. Casualties
caused the AUC, extraditions of its leaders, and its imperfect but not
false demobilization show a real parting of Government and AUC
ways. And Colombias vigorous electoral politicking and, under
Uribe, undeniable and widespread popular enthusiasm for President,
government, and army seemed to gainsay the Leftist model of Co-
Andean Abyss
This section reproduces the full text of each event card, along with
sourced historical and other background commentary.
33
GOVT CAPABILITIES
GOVT CAPABILITIES
3. Tapias GFAC
GOVT CAPABILITIES
The Army in the Pastrana years equipped and situated special battalions to block insurgent mobility corridors through hitherto inaccessible heights. (Marks p135)
34
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GOVT CAPABILITIES
Defense budget shot in the arm: Roll a die and add 4 times the result
to Government Resources.
The military as of 2000 had only 17 operational heavy-lift helicopters. The US was to add 30 UH-60 Blackhawk and 33 UH-1H Huey
transports, but they had yet to be delivered. (RAND pp63,65,6869,104)
Middle class resents cost of war: Shift a City from Neutral or Passive Support to Passive Opposition.
Uribe shifted and increased the tax burden in order to help fund the
military effort against the guerrillas. (Brittain p228-229)
INSURGENT MOMENTUM
US aid focuses on drug war: No Air Strike or Activation by Patrol
until next Propaganda.
INSURGENT MOMENTUM
EU aid focuses on reconstruction: No Sweep or Assault in Depts
until next Propaganda.
Aid conference generous: Add lesser of Aid or +20 to Govt Resources. Then Aid +6.
European and Japanese donors to Colombia channeled aid to nonmilitary programs. A July 2000 donors conference in Madrid, for
example, pledged $619-million, mostly for social development
projects. (RAND pp62,64)
GOVT CAPABILITIES
In each space possible, choose and execute either free Sweep without
movement or Assault (if Government), or free Attack or Terror (if
Insurgent).
The conflict during the late 1990s and early 2000s saw a number of
FARC offensives, including the use of homemade armored vehicles.
The Governments 2003-2004 Plan Patriota included a major military
offensive around the capital and into FARC-held territory in the
southeast. (Ospina pp59-60; CRS p10; Hristov p36)
Andean Abyss
35
ELN and FARC jockey: Remove all FARC pieces from 1 Mountain.
A 2008 Colombian military raid into Ecuador killed then secondhighest FARC commander Lus dgar Devia Silva (Ral Reyes)
and recovered evidence of planned Venezuelan and possibly Ecuadoran support to the FARC. (CRS p10; Marks pp140-141n)
INSURGENT MOMENTUM
Ideologue: May Agitate also in up to 3 spaces with FARC piece
and no Govt Control.
US contractors provided pilots for crop spraying over FARC-held territory and for reconnaissance flights to pinpoint guerrillas. Patrolling
FARC guerrillas in 2003 shot down one such flight along the western
slopes of Caquet and took three US personnel hostage, setting off a
Colombian Army manhunt. (Bruce-Hayes-Botero pp3-19,107)
ELN and FARC coordinate ops: Place any 3 FARC pieces into
Antioquia or an adjacent Department.
Army sniffs out FARC trap: Govt in 1 space Activates all FARC and
executes free Assault.
Tactics lure enemy in: FARC or AUC in a space executes 2 free
Ambushes with any of its Guerrillas without Activating.
The FARC between 1996 and 2000 developed a tactic to lure Army
reaction forces into a prepared kill zone surrounded by interconnected rifle pits and bunkers. In one such kill-zone action in late
2000 along a key route from Antioquia to Choc, guerrillas inflicted
heavy casualties on special forces of the Colombian 4th Brigade.
Often, however, the army could detect the kill zone before falling
into the trap. (RAND pp44-45,45n)
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The FARCs ambush and execution in late 2000 of the head of the
Colombian congressional peace commission, Diego Torbay, dealt
Pastranas peace policy a new blow. (RAND pp73-74)
Sympathy for famous hostage: Shift 2 Cities and 1 Dept 1 level each
toward Active Support.
Colombian media constantly reminded the populace that kidnappings were garnering 100s of millions of dollars for the FARC and
other groups. Public outcry grew under Pastrana as negotiations
with FARC failed to end the scourge, and regular radio messages
from loved ones to hostages further broadcast the trauma. (BruceHayes-Botero pp95-96,141-143,173)
ELN gets its DMZ: Govt places a FARC Zone in Mountain. (See
6.4.3) Shift 2 adjacent Neutral spaces to Passive Support, if possible.
Executing Faction remains Eligible past this card.
The AUC was purported to collaborate with elements of the Colombian Army and to have some 1000 active members who had served
in the nations armed forces, including 53 retired military officers
who acted as AUC advisors. AUC leader Carlos Castao himself
corroborated these estimates when in 2000 he claimed to have more
than 1000 ex-soldiers and 135 former army officers among his forces.
(Murillo p100; Hristov pp71,86-87)
New command fights paramilitaries: Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support.
Sympathizers alert AUC: All AUC Guerrillas in spaces with cubes
or Support to Underground.
Andean Abyss
The reestablishment of local forcesSoldados Campesinos (Peasant Soldiers), later Soldados de mi Pueblo (Home Guards)and
a related expansion of municipal police proved indispensable to
Uribes counterinsurgency in providing a state presence in threatened
areas. (Marks p135,136) Others saw such forces as legitimation of
paramilitaries, in light of the overlap of their membership with that
of the AUC. (Murillo pp103,113-114)
The FARC was far from the only insurgent group to benefit from
the drug trade. The AUCs chief in 2000 acknowledged that the
paramilitary coalition received a majority of its financing from
drug trafficking. The US labeled the AUC a cocaine-smuggling
terrorist organization and sought its leaders extradition. Colombian authorities extradited AUC deputy and military commander
Salvatore Mancuso to the US in 2008. (Camacho-Lpez pp85-86;
Bruce-Hayes-Botero pp90-91; Murillo pp105,111-112; Hristov p80;
Chepesiuk p280; www.ColombiaReports.com)
The Left charged that not only the military but the entire Colombian
political system defended elite interests by protecting right-wing
paramilitary violence, and therefore constituted no more than a
death-squad democracy. (Brittain pp204-205) Some claimed that
a third to a half of Colombian legislators were pro-AUC. (Murillo
pp105,212n34; Hristov p133) Paramilitary intimidation of politicians
may have played a role. (Hristov p125) Other AUC sympathies in
the legislature may have represented popular views, in light of polls
seeing the paramilitaries as less of a threat than the FARC. (RAND
pp56,59) As for the cartels, buying politicians rather than terrorizing
the public was a key Cali tactic, and some drug lords themselves
37
competed electorally at the local level. (Chepesiuk p68; CamachoLpez pp75-76) Finally, legislators and political candidates who saw
themselves as Government-FARC interlocutors engaged personally
in the peace process. (Bruce-Hayes-Botero pp94-97) In any event,
by Uribes term, public distaste for the status quo provided a unified political front for his war on all illegal armed groups. (Marks
pp129,131,138-139; Ospina p60)
Affected communities charged that paramilitaries carried out assassinations in broad daylight and close proximity to military posts. The
Army in 1999 in Cauca reportedly helped set up a paramilitary group
called the Calima Front, with military officers providing weapons,
logistics, and intelligence to AUC fightersa case emblematic to
human rights observers of the AUCs ability to wage war on civilians
with impunity. (Murillo pp94-97)
Officers disciplined: Shift each space with cubes and Terror 1 level
toward Active Support.
International human rights cartel: 1 Aid for each space with AUC
pieces. Subtract a die roll from Govt Resources.
Debates in the US Congress over aid funding focused on allegations of human rights abuses on all sides, especially by paramilitary
groups and the Colombian military. Colombian authorities took
steps against military-paramilitary collusion, for example, in 2000
dismissing 388 military officers and NCOs for human rights abuses
or corruption and indicting several generals. (RAND, p58) By
2010, the Obama Administration certified to Congress that years
of reforms and training [were] leading to an increased respect for ...
human rights by most members of the [Colombian] Armed Forces.
Some outside observers felt that human rights charges had gone
too far and constituted lawfare against Colombias self-defense
by an international human rights cartel. In this view, foreign criticshostile to the Colombian state itselfremained unwilling to
acknowledge any human rights progress despite a surging national
popularity of military and government. (Murillo p19; CRS pp1415,18-19,36; Marks pp129,137)
38
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Speedy patching: Remove all Pipeline Sabotage or, if none, Government Resources +12.
Security concerns hinder maintenance: Sabotage 3 Pipelines with
or adjacent to FARC Guerrillas.
Guerrilla action against energy pipelines often becomes a race between how often the saboteurs can damage the line and how quickly
the defenders can repair them. Attacks on the key northern-Colombian Cao-Limn pipeline in the guerrilla heyday of 2001 shut it
down for 240 days out of the year. (Ricks-Lightner p80) Coordinated
FARC pipeline attacks as late as 2008 halted production of over
800,000 barrels of oil. (Brittain p23)
Charismatic AUC chief Carlos Castao Gil gave interviews to leading national publications and obtained favorable media coverage to
portray the movement as a politically legitimate third actor in the
Colombian conflict. The 2001 book Mi Confesin, purporting to
reveal his secrets, sold in all major Colombian cities and became
one of the most popular books in the country. (Murillo p99)
The AUC as of 2004 reportedly fielded up to 14 state-of-art helicopters and a dozen small planes. (Murillo p100) AUC chief Castao
in 2001 claimed to have loaned helicopters to the Cali Cartel.
(Chepesiuk p143) Witnesses reported Army helicopters deploying
AUC fighters to new regions or supplying them with ammunition
and medications while on terror operations. (Hristov pp85,88) Some
charged that troops wearing AUC armbands in 2003 parachuted
from military aircraft into a region of Arauca to conduct a massacre.
(Brittain p136)
Andean Abyss
39
Colombian-US counternarcotics cooperation thrived from the mid1990s on, especially via the US Drug Enforcement Administration.
Some regard the takedown of the Cali Cartel during this period as
the DEAs greatest victory. The relationship was not without its
political frictions, though, including a struggle under Samper over
how much control the Colombians would have over DEA activities
in the country. Exaggeration in Colombian media may have added
to the tension: the press in 1995 reported the presence of more than
500 DEA agents in Cali alone, even though the agency in reality
had no more than 2 or 3 agents there at a time. (Chepesiuk pp201202,272)
Retail empire: Add twice Cartels pieces in Cities to Cartels Resources. Then place a Cartels Base in each of 2 Cities.
Cali cartel security chief: Cartels flip all their Guerrillas Underground and relocate up to 3 of them anywhere.
Less violent than Medellns Pablo Escobar, Cali Cartel co-founders Gilberto (The Chess Playercartel strategic planner) and
Miguel (El Seorcartel boss) Rodrguez Orejuela only became
a Government priority after Escobars death in late 1993 and a drug
financing scandal reached the Presidency of Ernesto Samper in 1994.
A Colombian-US strategy of combining leads and focusing resources
on capturing cartel leaders netted the Rodrguez brothers arrests by
1996 and extradition to the US by 2005. (Camacho-Lpez pp78-79;
Chepesiuk, pp xxi,22-23,68,95,202,269-270)
40
Andean Abyss
Rival syndicates go for the throat: In each space with Cartels Guerrillas, remove all but 1; Cartels conduct free Terror with that 1. Mark
Cartels Ineligible through next card.
Pablo Escobars Medelln Cartel in 1993 fell into a tit-for-tat terror battle with a vigilante group (los pepes) backed by the Cali
Cartela narco-war that played a substantial role in Escobars fall.
(Chepesiuk pp139-142) Fighting among cartels as of the late 1990s
remained a major cause of the countrys 30,000 murders annually.
(RAND p17)
INSURGENT MOMENTUM
New routes to US market: This Resources phase, Cartels add Resources equal to 4 x Bases.
The Cali Cartel had relied on its own delivery networks to get cocaine
to US market. Disruption of that cartels distribution routes through
the Caribbean and the dismantling of the Cartel itself in 1995-1996
created opportunities for Mexican traffickers to provide Colombian
wholesalers with delivery and retailing services. Already prior to
Op Millenium, the Colombian Bernal group was working with a
Mexican Ciudad Jurez-based cartel to deliver 20-30 tons of cocaine
monthly to the United States. Mexicans soon came to dominate US
cocaine distribution with more extensive and efficient networks.
(Camacho-Lpez p83; Chepesiuk p278; RAND p15)
Andean Abyss
and drug shipments. To exploit and control these waterways, the
Government with US support in 1999 established a riverine brigade
of 5 battalions spread throughout the country. The AUC meanwhile
fielded large numbers of speedboats with mounted machineguns
for their war against the FARC. And on the coasts, Colombian
narcotraffickers and guerrillas used fast boats that outclassed those
available to regional navies. (RAND pp xix,33,65,86,97; Hristov
p190; Bruce-Hayes-Botero p90; Murillo p100)
Eco-tourists taken: A Faction executes free Terror with any 1 Guerrilla in each Forest and gets +3 Resources per Terror.
Colombia hosts some of the most pristine rain forests in South
America, drawing a growing eco-tourist trade (locally known as
Ayahuasca tourism). Pharmaceutical companies have shown increased interest in the Colombian forest for potential medicines. The
amazing variety of species also supports a thriving illegal export of
animals. (Ricks-Lightner pp12-13)
41
SELECTED SOURCES
(roughly, from Right to Left)
42
Andean Abyss
Andean Abyss
CARD LIST
43
CREDITS
GFAC
AGFC
GFCA
AGCF
1. 1st Division
2. Ospina & Mora
3. Tapias
4. Cao Limn - Coveas
5. Occidental & Ecopetrol
6. Oil Spill
GAFC
GACF
10. Blackhawks
11. National Defense & Security Council
12. Plan Colombia
GCFA
GCAF
FGAC
FGCA
FAGC
FACG
FCGA
31. Betancourt
32. Secuestrados
33. Sucumbos
FCAG
AFGC
AFCG
46. Limpieza
47. Pinto & del Rosario
48. Unin Sindical Obrera
ACGF
49. Bloques
50. Carabineros
51. Pipeline Repairs
ACFG
52. Castao
53. Criminal Air Force
54. Deserters & Defectors
CGFA
CGAF
CFGA
CFAG
CAGF
CAFG
44
Andean Abyss
SPACES LIST
Cities
Pop
Cali . . . . . . . . . . . . . . . . . . . . . . . .
Medelln . . . . . . . . . . . . . . . . . . . .
Bucaramanga . . . . . . . . . . . . . . . . .
Cartagena . . . . . . . . . . . . . . . . . . .
Ccuta . . . . . . . . . . . . . . . . . . . . . .
Pasto . . . . . . . . . . . . . . . . . . . . . . .
Neiva . . . . . . . . . . . . . . . . . . . . . . .
Departments
Type Pop
Lines of Communication
Type Econ