Traveller5 Errata: and Correction
Traveller5 Errata: and Correction
Traveller5 Errata: and Correction
v0.71, 07/26/2013
Despite our best efforts, a variety of mistakes and errors make their appearance in the text of the 5th edition of Traveller. This
errata and corrections is our effort to compile and address our failings with authoritative answers and solutions.
The best laid plans of authors often (if not always) go astray when the manuscript is transformed into print, but the eyes of
thousands of players help in identifying the various typographical and logical errors which appear in the text of Traveller. Those
errors are compiled here as a reference database of the latest information about the Traveller rules systems.
EXPLANATIONS
The errata are broken down into four categories: corrections, omissions, clarifications, or additions. New items appear in blue.
Correction: Could be a typo, could conflict with another rule or publication, but the original item is wrong.
Omission: Perhaps it was an editing problem, but something was just left out of the published material.
Clarification: This is an explanation of something that was difficult to understand, or has confused many players or referees.
Addition: Not in the original material, but it really helps if you use it with the existing material.
GENERAL
Overall, Flux -6/+7 Results (clarification): The
intention was to provide a range of appropriate values
and allow individual referees to apply appropriate
situational mods.
CD-Rom, Missing Files (clarification): Some CDs
are missing the ArmorMaker 1001 Examples and
GunMaker 1001 Examples PDFs; these files are
available at http://www.farfuture.net/FFE-Links.html for
download.
TRAVELLER IS A ROLE-PLAYING GAME
p. 13, The Game Rules, second sentence
(correction): The sentence should read, The important
concept is consistency.
p. 14, The Galaxy, second sentence (correction):
The sentence should read in part, and 0.3 kiloparsecs
thick
A BRIEF HISTORY OF THE UNIVERSE
p. 15, Grandfather Era, right column, second
paragraph (correction): The phrase still yet should
simply be yet.
p. 16, Grandfather Era, last paragraph (correction):
The first sentence should read, When the Ancient War
ended and the Droyne worlds lay in ruins, their humans
lived on.
p. 16, The Vilani Era, fourth paragraph (correction):
The first sentence should read, led to the discovery of
the Jump Drive
p. 16, The Early Empire, second paragraph
(correction): The last sentence should read in part, and
everyone paid taxes and tariffs
DICE RESULTS
p. 32, Many Dice, 2D, second paragraph
(correction): If reusing the results of (5 1) for rolls
through 100D, the result should be (=300 hits).
DISTANCES AND RANGE BANDS
p. 39, 8b Start and Stop Travel (correction): The
reference to table 7b should be to table 8b.
p. 41, 2 Space Ranges (correction): Beam lasers
should be S=7, not S=5.
BENCHMARKS
p. 52, Costs, Noble Land Grants (omission and
correction): The subcolumn headings under Hexes are
missing. The left column represents mainworld hexes,
and the right column represents non-mainworld hexes,
which are then located in worlds in the Where? column.
Preferred worlds for Counts (E) should be In or Hi.
Preferred worlds for Dukes (f) are Importance 4+ worlds
that are not subsector or sector capitals, and preferred
worlds for Dukes (F) are subsector or sector capitals.
p. 53, Value, Typical Cost Modifiers (correction): As
this table maps to the Tech Level Stage Effects table, the
values should match those on page 500.
p. 54, Size, Sizes at Range R (correction): Person is
listed as 1.5mm, should be 1.5m.
CHARACTERISTICS
p.59, UPP Layout, bottom of page (clarification):
The alternate stats for analogs are shifted one column to
the left. For example, C2 should be Dexterity for humans
and have listed under it Agility and Grace. Instead, Agility
and Grace are listed under Strength.
p. 63, Nobility, Viscount and Count (correction):
The section should read, A character elevated to Soc =
e (lower case) is a Viscount (Viscountess). The next
increase in Soc elevates the individual to E and the title
increases to Count (Countess).
p. 65, The Personal Day (correction): In the table at
the top of the page, under Vigor, Required Sleep should
be Sleep= Personal Day /3. The example below is
correct.
p. 65, The Personal Day (correction): The footnote
on failure under the table, Characters should fall asleep
for 1D minutes in the first instance, and 1D hours in the
second instance (with no difference between Endurance,
Stamina or Vigor).
p. 67, Substituting C5 (correction): Training and
Education can be substituted for each other at half value,
and Instinct can be substituted for either Training or
Education at a value of 4. This matches the table on
page 63.
CHARACTERS
p. 70, Birthworlds and Homeworlds, Born In Deep
Space (omission): There is no such entry on the
Homeworld Skills table (page 81); it is on the Spinward
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
9
Agent
Cr100,000
10 Rogue
Cr100,000
11 Noble
Cr500,000
12 Marine
Cr 50,000
13 Functionary Cr100,000
Create a DM to apply to the 1D Roll (any value from 0
to 7 which then defines the six possible scheme careers.
A Rogue may select for his Scheme any previous
career rather than roll.
p. 93, 11 Noble, Noble Land Grants (correction and
omission): The subcolumn headings under Hexes are
missing. The left column represents mainworld hexes,
and the right column represents non-mainworld hexes,
which are then located in worlds in the Where? column.
Preferred worlds for Counts (E) should be In or Hi.
Preferred worlds for Dukes (f) are Importance 4+ worlds
that are not subsector or sector capitals, and preferred
worlds for Dukes (F) are subsector or sector capitals.
p. 93, 11 Noble, A Noble (correction): To Begin
event should be Automatic (if Soc B+).
p. 93, 11 Noble, C Noble Skills, 6 Vocation
(clarification): Capital actually means World Knowledge
(world of highest land grant).
p. 93, 11 Noble, C Noble Skills, 1 Personal
(clarification): Nobles should not have C6 available on
the Personal column. This result is replaced by Any
Skill, and it is recommended to throw on the Citizen Life
Skills table (page 86) to randomly select a skill.
p. 94, 12 Marine, The Marine Career, second
paragraph (correction): The sentence should read,
the Marine determines branch
p. 94, 12 Marine, Enlisted Marine Ranks, Auto Skill
(correction): Fighting skill should be Fighter, Gunnery
should be Leader.
p. 94, 12 Marine, Officer Marine Ranks, Auto Skill
(correction and clarification): 02 1st Lieutenant should
be Leader, Force Commander should be Tactics,
Coronel receives no auto skill. The ranks of Lt Coronel
and Coronel are NOT misspelled. A character attends
Command College in the first year of the following term
after promotion to O4, if they successfully continue.
p. 94, 12 Marine, Marine Branch table (omission):
The notations are missing at the bottom of the table
indicating that rolls receive a +2 DM if Edu 10+, and
Mods apply to Risk and Reward.
p. 94, 12 Marine, ANM School (clarification): The
details of ANM School are shown on page 100 with the
other educational institutions.
p. 94, 12 Marine, Marine Operations table
(correction and omission): In the
Infantry/Artillery/Cavalry table, result 2 should be Mission,
and results 3 and 4 Peacekeeper. In the
Commando/Protected Forces table, result 1 should be
Combat, and results 3 and 4 Peacekeeper, and result 5
Mission. In the Technical/Medical table, result 1 should
be Combat (with a Mod of 2), results 2 and 3
Peacekeeper, and result 4 Occupation (with a Mod of 0).
Also, the notations are missing at the bottom of the table
indicating that rolls receive a +2 DM if Edu 10+, and
Mods apply to Risk and Reward.
p. 94, 12 Marine, A Marines (clarification and
correction): Missing Select Branch event, throw should
be Soc for Choice. The order of events should be
changed to Promotion Officer, Commission,
Promotion Enlisted (rather than Marine Promotion).
Wound badges (WB) and Medals are detailed on page
109.
p. 94, 12 Marine, C Marine Skills (correction):
Column heading 3 should be Combat, 6 should be
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Benchmarks
Xfaint
Vfaint
Faint
VSmall
Small
Grooved
Coarse
Rough
VRough
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com
EQUIPMENT
p. 608, Reading Catalog Entries, Certified
(clarification): Certified is explained on page 600.
QREBS should be 50000.
p. 619, Liquids, Water (correction): If this contains
one half-liter of water, then by definition, it should be
500g, not 200g.
p. 626, Combat Drug (clarification): The effect of
combat drug should be listed as, increases personal
strength and endurance (1D distributed between the
characteristics as evenly as possible).
p. 627, S Structures, Shelters (correction): The
Airlock should displace 0.5 tons, matching the ACS
description on page 347.
STARSHIP RECOGNITION GUIDES
p. 654-655, The Green List (clarification): The ship
profiles on pages 654-655 are older than the information
on pages 358-359, and need correction in a few places:
The QSP for the Broadsword is incorrect. It should be
C-HS33. The Broadsword should be 800 tons, not 2,000
tons.
The Imperial Navy Corvette is a 5G, Jump-3 ship (see
page 358). Therefore, its QSP should be E-EA53, not EEA42.
The Subsidized Liner is a Jump-3 ship, incapable of
entering an atmosphere, so it should have a Braced hull,
making the QSP M-FB13.
COPYRIGHT NOTICE
Traveller5 Errata is copyright 2013 Far Future Enterprises. The Traveller game in all forms is copyright 1977 2013
Far Future Enterprises.
Traveller, Basic Traveller, Starter Traveller, Classic Traveller, MegaTraveller, Traveller: The New Era, Traveller4,
Traveller5, Traveller8, The Spinward Marches, The Edge of the Empire, EPIC, Citizens of the Imperium, The
Galaxiad, and Journal of the Travellers Aid Society are trademarks of Far Future Enterprises (FFE).
FFE permits creation of documents using its trademarks, provided it contains this notice, that FFE is notified, and subject
to a withdrawal of permission on 90 days notice, without charge, for non-commercial use only.
Marc Miller. Far Future Enterprises. 1418 N Clinton Blvd. Bloomington IL 61701 USA
farfuture@gmail.com